NATION

PASSWORD

Vermania (Enlightenment Fantasy Rp; OoC)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Nahua Xolotl
Political Columnist
 
Posts: 4
Founded: Jan 05, 2017
Ex-Nation

Postby Nahua Xolotl » Thu Jan 05, 2017 2:59 pm

NationStates Name: Nahua Xolotl
=Nation within Roleplay=
Nation Name: Free City of é Silmárkon [Formal], the Free City, the Last Stronghold, Paradise [informal] the God-given City [translation]
Government Type: Absentee monarchy, city-state
Leader and other notable people: Netál Beœ VII - Gerent of the House, Jocip Eantun - Steward of the Honcourt, Jexen Pekul - Leader of the Eagle Party, Hixu Eantun - Leader of the Dolphin Party
Capital City: é Silmár
Flag: This
Cultural Policies: City of Wonders - The wealth and wonder of é Silmárkon is legendary throughout the world. É Silmárkon is famed for its culture of extreme excess, opulent architecture, fantastic wealth, and finery.
City of Trade - é Silmárkon is a bustling trade port, the harbour is one of the busiest in the world.
National Policies: Expansion of trade/wealth-oriented, development-oriented
Population: 2,675,000
Resources: Capital (lots of money), crafted goods, porcelain, silk, coral, fish, pearls, books
Army Size: 2,500 City guards
Strengths: Well-equipped, well-trained, advanced technology, as a species the é have great agility
Weaknesses: The ýe Vénu do not have a zealous martial spirit and are physically weaker than men
Navy Size: 143 ships
Strengths: Good construction, well-kept, advanced
Weaknesses: Their is considerable conflict between the Merchants and the Navy over resources
Notable Commanders: Supreme Protector of é Silmárkon, Makár Zimon
Other Military Information:

Dominant Species: ýe Vénu
Minority Species: Humans
Claims: In the purple-pink


=Species APP=
Species Name: ýe Vénu
General Appearance: The ýe Vénu are similar to the birds on Earth. They claim themselves that they were once birds granted sentience by the gods. They are short, no more than 4 and a half feet. They have stark white plumage. Their cheeks are slightly pinkish in colour They have a long head plumes, that dangle just above the ground similar to this bird. They have beaks similar to that of a hawk, large black eyes surrounded by spots and long tails. They have four-fingered claws on the tops of their wings - which are no longer suitable for long flight, but they can glide short distances with them. They lack pinkie fingers, but have opposable thumbs.
General Lifespan: Up to 245 years, perhaps longer.
History: They have inhabited é Silmárkon since the long before the dawn of men. They claim that they were but birds once, and the gods gave them sentience and granted them the world to rule as their kingdom from the paradise city of é Silmárkon. Their chosen Emperor, Yipin was declared Emperor of the World.

When the other races came, the ýe Vénu could not stand up to their soldiers, because they were a peaceful people more focused on learning, wealth and culture. They abandoned the many opulent and luxurious cities that they had built and withdrew to behind the impregnable walls of é Silmárkon where they have remained for thousands of years. é Silmárkon is all that remains of the Empire. The rest of the cities have been overgrown by forest, incorporated into other cities, or left to rot in ruin.
Culture: A weird mix of Asshai, Venice, Mnar of the Dreamlands and some original elements.
Strengths: Long-lived, intelligent, mimicry (like mocking birds, they can imitate human voices), can glide, great ability to create and innovative, ordered
Weaknesses: Little martial affinity, defective political system based on personal influence rather than law, extremely pampered, believe themselves to be invincible and completely superior to other races.
Magical Affinity: They are gifted in natural magics, like alchemy and innovation, but this is due to thousands of years of research. The clerical caste has some magic.
Other Information: Because of their different vocal chord structure, they do not speak like humans do, and it is nearly impossible for humans to speak their language - but they can imitate human sounds with surprising accuracy.


Name of Religion: The Mysteries of é Silmárkon, the Path to Knowing
Founding History: When the Gods created the ýe Vénu they imbued within them an innate knowledge of the Gods. The first Emperor of the ýe Vénu codified the religion for future generations in the Divine Codex.
Holy City: é Silmárkon
Pantheon: The chief god is The Starry One, who is associated with the sky, royalty, wealth and knowledge. There are many gods. They believe the Great Creator made the world.
Beliefs: The ýe Vénu believe themselves to be descended from the Gods of é Silmárkon (who are the only true gods, all the others are demons.) The Gods gave pieces of their souls to give the ýe Vénu sentience. In return, the ýe Vénu believe they must repay them by creating art - in the forms of song, dance, carving, painting, instrumental music, architecture and by acquiring wealth and prestige. They believe the gods are unknowable to the unrefined, and beyond comprehension for other races, like men - so they seek knowledge to understand the gods.
Approximate Number of Followers: Most of the population of ýe Vénu follows the Mystery.
Last edited by Nahua Xolotl on Sat Jan 07, 2017 7:19 pm, edited 3 times in total.

