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Imperium:Reboot (OOC/Sign-Ups)

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Da Klan
Ambassador
 
Posts: 1139
Founded: Feb 08, 2017
Ex-Nation

Postby Da Klan » Wed Apr 19, 2017 5:57 pm

For the religion section am I allowed to say that my character is part of a cult that worships The Emperor and The Imperial House of Valkyran?

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Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Apr 19, 2017 5:58 pm

Da Klan wrote:For the religion section am I allowed to say that my character is part of a cult that worships The Emperor and The Imperial House of Valkyran?


Certainly.
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
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Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Wed Apr 19, 2017 6:00 pm

Imperialisium wrote:@Danceria

non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.

@Everyone inquiring

There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.

Thank You for understanding.

I see, so no Xeno Civil Rights movements? Fair enough. I'm trying to create either one of three scenarios.

1) Either an indirect scion of Alexandyr II, the son of his cousin, and making his way back to relevancy.

2) A royal Xeno, ruling a swath of stars in the Periphery. Either a Senator or a ruler.

3) A Religious Military Order.

All of whom are loyal to the Empire.
Da Klan wrote:For the religion section am I allowed to say that my character is part of a cult that worships The Emperor and The Imperial House of Valkyran?

Dude, same! Though, not to such obvious degrees.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Nea Videssos
Minister
 
Posts: 2201
Founded: May 01, 2016
Iron Fist Consumerists

Postby Nea Videssos » Wed Apr 19, 2017 6:02 pm

Imperialisium wrote:@Danceria

non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.

@Everyone inquiring

There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.

Thank You for understanding.


Might just ask Max myself then, since he's usually fairly open with me about things.
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Antesh
Spokesperson
 
Posts: 152
Founded: Apr 13, 2017
Ex-Nation

Postby Antesh » Wed Apr 19, 2017 6:09 pm

Wondering what positions would most be open?

I was thinking a corrupt Grand Admiral, who's loyalty to the Imperium is as strong as his paycheck.
Federal Republic

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Lunas Legion
Post Czar
 
Posts: 31156
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Apr 19, 2017 6:15 pm

Well uh shit, I appear to have missed this and lost II.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Wed Apr 19, 2017 6:16 pm

Danceria wrote:
Imperialisium wrote:@Danceria

non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.

@Everyone inquiring

There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.

Thank You for understanding.

I see, so no Xeno Civil Rights movements? Fair enough. I'm trying to create either one of three scenarios.

1) Either an indirect scion of Alexandyr II, the son of his cousin, and making his way back to relevancy.

2) A royal Xeno, ruling a swath of stars in the Periphery. Either a Senator or a ruler.

3) A Religious Military Order.

All of whom are loyal to the Empire.
Da Klan wrote:For the religion section am I allowed to say that my character is part of a cult that worships The Emperor and The Imperial House of Valkyran?

Dude, same! Though, not to such obvious degrees.

Is that the same thing as loyalty to Emperor Baldor though?

I have a Praetorian who will be quite close to the Emperor, but with very divergent ideas of what those two things mean. :p
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

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Arengin Union
Powerbroker
 
Posts: 8859
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Wed Apr 19, 2017 6:17 pm

Imperialisium wrote:@Danceria

non-sentient Xenos are quite common with many worlds having their own native fauna and flora alongside any imported species. Sentient Xenos are pretty much those deemed able to be assimilated into Imperial culture and society. Since early Human civilizations (the Imperium deems anything Pre-Imperial as early/older/Old/Ancient) varied from tolerant to genocidal and the early Imperium was not hesitant to purge any species deemed a danger to humanity.

@Everyone inquiring

There was an issue, a private matter that is not going to be disclosed out of respect for both parties, that has since been resolved. I try to be accommodating and keep everyone involved. So I did not do this on a whim or without thought. However, as OP, such a thing fell to myself to decide on what to do. I chose the path of least possible problems in the future.

Thank You for understanding.

We understand Imps. At least I do.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Wed Apr 19, 2017 6:19 pm

Rodez wrote:
Danceria wrote:I see, so no Xeno Civil Rights movements? Fair enough. I'm trying to create either one of three scenarios.

1) Either an indirect scion of Alexandyr II, the son of his cousin, and making his way back to relevancy.

2) A royal Xeno, ruling a swath of stars in the Periphery. Either a Senator or a ruler.

3) A Religious Military Order.

All of whom are loyal to the Empire.

Dude, same! Though, not to such obvious degrees.

Is that the same thing as loyalty to Emperor Baldor though?

I have a Praetorian who will be quite close to the Emperor, but with very divergent ideas of what those two things mean. :p

They see hope and potential in each Emperor, Baldor they hope will be a welcome change from Koronus. Which route would get me closest to the Emperor to make sure he doesn't f*ck up.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Apr 19, 2017 10:16 pm

Rodez wrote:Name: Celdes Tyrdav
Nickname: The Wraith
Age: 182
Birth Date: February 2nd, 25523
Gender: Male
Planet of Origin: Arnessia
Race/Species: Human
Height: 6'1
Weight: 210 lbs
Physical Description or Image:
Social Class: Comes from a relatively poor, if well-regarded house from Arnessia, a Middle World almost directly opposite Nova Terra.
Titles: Captain-General of the Praetorian Guard
Occupation: Leads the Praetorians
Hobbies/Pastimes: Celdes enjoys quiet reflection on his various academic interests, which include history, archaeology and literature. This has led him to take an interest in all artifacts of historical significance, which he collects whenever possible.
Talents/Skills: Celdes is, first and foremost, a superb soldier and bodyguard to the Emperor, with years of practice protecting him from assassination as well as assessing and analyzing potential threats to the imperial family. He is charming enough to navigate the intricacies of the Imperial court and has developed a good investigative eye for when the Emperor has delegated special missions to the Praetorians.
Religious Beliefs: For the sake of public loyalty and keeping up appearances, Celdes goes through the proper motions of Terraism, but privately (very much so) he is a devout adherent of Karvelism, a small, relatively obscure sect of Protestanata which follows the heretical beliefs of the long-dead prophet Pilypas Karvelis. Essentially, Karvelism holds that God punished Earth for descending into sin and debauchery, and that its rediscovery would herald the fall of the current empire for much the same reasons.

Personality: Friends would call him affable and charming, while detractors would brand him smug and deceitful. What is true is that a cult of personality has developed around Celdes over the years within the Praetorian Guard, and while he may not overtly push a Caesarist line, he does little to discourage it among his men. He is almost always seen to be upbeat and lively, but in the thick of battle this very rapidly gives way to dour brooding. Even so, the Captain-General has a penchant for occasionally making light of nasty situations with a sarcastic remark or two.

Biography:
The fourth of five children of the House of Tyrdav, Celdes was born into an aristocratic life of great prestige but no great wealth. His family, though old and prestigious, had been suffering financially for some time, and its rule over the world of Arnessia was no longer a certain thing. By the time Celdes came of age, the Tyrdavs were barely counted among the ranks of the Great Houses.

While his siblings pursued every possible avenue of wealth, Celdes set out to acquire for his family a prestigious military position. He enrolled in Cygnus Naval Academy on the Marine track. He was entirely mediocre in the classroom and graduated right in the middle of his class. Soon after, he received his commission as a Lieutenant in the Marines.

Celdes came to distinguish himself on the battlefield rather than in the classroom. He saw considerable action during a years-long campaign against heretical and secessionist elements in the Taurus Sector. He rose up the ranks in battle after battle. By age forty Celdes had reached the rank of Colonel and had become one of the more sensational figures of the Corps.

The fighting in Taurus came to a head with the massive imperial assault on the rebel fortress world of Elorrio IV. Even after sustained orbital bombardment by the Navy, the initial Marine assault suffered horrific casualties, upwards of 75% of the 50,000-strong landing force. Celdes himself sustained a gruesome wound: an incendiary grenade torched much of his lower body. Naturally, that was the last of the battle that he remembered.

Celdes awoke some weeks later in the wake of successful reconstructive surgery on his legs, although physical therapy was needed to regain their use. In the midst of his therapy, he was approached by two aging soldiers in mystifying golden armor. They were Praetorians.

The offer that followed changed the course of his life. As soon as he was healthy, Celdes was transferred to Nova Terra and went through two years of intensive and highly specialized Praetorian training. The program not only put him through advanced and often terrifying simulations, but also introduced anti-aging stimulants into his bloodstream. At its conclusion he was awarded his own suit of almost inconceivably advanced Solarian armor. Almost immediately
the assignments started pouring in from the Captain-General and the Senate (but not the Emperor at the time, given Koronus' indifference to governing).

For years, 'the assigment' became Celdes' life. There was always a warlord to hunt down, stolen technology to recover, treason of one form or another to investigate. His somewhat unwholesome nickname was derived from the quiet, silent manner in which he would neutralize myriad enemies of the Emperor.

As he gradually ascended the ranks of the Praetorians, Celdes' steady stream of success began to make him a reliable asset in the eyes of the Captain-General. There was only one assignment that shook his loyalty.

