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by Imperialisium » Wed Apr 19, 2017 5:58 pm
Da Klan wrote:For the religion section am I allowed to say that my character is part of a cult that worships The Emperor and The Imperial House of Valkyran?
by Danceria » Wed Apr 19, 2017 6:00 pm
Imperialisium wrote:@Danceria
non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.
@Everyone inquiring
There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.
Thank You for understanding.
Da Klan wrote:For the religion section am I allowed to say that my character is part of a cult that worships The Emperor and The Imperial House of Valkyran?
by Nea Videssos » Wed Apr 19, 2017 6:02 pm
Imperialisium wrote:@Danceria
non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.
@Everyone inquiring
There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.
Thank You for understanding.
by Lunas Legion » Wed Apr 19, 2017 6:15 pm
by Rodez » Wed Apr 19, 2017 6:16 pm
Danceria wrote:Imperialisium wrote:@Danceria
non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.
@Everyone inquiring
There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.
Thank You for understanding.
I see, so no Xeno Civil Rights movements? Fair enough. I'm trying to create either one of three scenarios.
1) Either an indirect scion of Alexandyr II, the son of his cousin, and making his way back to relevancy.
2) A royal Xeno, ruling a swath of stars in the Periphery. Either a Senator or a ruler.
3) A Religious Military Order.
All of whom are loyal to the Empire.Da Klan wrote:For the religion section am I allowed to say that my character is part of a cult that worships The Emperor and The Imperial House of Valkyran?
Dude, same! Though, not to such obvious degrees.
by Arengin Union » Wed Apr 19, 2017 6:17 pm
Imperialisium wrote:@Danceria
non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.
@Everyone inquiring
There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.
Thank You for understanding.
by Danceria » Wed Apr 19, 2017 6:19 pm
Rodez wrote:Danceria wrote:I see, so no Xeno Civil Rights movements? Fair enough. I'm trying to create either one of three scenarios.
1) Either an indirect scion of Alexandyr II, the son of his cousin, and making his way back to relevancy.
2) A royal Xeno, ruling a swath of stars in the Periphery. Either a Senator or a ruler.
3) A Religious Military Order.
All of whom are loyal to the Empire.
Dude, same! Though, not to such obvious degrees.
Is that the same thing as loyalty to Emperor Baldor though?
I have a Praetorian who will be quite close to the Emperor, but with very divergent ideas of what those two things mean.
by Imperialisium » Wed Apr 19, 2017 10:16 pm
Rodez wrote:Name: Celdes Tyrdav
Nickname: The Wraith
Age: 182
Birth Date: February 2nd, 25523
Gender: Male
Planet of Origin: Arnessia
Race/Species: Human
Height: 6'1
Weight: 210 lbs
Physical Description or Image:(Image)
Social Class: Comes from a relatively poor, if well-regarded house from Arnessia, a Middle World almost directly opposite Nova Terra.
Titles: Captain-General of the Praetorian Guard
Occupation: Leads the Praetorians
Hobbies/Pastimes: Celdes enjoys quiet reflection on his various academic interests, which include history, archaeology and literature. This has led him to take an interest in all artifacts of historical significance, which he collects whenever possible.
Talents/Skills: Celdes is, first and foremost, a superb soldier and bodyguard to the Emperor, with years of practice protecting him from assassination as well as assessing and analyzing potential threats to the imperial family. He is charming enough to navigate the intricacies of the Imperial court and has developed a good investigative eye for when the Emperor has delegated special missions to the Praetorians.
Religious Beliefs: For the sake of public loyalty and keeping up appearances, Celdes goes through the proper motions of Terraism, but privately (very much so) he is a devout adherent of Karvelism, a small, relatively obscure sect of Protestanata which follows the heretical beliefs of the long-dead prophet Pilypas Karvelis. Essentially, Karvelism holds that God punished Earth for descending into sin and debauchery, and that its rediscovery would herald the fall of the current empire for much the same reasons.
Personality: Friends would call him affable and charming, while detractors would brand him smug and deceitful. What is true is that a cult of personality has developed around Celdes over the years within the Praetorian Guard, and while he may not overtly push a Caesarist line, he does little to discourage it among his men. He is almost always seen to be upbeat and lively, but in the thick of battle this very rapidly gives way to dour brooding. Even so, the Captain-General has a penchant for occasionally making light of nasty situations with a sarcastic remark or two.
Biography:The fourth of five children of the House of Tyrdav, Celdes was born into an aristocratic life of great prestige but no great wealth. His family, though old and prestigious, had been suffering financially for some time, and its rule over the world of Arnessia was no longer a certain thing. By the time Celdes came of age, the Tyrdavs were barely counted among the ranks of the Great Houses.
While his siblings pursued every possible avenue of wealth, Celdes set out to acquire for his family a prestigious military position. He enrolled in Cygnus Naval Academy on the Marine track. He was entirely mediocre in the classroom and graduated right in the middle of his class. Soon after, he received his commission as a Lieutenant in the Marines.
Celdes came to distinguish himself on the battlefield rather than in the classroom. He saw considerable action during a years-long campaign against heretical and secessionist elements in the Taurus Sector. He rose up the ranks in battle after battle. By age forty Celdes had reached the rank of Colonel and had become one of the more sensational figures of the Corps.
The fighting in Taurus came to a head with the massive imperial assault on the rebel fortress world of Elorrio IV. Even after sustained orbital bombardment by the Navy, the initial Marine assault suffered horrific casualties, upwards of 75% of the 50,000-strong landing force. Celdes himself sustained a gruesome wound: an incendiary grenade torched much of his lower body. Naturally, that was the last of the battle that he remembered.
