NATION

PASSWORD

Edge of the Empire [Star Wars] [OOC]

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Wed Jan 25, 2017 3:55 pm

Stormtrooper app should be done by either tomorrow, or late today.

User avatar
The Valyria Empire
Negotiator
 
Posts: 5071
Founded: May 26, 2016
Ex-Nation

Postby The Valyria Empire » Wed Jan 25, 2017 4:21 pm

Ism wrote:I know Valyria's app was accepted, but I couldn't help noticing a continuity error. Because his character is 34, and the Empire is only 14 years old, he couldn't have joined at 16, as that would have been 18 years ago, and the Clone Wars wouldn't have started for another year. I also took a look at the other apps, and noticed a similar error in mine, and so I would like to correct that one.

Corrected.

Also Austria Bav, I did a little advertising for this RP in my Star Wars RP I just killed. So hopefully some people from that RP will join this one.
Last edited by The Valyria Empire on Wed Jan 25, 2017 4:26 pm, edited 1 time in total.

User avatar
Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Wed Jan 25, 2017 4:39 pm

Crimoriak wrote:
Ism wrote:
Okay I fixed my app, just made my character a little older.

Who's your character?


Jute Dux, Neimoidian bounty hunter. The full app is on the first page.

User avatar
Crimoriak
Attaché
 
Posts: 68
Founded: Oct 15, 2016
Ex-Nation

Postby Crimoriak » Wed Jan 25, 2017 4:39 pm

Ism wrote:
Crimoriak wrote:Who's your character?


Jute Dux, Neimoidian bounty hunter. The full app is on the first page.

Cool.

User avatar
Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Wed Jan 25, 2017 4:59 pm

The Valyria Empire wrote:
Ism wrote:I know Valyria's app was accepted, but I couldn't help noticing a continuity error. Because his character is 34, and the Empire is only 14 years old, he couldn't have joined at 16, as that would have been 18 years ago, and the Clone Wars wouldn't have started for another year. I also took a look at the other apps, and noticed a similar error in mine, and so I would like to correct that one.

Corrected.

Also Austria Bav, I did a little advertising for this RP in my Star Wars RP I just killed. So hopefully some people from that RP will join this one.


Nice.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

User avatar
Esselman
Minister
 
Posts: 2025
Founded: Mar 23, 2012
Ex-Nation

Postby Esselman » Wed Jan 25, 2017 5:36 pm

Name: Rago Ur
Age: 35
Species: Dug
Affiliation: Smuggler / Rebel Alliance
Image
Personal History: Born on the native home planet of Malastare, Rago was a young and excitable child who loved life in the trees. It was not until the Separatist arrived on his home-world during the Clone wars that he felt it was time to leave. For years prior he worked in his fathers repair shop, often aiding ships and droids alike. He was never much for the tough nature of most Dugs but was still able to hold his own should his temper flare enough. During Republic occupation of the planet to assist the Dug against the CIS, he was often used to aide Republic soldiers and developed a sort of bond with them after seeing them repeatedly for nearly four years. Once the Galactic Empire was born, the stormtroopers arrived to retain their equipment from the Dug, and treated them as lesser beings altogether. Due to the elitist nature of the Empire, their short time stationed there was a simple mission. Some of the higher ups in Dug society grew suspicious of their presence given what little they had heard about the Jedi and all. Since then, before any war could erupt between the Dug, Rago decided it was time to leave and find a life for his own outside of home.
In 16 BBY he began a smuggling career, working off and on in the Outer Rim where business was most profitable. It was not long into his career that Imperials stopped and detained him for his illicit activities taking place on a hyperspace lane belonging to the Empire. The rookie mistake was costly and landed him in prison with an array of criminals and even some rebels. There he gained contacts, some he would never see on the outside and others he may do business with in the future. Regardless, of his now criminal history, he was able to leave imprisonment due to the crime being small enough. Through a series of coincidences and some small planning, he was able to periodically work with the Rebel Alliance. In his short time, he has grown a moderate detest for the Empire and their tactics, but when he has worked for the rebellion, it's been harder to identify friends and foes, leaving the Empire to be more honest in some regards.
Personality Traits: Hot-tempered | Aggressive|
Skills: Gunslinger | Pilot | Mechanic | Master Skill: Trader
Strengths: Technological know how | Situational awareness
Weaknesses: Temper | Emotions | Lack of devotion to a cause
Equipment: DH-17 Blaster Rifle | Metallic batons (2)


