Ormata wrote:Lunas Legion, where did your Midwestern girl get an Azerbaijani Anti-Material Rifle that is semi-automatic?
Knowing the Midwes, her dad

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by Galnius » Tue Jan 24, 2017 9:26 am
Ormata wrote:Lunas Legion, where did your Midwestern girl get an Azerbaijani Anti-Material Rifle that is semi-automatic?


by Ormata » Tue Jan 24, 2017 9:29 am
Galnius wrote:Ormata wrote:Lunas Legion, where did your Midwestern girl get an Azerbaijani Anti-Material Rifle that is semi-automatic?
Knowing the Midwes, her dad

by Lunas Legion » Tue Jan 24, 2017 9:36 am

by Anowa » Tue Jan 24, 2017 2:21 pm
Galnius wrote:(Image)
Super Identity: Radio Noise
Real Identity: Derek Wakerman
Age: 24
Gender: M
Costume Appearance: http://static.zerochan.net/Marinachan.full.952994.jpg
Height: 1 m 67 cm, 5 ft. 6 in.
Weight: 69.85 kg, 154 lbs
Powers: Distortion of senses:
Using this, Derek can flip each sense at will, making what appears in front of you seem behind you, sounds close seem far, feel left actually be right, etc. However, he can also choose which senses are flipped.
Minor Healing Factor:
Whilst he isn't recovering from decapitation or having his chest blown off, knocking him out won't last too long and stabbing him won't keep him out of the fight for more than a few minutes unless it's somewhere vital.
Equipment: A net gun, a Taser, a small handheld mirror, a gas mask, and an assortment of non-lethal bombs (flash-bang, smoke, knock out gas, etc.). He also has a small radio in his hat of his costume, which he turns on to the classical channel for the creepy psycho factor.
Weaknesses: Derek has an acute aversion to wasps and bees. A phobia, if you will. One appearing near him, alive or dead, will make him cover his ears, scream, and distort everyone's senses, including his, uncontrollably, until said creature leaves his sight. This is due to nearly dying as a child after stumbling upon a MASSIVE paper wasp nest and pissing all of them off. Oddly enough, though, he has no such aversion to Hornets.
Personality: Whilst playing the part of Radio Noise, Derek seems excessively unhinged, sadistic, and morally skewed.
In person, however, whilst he is a prankster, he is actually a pretty decent guy. Well...Unless you throw alcohol at him. Then again, most bartenders don't like that.
Background: Derek Wakerman was born right in West Island, of Gaia Island, to Jennifer and Lucas Wakerman. He grew up a completely normal life. He went to school, played with the other kids, and during the summer went along with his father to work, who managed The Villa De Siesta, a rather successful bar and grill.
Around the age of 10, his family sold the Bar and Grill and moved to Central Los Sanatas to stay closer to his aunt, who was having a problem keeping her place when her teen son was discovered to be a meta-human that turned him into a near beast. The family name, however, survived, and his life changed very little. That is, until his aunt was kidnapped by someone who blamed meta-human for his daughters death.
Derek followed after his cousin, who went to save his mother. However, the poor boy, now barely a teen, was in way over his head. The cousin ran when he saw how hopefully outgunned he was, but Derek, a mere human, couldn't quite get away. Or...So they thought.
It seemed that the boy's ability had awoken a year before, but with such an ability no one quite discovered it. It was highly apparent, however, when Derek lost his cool out of sheer fear, and everyone, even him, fell to the ground due to major vertigo. After a while, he realised he was the cause, and turned off the affects of it on himself and his aunt, both fleeing.
From that day, after making his aunt promise not to tell anyone, Derek worked at his ability, excelling in it quickly. He decided to help people, in a way, but didn't want to do it like everyone else. Thus, on his 16th Birthday, Radio Noise was born.
Now, Derek owns and occasionally works a bar bearing the name his father's once did in Downtown and lives in Central. However, he spends a small portion of his time stalking the Southside and Old Town, on the lookout for anyone in the need of some noise. As for the slums, he journeys there at times, but generally thinks that other heroes will cover it.
Theme song: American Beauty, American Psycho; Fall Out Boy
RP experience: https://forum.nationstates.net/viewtopic.php?f=31&t=379618&p=28964409&hilit=Ezekiel#p28964409
423 DO NOT REMOVE THIS

