NATION

PASSWORD

1810 - Age of Imperialism, Empires, and Expansion OOC [OPEN]

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

Welcome to the Meme Bar, what do you want?

Hook me up with some Rare Pepes
4
8%
Nah Fam, give me some Polandballs
10
20%
Bruh, give me some Racist Jokes
10
20%
I did Nazi that last one coming
4
8%
Cassh me outside, how bout dat?
0
No votes
Bee movie remixed are the greatest accomplishment of the 21st century.
1
2%
We are Number One, Hey!
4
8%
Give me some of those feel good memes
2
4%
Hit me with some depressing shit
1
2%
I want to die.
15
29%
 
Total votes : 51

User avatar
Franco-Iberie
Ambassador
 
Posts: 1687
Founded: Sep 20, 2015
Ex-Nation

Postby Franco-Iberie » Thu Feb 02, 2017 5:59 pm

Halium wrote:
The Twelve Isles wrote:
I can use wood. We could build up our navy. After all, there isnt a lot of wood in the desert.


Wood it is

Seein as how neither of you have much of a navy the Portuguese Casa da India could possibly act as an intermediary.

User avatar
RNT
Ambassador
 
Posts: 1072
Founded: Oct 27, 2015
Ex-Nation

Postby RNT » Thu Feb 02, 2017 6:01 pm

The Manticoran Empire wrote:
RNT wrote:Britain how the hell are you gonna say that you wiped out 1,000 charging Calvary with 200 marines, and say that my Calvary are slow there only ability is to charge there not slow that's all there used for.

Are you not paying attention? YOU ARE ATTACKING A PORT GENIUS! CAVALRY IS ONLY FAST IN A STRAIGHT LINE! You have to avoid crates, stalls, and buildings. Jesus Christ. YOU CAN'T FREAKING CHARGE IN AN URBAN ENVIRONMENT!


They went wide not through the middle there on the outside of the town. Port Elizabeth is not huge yet.

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Thu Feb 02, 2017 6:01 pm

RNT wrote:
The Manticoran Empire wrote:I've got my hands full right now. I give you the honors.



I will cause you to loose your colonies just wait.

Yeah. Right. That's what the Boers said in our timeline. The Boers lost.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Thu Feb 02, 2017 6:02 pm

Franco-Iberie wrote:
Halium wrote:
Wood it is

Seein as how neither of you have much of a navy the Portuguese Casa da India could possibly act as an intermediary.


I have civilian ships.

Not owned by the government though
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

User avatar
RNT
Ambassador
 
Posts: 1072
Founded: Oct 27, 2015
Ex-Nation

Postby RNT » Thu Feb 02, 2017 6:03 pm

The Manticoran Empire wrote:
RNT wrote:

I will cause you to loose your colonies just wait.

Yeah. Right. That's what the Boers said in our timeline. The Boers lost.


They won the first one.

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Thu Feb 02, 2017 6:04 pm

RNT wrote:
The Manticoran Empire wrote:Are you not paying attention? YOU ARE ATTACKING A PORT GENIUS! CAVALRY IS ONLY FAST IN A STRAIGHT LINE! You have to avoid crates, stalls, and buildings. Jesus Christ. YOU CAN'T FREAKING CHARGE IN AN URBAN ENVIRONMENT!


They went wide not through the middle there on the outside of the town. Port Elizabeth is not huge yet.

That is beside the point. My Marines are IN Port Elizabeth. Your cavalry HAS to enter the port in order to REACH them. Add onto that the fact that NAPOLEON'S veteran cavalry was destroyed by the British Infantry at Waterloo and your impromptu militia cavalry DOES NOT stand a chance against trained, disciplined ACTUAL soldiers. This is the war that the Marines fight. And when you fight MY fight, you lose.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Thu Feb 02, 2017 6:04 pm

RNT wrote:
The Manticoran Empire wrote:Yeah. Right. That's what the Boers said in our timeline. The Boers lost.


They won the first one.

Irrelevant, since they lost the second one and ceased to exist. It doesn't matter how many they won since they STILL LOST.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Thu Feb 02, 2017 6:06 pm

The Manticoran Empire wrote:
RNT wrote:
They won the first one.

Irrelevant, since they lost the second one and ceased to exist. It doesn't matter how many they won since they STILL LOST.