Name: Qan Yen
Age: 14
Species: Chadra-Fan
Affiliation: Smuggler | Rebel Alliance
Appearance: Image
Personal History: Born during the near end of the Clone Wars, Qan was unable to fully meet his parents while living on Tantooine. When he was too young to know, let alone fully understand, Qan's parents were killed while working for a Hutt gangster. The crime lords were in control of his fate and decided to enslave him as they did others who owed them money but could offer little other than pay back through a bounty. As the Empire laid claims to Tatooine in search of the Rebellion, Qan decided to make plans to escape the planet and fortunately ran into a Dug named Rago Ur. Due to what technical knowledge he learned and his own skill at a variety of card games, Qan was a resourceful little one. He was able to purchase his own freedom through the gambling nature of the crime underworld. Through this he promised Rago if he could travel with him, he would do all ship repairs and be forever indebted to him. While Rago Ur agreed to this deal, Qan realized he had no exact destination for transportation at all. Around 7 BBY, while working on a Rebellion job, Rago was imprisoned by the Empire. This led to a daring prison rescue that nearly got the two of them killed along with other Rebel fighters. It was here that Qan demonstrated his usefulness and mind for demolition, he would continue to prove himself useful for the rebels and any friends he gained along the way as he trained in espionage for the rebels before eventually running off into the stars with his old friend Rago.
Personality Traits: Friendly | Loyal | Personable | Gambler
Skills: Master: Demolitions Expert | Saboteur | Mechanic | Spy
Strengths: Adept knowledge of demolition | able to communicate effectively
Weaknesses: Afraid of direct combat | Skittishness
Equipment: Explosive charges | Thermal detonators |

User avatar
The V O I D
Post Marshal
 
Posts: 16389
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Wed Jan 25, 2017 5:50 pm

More smugglers.

Also, for when the IC crops up - should I have Rotta contact some of the smugglers for a job/request or will they contact him for one?

User avatar
Crimoriak
Attaché
 
Posts: 68
Founded: Oct 15, 2016
Ex-Nation

Postby Crimoriak » Wed Jan 25, 2017 6:19 pm

Well since my character runs a large shipping yard maybe someone will need cargo transported or something.

User avatar
Parcia
Powerbroker
 
Posts: 7831
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Wed Jan 25, 2017 6:32 pm

Could call Lucian.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
hell hole behind until I leave Uni.
I reserve all rights to my posts, OCs, and contributions to any threads I post on.
I'm a Pagan too, figure that shit out!
http://www.threadbombing.com/data/media ... e_Lock.gif storage
Hooyah Navy.

User avatar
Parravon and Lyonesse
Spokesperson
 
Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Wed Jan 25, 2017 6:34 pm

Hello all, I just found this RP. Is it too late to get involved? I would like to play as an Imperial Officer.
Tʜᴇ Gʀᴀɴᴅ Eʟᴇᴄᴛᴏʀᴀᴛᴇ ᴏꜰ Pᴀʀʀᴀᴠᴏɴ ᴀɴᴅ Lʏᴏɴᴇssᴇ - Eʟᴇᴄᴛᴏʀᴀᴛᴜs ᴅᴇ Pᴀʀʀᴀᴠᴏɴ ᴇᴛ Lʏᴏɴᴇssᴇ
Wiki - Encyclopedia - Atlas - Overview -

Iɴ ᴅɪɢɴɪᴛᴀᴛᴇ ᴇᴛ ɢʀᴀᴛɪᴀᴇ ɴᴏs ᴇxɪʀᴇ.

User avatar
Crimoriak
Attaché
 
Posts: 68
Founded: Oct 15, 2016
Ex-Nation

Postby Crimoriak » Wed Jan 25, 2017 6:37 pm

Parravon and Lyonesse wrote:Hello all, I just found this RP. Is it too late to get involved? I would like to play as an Imperial Officer.

Not to late.

