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Fighter Transportation

The system is perfect right now.
2
4%
Frigates should be able to hold fighters as well.
10
21%
Vessels need in general a buff with regards of the number they hold.
6
13%
Squadrons need more fighters.
16
34%
Frigates need sub-divisions and only the largest may hold vessels.
3
6%
Only Star Destroyers should be buffed with vessel capacity.
4
9%
Vessels need to have a DECREASE in their capacity.
0
No votes
Frigates are fine as is.
6
13%
 
Total votes : 47

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North America Inc
Powerbroker
 
Posts: 7613
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Apr 08, 2017 10:24 pm

Bone Fort wrote:
North America Inc wrote:The only issue right now is that as time progresses the age and strain for him is twice to others. So lets we reach two years then he will be reaching 78 so on and so forth.


Wanna just cut the Gordian knot and say he got it reversed at some point (or at least slowed down)? Having done a little more digging I have found out that where I previously thought only one clone had managed to get the aging stopped, it turns out he wasn't the only one.

Sure.

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Bone Fort
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Posts: 8148
Founded: Jul 30, 2012
Ex-Nation

Postby Bone Fort » Sat Apr 08, 2017 10:25 pm

North America Inc wrote:
Bone Fort wrote:
Wanna just cut the Gordian knot and say he got it reversed at some point (or at least slowed down)? Having done a little more digging I have found out that where I previously thought only one clone had managed to get the aging stopped, it turns out he wasn't the only one.

Sure.


Awesome, I'll add that in somewhere.
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Ascoobis
Diplomat
 
Posts: 733
Founded: Mar 19, 2013
Democratic Socialists

Postby Ascoobis » Sat Apr 08, 2017 10:28 pm

Bone Fort wrote:
North America Inc wrote:The only issue right now is that as time progresses the age and strain for him is twice to others. So lets we reach two years then he will be reaching 78 so on and so forth.


Wanna just cut the Gordian knot and say he got it reversed at some point (or at least slowed down)? Having done a little more digging I have found out that where I previously thought only one clone had managed to get the aging stopped, it turns out he wasn't the only one.

Or he could have been cloned after the rise of the Empire(Went into service days before Battle of Yavin) and after hearing of Alderaan decided to defect?
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Paleocacher
Chargé d'Affaires
 
Posts: 498
Founded: Mar 13, 2012
Inoffensive Centrist Democracy

Postby Paleocacher » Sat Apr 08, 2017 11:20 pm

So, this is my first RP with this kind of dice-rolling organization. I am still a little bit fuzzy on how the economics works. Pointers?
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G-Tech Corporation
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Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Apr 09, 2017 5:45 am

Paleocacher wrote:So, this is my first RP with this kind of dice-rolling organization. I am still a little bit fuzzy on how the economics works. Pointers?


Well, dice rolling isn't actually involved in the economy. The economy is pretty straightforward in that you receive an amount of credits every term related to your civics and buildings, and then you can spend those credits every month on more infrastructure or military units.
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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Sun Apr 09, 2017 6:24 am

What counts as an "uninhabitable world" for the purposes of building an Orbital Mining Station?

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Lunas Legion
Post Czar
 
Posts: 30807
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Apr 09, 2017 6:34 am

Weaker, yes.

Strong enough to bleed you severely? Also a yes.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Plzen
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Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Sun Apr 09, 2017 6:52 am

Posted a tentative draft for my Turn 2 moves in the Archives thread. I budgeted 160 Credits on military units, which was considerably more than I intended, but eh. I also plan to invest 350 Credits into sensors which, if I decide to go through with it, will then be suddenly worth almost as much as the rest of my military combined.

Naturally if something dramatic happens in the rest of Turn 1, I might change it.
Last edited by Plzen on Sun Apr 09, 2017 7:04 am, edited 1 time in total.

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New United States of Columbia
Ambassador
 
Posts: 1256
Founded: Jul 17, 2015
Ex-Nation

Postby New United States of Columbia » Sun Apr 09, 2017 9:33 am

Will post tomorrow. I'll be going to a dance soon and it'll be a few hours before I get back.
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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Apr 09, 2017 9:44 am

Plzen wrote:What counts as an "uninhabitable world" for the purposes of building an Orbital Mining Station?


Somewhere nobody lives, mainly. Uncolonized.
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Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Plzen
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Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Sun Apr 09, 2017 9:45 am

G-Tech Corporation wrote:Somewhere nobody lives, mainly. Uncolonized.

