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A World of Secrets [FANTASY ZOMBIE RP][OOC][OPEN]

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Flarbinia
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A World of Secrets [FANTASY ZOMBIE RP][OOC][OPEN]

Postby Flarbinia » Fri Mar 17, 2017 5:44 pm

It is the year 2035. It is a time of despair and discord. A plague has caused the dead to come back to life and devour the living. However, humanity is not the race being affected by the crisis in North America, for what humans believed as myth is real. Panic has spread amongst the vampires of the world as their food supply is jeopardized by the shambling hordes, Werewolf attacks in Scandinavia and the Baltic States are on the rise as pack leaders seek to limit the number of undead they may potentially face in the coming decades, the Fay and the Dwarves have closed the borders of their realms to protect themselves, the Gods debate over how to handle the ongoing apocalypse, the Demons of Hell are angered by humanity's failure to deal with the zombies, the Vampire Hunters Guild prepares for war against the putrid carnivorous monstrosities that will soon be banging on their doors, and the Demigod Theseus has requested that a meeting in Olympia with representatives of the four groups to determine what course of action they can take without breaking the Pact of Secrecy, the treaty that created the Masquerade that allows them to exist in secret. Never since 1860 has a Vampire, a Werewolf, a Fay, Dwarf, a God, a Demon, a Vampire Hunter, and a Demigod ever gathered in one place.

IC Link: viewtopic.php?f=31&t=405860

Rules
1. I and my Co-Op's words are law.
2. No Godmodding, Flaming, or Trolling. This is an RP, not your personal soapbox. THIS INCLUDES SJWS!
3. There is no limit to your characters, however only control as many as you can handle.
4. Your characters can die, especially if they are non-werewolf characters who are being overwhelmed by zombies (this includes Gods). However, a human character bitten by a zombie will become one unless they are shot in the head.
5. This is not Twilight. Vampires only seduce mortal women to create a false sense of security before they either drink their blood or turn them into another Vampire or conceive a Dhampyr (though the chances of the third outcome succeeding in only ten percent and the only Vampire that would attempt it would be an Elder Vampire). Vampires do not sparkle in the sun, although Elder Vampires (the vampires with pale white skin) can stay out during the day for twelve hours and exposure to direct sunlight only weakens Ancient Vampires (though Ancient Vampires are extremely rare). Vampires drink human blood because drinking animal blood is not enough to sustain them (Dragon Blood being the only exception due to its magical properties). Werewolves can only turn into their beast forms during a full moon.
6. The Pact of Secrecy is what prevents Vampires, Werewolves, Fay, Dwarves, Gods, Demons, Vampire Hunters, and Demigods from being hunted down and killed by "Naturals" (Humans with no connection to the supernatural) and every group that agreed to the terms of this treaty would like to maintain the Masquerade it creates. Breaking it will result in your character either being hunted by the Vampire Hunters Guild (if the offender is a Vampire or Werewolf), Ares (if the offender is a Demigod or a Dwarf), the Archangels (if a Demon or a God), or Seal Team 6 (if a Vampire Hunter or a Fay). However, Seal Team 6 is not controlled by any of the groups that could break the Pact of Secrecy.
7. Control of races/factions and their leaders is reserved for CO-OPs.
8. No one liners.
9. No Mary Sues. All Demigod characters must have a believable backstory (Example: a Demigod can be the son of Zeus and a Vestal Virgin or the daughter of Freya and a German warrior, but they cannot be the son of Odin and Marie Curie or the daughter of Hera and Napoléon Bonaparte). God characters must be a god that was part of a Pantheon that was actually worshipped at some point in human history (this does not prevent players from playing Forgotten Gods, provided that their backstory cannot contradict the lore)
10. Werewolves can't use weapons in wolf form and they can only be killed by silver, mercury, Wolfsbane, drowning, and any lethal blow that they receive if they lose the ability to regenerate from their wounds. However, weapons and ammunition made from silver and mercury can only kill a werewolf if it hits a vital organ or severs their head from their neck (otherwise it just makes it impossible for Werewolves to regenerate from wounds until they are removed) or blows them to smithereens.
11. The zombies in this RP may be the traditional shambling zombies that are created by a virus that only infects humans due to the small yet significant genetic difference that prevents it from reanimating animals, but that does not mean that a character can underestimate them. If a character goes in guns blazing, then the wannabe Rambo will end up as zombie chow (Werewolves will regenerate from their injuries unless they are exposed to mercury or have a piece of silver stuck in their bodies. Vampires gain a healing factor at year one hundred, but that healing factor only lasts as long as they still have enough blood in them, so no unnecessary theatrics.
12. While a character (player or otherwise) can have the same name as one from a previous RP, they are entirely different characters with different backstories (even being a different gender in some cases) unless the OP decides otherwise.
13. If a player is creating a Fay character, they are not limited to creating Elves. A Fay character can be an Elf, a Fairy, a Pixie, a Nymph, a Leprechaun, a Mermaid/Merman, a Siren, a Minotaur, a Centaur, a Satyr, a Gorgon, a Hobgoblin, a Goblin, an Orc, a Harpy, a Troll, an Ogre, or a Cyclops. However, a Fay character must have the type of Fay in parentheses.
14. No Creepypasta characters. This is an Urban Fantasy Zombie Apocalypse RP, not Tumblr.
15. The only Gods of Evil that are still alive and not, in the case of Kakia, the Greek and Roman Goddess of Vice, kept on a short leash, are Apep/Apophis (who the Ancient Egyptians preyed against), Simargl (a Slavic Deity that seeks to devour the constellation Ursa Minor), Whiro (a Deity said to bring about the apocalypse in medieval Maori religion), and Ama-no-Kagaseo (embodiment of chaos and destruction in Shinto). This is an Urban Fantasy Zombie Apocalypse RP, not Supernatural.
Last edited by Flarbinia on Sun Aug 19, 2018 3:00 pm, edited 71 times in total.

