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PostPosted: Sun Aug 27, 2017 4:29 pm
by Northwest Slobovia
Image

RotLB

Image

This is the final version of the map. I've added doorways and stairs. The doors are marked with squares and rectangles. The rectangles are double doors, large bronze ornamental ones depicting mythical scenes. The concentric squares make places that there are doors on both the main floor of the Library and on the gallery above it.

The stairs in the Library run between the main floor and the gallery. They're more like ladders with handrails: very steep wooden stairs, like one would find aboard ship, though with bronze handrails and stringers (the vertical frames that connect the treads and make up the sides of the staircase).

Please, please don't ask for exact dimensions of the buildings. They probaby won't add up. Nick and Sandy can determine the distances to within tiny margins if they work together, but the layout is already handwavy. It's ok to ask for distances between features of story importance, though, like the distance between a flight of stairs and the nearest door.

PostPosted: Sun Aug 27, 2017 4:30 pm
by Tiltjuice
Still in o/

PostPosted: Sun Aug 27, 2017 5:14 pm
by Chedastan
I mean I just plosted for BRII this morning, also lets go fish! :P

PostPosted: Sun Aug 27, 2017 5:35 pm
by Northwest Slobovia
I'll post for BRII tomorrow. Amanda favors sushi. (No fire, right? Sushi, unless Ocho doesn't mind the Belas' tiny propane camp stove.)

PostPosted: Sun Aug 27, 2017 5:41 pm
by Cerillium
Northwest Slobovia wrote:I'll post for BRII tomorrow. Amanda favors sushi. (No fire, right? Sushi, unless Ocho doesn't mind the Belas' tiny propane camp stove.)

They could do the fish as easily as the bugs. Steamed, nice and fresh.

PostPosted: Sun Aug 27, 2017 5:44 pm
by Northwest Slobovia
Cerillium wrote:
Northwest Slobovia wrote:I'll post for BRII tomorrow. Amanda favors sushi. (No fire, right? Sushi, unless Ocho doesn't mind the Belas' tiny propane camp stove.)

They could do the fish as easily as the bugs. Steamed, nice and fresh.

*scratches head* So what's Ocho's objection to kindling a fire? Smoke attracting predators?

PostPosted: Sun Aug 27, 2017 5:54 pm
by Razil States
Northwest Slobovia wrote:
Cerillium wrote:They could do the fish as easily as the bugs. Steamed, nice and fresh.

*scratches head* So what's Ocho's objection to kindling a fire? Smoke attracting predators?

As much as I hate using this puppet for RP...

The steam vents don't require fire. :p

PostPosted: Sun Aug 27, 2017 7:52 pm
by Holy Lykos
for Sidney, he can be parked for now. He's hard to play given me and Cer semi-share him since Cer plays Amaranth.

Etzic's on Last Chance, since we picked him up during the story basically. He'll have to get an apartment after we return from that, but I've decided that after this segment we're going right towards the final city instead of hopping around more. Much shorter, so we're basically about halfway through at this point. I can't keep peoples characters on LC forever!

PostPosted: Mon Aug 28, 2017 8:43 pm
by Cerillium
ASSESSMENT TIME!



We haven't done one of these in a while. GMs have asked for feedback. Honest feedback - the kind that should be done politely through telegram and not in a public forum. My illustrious CoOPs and I are happy to help in this matter.

We'd also like to hear GM feedback regarding their players.

Stories in Assessment:
Angels of Avalon (Ched)
Booze-Run II (Cer)
Last Chance (NA)
Mass Sanitration (Glorious CoOPs)
Raiders (Slo)
Spaghetti for the Chosen Soul (Mon)

Questionnaire for Players:
This is where you can speak with anonymity. We will not tell your GM what you've said unless you give us permission. Please don't worry about hurting their feelings. We'll structure your responses in a way that helps them grow as a GM, and we'll be mindful of their feelings when crafting our response.
Code: Select all
Story name:
Your character:
Story premise:
Story GM:

[b][u]MECHANICS[/u][/b]
Are you enjoying the pacing (frequency of posts/responses)?
If not, why?

What is the posting method? (Round-robin, post-whenever, collab)

Does your GM have to prompt you to post?

Do you have to prompt your GM to post?

Do you have to prompt other players to post?

Do you feel there's good communication between you and the GM?

Does the GM explain why things can't be done?


[b][u]APPROACH [/u][/b]
Is this story sticking to the premise?

If not, how has it deviated?

Do you feel your characters are being used to their full potential?
If not, why?

Do you wish your characters could do more?
If so, what?

Is the GM giving you enough details to work off of?

Is the GM giving you too many details or over-complicating things?

Does it feel like the GM is doing an ass-pull, or does it feel like they have taken the time to work out a plot?

Are they too loose?

Are they too strict?

Are they not active enough?


[b][u]WORLDBUILD[/u][/b]
Is the setting too defined, not defined enough, or just right?

Do you feel like there's continuity between elements? 

Are you enjoying the setting?

Does the setting feel realistic?

