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Fighter Transportation

The system is perfect right now.
2
4%
Frigates should be able to hold fighters as well.
10
21%
Vessels need in general a buff with regards of the number they hold.
6
13%
Squadrons need more fighters.
16
34%
Frigates need sub-divisions and only the largest may hold vessels.
3
6%
Only Star Destroyers should be buffed with vessel capacity.
4
9%
Vessels need to have a DECREASE in their capacity.
0
No votes
Frigates are fine as is.
6
13%
 
Total votes : 47

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North America Inc
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Posts: 7384
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Mar 30, 2017 5:55 pm

Versail wrote:
Versail wrote:Can I reserve system three?
Or has that been taken?

I reserved it already for you.Go check.
Last edited by North America Inc on Thu Mar 30, 2017 5:55 pm, edited 1 time in total.

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Versail
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Posts: 4805
Founded: May 21, 2012
Psychotic Dictatorship

Postby Versail » Thu Mar 30, 2017 6:04 pm

Oh that's where it is.
I was looking in the first post only, not the second post.
Thank you.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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North America Inc
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Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 6:08 pm

Versail wrote:Oh that's where it is.
I was looking in the first post only, not the second post.
Thank you.

Do you know who or what you want to be?

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The Manticoran Empire
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Posts: 9128
Founded: Aug 21, 2015
Corporate Bordello

Postby The Manticoran Empire » Thu Mar 30, 2017 6:10 pm

Intriguing. However, the Star Destroyers seem to be quite rare. Weren't there 20,000 of them?
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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North America Inc
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Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 6:12 pm

The Manticoran Empire wrote:Intriguing. However, the Star Destroyers seem to be quite rare. Weren't there 20,000 of them?

They are rare because we are in the relative backwater area of the galaxy that is the Unknown Regions. 20,000 is not a lot in the grand galactic scale of things, with a major civil war taking place that takes more precedence than this conflict.

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Eol Sha
Postmaster-General
 
Posts: 14705
Founded: Aug 12, 2015
Ex-Nation

Postby Eol Sha » Thu Mar 30, 2017 6:17 pm

North America Inc wrote:
Beutarch wrote:Reserve System 12 please.

Noted

I already reserved system 12.
You'd better believe I'm a bitter Bernie Sanders supporter. The Dems fucked up and fucked up hard. Hopefully they'll learn that neoliberalism and maintaining the status quo isn't the way to win this election or any other one. I doubt they will, though.

"What's the number one method of achieving civil rights in America? Don't scare the white folks." ~ Eol Sha

Praise be to C-SPAN - Democrats Should Listen to Sanders - How I Voted on November 8, 2016 - Trump's Foreign Policy: Do Stupid Shit - Trump's Clock is Ticking

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Lunas Legion
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Posts: 29051
Founded: Jan 21, 2013
Iron Fist Consumerists

Postby Lunas Legion » Thu Mar 30, 2017 6:19 pm

Can I reserve System 0 then?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kylaris Loominarty Membership can be applied for here

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North America Inc
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Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 6:23 pm

Lunas Legion wrote:Can I reserve System 0 then?

Nope. Saved for the Galactic Empire as well as 21 doe the New Republic.

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North America Inc
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Postby North America Inc » Thu Mar 30, 2017 6:24 pm

Eol Sha wrote:
North America Inc wrote:Noted

I already reserved system 12.

I really should of put your names when I stated reserved. Okay its still yours.

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Lunas Legion
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Posts: 29051
Founded: Jan 21, 2013
Iron Fist Consumerists

Postby Lunas Legion » Thu Mar 30, 2017 6:25 pm

North America Inc wrote:
Lunas Legion wrote:Can I reserve System 0 then?

Nope. Saved for the Galactic Empire as well as 21 doe the New Republic.


Aw. But won't that mean everyone else gets crushed in between the two behemoths which are at either end of the route?

I'll reserve 20 then.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kylaris Loominarty Membership can be applied for here

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North America Inc
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Postby North America Inc » Thu Mar 30, 2017 6:27 pm

Lunas Legion wrote:
North America Inc wrote:Nope. Saved for the Galactic Empire as well as 21 doe the New Republic.


Aw. But won't that mean everyone else gets crushed in between the two behemoths which are at either end of the route?

I'll reserve 20 then.

No because both of them don't have the power to steam roll all other players as well as stop the other.

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Versail
Senator
 
Posts: 4805
Founded: May 21, 2012
Psychotic Dictatorship

Postby Versail » Thu Mar 30, 2017 6:46 pm

North America Inc wrote:
Versail wrote:Oh that's where it is.
I was looking in the first post only, not the second post.
Thank you.

Do you know who or what you want to be?

A PMC that used to work for the Imperials but don't anymore due their contract being done.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Lunas Legion
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Posts: 29051
Founded: Jan 21, 2013
Iron Fist Consumerists

Postby Lunas Legion » Thu Mar 30, 2017 6:47 pm

Also, the year is 7 ABY, correct?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Plzen
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Posts: 6279
Founded: Mar 19, 2014
Left-wing Utopia

Postby Plzen » Thu Mar 30, 2017 6:51 pm

North America Inc wrote:Which system did you use again?

System 19, as I've quite clearly mentioned in my application.

EDIT: Derped. Fixed.



I hope you're planning to keep track of everything yourself, because I'm not going to have time to recount my Credits income every turn. :meh:
Last edited by Plzen on Thu Mar 30, 2017 6:54 pm, edited 1 time in total.
Forward, my comrades, march to your stations,
Righteous and proud! Win, we most surely can.
This is a triumph of peace and of nations,
A dawn of friendship for all people of man!

