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Should we introduce more magic into the Imperial Army?

Yes make it quite common but not too strong on average.
18
23%
No, it doesn't make sense and would ruin immersion.
4
5%
Only very rarely, but have mages be more powerful.
37
48%
Have magic opponents, but not part of the Imperial Army.
11
14%
No for other reasons.
2
3%
Other (say your idea in the OOC)
5
6%
 
Total votes : 77

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Asturial
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Founded: Apr 30, 2017
Ex-Nation

Postby Asturial » Thu May 25, 2017 11:01 pm

Bentus wrote:
Asturial wrote:So am I accepted


Oh yeah, I was just asking for clarification so that I don't accidentally misrepresent the faction ;)


Great! Can you all give me an idea of how best to insert my character?

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Bentus
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Postby Bentus » Fri May 26, 2017 2:20 am

Asturial wrote:
Bentus wrote:
Oh yeah, I was just asking for clarification so that I don't accidentally misrepresent the faction ;)


Great! Can you all give me an idea of how best to insert my character?


If he's still on the Empire's side, you've got a few options:
You could have him be dispatched with a small force to italica as reinforcements.
You could talk with Imperial Japan and get some interaction with their that's rebellion if they're down for it.
Or you could do your own thing as he schemes for his own chance to break from the Empire.
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British Prussia
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Inoffensive Centrist Democracy

Postby British Prussia » Fri May 26, 2017 2:57 am

TriStates wrote:Also, should I be worried about that helicopter coming back and wasting Aurea, and my Scouts riding out of Alnus? Cause that would suck.

Unless you're making smoke, or if the alarm's been raised, I doubt the Helo would see you. Even if we did, the Helo's got two pilots, or one pilot and one on the door gun.
Last edited by British Prussia on Fri May 26, 2017 4:01 am, edited 1 time in total.
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Nations United for Conquest
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Posts: 5286
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Fri May 26, 2017 5:30 am

Wolfenium wrote:-Snip-


TriStates, just shoot me TG with whatever ideas you and Mon have. I won't be able to get back to you right away, but I will at some point today

Wolfenium, you can TG us your idea as well

British Prussia wrote:
TriStates wrote:Also, should I be worried about that helicopter coming back and wasting Aurea, and my Scouts riding out of Alnus? Cause that would suck.

Unless you're making smoke, or if the alarm's been raised, I doubt the Helo would see you. Even if we did, the Helo's got two pilots, or one pilot and one on the door gun.


Well, from what I can tell she went out for a walk or something like that. So in around likely an hour or so someone is going to be asking where she went. Then you might have to worry about the Helo and some infantry teams making sweep around the base's perimeter. It'd also be at this point the Recon Teams would get a heads up about what happened.


Also, Imperial City-States, I thought I mentioned the RoE in the summary of the briefing. I might have missed it, but its kind of a given its there. If you need to know its fairly simple.The RoE are at a minimum. We can't talk with the Imps without a translator, and they don't see too keen on talking to us either way. You can't just be firing on Imps as you see them, but if they are up in arms and directly threatening you, charging, throwing spears, arrows, etc. you are free to fire. Due to the nature of battles so far, most firing is usually issued by command, as seen with the Bradley and Cavalry attacks. Same rules of war apply though; no shooting unarmed soldiers, civillians, tossing Grenades into houses, etc. Mainly common sense. These are subject to change based on IC events.

I mainly say this because your question won't get an answer for a while [Though I assume someone like Thompson could just pass this on...]. It would also give you a chance to make additional posts


With that in mind I've been in contact with the new IFV crew. They're likely going to post today. After they post we are immediately to be considered on the road, so any posts after that should be about riding in the Ivecos. You can still post during this mini-time-skip, but they should either be about events immediately before or as we leave, and then during the ride. The ride will continue for about an hour or so [IC], at which point by my next post it will be night and we will be setting up camp.
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Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
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Monfrox
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Postby Monfrox » Fri May 26, 2017 5:50 am

People may ask, but Val didn't exactly get to report in. As far as the Captain and Colonel are concerned, she doesn't exist. Course, it'll be a bit weird when the females go into their tent and find one of the cots has been claimed but no one knows by who or when. Then it'd be time to do some digging around.
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TriStates
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Ex-Nation

Postby TriStates » Fri May 26, 2017 6:01 pm

Monfrox wrote:People may ask, but Val didn't exactly get to report in. As far as the Captain and Colonel are concerned, she doesn't exist. Course, it'll be a bit weird when the females go into their tent and find one of the cots has been claimed but no one knows by who or when. Then it'd be time to do some digging around.