In 25608, while pursuing the heretic priests of Karvel in the Fellnost Sector, Celdes infiltrated the reclusive order and adopted the role of a priest. But as he wormed his way into the organization, he was exposed to their theology, and in fact came to actively believe it. Much of his conversion was due to his love for and lasting affair with Kintyra Laurentis, a priestess of the order. When it came time to expose and betray the Karvelists, Celdes did his duty, but he could not bring himself to kill his lover, especially after he learned she was pregnant with their child. He aided her flight, along with a few other Karvelists, before covering up his role and ensuring that his superiors were made certain of the order's total destruction.

Afterwards, his newfound piety in Karvelism was only ever the most private of private affairs for him, something he shared with no one, especially as the Empire's insistence on religious orthodoxy increased.

As a Lord Commander, Celdes witnessed the coronation of Emperor Baldor. However, the young monarch's life was threatened just a few months into his reign. Koronus had fathered many bastards during his decadent four centuries on the throne. These in turn had started their own families in many cases, causing innumerable problems down the line.

The 17th of May Conspiracy saw many of these bastard children plot to assassinate Baldor. During a visit to Odin, a number of bombings planted among the grounds nearly slew the young Emperor. The Captain-General himself was killed shielding Baldor from shrapnel.

When the dust cleared, it was Celdes who oversaw the imperial family's evacuation off-planet, and Celdes who was responsible for hunting down and killing many of the conspirators in the following months. Baldor recognized his efforts and appointed him the next Captain-General.

Over the decades, Celdes has served Baldor with intense loyalty, doing everything in his power to protect the imperial family and hunt their enemies. But the religious conflicts of recent years have shaken his faith in the Empire. He finds himself unable to support an established orthodoxy that he privately regards as repressive and dangerous. And, despite his many years of service to Baldor, the reversal of imperial decline would, in his mind, require action that may put him at odds with his oaths of loyalty.


Accepted

Dalria wrote:Name: Isaac Sterling Malone
Nickname: The Young Fox
Age: 36
Birth Date: March 26, 25681
Gender: Male
Planet of Origin: Juania
Race/Species: Human
Height: 5'9
Weight: 180
Physical Description or Image:
Social Class: Wealthy Buisnessman
Titles: Chief Magistrate
Occupation: President of Juania Banking, CEO of the Caldera Conglomerate, and representative for House Malone on the imperial senate (also leading the Free Economic Bloc).
Hobbies/Pastimes: As a member of a prestigious house, Isaac's hobbies include various noble pastimes such as hunting and golfing but in closed doors he enjoys gambling, drinking, and indulging in carnal desires.
Talents/Skills: Isaac's biggest talent is his speech and presentation, he is a very charismatic fellow who speaks many languages fluently. He uses his charm in various business dealings, understanding the art of manipulation to get what he wants. Isaac is known for being an amazing steward, understanding that there needs to be a constant flow of goods going from point A to point B with ease and will do whatever it takes to keep the flow, flowing. Shadowing his father and learning from his mistakes has allowed him to keep the various organizational structures of his holdings fluent and his corporate empire running. Isaac has also learned to dabble in the realm of introgue, learning that information can be as just as valuable as physical product and that competition cannot also be defeated by honest business pursuits. A very intelligent and ambitious young man who is determined to go down in the annuals of history.
Religious Beliefs: Agnostic
Personality: Ambitious, witty, selfish, greedy, and arrogant. All the traits that make a true man of business. Isaac doesn't care about morality, but whether or not a profit is made.

Biography: Isaac Malone was born into one of the wealthiest families in the known universe. Since the first Malone offered loans to colonist's in the age Old Earth, the Malone's have continued to grow in wealth and power. Isaac was lucky to be born the first son of Jericho "The Lion" Malone and became the heir to the vast corporate empire. At age four he was already being taught his second language and basic arithmetic. He lived the average life of a wealthy plutocratic child, doing what he wanted when he wanted.

At age 15 the ambitious young man was granted the control of one of the Malone's various subsidiaries, Ithera Shipping Services. He did an amazing job, gaining a contract with the Imperial government to ship arms to the outer territories. Yet while developing his skills as a business leader, he picked up some nasty habits. Drug and alcohol abuse became common in his life, the women who left his bedchambers became countless, and much was lost on his various gambling pursuits. In this time he also gained personal ties to the dark side of society, including smuggling and pirate organizations. Various members of the Malone family saw Isaac unfit to reign as the head of the family, but his father Jericho continually put his trust in his son.

At age 22 Isaac's father passed away from an unexpected turn of events that some still believe was foul play. This was a dark day for him yet the beginning of his future. Isaac took the helm as the Chief Magistrate of the Malone family. He was determined to rebuild his families holdings to the time of the Corporate Era, when they ran free. He took the organization into a brand new direction: putting in place ruthless banking methods, expansive mining projects, and secretly employing rouges to rob those in competition. At one point he had the whole management staff of Far Reaches Colonization executed because he signs of embezzlement, the staff included four of his cousins. He became a merciless but effective business leader known throughout the realm.

Name of Territory: The Juania Protectorate
Government: Corporate governance
Capital World: Juania
Population: 18 Billion full-time inhabitants (over 45 billion employees under House Malone in the universe, all employees of House Malone have the opportunity to own property in the protectorate with the employee stock program)
Economy: A free enterprise economy in which the Malone's hold much of the power. Various of commodities are gathered, produced, and sold.
Culture: Those who reside in the protectorate put hard work and the pursuit of wealth as the most important aspects of life.
Social Structure: Very rigid social structure based around wealth; Officers and shareholders in the Protectorate live completely autonomous lives and enjoy every amenity the company can provide on the Gaia world. The rest of society obediently and diligently slave away for the Malone family, waiting for their next raise.

Territorial Size:
The Juanoa Protectorate was given to House Malone by the imperial government as repayment for an large infastructural endever funded by the family. The Protectorate acts as a free economic zone for businesses that wish to partner with House Malone.

Gaia(1): Juania. The Malone's used their expansive wealth to colonize the near perfect world. A paradise full of rolling hills and crystal clear lakes. Only the top 1% can ever afford to live on this luxurious planet with every amenity a man could need.
Continental(2)
Alpine(2)
Gas Giant(1)
These are just the planets within the Juania Protectorate, the Malone's own various other lands for various reasons such as mined asteroids, self-sustaining spaceports, and planets under debt to the Malones.

Military and Security Forces: 200 million security forces employed by House Malone, spread out throughout the known universe to protect the various corporate assets.

Companies:
Juania Banking: The staple of Malone family's wealth, Juania Banking is one of the largest banks in the universe, providing loans to nearly 1/3 on the universal population. Many of the infrastructure projects of the The Imperium are funded by Juania Banking.
Caldera Conglomerate : The Caldera Conglomerate is the rest of the Malone's corporate holdings. This includes the subsidiaries; Caldera Mining, Ithera Shipping Services, Far Reaches Colonization, Betrovacas R&D Station, and Jericho Manufacturing.

It's late, I just wanted to finish the app so I understand that there are various grammatical errors. If anything needs to be changed on this, just let me know! If you need any clarification on the Malone family or its holdings, feel free to ask.


Given the sheer size and scope of the Imperium, and number of banks that probably exist, one giving loans to 1/3 of the population (which would be a couple quadrillion people at most) is doubtable. That and even a bank of that size would not be able to fund a sizable fraction of the Imperium's expenditures. So I'd just get rid of the 1/3rd statement and the following on many of the infrastructure projects. Some, probably. Many, nah.

Once those are fixed consider yourself accepted.

Fascist Russian Empire wrote:Hey; I know I wasn't part of the first incarnation, but I hope you don't mind me jumping into this one. To be honest, I don't really think this is one of my better applications; I'm not overly happy with how it turned out. Still, hopefully there aren't too many issues with it.
Name: Machinatio Industria.

Nickname: The Money Machine.

Age: Four hundred and thirty seven years old.

Birth Date: 25,272.

Gender: Not applicable; normally referred to as male.

Planet of Origin: The imperial capital of Nova Terra.

Race/Species: He was a pure human, once. After receiving hundreds of cybernetic implants, gradually replacing every organic part of him with mechanical replacements, he has become entirely robotic, with his brain being the only biological thing about him.

Height: Around seven feet.

Weight: Well over five hundred pounds; not as a result of fat, but, rather, as a result of most of his body being made of metal.

Physical Description or Image: Machinatio was born as a human male with light skin, light hair, and blue eyes. His current appearance is completely different; so much so that nobody who looked at him would come close to thinking he was ever human. He has a total lack of flesh and bones, and a similar lack of hair; his body is a large robotic chassis, built of a shiny dark-yellow metal, with entirely synthetic limbs. Rather than having biological eyes, he has cybernetic eyes which give off a faint orange glow.