Are the elements "believable" or "too far-fetched"?

Are the NPCs and/or antagonist/s too over-powered?


[b][u]THE PLAYER[/u][/b]
Do you feel lost?

Does your GM listen to your suggestions?

Do you feel constrained, or do you lack guidance?

Are you having to do a lot of redacts because what you've posted won't work?

Do you want the story to continue?
Why or why not?

If not, would you like the story to end, or would you prefer just having your character returned to the building?

[b][u]YOUR BRUTAL THOUGHTS[/u][/b]
Seriously, vent. Even if the GM is the OP or a CoOP, vent. We can't help people if we're unaware of what's going on.



Questionnaire for GM:
This is where you can speak with anonymity. We will not tell your players what you've said unless you give us permission. Please don't worry about hurting their feelings. We'll structure your responses in a way that helps them grow as roleplayers, and we'll be mindful of their feelings when crafting our response.
Code: Select all
Story name:
Story premise:
Players:

[b][u]MECHANICS[/u][/b]
Are you enjoying the pacing (frequency of posts/responses)?
If not, why?

What is the posting method? (Round-robin, post-whenever, collab)

Do you have to prompt your players to post?

Do your players have to prompt you to post?

Do you feel there's good communication between you and your players?

Are there any characters that don't work well in the story?

Are your transitions smooth or jarring?


[b][u]APPROACH [/u][/b]
Is this story sticking to the premise?

If not, how has it deviated?

Do you feel you've given characters a chance to use their full potential?
If not, why?

Does it feel like players are doing an ass-pull, or does it feel like they have taken the time to assess your post and work out a solid reply?

Are they not active enough?


[b][u]WORLDBUILD[/u][/b]
Is the setting too defined, not defined enough, or just right?

Do you feel like there's continuity between elements? 

Do you think players are enjoying the setting you created?

Do you think the setting feels realistic to your players?

Do you think the elements "believable"?

Are the NPCs and/or antagonist/s too over-powered for the group?


[b][u]THE GM[/u][/b]
Do you feel lost?

Do your players listen to your suggestions?

Do you feel you limit them too much or don't offer enough guidance?

Are you having to do a lot of redacts?

Do you want the story to continue?
Why or why not?

If not, would you like the story to end, or would you prefer just having a problematic character returned to the building?

[b][u]YOUR BRUTAL THOUGHTS[/u][/b]
Seriously, vent. Even if the player is the OP or a CoOP, vent. We can't help people if we're unaware of what's going on.



TG these to me, Mincaldenteans, Swith Witherward, or Tiltjuice.

PostPosted: Wed Aug 30, 2017 8:20 am
by Chedastan
Cer, Mon was kind enough to post this on Discord last night,
Image

It shall give me inspiration for writing the Ocho oneshot. :P

PostPosted: Wed Aug 30, 2017 2:18 pm
by Cerillium
Chedastan wrote:Cer, Mon was kind enough to post this on Discord last night,
(Image)

It shall give me inspiration for writing the Ocho oneshot. :P

That's hilarious.

PostPosted: Thu Aug 31, 2017 11:21 am
by Cerillium
Feedback so far:
Tilt
Min
Swith
Slo
NA
Prim
Myself

Still need:
Fvaar
Storm
Ched
Gio
Sal
Torr
Carly

Sal, Torr, Carly, and Storm will be dropped if I don't hear from them by Saturday. Fvaar is excused from dismissal due to her connectivity issues. However, at this point, I feel it might be best to park Nick after Raiders until she is able to be active again.

PostPosted: Thu Aug 31, 2017 9:51 pm
by Mutton Munch
Hi! Really interested in joining this but not sure if its too far ahead for me to join :oops:

PostPosted: Thu Aug 31, 2017 10:50 pm
by Tiltjuice
Mutton Munch wrote:Hi! Really interested in joining this but not sure if its too far ahead for me to join :oops:


We is always open. :D

*pies*

PostPosted: Thu Aug 31, 2017 11:05 pm
by Giovenith
Mutton Munch wrote:Hi! Really interested in joining this but not sure if its too far ahead for me to join :oops:


We're never too far ahead to join! Our RP is basically a hardcore sandbox, with the main focus being individual adventures that contribute to a greater plot. Please, drop an app!

PostPosted: Sat Sep 02, 2017 12:24 pm
by Cerillium
Passing along for those not on Discord:

    Lich Cat Perch [Cer] - Today at 3:17 PM
    [BR-II is] not a one-day blitz. Basically, I'm asking players to skip frills and do short-posting to move things along. Comedy and silliness encouraged. No need for in-depth dialog. Mostly action. Players read the post above theirs to keep the movement going, playing off each other.

Light and whimsical for teh lulz. Three lines minimum.

They can be action, observation, reaction, or whatever you wish. PL veterans, this hearkens back to Classic PL. Zany.

This is three lines. See how simple it is?

It's up to players to determine where the fish bounces and who does what. Opa won't lose any functionality at the end of the day, though he's fairly useless (by design, as Agy is recovering from jet lag). Feel free to club the fish, cut the lines, use some magic and/or wit, or otherwise scramble out of the way.