Basically like the Indian Wars, no matter how many they won, they still lost in the end.
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

User avatar
Franco-Iberie
Ambassador
 
Posts: 1687
Founded: Sep 20, 2015
Ex-Nation

Postby Franco-Iberie » Thu Feb 02, 2017 6:06 pm

Halium wrote:
Franco-Iberie wrote:Seein as how neither of you have much of a navy the Portuguese Casa da India could possibly act as an intermediary.


I have civilian ships.

Not owned by the government though

Capable of reaching the Arabian Peninsula from where you are?

User avatar
Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Thu Feb 02, 2017 6:08 pm

Franco-Iberie wrote:
Halium wrote:
I have civilian ships.

Not owned by the government though

Capable of reaching the Arabian Peninsula from where you are?


Yeah.

I have like 2 ships that can do that tho
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

User avatar
RNT
Ambassador
 
Posts: 1072
Founded: Oct 27, 2015
Ex-Nation

Postby RNT » Thu Feb 02, 2017 6:08 pm

The Manticoran Empire wrote:
RNT wrote:
They went wide not through the middle there on the outside of the town. Port Elizabeth is not huge yet.

That is beside the point. My Marines are IN Port Elizabeth. Your cavalry HAS to enter the port in order to REACH them. Add onto that the fact that NAPOLEON'S veteran cavalry was destroyed by the British Infantry at Waterloo and your impromptu militia cavalry DOES NOT stand a chance against trained, disciplined ACTUAL soldiers. This is the war that the Marines fight. And when you fight MY fight, you lose.



The goal was to close the gap so when they went to enter the city from the side they would get off, no matter how you put it it's bullshit that 200 killed 1,000.

User avatar
Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Thu Feb 02, 2017 6:09 pm

RNT wrote:
The Manticoran Empire wrote:That is beside the point. My Marines are IN Port Elizabeth. Your cavalry HAS to enter the port in order to REACH them. Add onto that the fact that NAPOLEON'S veteran cavalry was destroyed by the British Infantry at Waterloo and your impromptu militia cavalry DOES NOT stand a chance against trained, disciplined ACTUAL soldiers. This is the war that the Marines fight. And when you fight MY fight, you lose.



The goal was to close the gap so when they went to enter the city from the side they would get off, no matter how you put it it's bullshit that 200 killed 1,000.


Ever heard of the Alamo? The 300?

Also, the 1,000 aren't all gonna die, but their gonna take massive cassualties and be forced to retreat away.
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

User avatar
Franco-Iberie
Ambassador
 
Posts: 1687
Founded: Sep 20, 2015
Ex-Nation

Postby Franco-Iberie » Thu Feb 02, 2017 6:11 pm

Halium wrote:
Franco-Iberie wrote:Capable of reaching the Arabian Peninsula from where you are?


Yeah.

I have like 2 ships that can do that tho

Well we have like a lot.

User avatar
RNT
Ambassador
 
Posts: 1072
Founded: Oct 27, 2015
Ex-Nation

Postby RNT » Thu Feb 02, 2017 6:11 pm

Halium wrote:
RNT wrote:

The goal was to close the gap so when they went to enter the city from the side they would get off, no matter how you put it it's bullshit that 200 killed 1,000.


Ever heard of the Alamo? The 300?

Also, the 1,000 aren't all gonna die, but their gonna take massive cassualties and be forced to retreat away.


Your not in a fucking fort with empty land or have me bottle necked, so you mean to tell me you killed over half by shooting around buildings.

User avatar
Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Thu Feb 02, 2017 6:12 pm

Franco-Iberie wrote:
Halium wrote:
Yeah.

I have like 2 ships that can do that tho

Well we have like a lot.


Yeah, well you haven't offered me ang trading oppertunities have you?

If you do I'll accept
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

User avatar
United Balkan Kingdom
Spokesperson
 
Posts: 191
Founded: Feb 02, 2017
Ex-Nation

Postby United Balkan Kingdom » Thu Feb 02, 2017 6:14 pm

[box]
Nation name:
United Bavarian Kingdom

National Ideology: mercantilism

Nation's Leader(s): King Vand Branick

National Government Type: Absolute Monarchy

National history: The United Balkan Kingdom was formed after the 30years war, when it smqas able to break free of both the Austrians and Ottoman Empire. At the turn of the century the Balkans found itself in a tough spot, but chose to remain nuetral, instead choosing to be nice to those who were around it. The UBK now sits ready to become a major player in the Mediterranean and Eastern Europe, with its military strong and growing, its only a matter of time till the Balkans make their move.