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 3:15 pm

Nahua Xolotl wrote:
NationStates Name: Nahua Xolotl
=Nation within Roleplay=
Nation Name: Free City of Mxar [Formal], the Free City, Mxar-the-Great, the Last Stronghold, the Paradise of Mxar
Government Type: Absentee monarchy, city-state
Leader and other notable people: Uhteloz m'Gbazr - Gerent of the House, Hosipltk j'Hwre - Steward of the Honcourt, Jyovf x'Igbr - Leader of the Eagle Party, Ponjyo m'Bylig - Leader of the Dolphin Party
Capital City: Mxar
Flag: This
Cultural Policies: City of Wonders - The wealth and wonder of Mxar is legendary throughout the world. Mxar is famed for its culture of extreme excess, opulent architecture, fantastic wealth, and finery.
City of Trade - Mxar is a bustling trade port, the harbour is one of the busiest in the world.
National Policies: Expansion of trade/wealth-oriented, development-oriented
Population: 2,675,000
Resources: Capital (lots of money), crafted goods, porcelain, silk, coral, fish, pearls, books

Dominant Species: Mxatllotli
Minority Species: Humans
Claims: In the purple-pink


=Species APP=
Species Name: Mxatllotli
General Appearance: The Mxatllotli are similar to the birds on Earth. They claim themselves that they were once birds granted sentience by the gods. They are short, no more than 4 and a half feet. They have vibrant and big plumage, with many different colours. They have a large crest of feathers on the heads. They have beaks similar to that of a hawk, large black eyes and long tails. They have four-fingered claws on the tops of their wings - which are no longer suitable for long flight, but they can glide short distances with them. They lack pinkie fingers, but have opposable thumbs.
General Lifespan: Up to 245 years, perhaps longer.
History: The Mxatllotli have inhabited Mxar since the before the dawn of men. They claim that they were but birds once, and the gods gave them sentience and granted them the world to rule as their kingdom from the paradise city of Mxar. Their chosen Emperor, Y'pnjwi was declared Emperor of the World.

When the other races came, the Mxatllotli could not stand up to their soldiers, because they were a peaceful people more focused on learning, wealth and culture. They abandoned the many opulent and luxurious cities that they had built and withdrew to behind the impregnable walls of Mxar where they have remained for thousands of years. Mxar is all that remains of the Empire. The rest of the cities have been overgrown by forest, incorporated into other cities, or left to rot in ruin.
Culture: Similar to Mesoamerican cultures, like the Maya and Aztec, with other original influences.
Strengths: Long-lived, intelligent, mimicry (like mocking birds, they can imitate human voices), can glide, great ability to create and innovative, ordered
Weaknesses: Little martial affinity, defective political system based on personal influence rather than law, extremely pampered, believe themselves to be invincible and completely superior to other races.
Magical Affinity: They are gifted in natural magics, like alchemy and innovation, but this is due to thousands of years of research. The clerical caste has some magic.
Other Information: Because of their different vocal chord structure, they do not speak like humans do, and it is nearly impossible for humans to speak their language - but they can imitate human sounds with surprising accuracy.


Name of Religion:The Gods of Mxar, the Mxarfaith
Founding History: When the Gods created the Mxatllotli they imbued within them an innate knowledge of the Gods. The first Emperor of the Mxatllotli codified the religion for future generations in the Divine Codex.
Holy City: Mxar
Pantheon: The chief god is Zoachtoli, who is associated with the sky, royalty, wealth and knowledge. There are many gods.
Beliefs: The Mxatllotli believe themselves to be descended from the Gods of Mxar (who are the only true gods, all the others are demons.) The Gods gave pieces of their souls to give the Mxatllotli sentience. In return, the Mxatllotli believe they must repay them by creating art - in the forms of song, dance, carving, painting, instrumental music, architecture and by acquiring wealth and prestige.
Approximate Number of Followers: Most of the population of Mxar follows the Mxarfaith.

You look good to go, but I noticed you don't have a navy or military. It's not required, but it might be in your best interests to create one, seeing as there's plenty of imperialist nations who'd see you as a easy target.