Social Class: Machinatio Industria is, by far, one of the richest people in the entire galaxy. He is the primary shareholder, Chief Executive Officer, and Chairman of the Board of the Machina Conglomerate, a massive Fortune 500 company controlling a vast industrial empire across the Imperium. The Machina Conglomerate is the galaxy's leading producer of robotics, machinery, computers, and, most famously, cybernetic implants, with many hundreds of quadrillions of dollars worth of assets and tens of millions of factories spread out across many industrial planets.

Titles: He doesn't have any official government positions or titles of nobility; even so, he wields vast influence in the Imperium as a result of his immense wealth and economic power.

Occupation: Businessman, inventor, scientist, and engineer rolled into one. Machinatio not only manages the Machina Conglomerate, but also works, alongside a large R&D team, to design ever more advanced robotics technologies.

Hobbies/Pastimes: With his lack of biological components, he also has a lack of biological whims. Money is the only thing he cares about in life; he doesn't waste time with leisure activities.

Talents/Skills: Machinatio is a very shrewd businessman as well as a revolutionary designer of cybernetic and robotic technologies.

Religious Beliefs: Unaffiliated.

Personality: Completely amoral, extremely greedy, cold and calculating businessman. He goes out of his way to further expand his acquisitions at every possible opportunity, and never rules out any means for doing so; if he believes he can get away with it, he won't hesitate to contract mercenaries and pirates to attack the competition or use other such underhanded tactics to further his hold on the market.

Biography: Machinatio was born on Nova Terra, the son of a very wealthy corporate figure. His father, Praecursor Industria, was the founder of a large computer manufacturing company; though they weren't nobility, they had money, and lots of it. Praecursor had come from humble roots as an IT technician, eventually founding his own business which he catapulted to immense wealth after he made a series of inventions and breakthroughs in computers and computer production. He was both a successful engineer and a shrewd businessman, and he dedicated a great deal of time and money ensuring that his only son, Machinatio, would be able to follow in his footsteps, hiring some of the finest engineers on Nova Terra to educate him in the art of engineering while Praecursor himself taught him about the art of acquisition. Machinatio proved to be very skilled at the art of engineering, especially with regards to robotics, successfully building his first robot at age ten. In his teenage years, he started working on a series of inventions, utilizing a small workshop which his father gave him, attempting to outmatch already existing robot models, and he did so with considerable success, designing multiple robotic designs with improvements in effectiveness, efficiency, and cost of production.

When Machinatio turned eighteen, he opened his very own business, using money loaned to him by his father, producing and selling his robot models. He was a prodigal inventor, and he would quickly prove that he was also, much like his father, a very apt entrepreneur. He made a fortune very quickly; not only did he sell high-quality products, he proved to be a talented negotiator and always found the most lucrative contracts. Over the course of the next few decades, his fortune would double many times over, with Machinatio opening new factory after new factory and receiving ever more profitable contracts from large corporations. During this time, he continued to further refine his company's technology, catapulting his business to ever new heights; before long, he eclipsed his father's net-worth, growing ever richer. He quickly gained a reputation as a revolutionary pioneer of technology and industry, becoming a prominent figure in the technology industry.

A little over a century after the start of Machinatio's business career, his aging father died of natural causes; Machinatio inherited a great deal of business assets from him. Now officially owning two large corporations, alongside many small subsidiary companies, Machinatio officially founded his own corporate conglomerate, the Machina Conglomerate, with his net-worth soaring higher and higher, the corporate machine growing larger and larger. But, after his father's death, Machinatio started worrying about more than just gathering more acquisitions; he started thinking about his own mortality, and his inevitable death from old age. Becoming fearful of his own eventual demise, he, alongside the finest scientists and engineers of his company, started large-scale research into cyborg technology, hoping to delay a natural death by replacing his natural body, gradually making many major breakthroughs and inventing revolutionary new technologies. Over the course of the next few decades, many cutting-edge new implants were designed by the Conglomerate, ranging from artificial organs to fully functioning synthetic limbs. Eventually, they discovered methods to replace every single part of the human body with mechanical implants, excluding the brain, effectively turning humans into sentient machines, making people stronger, faster, and far less vulnerable to injury, with sharper senses, while significantly prolonging lifespans. The products were revolutionary, though extremely expensive; they became a popular luxury market for the ultra-rich within the Imperium.

Machinatio was always the first to utilize his company's new implants, becoming increasingly machine-like, until he had eventually fulfilled his goal of giving himself a fully artificial body. As his human body was gradually torn away, his humanity, so to speak, faded away; he became increasingly obsessed with money, and started utilizing more and more underhanded means to expand his assets. One thing led to another, and he eventually found himself using outright criminal tactics to destroy the competition, especially along frontier worlds where piracy and smuggling ran rampant, hiring thugs to intimidate, vandalize, or even murder competitors. The Machina Conglomerate expanded at an unprecedented rate, with corporation after corporation being brought into the fold through buyouts and takeovers; before long, it was the galaxy's largest player in the robotics and computer industries, and was recognized as one of the richest corporations in the Imperium. Machinatio's vast riches grew further and further in size as his company grew; he had become a quadrillionaire many times over, one of the richest men in the entire galaxy.

He, and his business, ran into some roadblocks as a result of the rise of human supremacist religious zeal and the Wars of Religion; backlash against cyborgs and robotic humans, who were largely considered to be impure by the religious zealots, started becoming somewhat widespread, leading to boycotts of the Conglomerate and protests against it across many planets. A few especially militant Terraists even went so far as to sabotage Machina facilities, and multiple assassination attempts were made against Machinatio himself. The religious backlash against him and his company was a big obstacle preventing him from gaining any official titles or positions within the Imperial government, serving as a huge barrier to his political ambitions. Even so, Machinatio was one of the most famous and, by far, one of the richest people in the Galaxy, and his wealth and prestige gave him the ability to do almost anything he wanted.

Machinatio currently still lives in his birthplace of Nova Terra, residing in a large presidential suite at the top of one of the Galaxy's largest skyscrapers, overseeing and managing his ever-expanding business empire. He has big ambitions and aspirations, hoping to eventually advance his position within the Imperium even further, dreaming up big plans to restore the old era of corporate dominance, putting himself, and the other richest men in the Galaxy, in a position of even greater power than ever before.


No worries, quite well done, accepted.

Zhaas123 wrote:
Name: Victor Fitzwater

Nickname: none

Age: 81

Birth Date: January, 25th, 25628

Gender: Male

Planet of Origin: City-ship Stargazer

Race/Species: Human

Height: 5’4

Weight: 135

Physical Description or Image:(Image)

Social Class: Born into one of the ruling families of Void-Fleet Louste

Titles: Leader of the Louste Fleet, Captain of the Stargazer

Occupation: Ship Captain, Speaker of the Fleet Louste

Hobbies/Pastimes: Reading, finding and fixing relics of ages past

Talents/Skills: Trained since childhood to run the Stargazer, served 10 years as a Naval Helmsmen gaining experience as a commander of men, and basic engineering skills.

Religious Beliefs: Xeno-Terraism. A sect of Terraism, they believe that while Earth is an important spiritual location as the birthplace of humanity, humanity carries with them the spirit of the lost Earth wherever they choose to live. Most common among fleet based communities

Personality: A big picture, needs of the many kind of man Victor is typical of the ship captains of Void-Fleet blank. Victor is a cold calculating man who views the population of the fleet less as individuals and more as resources of the fleet.

Biography: Victor was born Janaruay 25th 25717 to the Fitzwater family one of the three ruling families of the the fleet. Victor was the only child of Captain Henry Fitzwater and Caroline Fitzwater and as such was groomed thought out his life to succeed his father in the captaincy of the Stargazer. The boy was sent between the ships that owed allegiance to the Fitzwater clan to gain experience, and connections with the people he would one day command. When Victor turned 18 he joined the Navel helmsmen for 10 years learning military discipline, tactics, and earning respect from the men he served with and commanded forming a base of support he could (and would) call upon later in his life. He stood for election to the office of captain of the Stargazer at the age of 36 when his father died in office, he won the following vote and assume the officer of captain at the age of 37.

He commanded the Stargazer for the next 30 years, expanding his political influence and base over the years. When he was 67 he stood for election of speaker after the mysterious death of the previous speaker. He would go on to win the election with 60% of the vote, at the age of 68 he assumed his role as leader of the fleet. He would command the fleet for the next 13 years and is still leading the fleet to this day

If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Void-Fleet Louste

Government: Oligarchic Democracy

Capital World: City-ships Stargazer, Bastion, and Helios

Population: 31 million

Economy: Trade/Salvage occasionally mercenary work

Culture: Society is extremely hierarchal with the expectation that subordinates will follow orders without question or hesitation. Those in control are expected to act in a manner befitting their position, if they show cowardice, or incompetence their immediate subordinates can relive them of their duties

Social Structure: Client based patronage. Each ship elects it’s own captain but elections are heavily rigged by the leading families (of which their are 25) this unofficial hierarchy goes up to the 3 “ruling” families each running one of the three city ships as a family domain having keep the captaincy of the vessels for generations.

