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Realm of Shadows (OOC, Sign-ups, Open)

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
Ex-Nation

Realm of Shadows (OOC, Sign-ups, Open)

Postby Suburban Hedonism » Tue Apr 11, 2017 10:03 pm

The World as we Know It

The thing about the end of the world is you expect it to be well... the end. The story's over, everyone packs up and goes from whence they came, that sort of thing. When the world really ended though it ended slow, it ended bloody, and it ended dark. But life went on, it wasn't the end but instead a bleak new chapter in what was honestly an already pretty dark bloody book. The reality is, the world didn't end, only the world as we knew it, and the dawn of this new world came with one very prominent change, we aren't at the top of the food chain anymore.

When those things found out how to cross into our world they started dragging people back across the rift into the shadow realm, we didn't really know what was happening until they got bolder and started attacking us in broad daylight. That's when we found out what was truly happening, the creatures seemed to have one reason and one reason only for crossing over the rift, to consume.

As our numbers dwindled theirs seemed to stay constant no matter how many of the slimy little fucks we killed. Soon enough two things were becoming quite obvious, an offensive was a suicide mission and the more everyone huddled together the harder it was for the smaller, more mindless creatures to just drag people off into a slightly dim corner. These concepts led to the rise of Elysium. Herd enough mice behind a high wall and a deep trench and tell them that the outside world literally wants to eat them and you find yourself with a very large very obedient populace just begging to elect a fascist overlord to rule over them and that's exactly what happened.

The Overlords is a council of the most 'fit' members of the Elysian society, run by the Grand Overlord who has the final say on all issues. It used to be that the Grand Overlord was elected by the Council of Overlords but ever since Alexander Finch and his giant hard on for monarchy the position hasn't left the Finch family since and the name has become synonymous with power.


The Magicians Curse

Not a whole lot is known about exactly what caused the apocalypse but everyone immediately blamed the mages. I mean who else would you blame when your scared other than the guy who could light you on fire if he happened to get bored.

Since the beginning of time people have been trying to discourage, suppress, and eliminate magic but just like weed, porn, and being gay it persevered. However, there was quite a lot to persevere through, after the shadow creatures broke out mobs formed to lynch and beat known mages. The most common practice is the often not very surgical removal of the hands of the mage, as without them casting spells is impossible.

Being a magic user can't be illegal because everyone is capable of using it but what can be and definitely is illegal is the sell and trade of magical texts and the use of spells within the walls of Elysium. These rules are strict and anyone caught disobeying them finds themselves in chains quickly, this is why the Circle was born.

The Circle is a group of mages supported by an anonymous part of the royalty that keeps mages safe and moves texts and instructions for spells to their members. It's said that the Circle has the guards so thoroughly bribed all you need to do is prove you're a member to get out of a bad situation with the authorities.


Welcome to the Hierarchy

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Full Name: Legionary Royal Watch Corps
Commander: Nathaniel Finch
Loyalty: Elysium/The Ovelords
Description: The Royal Watch, while not quite as vicious as SAAD, are top of the line veteran warriors. Every major building, person, place, and event in Elysium is personally protected by the Royal Watch. They are master riders and rifleman, perfectly capable of firing a rifle with precision at high speeds. To be a member of the Royal Watch you must also become a master fencer. Every member of the Watch carries a carbine and a special rapier handmade for every member, they are outfitted in bright parade garments with a light metal cuirass to protect the chest area. The watch usually fights on horseback but they can also be seen standing guard all throughout the city.


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Full Name: Legionary Shock and Awe Division
Commander: Alexander Finch
Loyalty: The Overlords
Description: The Grand Overlords personal attack force. They are vicious, they are tough, they do not break, and they do not come home until a task is complete. Anything the Grand Overlord desires the SAAD take care of including riot control, raids, executions, and military/covert special operations. SAAD agents come packing a shotgun, a fully automatic pistol with an attachable stock, frag grenades, and toxic smoke bombs. They wear a generic navy blue military uniform with suspenders with a heavy leather jacket to carry their equipment. Prefer to fight on foot but always have motorcycles nearby.


ImageImage
Full Name: Elysian Army
Commander: Colonel Emery Donahue
Loyalty: Elysium
Description: The Elysian Army is the largest military presence in the known wasteland. It is the civic duty of every Elysian to attend 5 years of compulsory military service from the age of 15 to 20. Joining the Elysian military is also the only way to move to Elysium if you were born on the outside. Every Elysian soldier goes through basic training. The army wears a basic olive green uniform and each unit it equipped for their personal jobs, however, the standard loadout is a rifle with bayonet, a pistol, and grenades. The army also includes the Elysian Air Force which is known for wreaking devastation from above with their bombers, the Elysians have the only functioning aircraft in the known wasteland.


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Full Name: United Revolutionary Army
Commander: Unknown
Loyalty: Revolution
Description: While extremist groups on both sides pop up every here and there and are quickly crushed by the SAAD or local law enforcement, the URA have persevered. The United Revolutionary Army is a band of ragtag guerrilla soldiers who come from all walks of life and political ideologies. Communists, anarchists, libertarians, and fascists all fighting together for one common goal, smash the Council of Overlords, smash the Grand Overlord, and smash all of their fancy statues. Who decided they get statues anyway.