Language:Bulgarian

National Religion: Catholic

National Culture/Identity: Balkan

Territory (Consult the link to the map on the OP): Balkans

Capital City: Athens

Population: 6 million


MILITARY STATISTICS


Head General: Lord Baj Madnok

Generals Staff: General Narl Mangoer, General Jik Narn

Military strength: standing army: 120,000 standing,80,000 reserves

(Please provide a Total Standing Army size, and a Reserve Army Size)
(Your standing army is your army while at peace, and your reserves can only be called up during war)
(If your nation has a Conscript Army, the size of your Standing Army will be 4% of your population, and you will have a Reserve Army of 1% of your Population)
(If your nation has a Conscript Army, the size of your Standing Army will be 1% of your population, and you will have a Reserve Army of 5% of your Population)

1. List the Branches of your Military (Marines, Army, Navy, Special Units, Cavalry, etc.) and their Manpower Size (Standing Army and Reserves): Regulars: 15,000 standing, 5,000 reserves. Royal Irregulars- 1,500 standing, 2,000 reserves, Royal Grenadiers- 3,500 standing, 1,500 reserves Royal Dragons- 6,000 standing, 3,500 reserves, Royal Hussars- 1,500 standing, 1,000 reserves, Royal Guard- 17.000 standing, 20,000 reserves

2. List size of naval forces (Ship wise, state the Manpower of your navy in Number 1), if any: 25 ships: 5 80 gun 2nd rates, 5 64 gun 3rd rates, 10 42 gun 4th rates, 5 32 gun 6th rates, 5 24 gun 6th rates. 3,500 crewmen, 1,500 officers, 2,000 logistical officers

3. List amount of artillery, if any: 135x 12lb horse cannons, 45x 4in howitzers, 35x 6in mortars, 150x 6lbr light horse cannnons

ARMAMENT


Infantry:
Pattern 1793 Musket (reserves, regulars and other standard infantry)
Pattern 1794 Rifle (select reserves, irregulars and Mountaineers)
Pattern 1801 Short Rifle (Cavary and Seamen)
Pattern 1789 Pistol (Standard)

Melee Weapon:
Pattern 1804 Sabre (Cavalry, Generals)Image
Standard bayonet
Hatchet or infantry sword for standard (varies from unit to unit)


Uniform: Image

Pack gear: 60 shots of ammunition and powder, 2 weeks rations, bedroll, canteen and small tin pot, parchment, ink and four quills, diary/journel, flint and steel, tin fork and knife, kindling

Greatest Strengths: well trained and disciplined with high morale and loyalty

Greatest Weaknesses: longer time for readiness in wartime and lessened numbers, small navy

Tactics: combined conventional and nonlinear tactics

Specialty: irregular infantry and fighting in rough terrain


Please remember to post this to the Archive Thread

Note: I've compacted my armaments into one list
Last edited by United Balkan Kingdom on Thu Feb 02, 2017 7:01 pm, edited 2 times in total.

User avatar
Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Thu Feb 02, 2017 6:15 pm

RNT wrote:
Halium wrote:
Ever heard of the Alamo? The 300?

Also, the 1,000 aren't all gonna die, but their gonna take massive cassualties and be forced to retreat away.


Your not in a fucking fort with empty land or have me bottle necked, so you mean to tell me you killed over half by shooting around buildings.


No offense, but that isn't how war works. You don't just charge, and if you lose over half of your guys you retreat.

Your gonna take massive cassualties attacking entrenched Marines ready to defend at all costs, the smarter thing would be to cut them off and wait for reinforcements.

Even if you somehow use calvary for something their not designed, and take massive cassualties, but push back the marines, they're just gonna fall back a ting bit, and rebuild their defensives.
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

User avatar
Franco-Iberie
Ambassador
 
Posts: 1687
Founded: Sep 20, 2015
Ex-Nation

Postby Franco-Iberie » Thu Feb 02, 2017 6:15 pm

Halium wrote:
Franco-Iberie wrote:Well we have like a lot.


