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Vermania (Enlightenment Fantasy Rp; OoC)

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CAS Commission Account
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Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Tue Jan 03, 2017 2:55 pm

Yottabota wrote:Wait me and Osphen have conflicting claims

Oh shit, you do. Would you two like to sort that out?

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CAS Commission Account
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Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Tue Jan 03, 2017 2:58 pm

The Mighty Datlofian Empire wrote:Species name: Dwarves
General appearance: Short, pale, bearded across all genders, generally relatively fat, resembles humans.
General Lifespan: 65 years
History: Natives of the land of Aurineia,
Culture:They generally live underground and particularly in mountains. They are fond of ale and are renowned for their metalworking. They are distrustful of humans and generally stick to themselves and their kin.
Strengths: good at digging and metalworking, generally stronger than average humans, able to see well in the dark due to them being in the tunnels all their lives.e
Weaknesses:Short, bad at riding horses, weak in magic, slow.
Magical Affinity(How common is magic within the species?): Magic is scarce.
Other Information: They are able to last longer drinking than most other races.

Lovely, accepted.

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The Mighty Datlofian Empire
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Posts: 201
Founded: Mar 07, 2015
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Postby The Mighty Datlofian Empire » Tue Jan 03, 2017 3:01 pm

where are mountains in Aurineia?

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Nieblham
Diplomat
 
Posts: 743
Founded: Apr 08, 2016
Left-Leaning College State

Postby Nieblham » Tue Jan 03, 2017 3:20 pm

CAS Commission Account wrote:
Nieblham wrote:I think i expanded enough, but I've been wrong before!

What kind of ships are they?

100 Man o Wars
150 Galleons
200 Frigates ( of that 50 light frigates, 50 heavy frigates, and 100 medium frigates)
25 corvettes (powered by magic)
25 schooners

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Osphen
Envoy
 
Posts: 309
Founded: Aug 08, 2014
Ex-Nation

Postby Osphen » Tue Jan 03, 2017 3:27 pm

Claim issue between me and yotta have been resolved
hand hook man

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Osphen
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Posts: 309
Founded: Aug 08, 2014
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Postby Osphen » Tue Jan 03, 2017 3:33 pm

Name of Religion: Al-Iskàndar Kataliòic
Founding History: 4bce
Holy City(If applicable): Al-Kazlam-e Bandar-ye Abbasid
Pantheon(Important figures of the religion, or the solitary figure if monotheism): Allah (God)
Beliefs: Anything Catholicism
Approximate number of followers: 40,000,000
hand hook man

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The Mighty Datlofian Empire
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Posts: 201
Founded: Mar 07, 2015
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Postby The Mighty Datlofian Empire » Tue Jan 03, 2017 3:38 pm

NationStates Name: The Mighty Datlofian Empire
=Nation within Roleplay=
Nation Name:Clan Drunkenfist
Government Type:Monarchy
Leader and other notable people: Leader: Rorrin Drunkenfist, Heir Throlad Drunkenfist
Capital City: Gonkalduhr
flag: https://flag-designer.appspot.com/gwtfl ... &s=14&c5=5
Cultural Policy (National ideas)Development, Pride, Metalworking
National Policies (National Focuses) Digging the deepest mines.
Population: (nothing over 100 million) 40 million
Resources: Gold, Silver, Coal, Copper, Iron
Military information
Army Size:500k infantry (chainmail armor and sword, everything else non essential is normally not given out.)10k archers 3k Cavalry 500 cannons
Strengths:Strong cannons and infantry due to dwarven smithing.
Weaknesses:Very weak cavalry, Weak against cavalry
Navy Size:250, mainly trade ships however
Strengths:Can take a beating
Weaknesses:slow
Notable Commanders: Borrin Ignium, commander of the offensive armies.
Other Military Information: They have high quality equipment, however due to them being short have trouble with larger enemies.
Dominant Species: Dwarves
Minority Species: humans
Claims: (Map is required; no more then 15 provinces)https://imgur.com/a/5ZOpV
Last edited by The Mighty Datlofian Empire on Sun Jan 08, 2017 6:08 pm, edited 3 times in total.