by Galnius » Tue Jan 24, 2017 2:22 pm
Anowa wrote:Galnius wrote:(Image)
Super Identity: Radio Noise
Real Identity: Derek Wakerman
Age: 24
Gender: M
Costume Appearance: http://static.zerochan.net/Marinachan.full.952994.jpg
Height: 1 m 67 cm, 5 ft. 6 in.
Weight: 69.85 kg, 154 lbs
Powers: Distortion of senses:
Using this, Derek can flip each sense at will, making what appears in front of you seem behind you, sounds close seem far, feel left actually be right, etc. However, he can also choose which senses are flipped.
Minor Healing Factor:
Whilst he isn't recovering from decapitation or having his chest blown off, knocking him out won't last too long and stabbing him won't keep him out of the fight for more than a few minutes unless it's somewhere vital.
Equipment: A net gun, a Taser, a small handheld mirror, a gas mask, and an assortment of non-lethal bombs (flash-bang, smoke, knock out gas, etc.). He also has a small radio in his hat of his costume, which he turns on to the classical channel for the creepy psycho factor.
Weaknesses: Derek has an acute aversion to wasps and bees. A phobia, if you will. One appearing near him, alive or dead, will make him cover his ears, scream, and distort everyone's senses, including his, uncontrollably, until said creature leaves his sight. This is due to nearly dying as a child after stumbling upon a MASSIVE paper wasp nest and pissing all of them off. Oddly enough, though, he has no such aversion to Hornets.
Personality: Whilst playing the part of Radio Noise, Derek seems excessively unhinged, sadistic, and morally skewed.
In person, however, whilst he is a prankster, he is actually a pretty decent guy. Well...Unless you throw alcohol at him. Then again, most bartenders don't like that.
Background: Derek Wakerman was born right in West Island, of Gaia Island, to Jennifer and Lucas Wakerman. He grew up a completely normal life. He went to school, played with the other kids, and during the summer went along with his father to work, who managed The Villa De Siesta, a rather successful bar and grill.
Around the age of 10, his family sold the Bar and Grill and moved to Central Los Sanatas to stay closer to his aunt, who was having a problem keeping her place when her teen son was discovered to be a meta-human that turned him into a near beast. The family name, however, survived, and his life changed very little. That is, until his aunt was kidnapped by someone who blamed meta-human for his daughters death.
Derek followed after his cousin, who went to save his mother. However, the poor boy, now barely a teen, was in way over his head. The cousin ran when he saw how hopefully outgunned he was, but Derek, a mere human, couldn't quite get away. Or...So they thought.
It seemed that the boy's ability had awoken a year before, but with such an ability no one quite discovered it. It was highly apparent, however, when Derek lost his cool out of sheer fear, and everyone, even him, fell to the ground due to major vertigo. After a while, he realised he was the cause, and turned off the affects of it on himself and his aunt, both fleeing.
From that day, after making his aunt promise not to tell anyone, Derek worked at his ability, excelling in it quickly. He decided to help people, in a way, but didn't want to do it like everyone else. Thus, on his 16th Birthday, Radio Noise was born.
Now, Derek owns and occasionally works a bar bearing the name his father's once did in Downtown and lives in Central. However, he spends a small portion of his time stalking the Southside and Old Town, on the lookout for anyone in the need of some noise. As for the slums, he journeys there at times, but generally thinks that other heroes will cover it.
Theme song: American Beauty, American Psycho; Fall Out Boy
RP experience: https://forum.nationstates.net/viewtopic.php?f=31&t=379618&p=28964409&hilit=Ezekiel#p28964409
423 DO NOT REMOVE THIS
For what he can do, he'll need a something more than simply being afraid of bees. And more so with it being more a double edged sword than a weakness.