Yeah, well you haven't offered me ang trading oppertunities have you?

If you do I'll accept

Will do tomorrow, am going to bed now. And this time I actually am, so gn.

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Thu Feb 02, 2017 6:16 pm

RNT wrote:
The Manticoran Empire wrote:That is beside the point. My Marines are IN Port Elizabeth. Your cavalry HAS to enter the port in order to REACH them. Add onto that the fact that NAPOLEON'S veteran cavalry was destroyed by the British Infantry at Waterloo and your impromptu militia cavalry DOES NOT stand a chance against trained, disciplined ACTUAL soldiers. This is the war that the Marines fight. And when you fight MY fight, you lose.



The goal was to close the gap so when they went to enter the city from the side they would get off, no matter how you put it it's bullshit that 200 killed 1,000.

First of all, 200 DID NOT kill 1000. Don't be ridiculous. The accuracy of the Land Pattern Musket won't allow for it. Second of all, regardless of how you fight it, your militia does not stand a chance in an open fight, which is what you are in right now. In addition, you are exposed to naval gunfire, which will wreak havoc on your troops. The Boers could ONLY win in a GUERILLA conflict. Launching a conventional attack like this is going to result in your defeat.
Last edited by The Manticoran Empire on Thu Feb 02, 2017 6:21 pm, edited 1 time in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Thu Feb 02, 2017 6:19 pm

RNT wrote:
Halium wrote:
Ever heard of the Alamo? The 300?

Also, the 1,000 aren't all gonna die, but their gonna take massive cassualties and be forced to retreat away.


Your not in a fucking fort with empty land or have me bottle necked, so you mean to tell me you killed over half by shooting around buildings.

Actually I do have you bottle necked. YOU have to approach from ONLY two directions. Your infantry won't be able to provide much support, since the inaccuracy of weapons in the early 19th century regulates their effective use to volley fire, requiring large formations that can be easily aimed at and destroyed by artillery from my ships. I, on the other hand, can simply wait until you are in a position most opportune for me and slaughter you with volleys of fire. You are fighting a battle to MY strength, which is your weakness. You are doomed to loss this fight.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
The Anarcho-Syndicalist Commune
Senator
 
Posts: 3510
Founded: Feb 01, 2017
Inoffensive Centrist Democracy

Postby The Anarcho-Syndicalist Commune » Thu Feb 02, 2017 6:20 pm

Yo Twelve Islands, I sent you a trade deal. My navy can help protect the Native America trade as well.

User avatar
Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Thu Feb 02, 2017 6:21 pm

The Anarcho-Syndicalist Commune wrote:Yo Twelve Islands, I sent you a trade deal. My navy can help protect the Native America trade as well.


That could work
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

User avatar
The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Thu Feb 02, 2017 6:24 pm

Nations United for Conquest wrote:
NATION INFORMATION

Nation name:
Democratic Republic of Oskano

National goals:

(not in this order)
1. Further trade routes, and control over said trade routes
2. Further increase diplomatic ties with nieghboring countries
3. Expand the territory, domestically and abroad
4. Bulster a larger and advanced military force to secure regional and global projectional power(Navally mostly)

Nation's Leader(s):Prime Minister Alaro Kuhn

National Government: The DRO runs in a modified version of a Parliamentry Republic. It is closer to a what one would assume to be a constitutional monarchy as the Prime Minister holds the majority of the power with less powerful ministers (Defense, Trade, Domestic, Foreign, etc.) positioned under him to assist in making the country run smoother. There is a house with a single level made up of representatives elected from all sections within the Republic, each holding equal power in the decision making process. Despite this, a majority of the decisions are decided by the PM and his fellow ministers with only certian laws requiring the approval of the larger committee, such as taxes and items of that such. Things such as war, trade deals, etc. are decided by the Council of Ministers.