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Saint Marguerite Academy
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Postby Saint Marguerite Academy » Fri Mar 17, 2017 5:46 pm

Flarbinia wrote:It is the year 2035. It is a time of despair and Discord. A plague has caused the dead to come back to life and devour the living. However, humanity is not the race being affected by the crisis in North America, for what humans believed as myth is real. Panic has spread amongst the vampires of the world as their food supply is jeopardized by the shambling hordes, werewolf attacks in Scandinavia and the Baltic States are on the rise as pack leaders seek to limit the number of undead they may potentially face in the coming decades, the Fay and the Dwarves have closed the borders of their realms to protect themselves, the Gods debate over how to handle the ongoing apocalypse, the demons of Hell are angered by humanity's failure to deal with the zombies, the Vampire Hunters Guild prepares for war against the putrid carnivorous monstrosities that will soon be banging on their doors, and the Demigod Theseus have requested that a meeting in Olympia with representatives of the four groups to determine what course of action they can take without breaking the Pact of Secrecy, the treaty that created the Masquerade that allows them to exist in secret. Never since 1860 has a Vampire, a Werewolf, a Fay, Dwarf, a God, a Demon, a Vampire Hunter, and a Demigod ever gathered in one place.

Rules
1. I and my Co-Op's words are law.
2. No Godmodding, Flaming, or Trolling. This is an RP, not your personal soapbox
3. There is no limit to your characters, however only control as many as you can handle.
4. Your characters can die, especially if they are non-werewolf characters who are being overwhelmed by zombies (this includes Gods). However, a human character bitten by a zombie will become one unless they are shot in the head.
5. This is not Twilight. Vampires only seduce mortal women to create a false sense of security before they either drink their blood or turn them into another Vampire. Vampires do not sparkle in the sun, although Elder Vampires (the vampires with pale white skin) can stay out after dawn for eight hours and exposure to direct sunlight only weakens Ancient Vampires (though Ancient Vampires being extremely rare). Vampire drink human blood because drinking animal blood is not enough to sustain them. Werewolves can only turn into their beast forms during a full moon.
6. The Pact of Secrecy is what prevents Vampires, Werewolves, Fay, Dwarves, Gods, Demons, Vampire Hunters, and Demigods from being hunted down and killed by "Naturals" (Humans with no connection to the supernatural) and every group that agreed to the terms of this treaty would like to maintain the Masquerade it creates. Breaking it will result in you being either being hunted by the Vampire Hunters Guild (if the offender is a Vampire or Werewolf), Ares (if the offender is a Demigod or a Dwarf), the Archangels (if a Demon or a God), or Seal Team 6 (if a Vampire Hunter or a Fay). However, Seal Team 6 is not controlled by any of the groups that could break the Pact of Secrecy.
7. Control of races/groups is reserved for CO-OPs.



