NATION

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Vermania (Enlightenment Fantasy Rp; OoC)

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Montchevre
Chargé d'Affaires
 
Posts: 362
Founded: Aug 16, 2016
Ex-Nation

Postby Montchevre » Tue Jan 03, 2017 11:19 pm

=Species APP=
Species name: Noldor
General appearance: Tall and muscular builds, usually dark brown hair and dark eyes. Slightly taller than humans.
General Lifespan: Despite rumors of immortality, Noldor live for around 180-200 years.
History: In ancient times, the original Noldor tribes formed in the eastern lands of Afux far from the ocean. However, they eventually migrated to the edge of the ocean and crossed to the island of Valinor, which they thought at first to be on the western edge of the world. They have sense conglomerated into a single state. Those that remained on the eastern shores were lost.
Culture: Noldor culture is very meritocratic and centers around the crafts; however, there is a loose definition of a "craft," which may be anything from embroidery to poetry to commanding armies.
Strengths: Intelligence, dexterity, meritocracy
Weaknesses: Arrogance, low birth rates (by comparison to most other nations)
Magical Affinity: Basic healing magic is common, but great healers are not. Combat magicians are very rare, but they can be exceptionally powerful.
Other Information: They have long had an enormous fascination with the air, largely due to old legends that the Noldor once had wings but lost them as collective punishment for some evil deed. While this myth has gone out of fashion with the coming of the Enlightenment, the obsession with flight has not diminished.
I'm tired of the fight. What we need is pragmatic solutions, not party politics.
Quotes:
"Every difference of opinion is not a difference of principle." Thomas Jefferson
"Fear always springs from ignorance." Ralph Waldo Emerson
"The rights of democracy are not reserved for a select group within society; they are the rights of all the people." Olof Palme
"Only an organized and conscious people can bring about a different kind of society." Salvador Allende.

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CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Wed Jan 04, 2017 3:49 pm

New Roman Empire wrote:NationStates Name: New Roman Empire
=Nation within Roleplay=
Nation Name: The Serene Republic of Korinith
Government Type: Republic
Leader and other notable people: Chancellor Vandal Rolya, Minister of Finance Wilhem, Minster of Foreign Affairs Vikal, and Minister of interior Jamal
Capital City: Tarquin
flag: (Image)
Cultural Policy: honor, respect, advancement
National Policies Military, Defense, technological superiority
Population: 50 million
Resources: stone, iron, timber, produce (Wheat, potatoes and such), and fish

Army Size: 510k infantry(200k regular infantry, 500 knights, 500 spies, 80k elite infantry, 90k riflemen) 160k Calvary 30k militia ready to be called on, 200 artillery pieces, 1,200 artillery men
Strengths: heavy infantry, well disciplined
Weaknesses: limited Calvary
Navy Size: 250 (10 men of wars, 100 frigates, 90 corvettes, 25 transport ships, 25 supply ships
Strengths: strong hulls, large ships
Weaknesses: slow
Notable Commanders: General Valish, Commander Kallen, Arch-Commander Rlanda, and Genreal Vaklu
Other Military Information: Calvary is very limited in the Republic, so the armies are mainly comprised of infantry who are equipped with several weapons to help deal with calvary charges or infantry. Soldiers are extremely loyal to their commanders.

Dominant Species: Human
Minority Species: none
Claims: Republic

Seeing as your nation is mostly human and North Aurineia was just recently settled by humans I think you should probably lower your population by a lot. After that you will be accepted.
Last edited by CAS Commission Account on Wed Jan 04, 2017 4:29 pm, edited 1 time in total.

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CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Wed Jan 04, 2017 5:11 pm

Also, everyone who wasn't specifically accepted yet, are now accepted except for Osphen and Cassinopa. One reason for both, try and think of a more creative name then your NS name or an adjective of it. Also for Cass, we talked via Skype about your military and yet you still have yet to do of what you promised.