Territorial Size: 3 city-ships (Stargazer, Bastion, and Helios) serve as the major population centers for the fleet. 75 other ships of various size and age

Military and Security Forces: 465,000 men and women apart of the standing army. divided between the Naval Helmsmen (combat engineers they keep the ships in fighting shape, fight borders, and form skeleton crews for captured ships), Fighter pilots, and Marine force (An elite force trained for boarding actions). The civilian population is expected to train twice a week in the reservist force ensuring a large part of the population have basic weapon and military tactics training.
Whipped this up real quick probably going to edited later when I get home from school


accepted

Utceforp wrote:I'm gonna use this app instead of Lisher, unless I decide to use both. You can consider the Chief of Staff of the Navy open for anyone to take, though.

Name: Erai of the Ascendant
Nickname:
Age: 83
Birth Date: February 15th, 25626
Gender: Male
Planet of Origin: Abyzou 9
Race/Species: Cybernetically-enhanced human (Specifically, his arms and legs have been replaced with stronger and steadier prostheses, his digestive system is augmented with implants that let him survive solely on electrical power, his eyes are cybernetics that can display information in the form of a HUD as well as perceive light not in the visible spectrum, and a port on the back of his neck allows him to interface with properly-designed computers.)
Height: 5'9
Weight: 300 lbs (It's the robot bits)
Physical Description or Image:

(Image)

Social Class: Noble, religious head
Titles: Ascendant of the Adherents of the Grey Dawn, Emissary of the Baligant, Senator (claimed by him, denied by the current Terraist-dominated senate)
Occupation: Head of the Adherents of the Grey Dawn, leader of the Grey Dawn Diaspora, exile
Hobbies/Pastimes: Meditation, robotics
Talents/Skills: Charismatic public speaker, knowledgeable of hand-to-hand combat, knows when to delegate to his advisors
Religious Beliefs: Adherent of the Grey Dawn
Personality: Uncertain, talkative, conceited in a self-aware way, extroverted, compassionate, insecure about his position and responsibilities, feels betrayed by an empire he was always loyal to.
Biography: Erai of the Ascendant is the firstborn son of Senator Adonya of the Ascendant, born on the frigid-but-habitable world of Abyzou 9 in a database-monastery. Erai was taught meditation and theology for the first five decades of his life, culminating in his ascendance and uploading to the network of ancestors, followed by his return. It was assumed that upon reaching the age of 70 he would begin seriously training in the art of rulership, rather than dabbling for a few years as he had after his Ascendancy ritual was completed. This would never come to pass.

Erai's father Adonya, as the voice of billions of worshippers of a minority religion, was one of the most vocal opponents of the rising Terraist bloc, doing everything he could to help pass the Act of Religious Tolerance. Unfortunately, Adonya was killed along with hundreds of other senators in the attack at Hesperidium, forcing Erai to suddenly and unexpectedly take his position as Ascendant in the midst of his bewildered grief. He was not, however, able to claim the title of "Senator", following the Act of Religious Unity, despite his vehement protests. Unsure of his position in the new Empire, Erai set about managing his father's peoples as best he could, arming them to the extent the law allowed in fear of Terraist attack. His fears were realized a year into his reign.

In 25,692 the Holy Orders of Terra launched an invasion of Abyzou 9 as part of a preemptive strike in the brewing Wars of Religion. Knowing he was unable to withstand the might commanded by Verina's commanders, Erai executed an evacuation of his loyal followers as well as he could, commandeering every ship he could and bringing millions of his supporters onto them, then fleeing into the Halo Stars just as the Terraists begin to land on the planet. Fortunately, Erai was able to bring a copy of the ancestor network with him on his flagship, the Adonya. Unfortunately, the victory at Abyzou 9 allowed the Holy Orders to occupy and begin the slow, systematic genocide of every Grey Dawn world.

After 17 years of exile, there is no hope of returning to Abyzou 9. While unorganized partisan groups on Grey Dawn worlds, secretly anti-Terraist senators, and various members of the intelligence community are all sympathetic to the exiled Adherents, there is no way the under-equipped fleet of the Grey Dawn can hope to face the Imperial Navy.

Name of Territory: The Adherents of the Grey Dawn
(Image)
Government: Theocratic diaspora/rebel movement
Capital World: N/A (formerly Abyzou 9)
Population: Approximately 60 million within the fleet, approximately 50 billion adherents to the Grey Dawn living within Terraist-occupied territory who would rejoin the Church if their worlds were liberated.
Economy: Entirely controlled by the provisional government, out of necessity. Based on extraction of resources from temporarily-settled worlds before moving on to avoid being found by Imperial patrols.
Culture: The Grey Dawn is a religion with its origins in the last years of the Terran Empire, adherents of which believe in some form that humanity will one day create or encounter a godlike artificial intelligence that will then merge with the uploaded minds of human beings. This intelligence is generally referred to as "the Baligant". Through meditation, augmentation, and pseudoscientific ritual purification, adherents prepare their "pure" minds for separation from "sinful" bodies, culminating in the ritual uploading of their minds to a massive network of electronic consciousnesses that will hopefully one day merge with the Baligant (This ritual is only as old as the technology required for it, obviously). All modern sects of the Grey Dawn follow the Ascendantist doctrine, stating that the Baligant already exists within the consciousness network, but has hidden itself until it is needed by its followers. Ascendantists are named for the Ascendants, saint-like figures who upload their consciousness to the network before re-downloading it into their previous human body. It is believed that through the great sacrifice of becoming part of the Baligant and then willingly separating themselves from it, Ascendants can gain the knowledge to help others prepare to upload themselves. For several millenia the title of "Ascendant" has been passed hereditarily down through a single family known only as the dynasty "of the Ascendant". The dynasty of the Ascendant effectively act as a noble family as a result. Within the modern church-in-exile of the Grey Dawn, there are four major ideological divisions:

  • Moderates - Those who believe that the current Ascendant's words reveal the truth of Baligant, and override previous orthodoxy. The most loyal to the Ascendant by far.
  • Militants - Those who believe that the current universe is a simulation created by the Baligant, who intends to guide its chosen out of the simulation via the Ascendant. They are called "militants" because they believe to be considered worthy of freedom from the simulation one must die in defense of one's faith, and thus lobby to use the entire Grey Dawn fleet in a futile but faith-affirming suicide attack against the brunt of the Imperial navy.
  • Literalists - Those who (claim to) follow the exact teachings of the original adherents and first Ascendants, which (in their mind) means an emphasis not on physical modification but mental discipline. They reject any and all "pleasures of the flesh" as antithetical to the veneration of the perfect computer that is the Baligant. More extreme Literalist sects believe that the majority of the non-adherent population consists of "Chalmersians" that, while appearing human, are actually mindless drones that cannot be united with the Baligant, and thus must be killed rather than tolerated or converted.
  • Iconoclasts - Those who decry the "heretical inefficiency" of the modern Grey Dawn, rejecting the rituals and trappings of the modern faith as being irrational and therefore sinful. Iconoclastic sects range from being communist to Literalist in nature, united only by their hatred of decadence and "idolatry". The Iconoclast position on the Ascendant has historically been very negative, but after Hesperidium and the exile, the Iconoclasts within the Grey Dawn fleet have gained a grudging respect for Erai as a "necessary evil" to prevent the complete eradication of the faith.
Social Structure: The official hierarchy of the Adherents was effectively dissolved following the events on Hesperidium and the fleet's flight into exile. In practice, each ship's captain (often Grey Dawn priests themselves) exercises martial law over their individual ships, with the only authority above them being the Ascendant and those who he temporarily elevates to coordinate control of multiple ships. There is also considerable informal hierarchy within ideological sects,
Territorial Size: Currently none, disregarding worlds orbiting the Halo Stars that are landed on to mine resources, before fleeing in fear of Imperial patrols. Eleven worlds, known informally as the "Undecarchy", are home to majority-Adherent populations. Of them, only Abyzou 9 was directly governed by the Ascendants as an SAS, but the remaining ten worlds were informally loyal to them. Now, all eleven worlds are occupied by the Holy Orders, but they would pledge their loyalty to the Ascendant if liberated.

The former worlds of the Adherents consist of:
  • Abyzou 9 (Omega Class)
  • 2 other Omega Class worlds
  • 1 Gamma Class world
  • 4 Zeta Class worlds
  • 1 Beta Class world
  • 2 Cheti Class worlds
Military and Security Forces: 180,000 ships of questionably-armed status, which double as the only territory of the Adherents of the Grey Dawn and thus are used more sparingly than another fleet's ships. Every adult not too old or too injured to fight is willing and expected to defend the Adherent fleet, and the number of able-bodied adults within the fleet is approximately 40 million. However, these "soldiers" are hilariously under-equipped, untrained, and all perform many other roles onboard their ships, rendering the Adherent army much weaker than the 40 million figure would suggest.


Accepted

@Everyone, my apps will be up soon along with the IC. I estimate IC launch in about 24-48 hours.
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If you don't hear from me for a while...I'm inna woods.
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User avatar
Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
Ex-Nation

Postby Dalria » Wed Apr 19, 2017 10:22 pm

Alright, I fixed my application!