User avatar
Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Jan 05, 2017 3:18 pm

Novas Arcanum wrote:
NationStates Name:
=Nation within Roleplay=
Nation Name: Torian Federation
Government Type:Federation (ruled by Senate)
Leader and other notable people:Chancellor Bravele (Leader),Dovirus (Bussiness Magnate),Senator Celene (Influential Politician),Ancano (Lord of Trade and Commerce)
Capital City:Antiva
flag:
Cultural Policy:Seafaring,Industrious
National Policies :Colonial Expansion,Trade & Commerce
Population:91,000,000
Resources:Fish,fertile lands (wheat,citrus,maize),timber,iron,marble,sulphur
Army Size 235,000: 100000 riflemen,50000 cavalry,25000 lancers (elite infantry unit),25000 (cannon),25000 musketmen,10000 spies,25000 engineers
Strengths:Well trained and supplied,strong defensive homeland
Weaknesses:Not has prioritized has the navy
Navy Size:655 ships,14,000 sailors:200 Man o'wars,300 frigates,90 corvettes,25 schooners,25 supply ships,15 transport ships
Strengths:Powerful,well financed and supported
Weaknesses:Wracked in bureaucracy
Notable Commanders:Admiral Avitus,Commander Janus,
Other Military Information:Mainly focused on navy in order to acquire overseas colonies,homeland is surrounded by mountains and other rough terrain that throughout history has acted has a natural barrier from invaders

Dominant Species:Human
Minority Species:none
Claims:

User avatar
Nahua Xolotl
Political Columnist
 
Posts: 4
Founded: Jan 05, 2017
Ex-Nation

Postby Nahua Xolotl » Thu Jan 05, 2017 3:26 pm

I forgot to add the military section. Will do it now.

User avatar
Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Jan 05, 2017 3:29 pm

Never mind don't want to play anymore

User avatar
Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Thu Jan 05, 2017 3:33 pm

Novas Arcanum wrote:Never mind don't want to play anymore

We were just about to get to your app I hope you know.
The former New American commonwealth
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♔The sun has yet to set on Adruvain♔
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 8:43 pm

Nahua Xolotl wrote:
NationStates Name: Nahua Xolotl
=Nation within Roleplay=
Nation Name: Free City of Mxar [Formal], the Free City, Mxar-the-Great, the Last Stronghold, the Paradise of Mxar
Government Type: Absentee monarchy, city-state
Leader and other notable people: Uhteloz m'Gbazr - Gerent of the House, Hosipltk j'Hwre - Steward of the Honcourt, Jyovf x'Igbr - Leader of the Eagle Party, Ponjyo m'Bylig - Leader of the Dolphin Party
Capital City: Mxar
Flag: This
Cultural Policies: City of Wonders - The wealth and wonder of Mxar is legendary throughout the world. Mxar is famed for its culture of extreme excess, opulent architecture, fantastic wealth, and finery.
City of Trade - Mxar is a bustling trade port, the harbour is one of the busiest in the world.
National Policies: Expansion of trade/wealth-oriented, development-oriented
Population: 2,675,000
Resources: Capital (lots of money), crafted goods, porcelain, silk, coral, fish, pearls, books
Army Size: 2,500 City guards
Strengths: Well-equipped, well-trained, advanced technology, as a species the Mxatllotli have great agility
Weaknesses: The Mxatllotli do not have a zeallous martial spirit and are physically weaker than men
Navy Size: 356 ships
Strengths: Good construction, well-kept, advanced
Weaknesses: Their is considerable conflict between the Merchants and the Navy over resources
Notable Commanders: Supreme Protector of Mxar, In'njz m'Pxl
Other Military Information:

Dominant Species: Mxatllotli
Minority Species: Humans
Claims: In the purple-pink


=Species APP=
Species Name: Mxatllotli
General Appearance: The Mxatllotli are similar to the birds on Earth. They claim themselves that they were once birds granted sentience by the gods. They are short, no more than 4 and a half feet. They have vibrant and big plumage, with many different colours. They have a large crest of feathers on the heads. They have beaks similar to that of a hawk, large black eyes and long tails. They have four-fingered claws on the tops of their wings - which are no longer suitable for long flight, but they can glide short distances with them. They lack pinkie fingers, but have opposable thumbs.
General Lifespan: Up to 245 years, perhaps longer.
History: The Mxatllotli have inhabited Mxar since the before the dawn of men. They claim that they were but birds once, and the gods gave them sentience and granted them the world to rule as their kingdom from the paradise city of Mxar. Their chosen Emperor, Y'pnjwi was declared Emperor of the World.

When the other races came, the Mxatllotli could not stand up to their soldiers, because they were a peaceful people more focused on learning, wealth and culture. They abandoned the many opulent and luxurious cities that they had built and withdrew to behind the impregnable walls of Mxar where they have remained for thousands of years. Mxar is all that remains of the Empire. The rest of the cities have been overgrown by forest, incorporated into other cities, or left to rot in ruin.
Culture: Similar to Mesoamerican cultures, like the Maya and Aztec, with other original influences.
Strengths: Long-lived, intelligent, mimicry (like mocking birds, they can imitate human voices), can glide, great ability to create and innovative, ordered
Weaknesses: Little martial affinity, defective political system based on personal influence rather than law, extremely pampered, believe themselves to be invincible and completely superior to other races.
Magical Affinity: They are gifted in natural magics, like alchemy and innovation, but this is due to thousands of years of research. The clerical caste has some magic.
Other Information: Because of their different vocal chord structure, they do not speak like humans do, and it is nearly impossible for humans to speak their language - but they can imitate human sounds with surprising accuracy.


