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ECHO TEN - OOC[Superhero/Spec Ops RPG]

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North Tyranis
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Posts: 32
Founded: Dec 08, 2016
Ex-Nation

Postby North Tyranis » Fri Jan 20, 2017 12:23 pm

Forest State wrote:The pending apps look fine, I'll add them to the character list in the second post.

EDIT: Also, Alpha-4 is shaping up nicely. I think I'm going to set the number of agents per unit at eight and use multiple units per mission if it's a biggish mission.


Thank you for the quick response.

Can't wait to get into the IC. This is going to be fun. :D
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Setinel
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Founded: May 01, 2012
Ex-Nation

Postby Setinel » Fri Jan 20, 2017 1:34 pm

Setinel wrote:
FILE CLASSIFIED: LEVEL: TOP SECRET: Information marked as top secret is that whose release is liable to cause considerable loss of life, international diplomatic incidents, or severely impact ongoing intelligence operations
ITEM CODE: #TANGOALPHAGOLF (DO NOT ALTER OR MODIFY IN ANY WAY.) [/i][/b]



NAME: Jack Quinn
PREVIOUS PROFESSION: USAF Advanced Fighter Pilot, and Navy Seal
NATIONALITY: America
GENDER: Male
ABILITY: Jack has control over basic electromancy, but his greatest strength lies in some sort of alchemy he uses to make spheres. The abilities of which include but are not limited to:
-fire
-smokescreen
-flooding
-invisibility
-speed
-growth
-strength
-shrinking
-healing
-poison
This is greatly inhibited by his inability to carry more than 5 at any given point, so he must refresh himself constantly. Thus Jack has been recommended for stealth operations only.
ABILITY CATEGORY: Magic
RANK: Senior Airmen in USAF, and Senior Chief Petty Officer in USN.

AGE & DOB: Jack is 24, born January 1st, or December 30th of new years eve, 1993. The exact date of his birth is debated still, but for paperwork purposes he is born January 1st 1993.
EDUCATION & OCCUPATIONAL HISTORY: Jack's only training has been through armed services, specifically USAF, and joint operations with the USN. He has diving training, parachurting training, and served as a pilot for 6 years, as well as fighting as and with navy seals.

SKILLS: Flying aircraft, parachuting, diving, weapons, explosives, basic field medicine, and disposal
EQUIPMENT: a small sack of ingridients, and a few empty orbs, these can be used to make some 25 orbs. Jack also wears a suit similar to that of a apothecary, which filters any types of damaging material from Jack, and most toxins and biohazardous material from enemy personel. Pictured below:
(Image)
PHYSICAL DESCRIPTION: Jack is a 6'3" Caucasian male, with scarring all over his face and chest. He has black hair and green eyes.
PSYCHOLOGICAL ASSESSMENT: Recurring nightmares/PTSD from the incident and other events in combat. Jack is not recommended for flight. Jack is also unstable, and prone to break downs when extremely stress is removed from the situation. CAN BE MANAGED BY CERTAIN SEMI-CLOSE PERSONEL
PERSONAL RELATIONSHIPS: None. Jack hasn't grown attatched to anyone since the incident.
BIOGRAPHY AND BACKGROUND INFORMATION: Jack is a USAFA graduate, who is one of the few armed service members to be in 2 branches at once. Until just recently, Jack was piloting an experimental aircraft, designed to manipulate space. It dissappeared for several seconds through a purple anomaly described as a tear, before reappearing from one on the take off strip trashed and flaming. The landing gear was out and Jack was unconscious. It slammed into a wall, and Jack has refused to fly since. Jack was found to have extreme capabilities involving chemistry and electricity from his own body. Jack was only just moved to ECHO TEN.


I finished the crybaby app.
98% of all NS users would cry if they had to read a lot to understand an RP, regardless of how good it was. If you're one of the 2% who simply would sit back and laugh, copy and paste this into your sig.