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Da Klan
Ambassador
 
Posts: 1139
Founded: Feb 08, 2017
Ex-Nation

Postby Da Klan » Wed Apr 19, 2017 10:39 pm

Name: Johnathan Zyrgtha (Zyrgtha is the name of his planet of origin. Johnathan was abandoned as a child, and could never recall his last name).
Nickname: None
Age: 101
Birth Date: January 12, 25,608
Gender: Male
Planet of Origin: Zyrgtha. Zyrgtha is a Cheti Class planet, with a small habitable location where Johnathan lived his early childhood.
Race/Species: Human of unknown race. His race is not from the Old Earth.
Height: Five feet tall and eleven inches.
Weight: 232 pounds
Physical Description or Image: The man is a somewhat large fellow, but he is very strong and muscular. However he sees poorly, and has to use a special kind of lens for the visor on his helmet. Bluish gray hair, with a sharp nose and flat chin. Johnathan's skin color is brownish-red.
Social Class: Johnathan was born to poor miners who couldn't handle the responsibilities of caring for a child. Johnathan was abandoned at the age of 7, and lived on the mining base for a while. His parents ran away to a different mining base (what happened is unknown, but it is believed that happened) and John was stuck on the one he was born on. He learned how to mine (it was all that could be done on the base) and to cook. He was recruited by the Imperial Guard, and he dedicated his life to his religion, and to the Guard. He made it all the way to the title of Chief Colonel. The only money he makes is the salary from the Chief Colonel position.
Titles: Chief Colonel Johnathan Zyrgtha the 1st in service to God, The Emperor, and The Imperial Guard and High Priest of The Temple of God's Throne.
Occupation: Second in command of The Guard, and heavily involved in The Temple of God's Throne.
Hobbies/Pastimes: Studying fauna from Old Earth. Combat training/practice. Practicing his religion and preaching it/enforcing it to others.
Talents/Skills: Good at hand to hand combat. A decent shot (with his visors of course). He has many qualities of a good leader.
Religious Beliefs: When Johnathan was raised in Zyrgtha, he had no man or woman to look up to. The only name and face he could remember was the Emperor's. The base he lived on had a small cult worshiping the Emperor. Johnathan got involved in the cult activities, and he found somebody to look up to. He found a god. The Emperor worship cult was common among the lower class people. When Johnathan was recruited, he was indoctrinated fully, and felt a strange sense of purpose to the Emperor. He and others like him came together and founded the Temple of God's Throne in Xarona, which is not far from the capital. The religion was called Celestialism (the name is connected to the Celestial Throne) and is polytheistic. It worships whoever sits on the Throne, and the Royal Family as well. The Royal Family and the Emperor are seen as Saints, Prophets, and demigods who gave up their immortality to guide the empire on the path of heaven and truth. The religion also believes that there are major and minor gods, with the major gods being The God of The Void, The Goddess of Stars, The Goddess of Arcane, God of the Atoms (There are minor goddesses for every element), God and Goddess of Humanity, and the God of Sentient Biology. The minor gods are anybody who dies in service of the empire and the Emperor, gods and goddesses of individual planets and star systems, and anybody classified as prophets and saints. The Emperor is considered a minor god while the Royal Family are seen as saints and prophets. It is believed only the Emperor and his family truly cares for the empire, so they alone must receive sacrifices and be honored with the upmost respect. The minor gods are to be worshiped for specific circumstances, or they are to be merely honored. Anybody who dies in service to the empire or Emperor are not worshiped, though they are honored. The major gods are seen as cruel, and they exist to maintain the universe, and are not hesitant to destroy large amounts of life to ensure it is prosperous. Celestialism focuses on sacrifice, duty, loyalty, and service. Johnathan is trying hard to ensure anybody who joins the Guard becomes a Celestialist ( a person who practices Celestialism) as well as make it the Empire's official religion.
Personality: Johnathan is what you would call a zealot when it comes to his religious side. He is intensely loyal to his faith and duties, and he is never hesitant to pull the trigger. He is cold and tough, though he isn't the brightest man on The Guard. Johnathan is a good leader, however. This has led him all the way up to the title of Chief Colonel.
Biography: Johnathan was born on January 12, 25608. That is the only thing he is certain of. His parents left him due to the mental and financial burdens of raising a child. Johnathan lived on a mining base in Zyrgtha until he was ten. He joined the Guard when they came to his base, searching for anybody willing to join. Johnathan felt connected to the group, especially to their devotion to the Emperor. Johnathan endured the rough training, and was already ahead of his peers. The deadly nature of Zyrgtha made surviving not a problem for John. Johnathan learned the ways of The Guard quickly, and he showed skill. The only thing he cared for more than the Guard was the Emperor, and others in The Guard felt the same way. Together on the planet of Xarona, Johnathan and other individuals spent three years constructing The Temple of God's Throne and founded Celestialism. This religion made Johnathan even more devout to the Guard and to the Emperor (after all Celestialism was centered on him). Johnathan's dedication to the righteous cause and the skills he learned preaching Celestialism (and forcing others to convert to it, but that's not important) helped him gain the title of Chief Colonel. Johnathan uses this new position to root out every form of trouble in the Empire, and to bring Imperial Law to any evildoer and criminal. Rumors say that Johnathan has a small prison somewhere near Xarona, where he holds many prisoners hostage until they convert to Celestialism. Johnathan was under question multiple times for trying to use the Guard to spread his religion, though those who questioned Johnathan found themselves praying to the Emperor as well. Johnathan believes Emperor worship will ensure the population will be obedient, and that the empire shall be saved from sin. Two million people follow Celestialism, and most of them are believed to be members of The Guard.


Sorry if it's rushed.

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Caltharus
Spokesperson
 
Posts: 184
Founded: Jul 25, 2016
New York Times Democracy

Postby Caltharus » Thu Apr 20, 2017 2:48 am

Name: Vulpes Galla

Nickname: Emperors Apostol

Age: 194

Birth Date: January 7th 25 515

Gender: Male

Planet of Origin: Eskrador (is part of the core worlds)

Race/Species: Human

Height: 6,5ft

Weight: 235lb

Physical Description or Image:
Image


Social Class: Comes from an influential noble house (House Galla)

Titles: Lord Commander of the Praetorians

Occupation: Serves as the Lord commander of the praetorians

Hobbies/Pastimes: Reading, studying ancient lore and artefacts, Vulpes also enjoys different wargames and distance running.
Talents/Skills: Like every Prateorian, excellent combat skills both ranged and close, Vulpes also possesses very strong Coup d'œil. However he is most known for his oratory skills, with which he actively preaches his faith.

Religious Beliefs: Believes fanatically that the emperor and his family are gods and should be worshipped as such.
Personality: Vulpes is best described as a fanatically faithful, but still extremely intelligent man. While he believes that such things as loyalty and honour are virtues that should be pursued, he is willing to sacrifise these values if it fits his goals. He likes playing mind games and leading his opponents astray.

Biography: Vulpes Galla was born in January 7th 25 515 to the religious noble family of House Galla, family known for its loyalty to the emperor. In his youth he was raised by his family to firmly believe in the emperor’s god-hood but still to thrive for enlightenment. During his childhood Vulpes was mentored by many of the imperium’s greatest minds in philosophy, history and sciences. when he was 12 he started his military training, to ready him for his future joining of the Praetorians, from which his family was certain. However his family’s luck turned for a moment when he was 19 as a large uprising against the Galla Family and their faith.

This uprising was also largely pointed against the Emperor Korornus I and the empire as a whole. Vulpes was amongst the soldiers send to stop this uprising, but the initial battles against them were ill-fated due to unexpectedly high numbers of enemy resistance. In this moment of terror Vulpes rose up and took command of the whole army group, with the help of his family’s connections and the power vacuum left after General Constantine had died. Vulpes managed to rally his men through his extreme charisma and pushed the uprising back from the planets capital and winning multiple simultaneous battles thanks to his unique ability to grasp hold of any situation presented to him.

He then continued to push the uprising back, forcing his religion to the areas he freed from the uprising. The wars final battle was fought just outside of the city “Cvarus Hydra” a battle in which Vulpes personally slayed the uprising leader, Lykurgos. However Lykurgoses forces tried in a last ditch attempt to kill Vulpes while he was leading his men from the front. It isn’t exactly known what happened next, but Vulpes managed to led his men in a fanatical defence of their position and appeared victorious after the battle relatively uninjured. However his face was filled with mysterious marks that according to Vulpes just appeared because of his faith and made him invulnerable during the battle. This became known as the “miracle of Cvarus Hydra” and after it the stories of Vulpes’ victory and faith spread, spreading the faith of the Galla family in the process.

Soon after this Vulpes was recruited to the Praetorian guard, in which he has served for 174 years. During this time he has served two emperors obediently and he has received many battle honors. Vulpes also continued preaching his faith even while serving in the Prateorians receiving a welcoming response from many of his underlings in the praetorians.