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Flarbinia
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Player APP

Postby Flarbinia » Fri Mar 17, 2017 5:52 pm

APPLICATIONS

(Remove everything in parentheses!)
Name:
Age:
Gender:
Description (height, weight, hair color, etc.):
Image (optional):
Personality:
Backstory (min. of two paragraphs):
Race(Vampire, Werewolf, Fay, Dwarf, God, Demon, Demigod, Half-Demon, Genie, and Natural) (if Vampire Hunter is a human, then ignore):
Skills:
Powers (ignore if Natural. Optional if Vampire Hunter):
Equipment:
Ambitions (optional):


(Remove everything in parentheses!)
Name:
Age:
Gender:
Race (Ignore if Vampire Hunter is Human):
Image or Description:
Personality:
Backstory (one paragraph only):
Role:
Equipment:
Ambitions (optional):
Last edited by Flarbinia on Sat Mar 10, 2018 1:52 pm, edited 5 times in total.

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Flarbinia
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CO-OP APP

Postby Flarbinia » Fri Mar 17, 2017 5:52 pm

Code: Select all
CO-OP APP
Nation Name:
Race/Faction Name:
Previous RP experience:
Last edited by Flarbinia on Fri Sep 15, 2017 10:07 am, edited 2 times in total.

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Utceforp
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Postby Utceforp » Fri Mar 17, 2017 5:54 pm

Tag. Are there any limits on the fantasy creatures we can be?
Signatures are so 2014.

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Flarbinia
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Race: Vampires

Postby Flarbinia » Fri Mar 17, 2017 6:52 pm

Descended from Cain, Vampires are creatures of the night that predate human civilization (hence why holy water, religious icons, garlic, silver, and Wolfsbane do not work on Vampires), although the first Vampire Clan to be recorded in the Sceleratis Mihi ex Lamia (the Unholy Tome of Vampires) originated in Ancient Babylon. For the next few centuries, the Vampires preyed on Babylonian villagers, spreading to all corners of Modern Day Iraq. When the Persians conquered the Chaldeans, the Vampires expanded their ranks from Egypt to India, causing the creation of Clans in the regions controlled by the Persian Empire. However, the Persian Empire was inevitably conquered by its neighbor to the west and the leader of the invasion wasted no effort in hunting down and exterminating every vampire his spies and armies could get their hands on, resulting in the destruction of the Babylonian and Persian Clans. It took the Vampires that survived Alexander the Great's purge the decades following his death to recover from their losses, a clan of Vampires being formed in Greece during that time. Rome's victories in the Punic Wars drew the attention of the Greek Clan and when one particular Roman became Consul, they used it as an opportunity to revitalize their dying race. Everywhere the legions under the command of Julius Caesar went, new Vampire Clans were formed where no Vampire had set foot before, only for the new clans to reject the Greek Clan's proposal to unite all Vampires under a single banner. During the reign of Commodus, the Germanic Clan went to war with the Germanic Werewolf Confederation (the Werewolves that had migrated to Modern Day Germany from Modern Day Belarus prior to Roman expansion) and pushed them all the way to Saxony by the Tenth Century, sparking a hate-fueled rivalry between Vampire and Werewolf. Centuries later, fortune once again turned against the Vampires. The French Revolution had caused the destruction of the French Clan and the resulting Napoleonic Wars had shattered the unity of the Germanic Clan, causing it to devolve into several smaller and weaker Clans. Dracula, seeing the negotiations of what would become the Pact of Secrecy as an opportunity to put a temporary end of hostilities between Vampire and Werewolf, united the Clans under his leadership through diplomacy, backstabbing, and the occasional show of force. He then arrived in the White House just as Helios signed the treaty, everyone except for Abe Lincoln and himself having signed the Pact of Secrecy prior to his arrival. Now, in the 21st Century, Vampires are about to face their greatest challenge.
Last edited by Flarbinia on Mon Dec 04, 2017 10:16 pm, edited 13 times in total.