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Plzen
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Founded: Mar 19, 2014
Left-wing Utopia

Postby Plzen » Thu Mar 30, 2017 6:54 pm

I'm an idiot. That's a typo. I meant system 19, not system 12. Sorry about that.
Forward, my comrades, march to your stations,
Righteous and proud! Win, we most surely can.
This is a triumph of peace and of nations,
A dawn of friendship for all people of man!

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North America Inc
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Posts: 7384
Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 6:55 pm

Plzen wrote:
North America Inc wrote:Which system did you use again?

System 19, as I've quite clearly mentioned in my application.

EDIT: Derped. Fixed.



I hope you're planning to keep track of everything yourself, because I'm not going to have time to recount my Credits income every turn. :meh:

I apologize I didn't see it. Give me a second.

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North America Inc
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Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 10:07 pm

Elerian wrote:Faction: Kusari State (Regional Power) [Might change the name]

Leader: Viceroy Garien Palaven

High Ranking Officials: Progenitor Davik Kang, Admiral Nawara Taa, Etc.

Civics: Police State, Authoritarianism, Corporatism, Civic Culture

History: Triumph is a classic garden world, developed prior to the Clone Wars as an entrepot between the Unknown Regions and the Republic. Laws on product safety, proscribed materials, and trafficking were relaxed to facilitate trade. Because of this, Triumph grew rapidly as a center of trade within the Unknown Regions. Officially Triumph was not a Republic world; because it was colonized by Republic corporate interests. Despite its importance to the Unknown Regions, Triumph was a relatively obscure port of call before the Clone Wars. However, once the war got underway, its relatively safe position far from any conflict created a massive influx of refugees from all over afflicted areas of the galaxy. By the time the Clone Wars were over with, Triumph was a bustling metropolis.

Just before the close of the Clone Wars and the rise of the Empire, schematics from the Kamino Clone facilities were secretly taken to Triumph. A much smaller sister facility was constructed should the Kamino facility be compromised. However, the Clone Wars came to a close before the facility was ever truly ready for production. The facility was abandoned and forgotten.

Without any real support from the galaxy at large, Triumph floundered. A number of riots rocked the planet until order was restored. One of the corporations based on Triumph came to the forefront, promising stability and a return to the prosperity that they had recently enjoyed. Kusari Industries was the Corporation’s name. With what resources at their disposal, major projects and operations were put forth to employ and stimulate Triumph’s stagnating economy. Sometime later the Galactic Empire sent an expeditionary force into the Unknown Regions, re-establishing a trade link to the galaxy at large. Triumph once again flourished, but now it had transformed into another entity entirely. Many of the relaxed laws remained, but there was now a more centralized governing force pulling the strings.

Paranoid that the Imperials would try to annex Triumph, rudimentary colonization efforts were made to establish a solid grip on their system should the need arise. Additionally, efforts were made to establish a strong military to defend Triumph. While building a military facility planetside, the old Cloning facility was rediscovered. It seemed their prayers had been answered. The facility was completed, and a senior Kusari official was selected to be the subject material for the clones. A few batches were created, but an unknown force interceded and destroyed the facility. Resources have been dedicated to bringing the Clone facility back on line, but any attempts to recreate their earlier success have been in vain.

After the fall of the Empire, Kusari has strengthened its position within the Unknown Regions. Establishing itself as a power in its own right.

Brief description of diplomatic relations: Generally hostile to the Imperials, however Kusari is willing to let bygones be bygones. The New Republic is looked at with suspicion, but Kusari is willing to trade with all.

Infrastructure and Claimed Worlds:

System 7.
Triumph (Garden)-
X4 Districts (free)
X3 Infrastructure (45)
X1 Mining Operation (free)
X1 Major Industrial Factory (free)
X1 Shipyard (50)
Gas Giant
Gas Giant
Garden Moon
X1 District (100)
X1 Infrastructure (15)
Garden
X1 District (free)
X3 Infrastructure (45)
X5 Mining Operations (free)
X1 Major Industrial Factory (free)
X1 Shipyard (50)
Terrestrial
Near Garden
X1 District (100)
X1 Infrastructure (15)
Barren
Barren
Hostile Terrestrial
Asteroid Belt


System 8.
Terrestrial
Gas Giant
Asteroid Belt
Garden
X1 District (100)
X1 Infrastructure (15)


Military:
a) Land and Aerial Units:
X2 infantry Battlegroups (free)
X5 Infantry Battlegroups (50)
X2 Gunship Wings (20)
X3 Spec-Ops Teams (15)

b) Space Fleets:
X6 frigates (free)
X2 cruisers (free)
X4 Frigates (40)
X2 Transport Ships (50)
X1 Star Destroyer (90)
X6 Light Cruisers (150)

Theme Song:
RP Example:
Questions and Suggestions:
Geth

ACCEPTED

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North America Inc
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Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 10:09 pm

Plzen wrote:Here. Have application. I used the Corporate Entity starting build, and spent my initial 800 million Credits.

