Araki literally switched the color of the suit jacket with the dress suit for Yoshikage Kira.
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by The Valyria Empire » Sun Feb 05, 2017 9:44 pm
by Ameriganastan » Sun Feb 05, 2017 9:48 pm
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.
Krazakistan wrote: He is a force of negativity for the sake of negativity
Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.
Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*
by Sindrya » Sun Feb 05, 2017 9:56 pm
by The Valyria Empire » Sun Feb 05, 2017 10:00 pm
by The Valyria Empire » Sun Feb 05, 2017 10:06 pm
Queen Bitch
Stand Namesake: Queen Bitch
Stand Appearance: Queen Bitch
Stand Powers:
- Primary Bomb (Bomb Transmutation):By touch, Queen Bitch may charge any object as a bomb. Queen Bitch can only charge a single object, but it can be detonated multiple times as the object remains unaffected by any ensuing explosions caused by Queen Bitch. Additionally, if Queen Bitch charges a new object, the previous charged object no longer can be detonated until it is recharged once more. Once a target has touched the object, Queen Bitch can detonate the target using its right hand by pressing its thumb onto its hand, as if pressing a trigger on a handheld detonator. The charge immediately travels through the target's body before exploding.
Matching David's desire to keep his murderous life a secret, any target detonated by Queen Bitch leaves no physical evidence behind, including the person's body, their clothes, and any personal belongings on their person. However, it is possible to survive an explosion, but this is a rare occurrence. The detonations do not seem to damage any nearby walls, floors, or the charged object itself, but people within close proximity of the target can still see and feel the ensuing explosion. Additionally, the bomb does not seem to generate much sound to anyone who is not charged by the bomb.- Secondary Bomb ("Ashes to Ashes"): Ashes to Ashes is Queen Bitch's second type of bomb. There are two of them.
In appearance, it is as a sphere, plated, with a superficial, removable knob on its top; standing on the treads of a tank at its sides; embedded in front by a cat-skull similar to those appearing on Queen Bitch's body, with the addition of a downward dagger on the forehead, an articulate jaw, and a short spike as a nose. While it is not visible to non-Stand users, if Ashes to Ashes attaches to someone, it will leave visible tread marks on their clothing.
The bombs detaches from Queen Bitch's left hand and right hand, thus any damage or stand abilities forced upon it is reflected onto David's hands. They are completely autonomous, with an unlimited range, thus David can safely engage Ashes to Ashes and walk away a great distance while it carries out its duties. They seek out whatever the warmest thing in the vicinity is, even changing targets the second a warmer object appears. Upon reaching its target, it automatically induces an explosion with power and blast range equivalent to the the heat of the target. If Ashes to Ashes explosion was set off due to a non-human source, it will continue to seek out targets until it explodes from a human. Like Queen Bitch's first bomb, Ashes to Ashes' explosions removes all physical evidence of the target. The bodies of Ashes to Ashes are totally indestructible but it still can be affected by other Stand Effects. Its main drawback is that because of its autonomous nature, Ashes to Ashes will not always prioritize killing the intended human target(s). Secondly, David must physically retrieve Ashes to Ashes in order to deactivate it.- Tertiary Bomb (Under Pressure): : This bomb appears as a miniaturized form of Queen Bitch that hides within whoever it is planted on, acting independently of David's will, manifesting only when the bomb is triggered. When someone interrogates the target about David, the bomb enters their field of vision, along with their eye; before inducing an all-consuming internal explosion.
Secondly, until David finds out who the bomb killed, he lets a temporal loop occur after the killing; from one hour to one day earlier. Because Under Pressure is completely independent and autonomous, David is not informed about who gets killed, nor is he aware of every time loop. In fact, the only person who retains memory of each time loop is the person that is the trigger. The time loop causes anything that happened in a previous loop to happen again, even if someone tries to prevent it the next time. So, even if the victim doesn't interrogate the target on this occasion, Under Pressure will still kill them at the time recorded before. Only when David is confident about who died will he let time flow normally.
Thirdly, because the person on whom this bomb is planted must be alive in order to activate the trigger, Under Pressure will not harm the person in anyway during the explosions, nor will it let the person be harmed from other forces. It also appears to be able to revive that person after death.