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Finsternia
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Posts: 5142
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Fri Jan 20, 2017 3:37 pm

Dagon and Lagren are going to get along sooo well
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Frinalia
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Posts: 1598
Founded: Apr 25, 2016
Ex-Nation

Postby Frinalia » Fri Jan 20, 2017 4:22 pm

FILE CLASSIFIED: LEVEL: TOP SECRET: Information marked as top secret is that whose release is liable to cause considerable loss of life, international diplomatic incidents, or severely impact ongoing intelligence operations
ITEM CODE: #TANGOALPHAGOLF (DO NOT ALTER OR MODIFY IN ANY WAY.)


Image


NAME: Simon Thomas.
PREVIOUS PROFESSION: Student.
NATIONALITY: English
GENDER: Male
ABILITY: Can shrink down to ten centimeters, and grow up to ten feet, but to go above ten feet, he must literally eat the terrain (or lots of food) around him. His teeth and digestion system are also tough enough so as not to be drinking blood if he eats a cinderblock. As he grows, the force necessary to break his skin and bones increases proportionally to his size, but his cognitive abilities decrease. In theory, he could shift into a 70 foot giant, but he would be limited to the most basic of instinct. Rapid shifting will make him weak for a while, as shrinking compresses and casts off cells from his body to become so small. Same for growing, as he needs a second to get used to his new body.
ABILITY CATEGORY: Shifting.
RANK: Private.

AGE & DOB: 18, born September 9, 1999
EDUCATION & OCCUPATIONAL HISTORY: Has only a high school certificate. Worked at a fast food restaurant and a desk job.

SKILLS: Not really a skill, but Simon can, and will eat literally anything. He's quite stealthy, and tends not to be noticed in a crowd. No one takes notice of a nobody.
EQUIPMENT: A pistol with silencer and a combat knife. Little to no armor, as it would inhibit his shifting ability and slow his speed.
PHYSICAL DESCRIPTION: 5'7", red hair, brown eyes, average build. In some places, namely his back, there are warps and twisted bits of skin and muscle due to half or faulty shifts.
PSYCHOLOGICAL ASSESSMENT: Egotistical and narcissistic, insisting that he can do everything alone and that nothing is wrong with him. Very apathetic, and possible PTSD.
PERSONAL RELATIONSHIPS: Two parents, who handed him off to ECHO TEN, and one brother who's older by three years.
BIOGRAPHY AND BACKGROUND INFORMATION: Simon is your average boy, or so it seems. During his childhood, he would grow in erratic bursts. Growing a full inch overnight, but the next morning, back to regular size. On average, he stayed about the same height as a non-powered child his age. The doctors couldn't find anything wrong with him, so they dismissed it. One day however, when Simon was in the 7th grade, he was at home, reaching for a glass in the kitchen. He was so close, yet so far. Then, he was looking down at it. In a panic, he leapt backwards and hit his head on the lamp. He fell to the ground in fear, and found himself staring at a surprisingly manly pair of hands. With horror, he realized the rest of him was this way. A giant. His parents called the police, and by the time they got to where Simon was, he was back to normal. Physically at least. The took him to the ECHO TEN junior academy of sorts, where he would learn how to use his power and control it to an extent.

However, school went on as usual, and his sporatic growth earned him a few bullies. One day, when Simon was a sophomore, he couldn't take it anymore. He shifted into a ten foot giant, right before their eyes, and lashed out at them, hospitalizing the bullies. The police to the high school the next day to question the students, but only Simon knew what had really happened. Since then, Simon lost all feeling. No joy, no pain. Perfect neutrality. The rest of school went off without a hitch, as everyone came to be wary of the once social boy gone seclusionist. As soon as he graduated high school, his parents sent him off to work at an office with a distant family member. ECHO TEN found him shortly after he graduated high school, and Simon was officially inducted.
Last edited by Frinalia on Sat Jan 21, 2017 6:41 pm, edited 3 times in total.
FCC can't stop me!


