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Should we introduce more magic into the Imperial Army?

Yes make it quite common but not too strong on average.
18
23%
No, it doesn't make sense and would ruin immersion.
4
5%
Only very rarely, but have mages be more powerful.
37
48%
Have magic opponents, but not part of the Imperial Army.
11
14%
No for other reasons.
2
3%
Other (say your idea in the OOC)
5
6%
 
Total votes : 77

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Nations United for Conquest
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Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Jun 01, 2017 7:32 am

United Islands of Polis wrote:
Kassaran wrote:I just realized a weird plot hole... if all exposed water was turned, then shouldn't the Ivecos have overheated almost immediatEly putting us back near where we started? Also, I think someone would have tried to drink some water or eat some food at some point after, or during, the bodies were cleared and before the convoy got moving. Bodies weigh a lot.

Additionally, Zjaum, be not impressed yet. Mon knows how I get, and there's a reason why they argue I'm excessive when I write. I write solely for the keks. I once made a post... that was 9001 words long. For what? The memes.


Perhaps the Ivecos have "Plot Armor Plating" :p


Well I mean kinda I guess. It was really only targeted by food, and considering the leaves/magic wouldn't have direct contact with the containers, the canteens, MRE packages, etc. they weren't effected
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TriStates
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Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Thu Jun 01, 2017 10:06 am

Nations United for Conquest wrote:
United Islands of Polis wrote:
Perhaps the Ivecos have "Plot Armor Plating" :p


Well I mean kinda I guess. It was really only targeted by food, and considering the leaves/magic wouldn't have direct contact with the containers, the canteens, MRE packages, etc. they weren't effected


What I don't understand is the lack of magic in this RP. I know its probably due to source material, but theres a great amount of suspense and thrill lost because of it. Imagine, say, if even 1 in 10 people in the world of GATE could use magic fluently. The UN, JSDF, whomever, would have a hell of a challenge. Got a Bradely killing your swordsman? Magic wrist flick saves the day, as a flaming ball of plasma engulfs all who oppose the Empire!

This makes me miss After World. What a great chance, lost.
Last edited by TriStates on Thu Jun 01, 2017 10:08 am, edited 2 times in total.
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It's coarse and dry and gets everywhere. :p

But I do get what you mean.
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Legatia
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Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Thu Jun 01, 2017 10:16 am

TriStates wrote:
Nations United for Conquest wrote:
Well I mean kinda I guess. It was really only targeted by food, and considering the leaves/magic wouldn't have direct contact with the containers, the canteens, MRE packages, etc. they weren't effected


What I don't understand is the lack of magic in this RP. I know its probably due to source material, but theres a great amount of suspense and thrill lost because of it. Imagine, say, if even 1 in 10 people in the world of GATE could use magic fluently. The UN, JSDF, whomever, would have a hell of a challenge. Got a Bradely killing your swordsman? Magic wrist flick saves the day, as a flaming ball of plasma engulfs all who oppose the Empire!

This makes me miss After World. What a great chance, lost.


After Worlds was really cut short. It reminds me of long long ago when I used to OP- having a thread die really is a shame.

But you do bring up a good point- the empire could use magic to seriously debilitate the UN advance. Explosion magic in specific, I'd think.

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TriStates
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Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Thu Jun 01, 2017 11:15 am

Legatia wrote:
TriStates wrote:
What I don't understand is the lack of magic in this RP. I know its probably due to source material, but theres a great amount of suspense and thrill lost because of it. Imagine, say, if even 1 in 10 people in the world of GATE could use magic fluently. The UN, JSDF, whomever, would have a hell of a challenge. Got a Bradely killing your swordsman? Magic wrist flick saves the day, as a flaming ball of plasma engulfs all who oppose the Empire!

This makes me miss After World. What a great chance, lost.


After Worlds was really cut short. It reminds me of long long ago when I used to OP- having a thread die really is a shame.

But you do bring up a good point- the empire could use magic to seriously debilitate the UN advance. Explosion magic in specific, I'd think.


If its ever done again, I think I'll make the play episodic so the IC doesn't ramble, and definetly get dedicated CO-OPs who can run the thing in my stead.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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Sindrya
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Founded: Jan 06, 2015
Ex-Nation

Postby Sindrya » Thu Jun 01, 2017 11:22 am

TriStates wrote:
Nations United for Conquest wrote:
Well I mean kinda I guess. It was really only targeted by food, and considering the leaves/magic wouldn't have direct contact with the containers, the canteens, MRE packages, etc. they weren't effected


What I don't understand is the lack of magic in this RP. I know its probably due to source material, but theres a great amount of suspense and thrill lost because of it. Imagine, say, if even 1 in 10 people in the world of GATE could use magic fluently. The UN, JSDF, whomever, would have a hell of a challenge. Got a Bradely killing your swordsman? Magic wrist flick saves the day, as a flaming ball of plasma engulfs all who oppose the Empire!

This makes me miss After World. What a great chance, lost.


I think this would make for an interesting moral conflict. What's the reason for a group of soldiers assembled from various nations in the UN to stabilize a situation created just in one country and probably could be handled by the local military force?

And I tell you, I never got around to watch GATE before yesterday, and I didn't even start from the first episode of the first season. I watched the first episode of the SECOND season. But just watching that already gave me so much understanding to the situation.

What's the reason in demonstrating the weapons to the local faction that's interested in helping them, even though they already saw what they can do during their various fights against the Imperial Legion? Was it a show of power? What's the reason for them helping local tribes/races that were marginalized by the central government? Sucking up to them? Currying favor? Trying to gain more support? For what?