I'm genuinely curious. Realistically, how often does a FOB keep track of their personnel; whether they check in or not? There has to be some paper trail to follow, unless her covers so deep, she's rolling with Adele.

Also @Bentus @NUC, me an Mon were talking over TG, and I'd like to know. Since the interaction time between the parallel quests are so large (more players = more time), would it be alright if we kept posting events in our story, as long as the time-frame stayed within 24hrs of the same IC day?
Last edited by TriStates on Fri May 26, 2017 6:12 pm, edited 2 times in total.
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It's coarse and dry and gets everywhere. :p

But I do get what you mean.
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Monfrox
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Postby Monfrox » Fri May 26, 2017 6:04 pm

TriStates wrote:
Monfrox wrote:People may ask, but Val didn't exactly get to report in. As far as the Captain and Colonel are concerned, she doesn't exist. Course, it'll be a bit weird when the females go into their tent and find one of the cots has been claimed but no one knows by who or when. Then it'd be time to do some digging around.


I'm genuinely curious. Realistically, how often does a FOB keep track of their personnel; whether they check in or not? There has to be some paper trail to follow, unless her covers so deep, she's rolling with Adele.

Upon arriving at your stationed base, you're required to report in to your CO. However, the CO, and the second-in-command, are both out on an Op so she couldn't really do anything. But, she is an OGA, so she at least has to make them aware of her presence.

Also, did you see my last post a page ago?
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Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

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TriStates
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Postby TriStates » Fri May 26, 2017 6:11 pm

Monfrox wrote:
TriStates wrote:
I'm genuinely curious. Realistically, how often does a FOB keep track of their personnel; whether they check in or not? There has to be some paper trail to follow, unless her covers so deep, she's rolling with Adele.

Upon arriving at your stationed base, you're required to report in to your CO. However, the CO, and the second-in-command, are both out on an Op so she couldn't really do anything. But, she is an OGA, so she at least has to make them aware of her presence.

Also, did you see my last post a page ago?


Prior to getting shot, where she asked about the Recon team? Yes. I was just wondering how aware is "aware". I'd gamble and say anything more than a day, two maybe, and someone up the chain would miss the OGA. Speaking of missing, does your character have to make daily calls or reports to a handler or overseer?
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
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Monfrox
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Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Fri May 26, 2017 6:19 pm

TriStates wrote:
Monfrox wrote:Upon arriving at your stationed base, you're required to report in to your CO. However, the CO, and the second-in-command, are both out on an Op so she couldn't really do anything. But, she is an OGA, so she at least has to make them aware of her presence.

Also, did you see my last post a page ago?


Prior to getting shot, where she asked about the Recon team? Yes. I was just wondering how aware is "aware". I'd gamble and say anything more than a day, two maybe, and someone up the chain would miss the OGA. Speaking of missing, does your character have to make daily calls or reports to a handler or overseer?

No, but I was talking last post a page ago in here, not the IC.
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Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

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Asturial
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Founded: Apr 30, 2017
Ex-Nation

Postby Asturial » Fri May 26, 2017 6:57 pm

can I have a description of Italica?

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Western Imperial Union
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Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Fri May 26, 2017 7:15 pm

I am interested in this. For the native people, is magic really common? would it be okay to do a magical cult or religion character? Or is that overdone? Should I avoid magic or is it not being done at all or should I do a magic character?

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Nations United for Conquest
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Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Fri May 26, 2017 7:24 pm

Monfrox wrote:
TriStates wrote:
I'm genuinely curious. Realistically, how often does a FOB keep track of their personnel; whether they check in or not? There has to be some paper trail to follow, unless her covers so deep, she's rolling with Adele.

