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Kings of Bronze [Bronze Age Nation RP/OOC/Open]

For all of your non-NationStates related roleplaying needs!
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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Kings of Bronze [Bronze Age Nation RP/OOC/Open]

Postby Sarejo » Sat Apr 15, 2017 9:36 pm

Kings of Bronze

Image
OOC | IC | Map
Welcome to 1350 BC, also known as the Age of the Great Kings, in the great cradle of civilization, Mesopotamia. Alongside such great civilizations as the Babylonians, Egyptians, Assyrians, and Hittites, you will leave your own mark on ancient history. Here you will lead a civilization to glory and cement their place in history, or else be swept aside by the great tidal waves of time. In this age of kings, dare to be a god amongst men.

Rules
1: OP has final say. No exceptions.

2: OP reserves the right to deny any application deemed not acceptable.

3: No God-modding or Meta-gaming.

4: No directly controlling another nation unless given permission to do so.

5: Posts must be a paragraph minimum. One-liners are highly discouraged.

6: Try to use correct grammar, and no walls of text that are not broken up into paragraphs.

7: Be courteous to one another in the OOC. Feel free to be as much of a dick in the IC as you desire.

8: Be active should you apply. No need to be online 24/7 (as I certainly will not be) but don’t go through the effort of joining and never post anything. If you will be gone for any significant amount of time please leave a message stating that you will be gone. Those who do not risk having their nations destroyed.

9: You nation cannot be overpowered. Any overpowered nations will bring forth the wrath of the OP in the form of even worse obstacles and outcomes.

10: Have fun.
Military can not be more than 10% of your total population.
Keep in mind the seasons when your army is levied, and keep in mind the time it takes to raise and march an army places.
Roads are very rare and spread out, so keep in mind your army will have to march over mostly rough and wild terrain.
Domesticated horses to facilitate cavalry have not been discovered yet, so the only mounted soldiers possible are those riding chariots pulled by horses.
Metal armor is very expensive and ergo very rare, so limit it to your more elite troops, giving your other troops padded cloth, leather, or wicker armor or shields.
Remove all in parentheses, else your app will be skipped.

Code: Select all
[size=120][u]=Basic Information=[/u][/size]
[b]NS Name:[/b]
[b]Civilization Name:[/b]
[b]Government Type:[/b]
[b]Capital:[/b]
[b]Population (No more than 450,000):[/b]
[b]Claim (Map image preferred):[/b]

[size=120][u]=Military Information=[/u][/size]
[b]Description of Military:[/b]
[b]Eligible Manpower (No more than 10% of total population):[/b]

[size=120][u]=Historical Information=[/u][/size]
[b]Brief History of Civilization (Must be at least 2 paragraphs):[/b]
[b]Brief Description of Culture (Must be at least 1 decent paragraph):[/b]

[size=120][u]=Miscellaneous=[/u][/size]
[b]RP Examples (2 required, otherwise your history will be used):[/b]
DO NOT REMOVE: [color=red][size=60]4327[/size][/color]
=Basic Information=
NS Name: Sarejo
Civilization Name: Empire of Lanid (Lanidian, Lanidians)
Government Type: Absolute Hereditary Monarchy
Capital: Kusamar
Population: 390,000
Claim: Here.

=Military Information=
Description of Military:
Lanidian Levy (Skirmishers)
Cloth tunic
Leather sandals
Leather sling
~30 stones, can vary

Lanidian Bowmen (Skirmishers)
Cloth robe
Leather sandals
Bronze dagger
Short bow
Leather quiver with 50 arrows

Lanidian Spearmen (Medium Infantry)
Wooden helmet
Wicker armor
Cloth tunic
Leather sandals
Bronze-tipped spear
Bronze sword (Occasionally)
Wooden shield covered with leather

Lanidian Axeband (Medium Shock Infantry)
Leather armor
Cloth tunic and skirt
Leather sandals
Bronze axe
Wooden shield covered with leather

Lanidian Chariot Rider (Medium Skirmishing Chariot)
(Driver)
Bronze helmet
Wicker armor
Cloth tunic
Leather sandals
Bronze sword

(Archer)
Bronze helmet
Wicker armor
Cloth tunic
Leather sandals
Short bow
Leather quiver with 50 arrows

Emperor's Guard (Heavy Infantry)
Bronze helmet
Bronze scale armor
Cloth tunic
Leather sandals
Bronze sword
Bronze-tipped spear
Wooden shield reinforced with bronze

Eligible Manpower: 29,000; 9,000 standing army (3,000 heavy infantry, 2,000 chariots, 4,000 medium shock infantry); Average army size is 24,000 (9,000 core army, 8,000 medium infantry, 7,000 skirmishers)

=Historical Information=
Brief History of Civilization: The people of Lanid first took power when the city-state of Lanid conquered the surrounding city-states of Hebe, Qisme, and Kusamar from 1524 BC to 1519 BC, nearly two centuries ago. Eradesh Durak I crowned himself emperor, and set about consolidating his power, creating the Lanidian Codex, a set of laws governing crime within the empire, and created the Akmish, a state-sponsored policing and peace force to enforce the codex.

When the Durak Dynasty was ended in 1410 BC after weakening power stemming from a complacency amongst the nobility, a young general named Rikshi Shrih took power, executed the other claimants, and moved the capital to its current location in Kusamar. He disbanded the Akmish due to its rampant corruption, and instituted a state of martial law. He also ordered construction of the Mycre, a large theater and garden complex located on the site of the old imperial palace. Riskhi refined the Lanidian Codex, adding the Kusamar Addendum, which defined treasonous acts and established a more rigid line of succession, based on the seniority of birth and through the father's line, as opposed to the previous method of a war of succession to determine the ruler following the preceding one's death as had been commonplace before. The Shrih Dynasty continues to rule Lanid from Kusamar, and the current ruler, Tekal Shrih II, has set his sights on expanding the borders of the empire to gain new mines for copper and gold.
Brief Description of Culture: Lanidian culture is based heavily around a rigid caste system, with slaves on the bottom, followed by freemen, merchants and artists, soldiers, clergy, and finally nobles, each defined by their wealth and position in society. Lanidians are also famous for their poetry and art, however do not mistake them for soft pacifists. Lanidian troops are highly disciplined and fierce, and a Lanidian War Cry has been known to shatter armies before any combat has taken place, and Lanidian chariots are a force to be feared. Lanidian religion is primarily based around the worship of four main deities: Ireus, the God of Fire and War; Aysus, the God of the Hunt; Soana, the Goddess of the Harvest; and Aagi, the God of the Sky.

=Miscellaneous=
RP Examples:
DO NOT REMOVE: 4327
Last edited by Sarejo on Mon Apr 24, 2017 5:18 pm, edited 8 times in total.
Cheers mates.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Sat Apr 15, 2017 9:48 pm

Accepted Nations
The Lanidian Empire
The Kingdom of Aten
The Thalarion Dominion
The Tribes of Lukka
The Immortal City of Helcar
The Kingdom of Amor
The Kingdom of Colymar
The Kingdom of Alashiya
The Kingdom of Ankádús
Last edited by Sarejo on Mon Apr 24, 2017 5:20 pm, edited 11 times in total.
Cheers mates.

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Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Sat Apr 15, 2017 11:13 pm

Tag.
I'm from the land of Coeur D'alene Idaho.
By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.
Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.
New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
> Idaho is tossing out nukes like a cold war Oprah

(Image)
Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.

Next up on the Sopranos...

Imperial "Slick" Idaho, the fixer.
Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

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Indo-pasif archipelago
Ambassador
 
Posts: 1300
Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Sun Apr 16, 2017 3:18 am

Tag and placeholder
I picked the Anarchist Hog

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The Clockwork Cities
Envoy
 
Posts: 309
Founded: Jan 02, 2015
Ex-Nation

Postby The Clockwork Cities » Sun Apr 16, 2017 9:42 am

=Basic Information=
NS Name: The Clockwork Cities
Civilization Name: Kingdom of Aten
Government Type: Theocratic Monarchy
Capital: Akhetaten
Population (No more than 450,000): 350,000
Claim (Map image preferred): http://i.imgur.com/ugZItAN.png

=Military Information=
Description of Military:
Mob of Aten (light infatry)
Cloth loincloth
Uses tools as weapons

Spears of Aten (Light infantry)
Cloth Tunic
Cloth headdress
Copper Spear
Wooden shield
Copper dagger
Leather Sandals

Slinger of Aten (Skirmisher)
Cloth Tunic
Leather Sandals
Sling
Copper Dagger
Around 40 stones in a pouch

Archer of Aten (Archer)
Cloth Robe
Cloth headdress
Leather Sandals
Copper Dagger
Short Bow
Leather quiver with 40 arrows

Swordsman of Aten (Medium Shock Infantry)
Cloth Armour
Leather Sandals
Copper Sword
Wood Shield

Chariots of Aten (Medium Skirmish Chariot)
Driver
Cloth armour
Leather Sandals
Copper Spear

Archer
Cloth Armour
Leather Sandals
Short Bow
Copper Sword
Leather quiver with 40 arrows

Priest's of Aten (Light Shock Infantry)
Cloth Robes
Cloth Headdress
Cooper or wooden staffs
Leather Sandals.

Pharaoh of Aten's Bodyguard
Chain Armour (coloured gold)
Bronze Helmet
Large Wooden Shield
Bronze Khopesh

Eligible Manpower:35,000

=Historical Information=
Brief History of Civilisation: Formed within the city of Akhetaten by a dedicated cult to Aten who sought to brake away from the Egyptian kingdoms as they were not in 'Aten's vision.' Following an issue with the ruling dynasty of the current Egyptian Kingdom in 1352, they saw there chance to break away and they did. They formed the 'Kingdom of Aten' a highly religious society ranked similar to the Egyptian Kingdom but based more around worship to their god, and of course at its holy city, Akhetaten.

A new state within both age and faith the Kingdom of Aten has a hope to build itself up as a power when compared to the other ancient kingdoms that surrounded it. Structured just like them, it blends tradition with its new faith, employing slaves but placing a higher state than that of the farmers when compared to its neighbours. The nobility are gone and their roles redistributed to the priesthood and the Pharaoh is just a honourable title to show difference between priests and leader. The current Pharaoh is Akhenaten (but not the same as Amenhotep IV) who's name means "Effective spirit of the Aten."

Brief Description of Culture: Aten worship had began at before 1353 BCE, and forms as the main basis of the culture of the civilisation (to the point were they took the name of it). Overall the whole small kingdom is purely based around the dedication to the god Aten, they worship no other god, the Pharaoh is the closest to him but not seen as a god like other Egyptian kingdoms.