Life in Elysium

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When everything went to shit the Elysian's acted fast. The military was right next door and the majority of the citizens were armed. In a massive project started by the first Overlord, the army dug a massive trench along the circumference of the city that remains lit with lanterns and spotlights all night. The Elysian Army mans every last inch of that trench all day and all night to prevent the creatures from getting anywhere near the walls where the Royal Watch waits, swords and rifles ready to eliminate anything that gets to the gates.

These defensive measures make life inside the walls of Elysium very different from life in the rest of the wasteland. Society almost seems normal. They have electricity, schools, they even have a little trolley train for transport because the government forcibly buys all of the gasoline they can get their hands on. Many make their livings by walking the wasteland in search of cars whose tanks haven't been cut or siphoned.

This does, however, come at a cost. Every citizen of Elysium, under the mandate of the Overlords, must serve in the Elysian Army from the age of 15-20. You are expected to follow the Overlords word, blindly. You are expected to support the Overlords causes, wholeheartedly. You are expected to be the citizen the Overlords expect you to be, or else. Anyone who doesn't comply is corrected, anyone who runs is hunted down.


Life in Vecors

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A great deal of the city of Vecors still remains in ruins after being relentlessly barraged by Elysian artillery and bombers. Those who don't have an intact shelter to live in make due amongst the rubble and in the sewers, as do the shadow creatures. Not all shadow creatures are very bright that's for sure, but there are some smart enough to sneak into the city, and some smarter still to the point of building a nest to hunt from instead of taking their seat at the buffet before getting shot. Get just one and you can wind up living right over top of a swarm without even knowing it. The entrances are secured by fences and concrete traffic barriers, the people board up their doors and windows and light candles at night, the streets are patrolled by the occupying Elysian military under the protection of the streetlights to keep the city parasite free.

Vecors is run by Governor Edward Smith, who was born and raised in the city. This was a strategic decision made by The Overlords to trick the citizens of Vecors into thinking they were ruling themselves but only the truly naive fell for it. Edward Smith is a very popular figure in Vecors art, he is always depicted as a traitor, an ass kisser, and a fool. Illegal newspapers print comics of him and effigies bearing his resemblance are often burned in protest.

This obviously didn't go unnoticed, in the protection of their investment The Overlords granted Governor Smith his own personal SAAD unit which has earned the nickname "The Sanitation Department" for cleaning up "The City of Sewers". Most who live openly against the governor live in secrecy under the city streets in the sewers where the SAAD will occasionally gas them out like exterminators do to rats.

Vecors is a small port town that connects to the bay, down the road from the rocky cliffs of Elysium. This makes Vecors the Elysian's closest route to the ocean, and thus Vecors was a target that needed to be controlled. While the water is considered much too dangerous due to the creatures ability to climb right out of the ocean and up the side of a boat. The Elysian's do however keep a mini armada of armed boats to fight the pirates that own the waters. It's one of the few places you can go to escape the Overlords wrath because they hope the ocean will just kill you instead, and you're going to need to come back to shore eventually.


Life in The Villages

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Everything in the known wasteland outside of Elysium and Vecors is considered the villages. It's compromised of a variety of worn down, mostly desolate suburbs,
farmland, and forests. Scavengers, farmers, and people hiding from something settle there because they have a death wish. However, in the case of farms, they are necessary for the survival of Elysium. Farmhouses look like ragtag medieval fortresses and lanterns along the perimeter fence allows for warning of any incoming creatures. A select few farms are nothing more than prisons because free labor, why not. The fields of the villages are known to often have liberated pets, livestock, and horses running free.


The Shadow Realm

The Shadow Realm, to our limited knowledge, is a realm of complete and utter darkness. A realm with no sun, a realm with no stars. The creatures that dwell there are all carnivores who have no qualms with eating their own kind when hunger strikes. Their only sense of hierarchy is rooted in fear of the monster one size bigger. If a powerful enough shadow creature is around the smaller dumber creatures in the area may seem to become more intelligent, orderly, and strategic in combat.

Shadow creatures as a whole seem to have a strong dislike for the sun. The heat burns their skin and the light blinds and disorients them, this makes the wasteland somewhat safe during the day as the creatures crawl back into the caves and rubble they call home. The sun also makes them visible even when they are in 'shadow mode'. While in shadow mode they will only appear as a shadow on the ground or the wall or the ceiling right over your head and then the moment they strike they rematerialize and feast on their target. This makes darkness incredibly dangerous as the creatures could remain in shadow mode right next to you for as long as they'd like without you even knowing they are there.

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Character Creation

Attributes - The number of attribute points your character has is equal to their age, MAX ATTRIBUTE POINTS IS 60, you're character can be older than 60 but they will gain no attribute points past 60.