User avatar
Parravon and Lyonesse
Spokesperson
 
Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Wed Jan 25, 2017 6:37 pm

I won't be the most active of people, but I will try to post as regularly as I can.
Tʜᴇ Gʀᴀɴᴅ Eʟᴇᴄᴛᴏʀᴀᴛᴇ ᴏꜰ Pᴀʀʀᴀᴠᴏɴ ᴀɴᴅ Lʏᴏɴᴇssᴇ - Eʟᴇᴄᴛᴏʀᴀᴛᴜs ᴅᴇ Pᴀʀʀᴀᴠᴏɴ ᴇᴛ Lʏᴏɴᴇssᴇ
Wiki - Encyclopedia - Atlas - Overview -

Iɴ ᴅɪɢɴɪᴛᴀᴛᴇ ᴇᴛ ɢʀᴀᴛɪᴀᴇ ɴᴏs ᴇxɪʀᴇ.

User avatar
Parravon and Lyonesse
Spokesperson
 
Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Wed Jan 25, 2017 6:42 pm

I'll write up an application shortly.
Tʜᴇ Gʀᴀɴᴅ Eʟᴇᴄᴛᴏʀᴀᴛᴇ ᴏꜰ Pᴀʀʀᴀᴠᴏɴ ᴀɴᴅ Lʏᴏɴᴇssᴇ - Eʟᴇᴄᴛᴏʀᴀᴛᴜs ᴅᴇ Pᴀʀʀᴀᴠᴏɴ ᴇᴛ Lʏᴏɴᴇssᴇ
Wiki - Encyclopedia - Atlas - Overview -

Iɴ ᴅɪɢɴɪᴛᴀᴛᴇ ᴇᴛ ɢʀᴀᴛɪᴀᴇ ɴᴏs ᴇxɪʀᴇ.

User avatar
Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Wed Jan 25, 2017 6:43 pm

Esselman wrote:
Name: Rago Ur
Age: 35
Species: Dug
Affiliation: Smuggler / Rebel Alliance
(Image)
Personal History: Born on the native home planet of Malastare, Rago was a young and excitable child who loved life in the trees. It was not until the Separatist arrived on his home-world during the Clone wars that he felt it was time to leave. For years prior he worked in his fathers repair shop, often aiding ships and droids alike. He was never much for the tough nature of most Dugs but was still able to hold his own should his temper flare enough. During Republic occupation of the planet to assist the Dug against the CIS, he was often used to aide Republic soldiers and developed a sort of bond with them after seeing them repeatedly for nearly four years. Once the Galactic Empire was born, the stormtroopers arrived to retain their equipment from the Dug, and treated them as lesser beings altogether. Due to the elitist nature of the Empire, their short time stationed there was a simple mission. Some of the higher ups in Dug society grew suspicious of their presence given what little they had heard about the Jedi and all. Since then, before any war could erupt between the Dug, Rago decided it was time to leave and find a life for his own outside of home.
In 16 BBY he began a smuggling career, working off and on in the Outer Rim where business was most profitable. It was not long into his career that Imperials stopped and detained him for his illicit activities taking place on a hyperspace lane belonging to the Empire. The rookie mistake was costly and landed him in prison with an array of criminals and even some rebels. There he gained contacts, some he would never see on the outside and others he may do business with in the future. Regardless, of his now criminal history, he was able to leave imprisonment due to the crime being small enough. Through a series of coincidences and some small planning, he was able to periodically work with the Rebel Alliance. In his short time, he has grown a moderate detest for the Empire and their tactics, but when he has worked for the rebellion, it's been harder to identify friends and foes, leaving the Empire to be more honest in some regards.
Personality Traits: Hot-tempered | Aggressive|
Skills: Gunslinger | Pilot | Mechanic | Master Skill: Trader
Strengths: Technological know how | Situational awareness
Weaknesses: Temper | Emotions | Lack of devotion to a cause
Equipment: DH-17 Blaster Rifle | Metallic batons (2)