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Doughertania
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Founded: Jan 17, 2012
Liberal Democratic Socialists

Postby Doughertania » Fri Jan 20, 2017 4:24 pm

Finsternia wrote:Dagon and Lagren are going to get along sooo well

If your character could be friends with Deadpool, then he'll get along with Dagon.
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Finsternia
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Posts: 5142
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Fri Jan 20, 2017 4:28 pm

Doughertania wrote:
Finsternia wrote:Dagon and Lagren are going to get along sooo well

If your character could be friends with Deadpool, then he'll get along with Dagon.

Definitely :lol:
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Forest State
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Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Jan 20, 2017 4:40 pm

Setinel wrote:I finished the crybaby app.

Gonna need to ask you to cut the amount of abilities he can use at one time from 5 to 3 and also to expand on the bio since it's only one paragraph. Two+ paragraphs is preferred.

Frinalia wrote:-snip-

I'm also going to ask you to expand the bio, the rest of the character looks fine though. Would be nice to have more of an idea of what type of person he is and not just information about how he found his ability.
don't tread on me

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Setinel
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Posts: 5009
Founded: May 01, 2012
Ex-Nation

Postby Setinel » Fri Jan 20, 2017 5:18 pm

Forest State wrote:
Setinel wrote:I finished the crybaby app.

Gonna need to ask you to cut the amount of abilities he can use at one time from 5 to 3 and also to expand on the bio since it's only one paragraph. Two+ paragraphs is preferred.

Frinalia wrote:-snip-

I'm also going to ask you to expand the bio, the rest of the character looks fine though. Would be nice to have more of an idea of what type of person he is and not just information about how he found his ability.


That was the number I started with too, the problem was he makes these orbs by hand like a chemist. So it would be a limit of 5 per mission. Bio I can do.
98% of all NS users would cry if they had to read a lot to understand an RP, regardless of how good it was. If you're one of the 2% who simply would sit back and laugh, copy and paste this into your sig.

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Forest State
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Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Jan 20, 2017 5:50 pm

Setinel wrote:
Forest State wrote:Gonna need to ask you to cut the amount of abilities he can use at one time from 5 to 3 and also to expand on the bio since it's only one paragraph. Two+ paragraphs is preferred.


I'm also going to ask you to expand the bio, the rest of the character looks fine though. Would be nice to have more of an idea of what type of person he is and not just information about how he found his ability.


That was the number I started with too, the problem was he makes these orbs by hand like a chemist. So it would be a limit of 5 per mission. Bio I can do.

I think five is too many unless you did something to make them weaker, like making them only last a short amount of time. With five orbs, there's barely any downside to using them in battle since running out won't happen if they're managed carefully.
don't tread on me

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Kractero
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Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Fri Jan 20, 2017 5:51 pm

Actually, I think that my character idea would never be accepted into a group ICly

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Altito Asmoro
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Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Fri Jan 20, 2017 5:56 pm

Kractero wrote:Actually, I think that my character idea would never be accepted into a group ICly


What's the idea? Maybe we can work it out.
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

A proud Nationalist
Winner for Best War RP of 2016

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Forest State
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Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Jan 20, 2017 6:20 pm

Altito Asmoro wrote:
Kractero wrote:Actually, I think that my character idea would never be accepted into a group ICly


What's the idea? Maybe we can work it out.

Yeah, the categories are pretty flexible, especially the magic and tech categories in specific.
don't tread on me

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United Kingdom of Poland
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Posts: 7010
Founded: Jun 08, 2012
Scandinavian Liberal Paradise

Postby United Kingdom of Poland » Fri Jan 20, 2017 6:52 pm

working on my app but where would Computer Perception fall under?

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Forest State
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Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Jan 20, 2017 6:56 pm

United Kingdom of Poland wrote:working on my app but where would Computer Perception fall under?