Clearly this could show that there's some other reason than what's stated on paper.
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Legatia
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Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Thu Jun 01, 2017 11:31 am

TriStates wrote:
Legatia wrote:
After Worlds was really cut short. It reminds me of long long ago when I used to OP- having a thread die really is a shame.

But you do bring up a good point- the empire could use magic to seriously debilitate the UN advance. Explosion magic in specific, I'd think.


If its ever done again, I think I'll make the play episodic so the IC doesn't ramble, and definetly get dedicated CO-OPs who can run the thing in my stead.


I'd love to see it done again. I do recall a reboot was attempted, though, did it get to any good?

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Nations United for Conquest
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Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Jun 01, 2017 12:19 pm

Sindrya wrote:
I think this would make for an interesting moral conflict. What's the reason for a group of soldiers assembled from various nations in the UN to stabilize a situation created just in one country and probably could be handled by the local military force?

And I tell you, I never got around to watch GATE before yesterday, and I didn't even start from the first episode of the first season. I watched the first episode of the SECOND season. But just watching that already gave me so much understanding to the situation.

What's the reason in demonstrating the weapons to the local faction that's interested in helping them, even though they already saw what they can do during their various fights against the Imperial Legion? Was it a show of power? What's the reason for them helping local tribes/races that were marginalized by the central government? Sucking up to them? Currying favor? Trying to gain more support? For what?

Clearly this could show that there's some other reason than what's stated on paper.


Well you have to understand that while the show and RP have a similar start there are some key differences. The first reason is of course from an OOC standpoint. Its more fun, and you get to see more diverse weapons, tactics, viewpoints, etc. if you use a multi-national Task Force for this type of thing. Sure you run into more problems, but it also adds to the RP. The other difference is that Stockholm and Ginza attacks were very different. In the show there is no mention of foreign causilities or prisoners [likely to keep things simple]. However, in this RP there were many Americas, Germans, British, Russians, and other nationalites among the dead and captured. After that revelation Sweden can't just keep this thing in there back door, and its better a multi-national organization handle this rather than the diplomats back in Sweden. Having watched the show I'm sure you saw the pressure Japan was under, even if its only slightly hinted at. There's also the fact that Sweden only has an active militarty of 14,000. Its also not part of an military organization preventing NATO from taking over. Not to mention it doesn't have a lot of combat experience.

You also have to understand the difference in policy from the show to this RP. Japan went into the Special Region with different goals in mind. They were treating the area as part of Japan. The UN is treating what happened as a terrorist attack and displeasing actions against a fellow member nation. The UN is shaping up this mission to the SR to be more of a Korean-War era policy. Its basically a war that is listed under the UN as "Peacekeeping" but is designed to prevent the nation from waging future wars. I'm also sure as they get a better idea of the social policies of the Empire they will also be there to "liberate" these oppressed people. For the momen the UNSF is in the SR to find out who ordered the Stockholm attack and bring them to justice before the ICC. Any further objectivesd haven't been stated. But everyone knows they're there to defeat the Empire.

The Japanese realized shortly after entering that they wanted to make peace with the Empire as they saw the value in this. Be remind again this was a single country rather than an international body, and the attacks were not being treated as "Terrorist Attacks" iirc. The Japanese might have set out to bring people to justice but quickly changed it to ending a war through peaceful means, as they didn't have the ability, as made clear multiple times, to end and occupy the SR to ensure an end. The UN is completely independent of any SR based faction at this point [I suggest you watch Season 1 to understand this]. The UNSF was not deployed to assist different factions in the SR. It is likely we might be deployed to help civillians, but not because we want hearts and minds against the Empire. You have to remember the UN technically can't declare war.

As for the weapon demonstration, they actually weren't showing them off to the friendly senators. They were showing them off to the senators who still wished to wage war against the Japanese. As it has been stated in the show by Imperial characters, and in the RP as well, the news from what happened at Alnus has been censored a lot. As far as most civillians know, the Imperial arms are laying siege to the foreigners base. They do not know over 200,000 of their soldier have been slaughtered within a few days. Not even some of the senators knew this. They didn't know what kind of power the Japanese had, as non of them had fought at Alnus nor had they engaged the Itami [as they had much safer travels than us]. The point was to show the power only a few Japanese soldiers could do. It was to show that if only around 6 or so soldiers could do all this imahine what 100 or 1000 could do to the Empire. The Japanese wanted friends, to get the civillians on their side. It would make travel easier, get them more info, and help them in the long run. The UN will no doubt try something similar in Coda. They weren't ordered to do this, but did so anyway.




As for magic its more of a tricky subject. Its not from what I can tell something you are nessacily born with, unless I missed something. Rather it is something that takes years of studying to learn. Some people might be gifted, as we see with Liele in the show. It seems to be treated as some sort of art form and knowledge, much like chemistry [as Liele draws from it to improve her magic] or phislpy. Its not designed for combat although it is shown to be taught as something mages much learn. The focus on mahgic seems to be more of one of a scholarly profession. Something to used for knowledge and to improve the lives of people. Not as a weapon to wage war. We must also remember that the Empire treats non-humans like second class citizens, not even allowing them into the army and forcing them to be servants or live in slums. Bottom line, they aren't treated well. And as the show seems to point out a large majority of magic users shown or at least proficent ones are non-humans and rather elfs and such. We must also take into account it appears to take years if not a life time to become useful at magic, and there are multiple different forms, not all seemingly situtated the best for combat. Thus the Empire wouldn't have a large collection of magic users to draft into their ranks. It would take years to have a trained magic user even be able to perform magic at a useful level for the army. Then there's also the fact they are quite old and likely not the best equiped for dealing with the struggles of an army.