Celdes awoke some weeks later in the wake of successful reconstructive surgery on his legs, although physical therapy was needed to regain their use. In the midst of his therapy, he was approached by two aging soldiers in mystifying golden armor. They were Praetorians.
The offer that followed changed the course of his life. As soon as he was healthy, Celdes was transferred to Nova Terra and went through two years of intensive and highly specialized Praetorian training. The program not only put him through advanced and often terrifying simulations, but also introduced anti-aging stimulants into his bloodstream. At its conclusion he was awarded his own suit of almost inconceivably advanced Solarian armor. Almost immediately
the assignments started pouring in from the Captain-General and the Senate (but not the Emperor at the time, given Koronus' indifference to governing).
For years, 'the assigment' became Celdes' life. There was always a warlord to hunt down, stolen technology to recover, treason of one form or another to investigate. His somewhat unwholesome nickname was derived from the quiet, silent manner in which he would neutralize myriad enemies of the Emperor.
As he gradually ascended the ranks of the Praetorians, Celdes' steady stream of success began to make him a reliable asset in the eyes of the Captain-General. There was only one assignment that shook his loyalty.
In 25608, while pursuing the heretic priests of Karvel in the Fellnost Sector, Celdes infiltrated the reclusive order and adopted the role of a priest. But as he wormed his way into the organization, he was exposed to their theology, and in fact came to actively believe it. Much of his conversion was due to his love for and lasting affair with Kintyra Laurentis, a priestess of the order. When it came time to expose and betray the Karvelists, Celdes did his duty, but he could not bring himself to kill his lover, especially after he learned she was pregnant with their child. He aided her flight, along with a few other Karvelists, before covering up his role and ensuring that his superiors were made certain of the order's total destruction.
Afterwards, his newfound piety in Karvelism was only ever the most private of private affairs for him, something he shared with no one, especially as the Empire's insistence on religious orthodoxy increased.
As a Lord Commander, Celdes witnessed the coronation of Emperor Baldor. However, the young monarch's life was threatened just a few months into his reign. Koronus had fathered many bastards during his decadent four centuries on the throne. These in turn had started their own families in many cases, causing innumerable problems down the line.
The 17th of May Conspiracy saw many of these bastard children plot to assassinate Baldor. During a visit to Odin, a number of bombings planted among the grounds nearly slew the young Emperor. The Captain-General himself was killed shielding Baldor from shrapnel.
When the dust cleared, it was Celdes who oversaw the imperial family's evacuation off-planet, and Celdes who was responsible for hunting down and killing many of the conspirators in the following months. Baldor recognized his efforts and appointed him the next Captain-General.
Over the decades, Celdes has served Baldor with intense loyalty, doing everything in his power to protect the imperial family and hunt their enemies. But the religious conflicts of recent years have shaken his faith in the Empire. He finds himself unable to support an established orthodoxy that he privately regards as repressive and dangerous. And, despite his many years of service to Baldor, the reversal of imperial decline would, in his mind, require action that may put him at odds with his oaths of loyalty.
Dalria wrote:Name: Isaac Sterling Malone
Nickname: The Young Fox
Age: 36
Birth Date: March 26, 25681
Gender: Male
Planet of Origin: Juania
Race/Species: Human
Height: 5'9
Weight: 180
Physical Description or Image:(Image)
Social Class: Wealthy Buisnessman
Titles: Chief Magistrate
Occupation: President of Juania Banking, CEO of the Caldera Conglomerate, and representative for House Malone on the imperial senate (also leading the Free Economic Bloc).
Hobbies/Pastimes: As a member of a prestigious house, Isaac's hobbies include various noble pastimes such as hunting and golfing but in closed doors he enjoys gambling, drinking, and indulging in carnal desires.
Talents/Skills: Isaac's biggest talent is his speech and presentation, he is a very charismatic fellow who speaks many languages fluently. He uses his charm in various business dealings, understanding the art of manipulation to get what he wants. Isaac is known for being an amazing steward, understanding that there needs to be a constant flow of goods going from point A to point B with ease and will do whatever it takes to keep the flow, flowing. Shadowing his father and learning from his mistakes has allowed him to keep the various organizational structures of his holdings fluent and his corporate empire running. Isaac has also learned to dabble in the realm of introgue, learning that information can be as just as valuable as physical product and that competition cannot also be defeated by honest business pursuits. A very intelligent and ambitious young man who is determined to go down in the annuals of history.
Religious Beliefs: Agnostic
Personality: Ambitious, witty, selfish, greedy, and arrogant. All the traits that make a true man of business. Isaac doesn't care about morality, but whether or not a profit is made.
Biography: Isaac Malone was born into one of the wealthiest families in the known universe. Since the first Malone offered loans to colonist's in the age Old Earth, the Malone's have continued to grow in wealth and power. Isaac was lucky to be born the first son of Jericho "The Lion" Malone and became the heir to the vast corporate empire. At age four he was already being taught his second language and basic arithmetic. He lived the average life of a wealthy plutocratic child, doing what he wanted when he wanted.
At age 15 the ambitious young man was granted the control of one of the Malone's various subsidiaries, Ithera Shipping Services. He did an amazing job, gaining a contract with the Imperial government to ship arms to the outer territories. Yet while developing his skills as a business leader, he picked up some nasty habits. Drug and alcohol abuse became common in his life, the women who left his bedchambers became countless, and much was lost on his various gambling pursuits. In this time he also gained personal ties to the dark side of society, including smuggling and pirate organizations. Various members of the Malone family saw Isaac unfit to reign as the head of the family, but his father Jericho continually put his trust in his son.
