Good point.
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by Nancivania » Thu Feb 02, 2017 4:40 pm
National Information
Leader - King Marton II
Capital - Orka
Population - 35,351,804 est
Currency - Wakka
Roleplay Information
Beyond The Void (planned) - Escojian Empire
Persian Mortals (planned) - Gallic Kingdom
-
-

by Halium » Thu Feb 02, 2017 4:41 pm

by The Twelve Isles » Thu Feb 02, 2017 4:41 pm
The Traansval wrote:The Twelve Isles wrote:[box]
Nation name: The Arabian Empire
National Ideology: To protect their interests and the interests of all Arabs, to take Iraq, Syria Turkey and Jordan into their territory to further this goal and instate themselves as a major world power.
Nation's Leader(s): Empress Zella Nazari
National Government Type: Monarchy
National history: The Arabian Empire is a very new nation, being formed only 5 years ago when a young woman began to rally her tribe, and then surrounding tribes in a quest to conquer and protect all Arab lands from foreign interference. Zella Naziri, frustrated from a young age by the lack of identity and power in the area, began to gather followers when she was only 14, beginning the seeds of a new nation. Working together to push out foreigners, and to unite other Arab's. they soon found their power growing, until at the age of only 19 Zella had built the foundations of an empire looking to eschew the more traditionally religious and secular culture of the region in exchange for uniting all Arabs, regardless of creed or tribe so that they could all together work to protect their borders and culture.
Language: Arabic. (other tribal variations and languages.)
National Religion: No set religion. Most common is Islam, with Christianity coming second.
National Culture/Identity: Strong sense of individualism and militarism, as well as a manifest destiny to conquer all Arab lands and protect each other from outside aggression.
Territory (Consult the link to the map on the OP): Saudi Arabia, Yemen, Oman.
Capital City: Mecca
Population: 5,100,400.
MILITARY STATISTICS
Head General: General Abbas Rahal (Due to her being the one to unite the nation, and leading the army's as they captured their current territory, Zella in many ways acts in conjunction with Abbas in this regard.)
Generals Staff: Commander Lajo's Baz: Commander of the Cavalry
Commander Tacitus Abadi: Commander of the Infantry
Commander Zaan Toma: Commander of the Artillery
Military strength: ACTIVE PERSONNEL: 255,020
RESERVE PERSONNEL: 51,004
1. List the Branches of your Military (Marines, Army, Navy, Special Units, Cavalry, etc.) and their Manpower Size (Standing Army and Reserves):
CAVALRY: 50% of all active forces are Cavalry
ARMY 40% of all forces are Army
NAVY: 10% of all Forces are Navy
2. List size of naval forces (Ship wise, state the Manpower of your navy in Number 1), if any: About 22 ships in all.
(I dont know a lot about Napoleonic ship classifications, so If it seems like I have no idea what Im talking about here feel free to correct me.)
3. List amount of artillery, if any: 230 Field Guns, 20 Howitzers, 200 Coastal Defense Guns
ARMAMENT
Infantry:
Primary Weapon: Mecca Pattern 1800 Rifle (Due to the isolationist stance of the Empire, the Mecca Rifle is little more than Baker's rifle's being manufactured in Arabia.)
Secondary Weapon: Pistol's rifles, blunderbuss's, or whatever else they can get their hands on. (These are not issued by the military, and must be brought from home.)
Melee Weapon: Bayonet. (Many soldiers bring clubs, whips and other weapons from home to use as well.)
Uniform:(Image)
Pack gear: Meat ration
Water rations
additional ammo
sword
extra pair of clothe's
Greatest Strengths: knowledge of the harsh desert terrain, and irregular warfare.
Greatest Weaknesses: Not as well equipped or trained as many of their European counterparts,
Tactics: Move around the enemy so they cant get a bead on you. Don't form lines, stay hidden from view.
Specialty: Irregular and guerrilla warfare
Cavalry:
Primary Weapon: Cavalry Sword
Secondary Weapon: Same as infantry
Melee Weapon: Cavalry Sword
Uniform:(Image)
Pack gear: Meat ration
Water rations
additional ammo
sword
extra pair of clothe's
Greatest Strengths: Fast moving, well trained and knowledge of the terrain.
Greatest Weaknesses: Not as well armed or armored by their European counterparts.
Tactics: Move fast move hard. Attack before the enemy is ready, and break through their lines to cause as much havoc as possible.
Specialty: Fast speed, high numbers, most combat experience in the military.
Artillery:
Cannon Type(s): 12 and 8 pounders
Mortar Type(s): Cannister
Rockets: No
Howitzer Type(s): N/A
Shell types: Canister, Grape and Ball.
Men per artillery crew: Between 4 and 7, though sometimes less and sometimes more depending on the crew.
Mules/Horses: Generally between 2 and 4.
Ships
1. Ship Class: 3 BATTLESHIPS
6 FRIGATES
12 SCHOONERS
2. armament: BATTLESHIPS, 74 guns
FRIGATES, 60 guns
SCHOONER, between 20 and 50 guns
3. Crew: Battleships: 150 - 200
Frigate: 60 - 100
Schooner: 40 - 100
Accompaniments: None
Please remember to post this to the Archive Thread
Change the names of your ships classifications to:
Battleships --> Third Rate ship of the line
Frigates --> Fourth Rate ship of the line
Schooner stays the same, I recommend adding in a Fifth rate Frigate (40-44 guns)
Besides that, I'd ask you issue smoothbore muskets to the infantry, so that we don't have a force of a couple hundred thousand Arab marksmen with rifles muskets. You can keep a sizeable chunk using Rifles, since they were so previlent in Arab culture of the time.
by The Anarcho-Syndicalist Commune » Thu Feb 02, 2017 4:41 pm