If David wishes to use Queen Bitch, since he cannot maintain more than one potential bomb at a time, he must cancel Under Pressure. Therefore, the only way to stop Under Pressure's destiny to kill someone from a previous time loop is for David to cancel it before the designated time of death. Also Under Pressure only works on non-Stand users, such that David can only tell a non-Stand user his secrets to enable the ability.
Stand Range:Small, about 5M
- Destructive Power:A
- Speed:B
- Range:D
- Durability:B
- Precision:B
- Development Potential:A
by Sindrya » Sun Feb 05, 2017 10:20 pm
The Valyria Empire wrote:Character Application
(NOTE: Please delete all parentheses in the application! Including this!!!!)
Personal Overview
Name: David Bowie
Stand Name: Queen Bitch
Age: 36
Gender: Male
Nationality/Place of Birth: English, Brixton England
Appearance:
Bio: (This is an important part - describe the character as detailed as possible. How did they get their powers? Any bizarre stories should be told here as well. If you don't have a RP sample, consider this it.)
Personality:
Supernatural ProfileQueen Bitch
Stand Namesake: Queen Bitch
Stand Appearance: Queen Bitch
Stand Powers:
- Primary Bomb (Bomb Transmutation):By touch, Queen Bitch may charge any object as a bomb. Queen Bitch can only charge a single object, but it can be detonated multiple times as the object remains unaffected by any ensuing explosions caused by Queen Bitch. Additionally, if Queen Bitch charges a new object, the previous charged object no longer can be detonated until it is recharged once more. Once a target has touched the object, Queen Bitch can detonate the target using its right hand by pressing its thumb onto its hand, as if pressing a trigger on a handheld detonator. The charge immediately travels through the target's body before exploding.
Matching David's desire to keep his murderous life a secret, any target detonated by Queen Bitch leaves no physical evidence behind, including the person's body, their clothes, and any personal belongings on their person. However, it is possible to survive an explosion, but this is a rare occurrence. The detonations do not seem to damage any nearby walls, floors, or the charged object itself, but people within close proximity of the target can still see and feel the ensuing explosion. Additionally, the bomb does not seem to generate much sound to anyone who is not charged by the bomb.- Secondary Bomb ("Sheer Heart Attack"): Sheer Heart Attack (シアーハートアタック,Shiā Hāto Atakku?) is Queen Bitch's second type of bomb.
In appearance, it is as a sphere, plated, with a superficial, removable knob on its top; standing on the treads of a tank at its sides; embedded in front by a cat-skull similar to those appearing on Queen Bitch's body, with the addition of a downward dagger on the forehead, an articulate jaw, and a short spike as a nose. While it is not visible to non-Stand users, if Sheer Heart Attack attaches to someone, it will leave visible tread marks on their clothing.
This bomb detaches from Queen Bitch's left hand, thus any damage or stand abilities forced upon it is reflected onto David's left hand. It is completely autonomous, with an unlimited range, thus David can safely engage Sheer Heart Attack and walk away a great distance while it carries out its duties. It seeks out whatever the warmest thing in the vicinity is, even changing targets the second a warmer object appears. Upon reaching its target, it automatically induces an explosion with power and blast range equivalent to the the heat of the target. If Sheer Heart Attacks explosion was set off due to a non-human source, it will continue to seek out targets until it explodes from a human. Like Queen Bitch's first bomb, Sheer Heart Attack's explosions removes all physical evidence of the target. The body of Sheer Heart Attack is totally indestructible but it still can be affected by other Stand Effects. Its main drawback is that because of its autonomous nature, Sheer Heart Attack will not always prioritize killing the intended human target(s). Secondly, David must physically retrieve Sheer Heart Attack in order to deactivate it.- Tertiary Bomb: : This bomb appears as a miniaturized form of Queen Bitch that hides within whoever it is planted on, acting independently of David's will, manifesting only when the bomb is triggered. When someone interrogates the target about David, the bomb enters their field of vision, along with their eye; before inducing an all-consuming internal explosion.