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The Anatolian-Levantine Republic
Civilian
 
Posts: 1
Founded: Jul 29, 2016
Ex-Nation

Postby The Anatolian-Levantine Republic » Wed Jan 04, 2017 5:59 pm

NationStates Name: Anatolian Levantine Republic
=Nation within Roleplay=
Nation Name: Osfæn, The Osfenar Republic, the Republic
Government Type: Parliamentary Republic
Leader and other notable people: President Moustafa-Kemal Kamüs, Prime Minister Abadaile-Juirdaine, Fatima al-Karimi, Sarah ibn-Bouchara
Capital City: Al-Davirémus
flag: You see it
Cultural Policy (National ideas): LGBT rights, enlightenment principles, secularism, egalitarianism, minority rights, rationalism, more science, staunchness, stubbornness, perseverance, Freedom of Religion, Freedom of Speech, Freedom in general, arts
National Policies (National Focuses): enlightenment principles, secularism, egalitarianism, military reform, education reform, improving navy, financial reform, more science, building more universities, sending trade missions and hiring smart people from across the world, (we had a recent revolution so +2 civil unrest XD), putting more money into the arts
Population: (nothing over 100 million) 50,000,000
Resources: Nice rivers like the nile, tigris and euphretes, nice agricultural land, but otherwise, most of it is desert, oil, gold, minerals like turkey lel, gems,

Military information
Army Size: 800,000
Strengths: Well-trained, good commanders, disciplined, decent equipment
Weaknesses: Due to recent revolution, some army units still have defected, and many are disorganised and arms and munitions are slightly outdated, one particular elite army unit (roughly 50,000 men, refuse to modernise, yet still stay with the Republic due to bribes)
Navy Size:150 Ship of the line
Strengths: Decent ships
Weaknesses: mediocre commanders
Notable Commanders: Grand Marshal Alçert Zürez, Field Marshal Abdaile Quentyn, Brigadier General Ali Sokmen, General Obara al-Mousavi, Colonel Moustafa-Ibn Batoufa, Colonel Belin al-Gourad Captain Meira Cetin,
Other Military Information:
Will include later

Dominant Species: Osfenar (Humans, olive to brown skin, arabs, Greek, Persians, the like) (70% of the population
Minority Species: Wild walkers 15% of the population, They kind of hide around, don't do much, the Republic doesn't really see them as anything, but minority rights are also extented to them. They are kind of keeping down the necrophage population down, which is good The Roving Clans (These lads and lasses are good at commerce, for a long time, the religious authorities have discriminated against them due to the immoral practices of commerce lol, but after the revolution, secular leaders see them as a very important asset. Roving clans make up about 15% of the population
Necrophages (these terrifying creatures aren't large in number, although a few leading academics are noticing a sharp rise in their population
Claims: https://imgur.com/a/RLZYL[/box]

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Cassinopa
Chargé d'Affaires
 
Posts: 387
Founded: Oct 12, 2015
Ex-Nation

Postby Cassinopa » Wed Jan 04, 2017 6:01 pm

Cassinopa wrote:
Cassinopa wrote:WIP
NationStates Name: Cassinopa
=Nation within Roleplay=
Nation Name: The Republic of Ciubahia
Government Type: Republic
Leader and other notable people: Alexios Demeter
Capital City: Cassiopia
flag: http://imgur.com/1spGX93

Cultural Policy: Equality(provided you have money), trade, Arts&Sciences.
National Policies: Pride of the continent: (increased trade and immigration into the bay area), A sea based country: (+1 claim a week, but only if coastal.)
Population: 12.8M
Resources: Iron, coal, timber, fish, precious metals(silver/gold/ect), some wheat crops.
Military information:
Army size: 30K infanty, 15Kcavalry, 600 artillery(Militia currently unavailiable due to inefficiencies in the administration(mostly to do with the milita portion of the country's doctrine/laws being about 150 years old))
Strengths: well trained and equipped, have good commanders
weaknesses: not very experienced, due to the few land wars the country has faced, no militias
Navy size:
130 Man-of-wars(ie large ships)
220 Frigates(lighter fighting ships)
Strengths: very well funded due to Cassiopia's reliance on trade, well trained, fully staffed
weaknesses: tend to get prideful, a lot of the navy is tied up in protecting trade most of the time, takes time to gather in one place.

Dominant Species: Human(Spanish based)(is actually a minority species, but is currently the ruling class)
Minority Species: dwarves(quite a lot, the forges in the country are some of the best in the world, outside of Datlof), elves(only a few, mostly come for the prolific arts crated in the city), various others
Claims: http://imgur.com/uaRhbRW

Kay, I think I'm done.

edited
Last edited by Cassinopa on Wed Jan 04, 2017 6:01 pm, edited 1 time in total.

