Most of Boston is cleared out but there may be some criminals in there
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by Dernland » Fri Feb 10, 2017 11:43 am
by Skyhooked » Fri Feb 10, 2017 11:48 am
by Albertae » Fri Feb 10, 2017 11:49 am
Skyhooked wrote:I wonder, will be there some work for mercenaries? So Silk Trails comapny would get a bit deeper into the intrigues.
by Commonwealth of Hank the Cat » Fri Feb 10, 2017 3:11 pm
40 Points to assign (Take Note that 0 = Extreme Weakness in Category, 1-2 = Below Average, 3-5 = Average, 6-7 = Above Average, 8-9 = Outstanding in Category, 10+ = Benchmark in Category)
Strength: 3
Perception: 3
Endurance: 4
Charisma: 7
Intelligence: 8
Agility: 10
Luck:5
by Albertae » Fri Feb 10, 2017 7:32 pm
by Prusslandia » Fri Feb 10, 2017 7:37 pm
by Commonwealth of Hank the Cat » Fri Feb 10, 2017 7:38 pm
by Prusslandia » Fri Feb 10, 2017 7:39 pm
by Albertae » Fri Feb 10, 2017 7:41 pm
by Ormata » Fri Feb 10, 2017 7:53 pm
Name: Nelson Mcguire
Weapons:Other Items:
- Gauss Rifle
- Shielded barrel
- Standard stock
- Full capacitors
- Long scope
- No muzzle
- Revolutionary Sword
- No upgrade
- Submachine Gun
- Rapid receiver
- Short light barrel
- Short stock
- Large quick eject drum
- Large quick eject drum
- Standard sights
- Trench Coat
- Black-Rim Glasses
- 6 x Caravan Lunch
- 50 x 2mm EC
- 120 x .45 Ammunition
- 940 Caps
- 3 Packs of “Lucky Strike” cigarettes
Age: 250
Gender: Male
Appearance: Nelson’s a 5’3” mass of ghoul. Still possessing a slender(ish) form, he’s not at all fat in any sense of the word. With wrinkled, brown skin, his features have deteriorated a good deal since his glory days. Simply put, he doesn’t have a nose, though through sheer force of will does he still have some hair. That’s a miracle by itself. Always looking to have a sour look on his face, Nelson doesn’t smile. At all.
Political Alignment: N/A (Mercenary)Strength: 8
Perception: 10
Endurance: 7
Charisma: 1
Intelligence: 7
Agility: 3
Luck: 4
Skills: Iron Fist, Big Leagues, Steady Aim, Ghoulish, Medic, Heavy Gunner
Weaknesses: Nelson’s no charmer. Time and age has soured his personality, somewhat, though he still has a sweet side to Jenna. Aside from that, he’s a legitimate, magnificent ass of a ghoul who’s foul-mouthed and foul-tempered. Don’t expect him to win any hearts at any time (Though he does know when to keep his mouth shut). He’s also not that fast...at all. He moves, but wow is it not with the most haste.
Bio: Born in 2037, in California, Nelson Mcguire had the normal childhood of any young lad in those days. He wrestled with kids in the backyard, talked normal in front of parents, talked poorer in front of friends, and talk dirty in front of girlfriends. Life was good, calm, clean, save when he messed-up and got himself out of a relationship. Minor regrets, like those, aside, it was really rather nice. Out of high school he did like any red-blooded American did in those days and joined the Army. He was infantry, deployed to Germany for a few years in response to the Soviets. During that time Nelson picked-up the language as easy as he did the ladies, which was rather common, though it never did go right for him. After a few unsuccessful times in the first few months, he would concentrate instead on his studies, earning a Bachelor’s Degree in Psychology.
After his four years in the Army, he wouldn’t re-enlist, instead moving back to the States for a job in Rhode Island, in Providence. While he’d like to claim the auspicious title of “Private Investigator”, that simply wasn’t the case. No, Nelson was a shrink, a psychologist people told their secrets, fears, and pasts to, and who tried to fix them up. Once or twice it gave him nightmares, the things they told, though there was always the police and always the bucket to throw up in. Nelson was good at his job, though, and but a year after his enlistment, at the age of 23, he got married.
She was beautiful, Jenna. Magnificent. Radiant. A hundred words in a hundred tongues by a hundred admirers couldn’t come close to describing her as she was to him. She was his rock, his steady place, his closest confidant and most capable advisor. Apparently shrinks needed their own shrinks, in those tumultuous days. People were afraid of so much, scared of so much, and so insecure. They drank and partied away, some, the others growing fearful. The Mcguires were the latter, and they invested in a place at a Vault, nearby.
They would continue to hide, trying to have kids so, so many times. It never did take. Never did. Jenna grew distraught, Nelson grew afraid. What if they couldn’t have kids? What would the neighbors think? So many fears, then, and they didn’t want one more. They kept it quiet, kept away from them. The Mcguires became the strange family on the block, nothing wrong but still seeming a bit off to the rest. They attended the parties, laughed with them, but it was never normal. Never seemed normal. Never felt normal.
Then the bombs fell. God, did they fall. Jenna and Nelson ran for the Vault, Vault 302, a smaller one compared to the rest. A hundred occupants entered, the doors shut, and the bombs exploded across New England. The two, nor the hundred, truly understood the Vault’s purpose, which was insidious. The Vault was designed to protect them. Yeah, it was a big shock to everyone involved with the whole ordeal, not excluding the Vault-Tec bastards. Yet there was a flaw. You see, Vault-Tec didn’t actually build some of their Vaults. Some of the work was outsourced, and the little Vault was outsourced to a little company that was financially struggling at the time, thus securing their work for less than the normal price.