Name: Qan Yen
Age: 14
Species: Chadra-Fan
Affiliation: Smuggler | Rebel Alliance
Appearance: (Image)
Personal History: Born during the near end of the Clone Wars, Qan was unable to fully meet his parents while living on Tantooine. When he was too young to know, let alone fully understand, Qan's parents were killed while working for a Hutt gangster. The crime lords were in control of his fate and decided to enslave him as they did others who owed them money but could offer little other than pay back through a bounty. As the Empire laid claims to Tatooine in search of the Rebellion, Qan decided to make plans to escape the planet and fortunately ran into a Dug named Rago Ur. Due to what technical knowledge he learned and his own skill at a variety of card games, Qan was a resourceful little one. He was able to purchase his own freedom through the gambling nature of the crime underworld. Through this he promised Rago if he could travel with him, he would do all ship repairs and be forever indebted to him. While Rago Ur agreed to this deal, Qan realized he had no exact destination for transportation at all. Around 7 BBY, while working on a Rebellion job, Rago was imprisoned by the Empire. This led to a daring prison rescue that nearly got the two of them killed along with other Rebel fighters. It was here that Qan demonstrated his usefulness and mind for demolition, he would continue to prove himself useful for the rebels and any friends he gained along the way as he trained in espionage for the rebels before eventually running off into the stars with his old friend Rago.
Personality Traits: Friendly | Loyal | Personable | Gambler
Skills: Master: Demolitions Expert | Saboteur | Mechanic | Spy
Strengths: Adept knowledge of demolition | able to communicate effectively
Weaknesses: Afraid of direct combat | Skittishness
Equipment: Explosive charges | Thermal detonators |


Accepted.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

User avatar
Crimoriak
Attaché
 
Posts: 68
Founded: Oct 15, 2016
Ex-Nation

Postby Crimoriak » Wed Jan 25, 2017 6:45 pm

So is there a particular area of Hutt space this is takin place.. I was thinking of having my character on Nal Hutta.

User avatar
Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Wed Jan 25, 2017 7:06 pm

Austria and Bavaria wrote:
Esselman wrote:
Name: Rago Ur
Age: 35
Species: Dug
Affiliation: Smuggler / Rebel Alliance
(Image)
Personal History: Born on the native home planet of Malastare, Rago was a young and excitable child who loved life in the trees. It was not until the Separatist arrived on his home-world during the Clone wars that he felt it was time to leave. For years prior he worked in his fathers repair shop, often aiding ships and droids alike. He was never much for the tough nature of most Dugs but was still able to hold his own should his temper flare enough. During Republic occupation of the planet to assist the Dug against the CIS, he was often used to aide Republic soldiers and developed a sort of bond with them after seeing them repeatedly for nearly four years. Once the Galactic Empire was born, the stormtroopers arrived to retain their equipment from the Dug, and treated them as lesser beings altogether. Due to the elitist nature of the Empire, their short time stationed there was a simple mission. Some of the higher ups in Dug society grew suspicious of their presence given what little they had heard about the Jedi and all. Since then, before any war could erupt between the Dug, Rago decided it was time to leave and find a life for his own outside of home.
In 16 BBY he began a smuggling career, working off and on in the Outer Rim where business was most profitable. It was not long into his career that Imperials stopped and detained him for his illicit activities taking place on a hyperspace lane belonging to the Empire. The rookie mistake was costly and landed him in prison with an array of criminals and even some rebels. There he gained contacts, some he would never see on the outside and others he may do business with in the future. Regardless, of his now criminal history, he was able to leave imprisonment due to the crime being small enough. Through a series of coincidences and some small planning, he was able to periodically work with the Rebel Alliance. In his short time, he has grown a moderate detest for the Empire and their tactics, but when he has worked for the rebellion, it's been harder to identify friends and foes, leaving the Empire to be more honest in some regards.
Personality Traits: Hot-tempered | Aggressive|
Skills: Gunslinger | Pilot | Mechanic | Master Skill: Trader
Strengths: Technological know how | Situational awareness
Weaknesses: Temper | Emotions | Lack of devotion to a cause
Equipment: DH-17 Blaster Rifle | Metallic batons (2)