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Wed Jan 04, 2017 6:06 pm

NationStates Name:
=Nation within Roleplay=
Nation Name: Torian Federation
Government Type:Federation (ruled by Senate)
Leader and other notable people:Chancellor Bravele (Leader),Dovirus (Bussiness Magnate),Senator Celene (Influential Politician),Ancano (Lord of Trade and Commerce)
Capital City:Antiva
flag:
Image

Cultural Policy:Seafaring,Industrious
National Policies :Colonial Expansion,Trade & Commerce
Population:91,000,000
Resources:Fish,fertile lands (wheat,citrus,maize),timber,iron,marble,sulphur
Army Size 235,000: 100000 riflemen,50000 cavalry,25000 lancers (elite infantry unit),25000 (cannon),25000 musketmen,10000 spies,25000 engineers
Strengths:Well trained and supplied,strong defensive homeland
Weaknesses:Not has prioritized has the navy
Navy Size:655 ships,14,000 sailors:200 Man o'wars,300 frigates,90 corvettes,25 schooners,25 supply ships,15 transport ships
Strengths:Powerful,well financed and supported
Weaknesses:Wracked in bureaucracy
Notable Commanders:Admiral Avitus,Commander Janus,
Other Military Information:Mainly focused on navy in order to acquire overseas colonies,homeland is surrounded by mountains and other rough terrain that throughout history has acted has a natural barrier from invaders

Dominant Species:Human
Minority Species:none
Claims:
Image
Last edited by Novas Arcanum on Wed Jan 04, 2017 6:12 pm, edited 1 time in total.

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Wed Jan 04, 2017 7:31 pm

CAS Commission Account wrote:
New Roman Empire wrote:NationStates Name: New Roman Empire
=Nation within Roleplay=
Nation Name: The Serene Republic of Korinith
Government Type: Republic
Leader and other notable people: Chancellor Vandal Rolya, Minister of Finance Wilhem, Minster of Foreign Affairs Vikal, and Minister of interior Jamal
Capital City: Tarquin
flag: (Image)
Cultural Policy: honor, respect, advancement
National Policies Military, Defense, technological superiority
Population: 50 million
Resources: stone, iron, timber, produce (Wheat, potatoes and such), and fish

Army Size: 510k infantry(200k regular infantry, 500 knights, 500 spies, 80k elite infantry, 90k riflemen) 160k Calvary 30k militia ready to be called on, 200 artillery pieces, 1,200 artillery men
Strengths: heavy infantry, well disciplined
Weaknesses: limited Calvary
Navy Size: 250 (10 men of wars, 100 frigates, 90 corvettes, 25 transport ships, 25 supply ships
Strengths: strong hulls, large ships
Weaknesses: slow
Notable Commanders: General Valish, Commander Kallen, Arch-Commander Rlanda, and Genreal Vaklu
Other Military Information: Calvary is very limited in the Republic, so the armies are mainly comprised of infantry who are equipped with several weapons to help deal with calvary charges or infantry. Soldiers are extremely loyal to their commanders.

Dominant Species: Human
Minority Species: none
Claims: Republic

Seeing as your nation is mostly human and North Aurineia was just recently settled by humans I think you should probably lower your population by a lot. After that you will be accepted.

I already lowered the pop once!
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Wed Jan 04, 2017 9:18 pm

Cassinopa wrote:
Cassinopa wrote:Kay, I think I'm done.

edited

Looks respectable to me. Accepted (not including that military stuff GA was talking about)

The Anatolian-Levantine Republic wrote:NationStates Name: Anatolian Levantine Republic
=Nation within Roleplay=
Nation Name: Osfæn, The Osfenar Republic, the Republic
Government Type: Parliamentary Republic
Leader and other notable people: President Moustafa-Kemal Kamüs, Prime Minister Abadaile-Juirdaine, Fatima al-Karimi, Sarah ibn-Bouchara
Capital City: Al-Davirémus
flag: You see it
Cultural Policy (National ideas): LGBT rights, enlightenment principles, secularism, egalitarianism, minority rights, rationalism, more science, staunchness, stubbornness, perseverance, Freedom of Religion, Freedom of Speech, Freedom in general, arts
National Policies (National Focuses): enlightenment principles, secularism, egalitarianism, military reform, education reform, improving navy, financial reform, more science, building more universities, sending trade missions and hiring smart people from across the world, (we had a recent revolution so +2 civil unrest XD), putting more money into the arts
Population: (nothing over 100 million) 50,000,000
Resources: Nice rivers like the nile, tigris and euphretes, nice agricultural land, but otherwise, most of it is desert, oil, gold, minerals like turkey lel, gems,