Name of Religion:The Gods of Mxar, the Mxarfaith
Founding History: When the Gods created the Mxatllotli they imbued within them an innate knowledge of the Gods. The first Emperor of the Mxatllotli codified the religion for future generations in the Divine Codex.
Holy City: Mxar
Pantheon: The chief god is Zoachtoli, who is associated with the sky, royalty, wealth and knowledge. There are many gods.
Beliefs: The Mxatllotli believe themselves to be descended from the Gods of Mxar (who are the only true gods, all the others are demons.) The Gods gave pieces of their souls to give the Mxatllotli sentience. In return, the Mxatllotli believe they must repay them by creating art - in the forms of song, dance, carving, painting, instrumental music, architecture and by acquiring wealth and prestige.
Approximate Number of Followers: Most of the population of Mxar follows the Mxarfaith.

Tone down the amount of ships you have to 150 and you'll be accepted.

User avatar
Nahua Xolotl
Political Columnist
 
Posts: 4
Founded: Jan 05, 2017
Ex-Nation

Postby Nahua Xolotl » Thu Jan 05, 2017 9:46 pm

Ship number changed.

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 10:13 pm

Nahua Xolotl wrote:Ship number changed.

Accepted

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 10:28 pm

Map has been updated.

User avatar
Camelone
Senator
 
Posts: 3908
Founded: Feb 20, 2015
Inoffensive Centrist Democracy

Postby Camelone » Thu Jan 05, 2017 10:41 pm

NationStates Name: Camelone
=Nation within Roleplay=
Nation Name: Order of the Flaming Sword, the Forger Knights
Government Type: Monastic Military Order
Leader and other notable people: Grandmaster Ethar Tular, Patriarch Arturi Graskin, and Paladin-Lord Wilshim Castarin
Capital City: Castrum Ethguard
flag: Image
Cultural Policy (National ideas) Piety, war, and proselytizing
National Policies (National Focuses) Faith and Science
Population: (nothing over 100 million) 65 million
Resources: Iron, gold, diamonds, war horses, produce and livestock, and wine and beer (have many vineyards and breweries)

Army Size: 550,000 (65,000 Winged Hussars, 35,000 Cuirassier, 80,000 Dragoons, 170,000 musketeers, 50,000 light infantry, 20,000 Paladins, 10,000 Engineers, 20,000 Patriarch Guardsmen, 10,000 Artillerymen, 2,000 pieces of artillery ranging from mortars to siege guns, 9,000 Knights of the Flame, 1,000 Paladins of the Inner Circle, and 80,000 Militiamen)
Strengths: Well disciplined, professional, experienced, knowledge of proper logistics, recruits are easy to find, and fluid tactics and strategies
Weaknesses: Command positions dominated by the warrior monks or warrior priests, only Forgers are allowed to join, disorganized in terms of overall army formations, and a small offensive force focusing more on defense than offense
Navy Size: 110 warships, 70 ships in the Southern Fleet and 40 in the Northern Fleet
Strengths: Quick and nimble ships, disciplined crews, and exemplar boarding crews (prefer boarding fights)
Weaknesses: Forces are split between the Northern and Southern Fleets, lack of experience against formal navies, lack heavy guns
Notable Commanders: Great War Father Damien Das, Paladin-Lord Naster Jinn, Admiral Brother Fraz Jaque of the Southern Fleet, and Border-Lord Casper Windender
Other Military Information: The military is centered around Castrum's regional bases that have a set area to protect with their forces and only the Paladin-Lords have offensive armies. When not at war the army is set to work building works of infrastructure, maintaining the road network, and reinforcing the local watch. This is an army with a nation not a nation with an army, the military is a part of everything even the Forger Church has a militaristic influence.

Dominant Species: Humans 96%
Minority Species: Mxatlloti 3%, Other 1%
Claims: (Map is required; no more then 15 provinces) http://i.imgur.com/q5BUPH1.png


Forger Church app incoming.
In the spirit of John Tombes, American Jacobite with a Byzantine flair for extra spice
I am... the lurker!
Ave Rex Christus!

Pro: The Social Kingship of Christ, Corporatism, Distributism, Yeomanrism, Tradition based Christianity, High Tory, Hierarchy, vanguard republicanism, Blue Laws, House of Wittelsbach, House of Iturbide, House of Kalākaua
Neutral: Constitutions, Guild Socialism, Libertarianism, Constitution Party, monarchism
Against: Communism, socialism, SJWs, materialism, the Democratic Republican Uniparty, material Egalitarianism
Family, Fatherland, Work
Results