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CAS Commission Account
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Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Tue Jan 03, 2017 5:40 pm

Nieblham wrote:
CAS Commission Account wrote:What kind of ships are they?

100 Man o Wars
150 Galleons
200 Frigates ( of that 50 light frigates, 50 heavy frigates, and 100 medium frigates)
25 corvettes (powered by magic)
25 schooners

Noice. Accept.

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CAS Commission Account
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Posts: 63
Founded: Dec 24, 2016
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Postby CAS Commission Account » Tue Jan 03, 2017 5:42 pm

Osphen wrote:Name of Religion: Al-Iskàndar Kataliòic
Founding History: 4bce
Holy City(If applicable): Al-Kazlam-e Bandar-ye Abbasid
Pantheon(Important figures of the religion, or the solitary figure if monotheism): Allah (God)
Beliefs: Anything Catholicism
Approximate number of followers: 40,000,000

Seems good. Accept.

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CAS Commission Account
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Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Tue Jan 03, 2017 5:42 pm

The Mighty Datlofian Empire wrote:NationStates Name: The Mighty Datlofian Empire
=Nation within Roleplay=
Nation Name:Clan Drunkenfist
Government Type:Monarchy
Leader and other notable people: Leader: Rorrin Drunkenfist, Heir Throlad Drunkenfist
Capital City: Gonkalduhr
flag: https://flag-designer.appspot.com/gwtfl ... &s=14&c5=5
Cultural Policy (National ideas)Development, Pride, Metalworking
National Policies (National Focuses) Digging deeper.
Population: (nothing over 100 million) 85 million
Resources: Gold, Silver, Coal, Copper, Iron
Military information
800k infantry no cavalry (havent had use seeing as most of their history is underground), 10k canons, muskets, broadswords, chainmail armor.
Dominant Species: Dwarves
Minority Species: humans
Claims: (Map is required; no more then 15 provinces)https://imgur.com/a/5ZOpV

Could you elaborate a bit more on your national focus?

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Aelvenia
Secretary
 
Posts: 30
Founded: Oct 17, 2016
Ex-Nation

Postby Aelvenia » Tue Jan 03, 2017 6:32 pm

NationStates Name: The Commonwealth of Aelvenia
=Nation within Roleplay=
Nation Name: The Lupinkin Federation
Government Type: Tribal Democracy
Leader and other notable people: Vendral Greymane (Current Tribal Leader) Kelsuma One-Eye (Most Experienced Warrior in the Tribe, Currently a Commander)
Capital City: Azul
flag: https://cdn.pixabay.com/photo/2012/04/2 ... 60_720.png
Cultural Policy: Protection of the Environment
National Policies Nocturnal Hunt (Better at fighting at night or in the dark) Heart of Ice (Are resilient to colder temperatures)
Population: 239,034 (nothing over 100 million)
Resources: Timber, Fish, Stone, Wheat, Iron, Corn,, Barley, Sugar.
Military information
Army Size: 11,000 Warriors/Footsoldiers (Armed with Axes, Spears, etc) 9,000 Archers, 400 Shaman's (Uses magic to help heal soldiers or, if necessary, in combat)
Strengths: All children, at age 10, are trained in using an axe, spear, or bow, so manpower is easily refilled when needed.
Weaknesses: Replacing manpower comes at the cost of decreased efficiency with production back home.
Navy Size: 900 Fishing Boats, 1,300 Sailors/Fishers
Strengths: Boats are easily concealed
Weaknesses: They're only really able to be used for transporting troops across rivers or lakes, and they're rather small so it could require multiple trips back and forth depending on how many they have to transport.
Notable Commanders: Kelsuma One-Eye, Gregor Blackmoon
Other Military Information: Troops will usually paint camouflage on themselves to better blend in with the environment.