Strength: Every point of strength gives you a coercion skill point and increases unarmed damage
Agility: Every point of agility gives you a mobility skill point and affects your ability to dodge incoming damage
Charisma: Every point of charisma gives you a wit skill point and increases your ability to lie and seduce
Intelligence: Every point of intelligence gives you a skill point to place wherever you please (can be used to upgrade spells, not to buy them) and affects overall background knowledge of the world
Mana: Every point of mana allows you to buy or upgrade a spell and affects how rapidly you can use your spells

Remember that when making attempts in the IC attributes will be checked too, you could easily not use a point of intelligence or you could use only intelligence points and create a character with the same exact skills, however one would be a genius that couldn't seduce his own hand and trips over nothing and the other would be a physically well-rounded ignoramus. If you have high intimidation but low strength, for example, it would be unwise to attempt at intimidating someone with physical violence unless you're packing heat.

Skills - Can be upgraded up to tier III.

Wit: Keep them hanging on every last word.

Mental State: On the battlefield it's important to stay calm and collected. Wards off fear, depression, and stress.
Wellness: A wellness point a day will help you when the doctor is away. Wards off disease and infection.
Luck: The ability to make uninformed good decisions.
Engineering: Whether you're building it up or tearing it down, no wall (or engine) stands in your way.
Diplomacy: Sometimes the correct choice of words is the only key to your goals.
Leadership: A leader must be charismatic, impassioned, strategic, and decisive.
First Aid: Everyone takes an arrow to the heel or knee every now and then, first aid is essential.
Surgery: The gift to bring people back from the very brink of death.
Perception: No matter how dangerous you are, it won't matter when the enemy sneaks up on you.
Performance: Affects your ability to give grand speeches and killer guitar solos.

Coercion: Yell loudly and carry a big stick.

Intimidation: Like diplomacy but more fun
Melee: The art of beating or slashing your opponents to death up close and personal.
Archery: Some would consider the archer a dying breed, none would say this to your face.
Pistols: Don't knock the pistol, sometimes you just can't walk your rifle inconspicuously through a crowd.
Shotguns: Good in trenches, not in hostage situations.
Rifles: Old faithful, there's nothing more dangerous than a trained soldier with his rifle.
Machine Guns: The technology is bulky, rugged, and primitive but once you set up you're a deciding factor on the field.
Explosives: Percussive persuasion comes in the form of fire, grenades, time bombs, car bombs, artillery, you name it.
Weapon Making: Everything is a weapon if you're creative enough.
Trap Making: Sometimes it's best to let the trash take itself out.

Mobility: Keep your options open in the case of overwhelming enemy forces.

Athletics: Running, swimming, jogging, sprinting, biking, boarding, scootering, hiking, you name it.
Acrobatics: Like athletics but fancier
Stealth: Be sneaky beaky like a ninja.
Survival: Life on the road is tough. Knowing how to collect water, hunt, eat bugs, and harvest safe plants is imperative.
Tracking: Everything leaves a trail.
Riding: A very common and practical form of transport, just don't charge any machine guns in battle.
Driving: If only Bugatti made cars here.
Sailing: You must be a madman to sail these waters.
Aviation: Why go through or around when over is an option.
Path-finding: Where you are, where you're going, and how to get there shouldn't be a mystery to you.

Spells - Can be upgraded to tier III.

Elemental - Elemental magic derives its power from energy taken straight from the earth

Novice Spells

Short Circuit: Zap electricity into a human or electrical device until they no longer function (touch, hold for effect)
Wind Gust: Shoots a heavy gust of wind capable of knocking down several enemies in close proximity. (ranged)
Ice Weapon: At any time you can summon a melee weapon made from solid ice. (summoning)

Journeyman Spells - (Must already have 2 novice elemental spells)

Rock Wall: Summons a stone wall in front of you. (summoning)
Fireball: Cast and hurl fireballs at enemies. (ranged)
Hover: Using little gusts of wind under your feet and hands slow or clumsy hovering is possible. (self-effect, hold for effect)

Master Spells - (Must already have all 3 journeyman elemental spells, only allowed 2 total)

Gills: Morph gills onto your own neck. (self-affect)
Jack Frost: The next person you touch freezes in solid ice. They only die if you break the ice. (touch)
The Power of the Sun: Basically cut a whole in the ozone over the battlefield firing blinding and burning hot rays down onto a specified area. (field effect)

Life - Life magic derives its power from the energy given off by living beings

Novice Spells

Health transfer: Select a target to gradually feed health and mana into from your own power. (ranged, hold for effect)
Health leech: Select a target to steal health and mana from. (ranged, hold for effect)
Mind Blast: Use your mind to produce a shock wave sending any enemies around you to the ground. (blast, self-affect)

Journeyman Spells: (Must already have 2 novice life spells)

Healing: The ability to heal without sacrificing your own health. Not for use on characters that need surgery. (touch, hold for effect)
Novice Spell Immunity: Every level of spell immunity allows you to absorb 25% of an incoming novice spells affects up to 75%. (self-affect, constant)
Telekinesis: The ability to move and throw small objects with your mind. (ranged, hold for effect)

Master Spells: (Must already have all 3 journeyman life spells, only allowed two total)