User avatar
Camelone
Senator
 
Posts: 3908
Founded: Feb 20, 2015
Inoffensive Centrist Democracy

Postby Camelone » Thu Jan 05, 2017 11:04 pm

Name of Religion: Forgerism, or the Forger Church
Founding History: Founded after the then thought human prophet Theoan was martyred and rose again revealing his divine nature. His human followers went out and pronounced the faith establishing the Forger Church. In the early days they were brutally persecuted with only one of the original followers dying a natural death, the Mystic Virdium. Since then the faith has grown rapidly with the message of redemption through the sacrifice of a loving fatherly lord.
Holy City(If applicable): The Eternal City (seat of the Patriarch in the Orders homeland)
Pantheon(Important figures of the religion, or the solitary figure if monotheism): The Trivinity or Great Creator. Old Father, Eternal Flame, and Theoan all unified in the single divine substance but of three separate persons though still one. Theoan is the Son of the Old Father who took mortal flesh of man and was martyred for his preaching.
Beliefs: There is only one true God, the Trivinity. All souls will have a final journey called the Great Journey where they will make their way through Purgoas the journey's length dependent on how one lived their life at the worthy will enter triumphantly into the Heavenly Kingdom to a chorus of Angels, impossible unless you embrace the Trivinity, while the damned and tricked will be devoured by the Serpent. The Ancestors must be prayed to so as to aid them on their journey and they may help their living kin in exchange but it is the Saints who truly can intercede. The Theobiblica is believed to have been divinely written and is the holy text of the faith. The moral guidelines are very similar to Catholicism and Orthodoxy. That Theoan was the Son of Old Father yet existed before all ages and before he took mortal flesh. All people must be converted to the one true faith and at the End Times the Serpent will break from his prison and usher in the final battle between the Trivinity and His Triumphant's and Angels against the Serpent and his legions of the damned.
Approximate number of followers: 90 million and missionaries around the world.
In the spirit of John Tombes, American Jacobite with a Byzantine flair for extra spice
I am... the lurker!
Ave Rex Christus!

Pro: The Social Kingship of Christ, Corporatism, Distributism, Yeomanrism, Tradition based Christianity, High Tory, Hierarchy, vanguard republicanism, Blue Laws, House of Wittelsbach, House of Iturbide, House of Kalākaua
Neutral: Constitutions, Guild Socialism, Libertarianism, Constitution Party, monarchism
Against: Communism, socialism, SJWs, materialism, the Democratic Republican Uniparty, material Egalitarianism
Family, Fatherland, Work
Results

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Fri Jan 06, 2017 6:03 pm

Camelone wrote:
NationStates Name: Camelone
=Nation within Roleplay=
Nation Name: Order of the Flaming Sword, the Forger Knights
Government Type: Monastic Military Order
Leader and other notable people: Grandmaster Ethar Tular, Patriarch Arturi Graskin, and Paladin-Lord Wilshim Castarin
Capital City: Castrum Ethguard
flag: (Image)
Cultural Policy (National ideas) Piety, war, and proselytizing
National Policies (National Focuses) Faith and Science
Population: (nothing over 100 million) 65 million
Resources: Iron, gold, diamonds, war horses, produce and livestock, and wine and beer (have many vineyards and breweries)

Army Size: 550,000 (65,000 Winged Hussars, 35,000 Cuirassier, 80,000 Dragoons, 170,000 musketeers, 50,000 light infantry, 20,000 Paladins, 10,000 Engineers, 20,000 Patriarch Guardsmen, 10,000 Artillerymen, 2,000 pieces of artillery ranging from mortars to siege guns, 9,000 Knights of the Flame, 1,000 Paladins of the Inner Circle, and 80,000 Militiamen)
Strengths: Well disciplined, professional, experienced, knowledge of proper logistics, recruits are easy to find, and fluid tactics and strategies
Weaknesses: Command positions dominated by the warrior monks or warrior priests, only Forgers are allowed to join, disorganized in terms of overall army formations, and a small offensive force focusing more on defense than offense
Navy Size: 110 warships, 70 ships in the Southern Fleet and 40 in the Northern Fleet
Strengths: Quick and nimble ships, disciplined crews, and exemplar boarding crews (prefer boarding fights)
Weaknesses: Forces are split between the Northern and Southern Fleets, lack of experience against formal navies, lack heavy guns
Notable Commanders: Great War Father Damien Das, Paladin-Lord Naster Jinn, Admiral Brother Fraz Jaque of the Southern Fleet, and Border-Lord Casper Windender
Other Military Information: The military is centered around Castrum's regional bases that have a set area to protect with their forces and only the Paladin-Lords have offensive armies. When not at war the army is set to work building works of infrastructure, maintaining the road network, and reinforcing the local watch. This is an army with a nation not a nation with an army, the military is a part of everything even the Forger Church has a militaristic influence.