by Franco-Iberie » Thu Feb 02, 2017 4:42 pm
The Anarcho-Syndicalist Commune wrote:Franco-Iberie wrote:No, the background is a cross, a symbol of christianity.
I found a better one http://i.imgur.com/M2FVePv.png

by The Traansval » Thu Feb 02, 2017 4:45 pm
Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance

by Nuverikstan » Thu Feb 02, 2017 4:46 pm
The Traansval wrote:Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance

by Deus Existan » Thu Feb 02, 2017 4:46 pm
Nuverikstan wrote:The Traansval wrote:Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance
Absolutely! Totally agree with this name!

by The Twelve Isles » Thu Feb 02, 2017 4:46 pm
The Traansval wrote:Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance

by The Traansval » Thu Feb 02, 2017 4:47 pm
The Twelve Isles wrote:The Traansval wrote:Change the names of your ships classifications to:
Battleships --> Third Rate ship of the line
Frigates --> Fourth Rate ship of the line
Schooner stays the same, I recommend adding in a Fifth rate Frigate (40-44 guns)
Besides that, I'd ask you issue smoothbore muskets to the infantry, so that we don't have a force of a couple hundred thousand Arab marksmen with rifles muskets. You can keep a sizeable chunk using Rifles, since they were so previlent in Arab culture of the time.
Wait, arent those the exact classifications I gave my ships? (Sorry If I dont understand, as I said I dont really know very much about Napoleonic navy and ships.)
Ill add the smooth bore muskets though.
EDIT: Never mind the ship classifications, I figured out what you're asking.

by Nancivania » Thu Feb 02, 2017 4:47 pm
Nuverikstan wrote:The Traansval wrote:Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance
Absolutely! Totally agree with this name!
National Information
Leader - King Marton II
Capital - Orka
Population - 35,351,804 est
Currency - Wakka
Roleplay Information
Beyond The Void (planned) - Escojian Empire
Persian Mortals (planned) - Gallic Kingdom
-
-

by The Traansval » Thu Feb 02, 2017 4:48 pm
The Twelve Isles wrote:The Traansval wrote:Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance
Speaking of this Alliance and Britain, what is Britain doing in the middle east?
I ask because I want to know who my enemies are probably going to be before I get there, so I can have a better plan.

by The Traansval » Thu Feb 02, 2017 4:48 pm

by Nuverikstan » Thu Feb 02, 2017 4:49 pm
The Twelve Isles wrote:The Traansval wrote:Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance
Speaking of this Alliance and Britain, what is Britain doing in the middle east?
I ask because I want to know who my enemies are probably going to be before I get there, so I can have a better plan.

by The Traansval » Thu Feb 02, 2017 4:50 pm
The Anarcho-Syndicalist Commune wrote:Yo Trans, I updated my app

by The Twelve Isles » Thu Feb 02, 2017 4:50 pm

by The Twelve Isles » Thu Feb 02, 2017 4:51 pm



by Nuverikstan » Thu Feb 02, 2017 4:54 pm

by Franco-Iberie » Thu Feb 02, 2017 4:54 pm
The Twelve Isles wrote:The Traansval wrote:Nations in Alliance: French Empire, United States of America, Mexican Confederation, Kingdom of Jerusalem
Name of Alliance: Quadruple Entente of Nations
Goal of Alliance: To counteract the British Empire and her allies, and to protect all members against enemies.
Rival Alliance: Anglo-Portuguese Alliance
Speaking of this Alliance and Britain, what is Britain doing in the middle east?
I ask because I want to know who my enemies are probably going to be before I get there, so I can have a better plan.