Secondly, until David finds out who the bomb killed, he lets a temporal loop occur after the killing; from one hour to one day earlier. Because Bites the Dust is completely independent and autonomous, David is not informed about who gets killed, nor is he aware of every time loop. In fact, the only person who retains memory of each time loop is the person that is the trigger. The time loop causes anything that happened in a previous loop to happen again, even if someone tries to prevent it the next time. So, even if the victim doesn't interrogate the target on this occasion, Bites the Dust will still kill them at the time recorded before. Only when David is confident about who died will he let time flow normally.
Thirdly, because the person on whom this bomb is planted must be alive in order to activate the trigger, Bites the Dust will not harm the person in anyway during the explosions, nor will it let the person be harmed from other forces. It also appears to be able to revive that person after death.
If David wishes to use Queen Bitch, since he cannot maintain more than one potential bomb at a time, he must cancel Bites the Dust. Therefore, the only way to stop Bites the Dust's destiny to kill someone from a previous time loop is for David to cancel it before the designated time of death. Also Bites the Dust only works on non-Stand users, such that David can only tell a non-Stand user his secrets to enable the ability.
Stand Weakness: Besides the bombs, Queen Bitch is not the strongest stand in one on one combat. Also it's basic range is very small, however Sheer Heart Attack can be used from a far distance. Also only one bomb can be placed at one time, should David want to place a new bomb the old bomb will be gone.
Stand Range:Small, about 5M
- Destructive Power:A
- Speed:B
- Range:D
- Durability:B
- Precision:B
- Development Potential:A
Stand Weakness: Besides the bombs, Killer Queen is not the strongest stand in one on one combat. Also it's basic range is very small, however Sheer Heart Attack can be used from a far distance. Also only one bomb can be placed at one time, should David want to place a new bomb the old bomb will be gone.
Stand Range:Small, about 5M
Equipment: (If any)
Miscellaneous
Likes: (Optional, but recommended)
Dislikes: (Ditto)
Theme Song: The Man Who Sold the World
Additional Information:
RP Sample: (A link or small excerpt is fine. If this is your first RP, put N/A here and try to focus on your biography for your example.
Gonna need a hand deciding new Bowie songs for Queen Bitch's two bomb abilities.
by Cybraxia » Sun Feb 05, 2017 10:30 pm
Cybraxia wrote:Character Application
Personal Overview
Name: Joseph Fetterman
Stand Name: Keep Quiet
Age: 27
Gender: Male
Nationality/Place of Birth: United States
Appearance: http://i.imgur.com/mljYV4q.png
Bio: After the destruction of the Pillar Men, Douglas Fetterman, a vampire who had helped the heroes, settled down in Washington and retired from his former life of hunting down criminals. He became a writer, using many pseudonyms to publish his books. He married in 1956, and had a son whom he named Joseph. During this time, he wrote a series of popular science fiction novels, and due to their popularity and inspiration of fan-works, he began to advocate for research into a field he dubbed "cybernetics" to help improve the lives of those injured or with faulty organs.
His love for machines was passed on to his son, who also adored the concept of mechanized limbs and artificial body parts. To that end, he lobbied his father to start funds for research of artificial body parts, who agreed, creating the "Protoman Cybernetics Fund". Early developments birthed bionic prosthetics that were able to mimic and replicate human movements. Then, tragedy struck. Joe, then 15, had been struck in the eye by a man wielding a bow and arrow. Finding his son, Douglas feared the worst before he noticed the appearance of an eyepiece over the eye that had been injured. He learned in the coming weeks that his son had gained powers from that event, and although he did not fully understand them, he endeavored to help teach his son how to use them and how to deal with the new voice in his head.
After reaching the age of 18, he moved out and started up a mechanics shop, where he fixed up vehicles and occasionally the odd prosthetic that entered his shop. However, his newfound stand had pressured him to follow in the footsteps of his old man. And so he set out under cover of darkness, to hunt down criminals and bring them to justice.
Personality:
Supernatural ProfileKeep Quiet
Stand Namesake: The Protomen - Keep Quiet
Stand Appearance: Keep Quiet is an Integrated stand, and appears as a helmet. While active, Joe can turn on and off the "scanner" light. How It looks while on him Otherwise, when not "active", it appears as a metal eyepiece.
Stand Powers:Stand Weakness: Not a combat stand. Integrated with Joe, making him the target.
- Silent Running: If Fetterman is completely in shadow, he is able to travel through the shadows to another point.
- The Hounds: Fetterman is able to attach "Stalkers" when stepping on the shadows of people. The more of a shadow, or the darker it is, the better he can track them.
- Death on Two Legs: Keep Quiet exerts an aura of fear. While strong willed opponents are able to weather this aura, weaker-willed ones are typically terrified by the appearance of Fetterman and Keep Quiet.
- Man or Machine: Man or Machine is similar to the "Acts" of other stands. For each appearance stage of Keep Quiet, Joe's body and mannerisms change. On Act 0, Joe acts as he usually does, and has a human physiology. On Act 1 (helmet appearing), he still retains his mannerisms, but gets somewhat more serious. Act 2 has him noticeably more serious and outwardly cold, and his body is more machine like. Act 3 causes the stand's "mind" to take over, and his physiology has completely become synthetic.
Stand Range:
Stand Statistics
- Destructive Power: N/A
- Speed: N/A
- Range: A
- Durability: A
- Precision: B
- Development Potential: A
Weakness: Not very big on planning. Kind of cocky. Frequently gets in over his head.
Equipment: .40 Revolver, Tec-9 Pistol, Knife hidden in boot, Machete, Motorcycle, Toolkit, Books, Satchel,
Miscellaneous
Likes: His Motorcycle, his father's writing, mechanical things, robots, science fiction
Dislikes: Criminals, Evil,
Theme Song: Built to Last
Additional Information:
RP Sample: I'm lazy, so tbh I don't feel like it. I was in the previous RP, and IIRC i'm in other RP's that you are or were in.
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by Amistrinal » Sun Feb 05, 2017 10:35 pm
The Valyria Empire wrote:Who ever had the idea for Major Tom, the Crow/Raven I would love to see that return.
Space Oddity
Stand Namesake: David Bowie - Space Oddity
Stand Appearance: Stealth Bomber
Stand Powers:Stand Weakness: Aside from Tin Can, Space Oddity has very little of it's own offensive ability. Extremely close the telekineses is decent offensively, but Major Tom needs both time and awareness to move an object at that range, leaving Space Oddity's defenses very poor.
- Ground Control: Space oddity is able to freely move objects within 20 meters of Major Tom, although the user must be aware of said object, and that control is not absolute. While it could stop smaller objects with ease, larger/heavier objects are difficult to finely move or stop.
- Tin Can: Space Oddity's Tin Can is it's most powerful attack. It drops a small bomb, which detonates on impact with any solid object or mass. Upon detonation, all matter within the 5 meter radius of the explosion is able to be freely manipulated by Major Tom, either scrambling all matter within it's radius or finely manipulating things and swapping or otherwise changing their positions.
Stand Range:
Stand Statistics (For this, use the A-E Ranking system given in the link) You will have 65 points to spend on your stats, so 20 points=A, 15=B, 10=C, 5=D, and 0=E
- Destructive Power: A
- Speed: D
- Range: B
- Durability: E
- Precision: B
- Development Potential: D
by The Valyria Empire » Sun Feb 05, 2017 10:36 pm
Cybraxia wrote:Cybraxia wrote:Character Application
Personal Overview
Name: Joseph Fetterman
Stand Name: Keep Quiet
Age: 27
Gender: Male
Nationality/Place of Birth: United States
Appearance: http://i.imgur.com/mljYV4q.png
Bio: After the destruction of the Pillar Men, Douglas Fetterman, a vampire who had helped the heroes, settled down in Washington and retired from his former life of hunting down criminals. He became a writer, using many pseudonyms to publish his books. He married in 1956, and had a son whom he named Joseph. During this time, he wrote a series of popular science fiction novels, and due to their popularity and inspiration of fan-works, he began to advocate for research into a field he dubbed "cybernetics" to help improve the lives of those injured or with faulty organs.
His love for machines was passed on to his son, who also adored the concept of mechanized limbs and artificial body parts. To that end, he lobbied his father to start funds for research of artificial body parts, who agreed, creating the "Protoman Cybernetics Fund". Early developments birthed bionic prosthetics that were able to mimic and replicate human movements. Then, tragedy struck. Joe, then 15, had been struck in the eye by a man wielding a bow and arrow. Finding his son, Douglas feared the worst before he noticed the appearance of an eyepiece over the eye that had been injured. He learned in the coming weeks that his son had gained powers from that event, and although he did not fully understand them, he endeavored to help teach his son how to use them and how to deal with the new voice in his head.
After reaching the age of 18, he moved out and started up a mechanics shop, where he fixed up vehicles and occasionally the odd prosthetic that entered his shop. However, his newfound stand had pressured him to follow in the footsteps of his old man. And so he set out under cover of darkness, to hunt down criminals and bring them to justice.
Personality:
Supernatural ProfileKeep Quiet
Stand Namesake: The Protomen - Keep Quiet
Stand Appearance: Keep Quiet is an Integrated stand, and appears as a helmet. While active, Joe can turn on and off the "scanner" light. How It looks while on him Otherwise, when not "active", it appears as a metal eyepiece.
Stand Powers:Stand Weakness: Not a combat stand. Integrated with Joe, making him the target.
- Silent Running: If Fetterman is completely in shadow, he is able to travel through the shadows to another point.
- The Hounds: Fetterman is able to attach "Stalkers" when stepping on the shadows of people. The more of a shadow, or the darker it is, the better he can track them.
- Death on Two Legs: Keep Quiet exerts an aura of fear. While strong willed opponents are able to weather this aura, weaker-willed ones are typically terrified by the appearance of Fetterman and Keep Quiet.
- Man or Machine: Man or Machine is similar to the "Acts" of other stands. For each appearance stage of Keep Quiet, Joe's body and mannerisms change. On Act 0, Joe acts as he usually does, and has a human physiology. On Act 1 (helmet appearing), he still retains his mannerisms, but gets somewhat more serious. Act 2 has him noticeably more serious and outwardly cold, and his body is more machine like. Act 3 causes the stand's "mind" to take over, and his physiology has completely become synthetic.
Stand Range:
Stand Statistics
- Destructive Power: N/A
- Speed: N/A
- Range: A
- Durability: A
- Precision: B
- Development Potential: A
Weakness: Not very big on planning. Kind of cocky. Frequently gets in over his head.
Equipment: .40 Revolver, Tec-9 Pistol, Knife hidden in boot, Machete, Motorcycle, Toolkit, Books, Satchel,
Miscellaneous
Likes: His Motorcycle, his father's writing, mechanical things, robots, science fiction
Dislikes: Criminals, Evil,
Theme Song: Built to Last
Additional Information:
RP Sample: I'm lazy, so tbh I don't feel like it. I was in the previous RP, and IIRC i'm in other RP's that you are or were in.
by Cybraxia » Sun Feb 05, 2017 10:48 pm
Keep Quiet
Stand Namesake: The Protomen - Keep Quiet
Stand Appearance: Keep Quiet is an Integrated stand, and appears as a helmet. While active, Joe can turn on and off the "scanner" light. How It looks while on him Otherwise, when not "active", it appears as a metal eyepiece.
Stand Powers:Stand Weakness: Not a combat stand. Integrated with Joe, making him the target.
- Silent Running: If Fetterman is completely in shadow, he is able to travel through the shadows to another point.
- The Hounds: Fetterman is able to attach "Stalkers" when stepping on the shadows of people. The more of a shadow, or the darker it is, the better he can track them.
- Death on Two Legs: Keep Quiet exerts an aura of fear. While strong willed opponents are able to weather this aura, weaker-willed ones are typically terrified by the appearance of Fetterman and Keep Quiet.
- Man or Machine: Man or Machine is similar to the "Acts" of other stands. For each appearance stage of Keep Quiet, Joe's body and mannerisms change. On Act 0, Joe acts as he usually does, and has a human physiology. On Act 1 (helmet appearing), he still retains his mannerisms, but gets somewhat more serious. Act 2 has him noticeably more serious and outwardly cold, and his body is more machine like. Act 3 causes the stand's "mind" to take over, and his physiology has completely become synthetic.
Stand Range:
Stand Statistics
- Destructive Power: N/A
- Speed: N/A
- Range: A
- Durability: A
- Precision: B
- Development Potential: A
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by Britanania » Sun Feb 05, 2017 10:49 pm
by The Valyria Empire » Sun Feb 05, 2017 10:51 pm
Britanania wrote:Possible names for the other bombs:
Ashes to Ashes
Diamond Dogs
Rebel Rebel
Jean Genie
Aladdin Sane
Ziggy Stardust (Crusader)
Starman
Under Pressure
by Britanania » Sun Feb 05, 2017 10:52 pm
The Valyria Empire wrote:Britanania wrote:Possible names for the other bombs:
Ashes to Ashes
Diamond Dogs
Rebel Rebel
Jean Genie
Aladdin Sane
Ziggy Stardust (Crusader)
Starman
Under Pressure
I'll never understand why Diamond Dogs and Aladdin Sane weren't included on the Legacy Bowie Album. Still, great album really recommend it if you didn't own most of Bowie's music.
Anyway, I think Ashes to Ashes will work to replace Sheer Heart Attack, but Bites the Dust will be trickier.
by Cybraxia » Sun Feb 05, 2017 10:54 pm
Britanania wrote:The Valyria Empire wrote:I'll never understand why Diamond Dogs and Aladdin Sane weren't included on the Legacy Bowie Album. Still, great album really recommend it if you didn't own most of Bowie's music.
Anyway, I think Ashes to Ashes will work to replace Sheer Heart Attack, but Bites the Dust will be trickier.
Under Pressure makes too much sense not to use as the Third Bomb
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by Britanania » Sun Feb 05, 2017 10:55 pm
by Cybraxia » Sun Feb 05, 2017 10:56 pm
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by Britanania » Sun Feb 05, 2017 11:01 pm
by The Valyria Empire » Sun Feb 05, 2017 11:04 pm
Britanania wrote:You know, if actual David Bowie is going to be our main villain, I might make my Stand User a famous rockstar...
by Britanania » Sun Feb 05, 2017 11:06 pm
The Valyria Empire wrote:Britanania wrote:You know, if actual David Bowie is going to be our main villain, I might make my Stand User a famous rockstar...
Perhaps he could be the opening act? Bowie is the MAIN villain so let's not have someone who's as famous or more famous.
Bowie's whole thing is that he's a killer in plain sight. I plan to incorporate his many characters some how.
by Britanania » Sun Feb 05, 2017 11:12 pm
by The Valyria Empire » Sun Feb 05, 2017 11:15 pm
Britanania wrote:The Valyria Empire wrote:Perhaps he could be the opening act? Bowie is the MAIN villain so let's not have someone who's as famous or more famous.
Bowie's whole thing is that he's a killer in plain sight. I plan to incorporate his many characters some how.
It wouldn't be like Michael Jackson or Freddie Mercury xD
I was thinking Phil Collins xD
by Britanania » Sun Feb 05, 2017 11:17 pm
The Valyria Empire wrote:Britanania wrote:It wouldn't be like Michael Jackson or Freddie Mercury xD
I was thinking Phil Collins xD
Phil Collins is a pretty choice. However I still like the idea of the manager who has the ability to steal abilities, perhaps Phil can be a minor villain with the manager being higher?
Anyway, do we want our Jojo to be more Jotaro, Josuke (4) or perhapsJosefumi
by Ameriganastan » Sun Feb 05, 2017 11:20 pm
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.
Krazakistan wrote: He is a force of negativity for the sake of negativity
Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.
Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*
by Cybraxia » Sun Feb 05, 2017 11:21 pm
The Valyria Empire wrote:Britanania wrote:It wouldn't be like Michael Jackson or Freddie Mercury xD
I was thinking Phil Collins xD
Phil Collins is a pretty choice. However I still like the idea of the manager who has the ability to steal abilities, perhaps Phil can be a minor villain with the manager being higher?
Anyway, do we want our Jojo to be more Jotaro, Josuke (4) or perhapsJosefumi
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by Britanania » Sun Feb 05, 2017 11:22 pm
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