by Anowa » Tue Jan 24, 2017 2:23 pm
Balochistan and New York wrote:(Image)
Super Identity:Morph
Real Identity:Marcus Jonasson
Age:23
Gender:Male
Costume Appearance: Like the red and white Flash suit except instead of the lightning symbol there is a bear paw in the middle of the suit.
Height: 5"9", 175.26 cm
Weight: 64 kilograms, 141 pounds
Powers:
- Can transform into any living creature past or present, mythical or real.
-Has minor healing powers
- Can talk to animals
Equipment: -Swiss Knife
Weaknesses - He is just an altered human, so any fatal injury in his human form will most likely kill him.
- if he stays in his animal form for more than 48 hours, he will be in hibernation for a day where he is completely vulnerable.
-He can’t camouflage whatever animal form he takes he will always remain green.
Personality:Moody, flirty, Joyful, short temper...
Background: Marcus was very young when his powers got activated, his parents were researchers and they took him to Madagascar when he was 4. Over there while they were researching the various genes of animals and hybrids, Marcus got infected by a rare disease known as Hanavo Fahafatesana. Marcus was on his deathbed when they found a rare breed of green parrot and found out that it was immune to this disease, Marcus's father John created a cure and injected into him and he survived and they realized that he had the ability to transform into any animal.
They went to Los Santanas as they had a larger and more advanced lab over there. They continued testing on him till he was 13, when Marcus overheard them saying that they had finished using him and can get rid of him now, he got very angry and turned into a Lion and killed them both. He decided that nobody in this world would appreciate him for who he is and only would use him and insult him. He decided that his powers would be more useful for evil and decided he could make better money robbing banks and stealing art.
Theme song: N/A
RP experience:Milan,2050
Marco was at Milan, to address the rioters once again and this time he was pissed. Who did these people think they are? Disrupting the usual peace and quiet of Milan and destroying public property.... But he couldn’t tell anyone, because if there was a leak he would be n big trouble. Anyways He said his farewells to Luca his VPresidente a few hours back after he went to the Slavic Empire to attend the historic Slavic Congress, he hoped that the Republic would benefit from this otherwise he would be deducting the travel costs from the wages of Luca, Giuseppe and Antonio.
He got onto the podium and began to address the Milanese people inside his bulletproof case. “Hello, People of Milan... I have done this before a few months ago, my speech has moved many but it looks like a few haven’t listened. I gave you all a chance but the evil men and women who have decided to take advantage of this situation are profiting illegally, So I am placing a dusk to dawn curfew on Milan from 6 AM to 6 PM, anyone after this times outside will be arrested and be in jail for 6 months... If found carrying a weapon after the curfew or before, you will be imprisoned for life. I will lift this curfew after the crime rate and riots have completely disappeared. Goodbye.” Marco left the stage without answering the Presses questions. He went back to Rome immediately and in a few days CoB will meet where they would pass a few more important laws.
Rome,2050
The session has begun begin proposals! Announced the Head of the Chamber.Should we create Special Administrative Zones in the Republic?
These zones will be given increased autonomy, for example the recently annexed Venice or even Milan? They will be allowed to elect their own mayors who will be in charge of them and they can repeal laws that the Chamber has passed. But their special status maybe revoked by the President if necessary and they cannot declare Independence from the republic.
For-70
Against-41
Effect- the Newly annexed Venice will be give increased autonomy and other regions are being looked into to be given SA statusBring Back the Monarchy
The remaining sons of previous Monarch Umberto will be allowed to assume their royal status, but they will have no power over the state and cannot join any government position. They will brought back mainly for the country to unite behind One symbol and encourage Unity.
For-3
Against-109
The session has ended.
Rome,2050
Marco was watching the recent developments in the Anatolian- Levantine War. He saw that the FGN, had offered a peace deal and the Andalusians have become friends with the Anatolians. He feared fo the Republic’s safety so he decided to send a Email to the URE for joining the IDF.
[/box] (Image)
To: URE
From: The 2nd Roman Republic
Hello,