Dominant Species: Humans 96%
Minority Species: Mxatlloti 3%, Other 1%
Claims: (Map is required; no more then 15 provinces) http://i.imgur.com/q5BUPH1.png


Forger Church app incoming.
Camelone wrote:
NationStates Name: Camelone
=Nation within Roleplay=
Nation Name: Order of the Flaming Sword, the Forger Knights
Government Type: Monastic Military Order
Leader and other notable people: Grandmaster Ethar Tular, Patriarch Arturi Graskin, and Paladin-Lord Wilshim Castarin
Capital City: Castrum Ethguard
flag: (Image)
Cultural Policy (National ideas) Piety, war, and proselytizing
National Policies (National Focuses) Faith and Science
Population: (nothing over 100 million) 65 million
Resources: Iron, gold, diamonds, war horses, produce and livestock, and wine and beer (have many vineyards and breweries)

Army Size: 550,000 (65,000 Winged Hussars, 35,000 Cuirassier, 80,000 Dragoons, 170,000 musketeers, 50,000 light infantry, 20,000 Paladins, 10,000 Engineers, 20,000 Patriarch Guardsmen, 10,000 Artillerymen, 2,000 pieces of artillery ranging from mortars to siege guns, 9,000 Knights of the Flame, 1,000 Paladins of the Inner Circle, and 80,000 Militiamen)
Strengths: Well disciplined, professional, experienced, knowledge of proper logistics, recruits are easy to find, and fluid tactics and strategies
Weaknesses: Command positions dominated by the warrior monks or warrior priests, only Forgers are allowed to join, disorganized in terms of overall army formations, and a small offensive force focusing more on defense than offense
Navy Size: 110 warships, 70 ships in the Southern Fleet and 40 in the Northern Fleet
Strengths: Quick and nimble ships, disciplined crews, and exemplar boarding crews (prefer boarding fights)
Weaknesses: Forces are split between the Northern and Southern Fleets, lack of experience against formal navies, lack heavy guns
Notable Commanders: Great War Father Damien Das, Paladin-Lord Naster Jinn, Admiral Brother Fraz Jaque of the Southern Fleet, and Border-Lord Casper Windender
Other Military Information: The military is centered around Castrum's regional bases that have a set area to protect with their forces and only the Paladin-Lords have offensive armies. When not at war the army is set to work building works of infrastructure, maintaining the road network, and reinforcing the local watch. This is an army with a nation not a nation with an army, the military is a part of everything even the Forger Church has a militaristic influence.

Dominant Species: Humans 96%
Minority Species: Mxatlloti 3%, Other 1%
Claims: (Map is required; no more then 15 provinces) http://i.imgur.com/q5BUPH1.png


Forger Church app incoming.

Accepted

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Sat Jan 07, 2017 4:23 am

I hope this is still going since I'm almost done with my apps.

User avatar
Nieblham
Diplomat
 
Posts: 743
Founded: Apr 08, 2016
Left-Leaning College State

Postby Nieblham » Sat Jan 07, 2017 11:00 am

Nieblham wrote:Species name: Angels
General appearance: Humans with wings
General Lifespan: 150-175 years
History:
Culture: connected to nature; almost like wood elves
Strengths: Flying! and able to speak with nature
Weaknesses: bigger targets! It hurts much more when taking dmg in the wings then anywhere else Can be rare to find for everyone 1000 human there is 1 angel
Magical Affinity(How common is magic within the species?): wind and earth magic is fairly common
Other Information: Can be found world wide, most live in the wooded and mountainous areas of Kolen

Removed a strength and added a weakness in bold

User avatar
Camelone
Senator
 
Posts: 3908
Founded: Feb 20, 2015
Inoffensive Centrist Democracy

Postby Camelone » Sat Jan 07, 2017 11:17 am

When can we expect the IC to be up?
In the spirit of John Tombes, American Jacobite with a Byzantine flair for extra spice
I am... the lurker!
Ave Rex Christus!

Pro: The Social Kingship of Christ, Corporatism, Distributism, Yeomanrism, Tradition based Christianity, High Tory, Hierarchy, vanguard republicanism, Blue Laws, House of Wittelsbach, House of Iturbide, House of Kalākaua
Neutral: Constitutions, Guild Socialism, Libertarianism, Constitution Party, monarchism
Against: Communism, socialism, SJWs, materialism, the Democratic Republican Uniparty, material Egalitarianism
Family, Fatherland, Work
Results

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Sat Jan 07, 2017 11:19 am

Camelone wrote:When can we expect the IC to be up?

Sunday.

User avatar
Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Sat Jan 07, 2017 11:22 am

Ulls wrote:I hope this is still going since I'm almost done with my apps.

It is, it will be out on Sunday.
Camelone wrote:When can we expect the IC to be up?

Hey Camelone, haven't seen you in a long time : P
The former New American commonwealth
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♔The sun has yet to set on Adruvain♔
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

User avatar
Nahua Xolotl
Political Columnist
 
Posts: 4
Founded: Jan 05, 2017
Ex-Nation

Postby Nahua Xolotl » Sat Jan 07, 2017 7:19 pm

I did a reworking of my app, please look it over.