Journeyman Spell Immunity: Every level of spell immunity allows you to absorb 25% of an incoming journeyman spells affects up to 75%. (self-affect, constant)
Life Support: You use your own life power to keep a near death character alive long enough to be treated. While using the spell your character is rendered unconscious. (Self-effect, hold for affect, touch)
Merge Minds: Allows you to merge minds with one character. Any enemies they see, any suspicion they feel, any movement they are thinking of making, anytime they are about to reload is projected to you half a second after happening. You become the perfect team. (Self-affect)

Death - Death magic derives its power from the energy given off by pain of death

Novice Spells

Denial: Makes enemies who have seen you question their own judgement on whether you were there or not. (ranged)
Anger: Causes a character to frenzy and start attacking anything close to it, just get away fast. (touch)
Depression: Causes a character to become uncontrollably sad to the point of being stunned on the ground. (touch)

Journeyman Spells - (Must already have 2 novice death spells)

Bargaining: Increase your diplomacy and intimidation skills for an attempt. (touch, hold for effect)
Lust: Everything you say becomes... tantalizing.(touch, hold for affect)
Famine: Causes a character to become frail and hungry. (touch, hold for effect)

Master spells - (Must already have all 3 journeyman death spells, only allowed two total)

War: Similar to anger except capable of being placed on a large group. Makes everyone hallucinate that they are on a battlefield and everyone around them are enemy soldiers. (ranged)
Pestilence: Gives a character, water source, buffet. etc. the black plague which they can then spread. (touch, be responsible)
Death: Increases the blood temperature of a character until it melts their body. (ranged, hold for effect)

Shadow - Shadow magic derives its power from the shadow realm, why would you want that

Novice Spells

Hide in Plain Sight: Steal the shadow creatures signature move and hide in your own shadow. Shadow is still visible to others if not in the dark. (self-effect, hold for effect)
Illuminate: Your body starts to glow allowing you to light the way and keep safe from shadow creatures. (self-effect, hold for effect)
Blind: Temporarily blinds a target. (ranged)

Journeyman Spells - (Must already have 2 novice shadow spells)

Whispers: Allows you to hear the faint whispering of shadow creatures talking, can be used to detect creatures before they get too close. (self-affect, hold for effect)
Shadow Shield: Cast a bubble shield around the user that deflects all projectiles. Shield can not be seen through, it will move with you as walk, and others can enter. (summoning, hold for effect)
Shadow Spikes: Causes short, thin metal spikes to shoot out of the ground in a specified area. (field effect)

Master Spells - (Must already have all 3 journeyman shadow spells, only allowed two total)

One With the Shadows: Shadow creatures will not attack you unless you attack them first or you are in a group they are attacking. Even then they seem less interested in you. (self-affect, constant)
Shadow Poisoning: Inflicting an enemy with shadow poisoning will make them appear to get the plague but instead of dying their mind will empty leaving a husk of a person to do your bidding and perform basic functions to survive, must bite or scratch the enemy for effect. (touch)
Shadow Poisoning Immunity: No matter a bite or a scratch you simply don't have time on your calendar for shadow poisoning. (self-affect, constant)

Name:
Photo ID: Please do not spoiler the image
City of Birth:
Age:
Alignment:
Status: Prisoner

Attributes
Strength:
Agility:
Charisma:
Intelligence:
Mana:

Wit Skills:



Coercion Skills:



Mobility Skills:



Novice Spells:



Journeyman Spells:



Master Spells:



Background Bullets


Character example

Name: James Pleasant
Photo ID: Image
City of Birth: Elysium
Age: 29
Alignment: Chaotic Good
Status: Prisoner

Attributes
Strength: 6
Agility: 6
Charisma: 8
Intelligence: 7
Mana: 2

Persuasion Skills:

Mental State II, Wellness I, Luck I, Diplomacy I, Leadership II, First Aid I, Perception I

Intimidation Skills:

Intimidation II, Melee II, Pistols I, Shotguns III, Explosives I

Mobility Skills:

Athletics III, Stealth II, Driving I, Path-finding I, Sailing I

Novice Spells:

Ice weapon II, Mind blast I

Journeyman Spells:

NA

Master Spells:

NA

Background Bullets

Years 1-10

- James was born to a conservative father and a liberal mother, both lower middle class
- James' father is still to this day working his way up the ladder in the Elysian military while James' mother manufactured bullets in one of the cities many factories at the time
- Like most Elysian youth both of his parents having a job meant he was often left alone to his own devices and this would occasionally get him into trouble
- He earned the childhood nickname "Jamesy Boy" and was generally known for being self-titled cool kid and hanging out with kids much older than himself
- Despite this, he proved to be an above adequate student who had a chance of getting into Elysium Academy

Years 11-15

- As James began to understand more about the world around him he found himself clashing with his father both verbally and physically (when he was around)
- James became quite the edgy teenager experimenting with drugs, alcohol, magic, and thievery
- Despite often agreeing with James his mother began to worry about his behavior and gave in to her husbands demands that James be moved to a private Elysian school that specializes in military preparation
- Feeling betrayed by his own mother James ran away before joining a short lived left wing extremist group
- Sometime afterward James' parents got divorced
- One night in a drunken stupor he and his extremist buddies firebombed a police car but one member of the group got caught and squealed on the rest, it's still unknown exactly who ratted out the group
- James was nearly arrested on terrorist charges until his father interfered and got him charged as a minor, while most of the rest of the group died strung up to a pole blindfolded with a final cigarette in their mouth James was sentenced to a lifetimes military service to a government he despised