Upon arriving at your stationed base, you're required to report in to your CO. However, the CO, and the second-in-command, are both out on an Op so she couldn't really do anything. But, she is an OGA, so she at least has to make them aware of her presence.

Also, did you see my last post a page ago?


Well, actually, I didn't think she was assigned to Recon-2. If she was she'd likely be waiting around for the Helo to take off to deliver supplies. Although considering the wonky time line and the fact that the Helo arriving was a bit random in the first place, I guess she'd have some time to wander around.

TriStates wrote:
Monfrox wrote:People may ask, but Val didn't exactly get to report in. As far as the Captain and Colonel are concerned, she doesn't exist. Course, it'll be a bit weird when the females go into their tent and find one of the cots has been claimed but no one knows by who or when. Then it'd be time to do some digging around.


Also @Bentus @NUC, me an Mon were talking over TG, and I'd like to know. Since the interaction time between the parallel quests are so large (more players = more time), would it be alright if we kept posting events in our story, as long as the time-frame stayed within 24hrs of the same IC day?


Well as long as it is within the same 24hrs there shouldn't really be a lot of issues. I've done RPs with mutiple story lines [I think there were around 7 at one point] taking place in an area around 1,000 km^2, so it shouldn't be too hard to keep track of. Regardless there will be a universal time skip to Night eventually, but your welcome to post before that happens. So long as they don't get too far ahead, say its morning in the UN arc but night in the Wolfmund one, we should be fine

Asturial wrote:can I have a description of Italica?


Here

Western Imperial Union wrote:I am interested in this. For the native people, is magic really common? would it be okay to do a magical cult or religion character? Or is that overdone? Should I avoid magic or is it not being done at all or should I do a magic character?


So far we have one or two characters that have a minor magic sensitivity, but nothing close to a mage like character [with the except of the Beast who is an Oracle of sorts]. A magic sensative mage type character would be a welcomed choice. As for cults, there is a multi-god religion in the Special Region, but most mages train under some sort of master
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Imperial--japan
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Postby Imperial--japan » Fri May 26, 2017 7:40 pm

Should have my first post up tomorrow.
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Western Imperial Union
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Founded: Jul 09, 2013
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Postby Western Imperial Union » Fri May 26, 2017 7:48 pm

Nations United for Conquest wrote:
Monfrox wrote:Upon arriving at your stationed base, you're required to report in to your CO. However, the CO, and the second-in-command, are both out on an Op so she couldn't really do anything. But, she is an OGA, so she at least has to make them aware of her presence.

Also, did you see my last post a page ago?


Well, actually, I didn't think she was assigned to Recon-2. If she was she'd likely be waiting around for the Helo to take off to deliver supplies. Although considering the wonky time line and the fact that the Helo arriving was a bit random in the first place, I guess she'd have some time to wander around.

TriStates wrote:
Also @Bentus @NUC, me an Mon were talking over TG, and I'd like to know. Since the interaction time between the parallel quests are so large (more players = more time), would it be alright if we kept posting events in our story, as long as the time-frame stayed within 24hrs of the same IC day?


Well as long as it is within the same 24hrs there shouldn't really be a lot of issues. I've done RPs with mutiple story lines [I think there were around 7 at one point] taking place in an area around 1,000 km^2, so it shouldn't be too hard to keep track of. Regardless there will be a universal time skip to Night eventually, but your welcome to post before that happens. So long as they don't get too far ahead, say its morning in the UN arc but night in the Wolfmund one, we should be fine

Asturial wrote:can I have a description of Italica?


Here

Western Imperial Union wrote:I am interested in this. For the native people, is magic really common? would it be okay to do a magical cult or religion character? Or is that overdone? Should I avoid magic or is it not being done at all or should I do a magic character?


So far we have one or two characters that have a minor magic sensitivity, but nothing close to a mage like character [with the except of the Beast who is an Oracle of sorts]. A magic sensative mage type character would be a welcomed choice. As for cults, there is a multi-god religion in the Special Region, but most mages train under some sort of master


Okay what about a mage zealot character sort obsessed with a singular god's worship?