At age 22 Isaac's father passed away from an unexpected turn of events that some still believe was foul play. This was a dark day for him yet the beginning of his future. Isaac took the helm as the Chief Magistrate of the Malone family. He was determined to rebuild his families holdings to the time of the Corporate Era, when they ran free. He took the organization into a brand new direction: putting in place ruthless banking methods, expansive mining projects, and secretly employing rouges to rob those in competition. At one point he had the whole management staff of Far Reaches Colonization executed because he signs of embezzlement, the staff included four of his cousins. He became a merciless but effective business leader known throughout the realm.
Name of Territory: The Juania Protectorate
Government: Corporate governance
Capital World: Juania
Population: 18 Billion full-time inhabitants (over 45 billion employees under House Malone in the universe, all employees of House Malone have the opportunity to own property in the protectorate with the employee stock program)
Economy: A free enterprise economy in which the Malone's hold much of the power. Various of commodities are gathered, produced, and sold.
Culture: Those who reside in the protectorate put hard work and the pursuit of wealth as the most important aspects of life.
Social Structure: Very rigid social structure based around wealth; Officers and shareholders in the Protectorate live completely autonomous lives and enjoy every amenity the company can provide on the Gaia world. The rest of society obediently and diligently slave away for the Malone family, waiting for their next raise.
Territorial Size:
The Juanoa Protectorate was given to House Malone by the imperial government as repayment for an large infastructural endever funded by the family. The Protectorate acts as a free economic zone for businesses that wish to partner with House Malone.
Gaia(1): Juania. The Malone's used their expansive wealth to colonize the near perfect world. A paradise full of rolling hills and crystal clear lakes. Only the top 1% can ever afford to live on this luxurious planet with every amenity a man could need.
Continental(2)
Alpine(2)
Gas Giant(1)
These are just the planets within the Juania Protectorate, the Malone's own various other lands for various reasons such as mined asteroids, self-sustaining spaceports, and planets under debt to the Malones.
Military and Security Forces: 200 million security forces employed by House Malone, spread out throughout the known universe to protect the various corporate assets.
Companies:
Juania Banking: The staple of Malone family's wealth, Juania Banking is one of the largest banks in the universe, providing loans to nearly 1/3 on the universal population. Many of the infrastructure projects of the The Imperium are funded by Juania Banking.
Caldera Conglomerate : The Caldera Conglomerate is the rest of the Malone's corporate holdings. This includes the subsidiaries; Caldera Mining, Ithera Shipping Services, Far Reaches Colonization, Betrovacas R&D Station, and Jericho Manufacturing.
It's late, I just wanted to finish the app so I understand that there are various grammatical errors. If anything needs to be changed on this, just let me know! If you need any clarification on the Malone family or its holdings, feel free to ask.
Fascist Russian Empire wrote:Hey; I know I wasn't part of the first incarnation, but I hope you don't mind me jumping into this one. To be honest, I don't really think this is one of my better applications; I'm not overly happy with how it turned out. Still, hopefully there aren't too many issues with it.Name: Machinatio Industria.
Nickname: The Money Machine.
Age: Four hundred and thirty seven years old.
Birth Date: 25,272.
Gender: Not applicable; normally referred to as male.
Planet of Origin: The imperial capital of Nova Terra.
Race/Species: He was a pure human, once. After receiving hundreds of cybernetic implants, gradually replacing every organic part of him with mechanical replacements, he has become entirely robotic, with his brain being the only biological thing about him.
Height: Around seven feet.
Weight: Well over five hundred pounds; not as a result of fat, but, rather, as a result of most of his body being made of metal.
Physical Description or Image: Machinatio was born as a human male with light skin, light hair, and blue eyes. His current appearance is completely different; so much so that nobody who looked at him would come close to thinking he was ever human. He has a total lack of flesh and bones, and a similar lack of hair; his body is a large robotic chassis, built of a shiny dark-yellow metal, with entirely synthetic limbs. Rather than having biological eyes, he has cybernetic eyes which give off a faint orange glow.(Image)
Social Class: Machinatio Industria is, by far, one of the richest people in the entire galaxy. He is the primary shareholder, Chief Executive Officer, and Chairman of the Board of the Machina Conglomerate, a massive Fortune 500 company controlling a vast industrial empire across the Imperium. The Machina Conglomerate is the galaxy's leading producer of robotics, machinery, computers, and, most famously, cybernetic implants, with many hundreds of quadrillions of dollars worth of assets and tens of millions of factories spread out across many industrial planets.
Titles: He doesn't have any official government positions or titles of nobility; even so, he wields vast influence in the Imperium as a result of his immense wealth and economic power.
Occupation: Businessman, inventor, scientist, and engineer rolled into one. Machinatio not only manages the Machina Conglomerate, but also works, alongside a large R&D team, to design ever more advanced robotics technologies.
Hobbies/Pastimes: With his lack of biological components, he also has a lack of biological whims. Money is the only thing he cares about in life; he doesn't waste time with leisure activities.
Talents/Skills: Machinatio is a very shrewd businessman as well as a revolutionary designer of cybernetic and robotic technologies.
Religious Beliefs: Unaffiliated.
Personality: Completely amoral, extremely greedy, cold and calculating businessman. He goes out of his way to further expand his acquisitions at every possible opportunity, and never rules out any means for doing so; if he believes he can get away with it, he won't hesitate to contract mercenaries and pirates to attack the competition or use other such underhanded tactics to further his hold on the market.