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Postby Flarbinia » Fri Mar 17, 2017 7:03 pm

Utceforp wrote:Tag. Are there any limits on the fantasy creatures we can be?

A Fay character can be an Elf, a Fairy/Pixie/Nymph/Leprechaun/Mermaid/Siren, a Minotaur/Centaur/Satyr/Gorgon, Hobgoblin/Goblin/Orc/Harpy, or Troll/Ogre/Cyclops. Your character cannot be a race that has gone extinct (Dragons, Hobbits, Dryads, Frost Giants, Fire Giants, Forest Giants, Mountain Giants, and Sphinxes) or a race that is not sentient (Griffins, Hydras, Nemean Lions, Gargoyles, Gnomes, and Troglodytes).
Last edited by Flarbinia on Fri Dec 22, 2017 9:43 am, edited 14 times in total.

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Race: Werewolves

Postby Flarbinia » Fri Mar 17, 2017 7:59 pm

Afflicted with the Curse of King Lycaon, Werewolves have given up on trying to cure their condition and are proud to be warriors who can become beasts. After Zeus cursed Lycaon, his offspring, and his retainers to be Werewolves, they fled to Belarus and split into different packs, creating several nations hidden in the deeper parts of the forests. During the conquests of Genghis Khan, new packs of Werewolves were formed in Russia, Mongolia, China, and the Ukraine, the battles between the Chinese Werewolves and the Indian Clan intensifying tensions between Vampire and Werewolf. While Damarchus had reluctantly signed the Pact of Secrecy, this did not prevent the rivalry from flaring up from time to time. However, in the wake of the existence of zombies becoming public knowledge, Werewolves have abandoned their rivalry with the Vampires to focus on limiting the size of the hordes that they would have to face when the plague spreads to Europe.
Last edited by Flarbinia on Tue Apr 24, 2018 4:01 pm, edited 12 times in total.

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Race: Fay

Postby Flarbinia » Fri Mar 17, 2017 8:44 pm

Lead by King Oberon, the Fay rule an empire that controls Eden, Avalon, Thule, Hyborea, Atlantis, Jotunheim, Muspellheim, Svartalfheim, and Alfheim. During the Late Roman period, the Fay were raiding human settlements in Northern Europe as revenge for the injury inflicted on Polyphemus centuries earlier, inspiring the myth of the Wild Hunt. However, during the reign of House Tudor, the Oberon began to rethink his views on humanity, spending the next three centuries attending humanity's greatest plays, operas, and concerts. Whereas Oberon would have used military force against the undead if it had occurred centuries ago, Oberon is now content to close the borders of his realm to all outsiders.
Last edited by Flarbinia on Thu Jul 11, 2019 6:33 pm, edited 10 times in total.

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Race: Dwarves

Postby Flarbinia » Fri Mar 17, 2017 9:19 pm

Born during the Creation of the World, Dwarves have managed to remain prosperous despite no longer being able to sell their wares and/or services to Naturals due to the Pact of Secrecy. Notorious for being the best blacksmiths and architects in Norse Mythology, Dwarves have managed to survive wars with Giants, Dragons, Fay, and even the Slavic gods. The Dwarves, lead by Emperor Alvíss, the son-in-law of Thor who is a fan of a Natural with a similar name, managed to retain both their warrior culture and their standing army. Although they have retreated behind their walls and closed their borders, unlike the cowardly Fay, the Dwarves will march against the shambling hordes once they are prepared for war, Pact of Secrecy be damned.
Last edited by Flarbinia on Sun Sep 03, 2017 9:58 pm, edited 5 times in total.

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Race: Gods

Postby Flarbinia » Fri Mar 17, 2017 10:35 pm

As old as the universe and responsible for both the Creation of the World and the creation of the Human race, the Gods have watched over humanity, sometimes in secret and sometimes not. Helios, Elagabalus (a Sun God worshipped in Roman occupied Syria whose worship later spread out through the Roman Empire and whose face was on Roman coins during the reign of the Roman emperor who had the same name), Sol Invictus (a Sun God worshipped in the Late Roman Empire prior to the reign of Emperor Constantine The Great), Sol (the Etruscan God of the Sun), Ra, Amaterasu, and Sunna (the Norse Goddess of the Sun who is sometimes called Sól), with the help of the Mesopotamian and Mesoamerican Gods, created the Sun. Khonsu/Khonshu and various other Moon Gods created the moon. Poseidon, Pontus (Primordial God of the sea), Tefnut, and Varuna (Hindu God of the Sea), with the help of the Celtic and Chinese Gods, created the seas and oceans of the world. Nut (Egyptian Goddess of the Sky), Uranus (the father of Giants, Nymphs, Furies, Aphrodite, and the Titans), and Quetzalcoatl, with the help of the Canaanite and Slavic Gods, created the sky. Odin, Vili (Odin's brother), Ve (Odin's brother), Atum (Egyptian God of Creation), Gaia (mother of the Giants, Nymphs, Furies, and Titans), Pan Gu/Pangu (creator of all in Chinese Mythology), and Geb, with the assistance of various Native American and African Gods, created the Earth and the stars. Odin, Vili, and Ve, shaped the Dwarves in their own image. Ptah (Egyptian God of Creation, Fertility, Craftsmen, and The Arts), with the assistance of Prometheus and Epimetheus (who sided with Zeus during the Titanomacy), Yig (the Great Old One referred to as the Father of Serpents), and the Incan Gods, created the animals of the world. Esus/Hesus/Aisus (Gallic God of Vegetation), Silvanus (Roman God of Forests and Fields), and God, with the help of various African Gods, created Eden, Avalon, and the Fay. However, while the rest of the Gods were debating over who would create the human race, God created Adam and Eve in secret, hiding them in the Garden of Eden, the home of Oberon. After God banished Adam and Eve from Eden, the other Gods were royally pissed at God for not giving them a say in the decision, the only thing preventing a war among the Gods was God agreeing to let them create their own humans. During the centuries leading up to the Death of Christ, the Gods had relationships with mortals, resulting in the creation of Demigods. However, after Jesus Christ was crucified, the Gods (with the exception of those across the Atlantic) voted to not have anymore relationships with Mortals, some Gods and Goddesses turning to other Gods and Goddesses to fulfill their desires. Recently, they are more concerned with how to deal with the zombies than Lucifer returning to the mortal world, as their children are also in danger.
Last edited by Flarbinia on Tue Aug 20, 2019 1:54 pm, edited 37 times in total.

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Race: Demons

Postby Flarbinia » Fri Mar 17, 2017 11:03 pm

Having been banished to Hell after their rebellion against God was crushed, Demons are only honest and trustworthy when it suits them. Despite what "Naturals" might want to believe, Demons have rarely needed to influence and tempt man into committing sin, preferring to watch carnage unfold when they get bored with torturing the damned for all eternity. Hell is divided into nine circles, which circle a soul goes to being determined by the sins they committed in life. However, once a soul goes to Hell (outside of a near-death experience), it cannot escape. Two weeks before a reporter at Fox News revealed the existence of zombies to the world, Lucifer returned to Earth and found humanity's inability to take zombies seriously disgusting at best, burning a truckload of copies of Twilight and Atlas Shrugged to a crisp in anger.
Last edited by Flarbinia on Tue Apr 02, 2019 12:57 pm, edited 3 times in total.

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Postby Saint Marguerite Academy » Sat Mar 18, 2017 4:30 am

What powers will the Gods have?

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Flarbinia
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Postby Flarbinia » Sat Mar 18, 2017 6:46 am

Saint Marguerite Academy wrote:What powers will the Gods have?

All Gods can alter their appearance, but other than immortality, that is the only similarity between them. River and Sea Gods can manipulate water (however, a River God can only control freshwater and a Sea God can only control saltwater), Thunder, Wind, and Rain Gods can manipulate the weather, Death Gods can kill people with magic, War, Strategy, and Victory Gods can influence the outcome of a battle (though they cannot determine that outcome), Gods associated with time can manipulate time (Cronus is an example of that), Fire Gods can manipulate fire, Seasonal Gods can affect temperatures, Earth and Harvest Gods can create Earthquakes and make crops bloom, Fertility Gods can affect birth rates on a whim, etc. Also, certain gods have multiple names depending to the number of cultures that worshipped them (the Norse and Greek Pantheons are the most prominent examples) and God is the only God without a pantheon (he is the Judeo-Christian God, so it was pretty obvious that he would be a lone wolf).
Last edited by Flarbinia on Tue Nov 12, 2019 4:00 pm, edited 7 times in total.

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Faction: Vampire Hunters Guild

Postby Flarbinia » Sat Mar 18, 2017 7:22 am

Founded by Benjamin Franklin after a highwayman saved him from a Vampire (whether it was the highwayman's intention to save one of the Founding Fathers or not is highly debated amongst the intellectual members of the Vampire Hunters Guild) during his visit to France, the Vampire Hunters Guild has protected the rest of Humanity from the shadows, striking down any Vampire and Werewolf that crosses their path. However, they had to reluctantly give up some of their autonomy in 1860 due to financial problems, signing the Pact of Secrecy in order to avoid bankruptcy and their dissolution. This decision has proved detrimental in recent years due to advances in cellphone technology making it difficult for the United States government to cover up the Vampire Hunters Guild's activities.
Last edited by Flarbinia on Tue Aug 20, 2019 2:16 pm, edited 6 times in total.

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Race: Demigods

Postby Flarbinia » Sat Mar 18, 2017 8:45 am

The offspring of Gods and mortals, Demigods have remained in hiding for centuries, whether it is hiding in plain sight (if they weren't famous) or hiding in the caves of Crete or Northern Italy (depending on which of the two consuls is in charge during that time of the year). In the centuries following the Death and Resurrection of Christ, the European, Middle Eastern, and African Demigods began to hide their existence from the world, knowing that Christianity would inevitably supplant paganism and that the Christians would hunt down and kill the children of the pagan gods (Demigods have longer lifespans than mortals, so they would naturally live long enough to see their beliefs be replaced with new ones). The majority of these Demigods easily blended into society due to not being famous or even infamous, while Heracles/Hercules, Perseus, Theseus, Castor, Pollux, Hippolyta, Rhesus of Thrace, Eryx, Aeneas, Romulus, and Gilgamesh all went into hiding in Crete. After decades of debate, the Demigods made a compromise proposed by Aeneas: the Demigods of Europe, the Middle East, and Africa would be ruled in secret by two consuls with each consul having undisputed rule for half a year. Theseus would be in charge during Summer and Autumn while Jesus would be in charge during Spring and Winter (he would spend the rest of the year in Heaven). After the Pact of Secrecy was signed in 1860, the rest of the Demigods of the world, already hidden from the "Naturals" by arcane wards or hiding in plain sight, accepted the rule of the consuls in order to protect themselves from potential threats.
Last edited by Flarbinia on Tue Mar 20, 2018 9:43 am, edited 8 times in total.

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Race: Naturals

Postby Flarbinia » Sat Mar 18, 2017 9:49 am

While a select few know of the existence of the supernatural (the Pope and the Queen of England among them), the majority of humans in the modern world do not. These humans are referred to as Naturals by those who are connected to the supernatural because they live boring mundane lives in a natural world where everything that cannot be scientifically explained can be safely dismissed as superstition, urban legend, or religious mumbo jumbo. The Pact of Secrecy was created to maintain the illusion of normalcy that prevents the Naturals from hunting down and exterminating Vampires, Werewolves, Fay, Dwarves, Gods, Demons, Vampire Hunters, and Demigods out of fear and misguided zealotry. However, the mediocre calm created by this illusion has been shattered by the recent revelation that zombies are real and their only desire is to eat you alive.
Last edited by Flarbinia on Tue Oct 31, 2017 9:32 am, edited 2 times in total.

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The Pact Of Secrecy

Postby Flarbinia » Sat Mar 18, 2017 11:55 am

A treaty created in 1860 to both create a shroud of mystery to hide the supernatural from mortal men and end hostilities between the races that the Pact of secrecy was meant to protect. The terms are very simple and very strict.
1. Vampires cannot use their powers in the presence of humans unless unavoidable. If unavoidable, then they are to use the powers that would make a witness testimony unbelievable. Vampires shall not drink the blood of the innocent and/or commit wholesale slaughter.
2. All Werewolves are restricted to reservations unless there are exiled or it is absolutely necessary to leave the Reservation. A Werewolf cannot kill a human without justifiable cause. A Werewolf shall not possess a weapon without permission from their chieftain. All Werewolves will be ruled by a High King that will be elected by a two-thirds majority of Chieftains, Jarls, and Pack Leaders after the previous one has died or is deemed unfit to rule.
3. Fay and Dwarves are not allowed to leave the borders of their realms without the permission of their liege. They will not trade or sell Fay or Dwarven goods to "Naturals". Fay are not allowed to use magic in the presence of "Naturals". Failure of a Fay to abide by these rules will result in being targeted by members of the armed forces of the United States.
4. Gods and Demons shall not directly interfere in the affairs of mortal men nor reveal their existence to "Naturals". Ares is only allowed to leave Olympus if a Demigod or a Dwarf violates the Pact of Secrecy. Failure to uphold the Pact of Secrecy by a member of either group will result in the offending party being hunted down and executed by the Archangels.
5. Any Demigod that is not a police officer, a firefighter, or any other profession that requires them to save lives will not aid "Naturals". Under no circumstances shall a Demigod reveal that he is the son of a God and a mortal woman.
6. In exchange for directly funding the Vampire Hunters Guild, the President of the United States is allowed to use them as guards during important political events and is allowed to order assassinations of members who have abandoned the cause or gone rogue. In the unlikely event that the President of the United States plans to remove the Masquerade, that president will be deemed unfit to stay in office and be immediately removed from office. The Vampire Hunters Guild is only allowed to hunt Werewolves and Vampires that have broken the Pact of Secrecy.
Last edited by Flarbinia on Tue May 22, 2018 11:22 am, edited 12 times in total.

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Leader: Dracula

Postby Flarbinia » Sat Mar 18, 2017 10:30 pm

The most legendary of Vampires and the former Voivode of Wallachia, Dracula is not a Vampire to be trifled with, as the Prussian and Rhineland Clans discovered when he defeated their armies at the Battle of Munich (the actual battle took place fifty miles from Munich). Having united the Hungarian, Romanian, and Bulgarian Clans through diplomacy, Dracula extended an olive branch to the other Vampire Clans, only for the Prussian, Rhineland, Austrian, Greek, and Italian Clans to reject his offer. The Greek Clan surrendered after suffering a humiliating defeat at the Battle of Athens and the Austrian Clan was quickly crushed by Dracula's numerically superior army shortly after this victory, the pace of this campaign surprising Dracula's foes. After sending General Jonathan Teichmüller, a Bavarian Vampire and the younger brother of the current chieftain of the German Werewolf Confederation, to deal with the insolent Italian Vampires, Dracula immediately marched his army towards Northern Germany, engaging and defeating the Prussian and Bavarian Clans, who refused to surrender until the rest of the German Clans accepted Dracula's invitation two weeks later. With the Italian Clan brutally massacred by the army of Jonathan Teichmüller and his throne secured, Dracula arrived in Washington DC and signed the Pact of Secrecy. He is currently en route to attend the meeting in Olympia, hoping that a solution can be found before the panic caused by the crisis in North America sends Vampires spiraling into anarchy and civil war.
Last edited by Flarbinia on Fri Oct 13, 2017 2:55 pm, edited 3 times in total.

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Leader: High King Damarchus

Postby Flarbinia » Sat Mar 18, 2017 11:00 pm

With King Lycaon missing and the borders of the Germanic Werewolf Confederation being reduced to Saxony, Damarchus had no choice but to seize the reigns of power, having loyally followed his king into exile. Seeing that the feuding of the Werewolves in Germany had cost them victory in the war with the Germanic Clan, Damarchus chose the path of unity and negotiation, successfully convincing the Latvian and Lithuanian Tribes to join the Baltic Conclave. However, his real test was Second Vampire War, a costly conflict that would have resulted in the Polish Empire being pushed into a single region had the Baltic Conclave, the Finnish Nation, The Norwegian Kingdom, The Swedish Confederation, and the Dwarves not intervened in the conflict. Centuries later and despite fierce opposition from Lear, the ruler of the Finnish Nation and the former king of England, Damarchus was elected and crowned High King of Werewolves. With the shambling hordes of undead overwhelming North America and support for war with Vampires on the rise, a solution to the crisis in North America that would benefit the Secret Kingdom is the only hope for Damarchus to remain the High King of Werewolves.
Last edited by Flarbinia on Wed Dec 27, 2017 11:50 am, edited 11 times in total.

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Leader: King Oberon

Postby Flarbinia » Sun Mar 19, 2017 11:22 am

A leader of an empire that has mostly abandoned its warrior ways, King Oberon has a lot to atone for. After hearing that Polyphemus was injured by the Mortal known as Odysseus, he gathered his levies and when the time was right, began attacking human settlements, slaughtering the men and taking their wives as slaves and forcing their children to work in the mines for the rest of their lives. During the Middle Ages, King Oberon went to war with the Dwarves, winning every battle, but the inability to capture the Dwarven strongholds and his own impatience when it came to engaging his foes on the battlefield caused his defeat. During the Renaissance, he saw one of Shakespeare's plays and decided to dedicate his efforts to promoting art and culture in his own realms instead of focusing the Fay Empire's resources on wars of conquest, creating a Golden Age that has lasted until the modern day. With the borders of the Fay Empire closed to the outside world due to the threat of zombie attacks, King Oberon hopes that there will be a solution that will not require him to go to war.
Last edited by Flarbinia on Sun Aug 19, 2018 6:50 pm, edited 7 times in total.

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Leader: Emperor Alviss

Postby Flarbinia » Sun Mar 19, 2017 12:53 pm

Having ascended to the throne after the nine previous Emperors died during the Fay War and having defeated Oberon in the duel that ended the war, Emperor Alvíss has no equal among Dwarves or Fay when it comes to being a warrior. Ruling from Sindri, Alvíss has brought the Dwarven Empire victory after victory and his hall is adorned with trophies from the many foes he slew in battle from the heads of Werewolves to the ornate armor of Vampires and elegant weapons of the Fay. Alvíss, in preparation to fight the shambling hordes overrunning North America, has ordered mass production of weapons and mass conscription not seen since the Fay War.
Last edited by Flarbinia on Sun Aug 11, 2019 7:55 pm, edited 1 time in total.

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Leader: Lucifer

Postby Flarbinia » Sun Mar 19, 2017 2:28 pm

Having ruled Hell since his failed rebellion and the resulting banishment of him and his forces, Lucifer has maintained his position through deception, violence, and charisma. Lucifer spent centuries escaping from Hell, only to end up being banished back to Hell by Jesus Christ. Unable to return from Earth for centuries, he sent Lilith, another servant of God that had fallen from grace, to the signing of the Pact of Secrecy, allowing him to discover any loopholes he could exploit while planning his return to Earth. With the undead ravaging North America, Lucifer has decided that it was time to deal with the problem himself, even if it means he has to work with others.
Last edited by Flarbinia on Fri Apr 07, 2017 8:41 am, edited 1 time in total.

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Postby Widgetalia » Sun Mar 19, 2017 9:14 pm

CO-OP APP
Nation Name: Widgetalia
Race Name: Vampires
Previous RP experience:Obsidian Gargoyle City. The Russo-European War
Last edited by Widgetalia on Tue Mar 21, 2017 9:36 am, edited 1 time in total.

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Postby Flarbinia » Sun Mar 19, 2017 9:14 pm

Widgetalia wrote:CO-OP APP
Nation Name: Widgetalia
Race Name: Vampires
Previous RP experience:Obsidian Gargoyle City. The Russo-European War

Accepted
Last edited by Flarbinia on Tue Mar 21, 2017 9:36 am, edited 1 time in total.

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