Years 16-21

- James spent many long hard years in the Elysian military and he hated every last damn second of it
- James can jog faster than most soldiers could sprint but he can't seem to tell the barrel from the trigger on a rifle so he found himself working mainly as a messenger boy sprinting up and down the trenches in the beginning years
- After an officer saw something in James he slapped a shotgun into James' hands and told him to clear the training trench, James did so in record time
- James soon enough found that his greatest talent was sprinting, with a loaded shotgun in his hands and a bayonet at the tip
- Finally receiving praise for once in his life James calmed down on lashing out needlessly

Years 22-25

- James found a lot of success in his final years with the military which made his father, now an officer, incredibly proud, so much so that he put in a request that James be considered to join the Elysian Legion
- James, not having much to lose went along with his father's wishes, until he did lose something, his mother
- By the time of the funeral, James was all but a member of the Elysian Legion but his mother's death made him rethink the path he was taking, James knew his mother was a revolutionary at heart but his father snuffed that aspect of her personality and now he was doing it to James too
- For his last challenge to join the Legion James was forced to execute a prisoner, even with a bag over his face all James could see staring down the sights at that poor man was his friends who suffered the same fate, James cracked and refused to pull trigger before being beaten senseless by Legion officers who then slit the mans throat in front of James' face
- That night James escaped from his cell, which he was placed in for disobeying orders, and ran, and ran, and ran till he couldn't run anymore
- Through light and dark, through mud and rock, James ran with military bounty hunters on his trail the whole way until he crossed the river without so much as a raft to get him across and fled to Vecors

Years 25-28

- For the last 4 years, James rooted himself to Vecors and only went by the name "Pleasant"
- Pleasant became a feared name on the water as James spent some time as a mercenary aboard a pirate ship to stay out of his father's radar.
- James and the crew often returned to Vecors and one day, after being forced into a bar fight, James got picked up by the Sanitation Department and sent back to Elysium.
Last edited by Suburban Hedonism on Mon May 29, 2017 5:48 pm, edited 42 times in total.
You may also know me as... you know what it isn't even worth it anymore.

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
Ex-Nation

Postby Suburban Hedonism » Tue Apr 11, 2017 10:03 pm

FAQ

What's the tech, my dude?

Mid-WWI/dieslepunk tech my dude

Why?

Because RP's where ever character is running around with an automatic weapons get fucking crazy. People run through assault rifle fire, people apparently matrix bullets and grenades and rocket launchers, and don't get me started on pvp, it's just 2 damn monkeys running around with automatic weapons firing randomly at each other with the accuracy of a storm trooper. If everyone is carrying bolt action rifles, for the most part, it gives everyone a lot more to write about while they're character is shooting or getting shot at, as well as providing a better chance of surviving once people start firing shots at you.

Why does the character app say I need to be a prisoner?

It's just good OPing quite frankly. If there's one thing with plenty of potential to totally destroy an RP it's letting the characters get to spread thin before they meet and grow bonds with one another. This doesn't, however, mean your character needs to be a criminal of any kind, get creative, maybe you were framed, maybe it was wrong place wrong time, maybe you did something completely on accident, remember it doesn't take an incredible amount to get thrown in jail here.

Will you be needing co-OPs?

Yes most fucking definitely. I will in the future hold a timezone poll to see how to most effectively spread out my co-OPs. As a co-OP, it will be your job to make sure that my rules are followed and that anyone being rude or disrespectful is ejected until I see what happened. You will also be given the opportunity to be in cahoots with me as I develop the plot and you develop plots around that. As your third function you will also co-sign character apps, what this means is if you come by a new character app posted to the thread take the characters age and make sure that the number is equal to their attribute points. Then count out how many skills they have in each section and make sure it matches their attribute points. I recommend counting the skills first before comparing them to the related attribute and then cross off intelligence attribute points when you see extra skills. (And remember intelligence can't be used to buy spells, only to upgrade ones you got through a mana attribute point) If you look at the app and everything is to snuff give the poster the go ahead to head to the IC, when I get on I will look at the character and their bio to make sure it doesn't conflict with anything and then give them the official go ahead.

Dude my head hurts what's with all the points and shit?

Well, what I'm truly trying to accomplish here with this point system is to make everyone look truly long and hard at their characters and think about how they have obtained the skills they have today which is ten times better than any typical RP bio sad story. Number of attribute points is attached to age to encourage more diversity in character age than a bunch of horny 17-year-olds, it also makes it so that you need to live long and work hard to get your power instead of being a trained deadly assassin even though your still in high school (shout out to Drakesing High my first RP, love you guys). The skill points will however also have a much more conventional use as I will make certain situations outcomes dependent on a certain skill that the character attempting must reach. For example lying with low charisma and no deception skill points will leave you looking like both a liar and a fool. They will also be useful in any PVP or action scenes. I may also, for example, separate the only character from the group with surgery skill points right before an ambush to see what happens.