Faction: Auroran Industrial Commonwealth

Leader: Sentient Mining Station Salvoren

High Ranking Officials: None relevant

Civics: Representation, Authoritarianism, Corporatism, Civic Culture

History: The Auroran Industrial Commonwealth, as a civilisation, has some four hundred years of history behind it. Its origin can be traced back to old abandoned mining infrastructure left on the planet spontaneously gaining sentience and rebuilding itself. Since, the Auroran Industrial Commonwealth - although it was not called that until all of the abandoned mining infrastructure on the planet was "awakened," have worked towards industrialising the planet on which it existed. Technology developed by both independent research and by the reverse engineering of themselves, and the planet slowly began being covered in drones, factories, pollution, and mines. It was only a year ago, during the Auroran Industrial Commonwealth's big push towards extrasolar exploration, that galactic society re-established contact with this lost, and now independent, mining colony. Since, the Auroran Industrial Commonwealth have done its best to stay out of the fray of galactic politics, and have worked towards maintaining its autonomy from all warring factions and towards the industrialisation of their solar system.

Diplomatic Relations: As a newcomer to the galactic scene, the Auroran Industrial Commonwealth did not yet spend enough years in the halls of galactic politics to have friends or enemies. However, the Auroran Industrial Commonwealth does have relatively chilly relations with the corporation that originally sponsored the mining project from which the Commonwealth was born.

Infrastructure and Claimed Worlds:
Primary Star: Solaris (yellow-white main sequence)
727 total income in system (731 after applying Civics modifiers and base income)

Solaris I Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)
Industrial Factory, 1 (+10 income)

Solaris II Garden, "Aurora" (+100 income)
Planetary Infrastructure, 3 (+6 income)
Mining Operation, 5 (+35 income)
Industrial Factory, 3 (+30 income)
Metropolitan District, 3 (+135 income)
Major Refinery, 2 (+40 income)
Major Industrial Factory, 1 (+25 income)
Shipyard, 1 (+15 income)
Orbital Industrial Yard (+25%, +96 income)
Orbital Shipyard
Ground Fortifications Level 1

Inner Belt (+10 income)
Mining Operation, 2 (+14 income)

Solaris III Terrestrial, "Truth" (35/50)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)

Solaris IIIa Garden Moon, "Beauty" (35/60)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 2 (+14 income)

Solaris IV Gas Giant (+40 income)
Cloud City (+45 income)

Solaris IVa Hostile Terrestrial (25/40)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)

Solaris IVb Barren (+25 income)
Planetary Infrastructure, 1 (+2 income)
Mining Operation, 1 (+7 income)

Outer Belt (+10 income)
Mining Operation, 1 (+7 income)


Military:
a) Land and Aerial Units: -none-
b) Space Fleets: 3 frigates, 3 mining vessels

Theme Song: I'll post one later. Can't think of one now.

RP Example: Here you go.

Questions and Suggestions: Plenty, of course! But I'll post those on separate OOC posts.

Geth

ACCEPTED

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North America Inc
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Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 10:11 pm

G-Tech Corporation wrote:Faction: The Core Union
Leader: Grand Admiral Sarkhan Aver
High Ranking Officials: Admiral Kassus Tarn, Grand Moff Warfin "War" Scivis
Civics:
Representation - Insofar as the Union is an ad-hoc conglomerate of the various military commanders and civilian leaders of the worlds that fell under the Grand Admiral's purview at the time of the Emperor's death, he rules with consent of the governed in the form of the various Moffs and leaders.
Bureaucracy - The Empire was built on a sea of data and information handed through numerous government orifices. The Union is no different.
State Property - Echoing the New Order, but also due to the frontier nature of the Unknown Regions, the state operates almost all industries and directs the limited resources of the inhabited regions for the benefit of all. Theoretically.
Pacifism - Though seemingly at odds with the dictates of the old Empire, the Union operates on the principle of peace through strength, viewing the near infinite resources of the Unknown Regions as a boon to be grasped as opposed to petty squabbling with other factions.
History: Established as a near-autonomous fiefdom by the Emperor shortly after the end of the Clone Wars, the Core Union operated as a frontier state controlled by the Imperial military for the production of military vessels and the promotion of humanocentric colonization. Stretching northward from the blasted world of Ilum rimward, the Core Union composes few worlds directly attached to well-known hyperspace lanes, but was responsible off the books for supplying the munitions and vessels for much of the northern galactic sector commands that Kuat and Fondor did not service. Following the Emperor's death, the man responsible for overseeing the Union, Grand Admiral Sarkhan Aver, has declared himself in command of the resources of the autonomous state subject to the chain of command from the Emperor, and begun efforts to prepare forces to combat the growing rebel threat.
Brief description of diplomatic relations: The Core Union is on nominally benign relations with those Imperial remnants that acknowledge the principles of the New Order, but openly hostile to those warlords who have dismissed the rule of law in favor of factionalism and discord. Alien races are little loved in the Union, though near-human species and subspecies are begrudgingly accepted, and the Union is openly hostile to the rampant chaos and discord that the Republic embodies in the eyes of the inhabitants of the Union.
Infrastructure and Claimed Worlds:
Sentinel (Non-Hostile Terran):
Redoubt (Garden): 5 Mining Operations, 1 Urban District, 2 Infrastructure, Major Industrial Factory, Barracks, Vehicle Factory, Fighter Factory, 1 Military Shipyard, 1 Spaceport, Data Archive, Research Center (1110)
Bulwark (Terran):
Asteroid Belt
Nessus (Gas Giant):
-Crown M1:
-Crown M2:
-Crown M3:
Sojourner (Hostile Terran):
Exodite (Barren):
Kuiper Belt