It is based around a caste system somewhat similar to the ancient Egyptians. The slaves and servants are at the bottom, then there is farmers, artisans, merchants, soldiers, scribes, priests and the Pharaoh. There is no nobility class, the priests form that basis, scribes are considered higher than soldiers because they write and depict Aten. As for the Pharaoh, he is the high priest of Aten and is chosen from amongst the priests upon his death.
=Miscellaneous=
RP Examples (2 required, otherwise your history will be used):
DO NOT REMOVE: 4327
Last edited by The Clockwork Cities on Mon Apr 17, 2017 12:27 am, edited 1 time in total.
"If those who seek to prevent out glorious quest mobilise, they will have to endure the trials we did! There sanity will break before they can harm us! Their blood will paint the white snow a crimson taint! We safe here! In this land, where tyrants cannot touch!" - The First Overseer

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Sun Apr 16, 2017 8:26 pm

The Clockwork Cities wrote:=Basic Information=
NS Name: The Clockwork Cities
Civilization Name: Kingdom of Aten
Government Type: Theocratic Monarchy
Capital: Akhetaten
Population (No more than 450,000): 350,000
Claim (Map image preferred):

=Military Information=
Description of Military:
Mob of Aten (light infatry)
Cloth loincloth
Uses tools as weapons

Spears of Aten (Light infantry)
Cloth Tunic
Cloth headdress
Copper Spear
Wooden shield
Copper dagger
Leather Sandals

Slinger of Aten (Skirmisher)
Cloth Tunic
Leather Sandals
Sling
Copper Dagger
Around 40 stones in a pouch

Archer of Aten (Archer)
Cloth Robe
Cloth headdress
Leather Sandals
Copper Dagger
Short Bow
Leather quiver with 40 arrows

Swordsman of Aten (Medium Shock Infantry)
Cloth Armour
Leather Sandals
Copper Sword
Wood Shield

Chariots of Aten (Medium Skirmish Chariot)
Driver
Cloth armour
Leather Sandals
Copper Spear

Archer
Cloth Armour
Leather Sandals
Short Bow
Copper Sword
Leather quiver with 40 arrows

Priest's of Aten (Light Shock Infantry)
Cloth Robes
Cloth Headdress
Cooper or wooden staffs
Leather Sandals.

Pharaoh of Aten's Bodyguard
Chain Armour (coloured gold)
Bronze Helmet
Large Wooden Shield
Bronze Khopesh

Eligible Manpower:35,000

=Historical Information=
Brief History of Civilisation: Formed within the city of Akhetaten by a dedicated cult to Aten who sought to brake away from the Egyptian kingdoms as they were not in 'Aten's vision.' Following an issue with the ruling dynasty of the current Egyptian Kingdom in 1352, they saw there chance to break away and they did. They formed the 'Kingdom of Aten' a highly religious society ranked similar to the Egyptian Kingdom but based more around worship to their god, and of course at its holy city, Akhetaten.

A new state within both age and faith the Kingdom of Aten has a hope to build itself up as a power when compared to the other ancient kingdoms that surrounded it. Structured just like them, it blends tradition with its new faith, employing slaves but placing a higher state than that of the farmers when compared to its neighbours. The nobility are gone and their roles redistributed to the priesthood and the Pharaoh is just a honourable title to show difference between priests and leader. The current Pharaoh is Akhenaten (but not the same as Amenhotep IV) who's name means "Effective spirit of the Aten."

Brief Description of Culture: Aten worship had began at before 1353 BCE, and forms as the main basis of the culture of the civilisation (to the point were they took the name of it). Overall the whole small kingdom is purely based around the dedication to the god Aten, they worship no other god, the Pharaoh is the closest to him but not seen as a god like other Egyptian kingdoms.

It is based around a caste system somewhat similar to the ancient Egyptians. The slaves and servants are at the bottom, then there is farmers, artisans, merchants, soldiers, scribes, priests and the Pharaoh. There is no nobility class, the priests form that basis, scribes are considered higher than soldiers because they write and depict Aten. As for the Pharaoh, he is the high priest of Aten and is chosen from amongst the priests upon his death.
=Miscellaneous=
RP Examples (2 required, otherwise your history will be used):
DO NOT REMOVE: 4327


Add a claim and you're good, although 3 years is a rather short time for a religion to be so widespread as to become its own kingdom.
Cheers mates.

User avatar
The Clockwork Cities
Envoy
 
Posts: 309
Founded: Jan 02, 2015
Ex-Nation

Postby The Clockwork Cities » Mon Apr 17, 2017 12:29 am

Sarejo wrote:
The Clockwork Cities wrote:=Basic Information=
NS Name: The Clockwork Cities
Civilization Name: Kingdom of Aten
Government Type: Theocratic Monarchy
Capital: Akhetaten
Population (No more than 450,000): 350,000
Claim (Map image preferred):

=Military Information=
Description of Military:
Mob of Aten (light infatry)
Cloth loincloth
Uses tools as weapons

Spears of Aten (Light infantry)
Cloth Tunic
Cloth headdress
Copper Spear
Wooden shield
Copper dagger
Leather Sandals

Slinger of Aten (Skirmisher)
Cloth Tunic
Leather Sandals
Sling
Copper Dagger
Around 40 stones in a pouch

Archer of Aten (Archer)
Cloth Robe
Cloth headdress
Leather Sandals
Copper Dagger
Short Bow
Leather quiver with 40 arrows

Swordsman of Aten (Medium Shock Infantry)
Cloth Armour
Leather Sandals
Copper Sword
Wood Shield

Chariots of Aten (Medium Skirmish Chariot)
Driver
Cloth armour
Leather Sandals
Copper Spear

Archer
Cloth Armour
Leather Sandals
Short Bow
Copper Sword
Leather quiver with 40 arrows

Priest's of Aten (Light Shock Infantry)
Cloth Robes
Cloth Headdress
Cooper or wooden staffs
Leather Sandals.

Pharaoh of Aten's Bodyguard
Chain Armour (coloured gold)
Bronze Helmet
Large Wooden Shield
Bronze Khopesh

Eligible Manpower:35,000

=Historical Information=
Brief History of Civilisation: Formed within the city of Akhetaten by a dedicated cult to Aten who sought to brake away from the Egyptian kingdoms as they were not in 'Aten's vision.' Following an issue with the ruling dynasty of the current Egyptian Kingdom in 1352, they saw there chance to break away and they did. They formed the 'Kingdom of Aten' a highly religious society ranked similar to the Egyptian Kingdom but based more around worship to their god, and of course at its holy city, Akhetaten.

A new state within both age and faith the Kingdom of Aten has a hope to build itself up as a power when compared to the other ancient kingdoms that surrounded it. Structured just like them, it blends tradition with its new faith, employing slaves but placing a higher state than that of the farmers when compared to its neighbours. The nobility are gone and their roles redistributed to the priesthood and the Pharaoh is just a honourable title to show difference between priests and leader. The current Pharaoh is Akhenaten (but not the same as Amenhotep IV) who's name means "Effective spirit of the Aten."

Brief Description of Culture: Aten worship had began at before 1353 BCE, and forms as the main basis of the culture of the civilisation (to the point were they took the name of it). Overall the whole small kingdom is purely based around the dedication to the god Aten, they worship no other god, the Pharaoh is the closest to him but not seen as a god like other Egyptian kingdoms.

It is based around a caste system somewhat similar to the ancient Egyptians. The slaves and servants are at the bottom, then there is farmers, artisans, merchants, soldiers, scribes, priests and the Pharaoh. There is no nobility class, the priests form that basis, scribes are considered higher than soldiers because they write and depict Aten. As for the Pharaoh, he is the high priest of Aten and is chosen from amongst the priests upon his death.
=Miscellaneous=
RP Examples (2 required, otherwise your history will be used):
DO NOT REMOVE: 4327


Add a claim and you're good, although 3 years is a rather short time for a religion to be so widespread as to become its own kingdom.


Added the claim.

Despite how the belief of Aten is the central point of the nation, its unlikely they all believe in it anyway, some would have left for a better life.
"If those who seek to prevent out glorious quest mobilise, they will have to endure the trials we did! There sanity will break before they can harm us! Their blood will paint the white snow a crimson taint! We safe here! In this land, where tyrants cannot touch!" - The First Overseer

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Mon Apr 17, 2017 6:31 am

The Clockwork Cities wrote:=Basic Information=
NS Name: The Clockwork Cities
Civilization Name: Kingdom of Aten
Government Type: Theocratic Monarchy
Capital: Akhetaten
Population (No more than 450,000): 350,000
Claim (Map image preferred): http://i.imgur.com/ugZItAN.png

=Military Information=
Description of Military:
Mob of Aten (light infatry)
Cloth loincloth
Uses tools as weapons

Spears of Aten (Light infantry)
Cloth Tunic
Cloth headdress
Copper Spear
Wooden shield
Copper dagger
Leather Sandals

Slinger of Aten (Skirmisher)
Cloth Tunic
Leather Sandals
Sling
Copper Dagger
Around 40 stones in a pouch

Archer of Aten (Archer)
Cloth Robe
Cloth headdress
Leather Sandals
Copper Dagger
Short Bow
Leather quiver with 40 arrows

Swordsman of Aten (Medium Shock Infantry)
Cloth Armour
Leather Sandals
Copper Sword
Wood Shield

Chariots of Aten (Medium Skirmish Chariot)
Driver
Cloth armour
Leather Sandals
Copper Spear

Archer
Cloth Armour
Leather Sandals
Short Bow
Copper Sword
Leather quiver with 40 arrows

Priest's of Aten (Light Shock Infantry)
Cloth Robes
Cloth Headdress
Cooper or wooden staffs
Leather Sandals.

Pharaoh of Aten's Bodyguard
Chain Armour (coloured gold)
Bronze Helmet
Large Wooden Shield
Bronze Khopesh

Eligible Manpower:35,000

=Historical Information=
Brief History of Civilisation: Formed within the city of Akhetaten by a dedicated cult to Aten who sought to brake away from the Egyptian kingdoms as they were not in 'Aten's vision.' Following an issue with the ruling dynasty of the current Egyptian Kingdom in 1352, they saw there chance to break away and they did. They formed the 'Kingdom of Aten' a highly religious society ranked similar to the Egyptian Kingdom but based more around worship to their god, and of course at its holy city, Akhetaten.