We have recently left the KCZ and have realized that their highly inferior compared to the IDF and so we have decided to request for the joining of the IDF. We hope are request will be accepted and we would like to tell you you will greatly benefit with us in your Alliance.
Thank You,
Presidente Marco Carbone[/box]
He then decided that the republic needed to create more job oppurtunities so he decided to contact the Persians over a deal that would outsource their projects to the Italians.(Image)
To: URE
From: The 2nd Roman Republic
Hello,
After extensive background talks between our both nations, I would like to confirm that we will be making your military vehicles, jets and other projects you are willing to outsource. We hope for a long and fruitful partnership between us both.
Thank You,
Presidente Marco Carbone
He continued relaxing on his massage chair after making a few more calls to the military research department.
Outskirts Of Salzburg
Francesco was going to busy, including the rest of his department for the next few years after the new weapon orders he got from Presidente Marco, He was expected to visit the facility soon.
Below are the new projects Marco and the Military have requested.Neptune I
Specs:
Crew- 500 men
Dimensions and displacement:
Length- 250 m
Beam- 35 m
Displacement- 35,000 tonnes
Propulsion and speed:
Speed- 40 knots
Range -10 Km
Propulsion Waterjet
Aircraft:
Helicopters x5
UAVs x5
Armament
Artillery 4 x EM railguns, 4 x 25.4 mm CIWS
Missiles 4 x SAM launchers, 4 x RAM launchers, 4 x ESSM launchers, 1 x 400 cell VLS
Torpedoes 4 x quadruple 660.4-mm torpedo tubes, firing torpedoes and ASW missiles
Other 2 x 6-barrel ASW rocket launchersRoyal Class Cruiser
Specifications
Crew 400 men
Range: restricted only by food(N), 6,200 nmi(C)
Dimensions and displacement
Length 186 m
Beam 21.5 m
Displacement 12,000 tonnes
Propulsion and speed
Speed 33 knots
Propulsion one nuclear reactor
Conventional Aircraft
Helicopters 2 x
Armament
Artillery 1 x 162 mm gun, 4 x 25-mm CIWS
Missiles 1 x 110 cell VLS, 2 x SAM Launcher,2 x RAM launcher, 2 x ESSM Launcher, 2 x ASROC launcher
Torpedoes 2 x quintuple 660.4-mm torpedo tubes for 20 x torpedoes
Other 2 x 6 barrel ASW rocket launchersLTAP SMG-II "Ecliptic" Personal Defence Weapon
Image
Specifications:
Weight: 2.5 kg
Length: 50 cm
Barrel length: 28 cm
Width: 4.5 cm
Height: 22 cm
Cartridge: 4.73×33mm caseless
Action: Gas-operated, rotary breech
Rate of fire: 2000 rpm (burst), 460 rpm (automatic)
Muzzle velocity: 930 m/s
Effective range: 200 m
Feed system: 36 round detachable box magazine
Sights: Fiber optic sights with tritium vials.
Features:
~ Designed for ease of use and high hit probability even without training.
~ Extremely lightweight and compact body allows for maximum maneuverability.
~ Completely ambidextrous without any needed modifications.
~ Reliable under all environmental conditions and requires very little maintenance.
~ Advanced recoil control system all but eliminates the effect of weapon recoil.
~ Caseless ammunition designed for armour piercing capabilities.
[box]All-Terrain Lion
Technical Specifications
Weight 6.5 tons (STANAG 4569 Level 3) for streched version.
Length 4,704 mm 5504mm in streched version.
Width 2,050 mm
Height 1,950 mm
Crew 1+4
1+6 (Stretched Variant)
1+1 flatbed configuration.
1+1+2 Ambulance.
Armament
A 7,62mm, 12,7mm or a 40mm Grenade Launcher in a Taurus Defense Fibló RWS. Adding a thermal Day/Night lumina Olympus military cam.
8x76mm smoke grenades.
Armor
STANAG 4569 Level 1- 4 adjustable and modificable on the field. adding or removing inner Kevlar pannels.To none on costumer wish.
Bulletproof windshields.
Ammenities
Heater
Air Conditioning
NBC Defence System
Passive night vision.
GPS Navigation System
Engine
EBRE-Iveco 3F1D Common Rail EURO 3 136 kW/186HP
Payload capacity
1,200 kg for bàsic design. Màx 1600kg depending on version.
Transmission
Ficosa 2216 gearbox 6 speed automatic onwards 2 speed rearwards.
Suspension
Independent, Double A-Arm
Maneuverability
Gradient: 60%
Side slope: 40%
Vertical step: 0.63 m
Trench: 1.23 m
Fording: 0.81 m
Fording with preparation: 1.75 m
Ground clearance 493 mm
Operational range 500 km
Road Speed 130 km/h
Basic Variants
Short 4704mm long
Streched 5504mm Long
Most of these would be completed in a year or 2, but the super Battleship was expected to take atleast 5 years, he Hoped Marco would be impressed with the new weapons that have just been given to the army and the new tank the Bestia Corratza, the new Carbine rifle and project Kraken. Those projects specs were-Carbine +
-weight is 8 lb
-16 inches
-caliber is 7mm
-800-1000 round/min
-effective firing range would be 600m
[box]Bestia Corratza
- 130mm main armament
-2 secondary armaments 11mm and 6mm
-diesel powered engine with 3,000 hp- 5,000 hp
-94.3 hp/t
-12 speed automatic gearbox
423 DO NOT REMOVE THIS