Military information
Army Size: 800,000
Strengths: Well-trained, good commanders, disciplined, decent equipment
Weaknesses: Due to recent revolution, some army units still have defected, and many are disorganised and arms and munitions are slightly outdated, one particular elite army unit (roughly 50,000 men, refuse to modernise, yet still stay with the Republic due to bribes)
Navy Size:150 Ship of the line
Strengths: Decent ships
Weaknesses: mediocre commanders
Notable Commanders: Grand Marshal Alçert Zürez, Field Marshal Abdaile Quentyn, Brigadier General Ali Sokmen, General Obara al-Mousavi, Colonel Moustafa-Ibn Batoufa, Colonel Belin al-Gourad Captain Meira Cetin,
Other Military Information:
Will include later

Dominant Species: Osfenar (Humans, olive to brown skin, arabs, Greek, Persians, the like) (70% of the population
Minority Species: Wild walkers 15% of the population, They kind of hide around, don't do much, the Republic doesn't really see them as anything, but minority rights are also extented to them. They are kind of keeping down the necrophage population down, which is good The Roving Clans (These lads and lasses are good at commerce, for a long time, the religious authorities have discriminated against them due to the immoral practices of commerce lol, but after the revolution, secular leaders see them as a very important asset. Roving clans make up about 15% of the population
Necrophages (these terrifying creatures aren't large in number, although a few leading academics are noticing a sharp rise in their population
Claims: https://imgur.com/a/RLZYL[/box]

Dude you gotta try harder than that when it comes to the name :P Also, you need to create apps for those races if you want to include them in your nation.

New Roman Empire wrote:
CAS Commission Account wrote:Seeing as your nation is mostly human and North Aurineia was just recently settled by humans I think you should probably lower your population by a lot. After that you will be accepted.

I already lowered the pop once!

Sorry but the area was only discovered 200 years ago so humans haven't had time to filter in yet. If you want to keep your pop I would add in some minority races, otherwise you'll have to lower it.

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Osphen
Envoy
 
Posts: 309
Founded: Aug 08, 2014
Ex-Nation

Postby Osphen » Wed Jan 04, 2017 10:19 pm

NationStates Name:
=Nation within Roleplay=
Nation Name: Ræpublique d'Ausfonaïle ؤسفؤنائلآ جأوردينؤهن
Government Type: Parliamentary Republic
Leader and other notable people: President Moustafa-Kemal Kamüs, Prime Minister Abadaile-Juirdaine, Fatima al-Karimi, Sarah ibn-Bouchara
Capital City: Al-Davirémus
flag: You see it
Cultural Policy (National ideas): LGBT rights, enlightenment principles, secularism, egalitarianism, minority rights, rationalism, more science, staunchness, stubbornness, perseverance, Freedom of Religion, Freedom of Speech, Freedom in general, arts
National Policies (National Focuses): enlightenment principles, secularism, egalitarianism, military reform, education reform, improving navy, financial reform, more science, building more universities, sending trade missions and hiring smart people from across the world, (we had a recent revolution so +2 civil unrest XD), putting more money into the arts
Population: (nothing over 100 million) 50,000,000
Resources: Nice rivers like the nile, tigris and euphretes, nice agricultural land, but otherwise, most of it is desert, oil, gold, minerals like turkey lel, gems,

Military information
Army Size: 800,000
Strengths: Well-trained, good commanders, disciplined, decent equipment
Weaknesses: Due to recent revolution, some army units still have defected, and many are disorganised and arms and munitions are slightly outdated, one particular elite army unit (roughly 50,000 men, refuse to modernise, yet still stay with the Republic due to bribes)
Navy Size:150 Ship of the line
Strengths: Decent ships
Weaknesses: mediocre commanders
Notable Commanders: Grand Marshal Alçert Zürez, Field Marshal Abdaile Quentyn, Brigadier General Ali Sokmen, General Obara al-Mousavi, Colonel Moustafa-Ibn Batoufa, Colonel Belin al-Gourad Captain Meira Cetin,
Other Military Information:
Will include later