So is the interpretation that it is "a celestial object on which no surface infrastructure has been built" correct?

Words like "colonised" and "uninhabitable" are words that should really be rigorously and unambiguously defined if they're being used in the mechanics.

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Apr 09, 2017 9:51 am

Plzen wrote:
G-Tech Corporation wrote:Somewhere nobody lives, mainly. Uncolonized.

So is the interpretation that it is "a celestial object on which no surface infrastructure has been built" correct?

Words like "colonised" and "uninhabitable" are words that should really be rigorously and unambiguously defined if they're being used in the mechanics.


Ayerp, that's my interpretation, at least.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Bone Fort
Powerbroker
 
Posts: 8148
Founded: Jul 30, 2012
Ex-Nation

Postby Bone Fort » Sun Apr 09, 2017 10:43 am

Lunas Legion wrote:Weaker, yes.

Strong enough to bleed you severely? Also a yes.


Bleed? You'd be like a fly splating against a windshield.

Alright, hyperspace mechanics. Can someone just hyperspace from one end of the route to the other passing through all the factions? Would an Interdictor be needed to stop a fleet passing through, or would they have to stop at every non-controlled planet along the way?
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Spindle
Senator
 
Posts: 4542
Founded: Aug 04, 2015
Ex-Nation

Postby Spindle » Sun Apr 09, 2017 10:53 am

Bone Fort wrote:
Lunas Legion wrote:Weaker, yes.

Strong enough to bleed you severely? Also a yes.


Bleed? You'd be like a fly splating against a windshield.

Alright, hyperspace mechanics. Can someone just hyperspace from one end of the route to the other passing through all the factions? Would an Interdictor be needed to stop a fleet passing through, or would they have to stop at every non-controlled planet along the way?


Presumably you'd need to pass through all of the systems - otherwise planets along a trade route wouldn't be nearly as affluent as they tend to be.
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Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Sun Apr 09, 2017 11:14 am

G-Tech Corporation wrote:
Plzen wrote:What counts as an "uninhabitable world" for the purposes of building an Orbital Mining Station?


Somewhere nobody lives, mainly. Uncolonized.

That would be "uninhabited" surely?, "uninhabitable" suggests its a world you can't live (barren worlds perhaps? But you can build cities there). Orbital Mines seem to only apply to Gas Giants and Asteroid Belts (as with the majority of the orbital stuff)? Unless that has changed?

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Apr 09, 2017 11:16 am

Jhet wrote:
G-Tech Corporation wrote:
Somewhere nobody lives, mainly. Uncolonized.

That would be "uninhabited" surely?, "uninhabitable" suggests its a world you can't live (barren worlds perhaps? But you can build cities there). Orbital Mines seem to only apply to Gas Giants and Asteroid Belts (as with the majority of the orbital stuff)? Unless that has changed?


Nah, you can put an Orbital Mine down anywhere you want, really. It just isn't the best use of your time with most colonizable worlds. The caveat with their construction is only so people don't stack them with fully built up worlds- if you're mining on the surface, you shouldn't also be mining from space, etc.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Lunas Legion
Post Czar
 
Posts: 30807
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Apr 09, 2017 11:54 am

Bone Fort wrote:
Lunas Legion wrote:Weaker, yes.

Strong enough to bleed you severely? Also a yes.


Bleed? You'd be like a fly splating against a windshield.

Alright, hyperspace mechanics. Can someone just hyperspace from one end of the route to the other passing through all the factions? Would an Interdictor be needed to stop a fleet passing through, or would they have to stop at every non-controlled planet along the way?


You've only got 4 more SDs than me, and better escorts while I have more escorts. If it came down ground warfare, I'd lose easily, but if it comes to that I've lost anyways.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Sun Apr 09, 2017 12:08 pm

G-Tech Corporation wrote:
Jhet wrote:That would be "uninhabited" surely?, "uninhabitable" suggests its a world you can't live (barren worlds perhaps? But you can build cities there). Orbital Mines seem to only apply to Gas Giants and Asteroid Belts (as with the majority of the orbital stuff)? Unless that has changed?


Nah, you can put an Orbital Mine down anywhere you want, really. It just isn't the best use of your time with most colonizable worlds. The caveat with their construction is only so people don't stack them with fully built up worlds- if you're mining on the surface, you shouldn't also be mining from space, etc.