That's hypercognition, so psychic type. Or if it worked using actual computers, then tech type.
don't tread on me

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Forest State
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Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Jan 20, 2017 8:32 pm

When's everyone want the IC thread up? I'm going to try to wait until we have enough players to fill one and a half units, but I might do it sooner and just wait until Alpha-4 is filled if everyone wants it sooner. The IC isn't going to be too fast paced in the start, there's just going to be an introduction to the base and the characters are going to arrive here for their new assignment, but it won't be long before there's a mission in Sweden for everyone to go on.
don't tread on me

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United Kingdom of Poland
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Founded: Jun 08, 2012
Scandinavian Liberal Paradise

Postby United Kingdom of Poland » Fri Jan 20, 2017 8:44 pm

FILE CLASSIFIED: LEVEL: TOP SECRET: Information marked as top secret is that whose release is liable to cause considerable loss of life, international diplomatic incidents, or severely impact ongoing intelligence operations
    ITEM CODE: #TANGOALPHAGOLF (DO NOT ALTER OR MODIFY IN ANY WAY.) [/i][/b]

   
Image


    • NAME: Alexandra Read   
PREVIOUS PROFESSION: Intelligence Officer
    • NATIONALITY: Irish-American   
GENDER: Female
    • ABILITY: Computer Perception: Can analyze sensory data and super human speed as well use the data to recreate events in her mind.
    • ABILITY CATEGORY:Psychic
RANK: Private
    • AGE & DOB: 30 years old/ January 11th, 1986
    • EDUCATION & OCCUPATIONAL HISTORY:
Bachelors Degree in Psychology, University of Buffalo
8 years in the CIA/SAD with multiple operations in Afghanistan and Pakistan

SKILLS: Expert marksman with pistols and SMG's, hand to hand combat, interrogation.
   
EQUIPMENT:
-MP5K Sub Machinegun
-Glock 23 Pistol
-Knife
-Ballistic Vest

    • PHYSICAL DESCRIPTION: Caucasian, 5'2" 120lbs, red hair and eyes.
    • PSYCHOLOGICAL ASSESSMENT: Noted to be a very anti-social person, though possibly because of childhood trauma. Often seems to purposely avoid people experiencing negative feelings(such as anger or sadness).

Despite her employment in the notoriously shady intelligence agency, Echo reports note Alexandra's rather noticeable dislike of both lying/deception, possibly due to her ability to see through most attempts. Unlike most applicants she prefers to use her abilities to save lives and avoid what she calls "unnecessary brutality". May have issues taking actions that are morally dubious.

Note: Operative appears to suffer from an epilepsy-like condition brought about either by prolonged use of her powers or when overloaded by sensory information.
 
PERSONAL RELATIONSHIPS:
Charles Read: Father, age 55
Alexis Read: Mother, age 54 
Matthew Read: Brother, age 22 
BIOGRAPHY AND BACKGROUND INFORMATION: Alexandra was born in Batavia, New York, the daughter of a pair of farmers. Diagnosed with what at the time was believed to be epilepsy when she was two, Alexandra spent most of her childhood as the constant target of bullies. Her grades, while above average, were nothing extraordinary. Though she often claimed enhanced abilities, her medical diagnosis kept people from taking her seriously. Because of this she was missed by Echo in their search for metahumans.

It appears that the CIA was more thorough. By her own account, she was approached by them after graduating the University of Buffalo. There they revealed their knowledge of her abilities. Given the choice of joining them or have her secret exposed, Alexandra picked the former. While she did learn to somewhat control her powers there, Alexandra described her time spent in its Special Activities Division as "troubling." Alexandra came to Echo's attention after a run in with a couple of their agents on a mission in Iraq. After a little searching, her previous case file was found. After reversing their initial conclusion on her, Echo "pressured" the CIA into releasing her to their control.

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Finsternia
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Posts: 5142
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Fri Jan 20, 2017 9:11 pm

Forest State wrote:When's everyone want the IC thread up? I'm going to try to wait until we have enough players to fill one and a half units, but I might do it sooner and just wait until Alpha-4 is filled if everyone wants it sooner. The IC isn't going to be too fast paced in the start, there's just going to be an introduction to the base and the characters are going to arrive here for their new assignment, but it won't be long before there's a mission in Sweden for everyone to go on.