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Nea Videssos
Minister
 
Posts: 2201
Founded: May 01, 2016
Iron Fist Consumerists

Postby Nea Videssos » Thu Apr 20, 2017 4:19 am

Triple edit (ignore one edit to fix a typo) just in case you spot this before seeing the comments below: I'm just making this worse, so forget this.
Last edited by Nea Videssos on Thu Apr 20, 2017 6:17 am, edited 4 times in total.
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Arengin Union
Powerbroker
 
Posts: 8859
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu Apr 20, 2017 5:17 am

Nea Videssos wrote:Now that I know more, wtf Imp.

Edit: Seems like your "resolved issue" definitely wasn't resolved. No explanation to Max as to why you blacklisted him and then decided to ignore him, and no real reason why (an ex's spat doesn't count as a valid reason).

Could we like... Not do this...
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Thu Apr 20, 2017 5:19 am

Arengin Union wrote:Could we like... Not do this...

Agreed. Imp decided to blacklist someone and, whether you agree or disagree with that, it is her RP and she can accept or deny apps from whoever she wants, really.

It's certainly not a discussion that should be done in public.
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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Nea Videssos
Minister
 
Posts: 2201
Founded: May 01, 2016
Iron Fist Consumerists

Postby Nea Videssos » Thu Apr 20, 2017 5:21 am

The Armed Republic of Dutch Coolness wrote:
Arengin Union wrote:Could we like... Not do this...

Agreed. Imp decided to blacklist someone and, whether you agree or disagree with that, it is her RP and she can accept or deny apps from whoever she wants, really.

It's certainly not a discussion that should be done in public.


True. Shame things turned out this way, anyway. Oh well.
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

User avatar
Swedish Allied States
Minister
 
Posts: 3251
Founded: May 27, 2016
Ex-Nation

Postby Swedish Allied States » Thu Apr 20, 2017 5:23 am

Huh. It finally got rebooted. I might consider rejoining this one. It was fun, but I think I need to actually quit or put off posting in some RPs just to keep up because I just got back into the groove of posting and I'm not gonna be drained out for a few months again. I might not join this one unless some RPs I'm in dies. That is all I'm saying.
Well we are Socialist Democrats and we have Filthy Frank. Nation's Motto In Full: "Because of You, We'll Fight And Some Will Die... Because of You, We'll Always Try...

Oh and we might be a bit loony so don't mind us if something's out of place.
Also current leaders that are in control of Sweden are
Male: David Mitchell
Female: Michelle Connors
The Proud Leader Of The Earth Defense Force
Allies: Illuminati Of Asia, Orostan, Wasabiton
Enemies: Eclius, NUC

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G-Tech Corporation
Khan of Spam
 
Posts: 64116
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Apr 20, 2017 7:53 am

Name: Jarnassus Fer Volitans
Nickname: Jarn
Age: 730
Birth Date: Rotation 3, 24929
Gender: Male Personality
Planet of Origin: Kas Matan
Race/Species: Augmented human.
Height: 2.1 meters
Weight: 168 kg
Physical Description: Jarn stands tall amongst most men, and wears the form of a man in his early augmented fifties with a deep close-cropped black beard and dark emerald eyes set in a tanned face. Customarily clad in the deep slate-gray greatcoat and bareheaded attire of a commander of the Obsidian Navy, his face bears slight scars from a boarding action in his youth that the entity chooses to remember.
Social Class: Formally, a Forgemaster of the Molten Worlds. As such he bears the respect accredited to the ruler of a planet within the Imperium, and the Fer Volitans have ruled on Kas Matan for nearly fifty centuries, so the lineage is one that is beyond reproach save to the oldest of the old of bloodlines.
Titles: Forgemaster of Kas Matan, Arch-Fabricant of the Midnight Hegemony, Overlord of the Obsidian Navy, Commander-Captain of the Sundspar
Occupation: As the representative of the Midnight Hegemony to the court at Nova Terra and most specifically to the Imperial Navy, the Arch-Fabricant is nominally the ruler of the Hegemony for external purposes and the lead officer of the Obsidian Navy, the allied contingent of Hegemony fleet elements that supplements the rule of law in the northern galactic fringe.
Hobbies/Pastimes: An avid aeronautist, the Forgemaster is accounted a tinkerer by his family and friends, commonly stating that even the Augmented have a duty to seek to more fully understand the workings of the galaxy. His commitment to the Navy and politics have left him with few other hobbies aside from the macroeconomic niceties that any lord of many systems must appreciate to some extent to not go raving mad. Before the Augment he was a noted marksman and duelist in the customary Midnight art of crossed blades, but his changed composition left most of those abilities fairly moot.
Talents/Skills: As an Augment of the Hegemony, Jarn is capable of sustaining massive personal damage before being forced to surrender or shut down. A gifted tactical commander with an eye for warship design, industrial applications, and three-dimensional visualization, Jarnassus is a formidable spaceborne combatant with an analytical mind only made more dangerous by his Augment. Capable of personal disguise due to altered cosmetic composition, the Forgemaster would be an able assassin or infiltrator, if so minded.
Religious Beliefs: Like most citizens of the Midnight Hegemony, Jarn follows the faith of the Maker, frequently called the Architect of Fate.
Personality: Cold, and distant. The age of the Arch-Fabricant has meant he has seen many friends and comrades from outside the Hegemony perish to dust over the years, and as such he maintains few contacts in the wider galaxy save those necessary to fulfill industrial contracts and military obligations for the Eternal Throne. His character warms when in space belonging to the Midnight Hegemony, but even then he only socializes sparingly with the prominent citizens of the Molten Worlds and those close to him, preferring to spend his time in ledgers of production or assessing new military designs aimed towards some goal only he perceives.
Biography: Labeled a rogue element in his younger days by some of the other landed families of the Hegemony, Jarn grew up in a privileged position on Kas Matan, crownworld of the Midnight Hegemony and ancestral seat of the Overlord of the Obsidian Navy. Born to a family of three brothers and two sisters, Jarn was the second oldest, and one of the first citizens of the Hegemony to undergo the Augment following the synthesis of the necessary materials on nearby Ascension in the Clarion system. His father, rightly seeing the power that this procedure lent his son, began the widescale Augment implementations that would later be recognized as both a gift and a tragedy throughout the Molten Worlds. Following his elder brother's expiration during the process, Jarn signed on as an ensign in the Black Fleet without the family's permission, going on to serve for nearly three decades before returning to take up his birthright following his father's suicide. Participating in the suppression of the Hrus Uprising, the Outer Scalandran Troubles, and fighting in the Intercide Conflict of 25000 in the neighboring space of Mechin and the Confederacy, Jarn has grown in to a capable leader of men, and indeed stands as one of the most bizarrely experienced soldiers in the Imperium due to his haunted upbringing. Though the Augment itself and the ramifications were concealed from the galaxy at large, the Arch-Fabricant has been at court long enough without many signs of age for some of the nobles of the Imperium to regard him with an almost superstitious fear.