Background bullets? What?

I fucking hate reading background bios I just do I hate it. They're always either way too damn long, looking at you Videssos, or they look like they were glued together like macaroni art with a tinge of teen angst. So this is my solution, just give me the bullets for the important shit that made this character who they are personality and life decisions wise and the rest will get filled in with great content that might actually run parallel to story when there actually is a story to run parallel to. Make sure to include in the bullets how your character has attained the skill points you chose for them.

What does 'hold for effect' mean in the spells list?

Hold for effect means that your character must be consciously putting effort into holding the spell for as long as they'd like to hold the spell. For example 'blind' is a ranged without hold for effect, this means that you can shoot it at an enemy to blind them momentarily and then immediately turn around and shoot the guy charging you from behind. However, if it was a hold for effect you would either need to stop casting the spell for a moment to deal with the other enemy or in the case that you don't move fast enough and you do get tackled by the other enemy your spell will be interrupted.
Last edited by Suburban Hedonism on Mon Jun 05, 2017 6:27 pm, edited 11 times in total.
You may also know me as... you know what it isn't even worth it anymore.

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
Ex-Nation

Postby Suburban Hedonism » Tue Apr 11, 2017 10:04 pm

The most basic rule of improv - 'Yes and'

Improv and RP have a lot of similar elements not including actually having time to think about what your character is going to say before you post it. However, the most important rule of improv applies to RPing and that is yes and. Everything you do should be a yes and, that means that anytime anyone posts anything, take it as absolute fact unless they godmodded, in which case telegram them and explain that you'd like them to edit, or I specifically say that something someone said doesn't work. When you reply to someone else's post don't negate their post by drawing it somewhere else that you were hoping to go but instead take what that post has given you and build off of it to create a scene that might truly go somewhere. That also doesn't mean instantly go along with what everyone else wants, make your character fight for their needs and desires and push back against others plans, this strengthens the scene and the situation as whole because now their mini plot has an antagonist and what do you know this is a lot more fun than dragging other people's characters into scenes you've already completely thought out in your head hoping they'll react the way you want them to.
Last edited by Suburban Hedonism on Mon Jun 05, 2017 6:28 pm, edited 7 times in total.
You may also know me as... you know what it isn't even worth it anymore.

User avatar
Suburban Hedonism
Bureaucrat
 
Posts: 63
Founded: Oct 11, 2015
Ex-Nation

Postby Suburban Hedonism » Wed Apr 12, 2017 10:01 am

Suburban Hedonism

Name: James Pleasant
Photo ID: Image
City of Birth: Elysium
Age: 29
Alignment: Chaotic Good
Status: Prisoner

Attributes
Strength: 6
Agility: 6
Charisma: 8
Intelligence: 7
Mana: 2

Persuasion Skills:

Mental State II, Wellness I, Luck I, Diplomacy I, Leadership II, First Aid I, Perception I

Intimidation Skills:

Intimidation II, Melee II, Pistols I, Shotguns III, Explosives I

Mobility Skills:

Athletics III, Stealth II, Driving I, Path-finding I, Sailing I

Novice Spells:

Ice weapon II, Mind blast I

Journeyman Spells:

NA

Master Spells:

NA

Background Bullets

Years 1-10

- James was born to a conservative father and a liberal mother, both lower middle class
- James' father is still to this day working his way up the ladder in the Elysian military while James' mother manufactured bullets in one of the cities many factories at the time
- Like most Elysian youth both of his parents having a job meant he was often left alone to his own devices and this would occasionally get him into trouble
- He earned the childhood nickname "Jamesy Boy" and was generally known for being self-titled cool kid and hanging out with kids much older than himself
- Despite this, he proved to be an above adequate student who had a chance of getting into Elysium Academy

Years 11-15

- As James began to understand more about the world around him he found himself clashing with his father both verbally and physically (when he was around)
- James became quite the edgy teenager experimenting with drugs, alcohol, magic, and thievery
- Despite often agreeing with James his mother began to worry about his behavior and gave in to her husbands demands that James be moved to a private Elysian school that specializes in military preparation
- Feeling betrayed by his own mother James ran away before joining a short lived left wing extremist group
- Sometime afterward James' parents got divorced
- One night in a drunken stupor he and his extremist buddies firebombed a police car but one member of the group got caught and squealed on the rest, it's still unknown exactly who ratted out the group
- James was nearly arrested on terrorist charges until his father interfered and got him charged as a minor, while most of the rest of the group died strung up to a pole blindfolded with a final cigarette in their mouth James was sentenced to a lifetimes military service to a government he despised

Years 16-21

- James spent many long hard years in the Elysian military and he hated every last damn second of it
- James can jog faster than most soldiers could sprint but he can't seem to tell the barrel from the trigger on a rifle so he found himself working mainly as a messenger boy sprinting up and down the trenches in the beginning years
- After an officer saw something in James he slapped a shotgun into James' hands and told him to clear the training trench, James did so in record time
- James soon enough found that his greatest talent was sprinting, with a loaded shotgun in his hands and a bayonet at the tip
- Finally receiving praise for once in his life James calmed down on lashing out needlessly

