triple damage vs vehicles
The MATT can get repairs between battles.
There may be only 1 battle each turn.
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by Harkback Union » Fri May 05, 2017 5:54 am

by G-Tech Corporation » Fri May 05, 2017 5:56 am
The Grim Reaper wrote:ApplePieistan wrote:To be fair, I do need a vehicle to reach you, and MATTs can one-shot my rover.
I'm not certain I know that, ICly, but in either case I'm not as concerned about ending you than I am about self-defense, at the moment.
And, as G-Tech said, MATTs only really come out to equal with a military base given that we have at least one armed detachment of our own, if not two.

by The Grim Reaper » Fri May 05, 2017 6:01 am
G-Tech Corporation wrote:The Grim Reaper wrote:
I'm not certain I know that, ICly, but in either case I'm not as concerned about ending you than I am about self-defense, at the moment.
And, as G-Tech said, MATTs only really come out to equal with a military base given that we have at least one armed detachment of our own, if not two.
Also I personally chose a Military Base because it lets me mobilize and demobilize folks as needed. I fully intend to buy up a cache of guns in the near future, to be used as the need arises but otherwise left in storage. That way I don't need to leave colonists on permanent guard duty, but can still buff my defenses up as necessary. Units can be mobilized in a single turn for battle at the end of it, luckily.
Though, technically, 2 MATTs do exceed the damage output of a military base by one. 2 Fire 2 Melee vs 2 Fire 1 Melee. The tradeoff is needing more resources to fire, specific resources to fire, and being less durable.

by G-Tech Corporation » Fri May 05, 2017 6:04 am
The Grim Reaper wrote:G-Tech Corporation wrote:
Also I personally chose a Military Base because it lets me mobilize and demobilize folks as needed. I fully intend to buy up a cache of guns in the near future, to be used as the need arises but otherwise left in storage. That way I don't need to leave colonists on permanent guard duty, but can still buff my defenses up as necessary. Units can be mobilized in a single turn for battle at the end of it, luckily.
Though, technically, 2 MATTs do exceed the damage output of a military base by one. 2 Fire 2 Melee vs 2 Fire 1 Melee. The tradeoff is needing more resources to fire, specific resources to fire, and being less durable.
I already have an armed unit of French colonists (Seno's), so the military base works out in my favour in terms of just net firepower. I'm then trading off the 3 bC discount and vehicle bonus against the ability to mobilize long-term and the consolidated hull.

by Harkback Union » Fri May 05, 2017 6:06 am

by The Grim Reaper » Fri May 05, 2017 6:06 am
G-Tech Corporation wrote:The Grim Reaper wrote:
I already have an armed unit of French colonists (Seno's), so the military base works out in my favour in terms of just net firepower. I'm then trading off the 3 bC discount and vehicle bonus against the ability to mobilize long-term and the consolidated hull.
Hmm, well, yes and no. I don't think Seno's Frenchmen came mobilized, just with a stash of weapons. It isn't part of their intrinsic state, nor would you want it to be, presumably, since mobilized units don't work based. A Military Base would let you two actually mobilize those Frenchmen and put those guns to work. Right now they're probably doing nothing useful, from a mechanical standpoint.

by G-Tech Corporation » Fri May 05, 2017 6:07 am
Harkback Union wrote:But...
Automatic turrets... how cool is that?
Terran Weapons will be disappointed.

by The Grim Reaper » Fri May 05, 2017 6:11 am
Harkback Union wrote:But...
Automatic turrets... how cool is that?
Terran Weapons will be disappointed.
.
by Harkback Union » Fri May 05, 2017 6:11 am

by G-Tech Corporation » Fri May 05, 2017 6:13 am



by The Grim Reaper » Fri May 05, 2017 6:32 am
ApplePieistan wrote:So, simply put, what's the anti-me plan?

by Harkback Union » Fri May 05, 2017 6:34 am

by The Grim Reaper » Fri May 05, 2017 6:40 am
Ulls wrote:So I won't be able to get the Migrants? Just throw me a bone man, everyone got all the good stuff and I'm running on fumes here!

by G-Tech Corporation » Fri May 05, 2017 6:41 am

by G-Tech Corporation » Fri May 05, 2017 6:43 am
Ulls wrote:So I won't be able to get the Migrants? Just throw me a bone man, everyone got all the good stuff and I'm running on fumes here!

by Ulls » Fri May 05, 2017 6:48 am
G-Tech Corporation wrote:Ulls wrote:So I won't be able to get the Migrants? Just throw me a bone man, everyone got all the good stuff and I'm running on fumes here!
Well, me buying the Lunars off of Grim will mean I won't buy the Indians, which means you won't have to wrassle with Pac over who gets to buy them for how much.
Plus, what are you going to use the Lunar folks for? I want them for ore mining, but you don't have any mineral sources, no?

by G-Tech Corporation » Fri May 05, 2017 6:50 am
Ulls wrote:G-Tech Corporation wrote:
Well, me buying the Lunars off of Grim will mean I won't buy the Indians, which means you won't have to wrassle with Pac over who gets to buy them for how much.
Plus, what are you going to use the Lunar folks for? I want them for ore mining, but you don't have any mineral sources, no?
1 ore source. Which is why I got auto miners.

by Harkback Union » Fri May 05, 2017 6:51 am

by G-Tech Corporation » Fri May 05, 2017 6:53 am

by Ulls » Fri May 05, 2017 6:54 am

by G-Tech Corporation » Fri May 05, 2017 6:56 am
Ulls wrote:G-Tech Corporation wrote:
Ah, I see. I thought you had none. Auto-Miners, as far as I am aware, are capable of supplying ore even in regions where there is none.
Hmm. You won't be using two ore per year in the near future though, will you?
Dropping a warehouse for the idea to get 2 per year, either through mining bots and a moon mine, or Lunar Migrants and auto miners. Was going to try and catch up on the industrialization as everyone is beating me to the punch.

by Harkback Union » Fri May 05, 2017 6:56 am

by Ulls » Fri May 05, 2017 6:59 am
G-Tech Corporation wrote:Ulls wrote:Dropping a warehouse for the idea to get 2 per year, either through mining bots and a moon mine, or Lunar Migrants and auto miners. Was going to try and catch up on the industrialization as everyone is beating me to the punch.
Ah, so you want to store Ore for later processing?
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