Name of Territory: The Midnight Hegemony
Government: A sort of Star Feudalism internally, but formally an SAS within the Imperium at large. Hierarchs, hereditary families with established lineages down through the centuries, sit at the top of the social order and rule the many worlds of the Hegemony, using a bureacracy of merit that has stood untouched for a hundred generations and more.
Capital World: Kas Matan
Population: 5 billion sentients
Economy: To summarize the economies of a hundred worlds would be rather futile, but by and large the Midnight Hegemony is what could be described as an autarkic state; existing as it does on the fringes of civilized space, in the impossibly ancient Halo Stars of the northern rim of the galaxy, the Hegemony trades less and focuses less on services than the Core Worlds and most of the galaxy. Most of the population of the Hegemony is concentrated in a string of thirteen planet-wide ecumenopolises, called the Jewels, of which Kas Matan is the most prominent. The Jewels, despite their names, are generally planets that lack any natural beauty or biospheres, the demands of supporting habitation space for the teeming masses and industrial yards as large as countries of Old Terra having led to cityscapes and manufacturing arcologies being erected over almost all land areas and natural habitats, with wildlife surviving only in specialized conservation domes and enclosures for the use of the elite. Manufacturing and secondary industries consume the labor of most of the citizens of the Hegemony, managers of vast armies of automatons and factories, with the Jewels and Forge-Worlds of the Hegemony existing in the symbiosis of manufacturing and industry that supplies ten thousand worlds with warships that hang in their night skies and a hundred military sectors with the weapons to fight their vast campaign in the infinitely large Imperium.
Culture: Most Hegemonics would be considered overly insular or reserved to outsiders, interacting as they do only with their colleagues and family members on a day to day basis. The Imperium-wide taboo against automation is almost nonexistent in Hegemony space due to the cultural memories of the automation required to survive on the fringes of space, and nearly all menial or even semi-skilled jobs have been taken over by robotic assistance. Religious rites are works of panolopy and grandeur, with some cathedrals of the Maker stretching from bedrock in to the lower atmosphere. What the rest of the galaxy does sensibly, the Hegemony does at scale, from planetary shipyards that girdle entire manufacturing worlds, to stellar lifters that slowly consume the younger stars of the Matani Belt.
Social Structure: Social structure within the Hegemony tends to be fluid, except for at the highest levels of the stratocracy. Though few formal laws exist to prevent such things as intermarriage with the lower classes, most landed nobility and upper class families will simply never be exposed to the lives of the lower classes, and as such such hierarchies are generally self reinforcing. No democratic or republican worlds exist in the Hegemony, and such tendencies are generally frowned upon even by the common man. After all, the leadership of the Hierarchs and their kindreds have seen the Hegemony clear for longer than most men can comfortably contemplate. Hierarchies flourish where few men are oppressed, and the robotic mind is one of the few things that labors long hours in the Witch Stars.
Territorial Size: The Midnight Hegemony composes almost a hundred planetary systems across the farthest Halo Stars of the known galaxy in the northern rim, known locally as the Witch Stars for their fairly universal sickly hues. Though only a small amount of these systems are inhabited to a great extent, most bear some form of colonization, be they mining worlds, agricultural fiefs, or simply stellar harvesters churning out exotic elements and fuel gasses for the immense furnace-foundries of the Molten Worlds. Being abnormally large for an SAS, the Hegemony technically defies Imperial proclamations on the issue, but nobody has bothered with enforcing such an arbitrary restriction for centuries out on the edges of known space; in truth many of the systems that the Hierarchs control fall in a legal gray area, being uncontrolled by other polities and mined for several centuries before being abandoned, and therefore not "formally" part of the SAS's claimed space. As of the most recent census of the Arch-Fabricant, the Hegemony composes 98 planetary systems containing 15 Beta-class worlds, 30 gamma/cheti/omega/theta class worlds, 95 delta class worlds, 37 yota class, and 127 zeta.
Military and Security Forces: The Burning Armies are the formal forces that are responsible for the protection of the Midnight Hegemony, alongside the Blackguards which are the elite forces most families of the Hierarchs retain for personal protection and force projection in the politics of the Hegemony. The Burning Armies are predominantly automated, with vast ship-brains of their control cruisers in the Obsidian Fleets monitored by specialized personnel directing entire armies and squadrons of mechanized vehicles in to battle where required. Human elements within the Burning Armies are very limited, with most ranks below those of field officers being filled by various degrees of servitor commanded by cybernetically-altered or Augmented captains. The Obsidian Navy is the naval elements of the Hegemony, and generally accorded the most funding and resources of any of the Hegemony's elements. Formally part of the Imperial Navy, an aristocratic elite order where junior officers may be the only humans aboard frigates in a sea of automation, they realistically answer to the Overlord above all other commands, and possess both the numbers and firepower to lay waste to many systems indeed. The ships held back from export from the Hegemony are true megaliths of spaceborne combat, behemoths as large as small moons capable of turning worlds to molten slag.
The Burning Armies number some two hundred thousand organics in strength, with reservists numbering a further six hundred thousands; most inorganic components of the Armies are maintained in storage, with day zero strength at activation of one combat-capable drone for every Hegemonic. The Blackguards number some ten thousand additional combat personnel. The Obsidian Navy deploys fifty eight ships of above-capital class, two hundred capitals, and subsidiary fleets of eight hundred and fifty lesser vessels.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Clockwork Cities
Envoy
 
Posts: 309
Founded: Jan 02, 2015
Ex-Nation

Postby The Clockwork Cities » Thu Apr 20, 2017 1:07 pm

Name: Xoenhull Ix (Zo-en-hull Icks)
Nickname: General Winter, The Mad Baron
Age: 300
Birth Date: 25409
Gender: Male
Planet of Origin: Ix Prime (Arctic/Tomb World)
Race/Species: The term 'cyborg' is more or less an understatement. Xoenhull is more machine than flesh. Only keeping the neck and his head human. Even then what little of him left that is human, is more serious cosmetic surgery to maintain a youthful appearance, and his eyes are more or less machines, the same could be said about his brain. If completely naked, from the base of the neck down all that would be seen is cybernetic enhancements, with at the top metal fuses with flesh to form his neck. He also maintains a human heart which pumps blood through artificial veins to give off a human illusion when cut.
Height: 5,2
Weight: Around 400 lbs (he's more machine than man)
Physical Description or Image:
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Social Class: Head of the Ix Family who are a cadet branch to a now gone high ranking Noble house, Governor-General.
Titles: Governor-General of the Ix System, Fifth Grand-Baron Ix, High General
Occupation: Governor-General, High General (Imperial Army)
Hobbies/Pastimes: Reading ancient literature, family history, war games, of course classic Ix family sport of Cricket as well as the classic for any noble, hunting.
Talents/Skills: Iron fist rulership, brutal Arctic command (hence his nickname 'General Winter'), skilled at sword duels, and due to his mad personality, intimidation
Religious Beliefs: Officially Terraism to show his 'loyalty', but in reality see's himself as the centrepiece of an (not officially but really is) enforced personality cult
Personality: Xoenhull adds a new definition to the word 'self-centred' and possibly even to 'mad.' Never in all of Human history can one recall somebody as self obsessed and insane as he is, he is bent on the idea of becoming near immortal while also retaining his 'human' self. He claims that his cybernetic surgery will only benefit him, when in reality it drove him even more mad than he already was. Cruel, vindictive, psychotic and unpredictable, yet intelligent and able to play his cards just right that he maintains his control over his protectorate and not to be pulled up on any of his actions. Some say it runs in the family, but there has to be a reason why his Grandfather was granted the Ix system that lays within the Halo Stars, and how it became a protectorate.
Because of this there is an odd phase that sometimes circles around the Imperium saying '[Person] is as mad as Xoenhull' or 'Not even Xoenhull is that mad' depending on the situation.
However, his palace servants know him very differently, he is regularly plagued by horrific nightmares resulting in fits of terror. He's also plagued by visions and constant voices, regularly talking to people who have never been there, he's also plagued by violent mood swings that will take him from one extreme emotion to the other. He can only just keep a public figure due to forced dampeners on his mind but once they are removed, the real madness of him shines.
Biography: Xoenhull was born into the Ix Family Estate on Ix Prime as the fifth child and second in line to the Ix house, and spent a lot of his time amongst his Father. He was given an excellent education and spent a lot of it studying military tactics alongside noble education and governorship. His childhood was easy, simple, yet also the early signs of what would become his madness.
He was obsessively violent towards servants, pets and even his own siblings, often claiming that they were being mean to him even in a deadly silent room. Following concerns raised by his family he was taken to a Doctor at the age of 13 and he was diagnosed with schizophrenia, personality disorder, and several mood disorders, and given medication to help him, but was removed from the successors to the house. Of course this wouldn't stop him.
At the age of 22 he deliberately convinced his sisters to go out into the barren ice filled landscape of Ix Prime, they would be found around 130 years later, well into his reign as Governor. The next big problem was his brother. Through careful yet convoluted methods he managed to get his older brother exiled and place him as the only heir to the family. This plan involved faking a massive public incident in which he made his brother appear as an abusive tyrant who did not care for the mentally disabled or the 'unfit' of a society regardless of who they were. This plot made him look unfavourable in the public, thus out casting him and forcing him to adopt a second surname. Xoenhull was 27 when this plan had happened
Not too long after began to become obsessed with cybernetics as a way of retaining his youth. He began replacing certain limbs he deemed unnecessary, starting with his legs. While this had helped him, it managed to cause one very distinct problem, his self obsession. He began getting cosmetic surgery to compliment it, to make him appear young. As time went on more and more replaces were made, but he kept his neck, head and heart, insisting that's all he needed to be human. It only drove him more mad trying to preserve his own existence, and rendered him unable to reproduce and due to the exilement and delegitmasation of his brother he now endangers the bloodline as a result.
His father past quietly when he was 59, no public service was held and Xoenhull quickly took his Father's place. He'd spent the time leading up to that getting more surgery and replacements for limbs he did not desire anymore. But now as leader, his madness truly showed him to not only have problems, but also a cruel and brutal iron fisted leader. He took control over the military and used them as standard law enforcement for the system and quickly became feared as the 'Mad Baron of Ix.'
Following a century and a half of his brutal rule a rebelion started in order to take him down. The battle of Ix 2 proved his skill within battle, he used a brutal month long snowstorm to his advantage in a way that most strategists would see as mad. As opposed to holding out for it to clear, he slowly advanced on the main bases, cutting off their supplies and slowly letting them starve. It was also said that a snow storm started upon Ix 4 when he arrived and Ix Prime snowed heavily on his return. Some even say that temperatures drop on Ix 3 when he arrived, this odd, most likely coincidence alongside the battles that happened within these snowstorms gained him his nickname of 'General Winter.'
Several hundred years onward, Xoenhull still rules his system as the cyborg madman he is, now heading his own personality cult, he seeks to either further his power within the Empire or completely detach from it and make himself his own 'god-emperor' but nobody can truly guess where his madness will take him. The rise of rebellions against the Emperor could sway him to their side, but only if he could get something out of it. If staying loyal to the empire was more beneficial, then he shall do. As well as this, he has his succession issue, he is faced with legitimising the cadet branch formed by his exiled brother, or gaining a child of his own, which would be difficult considering his state. He could also find a way to make himself immortal which is his biggest desire. But again, no one can predict him or his madness.