Dominant Species: Ausfonaïle (Humans, olive to brown skin, arabs, Greek, Persians, the like) (70% of the population
Minority Species: Wild walkers 15% of the population, They kind of hide around, don't do much, the Republic doesn't really see them as anything, but minority rights are also extented to them. They are kind of keeping down the necrophage population down, which is good The Roving Clans (These lads and lasses are good at commerce, for a long time, the religious authorities have discriminated against them due to the immoral practices of commerce lol, but after the revolution, secular leaders see them as a very important asset. Roving clans make up about 15% of the population
Necrophages (these terrifying creatures aren't large in number, although a few leading academics are noticing a sharp rise in their population
Claims: https://imgur.com/a/RLZYL


=Species APP=
Species name: Osfenar
General appearance: Olive-Brown skin
General Lifespan: 90-110 years
History:

Culture: Hellenistic, Persian, Arab, Roman mix lol
Strengths: Very pragmatic, intelligent, perseveres through lots, loves the arts and philosophy
Weaknesses: Can become terrifyingly utilitarian, decisions are kind of hard to make sometimes ;(, sometimes too stubborn
Magical Affinity(How common is magic within the species?): Relatively little, however there are some who learn from a minority speices, magic is of interest but few pursue it
Other Information:

=Species APP=
Species name: Wild walkers
General appearance: humanoid, but skin is a little pale-greyish, long appendages sticking out of their heads and run down their backs, females have two.
General Lifespan: 100-150 years
History:
The Wild Walkers were simple elves living as hunter-gathers in the forests. Their gift was to shape rocks and trees into great buildings; cities rose as green towers in the deep woods. This act, called The Sharing, let an elf experience the wild, untamed energy of their totem animal.

Elves who Shared often, however risked having the spirit of the beast burst out like a violent flame and take control during moments of stress. In spite of that, some sought increasingly savage beasts in order to experience Sharings of greater intensity.

With individuals embracing the savagery of the animals and vanishing forever into the woods, the nation had to choose between the wild spirits of nature and the civilization of their towers. Troubled but determined, they forswore the Sharing, renamed themselves the Wild Walkers, and set out to build their towers away from their dark past.

Only time will tell if the Sharing still has its hold on their souls.

Culture: intune with nature, magical based, plant/animism based
Strengths: Charming, intelligent, strong, especially in magic
Weaknesses: The sharing can make them appear to be threats to the rest of society, relatively reserved leads many to be suspicious of them
Magical Affinity(How common is magic within the species?): The sharing, they're very magical things
Other Information:

=Species APP=
Species name: Roving Clans
General appearance: Brown to black
General Lifespan: 90-110 years
History: Plying roads and sea lanes with skill and courage, they are ever on the lookout for new resources, new products, new markets, and new customers. Wherever the Clans pass, markets spring up, commerce blossoms, and the strange and wondrous goods from the many strange and wondrous peoples of Vermania are traded. The Roving Clans are so entwined in the business dealings of Vermania, that a tiny piece of every transaction somehow makes it into their coffers.

While their preference is for peace and trade, the Roving Clans should not be underestimated in war. With rapid, mounted units giving them an advantage in speed, they make difficult targets and frustrating enemies. Even their great cities can move, perched on the backs of giant Setseke scarabs -- an exploit unmatched by another nation.

Patient, clever, and wily, the Roving Clans bring sophistication -- and manipulation -- to the peoples of Vermania.