PostPosted: Sat Sep 02, 2017 7:08 pm
by Primordial Luxa
I'm not entirely sure what to do with Aegis. I think I'm going to send him off into the woods towards Sam's cottage if that doesn't work let me know and I'll have him turn back or go to the village.

PostPosted: Sat Sep 02, 2017 7:32 pm
by Tiltjuice
Primordial Luxa wrote:I'm not entirely sure what to do with Aegis. I think I'm going to send him off into the woods towards Sam's cottage if that doesn't work let me know and I'll have him turn back or go to the village.


All's well!

I was thinking of doing something with Chrys and him (at some point).

PostPosted: Sat Sep 02, 2017 9:52 pm
by Economa Incorporated
#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION

NS nation nickname: Economa; Souls.

Skill Level (beginner, intermediate, advanced): I'd say intermediate but rusty.

How often can you post? Depends on post length. Should be able to make short "move stuff along" posts at least once most days. Longer posts at least once or twice a week. I always lowball so I can deliver :P



CHARACTER PERSONAL CHARACTERISTICS
Character First Name: Desmond

Character Surname: Beckett

Character Title: Mr.

Character Gender: Male

Species : Human

Age: (must be 18 or older) 39

Appearance: Broad-shouldered. Dark brown hair beginning to silver. Blue eyes. Residual skin scarring from well-treated but severe burns, mainly on his arms above the wrist. Scars from broken bones and repeated surgery on his legs, abdomen, and lower back. Crooked nose, as though it had been broken at a fairly young age and set imperfectly. Tall, but fairly lithe. Mouth seems stuck in a permanent grimace.

URL to Character Picture, if any: Here ya' go. Not exact but close enough.

Character Occupation or Specialty: (What will his purpose be in the game) Mechanic, general repair/handyman, tl;dr improves and fixes things, largely tools, vehicles, suits, weapons, and other gear.

Character's biggest strength: Absolutely methodical and thorough work.

Character's worst flaw: Self-doubt/crippling fear of repeating mistakes.


OBJECTIVES AND GOALS

Primary Objective: Forgiving himself for his mistakes/moving on from the past. Making sure no one else dies due to factors he could have prevented.

Minor Goals: Dealing with chronic pain/residual medical issues.


MUNDANE SKILLS

  • Operate Machinery
  • Work with inventory systems
  • Sew
  • Woodcraft/carving (often out of other materials)
  • Basic coding

SPECIALIZED SKILLS AND TALENTS

  • Advanced mechanical creation/repair skills, 4pts
  • Medical knowledge, 1pt
  • Ability to assess and understand unfamiliar equipment, 2pts 3pts (Cer)

OPTIONAL SUPERNATURAL CHARACTERISTICS

Cer wrote:Mechanical Intuition: 3

It's not a superpower. Desmond simply "gets it" when examining futuristic equipment. He may not understand why something works, or the physics behind an alien power source, but he can see the "how" in his mind once he takes a housing off to examine the workings. This wouldn't apply to biotechnology.

Most of the issued equipment is FT or magitech. The characteristic will allow him to repair it.


MAGICAL OR SPECIAL ITEMS

N/A

EQUIPMENT

List: Personal toolbox; AR glasses; duffle bag with a few day's worth of clothes, extra pair of coveralls, small speaker, and personal computer. Wearing a simple "flight suit" (simple pressure suit intended for emergencies and brief exposure, not extended periods on the surface).


BACKGROUND

Education or Training: College degree in mechanical engineering. Decades of hands-on experience in various mechanical disciplines. Basic military training.

Character Background/Biography:

Des was conscripted into the army at age 27 from his mundane engineering job, as a large international conflict began to ramp up. By the time he was 29 and the year was 2060, he was hard at work in the repair shop of a small Forward Operating Base on the edge of a conflict region. A turning point in his life occurred on a day that began like many others - he'd been hard at work repairing an infantry transport vehicle suffering from power issues, and was about ready to close it up and run through the usual checklists when it's squad entered the shop. They were scheduled for patrol, and the alternate vehicle they'd been assigned was an ancient piece of scrap with less protection, and more importantly, no A/C, so if they could get their normal vehicle back ASAP, well...that'd be great. Confident in his work, Des skipped the normal checkout protocols, and turned over the vehicle to the squad. 100 meters out of the shop, the fuel cell blew violently. He rushed to the scene, and was able to pry open the shell of the vehicle thanks to the standard-issue mechanic's strength-enhancing exoskeleton and drag two of the squad members out, suffering severe burns on his forearms in the process. On his way back in for another, the FOB's communications tower (weakened by the blast) fell and crushed the lower half of his body. The exoskeleton saved him from being ground beef from the chest down, but he still broke both legs in multiple places, several ribs, and his back. The three survivors of the incident were airlifted out, but one died in the air and another never awoke from a medically induced coma, leaving Desmond as the sole survivor. Just a day later, the entire FOB is destroyed in a surprise attack, unable to summon backup rapidly without its communications tower, taking any records of his repair work along with it. As the army and the families of the squad members thank him and name him a hero for risking his life to save those inside the vehicle, Desmond is crippled inside by perpetual doubt. Did he make a mistake in the repair? Would the checks have caught it? He's sure that he missed something in his work, that the explosion was his fault, and that the blood of everyone else in the FOB is on his hands. Despite receiving advanced medical care, Des is left with chronic physical pain, on top of his self-blame, and feels lost in life.