I think we need more privates :lol:
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Altito Asmoro
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Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Fri Jan 20, 2017 9:27 pm

Forest State wrote:When's everyone want the IC thread up? I'm going to try to wait until we have enough players to fill one and a half units, but I might do it sooner and just wait until Alpha-4 is filled if everyone wants it sooner. The IC isn't going to be too fast paced in the start, there's just going to be an introduction to the base and the characters are going to arrive here for their new assignment, but it won't be long before there's a mission in Sweden for everyone to go on.


Probably tomorrow? We have enough for one unit.
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

A proud Nationalist
Winner for Best War RP of 2016

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Setinel
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Posts: 5009
Founded: May 01, 2012
Ex-Nation

Postby Setinel » Fri Jan 20, 2017 10:03 pm

Forest State wrote:
Setinel wrote:
That was the number I started with too, the problem was he makes these orbs by hand like a chemist. So it would be a limit of 5 per mission. Bio I can do.

I think five is too many unless you did something to make them weaker, like making them only last a short amount of time. With five orbs, there's barely any downside to using them in battle since running out won't happen if they're managed carefully.


Oh they're very short lived. The pois on one literally let's out a cloud of nerve gas, the dissipates just like any other cloud. The fire one is like a grenade that doesn't need to be cooked. They all last less than 10 seconds. But if you want them to be 3 long ones, that works for me.
98% of all NS users would cry if they had to read a lot to understand an RP, regardless of how good it was. If you're one of the 2% who simply would sit back and laugh, copy and paste this into your sig.

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Forest State
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Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sat Jan 21, 2017 8:47 am

Setinel wrote:
Forest State wrote:I think five is too many unless you did something to make them weaker, like making them only last a short amount of time. With five orbs, there's barely any downside to using them in battle since running out won't happen if they're managed carefully.


Oh they're very short lived. The pois on one literally let's out a cloud of nerve gas, the dissipates just like any other cloud. The fire one is like a grenade that doesn't need to be cooked. They all last less than 10 seconds. But if you want them to be 3 long ones, that works for me.

OK, less than 10 seconds works for me.

Also, I'm on a phone now but I'll get the apps looked at and update the roster when I'm on a computer. IC should be up today also, though there's no rush to post on it because the mission won't be starting yet.
don't tread on me

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Setinel
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Posts: 5009
Founded: May 01, 2012
Ex-Nation

Postby Setinel » Sat Jan 21, 2017 9:39 am

Forest State wrote:
Setinel wrote:
Oh they're very short lived. The pois on one literally let's out a cloud of nerve gas, the dissipates just like any other cloud. The fire one is like a grenade that doesn't need to be cooked. They all last less than 10 seconds. But if you want them to be 3 long ones, that works for me.

OK, less than 10 seconds works for me.

Also, I'm on a phone now but I'll get the apps looked at and update the roster when I'm on a computer. IC should be up today also, though there's no rush to post on it because the mission won't be starting yet.


Alright. I'm gonna finish setting up for the old man's bday, then write out my bio some more. I'll be done right after.
98% of all NS users would cry if they had to read a lot to understand an RP, regardless of how good it was. If you're one of the 2% who simply would sit back and laugh, copy and paste this into your sig.

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Frinalia
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Posts: 1598
Founded: Apr 25, 2016
Ex-Nation

Postby Frinalia » Sat Jan 21, 2017 9:46 am

Fixed bio and added image.
FCC can't stop me!