Biography: Machinatio was born on Nova Terra, the son of a very wealthy corporate figure. His father, Praecursor Industria, was the founder of a large computer manufacturing company; though they weren't nobility, they had money, and lots of it. Praecursor had come from humble roots as an IT technician, eventually founding his own business which he catapulted to immense wealth after he made a series of inventions and breakthroughs in computers and computer production. He was both a successful engineer and a shrewd businessman, and he dedicated a great deal of time and money ensuring that his only son, Machinatio, would be able to follow in his footsteps, hiring some of the finest engineers on Nova Terra to educate him in the art of engineering while Praecursor himself taught him about the art of acquisition. Machinatio proved to be very skilled at the art of engineering, especially with regards to robotics, successfully building his first robot at age ten. In his teenage years, he started working on a series of inventions, utilizing a small workshop which his father gave him, attempting to outmatch already existing robot models, and he did so with considerable success, designing multiple robotic designs with improvements in effectiveness, efficiency, and cost of production.
When Machinatio turned eighteen, he opened his very own business, using money loaned to him by his father, producing and selling his robot models. He was a prodigal inventor, and he would quickly prove that he was also, much like his father, a very apt entrepreneur. He made a fortune very quickly; not only did he sell high-quality products, he proved to be a talented negotiator and always found the most lucrative contracts. Over the course of the next few decades, his fortune would double many times over, with Machinatio opening new factory after new factory and receiving ever more profitable contracts from large corporations. During this time, he continued to further refine his company's technology, catapulting his business to ever new heights; before long, he eclipsed his father's net-worth, growing ever richer. He quickly gained a reputation as a revolutionary pioneer of technology and industry, becoming a prominent figure in the technology industry.
A little over a century after the start of Machinatio's business career, his aging father died of natural causes; Machinatio inherited a great deal of business assets from him. Now officially owning two large corporations, alongside many small subsidiary companies, Machinatio officially founded his own corporate conglomerate, the Machina Conglomerate, with his net-worth soaring higher and higher, the corporate machine growing larger and larger. But, after his father's death, Machinatio started worrying about more than just gathering more acquisitions; he started thinking about his own mortality, and his inevitable death from old age. Becoming fearful of his own eventual demise, he, alongside the finest scientists and engineers of his company, started large-scale research into cyborg technology, hoping to delay a natural death by replacing his natural body, gradually making many major breakthroughs and inventing revolutionary new technologies. Over the course of the next few decades, many cutting-edge new implants were designed by the Conglomerate, ranging from artificial organs to fully functioning synthetic limbs. Eventually, they discovered methods to replace every single part of the human body with mechanical implants, excluding the brain, effectively turning humans into sentient machines, making people stronger, faster, and far less vulnerable to injury, with sharper senses, while significantly prolonging lifespans. The products were revolutionary, though extremely expensive; they became a popular luxury market for the ultra-rich within the Imperium.
Machinatio was always the first to utilize his company's new implants, becoming increasingly machine-like, until he had eventually fulfilled his goal of giving himself a fully artificial body. As his human body was gradually torn away, his humanity, so to speak, faded away; he became increasingly obsessed with money, and started utilizing more and more underhanded means to expand his assets. One thing led to another, and he eventually found himself using outright criminal tactics to destroy the competition, especially along frontier worlds where piracy and smuggling ran rampant, hiring thugs to intimidate, vandalize, or even murder competitors. The Machina Conglomerate expanded at an unprecedented rate, with corporation after corporation being brought into the fold through buyouts and takeovers; before long, it was the galaxy's largest player in the robotics and computer industries, and was recognized as one of the richest corporations in the Imperium. Machinatio's vast riches grew further and further in size as his company grew; he had become a quadrillionaire many times over, one of the richest men in the entire galaxy.
He, and his business, ran into some roadblocks as a result of the rise of human supremacist religious zeal and the Wars of Religion; backlash against cyborgs and robotic humans, who were largely considered to be impure by the religious zealots, started becoming somewhat widespread, leading to boycotts of the Conglomerate and protests against it across many planets. A few especially militant Terraists even went so far as to sabotage Machina facilities, and multiple assassination attempts were made against Machinatio himself. The religious backlash against him and his company was a big obstacle preventing him from gaining any official titles or positions within the Imperial government, serving as a huge barrier to his political ambitions. Even so, Machinatio was one of the most famous and, by far, one of the richest people in the Galaxy, and his wealth and prestige gave him the ability to do almost anything he wanted.
Machinatio currently still lives in his birthplace of Nova Terra, residing in a large presidential suite at the top of one of the Galaxy's largest skyscrapers, overseeing and managing his ever-expanding business empire. He has big ambitions and aspirations, hoping to eventually advance his position within the Imperium even further, dreaming up big plans to restore the old era of corporate dominance, putting himself, and the other richest men in the Galaxy, in a position of even greater power than ever before.
Zhaas123 wrote:Whipped this up real quick probably going to edited later when I get home from schoolName: Victor Fitzwater
Nickname: none
Age: 81
Birth Date: January, 25th, 25628
Gender: Male
Planet of Origin: City-ship Stargazer
Race/Species: Human
Height: 5’4
Weight: 135
Physical Description or Image:(Image)
Social Class: Born into one of the ruling families of Void-Fleet Louste
Titles: Leader of the Louste Fleet, Captain of the Stargazer
Occupation: Ship Captain, Speaker of the Fleet Louste
Hobbies/Pastimes: Reading, finding and fixing relics of ages past
Talents/Skills: Trained since childhood to run the Stargazer, served 10 years as a Naval Helmsmen gaining experience as a commander of men, and basic engineering skills.
Religious Beliefs: Xeno-Terraism. A sect of Terraism, they believe that while Earth is an important spiritual location as the birthplace of humanity, humanity carries with them the spirit of the lost Earth wherever they choose to live. Most common among fleet based communities
Personality: A big picture, needs of the many kind of man Victor is typical of the ship captains of Void-Fleet blank. Victor is a cold calculating man who views the population of the fleet less as individuals and more as resources of the fleet.