That should probably be in the description then: "mutually exclusive with surface buildings." Because the only "planets" mentioned as being uncolonisable/uninhabitable are the Gas Giants and the Asteroid Belt, so I took that to mean orbital mining is only done on those two types.

Not that it is a big deal really, since they are not cost-effective enough to be worth the time in most instances.

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Bone Fort
Powerbroker
 
Posts: 8148
Founded: Jul 30, 2012
Ex-Nation

Postby Bone Fort » Sun Apr 09, 2017 12:08 pm

Lunas Legion wrote:You've only got 4 more SDs than me, and better escorts while I have more escorts. If it came down ground warfare, I'd lose easily, but if it comes to that I've lost anyways.


How many SDs do you have? Archives said you have 5 to my 10.
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Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Left-Leaning College State

Postby Durmatagno » Sun Apr 09, 2017 12:11 pm

Bone Fort wrote:
Lunas Legion wrote:Weaker, yes.

Strong enough to bleed you severely? Also a yes.


Bleed? You'd be like a fly splating against a windshield.

Alright, hyperspace mechanics. Can someone just hyperspace from one end of the route to the other passing through all the factions? Would an Interdictor be needed to stop a fleet passing through, or would they have to stop at every non-controlled planet along the way?


In many parts of the galaxy, hyperlanes required periodic re-entry into realspace to manually maneuver the ship towards the next hyper-point.

For the sake of the RP, it'd probably be stopping at each passed through system. Thing is, if they don't have sensors, they won't see you coming, though if you stick around they will. The Empire, for one, has set up minefields, probes, and deep space stations at entry points to help deal with threats. Control a few core stars in the larger routes, or one in a small one like what we have, and you can control movement through it. In this case, each faction, with sensors, can control who can and can't ravel past them.
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Lunas Legion
Post Czar
 
Posts: 30807
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Apr 09, 2017 12:56 pm

Bone Fort wrote:
Lunas Legion wrote:You've only got 4 more SDs than me, and better escorts while I have more escorts. If it came down ground warfare, I'd lose easily, but if it comes to that I've lost anyways.


How many SDs do you have? Archives said you have 5 to my 10.


Thought I had 6 for some reason. I'll take 2 to 1 odds on the defence though.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Sun Apr 09, 2017 1:04 pm

psst, Major Industrial Factories have a limit of 1 per planet.

Wait, shipyards don't give ship reduction time? Nooooo. Damn there basically no time reductioneers. There goes the 1 month frigate spam.

EDIT:
Require Shipyard building type of Orbital Fuel Refinery and Orbital Industrial Yard
I am assuming that there is an "and" missing from here right?
Last edited by Jhet on Sun Apr 09, 2017 1:05 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Apr 09, 2017 1:21 pm

Jhet wrote:psst, Major Industrial Factories have a limit of 1 per planet.

Wait, shipyards don't give ship reduction time? Nooooo. Damn there basically no time reductioneers. There goes the 1 month frigate spam.

EDIT:
Require Shipyard building type of Orbital Fuel Refinery and Orbital Industrial Yard
I am assuming that there is an "and" missing from here right?


Well, Military Shipyards still reduce construction time. Not by much but, yknow.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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North America Inc
Powerbroker
 
Posts: 7613
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Apr 09, 2017 1:24 pm

Jhet wrote:psst, Major Industrial Factories have a limit of 1 per planet.

Wait, shipyards don't give ship reduction time? Nooooo. Damn there basically no time reductioneers. There goes the 1 month frigate spam.

EDIT:
Require Shipyard building type of Orbital Fuel Refinery and Orbital Industrial Yard
I am assuming that there is an "and" missing from here right?

Done on purpose to actually prevent that.

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Sun Apr 09, 2017 5:26 pm

1 month frigate building time, if achievable, would be really powerful.

Surprise-attacked? Just crank out a hundred frigates that turn. Then do it again the following turn. Swarm warfare.

Actually, I suppose you can still do that, if your defenses are significant enough to hold for one month while your frigate assembly line is working.



Do destroyers, cruisers, etc. correspond to their RL naval counterparts, or are they just insert-random-naval-terminology that is so common in science fiction franchises?
Last edited by Plzen on Sun Apr 09, 2017 5:27 pm, edited 1 time in total.

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