Years 22-25

- James found a lot of success in his final years with the military which made his father, now an officer, incredibly proud, so much so that he put in a request that James be considered to join the Elysian Legion
- James, not having much to lose went along with his father's wishes, until he did lose something, his mother
- By the time of the funeral, James was all but a member of the Elysian Legion but his mother's death made him rethink the path he was taking, James knew his mother was a revolutionary at heart but his father snuffed that aspect of her personality and now he was doing it to James too
- For his last challenge to join the Legion James was forced to execute a prisoner, even with a bag over his face all James could see staring down the sights at that poor man was his friends who suffered the same fate, James cracked and refused to pull trigger before being beaten senseless by Legion officers who then slit the mans throat in front of James' face
- That night James escaped from his cell, which he was placed in for disobeying orders, and ran, and ran, and ran till he couldn't run anymore
- Through light and dark, through mud and rock, James ran with military bounty hunters on his trail the whole way until he crossed the river without so much as a raft to get him across and fled to Vecors

Years 25-28

- For the last 4 years, James rooted himself to Vecors and only went by the name "Pleasant"
- Pleasant became a feared name on the water as James spent some time as a mercenary aboard a pirate ship to stay out of his father's radar.
- James and the crew often returned to Vecors and one day, after being forced into a bar fight, James got picked up by the Sanitation Department and sent back to Elysium.


Name: Justin Case
Photo ID: Image
City of Birth: Elysium
Age: 25
Alignment: Chaotic Neutral
Status: Prisoner

Attributes
Strength: 2
Agility: 5
Charisma: 5
Intelligence: 7
Mana: 6

Wit Skills:

Luck II, Diplomacy II, Leadership II, Performance I

Coercion Skills:

Melee III, Rifles II

Mobility Skills:

Athletics I, Acrobatics II, Riding II

Novice Spells:

Health transfer I, Health leech I

Journeyman Spells:

Healing I, Novice spell immunity II, Telekinesis II

Master Spells:

Journeyman spell immunity I

Background Bullets

To be continued


Corvus Metallum

Evelyn Frye
Last edited by Suburban Hedonism on Mon Jun 05, 2017 6:28 pm, edited 3 times in total.
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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
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Postby Suburban Hedonism » Tue Apr 18, 2017 12:41 am

Map

This is literally the world's worst map but it gives you a general idea of what you're working with. If anyone would like to help out in the production of a better please let me know.

Black - Roads
Blue - Water
Yellow - Sandy coast
Gray - Rocky coast
Brown - Trenches

Purple - Elysium
Red - Vecors
Lime - Paradise Hills

Green - Forest heavy villages
Pink - Suburbs heavy villages
Beige - Farm heavy villages

Image
Last edited by Suburban Hedonism on Thu Jun 08, 2017 10:02 pm, edited 5 times in total.
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Suburban Hedonism
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Founded: Oct 11, 2015
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Postby Suburban Hedonism » Tue Apr 18, 2017 12:30 pm

Post Types

Coming soon
Last edited by Suburban Hedonism on Sun Apr 30, 2017 5:01 pm, edited 1 time in total.
You may also know me as... you know what it isn't even worth it anymore.

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
Ex-Nation

Postby Suburban Hedonism » Sun Apr 30, 2017 2:18 pm

Name: Justin Case
Photo ID: Image
City of Birth: Elysium
Age: 25
Alignment: Chaotic Neutral
Status: Prisoner

Attributes
Strength: 2
Agility: 5
Charisma: 5
Intelligence: 7
Mana: 6

Wit Skills:

Luck II, Diplomacy II, Leadership II, Performance I

Coercion Skills:

Melee III, Rifles II

Mobility Skills:

Athletics I, Acrobatics II, Riding II

Novice Spells:

Health transfer I, Health leech I

Journeyman Spells:

Healing I, Novice spell immunity II, Telekinesis II

Master Spells:

Journeyman spell immunity I

Background Bullets

To be continued
Last edited by Suburban Hedonism on Mon May 29, 2017 4:00 pm, edited 6 times in total.
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Monarchy of Japanada
Senator
 
Posts: 3989
Founded: Nov 06, 2016
Ex-Nation

Postby Monarchy of Japanada » Sun Apr 30, 2017 2:27 pm

If my character is one hundred years old I get 50 attribute points? Rad bro.

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Suburban Hedonism
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Founded: Oct 11, 2015
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Postby Suburban Hedonism » Sun Apr 30, 2017 4:58 pm

Monarchy of Japanada wrote:If my character is one hundred years old I get 50 attribute points? Rad bro.