A new state within both age and faith the Kingdom of Aten has a hope to build itself up as a power when compared to the other ancient kingdoms that surrounded it. Structured just like them, it blends tradition with its new faith, employing slaves but placing a higher state than that of the farmers when compared to its neighbours. The nobility are gone and their roles redistributed to the priesthood and the Pharaoh is just a honourable title to show difference between priests and leader. The current Pharaoh is Akhenaten (but not the same as Amenhotep IV) who's name means "Effective spirit of the Aten."

Brief Description of Culture: Aten worship had began at before 1353 BCE, and forms as the main basis of the culture of the civilisation (to the point were they took the name of it). Overall the whole small kingdom is purely based around the dedication to the god Aten, they worship no other god, the Pharaoh is the closest to him but not seen as a god like other Egyptian kingdoms.

It is based around a caste system somewhat similar to the ancient Egyptians. The slaves and servants are at the bottom, then there is farmers, artisans, merchants, soldiers, scribes, priests and the Pharaoh. There is no nobility class, the priests form that basis, scribes are considered higher than soldiers because they write and depict Aten. As for the Pharaoh, he is the high priest of Aten and is chosen from amongst the priests upon his death.
=Miscellaneous=
RP Examples (2 required, otherwise your history will be used):
DO NOT REMOVE: 4327


ACCEPTED.
Cheers mates.

User avatar
Warg the Immortal
Ambassador
 
Posts: 1718
Founded: Nov 20, 2015
Ex-Nation

Postby Warg the Immortal » Mon Apr 17, 2017 8:21 pm

tag
Gender: Male
Location: Canada
Keirsey Temperament: Mastermind/Architect (INTJ)
The Empire of Warg is a Class Z9 Nation
Emperor: Walker Alexander Ross Graves III
Crown Prince: Walker Alexander Ross Graves IV
Field Marshal: Valus Artyom Regulus Graves
Grandmaster of the Order of Algol: Booker Roland Oxley Graves
Pro: Libertarianism, LGBT, Abortion, Religious Freedom, Refugee Aid
Anti: Conservatism, Totalitarianism, SWERFs/TERFs, Theocracies
5D Political Test: Left-Leaning Pro-Government Interventionist Humanist Libertine

Collectivism score: 17%
Authoritarianism score: 17%
Internationalism score: 33%
Tribalism score: -67%
Liberalism score: 83%


Threat Level: ALPHA, BETA, GAMMA, DELTA, EPSILON

User avatar
Warg the Immortal
Ambassador
 
Posts: 1718
Founded: Nov 20, 2015
Ex-Nation

Postby Warg the Immortal » Mon Apr 17, 2017 8:27 pm

Question, can the military capacity exceed 10% of the population if our nation is a slave empire?

EDIT: Or, if it is primarily composed of light infantry with little armour
Last edited by Warg the Immortal on Mon Apr 17, 2017 8:31 pm, edited 1 time in total.
Gender: Male
Location: Canada
Keirsey Temperament: Mastermind/Architect (INTJ)
The Empire of Warg is a Class Z9 Nation
Emperor: Walker Alexander Ross Graves III
Crown Prince: Walker Alexander Ross Graves IV
Field Marshal: Valus Artyom Regulus Graves
Grandmaster of the Order of Algol: Booker Roland Oxley Graves
Pro: Libertarianism, LGBT, Abortion, Religious Freedom, Refugee Aid
Anti: Conservatism, Totalitarianism, SWERFs/TERFs, Theocracies
5D Political Test: Left-Leaning Pro-Government Interventionist Humanist Libertine

Collectivism score: 17%
Authoritarianism score: 17%
Internationalism score: 33%
Tribalism score: -67%
Liberalism score: 83%


Threat Level: ALPHA, BETA, GAMMA, DELTA, EPSILON

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Tue Apr 18, 2017 10:36 pm

Warg the Immortal wrote:Question, can the military capacity exceed 10% of the population if our nation is a slave empire?

EDIT: Or, if it is primarily composed of light infantry with little armour


Unfortunately, no, as 10% would apply to a mostly conscription/slave based military anyways, as anymore would be unsustainable by a population.
Cheers mates.

User avatar
Warg the Immortal
Ambassador
 
Posts: 1718
Founded: Nov 20, 2015
Ex-Nation

Postby Warg the Immortal » Tue Apr 18, 2017 10:50 pm

Sarejo wrote:
Warg the Immortal wrote:Question, can the military capacity exceed 10% of the population if our nation is a slave empire?

EDIT: Or, if it is primarily composed of light infantry with little armour


Unfortunately, no, as 10% would apply to a mostly conscription/slave based military anyways, as anymore would be unsustainable by a population.

Ok. What app/site do you use for editing the map?
Gender: Male
Location: Canada
Keirsey Temperament: Mastermind/Architect (INTJ)
The Empire of Warg is a Class Z9 Nation
Emperor: Walker Alexander Ross Graves III
Crown Prince: Walker Alexander Ross Graves IV
Field Marshal: Valus Artyom Regulus Graves
Grandmaster of the Order of Algol: Booker Roland Oxley Graves
Pro: Libertarianism, LGBT, Abortion, Religious Freedom, Refugee Aid
Anti: Conservatism, Totalitarianism, SWERFs/TERFs, Theocracies
5D Political Test: Left-Leaning Pro-Government Interventionist Humanist Libertine

Collectivism score: 17%
Authoritarianism score: 17%
Internationalism score: 33%
Tribalism score: -67%
Liberalism score: 83%


Threat Level: ALPHA, BETA, GAMMA, DELTA, EPSILON

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64005
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Apr 18, 2017 10:52 pm

Ooh. Yes please. I would love to reserve Thrace/the Hellespont, if you don't mind.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Tue Apr 18, 2017 10:57 pm

Warg the Immortal wrote:
Sarejo wrote:
Unfortunately, no, as 10% would apply to a mostly conscription/slave based military anyways, as anymore would be unsustainable by a population.

Ok. What app/site do you use for editing the map?


MS Paint to edit and Imgur to upload :)

G-Tech Corporation wrote:Ooh. Yes please. I would love to reserve Thrace/the Hellespont, if you don't mind.


Honored to have you here, and it's yours for the taking :)
Cheers mates.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64005
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Apr 18, 2017 11:03 pm

Sarejo wrote:
Warg the Immortal wrote:Ok. What app/site do you use for editing the map?


MS Paint to edit and Imgur to upload :)

G-Tech Corporation wrote:Ooh. Yes please. I would love to reserve Thrace/the Hellespont, if you don't mind.


Honored to have you here, and it's yours for the taking :)


Smashing. I should have the application together in the morning.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Tue Apr 18, 2017 11:05 pm

G-Tech Corporation wrote:
Sarejo wrote:
MS Paint to edit and Imgur to upload :)



Honored to have you here, and it's yours for the taking :)


Smashing. I should have the application together in the morning.


Looking forward to reading it mate, glad this caught your eye.
Cheers mates.

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Warg the Immortal
Ambassador
 
Posts: 1718
Founded: Nov 20, 2015
Ex-Nation

Postby Warg the Immortal » Wed Apr 19, 2017 1:21 am

=Basic Information=
NS Name: Warg the Immortal
Civilization Name: Thalarion Dominion (Thalaran, Thalarans
Government Type: Absolute Theocratic Monarchy
Capital: Thalar
Population (No more than 450,000): 425,000
Claim (Map image preferred):
Image


=Military Information=
Description of Military:

Aljue Chattel (Slave Mob)
Rags
Cugdel
Tools
Sling
Stones (~30)


Eana'an Levy (Skirmishers/Light Infantry)
Cloth Tunic
Leather Lamellar Armor
Copper Helmets
Leather Sandals
Copper Short Sword
Copper Tipped Spear
Wicker Shield
Jarids (~6)


Allladgha Archers (Skirmishers)
Cloth Tunic
Leather Sandals
Wicker Armour
Copper Short Sword
Bow
Quiver of Poison Tipped Arrows (~30)
Leather Head Covering


Alwuhush Horse Masters (Medium Chariot Skirmishers)
Driver:
Copper and Leather Lamellar Armour
Bronze Helm
Cloth Tunic
Bronze Sword
Bronze Tipped Spear

Archers (2):
Wicker Armor
Cloth Tunic
Copper Helmet
Copper Axe
Bow
Quiver of Poison Tipped Arrows (~50)


The Holy Assemblage of the Aleazim (Medium Infantry)
Red and Yellow Robes
Cloth Tunic
Leather Sandals
Leather Vambraces
Copper Greaves
Copper Scale Armor
Bronze Helmet
Wooden Shield
Copper Tipped Spear
Bronze Short Sword


The Devout Akthar (Medium Shock Infantry)
Copper and Leather Lamellar Armor
Cloth Tunic
Leather Sandals
Leather Greaves
Leather Vambraces
Bronze Helmet with Red and Yellow Plumes
Bronze Axes
Bronze Daggers
Wicker Shield


The Thalarion Muhyminun (Elite Guards)
Cloth Tunic
Leather Sandals
Gold and Red Robes
Bronze Achaean Style Armor
Bronze Greaves
Bronze Vambraces
Bronze Helmet with Gold Plumes
Bronze Sword
Bronze Tipped Spear
Bronze Shield



Eligible Manpower (No more than 10% of total population): 42,500

=Historical Information=
Brief History of Civilization (Must be at least 2 paragraphs): The Thalarion Dominion first formed in the far south of the Babylonian Empire, in the city of Uruk. A holy man, known only as, the Thalarion Seer emerged almost 15 years prior to 1400 BCE and established a small cult in Uruk. Swiftly, the cult gained power and favour in the city, and was soon ruled by the Thalarion Seer and his subordinates in all but name. The people of Uruk began to worship the Seer as a living god, and began spreading his faith to the rich cities surrounding Uruk.

In 1400 BCE Kadashman-harbe I, of the Kassite Dynasty, started a campaign against the Sutû people in Canaan and Levant. The Seer saw this as an opportunity to seize power over the southern part of the Babylonian empire, an staged a coup in the city of Uruk, taking control swiftly and with deadly force. He freed all enslaved people, feeding them and arming them. At the same time he sent his most loyal followers to the surrounding cities, promising the slaves and the poor freedom and food if they overthrew their cities in the name of the Thalarion Seer.

Tempted by such promises they rose in defiance of the Babylonians, and opened the gates when the Seer's forces arrived to take official control of the cities. However, what the Seer had tricked the emboldened slaves and poor, the only people who would be allowed freedom were those of the city of Uruk, now renamed Thalar. In each major city he placed loyal followers, called Eparchs, to rule over the area and administer harsh and brutal punishments to any who opposed the new regime. The majority of the population was forced into an oppressive form of slavery, and kept starving in slums to keep them hungry so that he could use them in the mass expendable fodder of Aljue Chattel, for the expansion of the new Thalarion Dominion.