Name: Qan Yen
Age: 14
Species: Chadra-Fan
Affiliation: Smuggler | Rebel Alliance
Appearance: (Image)
Personal History: Born during the near end of the Clone Wars, Qan was unable to fully meet his parents while living on Tantooine. When he was too young to know, let alone fully understand, Qan's parents were killed while working for a Hutt gangster. The crime lords were in control of his fate and decided to enslave him as they did others who owed them money but could offer little other than pay back through a bounty. As the Empire laid claims to Tatooine in search of the Rebellion, Qan decided to make plans to escape the planet and fortunately ran into a Dug named Rago Ur. Due to what technical knowledge he learned and his own skill at a variety of card games, Qan was a resourceful little one. He was able to purchase his own freedom through the gambling nature of the crime underworld. Through this he promised Rago if he could travel with him, he would do all ship repairs and be forever indebted to him. While Rago Ur agreed to this deal, Qan realized he had no exact destination for transportation at all. Around 7 BBY, while working on a Rebellion job, Rago was imprisoned by the Empire. This led to a daring prison rescue that nearly got the two of them killed along with other Rebel fighters. It was here that Qan demonstrated his usefulness and mind for demolition, he would continue to prove himself useful for the rebels and any friends he gained along the way as he trained in espionage for the rebels before eventually running off into the stars with his old friend Rago.
Personality Traits: Friendly | Loyal | Personable | Gambler
Skills: Master: Demolitions Expert | Saboteur | Mechanic | Spy
Strengths: Adept knowledge of demolition | able to communicate effectively
Weaknesses: Afraid of direct combat | Skittishness
Equipment: Explosive charges | Thermal detonators |


Accepted.

OP, I finished Claur's app and reposted it. I made the changes too that you wanted, it's on the previous page or should be. I still have to do my new character, the one I plan to switch Glaneese for? Keeping the ship tho.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Jan 25, 2017 7:43 pm

Brusia wrote:
Nuxipal wrote:Throwing this out one more time: Any ship captain willing to have hired Sylri on?

If my character is accepted, you're more than welcome to sign on with him. I plan to have him just start taking on odd-jobs when the IC begins, and since he'll probably be needing a gunner for whatever job he takes on, he could try to recruit your character IC'ly, or we could say she signed on before the IC began (whichever you prefer).



Prior to IC would work best. Though, having that many force users in one area may attract a bit of unwanted attention. Also, being a former Jedi, it seems likely that Martius would know Sylri was force sensitive. If she was a jedi or not, may still be a mystery however.
National Information: http://kutath.weebly.com/

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed Jan 25, 2017 7:59 pm

Nuxipal wrote:
Brusia wrote:If my character is accepted, you're more than welcome to sign on with him. I plan to have him just start taking on odd-jobs when the IC begins, and since he'll probably be needing a gunner for whatever job he takes on, he could try to recruit your character IC'ly, or we could say she signed on before the IC began (whichever you prefer).



Prior to IC would work best. Though, having that many force users in one area may attract a bit of unwanted attention. Also, being a former Jedi, it seems likely that Martius would know Sylri was force sensitive. If she was a jedi or not, may still be a mystery however.

That's a good point, and if there's an Inquisitor anywhere near our general vicinity we'd probably be hosed (although, given the number of Jedi characters, it's probably inevitable two of them will end up working together at some point :p ). I figured he'd probably recognize that she's force sensitive, but given her young age and the fact that she isn't dead he'd probably figure it's unlikely she'd have been a member of the Order. I thought down the line that might lead to an interesting situation where, if the two get along, Martius might offer to take her on as an apprentice only to discover that she'd already been trained by the Jedi ;)

User avatar
Esselman
Minister
 
Posts: 2025
Founded: Mar 23, 2012
Ex-Nation

Postby Esselman » Wed Jan 25, 2017 8:01 pm

The V O I D wrote:More smugglers.

Also, for when the IC crops up - should I have Rotta contact some of the smugglers for a job/request or will they contact him for one?


I feel as though since you're a Hutt, they (we) should come to you. Hutt's don't exactly traverse the galaxy usually since they remain close to their strongholds. Can probably have them meeting up with you, for a job or to run a route. Now if there are bounty hunters, those are the affiliates you would reach out to directly, less they are already contracted to you (i.e. Boba Fett to Jabba the Hutt)

User avatar
Crimoriak
Attaché
 
Posts: 68
Founded: Oct 15, 2016
Ex-Nation

Postby Crimoriak » Wed Jan 25, 2017 8:04 pm

Wonder how my character will go against an inquisitor.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Jan 25, 2017 8:07 pm

Brusia wrote:
Nuxipal wrote:

Prior to IC would work best. Though, having that many force users in one area may attract a bit of unwanted attention. Also, being a former Jedi, it seems likely that Martius would know Sylri was force sensitive. If she was a jedi or not, may still be a mystery however.