Biography: Victor was born Janaruay 25th 25717 to the Fitzwater family one of the three ruling families of the the fleet. Victor was the only child of Captain Henry Fitzwater and Caroline Fitzwater and as such was groomed thought out his life to succeed his father in the captaincy of the Stargazer. The boy was sent between the ships that owed allegiance to the Fitzwater clan to gain experience, and connections with the people he would one day command. When Victor turned 18 he joined the Navel helmsmen for 10 years learning military discipline, tactics, and earning respect from the men he served with and commanded forming a base of support he could (and would) call upon later in his life. He stood for election to the office of captain of the Stargazer at the age of 36 when his father died in office, he won the following vote and assume the officer of captain at the age of 37.
He commanded the Stargazer for the next 30 years, expanding his political influence and base over the years. When he was 67 he stood for election of speaker after the mysterious death of the previous speaker. He would go on to win the election with 60% of the vote, at the age of 68 he assumed his role as leader of the fleet. He would command the fleet for the next 13 years and is still leading the fleet to this day
If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Void-Fleet Louste
Government: Oligarchic Democracy
Capital World: City-ships Stargazer, Bastion, and Helios
Population: 31 million
Economy: Trade/Salvage occasionally mercenary work
Culture: Society is extremely hierarchal with the expectation that subordinates will follow orders without question or hesitation. Those in control are expected to act in a manner befitting their position, if they show cowardice, or incompetence their immediate subordinates can relive them of their duties
Social Structure: Client based patronage. Each ship elects it’s own captain but elections are heavily rigged by the leading families (of which their are 25) this unofficial hierarchy goes up to the 3 “ruling” families each running one of the three city ships as a family domain having keep the captaincy of the vessels for generations.
Territorial Size: 3 city-ships (Stargazer, Bastion, and Helios) serve as the major population centers for the fleet. 75 other ships of various size and age
Military and Security Forces: 465,000 men and women apart of the standing army. divided between the Naval Helmsmen (combat engineers they keep the ships in fighting shape, fight borders, and form skeleton crews for captured ships), Fighter pilots, and Marine force (An elite force trained for boarding actions). The civilian population is expected to train twice a week in the reservist force ensuring a large part of the population have basic weapon and military tactics training.
Utceforp wrote:I'm gonna use this app instead of Lisher, unless I decide to use both. You can consider the Chief of Staff of the Navy open for anyone to take, though.
Name: Erai of the Ascendant
Nickname:
Age: 83
Birth Date: February 15th, 25626
Gender: Male
Planet of Origin: Abyzou 9
Race/Species: Cybernetically-enhanced human (Specifically, his arms and legs have been replaced with stronger and steadier prostheses, his digestive system is augmented with implants that let him survive solely on electrical power, his eyes are cybernetics that can display information in the form of a HUD as well as perceive light not in the visible spectrum, and a port on the back of his neck allows him to interface with properly-designed computers.)
Height: 5'9
Weight: 300 lbs (It's the robot bits)
Physical Description or Image:
(Image)(Image)
Social Class: Noble, religious head
Titles: Ascendant of the Adherents of the Grey Dawn, Emissary of the Baligant, Senator (claimed by him, denied by the current Terraist-dominated senate)
Occupation: Head of the Adherents of the Grey Dawn, leader of the Grey Dawn Diaspora, exile
Hobbies/Pastimes: Meditation, robotics
Talents/Skills: Charismatic public speaker, knowledgeable of hand-to-hand combat, knows when to delegate to his advisors
Religious Beliefs: Adherent of the Grey Dawn
Personality: Uncertain, talkative, conceited in a self-aware way, extroverted, compassionate, insecure about his position and responsibilities, feels betrayed by an empire he was always loyal to.
Biography: Erai of the Ascendant is the firstborn son of Senator Adonya of the Ascendant, born on the frigid-but-habitable world of Abyzou 9 in a database-monastery. Erai was taught meditation and theology for the first five decades of his life, culminating in his ascendance and uploading to the network of ancestors, followed by his return. It was assumed that upon reaching the age of 70 he would begin seriously training in the art of rulership, rather than dabbling for a few years as he had after his Ascendancy ritual was completed. This would never come to pass.
Erai's father Adonya, as the voice of billions of worshippers of a minority religion, was one of the most vocal opponents of the rising Terraist bloc, doing everything he could to help pass the Act of Religious Tolerance. Unfortunately, Adonya was killed along with hundreds of other senators in the attack at Hesperidium, forcing Erai to suddenly and unexpectedly take his position as Ascendant in the midst of his bewildered grief. He was not, however, able to claim the title of "Senator", following the Act of Religious Unity, despite his vehement protests. Unsure of his position in the new Empire, Erai set about managing his father's peoples as best he could, arming them to the extent the law allowed in fear of Terraist attack. His fears were realized a year into his reign.
In 25,692 the Holy Orders of Terra launched an invasion of Abyzou 9 as part of a preemptive strike in the brewing Wars of Religion. Knowing he was unable to withstand the might commanded by Verina's commanders, Erai executed an evacuation of his loyal followers as well as he could, commandeering every ship he could and bringing millions of his supporters onto them, then fleeing into the Halo Stars just as the Terraists begin to land on the planet. Fortunately, Erai was able to bring a copy of the ancestor network with him on his flagship, the Adonya. Unfortunately, the victory at Abyzou 9 allowed the Holy Orders to occupy and begin the slow, systematic genocide of every Grey Dawn world.
After 17 years of exile, there is no hope of returning to Abyzou 9. While unorganized partisan groups on Grey Dawn worlds, secretly anti-Terraist senators, and various members of the intelligence community are all sympathetic to the exiled Adherents, there is no way the under-equipped fleet of the Grey Dawn can hope to face the Imperial Navy.