The Seer is still revered as a living god-king, and is said to be immortal, if killed it is said he will be reborn anew. In reality his face and body is obscured by lavish robes in public, and when one Seer falls ill or is slain, a new one has already been prepared to replace him by the fallen Seer and his Eparchs, so as to replace him.

Brief Description of Culture (Must be at least 1 decent paragraph): The Thalarion Dominion is based on a strict and brutal caste system. The bottom is the majority of its people, who are kept in a constant state of hunger, and treated as less than objects. The Dominion is highly militaristic and isolationist, with soldiers patrolling the streets of every city. Freemen are allowed to travel as merchants, however the Dominion does not allow the entry of foreigners. Above them is the military, clergy, eparchs and finally the Seer himself, who resides in a heavily fortified ziggurat in Thalar. Every child in the Dominion is raised from birth to worship the Seer as an immortal god-emperor, heretics are punished with extreme prejudice.

The military class are all trained from birth, taken from both slave and free families alike. The weakest are sent back to be slaves, while the strongest become fanatical warriors, fiercely loyal to the Seer.

=Miscellaneous=
RP Examples (2 required, otherwise your history will be used):
Game of Thrones: A Song of Ice & Fire

Game of Thrones: A Feast For Crows
DO NOT REMOVE: 4327
Last edited by Warg the Immortal on Mon Apr 24, 2017 7:08 pm, edited 9 times in total.
Gender: Male
Location: Canada
Keirsey Temperament: Mastermind/Architect (INTJ)
The Empire of Warg is a Class Z9 Nation
Emperor: Walker Alexander Ross Graves III
Crown Prince: Walker Alexander Ross Graves IV
Field Marshal: Valus Artyom Regulus Graves
Grandmaster of the Order of Algol: Booker Roland Oxley Graves
Pro: Libertarianism, LGBT, Abortion, Religious Freedom, Refugee Aid
Anti: Conservatism, Totalitarianism, SWERFs/TERFs, Theocracies
5D Political Test: Left-Leaning Pro-Government Interventionist Humanist Libertine

Collectivism score: 17%
Authoritarianism score: 17%
Internationalism score: 33%
Tribalism score: -67%
Liberalism score: 83%


Threat Level: ALPHA, BETA, GAMMA, DELTA, EPSILON

User avatar
Grand Auvergne
Lobbyist
 
Posts: 12
Founded: Sep 17, 2016
Ex-Nation

Postby Grand Auvergne » Wed Apr 19, 2017 5:57 am

tag

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Wed Apr 19, 2017 7:13 am

Warg the Immortal wrote:=Basic Information=
NS Name: Warg the Immortal
Civilization Name: Thalarion Dominion (Thalaran, Thalarans
Government Type: Absolute Theocratic Monarchy
Capital: Thalarion
Population (No more than 450,000): 425,000
Claim (Map image preferred):

=Military Information=
Description of Military:

Aljue Chattel (Slave Mob)
Rags
Cugdel
Sling
Stones (~30)


Eana'an Levy (Skirmishers/Light Infantry)
Cloth Tunic
Leather Lamellar and Helmets
Leather Sandals
Copper Dagger
Wicker Shield
Jarids (~6)


Allladgha Archers (Skirmishers)
Cloth Tunic
Leather Sandals
Bronze Dagger
Bow
Quiver of Poison Tipped Arrows (~30)
Leather Head Cover


Alwuhush Horse Masters (Medium Chariot Skirmishers)
Driver:
Copper and Leather Lamellar Armour
Bronze Helm
Cloth Tunic
Bronze Tipper Spear

Archers (2):
Wicker Armor
Cloth Tunic
Copper Helmet
Copper Axe
Bow
Quiver of Poison Tipped Arrows (~50)


The Holy Assemblage of the Aleazim (Medium Infantry)
Red and Yellow Robes
Cloth Tunic
Leather Sandals
Copper Greaves
Copper Scale Armor
Bronze Helmet
Wooden Shield
Copper Tipped Spear
Bronze Short Sword


The Devout Akthar (Medium Shock Infantry)
Leather Armor
Cloth Tunic
Leather Sandals
Bronze Helmet with Red and Yellow Plumes
Bronze Axes
Bronze Daggers
Wicker Shield


The Thalarion Muhyminun (Elite Guards)
Cloth Tunic
Leather Sandals
Gold and Red Robes
Bronze Achaean Style Armor
Bronze Greaves
Bronze Helmet with Gold Plumes
Bronze Sword
Bronze Tipped Spear
Bronze Shield



Eligible Manpower (No more than 10% of total population): 42,000

=Historical Information=
Brief History of Civilization (Must be at least 2 paragraphs): The Thalarion Dominion first formed in the far south of the Babylonian Empire, in the city of Uruk. A holy man, known only as, the Thalarion Seer emerged almost 15 years prior to 1400 BCE and established a small cult in Uruk. Swiftly, the cult gained power and favour in the city, and was soon ruled by the Thalarion Seer and his subordinates in all but name. The people of Uruk began to worship the Seer as a living god, and began spreading his faith to the rich cities surrounding Uruk.

In 1400 BCE Kadashman-harbe I, of the Kassite Dynasty, started a campaign against the Sutû people in Canaan and Levant. The Seer saw this as an opportunity to seize power over the southern part of the Babylonian empire, an staged a coup in the city of Uruk, taking control swiftly and with deadly force. He freed all enslaved people, feeding them and arming them. At the same time he sent his most loyal followers to the surrounding cities, promising the slaves and the poor freedom and food if they overthrew their cities in the name of the Thalarion Seer.

Tempted by such promises they rose in defiance of the Babylonians, and opened the gates when the Seer's forces arrived to take official control of the cities. However, what the Seer had tricked the emboldened slaves and poor, the only people who would be allowed freedom were those of the city of Uruk, now renamed Thalarion. In each major city he placed loyal followers, called Eparchs, to rule over the area and administer harsh and brutal punishments to any who opposed the new regime. The majority of the population was forced into an oppressive form of slavery, and kept starving in slums to keep them hungry so that he could use them in the mass expendable fodder of Aljue Chattel, for the expansion of the new Thalarion Dominion.

The Seer is still revered as a living god-emperor, and is said to never die. In reality his face and body is obscured by lavish robes in public, and when one Seer falls ill or is slain, a new one is elected by the Eparchs to replace him.

Brief Description of Culture (Must be at least 1 decent paragraph): The Thalarion Dominion is based on a strict and brutal caste system. The bottom is the majority of its people, who are kept in a constant state of hunger, and treated as less than objects. The Dominion is highly militaristic and isolationist, with soldiers patrolling the streets of every city. Freemen are allowed to travel as merchants, however the Dominion does not allow the entry of foreigners. Above them is the military, clergy, eparchs and finally the Seer himself, who resides in a heavily fortified ziggurat in Thalarion. Every child in the Dominion is raised from birth to worship the Seer as an immortal god-emperor, heretics are punished with extreme prejudice.

The military class are all trained from birth, taken from both slave and free families alike. The weakest are sent back to be slaves, while the strongest become fanatical warriors, fiercely loyal to the Seer.

=Miscellaneous=
RP Examples (2 required, otherwise your history will be used):
Game of Thrones: A Song of Ice & Fire

Game of Thrones: A Feast For Crows
DO NOT REMOVE: 4327


ACCEPTED.
Cheers mates.

User avatar
Grand Auvergne
Lobbyist
 
Posts: 12
Founded: Sep 17, 2016
Ex-Nation

Postby Grand Auvergne » Wed Apr 19, 2017 8:23 am

=Basic Information=
NS Name: Grand Auvergne
Civilization Name: Lycia/Lukka
Government Type: Tribal Commonwealth
Capital: Myria
Population : 200,000
Claim :
Image


=Military Information=
Description of Military: The typical Lukka warrior is a figther and a pirate as well. They shine on their boat, were each can take any role at any given moment, if the situation call for it. Each pay for its own armor, which mean a common soldier doesn't have much in protection : some kind of solid pieces of clothes covering their legs, no shoes, no tunic... but they all possess a large panel of weapons, from slingshots to spears, from clubs and rocks to axes and sometime even swords.

One can guess how much fights a Lycian saw and deduce his rank from the quality of his armor. Veterans pirates have much more armors, such as real padded clothes, with layers upon layers of solid wools, lin, or even leather. Because of their experience, theses veterans are an important part of the Lycian fleets and armies, as they guide the recruits, give them orders and advice their captains and superiors on the situation.

The captains and their lieutenants are the almost top of the Lycian army. They are the ones who payed for the boat and recruited the crew for the expedition. There is two kinds of captain : the veterans of many raids and expeditions who managed to survive many battles and plundered so many settlements that he became rich enough to pay for a boat of his own, or the son of an old family without much to inherit, so they invested what little they had in a good bronze armor, weapons of quality and a ship, to get by himself what his parents didn't gave him.

But in Anatolia, to defend his land, the king of the Lycean also keep under his payroll a garrison of a stranger kind : an hittite division of war charriots, ready to go at a moment notice from the capital to defend the limits of the kingdom. It is the trully elite of the Lycean army and have by themselves pushed back many invaders. Because while the foreigners might be better than them with horses and on the ground battles, the Lycians trully are peoples of the sea and they never trully feel home anywhere but on their boats.

Eligible Manpower (No more than 10% of total population): 20,000 men.

=Historical Information=
Brief History of Civilization : The name Lycia design a peticular region of Anatolia, between the mountains and the sea. But when coastal settlements speak of the « pirates from Lukka », they speak of a far larger confederation of islanders and coastal tribes of all kinds, of which Lycea is indeed the most important but only one of many kingdoms. All of them pay tribute to the Lycian King, ruling from his palace in Myria.

This league came to be under the rule of Hukkan The Boat-maker, 50 years ago. He was famous for being able to organize greater raids than normals, by making alliances with the fractured tribes of the greek islands and of the anatolic coast and for being able to lead them to victory. Success after success, the leaders of this pirates alliance soon understood that united, they were stronger and pacts after pacts, marriage after marriage, their governments and families became closer, and Hukkan, as the wealthiest of them all, became the unofficial king of this new civilization.

But it is only under Hukkan the Young, son of the Boatmaker, that this confederation became more than just a loose alliance. With the help of the religious cast that became homogenous through the isles and with a Lycian culture becoming dominant -the Lycian was and still is the lingua franca of the Peoples of the Sea- Hukkan managed to create a council were each tribe and city send one of its representatives to the city of Telmessos, to discuss and decide international matters. Soon, Hukkan was elected representative of Myria, gained three votes, became head of the Council, and finally transfered the council to Myria itself, as well as the treasury. This was not well received by others tribes, but Hukkan ended their rebellions in blood and slavery.

