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by Plzen » Wed Mar 29, 2017 9:03 pm
Faction: Auroran Industrial Commonwealth
Leader: Sentient Mining Station Salvoren
High Ranking Officials: None relevant
Civics: Representation, Authoritarianism, Corporatism, Civic Culture
History: The Auroran Industrial Commonwealth, as a civilisation, has some four hundred years of history behind it. Its origin can be traced back to old abandoned mining infrastructure left on the planet spontaneously gaining sentience and rebuilding itself. Since, the Auroran Industrial Commonwealth - although it was not called that until all of the abandoned mining infrastructure on the planet was "awakened," have worked towards industrialising the planet on which it existed. Technology developed by both independent research and by the reverse engineering of themselves, and the planet slowly began being covered in drones, factories, pollution, and mines. It was only a year ago, during the Auroran Industrial Commonwealth's big push towards extrasolar exploration, that galactic society re-established contact with this lost, and now independent, mining colony. Since, the Auroran Industrial Commonwealth have done its best to stay out of the fray of galactic politics, and have worked towards maintaining its autonomy from all warring factions and towards the industrialisation of their solar system.
Diplomatic Relations: As a newcomer to the galactic scene, the Auroran Industrial Commonwealth did not yet spend enough years in the halls of galactic politics to have friends or enemies. However, the Auroran Industrial Commonwealth does have relatively chilly relations with the corporation that originally sponsored the mining project from which the Commonwealth was born.
Infrastructure and Claimed Worlds:Primary Star: Solaris (yellow-white main sequence)
727 total income in system (731 after applying Civics modifiers and base income)
Solaris I Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Industrial Factory, 1 (+10 income)
Solaris II Garden, "Aurora" (+100 income)
Planetary Infrastructure, 3 (+6 income)
Mining Operation, 5 (+35 income)
Industrial Factory, 3 (+30 income)
Metropolitan District, 3 (+135 income)
Major Refinery, 2 (+40 income)
Major Industrial Factory, 1 (+25 income)
Shipyard, 1 (+15 income)
Orbital Industrial Yard (+25%, +96 income)
Orbital Shipyard
Ground Fortifications Level 1
Inner Belt (+10 income)
Mining Operation, 2 (+14 income)
Solaris III Terrestrial, "Truth" (35/50)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)
Solaris IIIa Garden Moon, "Beauty" (35/60)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)
Solaris IV Gas Giant (+40 income)
Cloud City (+45 income)
Solaris IVa Hostile Terrestrial (25/40)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Solaris IVb Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Outer Belt (+10 income)
Mining Operation, 1 (+7 income)
Military:
a) Land and Aerial Units: -none-
b) Space Fleets: 3 frigates, 3 mining vessels
Theme Song: I'll post one later. Can't think of one now.
RP Example: Here you go.
Questions and Suggestions: Plenty, of course! But I'll post those on separate OOC posts.
Geth
by Plzen » Wed Mar 29, 2017 9:42 pm
North America Inc wrote:Plzen did you need help with any explanation?
by North America Inc » Wed Mar 29, 2017 9:43 pm
by G-Tech Corporation » Wed Mar 29, 2017 9:43 pm
by North America Inc » Wed Mar 29, 2017 9:46 pm
G-Tech Corporation wrote:Wouldn't a sentient expanding robotic society be hyperpurged by any organic civilization with orbital weapons?
by Elerian » Wed Mar 29, 2017 9:51 pm
G-Tech Corporation wrote:Wouldn't a sentient expanding robotic society be hyperpurged by any organic civilization with orbital weapons?
by North America Inc » Wed Mar 29, 2017 9:56 pm
by Ulls » Wed Mar 29, 2017 10:00 pm
by North America Inc » Wed Mar 29, 2017 10:03 pm
Ulls wrote:North America Inc wrote:Mutants? The AI idea might work if it works through the shadows.