You also have to realize from a plot point of view that if 1/10 was a proficent magic user it would be incredibly unbalanced. That means there would be ten magic users per 100 and around 10,000 out of every 100,000 soldiers making it an increbily large margine. It wouldn't be interesting or fair just to see a massive crowd of random magic as seen in a later episode coming for the UN. It might not be fair to drop shells of fire on an enemy who doesn't know what Spacing is, but it'd be even less fair to just have everything instantly destroyed by some simple water or earth magic. It also takes away from its plot importance. If everyone could just be this one man army of magical attacks it wouldn't be very interesting. It just fade into the background like the UN tanks and arty. To understand this I'll draw from another source material. My friend enjoys watching this show called "Avatar the last airbender" I've seen a few episodes myself and its fairly interesting. From what I can see a fair amount of people are born with this ability called "Bending" But it takes years of practice to effectively hone it as use if for combat, as most trained soldiers appear to be in their late 20s to earlier 30s by my reconing. They seem to have a great deal of power, as one or two can easily disrupt an much larger force. But they can also be taken down by non-benders, some with abilities, but in general just those who understand how to play the benders to their advantage. Magic in Gate can, and should be looked at in a similar light. Both are an incredibly powerful and useful ability that takes years of practice to hone to an effective state. Both can easily provide a serious challenge to those in their way, but can also easily be countered as well. In Gate this would be through other magic, or simply getting in close or from range. Most of the offensive magic seems to require time to cast and aim, opening them up for easy attacks. We even seen Liele complain about not being able to hit a dragon the size of a large house because it was moving. Treating magic in such a way exemplifies its awe and power in their respective shows. If ever person was able to use it, it likely wouldn't be an interesting or cool to watch.

And at the end of the day, its an RP about travelers from Earth dealing with this new and mysterious world. Its ment to deal with the result of this foreign "invasion" by an incredibly powerful nation fro across the GATE. Not about how people learn and use magic.
Last edited by Nations United for Conquest on Thu Jun 01, 2017 1:33 pm, edited 1 time in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Sindrya
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Founded: Jan 06, 2015
Ex-Nation

Postby Sindrya » Thu Jun 01, 2017 2:59 pm

Nations United for Conquest wrote:
Sindrya wrote:
I think this would make for an interesting moral conflict. What's the reason for a group of soldiers assembled from various nations in the UN to stabilize a situation created just in one country and probably could be handled by the local military force?

And I tell you, I never got around to watch GATE before yesterday, and I didn't even start from the first episode of the first season. I watched the first episode of the SECOND season. But just watching that already gave me so much understanding to the situation.

What's the reason in demonstrating the weapons to the local faction that's interested in helping them, even though they already saw what they can do during their various fights against the Imperial Legion? Was it a show of power? What's the reason for them helping local tribes/races that were marginalized by the central government? Sucking up to them? Currying favor? Trying to gain more support? For what?

Clearly this could show that there's some other reason than what's stated on paper.


Well you have to understand that while the show and RP have a similar start there are some key differences. The first reason is of course from an OOC standpoint. Its more fun, and you get to see more diverse weapons, tactics, viewpoints, etc. if you use a multi-national Task Force for this type of thing. Sure you run into more problems, but it also adds to the RP. The other difference is that Stockholm and Ginza attacks were very different. In the show there is no mention of foreign causilities or prisoners [likely to keep things simple]. However, in this RP there were many Americas, Germans, British, Russians, and other nationalites among the dead and captured. After that revelation Sweden can't just keep this thing in there back door, and its better a multi-national organization handle this rather than the diplomats back in Sweden. Having watched the show I'm sure you saw the pressure Japan was under, even if its only slightly hinted at. There's also the fact that Sweden only has an active militarty of 14,000. Its also not part of an military organization preventing NATO from taking over. Not to mention it doesn't have a lot of combat experience.

You also have to understand the difference in policy from the show to this RP. Japan went into the Special Region with different goals in mind. They were treating the area as part of Japan. The UN is treating what happened as a terrorist attack and displeasing actions against a fellow member nation. The UN is shaping up this mission to the SR to be more of a Korean-War era policy. Its basically a war that is listed under the UN as "Peacekeeping" but is designed to prevent the nation from waging future wars. I'm also sure as they get a better idea of the social policies of the Empire they will also be there to "liberate" these oppressed people. For the momen the UNSF is in the SR to find out who ordered the Stockholm attack and bring them to justice before the ICC. Any further objectivesd haven't been stated. But everyone knows they're there to defeat the Empire.

The Japanese realized shortly after entering that they wanted to make peace with the Empire as they saw the value in this. Be remind again this was a single country rather than an international body, and the attacks were not being treated as "Terrorist Attacks" iirc. The Japanese might have set out to bring people to justice but quickly changed it to ending a war through peaceful means, as they didn't have the ability, as made clear multiple times, to end and occupy the SR to ensure an end. The UN is completely independent of any SR based faction at this point [I suggest you watch Season 1 to understand this]. The UNSF was not deployed to assist different factions in the SR. It is likely we might be deployed to help civillians, but not because we want hearts and minds against the Empire. You have to remember the UN technically can't declare war.