Hukkan the Young died 5 years ago and his son, Haqar of Many Ships, took his place as king of the Lukkas and, from his mother side, of Rhodes. He wish to complete his father work of transforming the alliance into a real kingdom, culturaly and politicaly united. But for this, he needs to overcome a strong opposition of tribal leaders unwilling to give up their powers.

And to overcome it, he will need money. From taxes, from trades, from war.

Brief Description of Culture : The Lukkas and affiliated peoples live off the sea. Fishs are an important part of their daily meals, and so are oxen, goats and other farms animals raised in the mountainous parts of the islands/coast. Farmers are as common as anywhere else, but agriculture didn't took so well in the islands, were the space is lacking for greater farms.

Bread, fishs, eggs, meats, and different kinds of vegetables are the basis of most tribes that live in communities isolated by mountains, rivers or just by the sea and protected by « houses walls » mainly, or sometime even wooden walls and fosses. Every farmer or pastor is armed at all time and ready to protect his clan from either ferals animals or, more rarely, other humans. Be it cattles thieves, raiders or even invaders.

The Lycian is the most commonly speak and understood language among the Peoples of the Sea. In a general way, the islanders and coastals tribes are slowly taking more and more aspects of the Lycian culture, be it its language, its alphabet its architecture, and even its gods, who have fused with many locals deities. Unsurprisingly, the three most commonly worshiped gods are the gods of the Sea, of the Sky and of the Sun, with an infinity of lesser deities and spirits guarding over the differents tribes and clans.

Politicaly, the influence of the king is barely felt beyond the limits of Lycia proper and of Rhodes. Cities tend to be more « Lycianized » than the outbacks, and are more prone to obey the edicts from Myria. But some of the most northern cities only interacts with Lycians at the Council and during trades between merchants. Otherwise, they are almost sovereign states on their own.

Privates Lycians parties and fleets are an important part of the economy of the civilization, as theses independents traders, that the king can barely control, are the ones who go to foreigns shores and trade wools, woods, tools and so on for metals, copper, silver, oils... they have trading roads going as far as Crimea or Sardegna. Theses parties of merchants can, at a moment notice and if it is more profitable, turn into pirates, plundering the coastal settlements for goods they will trades in another port.

Since it is a newly state, with not much history on its own, the Lycian king (the closest traduction to the real title, which could be read as « Warlord of the Lukkas and Rhodians » and « Head of the Assembly ») has yet to be able to impose himself as the master of all his peoples lives. He is respected and followed because he is strong and rich and come from a family of strong and wealthy peoples. If he proved to be weak or became poor, the centralization efforts made during the last 50 years would be reduced to ashes and the whole Egean sea would return to a more federal system. As such, Lycian kings regulary organize great fleets of hundreds of boats to go on a rampage through the Meditteranean or the Black Seas, to prove his worth as a leader, collect riches and keep in check possibles rivals. It is the way of the people of the seas : merchants and warriors, fishermen and pirates.

=Miscellaneous=
RP Examples :
DO NOT REMOVE: 4327
Last edited by Grand Auvergne on Wed Apr 19, 2017 8:52 am, edited 1 time in total.

User avatar
The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Wed Apr 19, 2017 1:56 pm

=Basic Information=
NS Name: The Knights of Azorea
Civilization Name: Alashiya
Government Type: Palatial Monarchy
Capital: Enkomi, a well ordered city on the coast, carefully planned and skillfully built, close to a major copper deposit in the fertile north of the island.
Population: 75,000 (15,000 In the city of Enkomi, and 5000 or so in Kalavassos and Alasi, the largest copper mining settlements, the rest split between the few ports of the state and the rural areas/Mountains)
Claim: Just Cyprus.

=Military Information=
Description of Military: The military of Alashiya is a carefully maintained one, armed and equipped by the state out of the vast reserves of copper available to the state. The average soldier doubles as a marine, and the navy is just as well equipped and trained as the land army. The mainstay of the army is comprised of spearmen, each man equipped with a long copper or bronze spear, a small handaxe, and a pair of copper tipped javelins, along with a suit of light copper-scale armour, a copper-bronze helm, thick boots, either a pair of graves or a long scale shirt shin-plates, gauntlets or at least bracers, sometimes ceremonial masks, and a large wooden shield, reinforced with copper and with a large bronze or copper boss. These soldiers are armed at the expense of the state, provided with copper that is to be passed on to the next member of the family to serve in the military. These spearmen, among the best armed and armoured troops in the eastern Mediterranean, uniquely well armoured at least, with most of the body covered by scale armour.

Alongside these typical spearmen, a good number of the troops are armoured more lightly, though still comprehensively, equipped with javelins, slings and only handaxes, instead of long spears and heavy shields. These lighter armed ranged skirmishers are drawn from the mountains exclusively, and are renowned as among the hardiest troops available, equipped with only lighter wicker shields and without masks, greaves or shinplates. These ranged troops are most often used on the ships as they make fine seaborne skirmishers.

The truly elite among the army are known as the "Prince-Captains", drawn from the nobility and the finest athletes of the populace, armoured in bronze supplied by the King, armoured heavily and equipped with dual headed axes, and large wooden shields. These Prince-Captains act as officers among the standard soldiers, and breakers of the deadlock common to spear battles. The standard spearmen of earlier internal battles were forced to shove at the enemies shield walls, but with the advent of the Prince Captains, made larger and stronger than the average soldier by their finer diets and rigorous training, and armed with comparatively massive dual headed axes, used in other places to sacrifice bulls, often caused formations to break and run, or set to work carving through any lightly armoured foes, their heavy bronze axes the most advanced weaponry of the day. Now, the Prince Captains serve as the finest troops available, royal guards and commanders, commonly with a great deal of military experience. At most, two hundred of these men stand ready at any given time, fifty garrisoned at Enkomi, the rest scattered across the island, administrating their estates and training, ready to be called upon to levy the remainder of the army at any time.

Military service is a hereditary right and a mark of prestige, with the families permitted to serve in battle granted prestige, along with the wages paid by the King and the princes. The army is paid in wine, copper, barley, livestock, wool and all other available goods, the great wealth of the King allowing him to provide consistent, regular and high pay. Cavalry is not present in any significant capacity, but horse borne messengers are available, and specific Prince-Captains come into battle with small chariots to bear them around the battlefield, high above the rank and file.

The navy, consisting of a number of modern, well equipped galley-warships, with skirmishers, spearmen and Prince-Captains present on these vessels. The major peace-time occupation of the troops is anti-piracy. Garrisons of soldiers are maintained at the ports on the northern coast against Anatolian raiders and levantine pirates, and upon all government owned trading vessels. Notably, the navy is largely funded by these protected communities along with copper merchants. Merchants who travel along the lucrative Egyptian-Levantine trade routes may petition the king and ask to for their ships to be protected by army, giving some of their trade goods to the King in exchange for the security and certainty of a garrison of loyal troops on their vessel, without the fear of betrayal inherent to the hiring of mercenaries. These funds and resources are used to pay these troops, along with some others, and invested in the King's own personal trading fleet.
Eligible Manpower: 7500 (4800 Spearmen, 2500 Skirmishers, 200 Prince-Captains

=Historical Information=
Brief History of Civilization: The eldest stories of the folk of Enkomi tell that they were born from the ground, crafted from copper and wood by the great craftsman god Phaiston, and placed at the peaks of the mountains of the isle of Cyprus. The folk of the mountains then descended and spread across the island, learning the secrets of woodcraft, farming, fire, stonecraft and warfare by the gods. Each tribe from each peak, descended from the original folk placed down by Phaiston established princedoms for themselves based around copper-mining cities and fortresses across the island. Over the centuries, these small petty kingdoms grew immensely wealthy from the copper trade, and grew populous by the fertile soil of Cyprus. The central location of the island along the eastern Mediterranean trade routes brought great wealth to the various kingdoms, most notably to the centrally located Port-City of Enkomi. The Kings of Enkomi, the Kitionidae, consolidated their control of Enkomi, constructing a great palace-fortress on the high hills of Enkomi and establishing dominion over the nearby area.

The Kitionidae managed the construction of the ordered city of Enkomi, raised it's great walls, ordered the digging of the great wells feeding the city and constructing the various roads and harbours required by the city. Eventually, the Kings had gained such dominance over the commercial affairs of the city, subsuming the local nobility into client or cadet families, that they could begin to collect taxes, and could direct the excavation of all the local copper mines. Enkomi, aided by the careful, gentle hand of the Kitionidae, grew into the greatest city on the island, and the loyal populace furnished the Kitionidae with the largest army on the island, equipped with the similarly vast fortune of the Kitionidae kingdom. The vast wealth of Enkomi was a great bulwark, which, accompanied by the skilled and veteran troops of the family and the cadet houses, allowed King Chaleron the Bronze-Eyed to conquer the north of the island, established the professional military and the standing forces of the garrisons, and established the administrative structure of Cadet noble houses governing the island. The south of the Island was then conquered by his son, Phrates, who marched through the mountains, the veteran armies of Chaleron, now lead by the loyal cadet princes alongside their king, shattering the hardy but undisciplined folk of the great hills. The valuable copper mines of the south, along with the few large settlements became direct possessions of the monarchy.

Phrates consolidated the kingdom of Alashiya, establishing the system of taxation, the system of military inheritance between generations, and the distribution of land to the Princely Families. By the time of his death, the kingdom was prosperous, growing, military proficient, and in the process of growing yet more wealthy from the copper trade. His tomb in Enkomi was a magnificent building of great stone, adorned with flowing engravings and copper statues, and the royal treasury at the palace of Enkomi was hardly dented by the investment.
Brief Description of Culture:Alashiya is a kingdom based on two primary industries. The first, of course, is agriculture, split between the common Mediterranean triad of barley, olives and grapes in the fertile north and shepherding in the mountainous south. Olive oil is used as a cleaning product, for food preservation and cooking, while wine is used as the main drink of the populace, along with water drawn from the mountainous springs all across the island. Barley is baked into bread or crushed into porridge. Fishing is common in all of the coastal settlements, and small fish-farms are maintained by the wealthy. Sheep make up a large component of the inland diet and clothing industry. The second great industry of the island is copper, mining, forging and trading. The metal is overwhelmingly common on Cyprus, and its use is universal. The copper mines are almost all owned by the King, and the material is mined by dedicated mining populations, forged in numerous forging villages and towns, and smithed into all the products needed by the folk of Alashiya. The military applications of such widespread mineral wealth is obvious, copper sling bullets are almost as common as stones on the ground, making Alashiyan slingers especially deadly, and the bronze foundries of the largest cities alloy their vast copper reserves with Thracian and even Spanish tin to produce bronze in vast quantities. Copper and bronze are traded for all manner of foreign commodities, and the mark of the Kitionidae, a bronze mask, is imprinted on the thousands of ingots distributed across the eastern Mediterranean, with Kitionidae ingots being found as far away as northern italy. Copper working and smithing are respected professions, with skilled blacksmiths and mining overseers renowned as some of the best servants of the King.