Culture: Berber
Strengths: Patient, Clever, wity, wily, sophistocated, manipulative, kind and alturistic, good gureillas, great at commerce
Weaknesses: can get arrogant sometimes, dislikes rules, was a small problem during the revolution since they often went on to do their own thing, equipment is usually outdated
Magical Affinity(How common is magic within the species?): Little care, but they have a magical way with money
Other Information:


Species name: Necrophages
General appearance: Insectoid http://endlesslegend.gamepedia.com/Necrophages
General Lifespan: 20-50 years, hive mind several thousand
History:
They're just mutated insects, calm down

Culture: Insects!
Strengths: terrifying, fast, strong, hive mind is intelligent
Weaknesses:relies heavily on hive mind, if the hivemind is taken out, they become catatonic
Magical Affinity(How common is magic within the species?): limited
Other Information:



I have made apps for those species before
Last edited by Osphen on Thu Jan 05, 2017 10:26 am, edited 2 times in total.
hand hook man

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The Great Northern Canadian Dominion
Bureaucrat
 
Posts: 48
Founded: Nov 14, 2014
Scandinavian Liberal Paradise

Postby The Great Northern Canadian Dominion » Wed Jan 04, 2017 11:30 pm

NationStates Name: The Great Northern Canadian Dominion
=Nation within Roleplay=
Nation Name: High Queendom of the Northmarch, Tulukarvut
Government Type: Federal Monarchy
Leader and other notable people: High Queen Valériana (monarch), Prime Minister Thomas Frasier, Minister Jacques Vaudreuil, Minister Angus Coldstream, the Marquis de Laurentia, Archbishop Maurideau, Sea in Storm of the Northern Clans, Voice on the Wind of the River Clans, Sir Devon Fenshaw, Sir Vitélius Georges-Étienne, Tilloch MacRae, High Commissioner Sir Samuel Savage
Capital City: Aurora
Flag: here
Cultural Policy: Many Peopled Land, Explorers
National Policies: Frontiersmen (-15% land attrition), Voyageurs (+1 province a week)
Population: 5,827,000
Resources: Timber, iron, gold, fish, wheat, barley
Military information
Army Size: 16,000 infantry regulars, 30,000 Queen's Royal Mounted Sentinels, 150 artillery pieces, 70,000 Provincial Militiamen
Strengths: Specializing in guerrilla warfare, manoeuvring across rough and forested terrain, scouting, navigating, and using nature against invaders.
Weaknesses: Lack of heavy firepower
Navy Size: 4 frigates, 8 sloops-of-war, multiple schooners, war canoes (kek)
Strengths: Fast ships, excellent seafarers, often lead by former pirates experienced in sea combat
Weaknesses: Primarily small ships, many lack the firepower of stronger warships.
Notable Commanders:
Other Military Information: Native Aurineian magic and its users are integrated into the Queendom's defence forces, which also make use of the terrain - the harsh winters and endless forests aren't the only dangers, and as the inhabitants will attest, the further north one travels, the more horrors they will encounter.

Dominant Species: Humans (Kolenian, Aurineians)
Minority Species: Dwarves, Elves, Beastmen, Half-Elves, Frost Giants
Claims: here
Last edited by The Great Northern Canadian Dominion on Thu Jan 05, 2017 1:48 pm, edited 1 time in total.
"Non, mais en expirant, Ô mon cher Canada!
Mon regard languissant, vers toi se portera."

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Thu Jan 05, 2017 3:45 am

CAS Commission Account wrote:
Cassinopa wrote:edited

Looks respectable to me. Accepted (not including that military stuff GA was talking about)

The Anatolian-Levantine Republic wrote:NationStates Name: Anatolian Levantine Republic
=Nation within Roleplay=
Nation Name: Osfæn, The Osfenar Republic, the Republic
Government Type: Parliamentary Republic
Leader and other notable people: President Moustafa-Kemal Kamüs, Prime Minister Abadaile-Juirdaine, Fatima al-Karimi, Sarah ibn-Bouchara
Capital City: Al-Davirémus
flag: You see it
Cultural Policy (National ideas): LGBT rights, enlightenment principles, secularism, egalitarianism, minority rights, rationalism, more science, staunchness, stubbornness, perseverance, Freedom of Religion, Freedom of Speech, Freedom in general, arts
National Policies (National Focuses): enlightenment principles, secularism, egalitarianism, military reform, education reform, improving navy, financial reform, more science, building more universities, sending trade missions and hiring smart people from across the world, (we had a recent revolution so +2 civil unrest XD), putting more money into the arts
Population: (nothing over 100 million) 50,000,000
Resources: Nice rivers like the nile, tigris and euphretes, nice agricultural land, but otherwise, most of it is desert, oil, gold, minerals like turkey lel, gems,