by Galnius » Tue Jan 24, 2017 2:29 pm

by Anowa » Tue Jan 24, 2017 2:38 pm
Lunas Legion wrote:(Image)
Super Identity: Red Hood
Real Identity: Nika Bryens
Age: 20
Gender: Female
Costume Appearance: Nika, to put it simply, doesn't have a costume beyond a red balaclava. If she's being seen on the job she's doing something wrong or soemthing's gone very, very wrong.
Height: 5' 5"/165cm
Weight: 9st/57kg
Powers: The J'Baar parasite is a biological parasite that has modified its host body to suit their common purpose; hunting. As such, Nika has the following powers:
Symbiosis: her power source.
Ecological Empathy: primarily used to ensure that environmental conditions will not interfere with her extremely long range shots.
Enhanced Archery: naturally learned by Nika with the J'Baar's assistance.
Enhanced Marksmanship: from the parasite's increased mental activity speed and Nika's own experience of marksmanship.
Alien Mind: due to the parasite replacing her brain.
Accelerated Perception: the J'baar perceives the world far faster than a normal human can.
Alien Weapon Intuition: although likely useless, the J'baar retains extensive knowledge knowledge of all the previous alien weaponry that it has used.
Equipment: Istiglal anti-materiel rifle, grappling hook, compound bow, quiver of arrows
Weaknesses: The Parasite that grants Nika her powers is also her weakness. If it or any part of it is destroyed or removed she will die immediately. Furthermore, the J'baar has not enhanced her physical capabilities in any way, meaning that she is about as fast, durable and strong as an average human. She'd likely lose a straight fight against almost anyone else, as her body can't physically keep up with the J'baar's commands. She's also arrogant about her own abilities, although this could easily be shot down.
Personality: Nik; a is a rather focused individual; she does what she enjoys, and what she needs to do to live, and little else. She is normally rather quiet, often due to talking with the J'Baar, but is proud to the point of arrogance over her abilities and skills although the J'Baar does its best to moderate these tendencies. The J'Baar's constant reassuring presence in her head also enables her to remain calm and collected most of the time, while hunting has gifted her with patience and a near-unbreakable temper.
Background: The J'Baar is an alien parasite that landed on Earth at an unknown time in the past. However, it only came to light recently when it infected the 3-year old Nika in an isolated farming town in the American Midwest. This was only possible due to a series of otherwise harmless genetic mutations that enabled it to form a symbiotic relationship with the young girl, replacing the left half of her brain. The J'Baar allowed Nika to go through her life normally, since it swiftly learned that if it was discovered it would likely be destroyed by doctors seeking to remove it.
Left to her own devices, with the J'Baar acting much like a mentor for some concepts that were absolute such as science or maths, Nika developed a passion for hunting. The J'Baar also found that it enjoyed hunting, and encouraged Nika to move onto more and more dangerous prey as she grew. Eventually she left home for college in Los Santanas, but soon dropped out and instead went back to doing what she enjoyed; hunting, but this time for payment. Since then she has become something of a freelancer, hunting down whoever's she's been paid to hunt. The J'Baar just enjoys the thrill of the hunt, no matter the target, although the more challenging the better.
Theme song: (entirely optional)
RP experience: TBD
423 DO NOT REMOVE THIS

by Anowa » Tue Jan 24, 2017 2:44 pm
Galnius wrote:(Image)
Super Identity: Radio Noise
Real Identity: Derek Wakerman
Age: 24
Gender: M
Costume Appearance: http://static.zerochan.net/Marinachan.full.952994.jpg
Height: 1 m 67 cm, 5 ft. 6 in.
Weight: 69.85 kg, 154 lbs
Powers: Distortion of senses:
Using this, Derek can flip each sense at will, making what appears in front of you seem behind you, sounds close seem far, feel left actually be right, etc. However, he can also choose which senses are flipped.
Minor Healing Factor:
Whilst he isn't recovering from decapitation or having his chest blown off, knocking him out won't last too long and stabbing him won't keep him out of the fight for more than a few minutes unless it's somewhere vital.
Equipment: A net gun, a Taser, a small handheld mirror, a gas mask, and an assortment of non-lethal bombs (flash-bang, smoke, knock out gas, etc.). He also has a small radio in his hat of his costume, which he turns on to the classical channel for the creepy psycho factor.
Weaknesses: Derek has an acute aversion to wasps and bees. A phobia, if you will. One appearing near him, alive or dead, will make him cover his ears, scream, and distort everyone's senses, including his, uncontrollably, until said creature leaves his sight. This is due to nearly dying as a child after stumbling upon a MASSIVE paper wasp nest and pissing all of them off. Oddly enough, though, he has no such aversion to Hornets.
Use of his powers also requires the target to be in sight to the point that he can clearly see their features, so 15 years at maximum.
Personality: Whilst playing the part of Radio Noise, Derek seems excessively unhinged, sadistic, and morally skewed.
In person, however, whilst he is a prankster, he is actually a pretty decent guy. Well...Unless you throw alcohol at him. Then again, most bartenders don't like that.
Background: Derek Wakerman was born right in West Island, of Gaia Island, to Jennifer and Lucas Wakerman. He grew up a completely normal life. He went to school, played with the other kids, and during the summer went along with his father to work, who managed The Villa De Siesta, a rather successful bar and grill.
Around the age of 10, his family sold the Bar and Grill and moved to Central Los Sanatas to stay closer to his aunt, who was having a problem keeping her place when her teen son was discovered to be a meta-human that turned him into a near beast. The family name, however, survived, and his life changed very little. That is, until his aunt was kidnapped by someone who blamed meta-human for his daughters death.
Derek followed after his cousin, who went to save his mother. However, the poor boy, now barely a teen, was in way over his head. The cousin ran when he saw how hopefully outgunned he was, but Derek, a mere human, couldn't quite get away. Or...So they thought.
It seemed that the boy's ability had awoken a year before, but with such an ability no one quite discovered it. It was highly apparent, however, when Derek lost his cool out of sheer fear, and everyone, even him, fell to the ground due to major vertigo. After a while, he realised he was the cause, and turned off the affects of it on himself and his aunt, both fleeing.
From that day, after making his aunt promise not to tell anyone, Derek worked at his ability, excelling in it quickly. He decided to help people, in a way, but didn't want to do it like everyone else. Thus, on his 16th Birthday, Radio Noise was born.
Now, Derek owns and occasionally works a bar bearing the name his father's once did in Downtown and lives in Central. However, he spends a small portion of his time stalking the Southside and Old Town, on the lookout for anyone in the need of some noise. As for the slums, he journeys there at times, but generally thinks that other heroes will cover it.
Theme song: American Beauty, American Psycho; Fall Out Boy
RP experience: https://forum.nationstates.net/viewtopic.php?f=31&t=379618&p=28964409&hilit=Ezekiel#p28964409
423 DO NOT REMOVE THIS