The Alashiyans worship a pantheon of numerous gods, some shared in common with the Myceneans and many indigenous gods such as Phaiston and Pangaion. These gods are revered in great stone temple on hillsides or mountain tops, given drink libations or sacrifices of sheep and bulls. The King works in many roles as the central manager of the island, dealing with the copper trade and the vast commercial assets of the crown, acting as the High Priest of the Pantheon, the Commander in Chief of the army and navy, and the city planner of the greatest cities of his island. Under the King are the cadet princes. These Princes act as the King's representatives across the island, ruling their personal provinces as administrators, judges and commercial managers. These Princes also act as the officers of the military, with each Prince expected to manage the army roles of their province. Naturally, these Princes dwell in their own administrative centers, with their own scribes and secretaries, writing in the Cypriot language. Priests and Monastic classes occupy the numerous mountaintop sanctuaries and sick/poorhouses in the cities, working in a charitable fashion, exempt from taxation in order to better help the poverty stricken.

Alashiyan families fit the Greek format, with family lands distributed between sons, households managing their own land and running their own agriculture, or wandering as labourers if no land could be found. Some families are tasked with the maintenance of specific bridges and roads, and not expected to pay other taxes, and almost all prosperous families are expected to submit one or two sons to the military, according to their inherited military positions, handing down equipment through the generations and establishing strong familial martial traditions.

=Miscellaneous=
RP Examples:https://forum.nationstates.net/viewtopic.php?f=31&t=406182
viewtopic.php?f=31&t=380418#p28971743
DO NOT REMOVE: 4327

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Wed Apr 19, 2017 1:57 pm

Grand Auvergne wrote:=Basic Information=
NS Name: Grand Auvergne
Civilization Name: Lycia/Lukka
Government Type: Tribal Commonwealth
Capital: Myria
Population : 200,000
Claim :

=Military Information=
Description of Military: The typical Lukka warrior is a figther and a pirate as well. They shine on their boat, were each can take any role at any given moment, if the situation call for it. Each pay for its own armor, which mean a common soldier doesn't have much in protection : some kind of solid pieces of clothes covering their legs, no shoes, no tunic... but they all possess a large panel of weapons, from slingshots to spears, from clubs and rocks to axes and sometime even swords.

One can guess how much fights a Lycian saw and deduce his rank from the quality of his armor. Veterans pirates have much more armors, such as real padded clothes, with layers upon layers of solid wools, lin, or even leather. Because of their experience, theses veterans are an important part of the Lycian fleets and armies, as they guide the recruits, give them orders and advice their captains and superiors on the situation.

The captains and their lieutenants are the almost top of the Lycian army. They are the ones who payed for the boat and recruited the crew for the expedition. There is two kinds of captain : the veterans of many raids and expeditions who managed to survive many battles and plundered so many settlements that he became rich enough to pay for a boat of his own, or the son of an old family without much to inherit, so they invested what little they had in a good bronze armor, weapons of quality and a ship, to get by himself what his parents didn't gave him.

But in Anatolia, to defend his land, the king of the Lycean also keep under his payroll a garrison of a stranger kind : an hittite division of war charriots, ready to go at a moment notice from the capital to defend the limits of the kingdom. It is the trully elite of the Lycean army and have by themselves pushed back many invaders. Because while the foreigners might be better than them with horses and on the ground battles, the Lycians trully are peoples of the sea and they never trully feel home anywhere but on their boats.

Eligible Manpower (No more than 10% of total population): 20,000 men.

=Historical Information=
Brief History of Civilization : The name Lycia design a peticular region of Anatolia, between the mountains and the sea. But when coastal settlements speak of the « pirates from Lukka », they speak of a far larger confederation of islanders and coastal tribes of all kinds, of which Lycea is indeed the most important but only one of many kingdoms. All of them pay tribute to the Lycian King, ruling from his palace in Myria.

This league came to be under the rule of Hukkan The Boat-maker, 50 years ago. He was famous for being able to organize greater raids than normals, by making alliances with the fractured tribes of the greek islands and of the anatolic coast and for being able to lead them to victory. Success after success, the leaders of this pirates alliance soon understood that united, they were stronger and pacts after pacts, marriage after marriage, their governments and families became closer, and Hukkan, as the wealthiest of them all, became the unofficial king of this new civilization.

But it is only under Hukkan the Young, son of the Boatmaker, that this confederation became more than just a loose alliance. With the help of the religious cast that became homogenous through the isles and with a Lycian culture becoming dominant -the Lycian was and still is the lingua franca of the Peoples of the Sea- Hukkan managed to create a council were each tribe and city send one of its representatives to the city of Telmessos, to discuss and decide international matters. Soon, Hukkan was elected representative of Myria, gained three votes, became head of the Council, and finally transfered the council to Myria itself, as well as the treasury. This was not well received by others tribes, but Hukkan ended their rebellions in blood and slavery.

Hukkan the Young died 5 years ago and his son, Haqar of Many Ships, took his place as king of the Lukkas and, from his mother side, of Rhodes. He wish to complete his father work of transforming the alliance into a real kingdom, culturaly and politicaly united. But for this, he needs to overcome a strong opposition of tribal leaders unwilling to give up their powers.

And to overcome it, he will need money. From taxes, from trades, from war.

Brief Description of Culture : The Lukkas and affiliated peoples live off the sea. Fishs are an important part of their daily meals, and so are oxen, goats and other farms animals raised in the mountainous parts of the islands/coast. Farmers are as common as anywhere else, but agriculture didn't took so well in the islands, were the space is lacking for greater farms.

Bread, fishs, eggs, meats, and different kinds of vegetables are the basis of most tribes that live in communities isolated by mountains, rivers or just by the sea and protected by « houses walls » mainly, or sometime even wooden walls and fosses. Every farmer or pastor is armed at all time and ready to protect his clan from either ferals animals or, more rarely, other humans. Be it cattles thieves, raiders or even invaders.

The Lycian is the most commonly speak and understood language among the Peoples of the Sea. In a general way, the islanders and coastals tribes are slowly taking more and more aspects of the Lycian culture, be it its language, its alphabet its architecture, and even its gods, who have fused with many locals deities. Unsurprisingly, the three most commonly worshiped gods are the gods of the Sea, of the Sky and of the Sun, with an infinity of lesser deities and spirits guarding over the differents tribes and clans.

Politicaly, the influence of the king is barely felt beyond the limits of Lycia proper and of Rhodes. Cities tend to be more « Lycianized » than the outbacks, and are more prone to obey the edicts from Myria. But some of the most northern cities only interacts with Lycians at the Council and during trades between merchants. Otherwise, they are almost sovereign states on their own.

Privates Lycians parties and fleets are an important part of the economy of the civilization, as theses independents traders, that the king can barely control, are the ones who go to foreigns shores and trade wools, woods, tools and so on for metals, copper, silver, oils... they have trading roads going as far as Crimea or Sardegna. Theses parties of merchants can, at a moment notice and if it is more profitable, turn into pirates, plundering the coastal settlements for goods they will trades in another port.

Since it is a newly state, with not much history on its own, the Lycian king (the closest traduction to the real title, which could be read as « Warlord of the Lukkas and Rhodians » and « Head of the Assembly ») has yet to be able to impose himself as the master of all his peoples lives. He is respected and followed because he is strong and rich and come from a family of strong and wealthy peoples. If he proved to be weak or became poor, the centralization efforts made during the last 50 years would be reduced to ashes and the whole Egean sea would return to a more federal system. As such, Lycian kings regulary organize great fleets of hundreds of boats to go on a rampage through the Meditteranean or the Black Seas, to prove his worth as a leader, collect riches and keep in check possibles rivals. It is the way of the people of the seas : merchants and warriors, fishermen and pirates.

=Miscellaneous=
RP Examples :
DO NOT REMOVE: 4327


ACCEPTED.
Cheers mates.

User avatar
Parakos
Attaché
 
Posts: 73
Founded: Apr 19, 2017
Ex-Nation

Postby Parakos » Wed Apr 19, 2017 2:49 pm

=Basic Information=
NS Name: Parakos
Civilization Name: Kingdom of Colymar
Government Type: Confederation of tribes led by a king
Capital: Colymarton
Population (No more than 450,000): 200,000
Claim (Map image preferred): i am not a hacker and can't edit imgr from my phone. So can someone plop me near thrace or turkey. Wherever will do

=Military Information=
Description of Military: The people are used to war and are regularly levied after the crops have been planted. Both men and woman fight, supporting the warrior class. A section of the population are adopted from the farmers and are trained as Chosen Warriors

The Levy(levied cottars and farmers. Both men and woman)

The warriors dare not go to battle without the support of the levy they make up the bulk of the army and supply their own weapons and armaments. It is customary before a battle for the men to shout insults at the enemy while the woman get topless in attempt to distract the enemy while skirmishers engage.

Spears
Wood and hide shields
Javelins
Slings
Bow and arrow
Axes


Chosen Warriors of Humakt

Trained soldiers who are loyal only to the king and the loot that is aquired from raids. The warrior class are fed twice the rations as any cottar or adopted family and their one job is to train in combat proficiency. When one becomes to old or injured to fight his or her family is required to provide a replacement and take all of his duties.

Bronze mail shirt under tunic and leather pauldrons with leather breastplate
Bronze helm
Square shield with bronze boss
Bronze sword
Bronze spear
Javelins


Colymar Nobles

The wealthiest of the classes and the best equipt. They usually ride chariots decorated with stones and brightly colored cloth, but some fight with the warriors on foot. They ride to battle accompanied by select skirmishing levies or a heavily armored warrior that skirmish from the chariot

Bronze helms
Bronze splint mail over bronze mail or cloth tunic
Fine bronze swords and spears
Colored capes and other adorned jewelry
Sturdy shields



Eligible Manpower (No more than 10% of total population): 20,000

=Historical Information=
Brief History of Civilization (Must be at least 2 paragraphs): Migrating from northern thracia, these peoples were once nothing more than a collection of clans made up of various families and praying to different gods. Though most of them can agree on the main diety being Humakt, they fought and squabbled over the lesser gods and trivial things such as marker stones being moved and trespassing in eachothers hunting grounds. Only a few years after settling, the Colymar tribe was formed of numerous clans under the warrior king Parakos Bastakos. He gathered the support of allied clans after many successful raids and undertook a great quest to mate with the earth. After 7 days and 7 nights inside of a large mountain he came back to his people naked and reborn as Kero Bastakos, claiming he had mated with the earth and gained the blessing to make a kingdom of the surrounding tribes and clans. He undertook the rite to kingship and exacted tribute from the tribes as well as setting up inter-tribe patrols of warriors to protect the realm from bandits.