Name of Territory: The Adherents of the Grey Dawn
(Image)
Government: Theocratic diaspora/rebel movement
Capital World: N/A (formerly Abyzou 9)
Population: Approximately 60 million within the fleet, approximately 50 billion adherents to the Grey Dawn living within Terraist-occupied territory who would rejoin the Church if their worlds were liberated.
Economy: Entirely controlled by the provisional government, out of necessity. Based on extraction of resources from temporarily-settled worlds before moving on to avoid being found by Imperial patrols.
Culture: The Grey Dawn is a religion with its origins in the last years of the Terran Empire, adherents of which believe in some form that humanity will one day create or encounter a godlike artificial intelligence that will then merge with the uploaded minds of human beings. This intelligence is generally referred to as "the Baligant". Through meditation, augmentation, and pseudoscientific ritual purification, adherents prepare their "pure" minds for separation from "sinful" bodies, culminating in the ritual uploading of their minds to a massive network of electronic consciousnesses that will hopefully one day merge with the Baligant (This ritual is only as old as the technology required for it, obviously). All modern sects of the Grey Dawn follow the Ascendantist doctrine, stating that the Baligant already exists within the consciousness network, but has hidden itself until it is needed by its followers. Ascendantists are named for the Ascendants, saint-like figures who upload their consciousness to the network before re-downloading it into their previous human body. It is believed that through the great sacrifice of becoming part of the Baligant and then willingly separating themselves from it, Ascendants can gain the knowledge to help others prepare to upload themselves. For several millenia the title of "Ascendant" has been passed hereditarily down through a single family known only as the dynasty "of the Ascendant". The dynasty of the Ascendant effectively act as a noble family as a result. Within the modern church-in-exile of the Grey Dawn, there are four major ideological divisions:Social Structure: The official hierarchy of the Adherents was effectively dissolved following the events on Hesperidium and the fleet's flight into exile. In practice, each ship's captain (often Grey Dawn priests themselves) exercises martial law over their individual ships, with the only authority above them being the Ascendant and those who he temporarily elevates to coordinate control of multiple ships. There is also considerable informal hierarchy within ideological sects,
- Moderates - Those who believe that the current Ascendant's words reveal the truth of Baligant, and override previous orthodoxy. The most loyal to the Ascendant by far.
- Militants - Those who believe that the current universe is a simulation created by the Baligant, who intends to guide its chosen out of the simulation via the Ascendant. They are called "militants" because they believe to be considered worthy of freedom from the simulation one must die in defense of one's faith, and thus lobby to use the entire Grey Dawn fleet in a futile but faith-affirming suicide attack against the brunt of the Imperial navy.
- Literalists - Those who (claim to) follow the exact teachings of the original adherents and first Ascendants, which (in their mind) means an emphasis not on physical modification but mental discipline. They reject any and all "pleasures of the flesh" as antithetical to the veneration of the perfect computer that is the Baligant. More extreme Literalist sects believe that the majority of the non-adherent population consists of "Chalmersians" that, while appearing human, are actually mindless drones that cannot be united with the Baligant, and thus must be killed rather than tolerated or converted.
- Iconoclasts - Those who decry the "heretical inefficiency" of the modern Grey Dawn, rejecting the rituals and trappings of the modern faith as being irrational and therefore sinful. Iconoclastic sects range from being communist to Literalist in nature, united only by their hatred of decadence and "idolatry". The Iconoclast position on the Ascendant has historically been very negative, but after Hesperidium and the exile, the Iconoclasts within the Grey Dawn fleet have gained a grudging respect for Erai as a "necessary evil" to prevent the complete eradication of the faith.
Territorial Size: Currently none, disregarding worlds orbiting the Halo Stars that are landed on to mine resources, before fleeing in fear of Imperial patrols. Eleven worlds, known informally as the "Undecarchy", are home to majority-Adherent populations. Of them, only Abyzou 9 was directly governed by the Ascendants as an SAS, but the remaining ten worlds were informally loyal to them. Now, all eleven worlds are occupied by the Holy Orders, but they would pledge their loyalty to the Ascendant if liberated.
The former worlds of the Adherents consist of:Military and Security Forces: 180,000 ships of questionably-armed status, which double as the only territory of the Adherents of the Grey Dawn and thus are used more sparingly than another fleet's ships. Every adult not too old or too injured to fight is willing and expected to defend the Adherent fleet, and the number of able-bodied adults within the fleet is approximately 40 million. However, these "soldiers" are hilariously under-equipped, untrained, and all perform many other roles onboard their ships, rendering the Adherent army much weaker than the 40 million figure would suggest.
- Abyzou 9 (Omega Class)
- 2 other Omega Class worlds
- 1 Gamma Class world
- 4 Zeta Class worlds
- 1 Beta Class world
- 2 Cheti Class worlds
by Da Klan » Wed Apr 19, 2017 10:39 pm
by Caltharus » Thu Apr 20, 2017 2:48 am
by Nea Videssos » Thu Apr 20, 2017 4:19 am
by Arengin Union » Thu Apr 20, 2017 5:17 am
Nea Videssos wrote:Now that I know more, wtf Imp.
Edit: Seems like your "resolved issue" definitely wasn't resolved. No explanation to Max as to why you blacklisted him and then decided to ignore him, and no real reason why (an ex's spat doesn't count as a valid reason).
by The Armed Republic of Dutch Coolness » Thu Apr 20, 2017 5:19 am
Arengin Union wrote:Could we like... Not do this...