Dominant Species: Lupinkin, Humans (Native Aurineian)
Minority Species: Humans (Kolenians)
Claims: http://i.imgur.com/Yf9KZ6Q.png


Species App
=Species APP=
Species name: Lupinkin
General appearance:
Image

General Lifespan: 80-100
History: The history of the Lupinkin is long and bloody. Originating from far up North, near the Pole, the Lupinkin migrated down south, tribes splitting and branching out as they went. Soon, they had covered almost the entirety of Northern Aurneia, with tribes waging war against each other for control of land and resources. This continued until one day, a mysterious plague ravaged the species, killing off much of their population, believed this was a punishment from the Moon Goddess, Sedua, for their constant warfare.
The remaining tribes kept to themselves for years, undisturbed, until now.
Culture: Lupinkins see nature is a great beauty, and will generally settle in or near forests. They hold warriors in high regard, and see dying in battle as a great honor. Males and Females are seen as equals, and will frequently be seen hunting and fighting together.
Strengths: Agile and Strong, Able to withstand colder climates better
Weaknesses: Doesn't do well in hotter climates, naturally stubborn and takes longer to accept technological development.
Magical Affinity: Rather common, those who show signs of being gifted are, with their parents permission, taken to a special school that help's them hone their skills
Other Information: N/A

Religion App
Name of Religion: Seduanism
Founding History: Seduanism was founded way back when the first Lupinkin tribes were being founded. The Lupinkin believed that the moon was a god, and that during full moons they would become stronger, until the full moon was over. The religion would slowly gain more followers, and would have little things added to it until it became what it is today.
Holy City(If applicable): N/A
Pantheon: Sedua, The Moon Goddess
Beliefs: Equality, Self Control, A mixture of reincarnation and an afterlife
Approximate number of followers: 139,867
Last edited by Aelvenia on Tue Jan 03, 2017 6:33 pm, edited 1 time in total.

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Montchevre
Chargé d'Affaires
 
Posts: 362
Founded: Aug 16, 2016
Ex-Nation

Postby Montchevre » Tue Jan 03, 2017 6:41 pm

Definitely tagging this one
I'm tired of the fight. What we need is pragmatic solutions, not party politics.
Quotes:
"Every difference of opinion is not a difference of principle." Thomas Jefferson
"Fear always springs from ignorance." Ralph Waldo Emerson
"The rights of democracy are not reserved for a select group within society; they are the rights of all the people." Olof Palme
"Only an organized and conscious people can bring about a different kind of society." Salvador Allende.

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CAS Commission Account
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Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Tue Jan 03, 2017 7:02 pm

Aelvenia wrote:NationStates Name: The Commonwealth of Aelvenia
=Nation within Roleplay=
Nation Name: The Lupinkin Federation
Government Type: Tribal Democracy
Leader and other notable people: Vendral Greymane (Current Tribal Leader) Kelsuma One-Eye (Most Experienced Warrior in the Tribe, Currently a Commander)
Capital City: Azul
flag: https://cdn.pixabay.com/photo/2012/04/2 ... 60_720.png
Cultural Policy: Protection of the Environment
National Policies Nocturnal Hunt (Better at fighting at night or in the dark) Heart of Ice (Are resilient to colder temperatures)
Population: 239,034 (nothing over 100 million)
Resources: Timber, Fish, Stone, Wheat, Iron, Corn,, Barley, Sugar.
Military information
Army Size: 11,000 Warriors/Footsoldiers (Armed with Axes, Spears, etc) 9,000 Archers, 400 Shaman's (Uses magic to help heal soldiers or, if necessary, in combat)
Strengths: All children, at age 10, are trained in using an axe, spear, or bow, so manpower is easily refilled when needed.
Weaknesses: Replacing manpower comes at the cost of decreased efficiency with production back home.
Navy Size: 900 Fishing Boats, 1,300 Sailors/Fishers
Strengths: Boats are easily concealed
Weaknesses: They're only really able to be used for transporting troops across rivers or lakes, and they're rather small so it could require multiple trips back and forth depending on how many they have to transport.
Notable Commanders: Kelsuma One-Eye, Gregor Blackmoon
Other Military Information: Troops will usually paint camouflage on themselves to better blend in with the environment.