The other tribe's god-talkers and priests were gifted in silver rings and grain and endorsed his claim as king by stating that the gods have given him special favor as well as godly knowledge and wisdom. Soon there was little argument against his rule but that did not stop another tribe known only as the Modobi from contesting with him. A great battle was fought and King Kero was victorious. The losers paid huge sums of wealth and were stricken with poverty. But Kero was wise and united the losers and the victors by building a town known as Colymarton, after his own tribe. Benign spirits were called to the town by strange shamans and the people living in the town were exempt from paying tribute to any tribal chief or lords. Today that town has grown into a great city with stone walls, ramparts, a large market and many many cottars, artisans, and nobles.
Brief Description of Culture (Must be at least 1 decent paragraph): Though all men and woman are considered free and able to choose how they live their life, there is still a class system. Cottars farm and trade and are considered the lowest class, but not lower than the thralls; basically slaves who work for the cottars and are bought or traded or caught in battle. Their lot in life is to serve and they know it. Being only allowed to pray to Kolat, god of slaves, if they are caught praying to their old gods or Humakt forbid one of the proper Colymar gods then they are beaten or slain. Above the cottars are artisans, which are viewed proudly for their handiwork in pottery, fur working, and metal craftsmanship. The Chosen Warriors are allowed to dish out justice as they see fit and usually work for the most generous party in a dispute. The nobles are ring leaders in villages and Colymarton that handle any large disputes as well as tax the citizens for the king.

The culture is centered around family and cattle. Without cattle you cannot plow the fields or tow your carts or drink creamy milk. The gods are equally important amd there is a vast array of them for every occasion or scenario. As long as the people don't starve or lose too many cattle they accept their king. Fpr it was the people who supported him and at the time of a kings death a new one is elected by members of the confederation moot.

Reliance on raiding has always been the path of King Kero but the people are confident that there are other ways to survive now that a great city has been eatablished. And the only way to protect the city from being looted is to drive out the enemy before they learn to envy it's wealth.

=Miscellaneous=
RP Examples (2 required, otherwise your history will be used): Well Paradisiam is my main account but I think I am going to focus on Parakos now. I have rpd on an offsite fallout site called the wastes and have participated in enough rp that I think I am confident that i will be a luxury and not a burden.
DO NOT REMOVE: 4327
Last edited by Parakos on Fri Apr 21, 2017 3:21 am, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64005
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Apr 19, 2017 4:02 pm

=Basic Information=
NS Name: G-Tech Corporation
Civilization Name: The Immortal City of Helcar
Government Type: Elective Oligarchy
Capital: Helcar
Population: 270,000 citizens | ~50,000 residents and aliens
Claim: The Bosphorous and Hellespont as far south as the Dardanelles, a thin strip along both coasts European and Asian, with a thicker band in Thrace.

=Military Information=
Description of Military: The military, such as there is, of the Immortal City is divided in twain; the Bloodbound, and the Swords of Black and White. Nominally the navy is also operated by a separate organization, the Salt Guard, but functionally the overlap between the Bloodbound and the Salt Guard renders the two so interwined as to be all but inseparable.

The Bloodbound are a professional army of some two thousands that have hereditary positions passed down from father to chosen successor amongst his sons or adopted heirs, whose training and armament are paid for by the Immortal City herself and the Assembly of Ten Thousand. Exemplary heavy infantrymen, they favor war with the dread warhammers and falxes of the Hither Shore, and are generally clad in expensive bronze banded mail or scale mail hauberks that reach down to the mid-calf topped with lighter plates for optimal protection. Some members of the Bloodbound ride in to war in heavy chariots of four horses and three men, cutting swathes through the foes of Helcar with the reach of their bloodthirsty weapons, but most men fight on foot as the elite of the elite of the ancient world.

When Helcar marches to war in earnest, the Swords of Black and White are also called up. Composing the second sons of every citizen who lives within the walls of the Immortal City or her subsidiaries, the Swords are no mere levies, but rather a nearly professional militia trained regularly by representatives of the Bloodbound to act as medium infantry serving the interests of Helcar. Designed to operate around a core of Bloodbound officers and specialists, the Swords of Black and White are expected to furnish their own armor and secondary weapons, but are armed by the Assembly with the hereditary swords from which they derive their names. Clad in either light copper scale mail or boiled hardened leather cuirasses and padded jackets, the Swords fight either with their customary weapons and a light oval shield, or if they have the aptitude heavy greatbows which are much feared by the foes of Helcar on both land and sea.

The Salt Guard is the final formal organization of Helcar, composing the wartime navy of the Immortal City. In times of peace little more than the patrolmen of the Gates of Herakles and operators against pirates or brigands, in war the Salt Guard man the White Fleet that is the reason for the City's permanence through many times of trouble, the heavy triremes built of Anatolian cedars capable of crushing many times their weight in lesser vessels in the narrow straits of the Hellespont. Armed with keen rams and nearly fanatical marines for boarding actions, the White Fleet has never tasted true defeat, being able to retreat in times of overwhelming odds behind the water gates of the Immortal City to wear away attackers with shot and siege equipment from the walls.

Eligible Manpower: ~50,000 if push came to shove, but more realistically 20-30,000.

=Historical Information=
Brief History of Civilization:
Formed some men say at the dawn of history, the Immortal City has seen many masters, and many triumphant rulers fall to ash. Founded by settlers from across the Black Sea in the days when men wrote few books, but sang many songs, the Immortal City gained her name of Helcar for the straits she sat upon which allowed her founders to control trade between the fertile lands north of the Black Sea to the Great Sea beyond. As time passed the strategic position of Helcar gained her many adversaries, for she merely had to stretch out her hand and take for herself great wealth and riches, especially as men's civilizations developed and trade by land from the north-west to the south-east became more prevalent. At first Helcar was ruled by great kings, dynasties who appointed themselves masters of their fellow men claiming dispensation from the gods, or at the point of a sword, after the fashion of the brutal stock from which the people of the Immortal City had first come. But in time the great dynasties came sooner and closer together, a generation passing before a lineage was wiped away in war and bloodshed, and the folk of Helcar perceived that only foolish men who could not see the march of the histories could stomach the rule of such ultimately human tyrants.

Thus the system of the Assembly was adopted, at first slowly and fitfully, interrupted by many periods of return to the rule of kings, but eventually becoming the entrenched system by which the prominent families and men of character of the Immortal City selected their leaders. Before the Magisters of the Collegia Aviatus, the speakers for the Powers Above, the prominent members of the city and her surroundings cast votes for those they deemed worthy from among their number, men to lead the City. Each man was given a voice equal to his share in the wellbeing of the City herself, with those who paid much in tariff and tax being given many votes, and those who lived on the bread rations of the state but few, but all being given at least some voice. In this manner the first Brightlord was selected, the man Tarvis Autat, and it was under his enlightened rule that the harbor-chains of the Water Gates were erected, and the Bridge of Asia raised high above the straits of Helcar for the passage of men and goods from one side of the Immortal City to the other.

Since then Helcar has grown vast and rich, flourishing off such things as the trade in tin from the north traveling south to Mesopotamia and beyond, and the traffic in furs and gems from beyond the Black Sea. For centuries she has weathered the storms of the world surrounding the cradle of civilization, her seven rings of great walls raised high over the years to the point where a hundred men can hold them against ten thousand, and her position in the histories secured by the might of her fleets and the blood of barbarians spilled by her ever-vigilant protectors. These days the Brightlords have built many lesser cities beyond Helcar, stretching to the southern mouth of the Hellespont, up in to the mountains of Asia Minor, and even in to the plains of Thrace, but these small urban subdivisions mean little to the inhabitants of their walls and stone towers; they are, as much as those that live within the Seven Walls, citizens of the Immortal City.

Brief Description of Culture:

Men of the Immortal City have been called prideful by others, and in truth many are arrogant, perceiving themselves as the bearers of the light of civilization and all others as either semi-barbaric savages, or indeed parasites on the wealth the City has created. This though is tempered by a more open minded approach to other cultures and beliefs than most in the ancient world, for the Immortal City is a melting pot of a thousand cultures and ideologies. The people of Helcar consider all cultures as having some part of the revealed truth of the Powers Above, for the Maker would not be unkind enough as to deny any of his children the light of his existence. Exactly who and what the Maker is, and how he is best to be worshiped, is often a point of heated debate in the alehalls and numerous temples of the Immortal City; the people of Helcar don't take their religion excessively seriously in that regard, in the opinion of many outsiders, for their belief in the value of all men stands sharply at odds with the exclusive doctrines preached by many other religions.

Slavery is practiced by the people of the Immortal City, though not the type many other civilizations utilize. Any man or woman may be sold in to slavery at the judgement of the Courts of Fate, who rule on the vast body of accumulated law that is known in the Immortal City which proscribes innumerable permutations of crime and punishment. Conquered peoples or brigands from the areas surrounding Helcar and her dominions are also generally enslaved, as debt-serfs like criminals or genuine debtors, and must work off their debt to 'society' in service of the state. Once committed to service debt-serfs can only have their sentences extended by further rulings of the Courts of Fate; it is not uncommon for young men wayward in their formative years to be enslaved in such a way, even from the upper classes, and little stigma is attached to slavery, the institution being regarded as a matter of bad luck in life or the will of the Maker.

=Miscellaneous=
RP Examples: Lazy man is lazy.
DO NOT REMOVE: 4327
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Wed Apr 19, 2017 4:40 pm

=Basic Information=
NS Name: Ism
Civilization Name: The Kingdom of Amor
Government Type: Hegemonic Monarchy (Absolute Monarchy in Halab and Alalakh)
Capital: Halab (Modern day Aleppo)
Population (No more than 450,000): 90,000 (260,000 from vassal states)
Claim (Map image preferred): The dark gray area. The light gray line divides the Western/Eastern city-states.