That's a good point, and if there's an Inquisitor anywhere near our general vicinity we'd probably be hosed (although, given the number of Jedi characters, it's probably inevitable two of them will end up working together at some point :p ). I figured he'd probably recognize that she's force sensitive, but given her young age and the fact that she isn't dead he'd probably figure it's unlikely she'd have been a member of the Order. I thought down the line that might lead to an interesting situation where, if the two get along, Martius might offer to take her on as an apprentice only to discover that she'd already been trained by the Jedi ;)


It'd be quite entertaining when she pulls out two sabers and shows she is quite proficient with them already. Can't wait to see them work as a team trying not to use the force when in normal situations.
National Information: http://kutath.weebly.com/

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed Jan 25, 2017 8:19 pm

Nuxipal wrote:
Brusia wrote:That's a good point, and if there's an Inquisitor anywhere near our general vicinity we'd probably be hosed (although, given the number of Jedi characters, it's probably inevitable two of them will end up working together at some point :p ). I figured he'd probably recognize that she's force sensitive, but given her young age and the fact that she isn't dead he'd probably figure it's unlikely she'd have been a member of the Order. I thought down the line that might lead to an interesting situation where, if the two get along, Martius might offer to take her on as an apprentice only to discover that she'd already been trained by the Jedi ;)


It'd be quite entertaining when she pulls out two sabers and shows she is quite proficient with them already. Can't wait to see them work as a team trying not to use the force when in normal situations.

"Alright, let's start off with a training saber and basic lightsaber Form." *Sylri draws her lightsabers and slices the training saber into tiny pieces* "Okay...something a little more advanced than?" :lol:

It should also be interesting seeing them trying to hide the fact that they're Jedi from each other early on, not knowing that the other is actually a Jedi also. I think this will be quite fun to RP :)

User avatar
Parravon and Lyonesse
Spokesperson
 
Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Wed Jan 25, 2017 8:38 pm

Name: Bradwig Tarmor
Age: 41
Species: Human, Male
Affiliation: Galactic Empire, Rear Admiral
Appearance:
Image

Personal History:
Bradwig Tarmor was born on Coruscant in 46 BBY to a wealthy bureaucratic family. Enrolled at a prestigious academy at a young age, he quickly excelled as an industrious and charismatic student, particularly noted for being very mechanically minded. After graduating, he quickly found his way into the local government, eventually being elected the Minister for the 1204th Sector. During his term, Tarmor worked tirelessly to implement several large infrastructure works. Recognising his proficiency in engineering, the Republic Corps of Engineers hired Tarmor shortly after his term ended, and he went on to supervise several massive construction projects alongside his colleague Orson Krennic. After the Battle of Geonosis, Bradwig was recruited into the Special Weapons Taskforce Group as a Chief Security Officer. He spent several years overseeing the operation and security of the weapon research facility on Malpaz, and became extremely experienced commanding the small fleet of Venator Class Star Destroyers in orbit above the planet.

After personally commanding the defence of the planet from a Confederate attack during the Clone Wars, Tarmor resigned from the Special Weapons Taskforce and gained a commission as a Commander a year later. He commanded the Venator Class Star Destroyer ‘Glory’ and participated in the Battle of Coruscant. Mere days after the Empire was established, Bradwig was promoted to the rank of Rear Admiral for his part in the defence of Coruscant. Tarmor served under Grand Moff Wilhuff Tarkin for several years after the Clone Wars, campaigning against Separatist Holdouts in the Western Reaches. During this time, he gained a certain respect for Tarkin, and the two were known to meet often to discuss matters of strategy and administration. After the Western Reaches were effectively secured, Bradwig spent several years policing the Outer Rim. He now finds himself moving to secure more distant reaches of Hutt Space, guaranteeing its loyalty to the Empire.