Dominant Species: Lupinkin, Humans (Native Aurineian)
Minority Species: Humans (Kolenians)
Claims: http://i.imgur.com/Yf9KZ6Q.png


Species App
=Species APP=
Species name: Lupinkin
General appearance:
General Lifespan: 80-100
History: The history of the Lupinkin is long and bloody. Originating from far up North, near the Pole, the Lupinkin migrated down south, tribes splitting and branching out as they went. Soon, they had covered almost the entirety of Northern Aurneia, with tribes waging war against each other for control of land and resources. This continued until one day, a mysterious plague ravaged the species, killing off much of their population, believed this was a punishment from the Moon Goddess, Sedua, for their constant warfare.
The remaining tribes kept to themselves for years, undisturbed, until now.
Culture: Lupinkins see nature is a great beauty, and will generally settle in or near forests. They hold warriors in high regard, and see dying in battle as a great honor. Males and Females are seen as equals, and will frequently be seen hunting and fighting together.
Strengths: Agile and Strong, Able to withstand colder climates better
Weaknesses: Doesn't do well in hotter climates, naturally stubborn and takes longer to accept technological development.
Magical Affinity: Rather common, those who show signs of being gifted are, with their parents permission, taken to a special school that help's them hone their skills
Other Information: N/A

Religion App
Name of Religion: Seduanism
Founding History: Seduanism was founded way back when the first Lupinkin tribes were being founded. The Lupinkin believed that the moon was a god, and that during full moons they would become stronger, until the full moon was over. The religion would slowly gain more followers, and would have little things added to it until it became what it is today.
Holy City(If applicable): N/A
Pantheon: Sedua, The Moon Goddess
Beliefs: Equality, Self Control, A mixture of reincarnation and an afterlife
Approximate number of followers: 139,867

I LOVE YOU /accepted

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Aelvenia
Secretary
 
Posts: 30
Founded: Oct 17, 2016
Ex-Nation

Postby Aelvenia » Tue Jan 03, 2017 7:18 pm

CAS Commission Account wrote:snip

I LOVE YOU TOO WHOEVER YOU ARE! JORD!? JORD IS THAT YOU?!

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The Mighty Datlofian Empire
Envoy
 
Posts: 201
Founded: Mar 07, 2015
Ex-Nation

Postby The Mighty Datlofian Empire » Tue Jan 03, 2017 7:20 pm

CAS Commission Account wrote:Could you elaborate a bit more on your national focus?

I did just now.

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Natuna aka Riau
Spokesperson
 
Posts: 196
Founded: Aug 23, 2016
Ex-Nation

Postby Natuna aka Riau » Tue Jan 03, 2017 7:22 pm

The Mighty Datlofian Empire wrote:
CAS Commission Account wrote:Could you elaborate a bit more on your national focus?

I did just now.

Datlof right now:
Image

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The Mighty Datlofian Empire
Envoy
 
Posts: 201
Founded: Mar 07, 2015
Ex-Nation

Postby The Mighty Datlofian Empire » Tue Jan 03, 2017 7:46 pm

Natuna aka Riau wrote:
The Mighty Datlofian Empire wrote:I did just now.

Datlof right now:
Image

Far over the misty mountains cold, DATLOF LIVES

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jan 03, 2017 8:11 pm

Hey CAS any idea when the nation list and map will be updated?
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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Grand Adruvain
Spokesperson
 
Posts: 180
Founded: Jan 20, 2016
Ex-Nation

Postby Grand Adruvain » Tue Jan 03, 2017 8:20 pm

New Roman Empire wrote:Hey CAS any idea when the nation list and map will be updated?

Soon, waiting for Parzal and Norgan to update the map first.
The former New American commonwealth
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♔The sun has yet to set on Adruvain♔
▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
That feel when you make a dreadnought based off the Yamato and Adruvain still has one twice the size #AdruviaRuleTheWaves - Equalsun Empire

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jan 03, 2017 8:27 pm

Grand Adruvain wrote:
New Roman Empire wrote:Hey CAS any idea when the nation list and map will be updated?