In search of something, anything to distract him, he sets out on a new adventure. Nearly a decade of rehab, enduring pain, being toted around as a war hero, and general misery has passed, and it's the golden age of Mars colonization. In the year 2070, Desmond erases his old life, changes his name, lies about his medical issues, and buys a spot on board the next colony transport to the Red Planet. There, he lives a hard life, but a busy one, servicing everything from suits to stations. The reduced gravity proves a miracle for his scarred bones, and the constant flow of challenging work distracts him from the ghosts of his past. They are but buried though, not dead, and the others in the bunk room hear him churning in his sleep, as old memories refuse to let him rest at ease. No one dares rush his work, for the mild-manned and quiet being is known to fly into a rage if the suggestion he cut even a single corner is made within earshot. Desmond insists on being entirely meticulous with his work, eternally aware that lives are always on the line, and the smallest mistake could cost more of them.

Our story begins as Desmond is transiting between bases. The North Rim Outpost blew it's secondary generator again, and needs someone to kick it back into gear immediately, before its samples melt and become useless. Des sets out despite less-than-positive weather predictions, and becomes stuck in what will eventually be known as the worst sandstorm since man set foot on Mars. Unable to move, unable to communicate, and with no one able to go look for him, he knows that death is coming as the CO2 meter inside the rover slowly ticks towards red...

OTHER GAME MECHANICS
URL to Apartment Picture and description: Imgur rehost Source

Like the above but with, er, no blood, and chairs instead of benches :P

A fairly spartan room. Simple bed, with a footlocker. Small bookshelf, mostly to display his idle carvings on. Small workbench for said carving. It's about equivalent to the room one of the fancy scientists at the colony would have had, which he always envied a bit as a common laborer - still basic, but a few steps above the bare necessities, and better than a bunkroom.


Link to RP examples: You're going to have to go back three and a half years here to find something on NS, so bear with the quality please :P I was a frequent poster here. Yes I just linked the thread itself. Here's some specific posts that are half-decent.


IMPORTANT FINAL STEP:
Desmond is a man haunted by scars of the past, both mental and physical. He harbors a long-kept secret that he was likely responsible for the deaths of dozens, in stark contrast to his branding as a hero. Running away from his past, he ends up working in a Mars colony, responsible for maintaining everything from suits to life support systems. Des can fix almost anything, but has yet to figure out how to fix himself.
The nickname you go by on NS: Economa/Souls
Character Name: Desmond Beckett
Character Image Link: LINK TO IMAGE



PostPosted: Sun Sep 03, 2017 7:29 am
by Cerillium
Economa Incorporated wrote:
#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION

NS nation nickname: Economa; Souls.

Skill Level (beginner, intermediate, advanced): I'd say intermediate but rusty.

How often can you post? Depends on post length. Should be able to make short "move stuff along" posts at least once most days. Longer posts at least once or twice a week. I always lowball so I can deliver :P



CHARACTER PERSONAL CHARACTERISTICS
Character First Name: Desmond

Character Surname: Beckett

Character Title: Mr.

Character Gender: Male

Species : Human

Age: (must be 18 or older) 39

Appearance: Broad-shouldered. Dark brown hair beginning to silver. Blue eyes. Residual skin scarring from well-treated but severe burns, mainly on his arms above the wrist. Scars from broken bones and repeated surgery on his legs, abdomen, and lower back. Crooked nose, as though it had been broken at a fairly young age and set imperfectly. Tall, but fairly lithe. Mouth seems stuck in a permanent grimace.

URL to Character Picture, if any: Here ya' go. Not exact but close enough.

Character Occupation or Specialty: (What will his purpose be in the game) Mechanic, general repair/handyman, tl;dr improves and fixes things, largely tools, vehicles, suits, weapons, and other gear.

Character's biggest strength: Absolutely methodical and thorough work.

Character's worst flaw: Self-doubt/crippling fear of repeating mistakes.


OBJECTIVES AND GOALS

Primary Objective: Forgiving himself for his mistakes/moving on from the past. Making sure no one else dies due to factors he could have prevented.

Minor Goals: Dealing with chronic pain/residual medical issues.