P2TM Mentor
by Nea Videssos » Thu Apr 20, 2017 5:21 am
The Armed Republic of Dutch Coolness wrote:Arengin Union wrote:Could we like... Not do this...
Agreed. Imp decided to blacklist someone and, whether you agree or disagree with that, it is her RP and she can accept or deny apps from whoever she wants, really.
It's certainly not a discussion that should be done in public.
by Swedish Allied States » Thu Apr 20, 2017 5:23 am
by G-Tech Corporation » Thu Apr 20, 2017 7:53 am
Name: Jarnassus Fer Volitans
Nickname: Jarn
Age: 730
Birth Date: Rotation 3, 24929
Gender: Male Personality
Planet of Origin: Kas Matan
Race/Species: Augmented human.
Height: 2.1 meters
Weight: 168 kg
Physical Description: Jarn stands tall amongst most men, and wears the form of a man in his early augmented fifties with a deep close-cropped black beard and dark emerald eyes set in a tanned face. Customarily clad in the deep slate-gray greatcoat and bareheaded attire of a commander of the Obsidian Navy, his face bears slight scars from a boarding action in his youth that the entity chooses to remember.
Social Class: Formally, a Forgemaster of the Molten Worlds. As such he bears the respect accredited to the ruler of a planet within the Imperium, and the Fer Volitans have ruled on Kas Matan for nearly fifty centuries, so the lineage is one that is beyond reproach save to the oldest of the old of bloodlines.
Titles: Forgemaster of Kas Matan, Arch-Fabricant of the Midnight Hegemony, Overlord of the Obsidian Navy, Commander-Captain of the Sundspar
Occupation: As the representative of the Midnight Hegemony to the court at Nova Terra and most specifically to the Imperial Navy, the Arch-Fabricant is nominally the ruler of the Hegemony for external purposes and the lead officer of the Obsidian Navy, the allied contingent of Hegemony fleet elements that supplements the rule of law in the northern galactic fringe.
Hobbies/Pastimes: An avid aeronautist, the Forgemaster is accounted a tinkerer by his family and friends, commonly stating that even the Augmented have a duty to seek to more fully understand the workings of the galaxy. His commitment to the Navy and politics have left him with few other hobbies aside from the macroeconomic niceties that any lord of many systems must appreciate to some extent to not go raving mad. Before the Augment he was a noted marksman and duelist in the customary Midnight art of crossed blades, but his changed composition left most of those abilities fairly moot.
Talents/Skills: As an Augment of the Hegemony, Jarn is capable of sustaining massive personal damage before being forced to surrender or shut down. A gifted tactical commander with an eye for warship design, industrial applications, and three-dimensional visualization, Jarnassus is a formidable spaceborne combatant with an analytical mind only made more dangerous by his Augment. Capable of personal disguise due to altered cosmetic composition, the Forgemaster would be an able assassin or infiltrator, if so minded.
Religious Beliefs: Like most citizens of the Midnight Hegemony, Jarn follows the faith of the Maker, frequently called the Architect of Fate.
Personality: Cold, and distant. The age of the Arch-Fabricant has meant he has seen many friends and comrades from outside the Hegemony perish to dust over the years, and as such he maintains few contacts in the wider galaxy save those necessary to fulfill industrial contracts and military obligations for the Eternal Throne. His character warms when in space belonging to the Midnight Hegemony, but even then he only socializes sparingly with the prominent citizens of the Molten Worlds and those close to him, preferring to spend his time in ledgers of production or assessing new military designs aimed towards some goal only he perceives.
Biography: Labeled a rogue element in his younger days by some of the other landed families of the Hegemony, Jarn grew up in a privileged position on Kas Matan, crownworld of the Midnight Hegemony and ancestral seat of the Overlord of the Obsidian Navy. Born to a family of three brothers and two sisters, Jarn was the second oldest, and one of the first citizens of the Hegemony to undergo the Augment following the synthesis of the necessary materials on nearby Ascension in the Clarion system. His father, rightly seeing the power that this procedure lent his son, began the widescale Augment implementations that would later be recognized as both a gift and a tragedy throughout the Molten Worlds. Following his elder brother's expiration during the process, Jarn signed on as an ensign in the Black Fleet without the family's permission, going on to serve for nearly three decades before returning to take up his birthright following his father's suicide. Participating in the suppression of the Hrus Uprising, the Outer Scalandran Troubles, and fighting in the Intercide Conflict of 25000 in the neighboring space of Mechin and the Confederacy, Jarn has grown in to a capable leader of men, and indeed stands as one of the most bizarrely experienced soldiers in the Imperium due to his haunted upbringing. Though the Augment itself and the ramifications were concealed from the galaxy at large, the Arch-Fabricant has been at court long enough without many signs of age for some of the nobles of the Imperium to regard him with an almost superstitious fear.
Name of Territory: The Midnight Hegemony
Government: A sort of Star Feudalism internally, but formally an SAS within the Imperium at large. Hierarchs, hereditary families with established lineages down through the centuries, sit at the top of the social order and rule the many worlds of the Hegemony, using a bureacracy of merit that has stood untouched for a hundred generations and more.
Capital World: Kas Matan
Population: 5 billion sentients
Economy: To summarize the economies of a hundred worlds would be rather futile, but by and large the Midnight Hegemony is what could be described as an autarkic state; existing as it does on the fringes of civilized space, in the impossibly ancient Halo Stars of the northern rim of the galaxy, the Hegemony trades less and focuses less on services than the Core Worlds and most of the galaxy. Most of the population of the Hegemony is concentrated in a string of thirteen planet-wide ecumenopolises, called the Jewels, of which Kas Matan is the most prominent. The Jewels, despite their names, are generally planets that lack any natural beauty or biospheres, the demands of supporting habitation space for the teeming masses and industrial yards as large as countries of Old Terra having led to cityscapes and manufacturing arcologies being erected over almost all land areas and natural habitats, with wildlife surviving only in specialized conservation domes and enclosures for the use of the elite. Manufacturing and secondary industries consume the labor of most of the citizens of the Hegemony, managers of vast armies of automatons and factories, with the Jewels and Forge-Worlds of the Hegemony existing in the symbiosis of manufacturing and industry that supplies ten thousand worlds with warships that hang in their night skies and a hundred military sectors with the weapons to fight their vast campaign in the infinitely large Imperium.