The company, some JJ Erik’s and Sons Co or something to that effect, decided it would be best for them to financially live than for the safety of the Vault to be secure. Built incorrectly, with thinner steel and fewer defenses, Vault 302 would be a weak place, and it showed. A direct hit with a nuclear bomb resulted in the casing to become cracked, allowing for trace amounts of radiation to enter the Vault.
The residents began to change. Little things at first, nails and strands of hair, shedding skin. Little things and the people coped. Then it was pieces of skin, whole clumps of hair. Some even lost whole fingers. The vain committed suicide, others began to question what it meant to be beautiful. Would they ever be loved? Could they ever be loved? Would they be able to cope, would it all end, would infertility befall them, and oh God the children...all these questions were asked. As a psychologist, Nelson was asked them, too, but he had no answers. He was grappling with it all, too. As his skin fell from his face, the only thought which gave him comfort was that “Beauty comes from the soul, the body simply is.” He repeated that, over and over and over.
Then the first kid died, and the parents nearly rioted. Kids committed suicide or were killed by parents, the mothers and fathers soon following. Nelson and Jenna did the only things they could do, comforting those too elderly or too young to understand and shoveling the corpses into incinerators. God, were those trying times and the Vault became...empty. Those elderly and young perished quickly from the radiation, those in their middle years died with their children, and soon all there were was the Mcguires and five professional individuals, five who had been so engrossed in their work that they had never had time for kids.
They stayed in that Vault for decades, afraid to open the door. The Overseer was dead, his last message to keep the door closed against the radiation and horrors that could befall them. Their skin turned to leather rot, hair fell from them, and the Mcguires simply clutched to one-another, talking of the old days and what the future would hold. No, not the true future. The ideal one. The beautiful one. They talked of bright suns and starry nights, huddling in blankets, talked of having a dog and house. The others weren’t so lucky. They talked, yes, but each had their own issues. Each grew farther from their humanity. Three decades passed before they opened the Vault door, into the atomic wasteland, and the five others who had survived had already turned feral. Only distant memory saved them from their baser desires to fight the two ghouls.
They first went to Providence, staying in a little shack. One or two ghouls came every year, to their home, and soon it grew. Weapons were furnished, crude objects that held little resemblance to the manufactured impassion that exuded from the knives Nelson had while he was in the Army. Their settlement grew, decade by decade, with Nelson as another guardian and Jenna as a counselor. Such a thing lasted for fifteen years in peace.
Then the ferals came, the dark days where day held nothing but barren death and night was just another time to fight. They came in waves, swarming the little settlement, and the Mcguires were forced to flee. They wandered the wastes, traveling New England even down to the Underworld, in the Capital Wasteland. Both have acquired some sense of pity, for the normal human, for the feral, and since that time Nelson has become remarkably adept at killing things. They have a home, now, in Concord.
Questions:
[****Keep For Tracking****]
by Anowa » Fri Feb 10, 2017 8:49 pm
40 Points to assign (Take Note that 0 = Extreme Weakness in Category, 1-2 = Below Average, 3-5 = Average, 6-7 = Above Average, 8-9 = Outstanding in Category, 10+ = Benchmark in Category)
Strength: 10
Perception: 2
Endurance: 10
Charisma:0
Intelligence: 0
Agility: 10
Luck: 7
by Commonwealth of Hank the Cat » Fri Feb 10, 2017 9:10 pm
40 Points to assign (Take Note that 0 = Extreme Weakness in Category, 1-2 = Below Average, 3-5 = Average, 6-7 = Above Average, 8-9 = Outstanding in Category, 10+ = Benchmark in Category)
Strength: 2
Perception: 8
Endurance:2
Charisma:1
Intelligence: 10
Agility: 10
Luck:4
by The New Byzantine II » Fri Feb 10, 2017 10:28 pm
40 Points to assign (Take Note that 0 = Extreme Weakness in Category, 1-2 = Below Average, 3-5 = Average, 6-7 = Above Average, 8-9 = Outstanding in Category, 10+ = Benchmark in Category)
Strength: 6
Perception: 7
Endurance: 5
Charisma: 8
Intelligence: 5
Agility: 5
Luck: 4
Kumbhalgarh wrote:Shwetang teleported out of the car. He teleported behind of the teacher, and poked a stick into his/her butt, and then Shwetang teleported back.
by The New Byzantine II » Fri Feb 10, 2017 10:32 pm
Kumbhalgarh wrote:Shwetang teleported out of the car. He teleported behind of the teacher, and poked a stick into his/her butt, and then Shwetang teleported back.
by Vacif » Fri Feb 10, 2017 10:53 pm
by Uthary » Fri Feb 10, 2017 10:55 pm
Vacif wrote:Yeah, what exactly has happened to all the companions?
by Ormata » Fri Feb 10, 2017 10:57 pm
Uthary wrote:Vacif wrote:Yeah, what exactly has happened to all the companions?
Well, we know Nick and Preston are alive, points for that. Looking at the character sheet, seems Danse became the Elder of the Brotherhood remnants, points to him.
So I suppose that companions are, in fact, available for play. Yaaaaaaaaaay.
by Albertae » Sat Feb 11, 2017 8:16 am
by Albertae » Sat Feb 11, 2017 8:27 am
Strength: 8
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 7
Agility: 7
Luck: 3
by Alinora » Sat Feb 11, 2017 8:48 am
Ormata wrote:Uthary wrote:
Well, we know Nick and Preston are alive, points for that. Looking at the character sheet, seems Danse became the Elder of the Brotherhood remnants, points to him.
So I suppose that companions are, in fact, available for play. Yaaaaaaaaaay.
But the true question is if you can play one of them, you know...as they are.
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