As for the weapon demonstration, they actually weren't showing them off to the friendly senators. They were showing them off to the senators who still wished to wage war against the Japanese. As it has been stated in the show by Imperial characters, and in the RP as well, the news from what happened at Alnus has been censored a lot. As far as most civillians know, the Imperial arms are laying siege to the foreigners base. They do not know over 200,000 of their soldier have been slaughtered within a few days. Not even some of the senators knew this. They didn't know what kind of power the Japanese had, as non of them had fought at Alnus nor had they engaged the Itami [as they had much safer travels than us]. The point was to show the power only a few Japanese soldiers could do. It was to show that if only around 6 or so soldiers could do all this imahine what 100 or 1000 could do to the Empire. The Japanese wanted friends, to get the civillians on their side. It would make travel easier, get them more info, and help them in the long run. The UN will no doubt try something similar in Coda. They weren't ordered to do this, but did so anyway.


Hm. I understand.

Well, I think it's just a matter of perception. Now that you said there are also people from outside of Sweden that were either caught, killed, or injured during the invasion, it makes much more sense. Sure, during the discussion between UN leaders there could've been someone who spoke "Just trust this to Sweden", but as a nation's leader you couldn't exactly accept that idea, at least without facing some backlash from your people, who'd probably call the leader a "coward" or something. So they'd want in on the mission to enter the SR, rescue the captives, and bring the perpetrator to justice. And with a bunch of nation deciding that they want in on it, they'd decide to just assemble a team of combined UN nation's forces. Which would make more sense after seeing that there's a whole freaking another world beyond the Gate, not just another kingdom, but another planet altogether.

Then again, who could rule out the possibility of UN leaders/Japanese Diet members sensing the prospect of a new region, let alone a new world, possessing new caches of probably untapped resources?

See, everyone might just want to have the best of both worlds. Everyone might want to choose the path that leads to less destruction, and the possibility of everyone living together peacefully with mutual trust between themselves.

But in the military, you learn to be paranoid. You learn to expect the worst of any situation.

The Japanese might just want to use the show of force as some kind of "deterrent force", so that everyone who had funny ideas about continuing to assault them would think twice, and eventually thought of just make way for a peaceful solution instead of being blown to bits by mortar fire. But an Imperial general might think they're trying to strike fear to everyone, knowing that there's nothing that they'd get by fighting the "invaders" other than painful death by "powerful small featherless arrows" or "highly explosive can of flames", with the possibility of dying to both not ruled out. So that they'd surrender and give way to their "future conquerors".

And the JSDF might just be moved seeing how in this society there are races being oppressed and marginalized, which is probably a result of culture shock; in modern society oppression against a particular group is frowned upon, whereas in a medieval society the king/emperor/ruler and their cohorts are free to oppress anyone with a dissenting opinion. Then came the order from the higher-ups back in Japan that they're free to help anyone as best as they can, in the name of "humanitarian missions". The JSDF personnel's intention to help might be pure, but we can't predict what's in the minds of the higher-ups.

Or I might just been reading too much into the story. Damn, I know I shouldn't have smoked anything tonight.
Last edited by Sindrya on Thu Jun 01, 2017 3:00 pm, edited 1 time in total.
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Malshan
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Ex-Nation

Postby Malshan » Thu Jun 01, 2017 4:54 pm

So...the spell was meant to affect any drinkable water and consumable foodstuffs that came from the other world (IE Earth). Anything in the convoy at the time of the massacre would rot or, in the case of the water, be replaced by tree sap.
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Nations United for Conquest
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Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Jun 01, 2017 4:59 pm

Sindrya wrote:-Snip-


Well the Japanese understood the resources. It's mentioned several times by both the Brass, Itami's friend, and by the prime minister that this place has untouched resources worth Trillions. At one point the Prime Minister retorically asks "Is this place worth turning half the world against us?" or something around that line. Hell, they even squeeze untouched mining rights out of the one veteran guy, and send Itami on a resource mission. While he might not look for "Resources" the other 6 recon teams no doubt tried to find resources. So yes, the Japanese were definetly there for the resources. The main reseason for them trying the whole "Diplomatic lets help the Doves, Pina, and Natives" was because as its pointed out by the government officals, they lacked the capibility to control the entire Empire, much less deal with all the political turmoil as a result of the infighting among the royal children. Sure they likely told them to take care of the civillians, but Itami gets a storm of shit for bring back refugees in the show, and I expect we'd probably get ten times, regardless of UN interference, if we tried that.

As for the weapons, it was supposed the be deterence. As I said, it was supposed to show the power a small group of Japanese soldier could accomplish. They knew there was more than just 12 or so soldiers on Alnus, so imagine what would happen if a hundred or so showed up and marched on the capital city.

Then again, you have remember, in this RP the UN is much more hardline than the Japanese. That might seem a bit ironic, but its how the RP is going. Something minored to Korea in a way



Malshan wrote:So...the spell was meant to affect any drinkable water and consumable foodstuffs that came from the other world (IE Earth). Anything in the convoy at the time of the massacre would rot or, in the case of the water, be replaced by tree sap.


That's kind of hard to do from a physical stand point as Earth food really isn't really different from other organic items in the area...
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Malshan
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Posts: 4469
Founded: Sep 08, 2010
Ex-Nation

Postby Malshan » Thu Jun 01, 2017 7:20 pm

Nations United for Conquest wrote:
Malshan wrote:So...the spell was meant to affect any drinkable water and consumable foodstuffs that came from the other world (IE Earth). Anything in the convoy at the time of the massacre would rot or, in the case of the water, be replaced by tree sap.


That's kind of hard to do from a physical stand point as Earth food really isn't really different from other organic items in the area...


That's why it's magic, dammit! :P
Ranger would be intimately familiar with the structure and composition of most (if not all) of the organic materials that are native to his world (or dimension; that was never really cleared up). He'd be able to tell (if it wasn't already given away by the strange packagings of the foodstuffs and the chemicals in the water/packages of the water). He's a mage of maxi sensitivity who has been studying under Wareharun for the better part of 6000 years.