MUNDANE SKILLS

  • Operate Machinery
  • Work with inventory systems
  • Sew
  • Woodcraft/carving (often out of other materials)
  • Basic coding

SPECIALIZED SKILLS AND TALENTS

  • Advanced mechanical creation/repair skills, 4pts
  • Medical knowledge, 1pt
  • Ability to assess and understand unfamiliar equipment, 2pts

OPTIONAL SUPERNATURAL CHARACTERISTICS

N/A

MAGICAL OR SPECIAL ITEMS

N/A

EQUIPMENT

List: Personal toolbox; AR glasses; duffle bag with a few day's worth of clothes, extra pair of coveralls, small speaker, and personal computer. Wearing a simple "flight suit" (simple pressure suit intended for emergencies and brief exposure, not extended periods on the surface).


BACKGROUND

Education or Training: College degree in mechanical engineering. Decades of hands-on experience in various mechanical disciplines. Basic military training.

Character Background/Biography:

Des was conscripted into the army at age 27 from his mundane engineering job, as a large international conflict began to ramp up. By the time he was 29 and the year was 2060, he was hard at work in the repair shop of a small Forward Operating Base on the edge of a conflict region. A turning point in his life occurred on a day that began like many others - he'd been hard at work repairing an infantry transport vehicle suffering from power issues, and was about ready to close it up and run through the usual checklists when it's squad entered the shop. They were scheduled for patrol, and the alternate vehicle they'd been assigned was an ancient piece of scrap with less protection, and more importantly, no A/C, so if they could get their normal vehicle back ASAP, well...that'd be great. Confident in his work, Des skipped the normal checkout protocols, and turned over the vehicle to the squad. 100 meters out of the shop, the fuel cell blew violently. He rushed to the scene, and was able to pry open the shell of the vehicle thanks to the standard-issue mechanic's strength-enhancing exoskeleton and drag two of the squad members out, suffering severe burns on his forearms in the process. On his way back in for another, the FOB's communications tower (weakened by the blast) fell and crushed the lower half of his body. The exoskeleton saved him from being ground beef from the chest down, but he still broke both legs in multiple places, several ribs, and his back. The three survivors of the incident were airlifted out, but one died in the air and another never awoke from a medically induced coma, leaving Desmond as the sole survivor. Just a day later, the entire FOB is destroyed in a surprise attack, unable to summon backup rapidly without its communications tower, taking any records of his repair work along with it. As the army and the families of the squad members thank him and name him a hero for risking his life to save those inside the vehicle, Desmond is crippled inside by perpetual doubt. Did he make a mistake in the repair? Would the checks have caught it? He's sure that he missed something in his work, that the explosion was his fault, and that the blood of everyone else in the FOB is on his hands. Despite receiving advanced medical care, Des is left with chronic physical pain, on top of his self-blame, and feels lost in life.

In search of something, anything to distract him, he sets out on a new adventure. Nearly a decade of rehab, enduring pain, being toted around as a war hero, and general misery has passed, and it's the golden age of Mars colonization. In the year 2070, Desmond erases his old life, changes his name, lies about his medical issues, and buys a spot on board the next colony transport to the Red Planet. There, he lives a hard life, but a busy one, servicing everything from suits to stations. The reduced gravity proves a miracle for his scarred bones, and the constant flow of challenging work distracts him from the ghosts of his past. They are but buried though, not dead, and the others in the bunk room hear him churning in his sleep, as old memories refuse to let him rest at ease. No one dares rush his work, for the mild-manned and quiet being is known to fly into a rage if the suggestion he cut even a single corner is made within earshot. Desmond insists on being entirely meticulous with his work, eternally aware that lives are always on the line, and the smallest mistake could cost more of them.

Our story begins as Desmond is transiting between bases. The North Rim Outpost blew it's secondary generator again, and needs someone to kick it back into gear immediately, before its samples melt and become useless. Des sets out despite less-than-positive weather predictions, and becomes stuck in what will eventually be known as the worst sandstorm since man set foot on Mars. Unable to move, unable to communicate, and with no one able to go look for him, he knows that death is coming as the CO2 meter inside the rover slowly ticks towards red...

OTHER GAME MECHANICS
URL to Apartment Picture and description: Imgur rehost Source

Like the above but with, er, no blood, and chairs instead of benches :P

A fairly spartan room. Simple bed, with a footlocker. Small bookshelf, mostly to display his idle carvings on. Small workbench for said carving. It's about equivalent to the room one of the fancy scientists at the colony would have had, which he always envied a bit as a common laborer - still basic, but a few steps above the bare necessities, and better than a bunkroom.


Link to RP examples: You're going to have to go back three and a half years here to find something on NS, so bear with the quality please :P I was a frequent poster here. Yes I just linked the thread itself. Here's some specific posts that are half-decent.


IMPORTANT FINAL STEP:
Desmond is a man haunted by scars of the past, both mental and physical. He harbors a long-kept secret that he was likely responsible for the deaths of dozens, in stark contrast to his branding as a hero. Running away from his past, he ends up working in a Mars colony, responsible for maintaining everything from suits to life support systems. Des can fix almost anything, but has yet to figure out how to fix himself.
The nickname you go by on NS: Economa/Souls
Character Name: Desmond Beckett
Character Image Link: LINK TO IMAGE



Nicely done.