Personality Traits: Bradwig is a battle-hardened strategist, but a negotiator at heart. He believes that if you must go to battle, a problem had already arisen. A mild and quiet man, he prefers to take a commanding position during battle, but is still an excellent shot with his modified blaster pistol. He is also firm believer in the authority and influence of the Empire, believing that the new order has benefitted the galaxy as a whole.
Skills: Master Negotiator, Mechanic, Navigator, Gunslinger,
Strengths: Rational thinker and strategist, Excellent shot, Extensive engineering knowledge, Charismatic negotiator,
Weaknesses: Favours conservative tactics, often discarding chances to take the initiative in battle, Tends to disregard current situation to save manpower and resources for later engagements, Often overestimates opponents,
Equipment: DT-29 Heavy Blaster Pistol, Advanced Comlink, Electrobinoculars,
Fleet:
1 Imperial I Class Star Destroyer,
2 Victory Class Star Destroyers,
1 Gladiator Class Star Destroyer,
1 Acclamator II Class Assault Cruiser,
4 Arquitens Class Light Cruisers,
1 Raider Class Corvette,
8 Tie Fighter Wings,
Last edited by Parravon and Lyonesse on Wed Jan 25, 2017 9:13 pm, edited 3 times in total.
Tʜᴇ Gʀᴀɴᴅ Eʟᴇᴄᴛᴏʀᴀᴛᴇ ᴏꜰ Pᴀʀʀᴀᴠᴏɴ ᴀɴᴅ Lʏᴏɴᴇssᴇ - Eʟᴇᴄᴛᴏʀᴀᴛᴜs ᴅᴇ Pᴀʀʀᴀᴠᴏɴ ᴇᴛ Lʏᴏɴᴇssᴇ
Wiki - Encyclopedia - Atlas - Overview -

Iɴ ᴅɪɢɴɪᴛᴀᴛᴇ ᴇᴛ ɢʀᴀᴛɪᴀᴇ ɴᴏs ᴇxɪʀᴇ.

User avatar
Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Wed Jan 25, 2017 9:11 pm

Parravon and Lyonesse wrote:Name: Bradwig Tarmor
Age: 41
Species: Human, Male
Affiliation: Galactic Empire, Rear Admiral
Appearance:
Personal History:
Bradwig Tarmor was born on Coruscant in 46 BBY to a wealthy bureaucratic family. Enrolled at a prestigious academy at a young age, he quickly excelled as an industrious and charismatic student, particularly noted for being very mechanically minded. After graduating, he quickly found his way into the local government, eventually being elected the Minister for the 1204th Sector. During his term, Tarmor worked tirelessly to implement several large infrastructure works. Recognising his proficiency in engineering, the Republic Corps of Engineers hired Tarmor shortly after his term ended, and he went on to supervise several massive construction projects alongside his colleague Orson Krennic. After the Battle of Geonosis, Bradwig was recruited into the Special Weapons Taskforce Group as a Chief Security Officer. He spent several years overseeing the operation and security of the weapon research facility on Malpaz, and became extremely experienced commanding the small fleet of Venator Class Star Destroyers in orbit above the planet.

After personally commanding the defence of the planet from a Confederate attack during the Clone Wars, Tarmor resigned from the Special Weapons Taskforce and gained a commission as a Commander a year later. He commanded the Venator Class Star Destroyer ‘Glory’ and participated in the Battle of Coruscant. Mere days after the Empire was established, Bradwig was promoted to the rank of Rear Admiral for his part in the defence of Coruscant. Tarmor served under Grand Moff Wilhuff Tarkin for several years after the Clone Wars, campaigning against Separatist Holdouts in the Western Reaches. During this time, he gained a certain respect for Tarkin, and the two were known to meet often to discuss matters of strategy and administration. After the Western Reaches were effectively secured, Bradwig spent several years policing the Outer Rim. He now finds himself moving to secure more distant reaches of Hutt Space, guaranteeing its loyalty to the Empire.

Personality Traits: Bradwig is a battle-hardened strategist, but a negotiator at heart. He believes that if you must go to battle, a problem had already arisen. A mild and quiet man, he prefers to take a commanding position during battle, but is still an excellent shot with his modified blaster pistol. He is also firm believer in the authority and influence of the Empire, believing that the new order has benefitted the galaxy as a whole.
Skills: Master Negotiator, Mechanic, Navigator, Gunslinger,
Strengths: Rational thinker and strategist, Excellent shot, Extensive engineering knowledge, Charismatic negotiator,
Weaknesses: Favours conservative tactics, often discarding chances to take the initiative in battle, Tends to disregard current situation to save manpower and resources for later engagements, Often overestimates opponents,
Equipment: DT-29 Heavy Blaster Pistol, Advanced Comlink, Electrobinoculars,
Fleet:
1 Imperial I Class Star Destroyer,
2 Victory Class Star Destroyers,
1 Gladiator Class Star Destroyer,
1 Acclamator II Class Assault Cruiser,
4 Arquitens Class Light Cruisers,
1 Raider Class Corvette,
7 Tie Fighter Wings,
1 Tie Interceptor Wing,