So....again, magic. And, like you said before, magic is a study of composition and the manipulation thereof. So, technically, given his domain, he'd be able to do just about anything. After all, he *is* a god in training.

However, what he can do is limited by Wareharun (IE, the rules of RPing and the common sensibility to avoid godmodding/metagaming/etc.).
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Postby Bentus » Thu Jun 01, 2017 8:05 pm

Nations United for Conquest wrote:
Sindrya wrote:-Snip-


-snip-


Aw man, too busy right now to get stuck into this discussion :P But definitely brings up interesting thoughts on where to take the plot. All the same, had to comment on the idea of magic.

I've been trying to think of some way to make magic more prominent within the Imperial ranks actually. My reasoning is that - although NUC hit the point on the head that this RP is the story of how the UN reacts to being so overwhelmingly dominant - eventually things will get boring for you lot if one character can just cut down hundreds in an instant without any challenge. Instead, by introducing some magical Imperial soldiers, the recon squad may find themselves in more difficult combat situations to help keep things tense down the road. However, my own hubris has backed me into a corner a tad. If the Empire lost hundreds of thousands in the openning battles, then it stands to reason that they would have deployed at least some magic users to assault Alnus, which would have made the battle not quite as clean for the UN as it actually was (maybe even would have exacted a few casualties once you realise that in a force of a hundred thousand, even a thousand mages seems somewhat reasonable). I'm currently struggling to come up with an excuse for the lack of magic users in the earlier encounters, but am unfortunately coming up blank. If you would all rather, I can invoke suspension of disbelief to make Imperial mages a bit more common?
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Postby Legatia » Thu Jun 01, 2017 8:20 pm

Bentus wrote:
Nations United for Conquest wrote:
-snip-


Aw man, too busy right now to get stuck into this discussion :P But definitely brings up interesting thoughts on where to take the plot. All the same, had to comment on the idea of magic.

I've been trying to think of some way to make magic more prominent within the Imperial ranks actually. My reasoning is that - although NUC hit the point on the head that this RP is the story of how the UN reacts to being so overwhelmingly dominant - eventually things will get boring for you lot if one character can just cut down hundreds in an instant without any challenge. Instead, by introducing some magical Imperial soldiers, the recon squad may find themselves in more difficult combat situations to help keep things tense down the road. However, my own hubris has backed me into a corner a tad. If the Empire lost hundreds of thousands in the openning battles, then it stands to reason that they would have deployed at least some magic users to assault Alnus, which would have made the battle not quite as clean for the UN as it actually was (maybe even would have exacted a few casualties once you realise that in a force of a hundred thousand, even a thousand mages seems somewhat reasonable). I'm currently struggling to come up with an excuse for the lack of magic users in the earlier encounters, but am unfortunately coming up blank. If you would all rather, I can invoke suspension of disbelief to make Imperial mages a bit more common?


It could have been a very, very rushed reaction to push them back out of Alnus Hill, and therefore magic users were not mobilized in as quick a time. Though as we begin to re-surround the perimeter, we can bring up a sizable reserve of mages to use, could we not?
Last edited by Legatia on Thu Jun 01, 2017 8:20 pm, edited 1 time in total.

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Postby Asturial » Thu Jun 01, 2017 8:25 pm

I have a possible idea in regards to magic, perhaps weaker users capable of some minor individual speels that are faster and easier to use form a specialist unit in the imperial military leaving other forms of major magc to characters like WIU's Horst and Malshan's Ranger. Again just an idea
Last edited by Asturial on Thu Jun 01, 2017 8:28 pm, edited 1 time in total.

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Postby Nations United for Conquest » Fri Jun 02, 2017 3:37 am

Legatia wrote:
Bentus wrote:
Aw man, too busy right now to get stuck into this discussion :P But definitely brings up interesting thoughts on where to take the plot. All the same, had to comment on the idea of magic.

I've been trying to think of some way to make magic more prominent within the Imperial ranks actually. My reasoning is that - although NUC hit the point on the head that this RP is the story of how the UN reacts to being so overwhelmingly dominant - eventually things will get boring for you lot if one character can just cut down hundreds in an instant without any challenge. Instead, by introducing some magical Imperial soldiers, the recon squad may find themselves in more difficult combat situations to help keep things tense down the road. However, my own hubris has backed me into a corner a tad. If the Empire lost hundreds of thousands in the openning battles, then it stands to reason that they would have deployed at least some magic users to assault Alnus, which would have made the battle not quite as clean for the UN as it actually was (maybe even would have exacted a few casualties once you realise that in a force of a hundred thousand, even a thousand mages seems somewhat reasonable). I'm currently struggling to come up with an excuse for the lack of magic users in the earlier encounters, but am unfortunately coming up blank. If you would all rather, I can invoke suspension of disbelief to make Imperial mages a bit more common?


It could have been a very, very rushed reaction to push them back out of Alnus Hill, and therefore magic users were not mobilized in as quick a time. Though as we begin to re-surround the perimeter, we can bring up a sizable reserve of mages to use, could we not?


The Armies at Alnus would takes weeks if not months to mobilze a large force of over 100,000. Nevermind the constant bickery that accompanied every strategic meeting the Imperials tried to have. Its take a long time to prep and move forces that are over a few thousand with modern tech, so imagine how bad it would be with technology out of the Roman times. Also I finally found what I was looking for in regards to Magic the SR

Due to the inefficiency of Special Region magic, major factions such as the Empire do not use sorcerers as front line troops but favoring regular infantry and cavalry. While some mages, such as Cato El Altestan are powerful enough to theoretically cause significant damage, these mages are few and far between, and presumably unable or unwilling to serve in the Imperial Army. Sorcerers are mainly used in combat support roles.