Military information
Army Size: 800,000
Strengths: Well-trained, good commanders, disciplined, decent equipment
Weaknesses: Due to recent revolution, some army units still have defected, and many are disorganised and arms and munitions are slightly outdated, one particular elite army unit (roughly 50,000 men, refuse to modernise, yet still stay with the Republic due to bribes)
Navy Size:150 Ship of the line
Strengths: Decent ships
Weaknesses: mediocre commanders
Notable Commanders: Grand Marshal Alçert Zürez, Field Marshal Abdaile Quentyn, Brigadier General Ali Sokmen, General Obara al-Mousavi, Colonel Moustafa-Ibn Batoufa, Colonel Belin al-Gourad Captain Meira Cetin,
Other Military Information:
Will include later

Dominant Species: Osfenar (Humans, olive to brown skin, arabs, Greek, Persians, the like) (70% of the population
Minority Species: Wild walkers 15% of the population, They kind of hide around, don't do much, the Republic doesn't really see them as anything, but minority rights are also extented to them. They are kind of keeping down the necrophage population down, which is good The Roving Clans (These lads and lasses are good at commerce, for a long time, the religious authorities have discriminated against them due to the immoral practices of commerce lol, but after the revolution, secular leaders see them as a very important asset. Roving clans make up about 15% of the population
Necrophages (these terrifying creatures aren't large in number, although a few leading academics are noticing a sharp rise in their population
Claims: https://imgur.com/a/RLZYL[/box]

Dude you gotta try harder than that when it comes to the name :P Also, you need to create apps for those races if you want to include them in your nation.

New Roman Empire wrote:I already lowered the pop once!

Sorry but the area was only discovered 200 years ago so humans haven't had time to filter in yet. If you want to keep your pop I would add in some minority races, otherwise you'll have to lower it.

updated.
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

User avatar
CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 9:23 am

The Great Northern Canadian Dominion wrote:NationStates Name: The Great Northern Canadian Dominion
=Nation within Roleplay=
Nation Name: High Queendom of the Northmarch, Tulukarvut
Government Type: Federal Monarchy
Leader and other notable people: High Queen Valériana (monarch), Prime Minister Thomas Frasier, Minister Jacques Vaudreuil, Minister Angus Coldstream, the Marquis de Laurentia, Archbishop Maurideau, Sea in Storm of the Northern Clans, Voice on the Wind of the River Clans, Sir Devon Fenshaw, Sir Vitélius Georges-Étienne, Tilloch MacRae, High Commissioner Sir Samuel Savage
Capital City: Aurora
Flag: here
Cultural Policy: Many Peopled Land, Explorers
National Policies: Frontiersmen (-15% land attrition), Voyageurs (+1 province a week)
Population: 5,827,000
Resources: Timber, iron, gold, fish, wheat, barley
Military information
Army Size: 16,000 infantry regulars, 30,000 Queen's Royal Mounted Sentinels, 150 artillery pieces, 70,000 Provincial Militiamen
Strengths: Specializing in guerrilla warfare, manoeuvring across rough and forested terrain, scouting, navigating, and using nature against invaders.
Weaknesses: Lack of heavy firepower
Navy Size: 4 frigates, 8 sloops-of-war, multiple schooners, war canoes (kek)
Strengths: Fast ships, excellent seafarers, often lead by former pirates experienced in sea combat
Weaknesses: Primarily small ships, many lack the firepower of stronger warships.
Notable Commanders:
Other Military Information: Native Aurineian magic and its users are integrated into the Queendom's defence forces, which also make use of the terrain - the harsh winters and endless forests aren't the only dangers, and as the inhabitants will attest, the further north one travels, the more horrors they will encounter.

Dominant Species: Humans (Kolenian, Aurineians)
Minority Species: Dwarves, Elves, Beastmen, Half-Elves, Frost Giants
Claims: here

Um, the link to your claims just leads to your flag, might want to fix that.
Also you're going to have to make a species app for the Elves, Half-Elves, and Frost Giants.

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CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 9:30 am

Osphen wrote:

I have made apps for those species before

Alrighty, accepted.
New Roman Empire wrote:updated.

It's still rather big, tone it down to 30 million and then you'll be accepted.

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Thu Jan 05, 2017 9:55 am

CAS Commission Account wrote:
Osphen wrote:

I have made apps for those species before

Alrighty, accepted.
New Roman Empire wrote:updated.

It's still rather big, tone it down to 30 million and then you'll be accepted.

Updated.
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 9:58 am

New Roman Empire wrote:
CAS Commission Account wrote:Alrighty, accepted.

It's still rather big, tone it down to 30 million and then you'll be accepted.

Updated.

Alright, accepted.

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Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Thu Jan 05, 2017 10:08 am

And to announce it, the IC will be posted on Sunday.
The former New American commonwealth
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♔The sun has yet to set on Adruvain♔
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That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

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Nieblham
Diplomat
 
Posts: 743
Founded: Apr 08, 2016
Left-Leaning College State

Postby Nieblham » Thu Jan 05, 2017 10:39 am

Species name: Angels
General appearance: Humans with wings
General Lifespan: 150-175 years
History:
Culture: connected to nature; almost like wood elves
Strengths: Flying! and able to speak with nature and even command it
Weaknesses: bigger targets! It hurts much more when taking dmg in the wings then anywhere else
Magical Affinity(How common is magic within the species?): wind and earth magic is fairly common
Other Information: Can be found world wide, most live in the wooded and mountainous areas of Kolen

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CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Thu Jan 05, 2017 12:01 pm

Nieblham wrote:Species name: Angels
General appearance: Humans with wings
General Lifespan: 150-175 years
History:
Culture: connected to nature; almost like wood elves
Strengths: Flying! and able to speak with nature and even command it
Weaknesses: bigger targets! It hurts much more when taking dmg in the wings then anywhere else
Magical Affinity(How common is magic within the species?): wind and earth magic is fairly common
Other Information: Can be found world wide, most live in the wooded and mountainous areas of Kolen

DENIED
They're too OP, change their strengths into something more reasonable, and then you'll be accepted/

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Thu Jan 05, 2017 12:38 pm

Is it possible to have deserts or jungle in the world?

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Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Thu Jan 05, 2017 12:41 pm

Ulls wrote:Is it possible to have deserts or jungle in the world?

For Deserts your best bet atm would be Afux, for Jungles try South Aurineia, or Southern Afux.
The former New American commonwealth
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♔The sun has yet to set on Adruvain♔
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Thu Jan 05, 2017 12:42 pm

Grand Adruvain wrote:
Ulls wrote:Is it possible to have deserts or jungle in the world?

For Deserts your best bet atm would be Afux, for Jungles try South Aurineia, or Southern Afux.

What about mountain ranges?

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Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Thu Jan 05, 2017 12:47 pm

Ulls wrote:
Grand Adruvain wrote:For Deserts your best bet atm would be Afux, for Jungles try South Aurineia, or Southern Afux.

What about mountain ranges?

Mountain ranges are generally in Southern Kolen, of the Eastern portion of Aurineia (which are currently under the Union of States)
The former New American commonwealth
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♔The sun has yet to set on Adruvain♔
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

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Vahltunskhja
Chargé d'Affaires
 
Posts: 402
Founded: Oct 03, 2016
Democratic Socialists

Postby Vahltunskhja » Thu Jan 05, 2017 1:46 pm

CAS Commission Account wrote:Um, the link to your claims just leads to your flag, might want to fix that.
Also you're going to have to make a species app for the Elves, Half-Elves, and Frost Giants.

Sorry, I was half asleep when I posted. The apps were half done, I'll get them to you later this evening.

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Camelone
Senator
 
Posts: 3908
Founded: Feb 20, 2015
Inoffensive Centrist Democracy

Postby Camelone » Thu Jan 05, 2017 1:57 pm

I'm debating between a Celtic inspired nation or a monastic military order country. Such hard decisions.
In the spirit of John Tombes, American Jacobite with a Byzantine flair for extra spice
I am... the lurker!
Ave Rex Christus!

Pro: The Social Kingship of Christ, Corporatism, Distributism, Yeomanrism, Tradition based Christianity, High Tory, Hierarchy, vanguard republicanism, Blue Laws, House of Wittelsbach, House of Iturbide, House of Kalākaua
Neutral: Constitutions, Guild Socialism, Libertarianism, Constitution Party, monarchism
Against: Communism, socialism, SJWs, materialism, the Democratic Republican Uniparty, material Egalitarianism
Family, Fatherland, Work
Results

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Jan 05, 2017 1:59 pm

Was I accepted?

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