Territory: Germany, Poland, Czech, Austria

Language: Oska. Oska is a languge spoken by most residents within the nation. It is closely related to that of German and Polish mixed together. (For the sake of the RP I will use German)

National Religion: The country is mainly Athest with a small minority of Roman Catholacs making up around 5-7% percent of the population with most other religions filling in at below 2%

National Culture/Identity: The DRO is a highly cultured nation often renown for the beatiful mountains and forrests one can spend time exploring when visiting the country. It is further expanded on by a rich history of glory and riches dating back hundreds of years to the monarchial times of the nation. When not exploring the country side you can visit one of many castles still litered around the nation and explore fine works of art found in most large towns such as Gesno(Berlin). The people of the country are often found to be highly nationalitic when refering to their country believing nearly every aspect of the country needs to shared with the world, and acepted throughout.

National Passtime: There are many past times people enjoy taking part in, everything from fishing in many of the nations lakes, to exploring the rich history of the nation. Although if one were to walk up and ask a random Oskani on the street they would not be surprised to hear that many enjoy a good show at the local concert hall where muscians from not only Oskano, but the world come to show their talents. Although some shows can only be attended by the upper classes due to costs, most people can find time and change to spend an evening enjoying the classical and new works of many musicians.

National holiday: The Nation and it's smaller secetion have their own smaller traditions and holidays with only one or two events claiming the spot of universal celebration. Although events such as Christmas are only celebrated in communities with a large Catholic population, one holiday is celebrated universally across all people. That day is "Der Tag der Einheit" (The Day of Unity). The holiday was originally created back in the early 1600s, although the exact year is unknown, to celebrate the unification of the Republic. After the collapse of the Feron Empire seperated many of the republics sectore, a large war eventually lead to the old parts of the Empire rejoining to form the republic. The holiday is usually celebrated on the sixth day of the month of June, lasting for another three days. During this period it isn't uncommon for many business to be closed as the streets of larger towns are filled with soldiers marching, and for the lucky people living near the port of Yigh(Hamburg) they can hold witness to a Naval celebration and show. During the evening traditionally prepared meals of Chicken and Fish are served throughout many households and the National Anthem can often be heard late into the nights.

Nation's Population: Around 22 Million(Feel free to tell me if this is unrealistic or small, I had trouble researching)

Allies: Non at the moment

Enemies: Non that I know of

Political issues: A small issue presented in the government is the desparity between the Catholic and Non-Catholic citizens of the nation. Often times small fights and skirmishes between the two groups can happen, most often in the south eastern regions of the nation. Yet these events are rare and most conflicts are often verbal ones aimed at members of either parties. There is also some out rage from slightly radical groups of the Catholic community who are against the idea of prominatly Secular or non-Catholic government.

Chance of revolt: No

Greatest Victory: The Greatest Victory would likely be at the battle of Broken Bridge Creek. Here members of the RGO(Republic Guard of Oskano), Several groups of soldiers from the Jager Corps, and around a battalion of standard infantry came up upon a force of Austrian soldiers double their size. The enemy soldiers had spent days preparing their defenses, laying down pits and spikes preventing a large amount of Oskani Calavry from being used to break their lines. Instead ariund 30 or so heavy 16 pound guns had been lined up on a hill to the North of the enemy position. For around 30 minutes a continual shelling was brought down on the enemy position, to which they were quick to respond with inaccurate fire from from their own batteries. The response did little but show our gunners where we should be aiming our cannons to give of a reply, silencing most of the enemies guns. With the bombardment finally growing to a close men were ordered to prepare to march, with the infantry battalion laying the back as members of the Jager Corps and RGO moved up the side flanks using the tree lines as cover. As the Austrian forces became distracted with exchanging fire between themselves and the battalion, RGO and Jager Corps opened up on the side flanks of the enemy. The shear amount of fire power put down by the flanking forces gave off the impression of a large force, sacring many of the Slovakian soldiers who had believed they had been flanked. Using the treeline as cover the soldiers continued to press down fire on the defenders as slowly began to panic as volleys of rilfe fire closed in on them from 3 sides. Somewhere in the confusion orders had been given to retreat, only to realize the bridge behind the position had been destroyed by the earlier artillery bombardment. The Austrians soon surrendered to what they assumed was a much larger Oskani force, only to realize the true size of their enemies. The victory broke the long stalemate of the war and raised the Morale of the Oskani troops, allowing for the campaign to continue, eventually ending in an Oskani victory, introducing the nation of Austria into the Republic. The battle took place in may of the year 1792.