For instance, the Kingdom of Alguna might have employed some mages at the Battle of Alnus Hill and Myuute Luna Sires was employed by the ex-Imperial bandits at the Siege of Italica to blow away incoming arrows with her wind magic. In either cases mages were unable to overcome the advanced weapons of the Japan Self-Defense Forces. Only with Lelei La Lalena's discoveries of modern science and its applications in magic does magic become a viable weapon.

While not capable of directly fighting against modern military forces, mages are capable of filling niche roles in the JSDF and are thus hired to serve as auxiliary support troops. For instance, dark elves were employed to use wind magic to effectively silence to the flight of a JSDF Chinook helicopter.


So basically as I pointed out before magic is more of an art form and scientific practice rather than one of combat. Its rather unefficent without years of study and practice and its combat uses are significantly limited. Basically everything I said before in my post about Magic a little ways up the page. Bolded the important stuff in the above passage
Last edited by Nations United for Conquest on Fri Jun 02, 2017 3:39 am, edited 1 time in total.
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Wolfenium
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Postby Wolfenium » Fri Jun 02, 2017 4:28 am

Malshan wrote:
Nations United for Conquest wrote:
That's kind of hard to do from a physical stand point as Earth food really isn't really different from other organic items in the area...


That's why it's magic, dammit! :P
Ranger would be intimately familiar with the structure and composition of most (if not all) of the organic materials that are native to his world (or dimension; that was never really cleared up). He'd be able to tell (if it wasn't already given away by the strange packagings of the foodstuffs and the chemicals in the water/packages of the water). He's a mage of maxi sensitivity who has been studying under Wareharun for the better part of 6000 years.

So....again, magic. And, like you said before, magic is a study of composition and the manipulation thereof. So, technically, given his domain, he'd be able to do just about anything. After all, he *is* a god in training.

However, what he can do is limited by Wareharun (IE, the rules of RPing and the common sensibility to avoid godmodding/metagaming/etc.).


Sounds gamey, to be honest.
Name: Wolfenium| Demonym: Wolfener/Wolfen| Tech Level: MT/PMT/FanTech (main timeline) or FT/FanTech
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Postby Wolfenium » Fri Jun 02, 2017 5:14 am

WIP. I actually had this saved with Althea's app previously, but it poofed when I posted Althea's alone, but it gave me room to rethink the character.

Done. :3

Operation Forward until Dawn: UN Personnel File
Required Information


Name|Rank|Role: Huang Zhihai (Chinese/Hanja: 黃智海)/Hwang Ji-hae (Korean: 황지해)|2nd Lieutenant|Logistics/Intelligence Gathering

Age|Height|Weight: 25|178 cm| 64 kg

Allegiance|Character Class: People's Liberation Army (Joint Staff Department of the Central Military Commission)|Mechanic & Driver

Magic Sensitivity: Null

D.O.B|Birthplace|Nationality May 29th, 1991|Yanji, Yanbian Korean Autonomous Prefecture, Jilin Province|People's Republic of China

Sex|Sexuality: Male|Heterosexual

Appearance Image & Description:
Image


Biography:

In the realms of Glory, World of Battlecraft and Clan Wars, Weiwang (Chinese: 威王, King of Awe) had made his mark on the fields of battle. Many a dragon, beast and warrior have seen the tip of his blade, and few live to speak of his tale. He had saved villages, cities and countless worlds from the ravages of evil and nightmares abound. And those foolish enough to challenge him often walk off the arena in shame, or overwhelmed by the skill and hard-earned loot garnered by the legend.

Not in the real world, however.

A young PLA officer from northern Jilin province, Huang Zhihai, or Ji-hae as some in nearby Korea know him, has several loves in life. He enjoyed video games, particularly fantasy, and once spent his life as a professional gamer in the hellscape that was the East Asian e-sports scene. An ethnic Korean in an otherwise Chinese nation, Zhihai had developed a growing annoyance to people questioning his identity, or call him a North Korean. His experience in Seoul, heckled by South Korean patriots at a university, only made him more apprehensive. Now past the age for competitive e-sport, he decided to act on his other love for life - military hardware.

Joining the PLA's elite 'Siberian Tigers', the Shenyang Military Region (now Northern Theatre Command) Special Forces Unit, he had caught of his superiors who had serious doubts about his commitments due to his past career. He developed an innate interest in vehicle modifications and specifications, though often, his ideas were shot down as unorthodox, and needless complicating the logistics for any vehicle he proposed to upgrade. An accident on the rope climb seemingly ended his foray in the prestigious unit, ironically transferred to a dead end job as a logistics driver and mechanic. Zhihai, regardless, decided simply to suck it up, often in a deadpan mood, smoking or on a laptop to pass the time. The greatest irony came when he was selected to join the UN peacekeeping unit being sent to the Special Region to investigate. Now back in the very world he had left behind, Weiwang was once again ready to slay dragons and rescue damsels once again - if he was not already stuck transporting MREs and munitions.

However, the seemingly innocuous gamer was impressed with a darker objective. While his past talents as a pro-gamer would not normally be applicable in the context of military affairs, the Stockholm Incident triggered a wave of speculation among China's military command. His joke thesis on the use of magic and fantasy beings in the modern battlefield, written on a whim to spite a superior, grabbed the attention of the Joint Staff Department of the Central Military Command. Foisted off his special operations unit, he was given a hefty commission and assigned to gather intelligence on the Special Region, a task Zhihai accepted reluctantly, if only because he liked his old unit.