Actually I set an age cap at 70, and I modified the system to use your characters direct age instead of cutting it in half so I have to do slightly less math when accepting apps, however I did notice because of your post that it still said character age cut in half next to attributes so thank you for drawing my attention to that :bow:
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Nea Videssos
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Founded: May 01, 2016
Iron Fist Consumerists

Postby Nea Videssos » Sun Apr 30, 2017 5:41 pm

*Reads OP*

No such thing as a bio that's "way too damn long". :p
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Suburban Hedonism
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Founded: Oct 11, 2015
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Postby Suburban Hedonism » Sun Apr 30, 2017 5:54 pm

Nea Videssos wrote:*Reads OP*

No such thing as a bio that's "way too damn long". :p

Power often comes with a great deal of hypocrisy 8) :lol2:
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Suburban Hedonism
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Founded: Oct 11, 2015
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Postby Suburban Hedonism » Sun Apr 30, 2017 6:02 pm

At least you only need to read an op once... :evil: Unless I maniacly devised a plan to release the op before it was fully complete to force you reread it multiple times looking for changes until its a final product :twisted:
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Corvus Metallum
Postmaster-General
 
Posts: 12813
Founded: Sep 29, 2012
Ex-Nation

Postby Corvus Metallum » Sun Apr 30, 2017 6:22 pm

Linking my character sheet since I'm lazy and don't feel like re-typing/re-formatting everything into BBCode. :p
Last edited by Corvus Metallum on Sun May 28, 2017 7:02 pm, edited 1 time in total.

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
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Postby Suburban Hedonism » Mon May 15, 2017 5:46 pm

Corvus Metallum wrote:Linking my character sheet since I'm lazy and don't feel like re-typing/re-formatting everything into BBCode. :p

I promise I am not ignoring this, just waiting for the OP to be complete to accept apps. College is over for me now so what remains undone on the OP should be filled in soon.
You may also know me as... you know what it isn't even worth it anymore.

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Zhaas123
Diplomat
 
Posts: 558
Founded: Sep 22, 2013
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Postby Zhaas123 » Mon May 15, 2017 5:49 pm

consider me interested. tag

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Corvus Metallum
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Posts: 12813
Founded: Sep 29, 2012
Ex-Nation

Postby Corvus Metallum » Mon May 15, 2017 6:31 pm

Suburban Hedonism wrote:
Corvus Metallum wrote:Linking my character sheet since I'm lazy and don't feel like re-typing/re-formatting everything into BBCode. :p

I promise I am not ignoring this, just waiting for the OP to be complete to accept apps. College is over for me now so what remains undone on the OP should be filled in soon.

No worries, my man.

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Zhaas123
Diplomat
 
Posts: 558
Founded: Sep 22, 2013
Ex-Nation

Postby Zhaas123 » Mon May 15, 2017 6:44 pm

If you don't mind me asking what is the ETA on the OP being complete.

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
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Postby Suburban Hedonism » Mon May 15, 2017 9:29 pm

Zhaas123 wrote:If you don't mind me asking what is the ETA on the OP being complete.

Just because you asked I'm gonna work extra hard on it right now ;) Should only be a day or two till I finish those bios and then the map and shit I'll finish a bit later.
You may also know me as... you know what it isn't even worth it anymore.

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Suburban Hedonism
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Postby Suburban Hedonism » Sun May 28, 2017 7:05 pm

Corvus Metallum wrote:Linking my character sheet since I'm lazy and don't feel like re-typing/re-formatting everything into BBCode. :p

Accepted my dude
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Suburban Hedonism
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Founded: Oct 11, 2015
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Postby Suburban Hedonism » Mon May 29, 2017 3:38 pm

The shadow creatures section was just heavily updated so even if you've seen the OP after it was pronounced complete take one last look, as for those who haven't seen it pronounced complete yet take a scroll through to look for new content. I'll be posting the sort of pre-IC very soon where our characters will be able to interact in prison until the ball gets rolling.
You may also know me as... you know what it isn't even worth it anymore.

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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Mon May 29, 2017 4:05 pm

I'm just gonna tag this because it looks very interesting.
Last edited by The Assorted Saharan Outposts on Mon May 29, 2017 4:05 pm, edited 1 time in total.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
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Postby Suburban Hedonism » Mon May 29, 2017 4:18 pm

The Assorted Saharan Outposts wrote:I'm just gonna tag this because it looks very interesting.

Thanks mate
You may also know me as... you know what it isn't even worth it anymore.

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Castriarta
Envoy
 
Posts: 222
Founded: May 01, 2017
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Postby Castriarta » Mon May 29, 2017 5:03 pm

Is the 18-60 rule inflexible?

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Suburban Hedonism
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Posts: 63
Founded: Oct 11, 2015
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Postby Suburban Hedonism » Mon May 29, 2017 5:08 pm

Castriarta wrote:Is the 18-60 rule inflexible?

Yes actually, I think I'm just going to make it that being older than 60 doesn't give you anymore attribute points past that.
You may also know me as... you know what it isn't even worth it anymore.

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Castriarta
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Posts: 222
Founded: May 01, 2017
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Postby Castriarta » Mon May 29, 2017 5:14 pm

Suburban Hedonism wrote:
Castriarta wrote:Is the 18-60 rule inflexible?

Yes actually, I think I'm just going to make it that being older than 60 doesn't give you anymore attribute points past that.

Alright. Expect an app from me at some point.

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