by Talchyon » Tue Jan 24, 2017 3:00 pm
Louisianan wrote:Talchyon has great comedic writing, that is true.

by Galnius » Tue Jan 24, 2017 3:00 pm
Anowa wrote:Galnius wrote:(Image)
Super Identity: Radio Noise
Real Identity: Derek Wakerman
Age: 24
Gender: M
Costume Appearance: http://static.zerochan.net/Marinachan.full.952994.jpg
Height: 1 m 67 cm, 5 ft. 6 in.
Weight: 69.85 kg, 154 lbs
Powers: Distortion of senses:
Using this, Derek can flip each sense at will, making what appears in front of you seem behind you, sounds close seem far, feel left actually be right, etc. However, he can also choose which senses are flipped.
Minor Healing Factor:
Whilst he isn't recovering from decapitation or having his chest blown off, knocking him out won't last too long and stabbing him won't keep him out of the fight for more than a few minutes unless it's somewhere vital.
Equipment: A net gun, a Taser, a small handheld mirror, a gas mask, and an assortment of non-lethal bombs (flash-bang, smoke, knock out gas, etc.). He also has a small radio in his hat of his costume, which he turns on to the classical channel for the creepy psycho factor.
Weaknesses: Derek has an acute aversion to wasps and bees. A phobia, if you will. One appearing near him, alive or dead, will make him cover his ears, scream, and distort everyone's senses, including his, uncontrollably, until said creature leaves his sight. This is due to nearly dying as a child after stumbling upon a MASSIVE paper wasp nest and pissing all of them off. Oddly enough, though, he has no such aversion to Hornets.
Use of his powers also requires the target to be in sight to the point that he can clearly see their features, so 15 years at maximum.
Personality: Whilst playing the part of Radio Noise, Derek seems excessively unhinged, sadistic, and morally skewed.
In person, however, whilst he is a prankster, he is actually a pretty decent guy. Well...Unless you throw alcohol at him. Then again, most bartenders don't like that.
Background: Derek Wakerman was born right in West Island, of Gaia Island, to Jennifer and Lucas Wakerman. He grew up a completely normal life. He went to school, played with the other kids, and during the summer went along with his father to work, who managed The Villa De Siesta, a rather successful bar and grill.
Around the age of 10, his family sold the Bar and Grill and moved to Central Los Sanatas to stay closer to his aunt, who was having a problem keeping her place when her teen son was discovered to be a meta-human that turned him into a near beast. The family name, however, survived, and his life changed very little. That is, until his aunt was kidnapped by someone who blamed meta-human for his daughters death.
Derek followed after his cousin, who went to save his mother. However, the poor boy, now barely a teen, was in way over his head. The cousin ran when he saw how hopefully outgunned he was, but Derek, a mere human, couldn't quite get away. Or...So they thought.
It seemed that the boy's ability had awoken a year before, but with such an ability no one quite discovered it. It was highly apparent, however, when Derek lost his cool out of sheer fear, and everyone, even him, fell to the ground due to major vertigo. After a while, he realised he was the cause, and turned off the affects of it on himself and his aunt, both fleeing.
From that day, after making his aunt promise not to tell anyone, Derek worked at his ability, excelling in it quickly. He decided to help people, in a way, but didn't want to do it like everyone else. Thus, on his 16th Birthday, Radio Noise was born.
Now, Derek owns and occasionally works a bar bearing the name his father's once did in Downtown and lives in Central. However, he spends a small portion of his time stalking the Southside and Old Town, on the lookout for anyone in the need of some noise. As for the slums, he journeys there at times, but generally thinks that other heroes will cover it.
Theme song: American Beauty, American Psycho; Fall Out Boy
RP experience: https://forum.nationstates.net/viewtopic.php?f=31&t=379618&p=28964409&hilit=Ezekiel#p28964409
423 DO NOT REMOVE THIS
I'm assuming you meant yards instead of years.
Accepted.
Autocorrect didn't realize that.
by Talchyon » Tue Jan 24, 2017 3:06 pm
Louisianan wrote:Talchyon has great comedic writing, that is true.