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Wolfenium
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Father Knows Best State

Postby Wolfenium » Fri May 26, 2017 8:13 pm

Western Imperial Union wrote:
Nations United for Conquest wrote:
Well, actually, I didn't think she was assigned to Recon-2. If she was she'd likely be waiting around for the Helo to take off to deliver supplies. Although considering the wonky time line and the fact that the Helo arriving was a bit random in the first place, I guess she'd have some time to wander around.



Well as long as it is within the same 24hrs there shouldn't really be a lot of issues. I've done RPs with mutiple story lines [I think there were around 7 at one point] taking place in an area around 1,000 km^2, so it shouldn't be too hard to keep track of. Regardless there will be a universal time skip to Night eventually, but your welcome to post before that happens. So long as they don't get too far ahead, say its morning in the UN arc but night in the Wolfmund one, we should be fine



Here



So far we have one or two characters that have a minor magic sensitivity, but nothing close to a mage like character [with the except of the Beast who is an Oracle of sorts]. A magic sensative mage type character would be a welcomed choice. As for cults, there is a multi-god religion in the Special Region, but most mages train under some sort of master


Okay what about a mage zealot character sort obsessed with a singular god's worship?


Should be possible. Society in the Special Region appear to be henotheistic (as in people believe other gods exist, but chose to worship one anyway). Monotheism shouldn't be too far ahead.

Do note that believers in a patron god usually have a component of their deity's name in their own, such as Freddie Rory Mercury, for Emroy, or Tuka Luna Marceau, for Lunaryur.
Last edited by Wolfenium on Fri May 26, 2017 8:16 pm, edited 2 times in total.
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Western Imperial Union
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Postby Western Imperial Union » Fri May 26, 2017 8:16 pm

Wolfenium wrote:
Western Imperial Union wrote:
Okay what about a mage zealot character sort obsessed with a singular god's worship?


Should be possible. Society in the Special Region appear to be henotheistic (as in people believe other gods exist, but chose to worship one anyway). Monotheism shouldn't be too far ahead.

Do note that believers in a patron god usually have a component of their deity's name in their own, such as Rory Mercry, for Emroy, or Tuka Luna Marceau, for Lunaryur.


Awesome Then I will get this up.

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Western Imperial Union
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Postby Western Imperial Union » Fri May 26, 2017 8:39 pm

Wait I have a really cool idea. Instead of my character being a zealot of a god or whatever. Ugh inspiration feels good, like a massage in my imaginary glands. (Thats a thing right?)

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Malshan
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Postby Malshan » Fri May 26, 2017 9:29 pm

Wolfenium wrote:
Western Imperial Union wrote:
Okay what about a mage zealot character sort obsessed with a singular god's worship?


Should be possible. Society in the Special Region appear to be henotheistic (as in people believe other gods exist, but chose to worship one anyway). Monotheism shouldn't be too far ahead.

Do note that believers in a patron god usually have a component of their deity's name in their own, such as Freddie Rory Mercury, for Emroy, or Tuka Luna Marceau, for Lunaryur.


Aaaaand then there's Ranger, of Wareharun. Oops. :P

And I'll post when our lords and masters give me the go-ahead.
Last edited by Malshan on Fri May 26, 2017 9:29 pm, edited 1 time in total.
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Postby Kassaran » Fri May 26, 2017 9:34 pm

Malshan wrote:
Wolfenium wrote:
Should be possible. Society in the Special Region appear to be henotheistic (as in people believe other gods exist, but chose to worship one anyway). Monotheism shouldn't be too far ahead.

Do note that believers in a patron god usually have a component of their deity's name in their own, such as Freddie Rory Mercury, for Emroy, or Tuka Luna Marceau, for Lunaryur.


Aaaaand then there's Ranger, of Wareharun. Oops. :P

And I'll post when our lords and masters give me the go-ahead.


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TriStates
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Postby TriStates » Fri May 26, 2017 9:57 pm

Imperial--japan wrote:Should have my first post up tomorrow.


Looking forward to it.
Monfrox wrote:
TriStates wrote:
Prior to getting shot, where she asked about the Recon team? Yes. I was just wondering how aware is "aware". I'd gamble and say anything more than a day, two maybe, and someone up the chain would miss the OGA. Speaking of missing, does your character have to make daily calls or reports to a handler or overseer?