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Sat Jan 07, 2017 7:42 pm

Nahua Xolotl wrote:
NationStates Name: Nahua Xolotl
=Nation within Roleplay=
Nation Name: Free City of é Silmárkon [Formal], the Free City, the Last Stronghold, Paradise [informal] the God-given City [translation]
Government Type: Absentee monarchy, city-state
Leader and other notable people: Netál Beœ VII - Gerent of the House, Jocip Eantun - Steward of the Honcourt, Jexen Pekul - Leader of the Eagle Party, Hixu Eantun - Leader of the Dolphin Party
Capital City: é Silmár
Flag: This
Cultural Policies: City of Wonders - The wealth and wonder of é Silmárkon is legendary throughout the world. É Silmárkon is famed for its culture of extreme excess, opulent architecture, fantastic wealth, and finery.
City of Trade - é Silmárkon is a bustling trade port, the harbour is one of the busiest in the world.
National Policies: Expansion of trade/wealth-oriented, development-oriented
Population: 2,675,000
Resources: Capital (lots of money), crafted goods, porcelain, silk, coral, fish, pearls, books
Army Size: 2,500 City guards
Strengths: Well-equipped, well-trained, advanced technology, as a species the é have great agility
Weaknesses: The ýe Vénu do not have a zealous martial spirit and are physically weaker than men
Navy Size: 143 ships
Strengths: Good construction, well-kept, advanced
Weaknesses: Their is considerable conflict between the Merchants and the Navy over resources
Notable Commanders: Supreme Protector of é Silmárkon, Makár Zimon
Other Military Information:

Dominant Species: ýe Vénu
Minority Species: Humans
Claims: In the purple-pink


=Species APP=
Species Name: ýe Vénu
General Appearance: The ýe Vénu are similar to the birds on Earth. They claim themselves that they were once birds granted sentience by the gods. They are short, no more than 4 and a half feet. They have stark white plumage. Their cheeks are slightly pinkish in colour They have a long head plumes, that dangle just above the ground similar to this bird. They have beaks similar to that of a hawk, large black eyes surrounded by spots and long tails. They have four-fingered claws on the tops of their wings - which are no longer suitable for long flight, but they can glide short distances with them. They lack pinkie fingers, but have opposable thumbs.
General Lifespan: Up to 245 years, perhaps longer.
History: They have inhabited é Silmárkon since the long before the dawn of men. They claim that they were but birds once, and the gods gave them sentience and granted them the world to rule as their kingdom from the paradise city of é Silmárkon. Their chosen Emperor, Yipin was declared Emperor of the World.

When the other races came, the ýe Vénu could not stand up to their soldiers, because they were a peaceful people more focused on learning, wealth and culture. They abandoned the many opulent and luxurious cities that they had built and withdrew to behind the impregnable walls of é Silmárkon where they have remained for thousands of years. é Silmárkon is all that remains of the Empire. The rest of the cities have been overgrown by forest, incorporated into other cities, or left to rot in ruin.
Culture: A weird mix of Asshai, Venice, Mnar of the Dreamlands and some original elements.
Strengths: Long-lived, intelligent, mimicry (like mocking birds, they can imitate human voices), can glide, great ability to create and innovative, ordered
Weaknesses: Little martial affinity, defective political system based on personal influence rather than law, extremely pampered, believe themselves to be invincible and completely superior to other races.
Magical Affinity: They are gifted in natural magics, like alchemy and innovation, but this is due to thousands of years of research. The clerical caste has some magic.
Other Information: Because of their different vocal chord structure, they do not speak like humans do, and it is nearly impossible for humans to speak their language - but they can imitate human sounds with surprising accuracy.


Name of Religion: The Mysteries of é Silmárkon, the Path to Knowing
Founding History: When the Gods created the ýe Vénu they imbued within them an innate knowledge of the Gods. The first Emperor of the ýe Vénu codified the religion for future generations in the Divine Codex.
Holy City: é Silmárkon
Pantheon: The chief god is The Starry One, who is associated with the sky, royalty, wealth and knowledge. There are many gods. They believe the Great Creator made the world.
Beliefs: The ýe Vénu believe themselves to be descended from the Gods of é Silmárkon (who are the only true gods, all the others are demons.) The Gods gave pieces of their souls to give the ýe Vénu sentience. In return, the ýe Vénu believe they must repay them by creating art - in the forms of song, dance, carving, painting, instrumental music, architecture and by acquiring wealth and prestige. They believe the gods are unknowable to the unrefined, and beyond comprehension for other races, like men - so they seek knowledge to understand the gods.
Approximate Number of Followers: Most of the population of ýe Vénu follows the Mystery.

Accepted

User avatar
The Mighty Datlofian Empire
Envoy
 
Posts: 201
Founded: Mar 07, 2015
Ex-Nation

Postby The Mighty Datlofian Empire » Sat Jan 07, 2017 11:34 pm

Errmn, it on the prev page it mentioned everyone before a certain point was accepted, yet I was before the post and not included in the exclusion and I was not added to the map. Am I accepted or not?