Rider (Barren):
Ferrus Secundus (Hostile Terran):
Forgefend (Garden): 5 Mining Operations, 3 Industrial Factories, 1 Urban District, 1 Infrastructure (210)
-Gard: Listening Outpost (150)
Sabar (Gas Giant):
-Mandal (Garden):
-Ferrus M3:
-Ferrus M4:
Niben (Gas Giant):
Lakis (Hostile Terran):
Asteroid Belt
Ferrus Tertius (Barren):
Outlier (Terran):

Renown (Hostile Terran): 2 Mining Operations (20)
Hither (Near Garden): 4 Mining Operations, Barracks, Industrial Factory (95)
Scion (Barren):
-Nascent M1:
Valdan (Gas Giant):
-Nascent M2:
-Nascent M3:
-Nascent M4:
Asteroid Belt
Avalon (Near Garden):
Iras (Terran):


Military:
a) Land and Aerial Units:
b) Space Fleets: 6 Star Destroyers, Bulk Transport, Interdictor Cruiser (230)

Theme Song: Lel
RP Example: Geth
Questions and Suggestions: Imperial Remnant needs more starting creds.
Geth

ACCEPTED.

Also your credits are fine

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North America Inc
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Postby North America Inc » Thu Mar 30, 2017 10:13 pm

Jhet wrote:Faction: The Holdout of Vernas
Leader: Admiral Superior Deidrick Stauffman
High Ranking Officials: Captain Ideon Maro, Captain Thaddeus Ramel, Captain Strass Pella, Administrator Fero Khan
Civics: Police State, Moderation, State Property, Gilded Culture
History: Deidrick was one of the Imperial Star Destroyer captains who served under Lord Vader during his pursuit of the rebels following the destruction of the first Death Star, serving in the successful post-Yavin pursuit of the traitors which culminated in the Battle of Hoth. Believing himself to have proved his value to the Sith lord, the young captain found himself part of Vader's chase of the traitors onboard the Millenium Falcon, a mission which shook the officer's faith in his commander. This unease of the callous nature of Lord Vader saw Deidrick quietly dismissed from the dark lord's fleet and redeployed to patrol duty close to Unknown Space.
This quiet tour lasted longer than the captain had been led to believe, resulting in his growing sense of detachment from the authority of the Imperial Moffs. However his redeployment to Endor, as part of the grand fleet expected to deliver the final blow to the rebellion. While he took a great deal of satisfaction in being a part of the Emperor's glorious plan, his returning faith was shattered with the Imperial defeat, with the senior officers believing the battle lost with the loss of the Death Star. Forced to flee when his comrades abbandoned the fight, Deidrick fled back to the location of his former patrol. There, he served under the Moff for several years, witnessing first hand the general collapse of Imperial discipline as rivalries between the various admirals and Moffs sapped at the strength of the government at a greater rate than the rebels could ever hope to achieve.
As such, Deidrick found himself turning to the methods of Lord Vader, coming round to understanding why the Sith Lord had been so capable of driving the rebels right to the brink of annihilation. Betraying his superiors, the Imperial captain declared himself an admiral, driving deeper into Unknown Space in an effort to carve out an Imperial redoubt to once again rebuild the law and order offered by the Empire before the rebellion.
To this end, Deidrick has walked a tightrope of enforcing a strict regime on the general populous of the planets he claims domain over, and working in cooperation with the industrial powerhouses which would bring growth to his straining war economy. However, he has come to rely on the Star Destroyers at his disposal to, inevitably, force even the most stubborn of his opponents to change their mind.
Brief description of diplomatic relations: Strained neutrality with the other Imperial forces, with unknown neutrality/hostility with the Rebels
Infrastructure and Claimed Worlds:
16, 17
Barren - +42 - 25
- Barren - +25
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Gas Giant
Gas Giant
Garden World - +357 - 240
- Garden - +100
- 4 Metropolitan Districts - +180
- 1 Planetary Infrastructure - +2
- 1 Major Refinery - +20
- 1 Major Industrial Factory - +25
- 3 Industrial Factories - +30
Gas Giant
Terrestrial - +76 - 35
- Terrestrial - +50
- 1 Industrial Factory - +10
- 2 Mining Operations - +14
- 1 Planetary Infrastructure - +2
No Belt

Hostile Terrestrial - +59 - 40
- Hostile Terrestrial - +40
- 1 Planetary Infrastructure - +2
- 1 Mining Operation - +10
- 1 Industrial Factory - +7
Garden - +280 - 300
- Garden - +100
- 3 Metropolitan Districts - +135
Barren - +42 - 25
- Barren - +25
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Hostile Terrestrial - +59 - 40
- Hostile Terrestrial - +40
- 1 Planetary Infrastructure - +2
- 1 Mining Operation - +7
- 1 Industrial Factory - +10
Near Garden - +119 - 75
- Near Garden - +75
- 4 Mining Operations - +24
- 2 Industrial Factories - +20
Near Garden - +119 - 75
- Near Garden - +75
- 4 Mining Operations - +24
- 2 Industrial Factories - +20
One Belt

Military:
3 Star Destroyers - 270
3 Heavy Cruisers - free

10 Infantry Battlegroups - 100


Theme Song: march song
RP Example: Mass Effect Factions (should I link?)
Questions and Suggestions:
Geth

ACCEPTED

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North America Inc
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Founded: Mar 07, 2013
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Postby North America Inc » Thu Mar 30, 2017 10:15 pm

New United States of Columbia wrote:Faction: The Kingdom of Vinlac

Leader: King Vultuth of Clan Kinolk

High Ranking Officials: Salvin of Clan Julvon, Erith of Clan Tyfon, Folkuth of Clan Kinolk

