Advertisement
by Turmenista » Wed Jan 25, 2017 3:55 pm
by The Valyria Empire » Wed Jan 25, 2017 4:21 pm
Ism wrote:I know Valyria's app was accepted, but I couldn't help noticing a continuity error. Because his character is 34, and the Empire is only 14 years old, he couldn't have joined at 16, as that would have been 18 years ago, and the Clone Wars wouldn't have started for another year. I also took a look at the other apps, and noticed a similar error in mine, and so I would like to correct that one.
by Austria and Bavaria » Wed Jan 25, 2017 4:59 pm
The Valyria Empire wrote:Ism wrote:I know Valyria's app was accepted, but I couldn't help noticing a continuity error. Because his character is 34, and the Empire is only 14 years old, he couldn't have joined at 16, as that would have been 18 years ago, and the Clone Wars wouldn't have started for another year. I also took a look at the other apps, and noticed a similar error in mine, and so I would like to correct that one.
Corrected.
Also Austria Bav, I did a little advertising for this RP in my Star Wars RP I just killed. So hopefully some people from that RP will join this one.
by Esselman » Wed Jan 25, 2017 5:36 pm
by The V O I D » Wed Jan 25, 2017 5:50 pm
by Parcia » Wed Jan 25, 2017 6:32 pm
by Parravon and Lyonesse » Wed Jan 25, 2017 6:34 pm
by Parravon and Lyonesse » Wed Jan 25, 2017 6:37 pm
by Parravon and Lyonesse » Wed Jan 25, 2017 6:42 pm
by Austria and Bavaria » Wed Jan 25, 2017 6:43 pm
Esselman wrote:Name: Rago Ur
Age: 35
Species: Dug
Affiliation: Smuggler / Rebel Alliance
(Image)
Personal History: Born on the native home planet of Malastare, Rago was a young and excitable child who loved life in the trees. It was not until the Separatist arrived on his home-world during the Clone wars that he felt it was time to leave. For years prior he worked in his fathers repair shop, often aiding ships and droids alike. He was never much for the tough nature of most Dugs but was still able to hold his own should his temper flare enough. During Republic occupation of the planet to assist the Dug against the CIS, he was often used to aide Republic soldiers and developed a sort of bond with them after seeing them repeatedly for nearly four years. Once the Galactic Empire was born, the stormtroopers arrived to retain their equipment from the Dug, and treated them as lesser beings altogether. Due to the elitist nature of the Empire, their short time stationed there was a simple mission. Some of the higher ups in Dug society grew suspicious of their presence given what little they had heard about the Jedi and all. Since then, before any war could erupt between the Dug, Rago decided it was time to leave and find a life for his own outside of home.
In 16 BBY he began a smuggling career, working off and on in the Outer Rim where business was most profitable. It was not long into his career that Imperials stopped and detained him for his illicit activities taking place on a hyperspace lane belonging to the Empire. The rookie mistake was costly and landed him in prison with an array of criminals and even some rebels. There he gained contacts, some he would never see on the outside and others he may do business with in the future. Regardless, of his now criminal history, he was able to leave imprisonment due to the crime being small enough. Through a series of coincidences and some small planning, he was able to periodically work with the Rebel Alliance. In his short time, he has grown a moderate detest for the Empire and their tactics, but when he has worked for the rebellion, it's been harder to identify friends and foes, leaving the Empire to be more honest in some regards.
Personality Traits: Hot-tempered | Aggressive|
Skills: Gunslinger | Pilot | Mechanic | Master Skill: Trader
Strengths: Technological know how | Situational awareness
Weaknesses: Temper | Emotions | Lack of devotion to a cause
Equipment: DH-17 Blaster Rifle | Metallic batons (2)Name: Qan Yen
Age: 14
Species: Chadra-Fan
Affiliation: Smuggler | Rebel Alliance
Appearance: (Image)
Personal History: Born during the near end of the Clone Wars, Qan was unable to fully meet his parents while living on Tantooine. When he was too young to know, let alone fully understand, Qan's parents were killed while working for a Hutt gangster. The crime lords were in control of his fate and decided to enslave him as they did others who owed them money but could offer little other than pay back through a bounty. As the Empire laid claims to Tatooine in search of the Rebellion, Qan decided to make plans to escape the planet and fortunately ran into a Dug named Rago Ur. Due to what technical knowledge he learned and his own skill at a variety of card games, Qan was a resourceful little one. He was able to purchase his own freedom through the gambling nature of the crime underworld. Through this he promised Rago if he could travel with him, he would do all ship repairs and be forever indebted to him. While Rago Ur agreed to this deal, Qan realized he had no exact destination for transportation at all. Around 7 BBY, while working on a Rebellion job, Rago was imprisoned by the Empire. This led to a daring prison rescue that nearly got the two of them killed along with other Rebel fighters. It was here that Qan demonstrated his usefulness and mind for demolition, he would continue to prove himself useful for the rebels and any friends he gained along the way as he trained in espionage for the rebels before eventually running off into the stars with his old friend Rago.
Personality Traits: Friendly | Loyal | Personable | Gambler
Skills: Master: Demolitions Expert | Saboteur | Mechanic | Spy
Strengths: Adept knowledge of demolition | able to communicate effectively
Weaknesses: Afraid of direct combat | Skittishness
Equipment: Explosive charges | Thermal detonators |
by Nuridia » Wed Jan 25, 2017 7:06 pm
Austria and Bavaria wrote:Esselman wrote:Name: Rago Ur
Age: 35
Species: Dug
Affiliation: Smuggler / Rebel Alliance
(Image)
Personal History: Born on the native home planet of Malastare, Rago was a young and excitable child who loved life in the trees. It was not until the Separatist arrived on his home-world during the Clone wars that he felt it was time to leave. For years prior he worked in his fathers repair shop, often aiding ships and droids alike. He was never much for the tough nature of most Dugs but was still able to hold his own should his temper flare enough. During Republic occupation of the planet to assist the Dug against the CIS, he was often used to aide Republic soldiers and developed a sort of bond with them after seeing them repeatedly for nearly four years. Once the Galactic Empire was born, the stormtroopers arrived to retain their equipment from the Dug, and treated them as lesser beings altogether. Due to the elitist nature of the Empire, their short time stationed there was a simple mission. Some of the higher ups in Dug society grew suspicious of their presence given what little they had heard about the Jedi and all. Since then, before any war could erupt between the Dug, Rago decided it was time to leave and find a life for his own outside of home.
In 16 BBY he began a smuggling career, working off and on in the Outer Rim where business was most profitable. It was not long into his career that Imperials stopped and detained him for his illicit activities taking place on a hyperspace lane belonging to the Empire. The rookie mistake was costly and landed him in prison with an array of criminals and even some rebels. There he gained contacts, some he would never see on the outside and others he may do business with in the future. Regardless, of his now criminal history, he was able to leave imprisonment due to the crime being small enough. Through a series of coincidences and some small planning, he was able to periodically work with the Rebel Alliance. In his short time, he has grown a moderate detest for the Empire and their tactics, but when he has worked for the rebellion, it's been harder to identify friends and foes, leaving the Empire to be more honest in some regards.
Personality Traits: Hot-tempered | Aggressive|
Skills: Gunslinger | Pilot | Mechanic | Master Skill: Trader
Strengths: Technological know how | Situational awareness
Weaknesses: Temper | Emotions | Lack of devotion to a cause
Equipment: DH-17 Blaster Rifle | Metallic batons (2)Name: Qan Yen
Age: 14
Species: Chadra-Fan
Affiliation: Smuggler | Rebel Alliance
Appearance: (Image)
Personal History: Born during the near end of the Clone Wars, Qan was unable to fully meet his parents while living on Tantooine. When he was too young to know, let alone fully understand, Qan's parents were killed while working for a Hutt gangster. The crime lords were in control of his fate and decided to enslave him as they did others who owed them money but could offer little other than pay back through a bounty. As the Empire laid claims to Tatooine in search of the Rebellion, Qan decided to make plans to escape the planet and fortunately ran into a Dug named Rago Ur. Due to what technical knowledge he learned and his own skill at a variety of card games, Qan was a resourceful little one. He was able to purchase his own freedom through the gambling nature of the crime underworld. Through this he promised Rago if he could travel with him, he would do all ship repairs and be forever indebted to him. While Rago Ur agreed to this deal, Qan realized he had no exact destination for transportation at all. Around 7 BBY, while working on a Rebellion job, Rago was imprisoned by the Empire. This led to a daring prison rescue that nearly got the two of them killed along with other Rebel fighters. It was here that Qan demonstrated his usefulness and mind for demolition, he would continue to prove himself useful for the rebels and any friends he gained along the way as he trained in espionage for the rebels before eventually running off into the stars with his old friend Rago.
Personality Traits: Friendly | Loyal | Personable | Gambler
Skills: Master: Demolitions Expert | Saboteur | Mechanic | Spy
Strengths: Adept knowledge of demolition | able to communicate effectively
Weaknesses: Afraid of direct combat | Skittishness
Equipment: Explosive charges | Thermal detonators |
Accepted.
by Nuxipal » Wed Jan 25, 2017 7:43 pm
Brusia wrote:Nuxipal wrote:Throwing this out one more time: Any ship captain willing to have hired Sylri on?
If my character is accepted, you're more than welcome to sign on with him. I plan to have him just start taking on odd-jobs when the IC begins, and since he'll probably be needing a gunner for whatever job he takes on, he could try to recruit your character IC'ly, or we could say she signed on before the IC began (whichever you prefer).
by Brusia » Wed Jan 25, 2017 7:59 pm
Nuxipal wrote:Brusia wrote:If my character is accepted, you're more than welcome to sign on with him. I plan to have him just start taking on odd-jobs when the IC begins, and since he'll probably be needing a gunner for whatever job he takes on, he could try to recruit your character IC'ly, or we could say she signed on before the IC began (whichever you prefer).
Prior to IC would work best. Though, having that many force users in one area may attract a bit of unwanted attention. Also, being a former Jedi, it seems likely that Martius would know Sylri was force sensitive. If she was a jedi or not, may still be a mystery however.
by Esselman » Wed Jan 25, 2017 8:01 pm
The V O I D wrote:More smugglers.
Also, for when the IC crops up - should I have Rotta contact some of the smugglers for a job/request or will they contact him for one?
by Nuxipal » Wed Jan 25, 2017 8:07 pm
Brusia wrote:Nuxipal wrote:
Prior to IC would work best. Though, having that many force users in one area may attract a bit of unwanted attention. Also, being a former Jedi, it seems likely that Martius would know Sylri was force sensitive. If she was a jedi or not, may still be a mystery however.
That's a good point, and if there's an Inquisitor anywhere near our general vicinity we'd probably be hosed (although, given the number of Jedi characters, it's probably inevitable two of them will end up working together at some point ). I figured he'd probably recognize that she's force sensitive, but given her young age and the fact that she isn't dead he'd probably figure it's unlikely she'd have been a member of the Order. I thought down the line that might lead to an interesting situation where, if the two get along, Martius might offer to take her on as an apprentice only to discover that she'd already been trained by the Jedi
by Brusia » Wed Jan 25, 2017 8:19 pm
Nuxipal wrote:Brusia wrote:That's a good point, and if there's an Inquisitor anywhere near our general vicinity we'd probably be hosed (although, given the number of Jedi characters, it's probably inevitable two of them will end up working together at some point ). I figured he'd probably recognize that she's force sensitive, but given her young age and the fact that she isn't dead he'd probably figure it's unlikely she'd have been a member of the Order. I thought down the line that might lead to an interesting situation where, if the two get along, Martius might offer to take her on as an apprentice only to discover that she'd already been trained by the Jedi
It'd be quite entertaining when she pulls out two sabers and shows she is quite proficient with them already. Can't wait to see them work as a team trying not to use the force when in normal situations.
by Parravon and Lyonesse » Wed Jan 25, 2017 8:38 pm
by Austria and Bavaria » Wed Jan 25, 2017 9:11 pm
Parravon and Lyonesse wrote:Name: Bradwig Tarmor
Age: 41
Species: Human, Male
Affiliation: Galactic Empire, Rear Admiral
Appearance:(Image)
Personal History:Bradwig Tarmor was born on Coruscant in 46 BBY to a wealthy bureaucratic family. Enrolled at a prestigious academy at a young age, he quickly excelled as an industrious and charismatic student, particularly noted for being very mechanically minded. After graduating, he quickly found his way into the local government, eventually being elected the Minister for the 1204th Sector. During his term, Tarmor worked tirelessly to implement several large infrastructure works. Recognising his proficiency in engineering, the Republic Corps of Engineers hired Tarmor shortly after his term ended, and he went on to supervise several massive construction projects alongside his colleague Orson Krennic. After the Battle of Geonosis, Bradwig was recruited into the Special Weapons Taskforce Group as a Chief Security Officer. He spent several years overseeing the operation and security of the weapon research facility on Malpaz, and became extremely experienced commanding the small fleet of Venator Class Star Destroyers in orbit above the planet.
After personally commanding the defence of the planet from a Confederate attack during the Clone Wars, Tarmor resigned from the Special Weapons Taskforce and gained a commission as a Commander a year later. He commanded the Venator Class Star Destroyer ‘Glory’ and participated in the Battle of Coruscant. Mere days after the Empire was established, Bradwig was promoted to the rank of Rear Admiral for his part in the defence of Coruscant. Tarmor served under Grand Moff Wilhuff Tarkin for several years after the Clone Wars, campaigning against Separatist Holdouts in the Western Reaches. During this time, he gained a certain respect for Tarkin, and the two were known to meet often to discuss matters of strategy and administration. After the Western Reaches were effectively secured, Bradwig spent several years policing the Outer Rim. He now finds himself moving to secure more distant reaches of Hutt Space, guaranteeing its loyalty to the Empire.
Personality Traits: Bradwig is a battle-hardened strategist, but a negotiator at heart. He believes that if you must go to battle, a problem had already arisen. A mild and quiet man, he prefers to take a commanding position during battle, but is still an excellent shot with his modified blaster pistol. He is also firm believer in the authority and influence of the Empire, believing that the new order has benefitted the galaxy as a whole.
Skills: Master Negotiator, Mechanic, Navigator, Gunslinger,
Strengths: Rational thinker and strategist, Excellent shot, Extensive engineering knowledge, Charismatic negotiator,
Weaknesses: Favours conservative tactics, often discarding chances to take the initiative in battle, Tends to disregard current situation to save manpower and resources for later engagements, Often overestimates opponents,
Equipment: DT-29 Heavy Blaster Pistol, Advanced Comlink, Electrobinoculars,
Fleet:
1 Imperial I Class Star Destroyer,
2 Victory Class Star Destroyers,
1 Gladiator Class Star Destroyer,
1 Acclamator II Class Assault Cruiser,
4 Arquitens Class Light Cruisers,
1 Raider Class Corvette,
7 Tie Fighter Wings,
1 Tie Interceptor Wing,
by Parravon and Lyonesse » Wed Jan 25, 2017 9:13 pm
Austria and Bavaria wrote:Parravon and Lyonesse wrote:Name: Bradwig Tarmor
Age: 41
Species: Human, Male
Affiliation: Galactic Empire, Rear Admiral
Appearance:(Image)
Personal History:Bradwig Tarmor was born on Coruscant in 46 BBY to a wealthy bureaucratic family. Enrolled at a prestigious academy at a young age, he quickly excelled as an industrious and charismatic student, particularly noted for being very mechanically minded. After graduating, he quickly found his way into the local government, eventually being elected the Minister for the 1204th Sector. During his term, Tarmor worked tirelessly to implement several large infrastructure works. Recognising his proficiency in engineering, the Republic Corps of Engineers hired Tarmor shortly after his term ended, and he went on to supervise several massive construction projects alongside his colleague Orson Krennic. After the Battle of Geonosis, Bradwig was recruited into the Special Weapons Taskforce Group as a Chief Security Officer. He spent several years overseeing the operation and security of the weapon research facility on Malpaz, and became extremely experienced commanding the small fleet of Venator Class Star Destroyers in orbit above the planet.
After personally commanding the defence of the planet from a Confederate attack during the Clone Wars, Tarmor resigned from the Special Weapons Taskforce and gained a commission as a Commander a year later. He commanded the Venator Class Star Destroyer ‘Glory’ and participated in the Battle of Coruscant. Mere days after the Empire was established, Bradwig was promoted to the rank of Rear Admiral for his part in the defence of Coruscant. Tarmor served under Grand Moff Wilhuff Tarkin for several years after the Clone Wars, campaigning against Separatist Holdouts in the Western Reaches. During this time, he gained a certain respect for Tarkin, and the two were known to meet often to discuss matters of strategy and administration. After the Western Reaches were effectively secured, Bradwig spent several years policing the Outer Rim. He now finds himself moving to secure more distant reaches of Hutt Space, guaranteeing its loyalty to the Empire.
Personality Traits: Bradwig is a battle-hardened strategist, but a negotiator at heart. He believes that if you must go to battle, a problem had already arisen. A mild and quiet man, he prefers to take a commanding position during battle, but is still an excellent shot with his modified blaster pistol. He is also firm believer in the authority and influence of the Empire, believing that the new order has benefitted the galaxy as a whole.
Skills: Master Negotiator, Mechanic, Navigator, Gunslinger,
Strengths: Rational thinker and strategist, Excellent shot, Extensive engineering knowledge, Charismatic negotiator,
Weaknesses: Favours conservative tactics, often discarding chances to take the initiative in battle, Tends to disregard current situation to save manpower and resources for later engagements, Often overestimates opponents,
Equipment: DT-29 Heavy Blaster Pistol, Advanced Comlink, Electrobinoculars,
Fleet:
1 Imperial I Class Star Destroyer,
2 Victory Class Star Destroyers,
1 Gladiator Class Star Destroyer,
1 Acclamator II Class Assault Cruiser,
4 Arquitens Class Light Cruisers,
1 Raider Class Corvette,
7 Tie Fighter Wings,
1 Tie Interceptor Wing,
Accepted, although you need to change your fleet make-up, as the TIE Intercepter has not yet been introduced.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: No registered users
Advertisement