User avatar
Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Sun Jan 08, 2017 2:48 pm

The Mighty Datlofian Empire wrote:Errmn, it on the prev page it mentioned everyone before a certain point was accepted, yet I was before the post and not included in the exclusion and I was not added to the map. Am I accepted or not?

Your app was declined, as your military wasn't really developed, and you had literally 10,000 cannone, and I saw nothing of Weaknesses and Strengths.
The former New American commonwealth
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♔The sun has yet to set on Adruvain♔
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

User avatar
Yottabota
Minister
 
Posts: 2043
Founded: Sep 12, 2013
Ex-Nation

Postby Yottabota » Sun Jan 08, 2017 3:04 pm

Checks sundial

Ay yo where's the IC?

User avatar
Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Sun Jan 08, 2017 3:05 pm

Yottabota wrote:Checks sundial

Ay yo where's the IC?

Waiting for our Co-op Staff to get on Skype ahead of time.
Last edited by Grand Adruvain on Sun Jan 08, 2017 3:09 pm, edited 1 time in total.
The former New American commonwealth
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♔The sun has yet to set on Adruvain♔
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

User avatar
Cassinopa
Chargé d'Affaires
 
Posts: 387
Founded: Oct 12, 2015
Ex-Nation

Postby Cassinopa » Sun Jan 08, 2017 4:10 pm

EDITED, PLEASE REVIEW.
NationStates Name: Cassinopa
=Nation within Roleplay=
Nation Name: The Republic of Ciubahia
Government Type: Republic
Leader and other notable people: Alexios Demeter
Capital City: Cassiopia
flag: http://imgur.com/1spGX93

Cultural Policy: Equality(provided you have money), trade, Arts&Sciences.
National Policies: Pride of the continent: (increased trade and immigration into the bay area), A sea based country: (+1 claim a week, but only if coastal.)
Population: 12.8M
Resources: Iron, coal, timber, fish, precious metals(silver/gold/ect), some wheat crops.
Military information:
Army size: 25K infanty, 15Kcavalry, 600 artillery, 30K milita
Strengths: well trained and equipped, have good commanders
weaknesses: militia is not very experienced, due to the few land wars the country has faced, the professional army is very costly to replace
Navy size:
130 Man-of-wars(ie large ships)
220 Frigates(lighter fighting ships)
Strengths: very well funded due to Cassiopia's reliance on trade, well trained, fully staffed
weaknesses: tend to get prideful, a lot of the navy is tied up in protecting trade most of the time, takes time to gather in one place.

Dominant Species: Human(Spanish based)(is actually a minority species, but is currently the ruling class)
Minority Species: dwarves(quite a lot, the forges in the country are some of the best in the world, outside of Datlof), elves(only a few, mostly come for the prolific arts crated in the city), Dvaish, Ground-Goblins
Claims: http://imgur.com/uaRhbRW

=Species APP=
Species name: Dvaish
General appearance: Dwarf-like, however they tend to be smaller in stature, and less muscled than dwarves.
General Lifespan: 80-120 years
History: When the Dwarves went underground the Dvaish said "fuck that" and decided to become sea fairing.
Culture: like their drinks, get offended if confused with Dwarves(and vice versa), however, they do not hate dwarves, more just a freindly rivallry.
Strengths: Very adept at seafaring, very sociable, enjoys trading quite a bit
Weaknesses: not amused if they get confused with dwarves, not very good at forging weapons
Magical Affinity(How common is magic within the species?): Wind, water magics are common, but only among captains. much of the time, magical affinity is what gets a Dvaish promoted to captain.
Other Information: most of the Ciubahian navy is made up of Dvaish peoples, and much of the merchant fleet is too. Dvaish are a very highly respected people in Ciubahia.

=Species APP=
Species name: Ground-Goblins
General appearance: Short, sometimes walk on all fours, due to crawling in small caves much of their lives, goblin-like.
General Lifespan: 60~ years
History: The Ground goblins were in caves. nobody really knows how they got there, they just were. they are native to the new world, and were only discovered about 100 years ago, due to their habits of sticking to the deep caves.
Culture: They live underground in cavers, using their magics to light up their villages. if you can get to them, the villages are extremely beautiful. They like mushroom based foods.
Strengths: extremely adept at finding ores underground(not so much smelting them, they leave that to the dwarves)
Weaknesses: tend to be perceived as not very bright(actually usually of average intelligence), and that causes a lot of race tension when people talk down on them.
Magical Affinity(How common is magic within the species?): they enjoy fire and light(not light type, just light producing) magics quite a lot, otherwise they don't use much.
Other Information: Some are employed in the Ciubahian military as "incendiary" assistants.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Bentus

Advertisement

Remove ads