by The Traansval » Thu Feb 02, 2017 4:55 pm
[/quote]The Twelve Isles wrote:[box]
Nation name: The Arabian Empire
National Ideology: To protect their interests and the interests of all Arabs, to take Iraq, Syria Turkey and Jordan into their territory to further this goal and instate themselves as a major world power.
Nation's Leader(s): Empress Zella Nazari
National Government Type: Monarchy
National history: The Arabian Empire is a very new nation, being formed only 5 years ago when a young woman began to rally her tribe, and then surrounding tribes in a quest to conquer and protect all Arab lands from foreign interference. Zella Naziri, frustrated from a young age by the lack of identity and power in the area, began to gather followers when she was only 14, beginning the seeds of a new nation. Working together to push out foreigners, and to unite other Arab's. they soon found their power growing, until at the age of only 19 Zella had built the foundations of an empire looking to eschew the more traditionally religious and secular culture of the region in exchange for uniting all Arabs, regardless of creed or tribe so that they could all together work to protect their borders and culture.
Language: Arabic. (other tribal variations and languages.)
National Religion: No set religion. Most common is Islam, with Christianity coming second.
National Culture/Identity: Strong sense of individualism and militarism, as well as a manifest destiny to conquer all Arab lands and protect each other from outside aggression.
Territory (Consult the link to the map on the OP): Saudi Arabia, Yemen, Oman.
Capital City: Mecca
Population: 5,100,400.
MILITARY STATISTICS
Head General: General Abbas Rahal (Due to her being the one to unite the nation, and leading the army's as they captured their current territory, Zella in many ways acts in conjunction with Abbas in this regard.)
Generals Staff: Commander Lajo's Baz: Commander of the Cavalry
Commander Tacitus Abadi: Commander of the Infantry
Commander Zaan Toma: Commander of the Artillery
Military strength: ACTIVE PERSONNEL: 255,020
RESERVE PERSONNEL: 51,004
1. List the Branches of your Military (Marines, Army, Navy, Special Units, Cavalry, etc.) and their Manpower Size (Standing Army and Reserves):
CAVALRY: 50% of all active forces are Cavalry
ARMY 40% of all forces are Army
NAVY: 10% of all Forces are Navy
2. List size of naval forces (Ship wise, state the Manpower of your navy in Number 1), if any: About 22 ships in all.
(I dont know a lot about Napoleonic ship classifications, so If it seems like I have no idea what Im talking about here feel free to correct me.)
3. List amount of artillery, if any: 230 Field Guns, 20 Howitzers, 200 Coastal Defense Guns
ARMAMENT
Infantry:
Primary Weapon: Mecca Pattern 1800 Rifle (Due to the isolationist stance of the Empire, the Mecca Rifle is little more than Baker's rifle's being manufactured in Arabia.)
Land Pattern Musket (British Brown Bess Muskets, now being manufactured in the many newly built Arabian factory's.)
Secondary Weapon: Pistol's rifles, blunderbuss's, or whatever else they can get their hands on. (These are not issued by the military, and must be brought from home.)
Melee Weapon: Bayonet. (Many soldiers bring clubs, whips and other weapons from home to use as well.)
Uniform:(Image)
Pack gear: Meat ration
Water rations
additional ammo
sword
extra pair of clothe's
Greatest Strengths: knowledge of the harsh desert terrain, and irregular warfare.
Greatest Weaknesses: Not as well equipped or trained as many of their European counterparts,
Tactics: Move around the enemy so they cant get a bead on you. Don't form lines, stay hidden from view.
Specialty: Irregular and guerrilla warfare
Cavalry:
Primary Weapon: Cavalry Sword
Secondary Weapon: Same as infantry
Melee Weapon: Cavalry Sword
Uniform:(Image)
Pack gear: Meat ration
Water rations
additional ammo
sword
extra pair of clothe's
Greatest Strengths: Fast moving, well trained and knowledge of the terrain.
Greatest Weaknesses: Not as well armed or armored by their European counterparts.
Tactics: Move fast move hard. Attack before the enemy is ready, and break through their lines to cause as much havoc as possible.
Specialty: Fast speed, high numbers, most combat experience in the military.
Artillery:
Cannon Type(s): 12 and 8 pounders
Mortar Type(s): Cannister
Rockets: No
Howitzer Type(s): N/A
Shell types: Canister, Grape and Ball.
Men per artillery crew: Between 4 and 7, though sometimes less and sometimes more depending on the crew.
Mules/Horses: Generally between 2 and 4.
Ships
1. Ship Class: 3 BATTLESHIPS
6 FRIGATES
12 SCHOONERS
2. armament: Third Rate ship of the line, 74 guns
Fourth Rate ship of the line, 60 guns
Fifth rate Frigate, 40 - 44 guns
SCHOONER, between 20 and 50 guns
3. Crew: Third Rate ship of the line: 150 - 200
Fourth Rate ship of the line: 60 - 100
Fifth rate Frigate: 80 - 120
Schooner: 40 - 100
Accompaniments: None
Please remember to post this to the Archive Thread

by The Twelve Isles » Thu Feb 02, 2017 4:55 pm
Nuverikstan wrote:The Twelve Isles wrote:
Hmm. Im gonna have to keep an eye on them.
And Jerusalem. I dont think their going to be to happy about my plans for the middle east.
Do you want to fight a war with Jerusalem and France, do you?! I will only take Jordan and Syria, and circumnavigate Iraq, but I will push for Iraq and Kuwait if you invade.

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