No, but I was talking last post a page ago in here, not the IC.

I probably did. Don't recall it off the top of my head though. Why?

Stupid question :p I'll set the camp tomorrow morning.
Last edited by TriStates on Fri May 26, 2017 10:00 pm, edited 1 time in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
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Western Imperial Union
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Postby Western Imperial Union » Fri May 26, 2017 11:06 pm

Operation Forward until Dawn: UN Personnel File

Required Information


Name|Rank|Role: Horst Evras, Master Warlock, Warlock and alchemist

Age|Height|Weight: 95 though appears younger, 5'9", 205 lbs


Allegiance|Character Class: Himself, and the common folk of the Special Region world, Warlock


Magic Sensitivity: Maxi


D.O.B|Birthplace|Nationality 95 years ago, Empire, Imperial


Sex|Sexuality:Male, Heterosexual


Appearance Image & Description:
Image


Here is what he really looks like


Biography: Horst Evras has lived longer than most humans still living in the Empire. Born with innate power beyond a great many magically gifted persons of the world Horst would grow up ostracized by his family and village. Unable to control the powers he held, the young boy was a danger to himself and those around him, a ticking time bomb, one that was nudged closer and closer to ruin every day by the harsh treatment of others. Luckily for Horst, and those in his village shortly after he turned ten a young woman, gifted much like the boy was took him under her tutelage.

For decades Horst studied with Master Bryntha. She taught him both how to use his magical abilities as well as how to enjoy life instead of just surviving it. The boy began to see her as a mother more than a master and worked effortlessly to make her proud in his achievements. Sadly, the hearts of those closest to us can be darkened over the smallest of slights. As Horst grew ever stronger in ability and power his master grew hateful and even fearful of him. At only twenty the young man outstripped the master wizard in nearly every way, his natural ability and determination to learn all he could drove him faster and farther than she had ever gotten under her own master years before.

Electing to abandon the young warlock before she resented him too greatly Bryntha left him and struck out on her own hoping to never hear his name or think of him again. Sadly that would not be her future as her thoughts both of guilt and jealousy remained with her wherever she went. At thirty five and still appearing a girl just entering adulthood Bryntha began pursuing her former student as he explored life. Not understanding why his master had abandoned him Horst pressed himself ever deeper into studies of magic. His knowledge grew as did his control of his power, and before long he was actively sought after by those in need of his skills. Delving into ancient ruins, healing evil maladies, or aiding in fights against bandits and brigands the name of Horst became well known. All the while, his former colleague concealed herself nearby, observing and occasionally interfering, whether for Horts's benefit or injury was based solely on her whim at the time.

Reaching the age of thirty Horst took his own student, a young boy by the name of Gawyn Fench, gifted much like Horst had been at his age. For two years the pair was inseparable, Bryntha watched as Horst never seemed to share her emotions and she grew enraged. Possibly mad with having hidden herself for such a long time, now almost ten years having stalked and watched Horst in his daily life. Bryntha overcome with her feelings of anger toward her pupil stole from him his own student. Using vile powers Bryntha devoured Gawyn's magical power and life itself to strengthen herself. Excruciatingly painful for both of those involved when Horst discovered the lifeless body of his student and the taunting message of his former master the man was filled with rage and confusion. Why would someone he had trusted so deeply, and considered like his own mother do such a terrible thing.

With little choice Horst confronted Bryntha in a long abandoned shack in the mountains north of the Empire's capital. During the fight Horst burned away ice and stone, and wrought vengeance on the woman before him. In her last breath Bryntha finally explained to him the reason she feared him. When she had grown to no longer need her master she had tested her abilities in a duel with them, accidentally killing and absorbing a portion of their abilities. Bryntha had hidden this fact and run from the guilt of her mistake for years before meeting Horst. To try and earn penance she had taken him under her wing, but had grown fearful with how much stronger he was than her. Certain he would one day kill and devour her as she had done to her master Bryntha had fled, but became obsessive and paranoid with further guilt.