Normally, characters have supernatural abilities that enhance their skills. Bonus points for this one:
Advanced mechanical creation/repair skills, 4pts
Medical knowledge, 1pt
Ability to assess and understand unfamiliar equipment, 3pts (+1 added)

SUPERNATURAL CHARACTERISTICS
Mechanical Intuition: 3

It's not a superpower. Desmond simply "gets it" when examining futuristic equipment. He may not understand why something works, or the physics behind an alien power source, but he can see the "how" in his mind once he takes a housing off to examine the workings. This wouldn't apply to biotechnology.

Most of the issued equipment is FT or magitech. The characteristic will allow him to repair it.

You don't have to make these changes. It's only my recommendation to help him fit in better. He's approved, either way.

Edit: Tab made, bio added to archive. viewtopic.php?p=32445026#p32445026

Hm. Does Zan have any bonuses? I don't believe there's any supernatural applied there. Let me tweak.

PostPosted: Sun Sep 03, 2017 7:49 am
by Cerillium
Reventus Koth wrote:
#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Koth

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? If necessary, every day. I'm currently unemployed, so this may change eventually. I would never go longer than a week holding people up.



CHARACTER PERSONAL CHARACTERISTICS
Character First Name: Zan

Character Surname: Kraken

Character Title: N/A

Character Gender: Male

Species : Mon Calamari

Age: 31

Appearance: 5' 8" with typical reddish-brown skin and yellow eyes. Uncharacteristically for Mon Calamari, he has somehow managed to grow a thin neckbeard. Wears a red hat that reads "MAKE THE GALAXY GREAT AGAIN", which he insists on wearing even in extreme situations.

URL to Character Picture, if any: https://i.imgur.com/blr5p5B.png

Character Occupation or Specialty: Scientist (focus in chemistry), Researcher, Mechanic, Techie. Last employed by the Balmorran Roughcuts.


Character's biggest strength: Kraken's greatest strength is his ability to extrapolate solutions to unfamiliar problems by adapting his thought process he normally uses during his scientific studies. For example, he is able to come up with a quick-and-dirty healing solution with sub-optimal materials despite his lack of formal medical training because of his extensive knowledge of chemicals. In a word, resourcefulness.


Character's worst flaw: Being a nerd isn't easy. On top of being physically inept, Kraken is rarely able to express himself like a normal person because of his social shortcomings. While able to fraternize decently well with those who operate on his level of intelligence, he fumbles his speech and grows impatient with those who cannot follow his chaotic thought process. He tends to run off at the mouth for far too long about the wrong things, sometimes landing him in deep trouble. He also has trouble intentionally deceiving people, which makes him a liability in pretty much every charismatic situation.


OBJECTIVES AND GOALS

Primary Objective: Through scientific innovations, gain the respect and appreciation of his peers (and eventually the world).

Minor Goals: Complete the portable limb regenerator prototype he was working on in his home dimension, Become fully knowledgeable of the way his new world works through intense research, Seek out problems with the Building's operation that could be solved through innovation.


MUNDANE SKILLS

    List Mundane skills here
  • Proficient in use of standard datapads and general holotech
  • Expert level in most variations of holochess
  • Capable of writing professional quality reports
  • Able to name and describe most tools in an average workshop
  • Knows how to safely operate blaster pistols
  • Proper researching techniques for greater learning/time investment efficiency
  • Speaks Mon Calamarian, Galactic Basic, and Quarrenese

SPECIALIZED SKILLS AND TALENTS

  • Ability 1 and Points Spent: Chemistry Mastery (4)
  • Ability 2 and Points Spent: Computer and Cybersecurity Expertise (2)
  • Ability 3 and Points Spent: Mechanics and Tinkering Knowledge (1)
  • Ability 4 and Points Spent: N/A


OPTIONAL SUPERNATURAL CHARACTERISTICS
  • Ability 1: Underwater Affinity
    Power Level: 1 (?)
    Strengths: As an aquatic species, Zan Kraken is capable of living underwater nearly indefinitely.
    Weaknesses: N/A
    Restrictions: N/A

MAGICAL OR SPECIAL ITEMS
(If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet. Magical items have 7 points to spread among all of them. No items may be over 4 in power.)

List:
  • N/A

EQUIPMENT
(This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker. You have 7 points total to spend on magical items. No single item can be more powerful that 4.)