Civics: Developing Species, Representation, Laissez-Faire, Feudalism, and Warrior Culture

History: The Vinlac are a race of warrior lizards who've been on the planet for centuries. They stand at around five feet and eight inches on average. Their skin is a thick dark green hide with a light green "underbelly". Their yellow reptilian eyes allow them to see as well as humans. Their long, spiked tails allow them to keep balance and be used as a natural melee weapon along their clawed hands. Their fanged teeth carry a natural venom that makes their bites hazardous meaning they have a last resort weapon if worst comes to worst. Due to these it made their fighting focused originally on just using their bodies when, in 360 BBY, Clan Julvon led by then Patriarch Solvok discovered how to forge metal blades creating the first Vinlac Sword. It is a long iron blade that have "barbs" on the side meant to be used for stabbing, allowing the blade to tear at the flesh inside a target, namely another thick skinned Vinlac. By 128 BBY they had discovered how to make blasters but they referred to them as "Sedah Rifles", in reference to their Draconic God Sedah, the God of War.
Due to the constant fighting between the Clans they had rapidly developed their ability to fight and had various doctrines developed depending on which Clan they are in. If you were a Vinlac warrior in Clan Julvon you'd have the latest in weaponry and armor but only knew how to charge at your enemy whereas if you were of Clan Tyfon you would have more of a focus put on ambushes and using melee weapons to deny ranged warriors their ability to fight from afar. Thanks to this wars were a confusing mess and long affairs. But it also meant they developed a long martial tradition and a deep respect for the role of warrior. Tyfon Fathers often grant their sons inscribed swords and knives as a sign of being an adult. These Tyfonians are noted for always carrying their blade with them, as a way to show they are both adults and accepted by their community. If that blade is taken away or lost they are then frowned upon and considered as less than a true Vinlac.
Despite all this conflict they united as one race and people when, in 9 ABY, they were invaded by Space Pirates. These Space Pirates, outfitted with the adequate armor and weaponry, rapidly helping them fight back the violent and deeply connected inhabitants. What tipped the tide in their favor, however, were their small fleet in orbit of who could bombard the planet and defenders at their leisure. They didn't use it often, however, as their contractors wished to use the Vinlac as slaves for his vast mining empire. Out of the ashes of invasion, however, arose a hero: King Vultuth of Clan Kinolk. A mighty warrior, a skilled marksman with a Sedah Rifle, and a good tactician, Vultuth resisted the pirates with his warriors since the beginning. Every instance he could fight the pirates was an instant he took. Naturally this made him a hero for he was seen as being a determined patriot who was fighting to protect his home no matter the odds.
This reputation and near hero worship was not unfounded as two years into the fighting he had come up with a genius plan. He noted that only four ships ever landed or came into orbit: Two transport ships and two light cruisers. He noted that, if they could sneak a few troops onboard, they could potentially overpower their captors and take the ships for themselves. It was risky but it seemed like the only one that could turn the stalemate into a war that was in their favor. When the next scheduled ships landed to take the newly captured slaves to their new hell, the warriors were snuck onboard. When the transporters took off they overpowered the crew, freed the captives, and took the ships back down to the surface. Since the pirate band only had those four ships they didn't dare risk firing on their own investment and instead sent the cruisers down to drop off ground troops to retake the ships. As this happened while most of the army was still around it resulted in the same mistake being made: The pirates were overpowered (this time by sheer numbers) and their ships were captured as well. After being threatened and tortured into sharing how to operate these vessels, the Vinland let them go so long as the pirates vowed to never return to their planet. They are then disarmed and kept prisoner until Vultuth can find somewhere offworld to release them. For now, though, he contends himself with modernizing his people after they recently decided to crown him King of a now united Vinlac.


Brief description of diplomatic relations: Unknown as they have only recently gone to space. However they'd be cautious and suspicious of outsiders.

Infrastructure and Claimed Worlds: System 3
Garden World (Dracheon), Near Garden World (Guams), Terrestrial (Sumas), Gas Giant (Irasiv), Gas Giant (Modos), Barren (Sedah), Asteroid Belt and Kuiper Belt.
Dracheon:
Two Civilian Infrastructure
Barracks
Two Mining Operations
One Industrial Factory

Military:
a) Land and Aerial Units: Three units of militia and three units of infantry (Sixty Credits)
b) Space Fleets: Two medium transport ships and two light cruisers

Theme Song: https://www.youtube.com/watch?v=cbDkSWqy_GI
RP Example: viewtopic.php?f=5&t=400626&p=30894427#p30894427
Questions and Suggestions: How do we use the dice and how does one know if we're not cheating/making things up?
Geth

ACCEPTED but do you mean 9BBY?

I and the co Ops use the dice.

User avatar
Ascoobis
Diplomat
 
Posts: 712
Founded: Mar 19, 2013
Democratic Socialists

Postby Ascoobis » Thu Mar 30, 2017 11:05 pm

Faction: The Confederate Shard
Leader: IG-100-1008 (image)
High Ranking Officials: General Tarais(NEW Droid General. Oversees Army.) Admiral Waique(Super-Tactical Droid overseeing Naval operations.) Captain Ghenz(Overssees native militias and assumes the role of riot control when necessary.
Civics: Despotism, Authoritarianism, Corporatism, Warrior Culture
History:
The Battle in Kashyyk's orbit was a fierce battle in the waning days of the Clone Wars. Neither the Republic nor Confederacy were willing to give Orbital Supremecy over the decisive battle below to their adversary. With the Republic's arrival of the famed 501st Legion causing irreplaceable, staggering losses, Geonosian Admiral Shinie the Greater, saw it fit to retreat before all was lost. In an act of desperation, the Separatist Fleet performed a blind hyperspace jump with the crippled fleet to escape their overwhelming foes. Leaving the forces below to their fate.