by Lunas Legion » Tue Jan 24, 2017 3:26 pm
Anowa wrote:Lunas Legion wrote:(Image)
Super Identity: Red Hood
Real Identity: Nika Bryens
Age: 20
Gender: Female
Costume Appearance: Nika, to put it simply, doesn't have a costume beyond a red balaclava. If she's being seen on the job she's doing something wrong or soemthing's gone very, very wrong.
Height: 5' 5"/165cm
Weight: 9st/57kg
Powers: The J'Baar parasite is a biological parasite that has modified its host body to suit their common purpose; hunting. As such, Nika has the following powers:
Symbiosis: her power source.
Ecological Empathy: primarily used to ensure that environmental conditions will not interfere with her extremely long range shots.
Enhanced Archery: naturally learned by Nika with the J'Baar's assistance.
Enhanced Marksmanship: from the parasite's increased mental activity speed and Nika's own experience of marksmanship.
Alien Mind: due to the parasite replacing her brain.
Accelerated Perception: the J'baar perceives the world far faster than a normal human can.
Alien Weapon Intuition: although likely useless, the J'baar retains extensive knowledge knowledge of all the previous alien weaponry that it has used.
Equipment: Istiglal anti-materiel rifle, grappling hook, compound bow, quiver of arrows
Weaknesses: The Parasite that grants Nika her powers is also her weakness. If it or any part of it is destroyed or removed she will die immediately. Furthermore, the J'baar has not enhanced her physical capabilities in any way, meaning that she is about as fast, durable and strong as an average human. She'd likely lose a straight fight against almost anyone else, as her body can't physically keep up with the J'baar's commands. She's also arrogant about her own abilities, although this could easily be shot down.
Personality: Nik; a is a rather focused individual; she does what she enjoys, and what she needs to do to live, and little else. She is normally rather quiet, often due to talking with the J'Baar, but is proud to the point of arrogance over her abilities and skills although the J'Baar does its best to moderate these tendencies. The J'Baar's constant reassuring presence in her head also enables her to remain calm and collected most of the time, while hunting has gifted her with patience and a near-unbreakable temper.
Background: The J'Baar is an alien parasite that landed on Earth at an unknown time in the past. However, it only came to light recently when it infected the 3-year old Nika in an isolated farming town in the American Midwest. This was only possible due to a series of otherwise harmless genetic mutations that enabled it to form a symbiotic relationship with the young girl, replacing the left half of her brain. The J'Baar allowed Nika to go through her life normally, since it swiftly learned that if it was discovered it would likely be destroyed by doctors seeking to remove it.
Left to her own devices, with the J'Baar acting much like a mentor for some concepts that were absolute such as science or maths, Nika developed a passion for hunting. The J'Baar also found that it enjoyed hunting, and encouraged Nika to move onto more and more dangerous prey as she grew. Eventually she left home for college in Los Santanas, but soon dropped out and instead went back to doing what she enjoyed; hunting, but this time for payment. Since then she has become something of a freelancer, hunting down whoever's she's been paid to hunt. The J'Baar just enjoys the thrill of the hunt, no matter the target, although the more challenging the better.
Theme song: (entirely optional)
RP experience: TBD
423 DO NOT REMOVE THIS
Alright, a few things (not necessarily issues):
1. Does the parasite have control over the girl or is it just a voice in her head?
2. Are there any drawbacks to motor control since half her brain is veritably gone
3. You are aware that getting an Anti-Material rifle in California is beyond difficult right?

by Anowa » Tue Jan 24, 2017 3:30 pm
Lunas Legion wrote:2: Huh. Didn't think of that, although the brain is extremely adaptable in terms of carrying on when parts of it get chopped off.

by Lunas Legion » Tue Jan 24, 2017 3:33 pm

by Anowa » Tue Jan 24, 2017 3:34 pm
Lunas Legion wrote:Anowa wrote:It is, though it'd be better in the long run if she were left handed.
I went with her left eye being used by the J'baar instead, so she's effectively blind on that side.
Could go with her left arm being her dominant arm but have it be extremely clumsy, forcing her to adapt to using her right instead which is slightly less bad (especially considering most weapons are made for right-handed people).

by Lunas Legion » Tue Jan 24, 2017 3:35 pm
Anowa wrote:Lunas Legion wrote:
I went with her left eye being used by the J'baar instead, so she's effectively blind on that side.
Could go with her left arm being her dominant arm but have it be extremely clumsy, forcing her to adapt to using her right instead which is slightly less bad (especially considering most weapons are made for right-handed people).
Left side of the brain controls the right side of the body though. Isn't neurology fun?

by Lunas Legion » Tue Jan 24, 2017 3:46 pm

by Alecia » Tue Jan 24, 2017 4:02 pm

by The V O I D » Tue Jan 24, 2017 4:14 pm

by Anowa » Tue Jan 24, 2017 4:15 pm
The V O I D wrote:Hey, Anowa, I'm thinking of having Walter run for city council or some such, since he's all into politics.
That okay with you?

by Anowa » Tue Jan 24, 2017 4:16 pm
Lunas Legion wrote:(Image)
Super Identity: Red Hood
Real Identity: Nika Bryens
Age: 20
Gender: Female
Costume Appearance: Nika, to put it simply, doesn't have a costume beyond a red balaclava. If she's being seen on the job she's doing something wrong or soemthing's gone very, very wrong.
Height: 5' 5"/165cm
Weight: 9st/57kg
Powers: The J'Baar parasite is a biological parasite that has modified its host body to suit their common purpose; hunting. As such, Nika has the following powers:
Symbiosis: her power source.
Ecological Empathy: primarily used to ensure that environmental conditions will not interfere with her extremely long range shots.
Enhanced Archery: naturally learned by Nika with the J'Baar's assistance.
Enhanced Marksmanship: from the parasite's increased mental activity speed and Nika's own experience of marksmanship.
Alien Mind: due to the parasite replacing her brain.
Accelerated Perception: the J'baar perceives the world far faster than a normal human can, although this requires it to completely override Nika's control over her body.
Alien Weapon Intuition: although likely useless, the J'baar retains extensive knowledge knowledge of all the previous alien weaponry that it has used.
Equipment: Istiglal anti-materiel rifle, one full magazine, grappling hook, compound bow, quiver of arrows
Weaknesses: The Parasite that grants Nika her powers is also her weakness. If it or any part of it is destroyed or removed she will die immediately. Furthermore, the J'baar has not enhanced her physical capabilities in any way, meaning that she is about as fast, durable and strong as an average human. She'd likely lose a straight fight against almost anyone else, as her body can't physically keep up with the J'baar's commands for long. She's also arrogant about her own abilities, although this could easily be shot down. She can only see through her left eye, with the J'baar seeing through her right, and she has bad motor control in her right arm, forcing her to become, in her own words, 'ambidextrous but terrible with both hands' .
Personality: Nika is a rather focused individual; she does what she enjoys, and what she needs to do to live, and little else. She is normally rather quiet, often due to talking with the J'Baar, but is proud to the point of arrogance over her abilities and skills although the J'Baar does its best to moderate these tendencies. The J'Baar's constant reassuring presence in her head also enables her to remain calm and collected most of the time, while hunting has gifted her with patience and a near-unbreakable temper.
Background: The J'Baar is an alien parasite that landed on Earth at an unknown time in the past. However, it only came to light recently when it infected the 3-year old Nika in an isolated farming town in the American Midwest. This was only possible due to a series of otherwise harmless genetic mutations that enabled it to form a symbiotic relationship with the young girl, replacing the left half of her brain. The J'Baar allowed Nika to go through her life normally, since it swiftly learned that if it was discovered it would likely be destroyed by doctors seeking to remove it.
Left to her own devices, with the J'Baar acting much like a mentor for some concepts that were absolute such as science or maths, Nika developed a passion for hunting. The J'Baar also found that it enjoyed hunting, and encouraged Nika to move onto more and more dangerous prey as she grew. Eventually she left home for college in Los Santanas, but soon dropped out and instead went back to doing what she enjoyed; hunting, but this time for payment. Since then she has become something of a freelancer, hunting down whoever's she's been paid to hunt. The J'Baar just enjoys the thrill of the hunt, no matter the target, although the more challenging the better.
Theme song: (entirely optional)
RP experience: TBD
423 DO NOT REMOVE THIS
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