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Setinel
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Posts: 5009
Founded: May 01, 2012
Ex-Nation

Postby Setinel » Sat Jan 21, 2017 12:24 pm

Setinel wrote:
FILE CLASSIFIED: LEVEL: TOP SECRET: Information marked as top secret is that whose release is liable to cause considerable loss of life, international diplomatic incidents, or severely impact ongoing intelligence operations
ITEM CODE: #TANGOALPHAGOLF (DO NOT ALTER OR MODIFY IN ANY WAY.) [/i][/b]



NAME: Jack Quinn
PREVIOUS PROFESSION: USAF Advanced Fighter Pilot, and Navy Seal
NATIONALITY: America
GENDER: Male
ABILITY: Jack has control over basic electromancy, but his greatest strength lies in some sort of alchemy he uses to make spheres. The abilities of which include but are not limited to:
-fire
-smokescreen
-flooding
-invisibility
-speed
-growth
-strength
-shrinking
-healing
-poison
This is greatly inhibited by his inability to carry more than 5 at any given point, so he must refresh himself constantly. Thus Jack has been recommended for stealth operations only.
ABILITY CATEGORY: Magic
RANK: Senior Airmen in USAF, and Senior Chief Petty Officer in USN.

AGE & DOB: Jack is 24, born January 1st, or December 30th of new years eve, 1993. The exact date of his birth is debated still, but for paperwork purposes he is born January 1st 1993.
EDUCATION & OCCUPATIONAL HISTORY: Jack's only training has been through armed services, specifically USAF, and joint operations with the USN. He has diving training, parachurting training, and served as a pilot for 6 years, as well as fighting as and with navy seals.

SKILLS: Flying aircraft, parachuting, diving, weapons, explosives, basic field medicine, and disposal
EQUIPMENT: a small sack of ingridients, and a few empty orbs, these can be used to make some 25 orbs. Jack also wears a suit similar to that of a apothecary, which filters any types of damaging material from Jack, and most toxins and biohazardous material from enemy personel. Pictured below:
(Image)
PHYSICAL DESCRIPTION: Jack is a 6'3" Caucasian male, with scarring all over his face and chest. He has black hair and green eyes.
PSYCHOLOGICAL ASSESSMENT: Recurring nightmares/PTSD from the incident and other events in combat. Jack is not recommended for flight. Jack is also unstable, and prone to break downs when extremely stress is removed from the situation. CAN BE MANAGED BY CERTAIN SEMI-CLOSE PERSONEL
PERSONAL RELATIONSHIPS: None. Jack hasn't grown attatched to anyone since the incident.
BIOGRAPHY AND BACKGROUND INFORMATION: Jack is a USAFA graduate, who is one of the few armed service members to be in 2 branches at once. He was first born in the city of New York, and was involved in gang related crime and violence. Jack's family was unlocatable, and thus he was moved into foster care. After multiple incidents of tragic accidents with the families, Jack was finally moved onto a military base and kept there. He grew fond of everyone on it, and decided to settle down. When the offer to attend the air force academy came up, Jack accepted and was whisked away. He attended for 4 years in medical school, but has yet to earn a license. Jack returned to the base, but was given another offer which he accepted as it remained on base.

Until just recently, Jack was piloting an experimental aircraft, designed to manipulate space. It dissappeared for several seconds through a purple anomaly described as a tear, before reappearing from one on the take off strip trashed and flaming. The landing gear was out and Jack was unconscious. It slammed into a wall, and Jack has refused to fly since. Jack was found to have extreme capabilities involving chemistry and electricity from his own body. Jack was only just moved to ECHO TEN.


Good?
98% of all NS users would cry if they had to read a lot to understand an RP, regardless of how good it was. If you're one of the 2% who simply would sit back and laugh, copy and paste this into your sig.

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Kractero
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Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sat Jan 21, 2017 3:37 pm

Altito Asmoro wrote:
Kractero wrote:Actually, I think that my character idea would never be accepted into a group ICly


What's the idea? Maybe we can work it out.

No real powers or senses after an incident which removed them

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Finsternia
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Posts: 5142
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Sat Jan 21, 2017 3:42 pm

Kractero wrote:
Altito Asmoro wrote:
What's the idea? Maybe we can work it out.

No real powers or senses after an incident which removed them

You could also say that they became dormant
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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