A month passed before the fleet was able to finally disable their malfunctioning hyperdrives. Dropping out of hyperspace in a never surveyed system, scans by functioning sensors reveal that the only habitable planet in the system is home to a primitive civilization on the verge of entering the Atomic Age. Seeing an opportunity to gain access to resources in order to repair its fleet, an unannounced invasion of the primitives was launched with what dregs remained of the fleet's invasion capabilities.

Over the course of several months, the fractured nations of the planet were crushed, with the final battle resulting in the natives using a prototype nuclear weapon to destroy an assaulting droid force on their capital;l resulting in their capitulation in the process. along with the partisans that rose afterwards to resist the occupation. Meanwhile, the modernization of the planet via forced labor began. Mines across the planet were dug and foundries began to churn out parts to repair the remaining ships.

Over the next two decades, the Confederates has managed to pacify the population via a decreasingly oppressive presence by the Droid Army and the mass automation of grueling occupations which the locals had been forced to fill. Yet, a fundamental problem was facing this fragment CIS. Admiral Shinie was the last organic crew member of the Confederate Fleet. In a brazen move clearly in result of distrust of the locals, Admiral Shinie appointed a droid as next-in-line to leadership after his foreseeable demise.

As everyday life continued, a power signal from the direction of the known Galaxy reached the system. Realizing that the Galaxy, and by extension the Republic was capable of reaching the fleet, despite being relatively space-worthy was a shadow of its former self and incapable of entering Hyperspace. The construction of valid defenses and production facilities in preparation for an increasingly possible Republic assault.

Brief description of diplomatic relations: Nonexistent. It is believed that the Confederacy has been extinguished and that the Republic continue to hunts for Separatist remnants. Unaware of happenings or entities that occurred and appeared after hyperspace jump.
Infrastructure and Claimed Worlds:

Base Structures

2 Planetary Infrastructure(30)

2 Industrial Factory (30)

1 Major Industrial Factory (30)

1 Metropolitan District (100)

1 Major Refinery (30)

Convert Civilian Shipyard to Military

Intelligence Center (250)

Barracks (35)

1 Armored Vehicle Factory (40)

1 Fighter Factory (40)

Lv4 Ground Fortifications (300)

Planet: Zynine

Planet
Surface
Occupation
Military:
a) Land and Aerial Units:

10 x Infantry Battlegroup [10 x (15,000 B2 Battle Droid, 5000 Droideka)]

5 x Militia (Local population) [5 x (20,000)]

20 x Infantry Fighting Support Regiment [20 x (5,000 B1 Battle Droid)]

5 x Light Hover Tank Regiment [5 x (75 Octuptarra Droid + 75 STAPs, 2,500 B1, 2,200 B2, 300 B2-HA)]

4 x Heavy Armored Regiment [4 x (AAT, NR-N99 Droid Enforcer, Hailfire Droid, 5,000 B-2, 5,000 B2-HA, 5,000 Droideka)]

2 x Light Walker Group [2 x (150 Dwarf Spider Droid, 2,500 B1, 2,500 B2)]

1 x Walker Assault Regiment (100 Spider Walker, 5,000 B1, 2,500 B2, 2,500 B2-HA)

4 Artillery Battalion [ 4 x (74 AAT, 2,000 B2, 500 B2-HA)]

2 x Combat Engineers (1,000 B1)

5 x Spec-ops team (27 B-X)

3 x Low Attitude Gunship Wing (34 Droid gunships)

5 x Elite Specialist [url=Elite Specialist]http://i.imgur.com/haaWSgE.jpg[/url]

b) Space Fleets:

20 x Star Destroyers(10 Providence-Class Carrier/Destroyer and 10 Lucrehulk-Class Battleship)

30 x Cruiser(Munificent-Class Cruiser)

40 x Frigate(Recusant-Class)
Theme Song: Grievous Speaks to Lord Sidious
RP Example: Star Wars: Uprising -Concluded-
Questions and Suggestions:
I know I've made mistakes, since I've never had to fill out this kind of template before, so please point out any mistakes as you see them.

I was thinking, to liven things up later in the RP, this CIS remnant could have maintained a copies of the schematics for various Separatist super-weapons(Such as the First Death Star, the Subjugator-Class Heavy Cruiser(Malevolence and Devastation variants), it's advanced ion cannon, Shadowblade, the Dark Reaper, Gravitic Polarization Beam, and several others like biological weapons) that could be sold to the highest bidder.
"As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy."
-Christopher Dawson

"An eye for an eye makes the world go blind."
-Mahatma Gandhi

"Inside every cynical person, there is a disappointed idealist."
-George Carlin



User avatar
North America Inc
Negotiator
 
Posts: 7384
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Mar 30, 2017 11:10 pm

Ascoobis wrote:Faction: The Confederate Shard
Leader: IG-100-1008 (image)
High Ranking Officials: General Tarais(NEW Droid General. Oversees Army.) Admiral Waique(Super-Tactical Droid overseeing Naval operations.) Captain Ghenz(Overssees native militias and assumes the role of riot control when necessary.
Civics: Despotism, Authoritarianism, Corporatism, Warrior Culture
History:
The Battle in Kashyyk's orbit was a fierce battle in the waning days of the Clone Wars. Neither the Republic nor Confederacy were willing to give Orbital Supremecy over the decisive battle below to their adversary. With the Republic's arrival of the famed 501st Legion causing irreplaceable, staggering losses, Geonosian Admiral Shinie the Greater, saw it fit to retreat before all was lost. In an act of desperation, the Separatist Fleet performed a blind hyperspace jump with the crippled fleet to escape their overwhelming foes. Leaving the forces below to their fate.