Culture: Most Hegemonics would be considered overly insular or reserved to outsiders, interacting as they do only with their colleagues and family members on a day to day basis. The Imperium-wide taboo against automation is almost nonexistent in Hegemony space due to the cultural memories of the automation required to survive on the fringes of space, and nearly all menial or even semi-skilled jobs have been taken over by robotic assistance. Religious rites are works of panolopy and grandeur, with some cathedrals of the Maker stretching from bedrock in to the lower atmosphere. What the rest of the galaxy does sensibly, the Hegemony does at scale, from planetary shipyards that girdle entire manufacturing worlds, to stellar lifters that slowly consume the younger stars of the Matani Belt.
Social Structure: Social structure within the Hegemony tends to be fluid, except for at the highest levels of the stratocracy. Though few formal laws exist to prevent such things as intermarriage with the lower classes, most landed nobility and upper class families will simply never be exposed to the lives of the lower classes, and as such such hierarchies are generally self reinforcing. No democratic or republican worlds exist in the Hegemony, and such tendencies are generally frowned upon even by the common man. After all, the leadership of the Hierarchs and their kindreds have seen the Hegemony clear for longer than most men can comfortably contemplate. Hierarchies flourish where few men are oppressed, and the robotic mind is one of the few things that labors long hours in the Witch Stars.
Territorial Size: The Midnight Hegemony composes almost a hundred planetary systems across the farthest Halo Stars of the known galaxy in the northern rim, known locally as the Witch Stars for their fairly universal sickly hues. Though only a small amount of these systems are inhabited to a great extent, most bear some form of colonization, be they mining worlds, agricultural fiefs, or simply stellar harvesters churning out exotic elements and fuel gasses for the immense furnace-foundries of the Molten Worlds. Being abnormally large for an SAS, the Hegemony technically defies Imperial proclamations on the issue, but nobody has bothered with enforcing such an arbitrary restriction for centuries out on the edges of known space; in truth many of the systems that the Hierarchs control fall in a legal gray area, being uncontrolled by other polities and mined for several centuries before being abandoned, and therefore not "formally" part of the SAS's claimed space. As of the most recent census of the Arch-Fabricant, the Hegemony composes 98 planetary systems containing 15 Beta-class worlds, 30 gamma/cheti/omega/theta class worlds, 95 delta class worlds, 37 yota class, and 127 zeta.
Military and Security Forces: The Burning Armies are the formal forces that are responsible for the protection of the Midnight Hegemony, alongside the Blackguards which are the elite forces most families of the Hierarchs retain for personal protection and force projection in the politics of the Hegemony. The Burning Armies are predominantly automated, with vast ship-brains of their control cruisers in the Obsidian Fleets monitored by specialized personnel directing entire armies and squadrons of mechanized vehicles in to battle where required. Human elements within the Burning Armies are very limited, with most ranks below those of field officers being filled by various degrees of servitor commanded by cybernetically-altered or Augmented captains. The Obsidian Navy is the naval elements of the Hegemony, and generally accorded the most funding and resources of any of the Hegemony's elements. Formally part of the Imperial Navy, an aristocratic elite order where junior officers may be the only humans aboard frigates in a sea of automation, they realistically answer to the Overlord above all other commands, and possess both the numbers and firepower to lay waste to many systems indeed. The ships held back from export from the Hegemony are true megaliths of spaceborne combat, behemoths as large as small moons capable of turning worlds to molten slag.
The Burning Armies number some two hundred thousand organics in strength, with reservists numbering a further six hundred thousands; most inorganic components of the Armies are maintained in storage, with day zero strength at activation of one combat-capable drone for every Hegemonic. The Blackguards number some ten thousand additional combat personnel. The Obsidian Navy deploys fifty eight ships of above-capital class, two hundred capitals, and subsidiary fleets of eight hundred and fifty lesser vessels.
by The Clockwork Cities » Thu Apr 20, 2017 1:07 pm
by Arctica-Aleutia » Thu Apr 20, 2017 2:53 pm
NEWS: Army helping Ottoman Republic forces attack the last ISIS strongholds in the region -- Prussian kaiser meets with President Larisa aboard the battlesteamer Kennedy -- This year's October Festival a grand success, larger than ever due to this being the 100th anniversary of the October Revolution -- Geologists express concern about submarine mining operations near Aleutian fault lines -- Egalitarian Front wins election, at least one more year for President Larisa
by Danceria » Thu Apr 20, 2017 4:24 pm
by Arengin Union » Thu Apr 20, 2017 4:28 pm
Danceria wrote:What do senators do?
by Danceria » Thu Apr 20, 2017 5:32 pm
by Arengin Union » Thu Apr 20, 2017 5:42 pm
Danceria wrote:Arengin Union wrote:be puppets for the Empire
Can they ever elevate themselves to a rank similar to Prime Minister/Chancellor? Or is all executive power vested in His Celestial Majesty? If that's the case, then can I into Speaker of the House, or a title similar to that?
Or do Senators merely squawk at each other over petty trade issues and lick the Emperor's boots...because I want to attempt to make Baldor a decent Emperor...
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