Regardless, Weiwang showed no sign of resigning to fate. Eager to step into the Special Region to fulfill his childhood fantasies, the lad seemed ready to become the hero it needs, or the villain it deserves...

Personality: Geeky, irritable, snide, proud

Non-Required Information


Past Occupations, Positions, Roles, Ranks and Achievements:
  • Shenyang Military Region Special Forces Unit

Equipment:
  • Default Main Weapon & Specials: Type 81
  • Default Sidearm: QSZ-92
  • Additional Munitions: Combat knife, repair kit.
  • Uniform Model: Type 07 Uniform - usually combat variant, but service variant would be used in formal events
  • Misc. & Other Stuff: Lenovo 17" IdeaPad Y900, cigarette box, cosplay costume, Quotations from Chairman Mao Tse-tung (aka the Little Red Book), notebook and stationery.

Moral Alignment: Neutral Good

Likes: Gaming, modifying his transport, fantasy, military hardware

Dislikes: Being called North Korean, criticism of his habits.

Theme Song: Faith (Chinese: Xìn Yang, 信仰) - The King's Avatar OP by Zhang Jie (张杰)*

*Sorry for the extended version repeat mode. Can't find the proper song.

Leave This In Your App:
By posting this application, I have made a great app, read the OP
Last edited by Wolfenium on Mon Jun 05, 2017 8:25 am, edited 8 times in total.
Name: Wolfenium| Demonym: Wolfener/Wolfen| Tech Level: MT/PMT/FanTech (main timeline) or FT/FanTech
Factbook (under revamping): MT | PT
Characters: Imperial Registry of Houses (PT: Historical Archives)
Embassies: Wolfenium's Diplomatic Quarters - Now open to Embassies and Consulates
National Symbols (Applies for both MT/PMT and FT): Flag (Elaborate)|Anthem


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Nations United for Conquest
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Postby Nations United for Conquest » Fri Jun 02, 2017 7:30 am

Wolfenium wrote:-Snip-


Is he Korean, Chinese, or Imperial? I'm kinda confused
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Wolfenium
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Postby Wolfenium » Fri Jun 02, 2017 7:40 am

Nations United for Conquest wrote:
Wolfenium wrote:-Snip-


Is he Korean, Chinese, or Imperial? I'm kinda confused


Ethnic Korean, but Chinese by nationality. There's a Korean minority in Yanbian, China, near the North Korean border, which is all that remains of the historic Korean presence.

Also, I picked that pic on purpose, if you watched the Chinese animated show 'The King's Avatar'. I'll explain it in the bio. :p
Last edited by Wolfenium on Fri Jun 02, 2017 7:41 am, edited 2 times in total.
Name: Wolfenium| Demonym: Wolfener/Wolfen| Tech Level: MT/PMT/FanTech (main timeline) or FT/FanTech
Factbook (under revamping): MT | PT
Characters: Imperial Registry of Houses (PT: Historical Archives)
Embassies: Wolfenium's Diplomatic Quarters - Now open to Embassies and Consulates
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Nations United for Conquest
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Postby Nations United for Conquest » Fri Jun 02, 2017 7:46 am

Wolfenium wrote:
Nations United for Conquest wrote:
Is he Korean, Chinese, or Imperial? I'm kinda confused


Ethnic Korean, but Chinese by nationality. There's a Korean minority in Yanbian, China, near the North Korean border, which is all that remains of the historic Korean presence.

Also, I picked that pic on purpose, if you watched the Chinese animated show 'The King's Avatar'. I'll explain it in the bio. :p

What's with the strange ranks

And unless you plan on pulling a Col. Kurtz he's not going to be able to wear that Armor
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Wolfenium
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Postby Wolfenium » Fri Jun 02, 2017 9:38 am

Nations United for Conquest wrote:
Wolfenium wrote:
Ethnic Korean, but Chinese by nationality. There's a Korean minority in Yanbian, China, near the North Korean border, which is all that remains of the historic Korean presence.

Also, I picked that pic on purpose, if you watched the Chinese animated show 'The King's Avatar'. I'll explain it in the bio. :p

What's with the strange ranks

And unless you plan on pulling a Col. Kurtz he's not going to be able to wear that Armor


...

Fine, here's a picture of him in Terran clothes so you won't get confused. He's a UN peacekeeper, so yea...

Image

Also, his true rank is because he's actually part of military intelligence (the rank he officially has was he had in spec ops before he was suddenly roped in to MI), like the CIA girl. If it's too confusing, I'll just change it straight out.
Last edited by Wolfenium on Fri Jun 02, 2017 9:46 am, edited 5 times in total.
Name: Wolfenium| Demonym: Wolfener/Wolfen| Tech Level: MT/PMT/FanTech (main timeline) or FT/FanTech
Factbook (under revamping): MT | PT
Characters: Imperial Registry of Houses (PT: Historical Archives)
Embassies: Wolfenium's Diplomatic Quarters - Now open to Embassies and Consulates
National Symbols (Applies for both MT/PMT and FT): Flag (Elaborate)|Anthem


/人 ‿‿ 人\ { Make a contract with me, and save me from the Homu-devil! )

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Postby Bentus » Fri Jun 02, 2017 1:15 pm

Alright all, so I threw up a poll about the use of magic within the Imperial Army to get a feel of what the general consensus is. Mark one of the options or mention your own idea here and I'll try to incorporate it in future engagements.
- - Bentus
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1 2 3 >4< 5
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Nations United for Conquest
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Postby Nations United for Conquest » Fri Jun 02, 2017 4:36 pm

Bentus wrote:Alright all, so I threw up a poll about the use of magic within the Imperial Army to get a feel of what the general consensus is. Mark one of the options or mention your own idea here and I'll try to incorporate it in future engagements.