A month passed before the fleet was able to finally disable their malfunctioning hyperdrives. Dropping out of hyperspace in a never surveyed system, scans by functioning sensors reveal that the only habitable planet in the system is home to a primitive civilization on the verge of entering the Atomic Age. Seeing an opportunity to gain access to resources in order to repair its fleet, an unannounced invasion of the primitives was launched with what dregs remained of the fleet's invasion capabilities.

Over the course of several months, the fractured nations of the planet were crushed, with the final battle resulting in the natives using a prototype nuclear weapon to destroy an assaulting droid force on their capital;l resulting in their capitulation in the process. along with the partisans that rose afterwards to resist the occupation. Meanwhile, the modernization of the planet via forced labor began. Mines across the planet were dug and foundries began to churn out parts to repair the remaining ships.

Over the next two decades, the Confederates has managed to pacify the population via a decreasingly oppressive presence by the Droid Army and the mass automation of grueling occupations which the locals had been forced to fill. Yet, a fundamental problem was facing this fragment CIS. Admiral Shinie was the last organic crew member of the Confederate Fleet. In a brazen move clearly in result of distrust of the locals, Admiral Shinie appointed a droid as next-in-line to leadership after his foreseeable demise.

As everyday life continued, a power signal from the direction of the known Galaxy reached the system. Realizing that the Galaxy, and by extension the Republic was capable of reaching the fleet, despite being relatively space-worthy was a shadow of its former self and incapable of entering Hyperspace. The construction of valid defenses and production facilities in preparation for an increasingly possible Republic assault.

Brief description of diplomatic relations: Nonexistent. It is believed that the Confederacy has been extinguished and that the Republic continue to hunts for Separatist remnants. Unaware of happenings or entities that occurred and appeared after hyperspace jump.
Infrastructure and Claimed Worlds:

Base Structures

2 Planetary Infrastructure(30)

2 Industrial Factory (30)

1 Major Industrial Factory (30)

1 Metropolitan District (100)

1 Major Refinery (30)

Convert Civilian Shipyard to Military

Intelligence Center (250)

Barracks (35)

1 Armored Vehicle Factory (40)

1 Fighter Factory (40)

Lv4 Ground Fortifications (300)

Planet: Zynine

Planet
Surface
Occupation
Military:
a) Land and Aerial Units:

10 x Infantry Battlegroup [10 x (15,000 B2 Battle Droid, 5000 Droideka)]

5 x Militia (Local population) [5 x (20,000)]

20 x Infantry Fighting Support Regiment [20 x (5,000 B1 Battle Droid)]

5 x Light Hover Tank Regiment [5 x (75 Octuptarra Droid + 75 STAPs, 2,500 B1, 2,200 B2, 300 B2-HA)]

4 x Heavy Armored Regiment [4 x (AAT, NR-N99 Droid Enforcer, Hailfire Droid, 5,000 B-2, 5,000 B2-HA, 5,000 Droideka)]

2 x Light Walker Group [2 x (150 Dwarf Spider Droid, 2,500 B1, 2,500 B2)]

1 x Walker Assault Regiment (100 Spider Walker, 5,000 B1, 2,500 B2, 2,500 B2-HA)

4 Artillery Battalion [ 4 x (74 AAT, 2,000 B2, 500 B2-HA)]

2 x Combat Engineers (1,000 B1)

5 x Spec-ops team (27 B-X)

3 x Low Attitude Gunship Wing (34 Droid gunships)

5 x Elite Specialist [url=Elite Specialist]http://i.imgur.com/haaWSgE.jpg[/url]

b) Space Fleets:

20 x Star Destroyers(10 Providence-Class Carrier/Destroyer and 10 Lucrehulk-Class Battleship)

30 x Cruiser(Munificent-Class Cruiser)

40 x Frigate(Recusant-Class)
Theme Song: Grievous Speaks to Lord Sidious
RP Example: Star Wars: Uprising -Concluded-
Questions and Suggestions:
I know I've made mistakes, since I've never had to fill out this kind of template before, so please point out any mistakes as you see them.

I was thinking, to liven things up later in the RP, this CIS remnant could have maintained a copies of the schematics for various Separatist super-weapons(Such as the First Death Star, the Subjugator-Class Heavy Cruiser(Malevolence and Devastation variants), it's advanced ion cannon, Shadowblade, the Dark Reaper, Gravitic Polarization Beam, and several others like biological weapons) that could be sold to the highest bidder.

Wha format did you use, your numbers seem large.