=Military Information=
Description of Military:

Conscript Infantry
-ovular wicker shield reinforced with leather or hide
-padded cloth and/or leather armor, covering the head, torso, forearms and shins
-leather sandals
-bronze tipped spear
-bronze axe or warhammer

Conscript Archer
-padded cloth and/or leather armor, covering the head, torso, forearms and shins
-leather sandals
-short self-bow
-leather and/or wooden quiver with as many as 40 bronze-tipped arrows

Conscript Slinger
-padded cloth and/or leather armor, covering the head, torso, forearms and shins
-leather sandals
-sling
-as many as 60 clay bullets (stones and lead bullets are also used, but clay are preferred)

Skirmisher
-circular wicker shield reinforced with leather or hide
-padded cloth and/or leather armor, covering the head, torso, forearms, shins
-leather sandals
-bronze short sword
-bronze tipped javelin

Heavy Infantry
-ovular wicker shield with bronze boss and reinforcements
-bronze lamellar armor covering the torso and a bronze helmet, as well as padded cloth and/or leather armor, covering the forearms and shins
-leather sandals
-bronze tipped spears
-bronze axe or warhammer
-bronze tipped javelin

Elite Archers
-padded cloth and/or leather armor, covering the head, torso, forearms and shins
-leather sandals
-composite recurve bow
-leather and/or wooden quiver with as many as 50 bronze-tipped arrows

Elite Slingers
-padded cloth and/or leather armor, covering the head, torso, gut, forearms and shins
-leather sandals
-sling
-as many as 40 lead bullets (stones and clay bullets are also used, but lead are preferred)

Noblemen
-ovular wooden shield with bronze boss and reinforcements
-bronze scale armor covering the torso, with bronze plate protecting the forearms and shins and a bronze helmet
-leather sandals
-bronze tipped spears
-bronze shortsword
-bronze tipped javelin

Eligible Manpower (No more than 10% of total population): 2,800 standing, 6000 conscripts, 200 noblemen (24,000 from vassal states-6,000 standing, 18,000 conscripts, 600 noblemen)
Note, this is the eligible manpower, the army would only call the full host together in times of grave crisis.

=Historical Information=
Brief History of Civilization (Must be at least 2 paragraphs):
Halab is an ancient city, first settled at around 5,000 BCE, though over the next few thousand years it would be conquered several times, it would become the capital of the Yahamdi Kingdom some 450 years ago, until that kingdom's end in 1525 BCE. At this time, the Hittite Empire was resurgent, and reconquered much of what is now northern Syria, including Halab. However, in 1475, a noble named Yandirabi Elgrahavid lead a revolt against the Hittites, centered upon Halab but soon gaining traction in much of old the former Yahamdi Kingdom. By 1463 Yandirabi was victorious in his rebellion, liberating much of the old kingdom and pushing back the Hittites.

Thus was Yandirabi dubbed King of Amor, which was ruled from the city of Halab, made supreme over all other Amorite city-states, even directly ruling Alalakh in the west. Yandirabi I ruled this hegemony, known, at least within its borders, as the King of Kings, wisely and well. However, he would die in 1451 at the age of 67, having ruled for 12 years, his son Abba-Sumu being crowned as the new King of Amor. He and his son Yandirabi II would have short reigns however, his lasting only 6 years and Yandirabi II's only 2, both being claimed by a plague that swept the land from 1447-1441. This resulted in the rise of the boy-king Nakyesh, only 11 when he was crowned.

For the first 5 years of his reign, Nakyesh and his advisers tried and failed to keep the realm stable, but the east city-states, where the plague had been much shorter, refused to bow to Nakyesh and, after a brief and hopeless civil war, the eastern city-states won their independence. When Nakyesh came of age, in 1437, he proved to be a tyrant, trying to cling to the Elgrahavid Dynasty's glory which had been so great a decade ago. But this resulted in his replacement with his younger cousin, Ilim-Sumu, by way of court intrigue. It was believed the young boy would be more pliable, but Ilim-Sumu proved to be a far cleverer statesman than expected, alienating and playing the many factions of the court against each other during the regency and, in the ensuing infighting silently gaining power and placing loyal courtiers in key positions. In 1431 he came of age, being crowned and quickly throwing out the old court to make room for his loyal servants.

Ilim-Sumu quickly strengthened Amor, especially Halab's hegemony over the other cities. However, he could do only so much, and after his predecessor's failures and the plague being seen by many as a divine condemnation of the Elgrahavid Dynasty. Still, there was an uneasy peace over Amor, though the eastern territories were considered lost by Ilim-Sumu, who focused on halting the Kingdom's decline. In 1420, everything would change, however, as Amor was seen as weak by the Hittites, who were eager to reclaim the lost territory and gain revenge on the Elgrahavids. This however gave Ilim-Sumu the chance to rally the cities of Amor together, against a common foe, and over the next two years led a valiant defense against the Hittites. However, Amor was unable to stand against them, being pushed back, until the Hitites stood at the gates of Arpad, the last city before Halab itself. The battle was fierce and bloody, but the Amorites were saved from defeat by the unexpected arrival of an army from the eastern city-states. Together, these armies would crush the Hitttie army and push north until they reclaimed Sam'al. The war ended two months after the siege of Sam'al in 1417, an Amorite victory, though they gained no territory nor any substantial sanctions, the war being altogether inconclusive as neither side could dominate the other.

After the war, the eastern cities were granted much wealth in thanks for their aid, but were not brought back into kingdom, as they only desired mutual protection, not subjugation. Ilum-Sumu resumed his goal of rebuilding Amor, His reign would end in 1394, having been long and ultimately prosperous, Amor rebounding from the plague poor, or at least short-lived, rulers it suffered before him. He left the kingdom to his son, Hammurabi. King Hammurabi would continue his father's efforts, bringing Amor to new levels of power and influence, and by 1382 Amor had begun to bring old cities back into the fold. In 1380, Hammurabi leveraged the threat of the Hurrians into restoring the east to Amor, albeit more independent than the western vassal cities. However, not long after this in 1379 King Hammurabi suffered a stroke and died the next day.

He was succeeded in turn by his son, King Yandirabi IV, now ruling over Amor at its strongest up to that point. He saw himself as the man to make Amor into an empire, and to accomplish this he began building up his military forces. So it was that in 1375 King Yandirabi IV invaded the Hittite Empire, a bold move to say the least. 7 years of war later, and to much shock Yandirabi IV prevailed, though it was a costly war he finished the liberation of old Yahamdi, started by his namesake nearly nearly a hundred years prior. However, the war also brought much wealth to Amor, despite the damage it did, though Yandirabi IV was not unscathed, having suffered several severe wounds during the war. He would suffer reccurent infections for the rest of his life, which was rather short, as he died of one such infection a year after his victory in 1367. He was succeded by his thirdborn son, his first two dying, the first in the war, the second from a childhood illness, Sarra-El.

Sarra-El has now ruled for two years, though at first he relied heavily on his advisers, he has begun to rule with greater independence, and so far he has shown to be a decent ruler. However, the young man feels he must uphold a great legacy, and lead a Kingdom in a time when the map to be changing all too swiftly.

Brief Description of Culture (Must be at least 1 decent paragraph):
The Amorites use a Semitic language, being a Semitic people, called Amoritian, with some similarities to the Ebalite and Akkaidian languages. This tongue is written largely in a derivative of Akkaidian cuneiform, with Hittite and Hurrian influences, though in Halab an abjad, an alphabet without vowel indicators, is being developed by Sarra-El and his scholars and scribes, though it is unlikely to gain traction for some time. Regardless, under the last 4 Amorite Kings, Amorititan's use for artistic purposes, such as poetry, has been heavily patronized, as have efforts to increase literacy, though only only about 25% of the population is fully literate, with some 40% being somewhat literate.

Other forms of art are also patronized, sculpting being rather popular, though relief sculptures are by far the most common, with the similar art of engraving and being celebrated, though mainly enjoyed by the wealthy. Indeed, reliefs decorate the tombs of the Amorite Kings, displaying wars, religious imagery and much more. Painting is also widely practiced art form, with varying forms being used. The most popular, among the high and low in society, are frescos, however, partially at least due to the widespread use of plaster in construction. On that note, Amorite architecture is interesting. Drawing heavy influence from Mesopatamian architecture, such as the use of mud bricks, there is also heavy use of stone, wood, especially cedar and lime plaster, though stucco is also used. Music is also a widely celebrated art form, perhaps the most widely enjoyed. Lyrical or instrumental music are both practiced using various instruments, but religious songs heavily use chanting.

Religion is an important aspect of Amorite life, being encountered often multiple times a day. However, it is not as critical as in Mesopotamian society, the many Amorite petty kings, as well as the King of Halab, claiming a divine right to rule and calling upon the gods for aid, but the various cults and faiths and the government are separate. The Amorite Religion has a polytheistic pantheon, however the religion is largely monolatristic, meaning while many gods are believed in, only one is regularly worshipped. This god is the patron god of Halab and by extension the Elgahavid Dynasty, Ba'al Hadad, also simply called Ba'al (though this is used to refer to other gods as well) or Hadad, the god of storms and fertility. Other gods are worshiped, but Hadad worship is dominant, and he is the basis of the King's legitimacy. Their beliefs hold that upon death, one's soul ges to the realm of Mot, where one is judged and either punished or rewarded. For those who not evil enough t be punished, but not good enough to be rewarded, they toil in Mot's realm until they earn their reward, that is an enjoyable, eternal life. Those who are evil are punished, until they have either truly atoned or work off their sentence, at which point they labor until they earn their reward.

The Amorite culture has a strong military component, with a certain glorification of battle and war, though nothing more potent than is common in most states of the ancient world. This was weaker historically, but King Yandirabi IV's actions excited a certain expansionist desire in the Amorites, something King Sarra-El has noted.

Slavery is practiced, though slave owners tend to be wealthy, and the children of slaves are considered free, and must be cared for by the slave's owner, or the slave must be freed so they can care for the child. These are the laws in Halab and Alalakh at least. Some city-states are more friendly or hostile to slavery. Regardless, forced enslavement is universally frowned upon, though selling one's children into slavery is generally accepted, at least among the poor.

Women hold a fairly high status in Halab, though they are not equal to men. Women can own property, run businesses and seek divorces, but they are largely seen as inferior to men, and are less likely to be educated and far less likely to reach any notable position in the government. Like with slaves, some city-states are more sexist, but Halab is the least sexist city in Amor.
=Miscellaneous=
RP Examples (2 required, otherwise your history will be used):
DO NOT REMOVE: 4327
Last edited by Ism on Thu Apr 20, 2017 7:35 pm, edited 3 times in total.

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