The original species nuked itself but they made an AI tasked with preserving what's left. It did its job, but broke its code to do whatever it takes to rebuild the ecosystem despite the planet being irradiated. The mutants believed it to be a god because of it. Though, it could be a mythical figure with it only orchestrating the nation behind the scenes.
by Plzen » Wed Mar 29, 2017 11:06 pm
by Ulls » Wed Mar 29, 2017 11:16 pm
North America Inc wrote:Ulls wrote:The original species nuked itself but they made an AI tasked with preserving what's left. It did its job, but broke its code to do whatever it takes to rebuild the ecosystem despite the planet being irradiated. The mutants believed it to be a god because of it. Though, it could be a mythical figure with it only orchestrating the nation behind the scenes.
What tech do they have?
by North America Inc » Wed Mar 29, 2017 11:29 pm
Plzen wrote:Here. Have application. I used the Corporate Entity starting build, and spent my initial 800 million Credits.Faction: Auroran Industrial Commonwealth
Leader: Sentient Mining Station Salvoren
High Ranking Officials: None relevant
Civics: Representation, Authoritarianism, Corporatism, Civic Culture
History: The Auroran Industrial Commonwealth, as a civilisation, has some four hundred years of history behind it. Its origin can be traced back to old abandoned mining infrastructure left on the planet spontaneously gaining sentience and rebuilding itself. Since, the Auroran Industrial Commonwealth - although it was not called that until all of the abandoned mining infrastructure on the planet was "awakened," have worked towards industrialising the planet on which it existed. Technology developed by both independent research and by the reverse engineering of themselves, and the planet slowly began being covered in drones, factories, pollution, and mines. It was only a quarter century ago, during the Auroran Industrial Commonwealth's big push towards the other planets in its system, that galactic society re-established contact with this lost, and now independent, mining colony. Since, the Auroran Industrial Commonwealth have done its best to stay out of the fray of galactic politics, and have worked towards maintaining its autonomy from all warring factions and towards the industrialisation of their solar system.
Diplomatic Relations: As a newcomer to the galactic scene, the Auroran Industrial Commonwealth did not yet spend enough years in the halls of galactic politics to have friends or enemies. However, the Auroran Industrial Commonwealth does have relatively chilly relations with the corporation that originally sponsored the mining project from which the Commonwealth was born.
Infrastructure and Claimed Worlds:Primary Star: Solaris (yellow-white main sequence)
727 total income in system (731 after applying Civics modifiers and base income)
Solaris I Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Industrial Factory, 1 (+10 income)
Solaris II Garden, "Aurora" (+100 income)
Planetary Infrastructure, 3 (+6 income)
Mining Operation, 5 (+35 income)
Industrial Factory, 3 (+30 income)
Metropolitan District, 3 (+135 income)
Major Refinery, 2 (+40 income)
Major Industrial Factory, 1 (+25 income)
Shipyard, 1 (+15 income)
Orbital Industrial Yard (+25%, +96 income)
Orbital Shipyard
Ground Fortifications Level 1
Inner Belt (+10 income)
Mining Operation, 2 (+14 income)
Solaris III Terrestrial, "Truth" (35/50)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)
Solaris IIIa Garden Moon, "Beauty" (35/60)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)
Solaris IV Gas Giant (+40 income)
Cloud City (+45 income)
Solaris IVa Hostile Terrestrial (25/40)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Solaris IVb Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Outer Belt (+10 income)
Mining Operation, 1 (+7 income)
Military:
a) Land and Aerial Units: -none-
b) Space Fleets: 3 frigates, 3 mining vessels
Theme Song: I'll post one later. Can't think of one now.
RP Example: Here you go.
Questions and Suggestions: Plenty, of course! But I'll post those on separate OOC posts.
Geth
by Plzen » Wed Mar 29, 2017 11:41 pm
North America Inc wrote:Edit your history to have only recently been reconnected to the galaxy, like in the past year.
North America Inc wrote:How did they obtain sentience? Is that suppose to be a mystery?
by Ulls » Wed Mar 29, 2017 11:44 pm
Plzen wrote:North America Inc wrote:Edit your history to have only recently been reconnected to the galaxy, like in the past year.