User avatar
Ascoobis
Diplomat
 
Posts: 712
Founded: Mar 19, 2013
Democratic Socialists

Postby Ascoobis » Thu Mar 30, 2017 11:17 pm

North America Inc wrote:
Ascoobis wrote:Faction: The Confederate Shard
Leader: IG-100-1008 (image)
High Ranking Officials: General Tarais(NEW Droid General. Oversees Army.) Admiral Waique(Super-Tactical Droid overseeing Naval operations.) Captain Ghenz(Overssees native militias and assumes the role of riot control when necessary.
Civics: Despotism, Authoritarianism, Corporatism, Warrior Culture
History:
The Battle in Kashyyk's orbit was a fierce battle in the waning days of the Clone Wars. Neither the Republic nor Confederacy were willing to give Orbital Supremecy over the decisive battle below to their adversary. With the Republic's arrival of the famed 501st Legion causing irreplaceable, staggering losses, Geonosian Admiral Shinie the Greater, saw it fit to retreat before all was lost. In an act of desperation, the Separatist Fleet performed a blind hyperspace jump with the crippled fleet to escape their overwhelming foes. Leaving the forces below to their fate.

A month passed before the fleet was able to finally disable their malfunctioning hyperdrives. Dropping out of hyperspace in a never surveyed system, scans by functioning sensors reveal that the only habitable planet in the system is home to a primitive civilization on the verge of entering the Atomic Age. Seeing an opportunity to gain access to resources in order to repair its fleet, an unannounced invasion of the primitives was launched with what dregs remained of the fleet's invasion capabilities.

Over the course of several months, the fractured nations of the planet were crushed, with the final battle resulting in the natives using a prototype nuclear weapon to destroy an assaulting droid force on their capital;l resulting in their capitulation in the process. along with the partisans that rose afterwards to resist the occupation. Meanwhile, the modernization of the planet via forced labor began. Mines across the planet were dug and foundries began to churn out parts to repair the remaining ships.

Over the next two decades, the Confederates has managed to pacify the population via a decreasingly oppressive presence by the Droid Army and the mass automation of grueling occupations which the locals had been forced to fill. Yet, a fundamental problem was facing this fragment CIS. Admiral Shinie was the last organic crew member of the Confederate Fleet. In a brazen move clearly in result of distrust of the locals, Admiral Shinie appointed a droid as next-in-line to leadership after his foreseeable demise.

As everyday life continued, a power signal from the direction of the known Galaxy reached the system. Realizing that the Galaxy, and by extension the Republic was capable of reaching the fleet, despite being relatively space-worthy was a shadow of its former self and incapable of entering Hyperspace. The construction of valid defenses and production facilities in preparation for an increasingly possible Republic assault.

Brief description of diplomatic relations: Nonexistent. It is believed that the Confederacy has been extinguished and that the Republic continue to hunts for Separatist remnants. Unaware of happenings or entities that occurred and appeared after hyperspace jump.
Infrastructure and Claimed Worlds:

Base Structures

2 Planetary Infrastructure(30)

2 Industrial Factory (30)

1 Major Industrial Factory (30)

1 Metropolitan District (100)

1 Major Refinery (30)

Convert Civilian Shipyard to Military

Intelligence Center (250)

Barracks (35)

1 Armored Vehicle Factory (40)

1 Fighter Factory (40)

Lv4 Ground Fortifications (300)

Planet: Zynine

Planet
Surface
Occupation
Military:
a) Land and Aerial Units:

10 x Infantry Battlegroup [10 x (15,000 B2 Battle Droid, 5000 Droideka)]

5 x Militia (Local population) [5 x (20,000)]

20 x Infantry Fighting Support Regiment [20 x (5,000 B1 Battle Droid)]

5 x Light Hover Tank Regiment [5 x (75 Octuptarra Droid + 75 STAPs, 2,500 B1, 2,200 B2, 300 B2-HA)]

4 x Heavy Armored Regiment [4 x (AAT, NR-N99 Droid Enforcer, Hailfire Droid, 5,000 B-2, 5,000 B2-HA, 5,000 Droideka)]

2 x Light Walker Group [2 x (150 Dwarf Spider Droid, 2,500 B1, 2,500 B2)]

1 x Walker Assault Regiment (100 Spider Walker, 5,000 B1, 2,500 B2, 2,500 B2-HA)

4 Artillery Battalion [ 4 x (74 AAT, 2,000 B2, 500 B2-HA)]

2 x Combat Engineers (1,000 B1)

5 x Spec-ops team (27 B-X)

3 x Low Attitude Gunship Wing (34 Droid gunships)

5 x Elite Specialist [url=Elite Specialist]http://i.imgur.com/haaWSgE.jpg[/url]

b) Space Fleets:

20 x Star Destroyers(10 Providence-Class Carrier/Destroyer and 10 Lucrehulk-Class Battleship)

30 x Cruiser(Munificent-Class Cruiser)

40 x Frigate(Recusant-Class)
Theme Song: Grievous Speaks to Lord Sidious
RP Example: Star Wars: Uprising -Concluded-
Questions and Suggestions:
I know I've made mistakes, since I've never had to fill out this kind of template before, so please point out any mistakes as you see them.

I was thinking, to liven things up later in the RP, this CIS remnant could have maintained a copies of the schematics for various Separatist super-weapons(Such as the First Death Star, the Subjugator-Class Heavy Cruiser(Malevolence and Devastation variants), it's advanced ion cannon, Shadowblade, the Dark Reaper, Gravitic Polarization Beam, and several others like biological weapons) that could be sold to the highest bidder.

Wha format did you use, your numbers seem large.

Wealthy Colony, since its the closest definition to what I am. Maybe I should tone those numbers down?...
"As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy."
-Christopher Dawson

"An eye for an eye makes the world go blind."
-Mahatma Gandhi

"Inside every cynical person, there is a disappointed idealist."
-George Carlin



User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Thu Mar 30, 2017 11:25 pm

Still stuck between three ideas. Might just use a random number generator.

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