Bryntha had decided that the only way to ensure her own safety was to absorb the life and power of Horst, but by the time she had found him again and begun following him, he was too strong for her to defeat. When Horst took a student it merely gave an opportunity for Bryntha. If she absorbed the power of the boy she may be strong enough to defeat Horst. The plan had backfired, but in her last moments Bryntha and Horst reconciled as best as they could. Sharing for a brief moment as she slipped away, their early exploits and the time they had spent together. As a last gift from Bryntha, Horst was given her strength, devouring her as she had her master after all.

Following these harrowing events Horst became a recluse. He continued to study and grow but did so alone and unreachable by nearly any means. For a decade her labored at his magic learning all he could to grow it further and further. He worked hard to find a way to give life back to those who shared his body with him, eventually creating ghost like astral projections which remained tied to him, one of Bryntha, one of Gawyn, and one of an angry and bitter Master Tethric. Each conscious and fully capable of conversing with Horst or others at any time.

Thirty years ago Horst set out again from his seclusion. Giving aide and protection where possible and helping to spread knowledge where ever people wished to learn. That is where he now is, venturing through the empire living a nomadic and free life giving aide to those who were in need. However the influence of the other personalities within him has pushed Horst into a very aggressive pattern. His continuous quest for learning and growing in magical power.

Personality: Moody and almost bi-polar man, he always seems conflicted and fickle, however once he has made a decision he sticks with it. He helps those in need and is at heart kind and caring, however the growth of his magic and knowledge is above all else.

Non-Required Information


Past Occupations, Positions, Roles, Ranks and Achievements: Defended dozens of small villages from bandits and raiders, well known as a healer, considered one of the most notable and strongest magic wielders in the Empire's borders.

Equipment:
  • Default Main Weapon & Specials:Magic Staff
  • Default Sidearm: Ornate dagger
  • Additional Munitions: A collection of various potions and poultices
  • Uniform Model: Here
  • Misc. & Other Stuff:
Large amount of tomes and enchanted trinkets

Moral Alignment: Neutral-good

Likes: Magical knowledge, magic users, helping those in need especially children

Dislikes: Treachery, having to trust someone, being weaker than someone else, being tricked or forced into doing things (Especially when he would likely do it if just asked)

Theme Song: https://www.youtube.com/watch?v=OfmoyTL64R0

Leave This In Your App:
By posting this application, I have made a great app, read the OP
Last edited by Western Imperial Union on Mon Nov 13, 2017 12:58 am, edited 2 times in total.

User avatar
Vahltunskhja
Chargé d'Affaires
 
Posts: 402
Founded: Oct 03, 2016
Ex-Nation

Postby Vahltunskhja » Sat May 27, 2017 4:37 pm

Okay...

What've I missed?

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5286
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Sat May 27, 2017 5:19 pm

Vahltunskhja wrote:Okay...

What've I missed?


There are now two parrallel plot lines happening at the moment [more to be added later]

Story line 1: A UN soldier [who is also a spook for the US] was kidnapped by the Empire's SFs near Alnus base

Story line 2: The UN convoy engaged and basically slaughtered a small detachment of Imperial Soldiers. We've also traded out the Bradley for a Japanese crew [since the old crew went inactive], and are offically on the road again [I suggest you read my most recent post] and got a new guy from Alnus who is a Forward Observer




Considering your UN and have missed a lot, basically the Beast guy disappeared back into the forrest, then the Giant basically up and ran away from the convoy causing a group of Imperial Cavalry to follow, blowing the cover of out two scouts. After dealing withe the Cav, around 400 foot soldiers marched on the Convoy, only to be slaughtered by the Bradley. Two soldeirs were dispatched to search the Imperial Bodies, and now we are offically on the road [most posts from now on should be about packing up and leaving, and then riding in the Ivecos as this is a mini time skip for UN soldiers]
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Vahltunskhja
Chargé d'Affaires
 
Posts: 402
Founded: Oct 03, 2016
Ex-Nation

Postby Vahltunskhja » Sat May 27, 2017 5:35 pm

[quote="Nations United for Conquest";p="31821175"][/quote]
Thanks mate

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sat May 27, 2017 7:50 pm

Mon, are you alive tonight?
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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