Most Embarrassing Defeat:[/b] The worse defeat in Oskani history happened shortly after the forming of the Republic during a time inwhich parties in the areas that would represent Poland began to take arms in rebellion against the new government. The Armory of a small coastal town had been seized by rebel forces, resulting in the execution of many of the armed guards that were once the garrison of the fort. The group was believed to be low in numbers, totaling around 40 members and low on amunition after the intal conflict with the garrison of the fortress. Thus Major Gergo Hun and a small detachment of around 120 infantry were ordered to march on the fort and take it. Force was authorized and they were under strict orders to execute all members of the rebel cell. Seeing as the coastal fort only contained a few guns positioned outwards facing the sea, and the group was reported to be low on ammo, the Captian left the groups four 12lb guns behind to speed their pace from a nearby town to retake the fort. This would prove a mistake as the rebel were better equiped than originally thought and began dealing heavy causilties to the attacking Loyalist soldiers. Many of the rebel had been farmers in the town and had considerable practice using the fire arms presented in the fort. Taking defensive postions, and managing to turn a single gun towards the town presented a hazadardess area to the attacking infantry. Eventually however a single ship was dispatched from a nearby port and began opening fire on the fort, silencing the guns in a few minutes. Despite the Loyalist forces defeating the rebels, only around ten of the original 120 men had survived. Captian Hun was not among them. The losses were large and eventually lead to the creation of the Jager Crops to specialize in quick and strategic warfare where larger formations would be useless or ineffective. Mainly in colonial areas, they still have made appearences in Europe.


MILITARY STATISTICS


Head General: High Commander Henry Graf

Generals Staff:
General Vince Huffman
General Marco Vogel
General Hogo Higs

Military strength: Standing Army Size
Standing Size(As of 22 mil pop): 220,000
Reserve Size(As of 22 mil pop): 660,000

1. List the Branches of your Military:
Army: 180,000
Navy: 25,000
Calvary: 10,000
Marines: 5,000
RGO: 750
Jager Corps: 250

2. List size of naval forces, if any:
Ships of the Line (10 First, 30 second, 20 third)
18 Frigates
60 smaller ships

3. List amount of artillery, if any: Several varieties of artillery ranging from simple cannons to howitzers with countless numbers over the hundreds

ARMAMENT


Infantry:

Primary Weapon: The Model 1807 Fiso Rifle is a Oskani made rifle used primarialy by the Oskani Infantry(Details to come)

Secondary Weapon: The Model 1807 Favco Pistol is and Oskani made pistol primarily used by Oskani officers and Jager Corps members

Melee Weapon: Bayonets are common for most soldiers. Officers retains their swords, but mainly for dress events

Uniform: The uniform of a typical standard Oskani Infantry in the European center is often made up of grey-ish colored pants supported by a large almost trench coat in nature brown or green, depending on the unit, that covers much of the upper body and small cap of matching color can be found on the head of a soldier. Officers are usually spotted through the appearence of a sword, or patches worn on the uniform. Despite this the military council has begun experiementing with a new uniform to promote confort and movement of the soldier, espically in the colonial areas.

Pack gear: Most packs will find the soldier with a smaller spade, rations of dried fruit and mear for two days, spare ammo and a small entrencting tool, along with a small mess kit and canten

Greatest Strengths: The small military has seen a lot of combat in recent days leading to more expierenced officers, better preparing the military for future conflicts, espically when on the offensive, although they have been expeirenced in defense. They have also begun working closer with Artillery commanders and pieces

Greatest Weaknesses: They are smaller in most senses(active) than mainly of their neighbors. The style of the Fisco rifle often leads to some problems in combat. The wieght and style of the uniforms often leads to exghaustion if in extended combat and the colors pose a disavantage when in colonial areas of the Africa or the Caribbean

Tactics: The main forces of the Oskani infantry mainly rely on working with whatever artillery pieces are present and constant probing of enemy postions, hoping to gain the upper hand. Most forces are careful sent into battle as too not be wasted and large volleys of continues fire are not often used by the Oskani infantry and irregular tactics and flanking are often favored to head on head fights. In head on fights they often use formations of 50-200 men across with 3 men deep. Irregular tactics based on smaller groups that are more spread out are more common, as the soldiers are exstensively trained in Marksmanship to prevent relience on large volley tactics

Specialty: Using the terrian to their advantage and marksmanship


Cavalry:

Primary Weapon: The Model 1810 Gino Carbine More detials to come

Secondary Weapon: N/A

Melee Weapon: Calvary Sword. Simple and deadly

Uniform: The Uniform of the Calvary soldier is similar to that of the of the regular infantry with only a few key differences. Only officers retain the longer trench-coat style over coats, with most instead using short buttoned shirts. Patches are adorned on these soldiers depicting a Horse with the Oskani colors in the background. The normal boats of the infantry are instead replaced with high laced boots and the hats have been exchanged for metal bowl shaped helmets covering the head of the rider and nearly reaching the ears

Pack gear: Rations for a day, canten, spare ammo, mess kit, entrenching tool

Greatest Strengths: They are skillful in hit and run tactics, moving in fast and leaving quickly. Most are steady shots allowing them to harrass enemy troops and other key areas where they are needed.

Greatest Weaknesses: Their uniforms are often hot to wear not to mention their helmets. They are usually used in smaller numbers decreasing their effectivness in large battles and tactics employed limit them to minor roles in most skirmishes. They also lack a good weapon for medium ranges.

Tactics: They are mainly used to harras enemy formations attempting to enter or leave a battle area, or to disrupt units trying to support the enemy forces such as artillery peices

Specialty: Rapid movement and anti-artillery


Artillery

Cannon Types: 6-32 pound cannons are typically used

Mortar Types: 12-16 inch mortars

Rockets: No

Howitzers:

Shell types:

Men per artillery crew: 3-4 men per Howitzer

Mules/Horses:

Ships

1. Ship Class:

2. armament:

3. Crew:

(If you have multiple ship classes, repeat 1, 2, and 3 for each ship class)

Accompaniments: (Marines, etc)

Please remember to post this to the Archive Thread


Pretty much done, lifes just been crazy

I need your main weapon to be a Smoothbore Musket. You can have a Rifle Corp, but the majority of your infantry need to use Muskets

User avatar
RNT
Ambassador
 
Posts: 1072
Founded: Oct 27, 2015
Ex-Nation

Postby RNT » Thu Feb 02, 2017 6:24 pm

The Manticoran Empire wrote:
RNT wrote:
Your not in a fucking fort with empty land or have me bottle necked, so you mean to tell me you killed over half by shooting around buildings.

Actually I do have you bottle necked. YOU have to approach from ONLY two directions. Your infantry won't be able to provide much support, since the inaccuracy of weapons in the early 19th century regulates their effective use to volley fire, requiring large formations that can be easily aimed at and destroyed by artillery from my ships. I, on the other hand, can simply wait until you are in a position most opportune for me and slaughter you with volleys of fire. You are fighting a battle to MY strength, which is your weakness. You are doomed to loss this fight.



Looks like I will just have to settle for burning the northern half of Port Elizabeth to the ground.

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Thu Feb 02, 2017 6:28 pm

RNT wrote:
The Manticoran Empire wrote:Actually I do have you bottle necked. YOU have to approach from ONLY two directions. Your infantry won't be able to provide much support, since the inaccuracy of weapons in the early 19th century regulates their effective use to volley fire, requiring large formations that can be easily aimed at and destroyed by artillery from my ships. I, on the other hand, can simply wait until you are in a position most opportune for me and slaughter you with volleys of fire. You are fighting a battle to MY strength, which is your weakness. You are doomed to loss this fight.



Looks like I will just have to settle for burning the northern half of Port Elizabeth to the ground.

Looks like. Look, the British Army is BUILT for fights like this. Your force isn't. Play to YOUR strengths, not MINE. Jesus, Strategy 101. MY goal is to FORCE you into an open field battle. YOUR goal is to AVOID an open battle and fight an insurgent campaign, wearing me down and forcing me to sue for peace. Attacking a city plays to my strength, since I can use my artillery to destroy your cover and concealment and surround the town with my infantry, preventing a retreat.

In addition, I would think you would be more worried about the Xhosa, who have fought three wars against you by now, than the British, who haven't done a damn thing to you, apart from show up and beat the Dutch twice.
Last edited by The Manticoran Empire on Thu Feb 02, 2017 6:34 pm, edited 1 time in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Antimersia, Bentus, Lunas Legion, Sapim, The Empire of Tau

Advertisement

Remove ads