Name of Territory: The Grand-Barony of Ix
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Government: Military dictatorship focused around the Ix family.
Capital World: Ix Prime (Arctic/Tomb World)
Population: Around 15 billion across the system (most of the population is concentrated on Ix Prime and the space stations)
Economy: Ix's economy comes primarily from the exploration of rare minerals and gems that come from the star system's frozen planets, its main import is foods.
Culture: People are madly dedicated to the Baron through a personality cult enforced as the only religion, but it bases itself enough to appear as an odd sect of terraism for anyone who looks into it. Besides this, the people have adapted major to the crippling coldness of these planets and those who do not live within the major cities or mining communities live as nomads. The only exception is Ix 3 who almost completely follow a nomad basis of desert peoples (imagine the freemen of Dune but dedicated to the Baron), with few of their population living in communities that are not. But across both whole towns will rise and fall over night as part of the nomadic ways.
Social Structure: It split into five major groups, the Ix Family who are at the very top, the Military generals who form an upper class, the Military who tend to live much more comfortable lives than anywhere else, Merchants who form a middle class, and everyone else who act as a working class.
Territorial Size: A star system consisted of 4 planets and two space stations, Ix Prime a Arctic/Tomb World and the capital, with 3 moons of plain rock, Ix 2, an Arctic World with life upon it, it has one moon, Ix 3 the only none Arctic world, consisting of Arid vast desert climate often nicknamed the 'Gold Opal of Ix' and consists of a single, highly volcanic moon and the fourth Ix 4 is an Arctic/Death world that has 3 moons. It also contains Ix Alpha and Ix Omega, two trade/defence based Space stations at opposite ends of the system
Military and Security Forces: Around 750 million active personally, with 250 manning the protecting fleet and 500 million active ground troops. They mostly gained from the local population in a brutal conscription programme and specialise in winter combat (expect Ix 3 who are prepared for desert warfare). There is a noticeable lack of tanks in the main force (only having two tank battalions, one for Ix3 and one for Ix Prime) and rely mostly on walkers to traverse the arctic (or desert) plains. While the resources are imported to the planets, almost everything is made on the planets prepared for their environments.
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Last edited by The Clockwork Cities on Thu Apr 20, 2017 1:08 pm, edited 1 time in total.
"If those who seek to prevent out glorious quest mobilise, they will have to endure the trials we did! There sanity will break before they can harm us! Their blood will paint the white snow a crimson taint! We safe here! In this land, where tyrants cannot touch!" - The First Overseer

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Arctica-Aleutia
Ambassador
 
Posts: 1930
Founded: Sep 30, 2016
Ex-Nation

Postby Arctica-Aleutia » Thu Apr 20, 2017 2:53 pm

Work in Progress

Name:
Nickname: (If applicable)
Age:
Birth Date:
Gender:
Planet of Origin: (make up one if you wish)
Race/Species: Kitsune
Height:
Weight:
Physical Description or Image:
Social Class: (Noble or not, talk about economic background here)
Titles: (rank, nobility title, any official or legal title)
Occupation: (What do you do)
Hobbies/Pastimes:
Talents/Skills:
Religious Beliefs: (If applicable, feel free to make a faith of your homeworld)
Personality:
Biography:

If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: The Liberty Frontier
Government: (Star Feudalism, Republic, Democracy, Imperial Governorate, etc)
Capital World: Since the whole nation is a giant worldship, this doesn't really apply. The capital city is Renaissance.
Population:
Economy: (jack of all trades, do you specialize in specific goods? Preferred economic system?)
Culture: The origins of the Liberty Frontier can be traced back to the very beginning of interstellar travel, although it didn't become a true state until millennia later. With the advancements in genetic engineering during the early-to-mid 21st century, a company illegally created a subspecies of humanity with the addition of fox DNA. Even on the genetic level, the only differences were fox ears, tails and fangs, but the project, when exposed, caused global controversy. The 500 or so kitsunes resulting from the experiment were allowed to have normal lives, but as some governments became more authoritarian due to Earth's worsening situation, their kind was oppressed in much of the world. Still, they became very numerous over the centuries.
During the late 2300s, a group of 20,000 kitsunes and 2,000 human sympathizers on Earth commandeered a newly-constructed colony-ship called Renaissance, and FTLd into interstellar space. The ship having been fully supplied in preparation for a trip to another system, its new inhabitants were able to achieve their goal of creating a sustainable community away from the discrimination of humanity. With the concept of jumping into empty space still being risky and largely untested, Earth's government did not attempt to chase down the hijackers, and for the next two hundred years the official opinion of the galaxy's governments was that the deserters had perished in deep space.
This was not the case, however, and as FTL travel became more advanced Humans and kitsunes displeased with their situations bought or stole ships to travel out into the void. A loose culture took form, with countless caravans of ships traveling interstellar space, their occupants living their lives unbound to planets or nations. Renaissance became the go-to station for these wanderers, and by 3000 was a sprawling city in its own right, with a population of 20 million.
This state of freedom wasn't to last without a fight, though. Originally tolerating the tiny segment of their population that left for deep space, in the 3700s the major powers that had risen each launched efforts to take out the space communities that were attracting more and more planet-dwellers. Their goals were also to secure the segments of interstellar space between their systems as part of their territory, and not the "international waters" they had become.
However, they found the scattered people of the void to be unpredictable and amount. Their time in deep space gave them great advantages over the invaders, whose previous wars had been mostly within star systems. Still, the military might of the galaxy's nation couldn't be fended off forever by migrant caravans in outdated ships. The once wide ranging people of the expanse near Earth united into a community centered around Renaissance and soon The Liberty Frontier was founded. The united void people amounted to a population of 50 billion. After much trouble for both sides in the conflict, peace was made on the condition that the ship Renaissance and the space around it at any given time be the limit of what reach the Liberty Frontier had. The powers only allowed the settlement to remain independent because, by gathering all the void-dwellers into one place, they had achieved their goal of asserting dominance over the rest of interstellar space.
The Renaissance was by 4100 a sprawling, incongruous ship holding 15 billion. Much of it was a sort of biosphere created to emulate the environment Earth once had. Numerous other structures surrounded the Frontier, as well as numerous ships and communes that came and went, and all in all the space-nation had a population of 75 billion. The ship travelled between systems occasionally, but spent most of its time drifting in interstellar space.
The Galactic Empire had little interest in the "land of space junk and anarchy", as it called it, and mostly ignored it, although it did force tithes from it and classed it as a spacer domain.
By the time of the RPs setting, the Liberty Frontier had rebuilt their space city from the ground up, creating a beautiful ship slightly longer and wider than the Earth, and one eighth as tall. Most of its inside is an Earthlike environment, and if you suddenly found yourself there you would think you were on a planet. Its outsides have cities with ports for spacecraft. The population is about 85 billion, having reached an equilibrium point millennia ago. The nation's capital is a city reminiscent of those once found on Earth, and the government building at its center is constructed from the original body of the Renaissance. The nation is home to many original artifacts from Earth and is probably the only place where the original Earth religions have survived. An ancient elm growing at the center of the government building is said to be the last living plant that began life on Earth.
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Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Thu Apr 20, 2017 4:24 pm

What do senators do?
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Arengin Union
Powerbroker
 
Posts: 8859
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu Apr 20, 2017 4:28 pm

Danceria wrote:What do senators do?

be puppets for the Empire
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Thu Apr 20, 2017 5:32 pm

Arengin Union wrote:
Danceria wrote:What do senators do?

be puppets for the Empire

Can they ever elevate themselves to a rank similar to Prime Minister/Chancellor? Or is all executive power vested in His Celestial Majesty? If that's the case, then can I into Speaker of the House, or a title similar to that?

Or do Senators merely squawk at each other over petty trade issues and lick the Emperor's boots...because I want to attempt to make Baldor a decent Emperor...
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Arengin Union
Powerbroker
 
Posts: 8859
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu Apr 20, 2017 5:42 pm

Danceria wrote:
Arengin Union wrote:be puppets for the Empire

Can they ever elevate themselves to a rank similar to Prime Minister/Chancellor? Or is all executive power vested in His Celestial Majesty? If that's the case, then can I into Speaker of the House, or a title similar to that?

Or do Senators merely squawk at each other over petty trade issues and lick the Emperor's boots...because I want to attempt to make Baldor a decent Emperor...

Pretty much the latter from my experience.

But the rebellion has a few Senators on it's side. Or at least I'm planning to have some like the previous one.

I hope things don't escalate like they did in the previous Imperium
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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