So, I guess I'll just throw in my 2 cents to try and round this out to an even dollar. So I personally have no issue running across enemy users in this RP, I just feel they shouldn't be too strong. If they can blow up a Bradley as easy as a modern UN weapon, they should have to be much older and definetly not Imperial. Pro-Imp is a different story. The mage currently in Coda is a good example. Someone like him I have no problem with have advanced magic. It is clear he has long been a student of magic and spent countless years furthering his knowledge. He's the equivalent of something along the lines of a Plato in our world. A learned man who has devoted his life to his practice and done so for many years. You wouldn't hire a high school student to teach class at Oxford would you?

On that note I think its important to bring up non-human magic users and support roles. It seems apparent that non-human magic users practice a specific form of magic, spirit magic iirc. It seems the ages of the different non-humans, inparticular elfs [the prominte non-human magic users] can range in a wide variety as luna looks in her twenties but is over a hundred. They appear to have some decent control over their magic, but then again it could be the age thing rearing its ugly head yet again. So if it came down to how I think it would be best to introduce magic into the role of an enemy for the UN it should be something along these lines:

  1. Anyone capibly of using advanced magic [See list below], can not be within the ranks of Imperial Military. They can, however, be pro-Imperial. They just can not march withing the regular ranks of Imperial soldiers
  2. Those capible of Medium magic [Stuff along the lines of wind magic illistrated in the show and maybe weaker sleep magic] can fall within the faction of the King's Army [AKA Vassal states]. These magic users will appear in smaller numbers, and rarely see more than 2-3 with a group of around a thousand or so. They will not act as front line troops and rather supporting roles, healing, deflecting arrows, etc.
  3. Non-Human magic users, no matter the power can not fall within the ranks of the Regular Imperial Military. They in a sense can not be employed by the Empire. However they can be used in small numbers, always less than human mages [unless there are non] by Imperial Allies where applicible. They can also be used by rebel groups, in the event any appear, in a reasonable number.

Tiers of Magic Power [From highest to lowest]
  1. Advanced Magic: This is the type of magic that will appear the rarest in the Special Region. Usually a rank only obtained by those classified as masters by the Magic Council these indivisuals have a large understand of a particular field of magic, fire, healing, water, mineral, etc. as well as a good understanding of other fields. Their power is unmatched by anything else in the Special Region and can be a massive threat to most units,
    UN included. Though not fully being able to wipe te floor clear with a Squad or two of UNSF they can do signifcant damage. They might possess the possibly to take out or deal signifcant damage to a Bradley or other UN vehicle. They are however a glass cannon as magic can sometimes take a great deal of time to cast and they are usually not the most mobile due to age or other reasons
  2. Medium Magic: This is a more common form of magic and usually what most magic users in the Special Region who are no longer students possess. They have trained under a Master at one point and know have begun to study their choosen field of magic. These magic users tend to be focused on a single type of magic and have a decent understanding of it. They haven't had the time to meddle around with other forms of magic for the most part, and are large inexperienced with any other type. This also includes most Non-Human magic users as well with some exception as defined beforehand. They do not possess much of a threat to other forces in the Special Region mainly being used as Aux or Support Units. Often they will provide healing to injuried troops in base camps or add other defensive bonus such as the wind magic shown to be used in the show.
  3. Weak/Beginners Magic: This is another more common form of magic in the Special Region. The people who fall into this list are most those who are younger. They are just beginning to learn magic and aren't very good at it. They can do little besides defense against magic and maybe a little bit of casting. Most of their spells are weak and sloppy, preventing them from being of any use. They are more likely to end up hurting themselves or others rather than harm those infront of them. They are little threat to anyone besides themselves, and are quite young preventing them from doing much in the terms of military service
Last edited by Nations United for Conquest on Fri Jun 02, 2017 4:41 pm, edited 1 time in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Monfrox
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Postby Monfrox » Fri Jun 02, 2017 4:39 pm

>Chinese spy

Looks like it's...

Spy versus spy
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Wolfenium
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Postby Wolfenium » Fri Jun 02, 2017 6:32 pm

I think having magic should at least be more common than the source material, but restricted to non-humans and for the most part, upper class imperials. Magic classes would probably be too expensive for the peasantry to afford, unless a child prodigy is lucky enough to be picked up and sponsored by a noble or scholar (likely for adoption). Non-humans would have different criteria for who can become a mage or not, ranging from caste (for elves or mage factions) to caste system (goblins in orc factions, perhaps) or even outright banned (this one, I don't know, but may form once they realize Terran science is more than a match).
Last edited by Wolfenium on Fri Jun 02, 2017 6:33 pm, edited 1 time in total.
Name: Wolfenium| Demonym: Wolfener/Wolfen| Tech Level: MT/PMT/FanTech (main timeline) or FT/FanTech
Factbook (under revamping): MT | PT
Characters: Imperial Registry of Houses (PT: Historical Archives)
Embassies: Wolfenium's Diplomatic Quarters - Now open to Embassies and Consulates
National Symbols (Applies for both MT/PMT and FT): Flag (Elaborate)|Anthem


/人 ‿‿ 人\ { Make a contract with me, and save me from the Homu-devil! )

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