Done.North America Inc wrote:How did they obtain sentience? Is that suppose to be a mystery?
I don't think it particularly matters. It happens 400 years ago. But if it matters, I'm thinking that it was heavy radioactivity tampering with electronics.
My "Garden World" would be utterly inhospitable to any organic species. Radioactivity, cold weather, intense pollution...
by Eol Sha » Thu Mar 30, 2017 3:28 am
by Spindle » Thu Mar 30, 2017 7:59 am
by Lunas Legion » Thu Mar 30, 2017 11:12 am
by Pac Kindom » Thu Mar 30, 2017 11:13 am
by North America Inc » Thu Mar 30, 2017 11:17 am
Plzen wrote:Here. Have application. I used the Corporate Entity starting build, and spent my initial 800 million Credits.Faction: Auroran Industrial Commonwealth
Leader: Sentient Mining Station Salvoren
High Ranking Officials: None relevant
Civics: Representation, Authoritarianism, Corporatism, Civic Culture
History: The Auroran Industrial Commonwealth, as a civilisation, has some four hundred years of history behind it. Its origin can be traced back to old abandoned mining infrastructure left on the planet spontaneously gaining sentience and rebuilding itself. Since, the Auroran Industrial Commonwealth - although it was not called that until all of the abandoned mining infrastructure on the planet was "awakened," have worked towards industrialising the planet on which it existed. Technology developed by both independent research and by the reverse engineering of themselves, and the planet slowly began being covered in drones, factories, pollution, and mines. It was only a year ago, during the Auroran Industrial Commonwealth's big push towards extrasolar exploration, that galactic society re-established contact with this lost, and now independent, mining colony. Since, the Auroran Industrial Commonwealth have done its best to stay out of the fray of galactic politics, and have worked towards maintaining its autonomy from all warring factions and towards the industrialisation of their solar system.
Diplomatic Relations: As a newcomer to the galactic scene, the Auroran Industrial Commonwealth did not yet spend enough years in the halls of galactic politics to have friends or enemies. However, the Auroran Industrial Commonwealth does have relatively chilly relations with the corporation that originally sponsored the mining project from which the Commonwealth was born.
Infrastructure and Claimed Worlds:Primary Star: Solaris (yellow-white main sequence)
727 total income in system (731 after applying Civics modifiers and base income)
Solaris I Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Industrial Factory, 1 (+10 income)
Solaris II Garden, "Aurora" (+100 income)
Planetary Infrastructure, 3 (+6 income)
Mining Operation, 5 (+35 income)
Industrial Factory, 3 (+30 income)
Metropolitan District, 3 (+135 income)
Major Refinery, 2 (+40 income)
Major Industrial Factory, 1 (+25 income)
Shipyard, 1 (+15 income)
Orbital Industrial Yard (+25%, +96 income)
Orbital Shipyard
Ground Fortifications Level 1
Inner Belt (+10 income)
Mining Operation, 2 (+14 income)
Solaris III Terrestrial, "Truth" (35/50)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)
Solaris IIIa Garden Moon, "Beauty" (35/60)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)
Solaris IV Gas Giant (+40 income)
Cloud City (+45 income)
Solaris IVa Hostile Terrestrial (25/40)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Solaris IVb Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Outer Belt (+10 income)
Mining Operation, 1 (+7 income)
Military:
a) Land and Aerial Units: -none-
b) Space Fleets: 3 frigates, 3 mining vessels
Theme Song: I'll post one later. Can't think of one now.
RP Example: Here you go.
Questions and Suggestions: Plenty, of course! But I'll post those on separate OOC posts.
Geth
by North America Inc » Thu Mar 30, 2017 11:18 am
Lunas Legion wrote:So, what systems are still open, and which base app would work best for Tyber Zann?
by Eol Sha » Thu Mar 30, 2017 2:24 pm
by North America Inc » Thu Mar 30, 2017 3:59 pm
Eol Sha wrote:I'd like to reserve system 12.
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