List:
  • Hand Scanner - Medisensors, circuit tracers, materials fatigue and stress-fracture scanners, scanners designed to detect specific gases or minerals, and narrow-band comlink scanners are all examples of devices that fall under the hand scanner banner. Most hand scanners can be connected to larger computer systems for the collection and analysis of data.
  • Datapad - A powerful combination of communications device, halo-messenger, handheld computer, and personal database, datapads are designed to combine a number of common consumer electronics in one small, easy-to-use package.
  • Comlink - Comlinks are the most common communication devices in the galaxy. Small, convenient, and easy to use, they come in a variety of designs from complex handheld devices that can transmit audio, video, and data to simple headset comlinks worn by Rebel commandos while in the field. Most comlinks, especially those made specifically for military or law enforcement use, can be encrypted for secure lines of communications. While they are largely foolproof, comlinks can be disrupted by certain terrain features, atmospheric disturbances, and deliberate signal jamming.
  • Heavy Blaster Pistol - A mid-range, light ranged weapon. Heavy blaster pistols are basically cut-down blaster rifles, utilizing a more highly powered gas chamber, firing larger, more damaging bolts with a wider beam. Though bulkier and heavier than a standard blaster pistol, the heavy blaster's advantage is firepower. It has the destructive power of a blaster rifle without the longer range that a rifle typically provided. The power pack is generally the same size as a standard pistol and was consumed at a considerably higher rate than a typical blaster pistol.
  • Dangerous Chemicals - A variety of black market compounds purchased in a black market on Balmorra that are not recommended around anything organic, individually. Purchased for the purpose of furthering experimentation on swift tissue regeneration.
  • Meowlexander the Great - Kraken's pet tabby cat with a slight sensitivity to the Dark Side of the Force.
  • A credit chip loaded with 167 galactic credits


BACKGROUND
(Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.)

Education or Training: Worked in his father's garage as a mechanic from a young age until leaving for university. Kraken graduated with high honors in Chemistry from Mon Cala University shortly before the subjugation of the planet by the Empire. Has since pursued freelance science studying under the direction of the Rebel Alliance, following a brief few years as an enslaved Empire researcher.

Character Background/Biography: (Please write this in first person. Have your character tell us their history, their sorrows, their triumphs, etc. Be as detailed as possible.)

Data below was extracted and pieced together by the Rebel Alliance from a broken, discarded datapad which contained Zan Kraken's personal journals.

I've been told that keeping a journal is important these days, because records of our people may survive on the holonet long after we've outlived our usefulness to the Emperor. I've never really been any good at writing personal stuff but I suppose I'll try now. My name is Zan Kraken, and I was born in 26 BBY on the planet Dac. My mother was an accountant and my father was a mechanic that marketed himself towards off-worlders. Much of my childhood was spent in the garage, playing with my father's tools and messing with scavenged robot parts.

My interest in biology and chemistry emerged at a young age when I was given a microscope for my tenth hatching day, I used to spend hours just analyzing random samples out of the water all around me. I began to spend a lot more time on the surface, admiring the way everything about the way science works changes when you're out of the water. I started learning strategy games like dejarik, and it was around then I realized that I was a cut above the other teenagers, intellectually speaking. That didn't earn me a lot of friends; the dumb ones ignored or bullied me and the smart ones resented that I was better than them. I found companionship in the form of little robots I made and certain holonet groups, for the most part.

I pursued higher education with funding from some of my father's off-world business partners. They were interested to see what I could do for them once I had formal training, and that was my first taste of what it was like to be bound to someone else's whims. I don't like to compare it to the Empire slavery that was to come, but it's worth mentioning. My thesis paper, funded by that company, analyzed the potential of Whaladon eggshells as a potential binding agent in lightweight construction frames. The actual chemistry of it was my focus, but it didn't stop a minor controversy from Whaladon activist groups from rising up against me. They didn't have too long to whine, though, because the subjugation of Dac by the Galactic Empire followed soon after. My family and neighbors were forced into manual labor by the Empire, my scholastic achievements are the only thing that brought me to the point I'm at now, trapped in an Empire lab developing whatever meaningless garbage they want. At least when the Whaladon people were on my ass, they recognized my work. Now, I'm just another faceless labbie keeping the ships flying on time and being jostled between projects like one of a billion pawns on a galaxy sized chessboard. What they don't realize is that even a pawn can become a queen if they could just get to the other side of the board...

The following is transcribed from various conversations with Alliance officials while Kraken was aboard Rebel ships for diplomatic visits.

Well, frankly I don't know what the final straw was. The last few weeks of my time in the lab are all a blur. Long story short, sir, is that I ended up on Balmorra and I know for a fact that I left no trace. I wiped clean all the info from the tech I ran away with, the datapad and stuff. While I was wandering around job fairs, I ended up finding a paper in my pocket from Sergeant Hackle, inviting me to join the Balmorran Roughcuts. No, I didn't know who he was! And I certainly didn't know the history he had with the Alliance! He was just a guy offering a hefty sum of money for jobs that aligned with Rebel interests, and I certainly had no love left for the Empire.