Accepted, although you need to change your fleet make-up, as the TIE Intercepter has not yet been introduced.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

User avatar
Parravon and Lyonesse
Spokesperson
 
Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Wed Jan 25, 2017 9:13 pm

Austria and Bavaria wrote:
Parravon and Lyonesse wrote:Name: Bradwig Tarmor
Age: 41
Species: Human, Male
Affiliation: Galactic Empire, Rear Admiral
Appearance:
Personal History:
Bradwig Tarmor was born on Coruscant in 46 BBY to a wealthy bureaucratic family. Enrolled at a prestigious academy at a young age, he quickly excelled as an industrious and charismatic student, particularly noted for being very mechanically minded. After graduating, he quickly found his way into the local government, eventually being elected the Minister for the 1204th Sector. During his term, Tarmor worked tirelessly to implement several large infrastructure works. Recognising his proficiency in engineering, the Republic Corps of Engineers hired Tarmor shortly after his term ended, and he went on to supervise several massive construction projects alongside his colleague Orson Krennic. After the Battle of Geonosis, Bradwig was recruited into the Special Weapons Taskforce Group as a Chief Security Officer. He spent several years overseeing the operation and security of the weapon research facility on Malpaz, and became extremely experienced commanding the small fleet of Venator Class Star Destroyers in orbit above the planet.

After personally commanding the defence of the planet from a Confederate attack during the Clone Wars, Tarmor resigned from the Special Weapons Taskforce and gained a commission as a Commander a year later. He commanded the Venator Class Star Destroyer ‘Glory’ and participated in the Battle of Coruscant. Mere days after the Empire was established, Bradwig was promoted to the rank of Rear Admiral for his part in the defence of Coruscant. Tarmor served under Grand Moff Wilhuff Tarkin for several years after the Clone Wars, campaigning against Separatist Holdouts in the Western Reaches. During this time, he gained a certain respect for Tarkin, and the two were known to meet often to discuss matters of strategy and administration. After the Western Reaches were effectively secured, Bradwig spent several years policing the Outer Rim. He now finds himself moving to secure more distant reaches of Hutt Space, guaranteeing its loyalty to the Empire.

Personality Traits: Bradwig is a battle-hardened strategist, but a negotiator at heart. He believes that if you must go to battle, a problem had already arisen. A mild and quiet man, he prefers to take a commanding position during battle, but is still an excellent shot with his modified blaster pistol. He is also firm believer in the authority and influence of the Empire, believing that the new order has benefitted the galaxy as a whole.
Skills: Master Negotiator, Mechanic, Navigator, Gunslinger,
Strengths: Rational thinker and strategist, Excellent shot, Extensive engineering knowledge, Charismatic negotiator,
Weaknesses: Favours conservative tactics, often discarding chances to take the initiative in battle, Tends to disregard current situation to save manpower and resources for later engagements, Often overestimates opponents,
Equipment: DT-29 Heavy Blaster Pistol, Advanced Comlink, Electrobinoculars,
Fleet:
1 Imperial I Class Star Destroyer,
2 Victory Class Star Destroyers,
1 Gladiator Class Star Destroyer,
1 Acclamator II Class Assault Cruiser,
4 Arquitens Class Light Cruisers,
1 Raider Class Corvette,
7 Tie Fighter Wings,
1 Tie Interceptor Wing,


Accepted, although you need to change your fleet make-up, as the TIE Intercepter has not yet been introduced.


Will do.
Tʜᴇ Gʀᴀɴᴅ Eʟᴇᴄᴛᴏʀᴀᴛᴇ ᴏꜰ Pᴀʀʀᴀᴠᴏɴ ᴀɴᴅ Lʏᴏɴᴇssᴇ - Eʟᴇᴄᴛᴏʀᴀᴛᴜs ᴅᴇ Pᴀʀʀᴀᴠᴏɴ ᴇᴛ Lʏᴏɴᴇssᴇ
Wiki - Encyclopedia - Atlas - Overview -

Iɴ ᴅɪɢɴɪᴛᴀᴛᴇ ᴇᴛ ɢʀᴀᴛɪᴀᴇ ɴᴏs ᴇxɪʀᴇ.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads