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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Feb 16, 2017 9:32 pm

So it is not possible to play as the Vorcha?

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 16, 2017 9:54 pm

Theyra wrote:So it is not possible to play as the Vorcha?


I think I forgot to send you the message, but I removed them primarily so we could try and get more primary factions. Clearly we need both human factions as well as the three primary citadel races and the Batarians would be useful as well.
National Information: http://kutath.weebly.com/

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Feb 16, 2017 10:04 pm

Nuxipal wrote:
Theyra wrote:So it is not possible to play as the Vorcha?


I think I forgot to send you the message, but I removed them primarily so we could try and get more primary factions. Clearly we need both human factions as well as the three primary citadel races and the Batarians would be useful as well.


Oh and you did forgot to send that message. Okay I just wondering to what to play.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 16, 2017 10:07 pm

Faction: Illium Ascendency
Leader: Chief Executive Tavia Nevos
Citadel Council member Y/N or N/A: No
Brief description of diplomatic relations: Fair relations with Asari Republics and various Terminus Organizations. Migrant Fleet is not permitted near Illium.
Military state of readiness:
History:
Infrastructure and Claimed Worlds:
Tasale System
Beregale: Hostile Terrestrial
1 Urban Area, 1 Industrial Complexes, 1 Mining Complex, 1 Fuel Depot, 1 Major Mining Complex
Ponolus: Hostile Terrestrial
Illium: Garden
5 Urban Areas, 3 Industrial Complexes, 1 Shipyard, Lvl 2 Spaceport, 2 Planetary Fuel Depots, 5 mining complexes, 2 major mining, 1 Major Industrial Complex, Research Station
Zelene System
Helyme: Garden
2 Urban Areas, 3 Industrial Complexes, 1 Shipyard, 5 mining complexes, 2 planetary fuel depots, 2 major mining complexes, 1 major industrial complex


Military:
2 Dreadnoughts (under construction)
2 Battlecruiser
2 Heavy Cruiser
14 Light Cruiser
20 Destroyers
20 Frigates
2 Transports
5 Fighter Wings
2 Interceptor Wings

15 Infantry (Biotics)
5 Elite Specialists
5 Spec Ops
4 Artillery
5 Armored Division
5 Gunship Wings



Illium:
3 Urban Areas -300
2 Planetary Fuel Depots - 30
5 mining complexes - 50
2 major mining complexes -60
1 major industrial complex -40
1 Research Station -350

Helyme
2 Urban Areas -200
3 Industrial Complexes -45
1 shipyard -50
5 mining complexes -50
2 planetary fuel depots -30
2 Major Mining Complexes -60
1 Major Industrial Complex -40


Beregale/Ponolus (Each)
1 Urban -200
1 Industrial Complex -30
1 mining complex -20
1 Fuel Depot -30
1 Major Mining -60

MILITARY SPENDING

2 Dreadnoughts Under Construction -220
1 Battlecruiser -66
10 Light Cruisers -250
20 Destroyers -300
20 Frigates -200
2 Transports -50
5 Fighter Wings -30
2 Interceptor Wings -14
15 Infantry- 150
5 Elite Specialists - 40
5 Spec Ops -30
4 Artillery -40
5 Armored Divisions -125
3 Gunship Wings -15

S13
Last edited by Nuxipal on Sat Feb 18, 2017 11:32 am, edited 1 time in total.
National Information: http://kutath.weebly.com/

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Feb 16, 2017 10:37 pm

Kinda unsure of what to be any ideas?

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Feb 16, 2017 10:46 pm

Theyra wrote:Kinda unsure of what to be any ideas?


Having a United Nations of Earth would be nice.
Last edited by Elerian on Thu Feb 16, 2017 10:46 pm, edited 1 time in total.

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Feb 16, 2017 10:55 pm

Faction: Torfan Clique

Leader: Kolek Varakan

Citadel Council member Y/N or N/A: Hell naw

Brief description of diplomatic relations: The Clique is viewed at best as a rogue state and at worst as little more than terrorists. Their only real allies lie in the greater Batarian Hegemony or other such rogue entities of the Terminus, but even with the Hegemony relations tend to be rocky.

Military state of readiness: To the Clique, conflict is a fact of life. As such, they're typically ready for war at the drop of a hat. Their constant state of warfare also obviously has its downsides.

History: Torfan; the Omega for Batarians. Torfan is a haven for criminals, terrorists, and ne’er-do-wells of any and all kinds. As such the moon is a hotbed of activity and inevitably conflict, or at least that was until the arrival of Kolek. Kolek seemingly appeared one day, and within a year of his arrival on the Torfan criminal scene he was already the undisputed leader of Torfan. Since then he’s established Torfan as a political entity to be reckoned with. Its warships raid shipping lanes frequently, but they’re still relatively unknown.

Infrastructure and Claimed Worlds:

-Savage Spur-
Ghakira– Barren Planet
X5 Mining Complexes

Gharish - Gas Giant
X2 Fuel Depots
X1 Orbital Fuel Refinery

Uprakis – Garden Moon
Canis – Barren Moon
Mining Complex
Arepor – Barren Moon
Mining Complex
Dhorvan – Barren Moon
Mining Complex

Ocella - Gas Giant
Torfan – Garden Moon
Ground Fortification lvl. 1
Shipyard
X3 Urban Areas
X5 Mining Complexes
X2 Fuel Depots
Ganine – Barren Moon
Mining Complex
Ukomen – Barren Moon
Mining Complex
Dhesrak – Barren Moon
Mining Complex

Kochia - Gas Giant
X2 Fuel Depots
X1 Orbital Fuel Refinery

Military:
Navy-
X2 Battlecruisers
X2 Light Cruisers
X20 Destroyers
X25 Frigates
X50 Corvette Packs
1 free light transport

Army-
X4 Infantry Divisions
X5 Spec-ops Teams
X1 Combat Engineer
X1 Anti-Orbital Missile Force
Elite Specialist (Combat Biotics, Stealth Training, and Advanced Kinetic Barriers


RP Example:

S13

User avatar
Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Thu Feb 16, 2017 10:56 pm

Cybraxia wrote:Tagging just to make sure that my idea from the other thread is acceptable. I know G-Tech said it was, but I'm just making sure.


requoting

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

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Ariado
Chargé d'Affaires
 
Posts: 406
Founded: Mar 11, 2013
Ex-Nation

Postby Ariado » Thu Feb 16, 2017 11:09 pm

Faction: Krogan
Leader: Warlord Okeer
Citadel Council member Y/N or N/A: N/a
Brief description of diplomatic relations: The Krogans are a race with few friends, and thats the way they prefer it. War is a way of life for them and it leaves little time to create strong bonds with other species. Krogan diplomacy is defined by their hostile relations with many of the most important species in the Milky Way. Salarians and Turians are despised by most Krogans, due to their roles in the Krogan rebellions and the Genophage. Asari aren't despised in the same way, but a general hostility to the council means there is little love for them. The other Citadel races are in the same boat as the Asari, not hated, but little respect is given. Any other race is generally viewed with caution, and treated with disdain unless they accomplish something worthy of respect.
Military state of readiness: Krogans as a species are always ready for battle. While not known for their fleets, their land armies are the stuff of legend. The Krogan are only slightly exaggerating when they claim to be the most dangerous warriors in the galaxy. The Krogan are constantly ready for war, and even look forward to it.
History: The history of the Krogan is one of tragedy and warfare. On their home planet of Tuchanka, they struggled and fought to be the dominant species on their dangerous planet. Early Krogans not only won this struggle, but flourished, creating a rich culture that has largely disappeared since then. Once the Krogan reached the nuclear age, life became too easy for them, and found challenge in each other. Culminating in a nuclear holocaust, their race was on the verge of extinction due to the volatility of their planet's atmosphere.

The Salarians discovered the Krogans during the Rachni wars, and saved the race from their self imposed destruction. The Krogan were uplifted by the Salarians in return for fighting the rachni threat. The Krogan proved themselves as warriors, killing the rachni to the point of believed extinction. The Council rewarded the Krogans with planets to colonize, and the Salarians put in place the shroud to stabilize Tuchanka's atmosphere.

This initial good will towards the Krogans did not last. The Krogans continued expanding, due to their need of more planets to house their enormous birthrate. This continued until the Krogan attempted to colonize an Asari world. This started a war with the council, a war the Krogan were winning until the Turians arrived on the galactic stage. The Turians, with the help of the Asari and Salarians, pushed the Krogans back, which turned into a stalemate. The Turians and Salarians feared the Krogans could never be stopped and jointly created the Genophage and infected the entire Krogan population. This act effectively ended the Krogan Rebellions.

Tuchanka is now a world at war with itself, with what few other planets the Krogan have being lowly populated and outside of home world control. In recent years however, Warlord Okeer has emerged as the dominant force on Tuchanka. While not fully in control of Tuchanka, his dreams of a resurgent and perfect Krogan have led some to join his cause, even as others are repulsed. While a controversial leader, few on Tuchanka deny he might be the only clan leader with the ability to unite the Krogan.

Infrastructure and Claimed Worlds:
Tuchanka:
free:
1 Urban Area
5 Mining Complex
2 Industrial Complexes
1 Military Barracks

Garvug

Wrill


Military:
free:
10 militia divisions(low quality weapons and close combat)
1 armored division(low quality weapons)
1 elite specialist(close combat, elite, high quality armor, heavy weapons, high quality weapons)
paid:
10 Marine division(low quality weapons, heavy weapons, close combat, high quality armor)-144
10 Marine divisions(low quality weapons, flamethrowers, close combat, high quality armor)-144
5 Infantry divisions(low quality weapons, close combat, sniper team)-57.5
5 Infantry divisions(low quality weapons, close combat, heavy weapons team)-57.5
5 Artillery Battalions(low quality weapons, close combat, advanced kinetic barriers, high quality armor)-75
10 Anti-Orbital Missile Forces(low quality weapons, close combat, advanced kinetic barriers, high quality armor)-75
10 combat engineers(low quality weapons, close combat, electronic warfare)- 105
5 spec ops teams(high quality weapons, close combat, sniper teams, stealth)- 57
5 spec ops teams(high quality weapons, close combat, stealth, biotics)- 82.5
3 elite specialists(high quality weapons, close combat, heavy weapons, high quality armor, elite)-24
2 elite specialists(high quality weapons, close combat, biotics, high quality armor, elite)-16
1 elite specialists( high quality weapons, close combat, sniper teams, stealth, elite)-8
10 armored battalions(low quality weapons, close combat, heavy weapons team, high quality armor)-355
15 gunship wings(low quality weapons, close combat)-75
5 airmobile infantry brigade(low quality weapons, close combat, flame throwers)-87.5
5 marine divisions(low quality weapons, close combat, biotics, heavy weapons)-120
2 marine divisions divisions(low quality weapons, close combat, flame throwers, high quality armor, advanced kinetic barriers)-36
1 credit left
RP Example:
viewtopic.php?f=31&t=388125
was the hanar

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Thu Feb 16, 2017 11:12 pm

Ulls wrote:For the Corporation, you say that they start out with 3 free trade outposts yet I don't see them on the building list. What will they do for the corporation faction?

Just need some clarification so I can make my app.

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Feb 16, 2017 11:37 pm

Hey everybody.

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Feb 16, 2017 11:39 pm

North America Inc wrote:Hey everybody.


Ayyyy!

Glad to see you here.

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Feb 16, 2017 11:42 pm

Elerian wrote:
North America Inc wrote:Hey everybody.


Ayyyy!

Glad to see you here.

Its good to be bad back.
Last edited by North America Inc on Thu Feb 16, 2017 11:42 pm, edited 1 time in total.

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Feb 16, 2017 11:44 pm

North America Inc wrote:
Elerian wrote:
Ayyyy!

Glad to see you here.

Its good to be bad back.


I see what you did there :P

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Feb 16, 2017 11:47 pm

Elerian wrote:
North America Inc wrote:Its good to be bad back.


I see what you did there :P

Anything new? I see you guys kept the updated System GTech and I developed. Its nice to see that built upon.

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Feb 16, 2017 11:50 pm

North America Inc wrote:
Elerian wrote:
I see what you did there :P

Anything new? I see you guys kept the updated System GTech and I developed. Its nice to see that built upon.


I don't think so, It seems pretty much the same to me. There may be a new structure or two though.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Feb 16, 2017 11:50 pm

North America Inc wrote:
Elerian wrote:
I see what you did there :P

Anything new? I see you guys kept the updated System GTech and I developed. Its nice to see that built upon.


So what do you plan on being?

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Feb 16, 2017 11:52 pm

Theyra wrote:
North America Inc wrote:Anything new? I see you guys kept the updated System GTech and I developed. Its nice to see that built upon.


So what do you plan on being?

I honestly don't know yet.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Feb 16, 2017 11:56 pm

North America Inc wrote:
Theyra wrote:
So what do you plan on being?

I honestly don't know yet.


Same...

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Feb 16, 2017 11:58 pm

Theyra wrote:
North America Inc wrote:I honestly don't know yet.


Same...

What do you like in a faction?

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Feb 17, 2017 12:03 am

North America Inc wrote:
Theyra wrote:
Same...

What do you like in a faction?


Well I would go Vorcha but that is not option. I was that last time. And one time I was the Drell in a post Reaper rp. I do not know really.

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Fri Feb 17, 2017 12:09 am

Theyra wrote:
North America Inc wrote:What do you like in a faction?


Well I would go Vorcha but that is not option. I was that last time. And one time I was the Drell in a post Reaper rp. I do not know really.

I meant what characteristics do you like? Cultural?Commercial? Esponiage? etc.
Last edited by North America Inc on Fri Feb 17, 2017 12:09 am, edited 1 time in total.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Feb 17, 2017 12:14 am

North America Inc wrote:
Theyra wrote:
Well I would go Vorcha but that is not option. I was that last time. And one time I was the Drell in a post Reaper rp. I do not know really.

I meant what characteristics do you like? Cultural?Commercial? Esponiage? etc.


I kinda just want to do my own thing really. I tried in one rp to make a nation out of mercs.

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Fri Feb 17, 2017 12:16 am

Theyra wrote:
North America Inc wrote:I meant what characteristics do you like? Cultural?Commercial? Esponiage? etc.


I kinda just want to do my own thing really. I tried in one rp to make a nation out of mercs.

Due to the current limitations of the system, you might not be able to be a major power player or rise to one.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Feb 17, 2017 12:21 am

North America Inc wrote:
Theyra wrote:
I kinda just want to do my own thing really. I tried in one rp to make a nation out of mercs.

Due to the current limitations of the system, you might not be able to be a major power player or rise to one.


Yeah I know, that and the ones I may have picked are taken. But what you going to be?

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