The only other two people who ended up staying with the group Hackle recruited after the first mission were Mefis and Nuu'yan, a Devaronian Force-sensitive swordsman and a Noghri sniper. I didn't really fit in, no, not in the fighting part of it all. But I wasn't useless! I actually did a fair bit with my blaster, you know! I even hacked into the Empire's prison roster on Balmorra. Our group managed to convince some sympathizing factory owners to supply us with enough weapons and equipment to start a revolution on Balmorra...which we're still ready to go through with, by the way. Obviously the biggest feat you all have recognized is when I saved the engine room on the way here the first time, when Hackle sent us to ask for a partnership with the Alliance. You have extensive logs on this already, why do you need me to...okay, fine, basically everything in the ship's internals were going haywire when the Empire ships were chasing our cruiser. I pried into the core and undid the damage and juiced the shields up enough to keep us going long enough for a jump. I was barking orders to the other engineers too, and they didn't really thank me after we landed. It was just like school so long ago, they were annoyed that a random nobody showed up on their ship and made them look like chumps in front of their commander. I know it doesn't matter, but you asked! Can we move on to why you asked me he-[DATA EXPUNGED]


OTHER GAME MECHANICS
URL to Apartment Picture and description: https://i.imgur.com/Pk2Rp8S.jpg

Link to RP examples: Ugh, I really don't want to dig for this. I do most of my roleplaying in tabletop, I have few examples of text RP I want to share. As Bodron As a GM


IMPORTANT FINAL STEP:
One paragraph that sums up your character: In order to win the war against the Galactic Empire, the Rebel Alliance is constantly recruiting fed-up freedom fighters to their cause. Enter Zan Kraken, a Mon Calamari scientist from the subjugated planet of Dac who escaped Empire enslavement and found himself on the other side. As part of an Alliance splinter group called the Balmorran Roughcuts, Kraken fought to free the planet of Balmorra from the Empire's clutches not with a blaster, but with his mind. Being skilled in chemistry, computer science, mechanical engineering, and feline care, there's no shortage of puzzles for him to solve. And it's a good thing he's so eager to try, because he's suddenly found himself facing the biggest challenge of his intellectual career: being zapped into a new dimension.
The nickname you go by on NS: Koth
Character Name: Zan Kraken
Character Image Link: https://i.imgur.com/blr5p5B.png


My prior review was sloppy.

Aquatic ability: It's his natural environment. We'll assume he thrives in water, provided it isn't toxic or too oxygen-depleted. On paper, it would reflect a natural 9 (just as humans would have a natural 9 on land).
Terrestrial ability: this is where points should be spent, as it's quasi-supernatural for an aquatic creature. He's obviously been using this talent for a long while, so give him a freebie 4. He won't be running a strenuous marathon or climbing Mt. Everest.

Add Chemical Intuition: 2, with a caveat. Mechanical systems have a pattern and flow. It's easy for an intuitive person to figure out the workings. Chemistry is much more complex. Once Zan understands a chemical substance, he'll "have a hunch" that it could be combined or converted via chemical reactions. Much like someone with Mechanical Intuition will know to choose between two wires, and could unintentionally cause an explosion by snipping the wrong one, Zan can unintentionally cause a reaction when limited to two almost-similar choices. His intuition will help him here.

I'd like to add this to make him more useful in our 'potions' department. He'll be useless if magic is used to create a substance. However, if it's based solely in alchemy, he should be able to analyze it and reproduce it. He'd have access to the virologist's lab (Thad) in order to test substances.

PostPosted: Sun Sep 03, 2017 12:27 pm
by Cerillium
Heads-up for those not using Discord:

Gio might need to take some time off. Min, as well. Swith's still out but should be back this week.

Giovenith and Alexia can float along with the AoA team or else remain in the city to help out its citizens, if that works for them and Ched. (Can't feasibly return to the Building.)

Spaghetti will need to end soon anyway (Residents Meeting). We'll shuffle Willow and his clone to the dining room, then park them in their apartment for a bit. Hans is already on his way to the Building. I'll run him.

Mezran becomes muscle when we need him on BRII. Otherwise, he's a tag-along on the story. (Can't feasibly return to the Building.)

Not sure how you all want to handle Last Chance and Mass Sanitration.


@Prim. I won't be able to run Old Sam. My oars are in too many waters, and we have a Resident Meeting coming up.

PostPosted: Sun Sep 03, 2017 12:49 pm
by Primordial Luxa
Cerillium wrote:Heads-up for those not using Discord:

Gio might need to take some time off. Min, as well. Swith's still out but should be back this week.

Giovenith and Alexia can float along with the AoA team or else remain in the city to help out its citizens, if that works for them and Ched. (Can't feasibly return to the Building.)

Spaghetti will need to end soon anyway (Residents Meeting). We'll shuffle Willow and his clone to the dining room, then park them in their apartment for a bit. Hans is already on his way to the Building. I'll run him.

Mezran becomes muscle when we need him on BRII. Otherwise, he's a tag-along on the story. (Can't feasibly return to the Building.)

Not sure how you all want to handle Last Chance and Mass Sanitration.


@Prim. I won't be able to run Old Sam. My oars are in too many waters, and we have a Resident Meeting coming up.


I'll have Aegis double back for the meeting.

PostPosted: Sun Sep 03, 2017 7:02 pm
by Fvaarniimar
Hi! I'm here. I exist. My anxiety issues have been acting up, but I'll make every effort to plost SOMETHING for LC in the next three hours.

PostPosted: Sun Sep 03, 2017 7:07 pm
by Giovenith
Post incoming!