Soon, waiting for Parzal and Norgan to update the map first.

Ahhhh
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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CAS Commission Account
Bureaucrat
 
Posts: 63
Founded: Dec 24, 2016
Ex-Nation

Postby CAS Commission Account » Tue Jan 03, 2017 8:31 pm

Map has been updated.

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Cassinopa
Chargé d'Affaires
 
Posts: 387
Founded: Oct 12, 2015
Ex-Nation

Postby Cassinopa » Tue Jan 03, 2017 8:57 pm

Cassinopa wrote:WIP
NationStates Name: Cassinopa
=Nation within Roleplay=
Nation Name: The Republic of Ciubahia
Government Type: Republic
Leader and other notable people: Alexios Demeter
Capital City: Cassiopia
flag: http://imgur.com/1spGX93

Cultural Policy: Equality(provided you have money), trade, Arts&Sciences.
National Policies: Pride of the continent: (increased trade and immigration into the bay area), A sea based country: (+1 claim a week, but only if coastal.)
Population: 12.8M
Resources: Iron, coal, timber, fish, precious metals(silver/gold/ect), some wheat crops.
Military information:
Army size: 30K infanty, 15Kcavalry, 600 artillery(Militia currently unavailiable due to inefficiencies in the administration(mostly to do with the milita portion of the country's doctrine/laws being about 150 years old))
Strengths: well trained and equipped, have good commanders
weaknesses: not very experienced, due to the few land wars the country has faced, no militias
Navy size:
130 Man-of-wars(ie large ships)
220 Frigates(lighter fighting ships)
Strengths: very well funded due to Cassiopia's reliance on trade, well trained, fully staffed
weaknesses: tend to get prideful, a lot of the navy is tied up in protecting trade most of the time, takes time to gather in one place.

Dominant Species: Human(Spanish based)(is actually a minority species, but is currently the ruling class)
Minority Species: dwarves(quite a lot, the forges in the country are some of the best in the world, outside of Datlof), elves(only a few, mostly come for the prolific arts crated in the city), various others
Claims: http://imgur.com/uaRhbRW

Kay, I think I'm done.
Last edited by Cassinopa on Wed Jan 04, 2017 6:03 pm, edited 3 times in total.

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Tue Jan 03, 2017 9:50 pm

Is the map updated?

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Osphen
Envoy
 
Posts: 309
Founded: Aug 08, 2014
Ex-Nation

UPDATED

Postby Osphen » Tue Jan 03, 2017 9:51 pm

Osphen wrote:
NationStates Name:
=Nation within Roleplay=
Nation Name: Osfæn, The Osfenar Republic, the Republic
Government Type:Parliamentary Republic
Leader and other notable people: President Moustafa-Kemal Kamüs, Prime Minister Abadaile-Juirdaine, Fatima al-Karimi, Sarah ibn-Bouchara
Capital City: Al-Davirémus
flag: You see it
Cultural Policy (National ideas): LGBT rights, enlightenment principles, secularism, egalitarianism, minority rights, rationalism, more science, staunchness, stubbornness, perseverance, Freedom of Religion, Freedom of Speech, Freedom in general, arts
National Policies (National Focuses): enlightenment principles, secularism, egalitarianism, military reform, education reform, improving navy, financial reform, more science, building more universities, sending trade missions and hiring smart people from across the world, (we had a recent revolution so +2 civil unrest XD), putting more money into the arts
Population: (nothing over 100 million) 50,000,000
Resources: Nice rivers like the nile, tigris and euphretes, nice agricultural land, but otherwise, most of it is desert, oil, gold, minerals like turkey lel, gems,

Military information
Army Size: 800,000
Strengths: Well-trained, good commanders, disciplined, decent equipment
Weaknesses: Due to recent revolution, some army units still have defected, and many are disorganised and arms and munitions are slightly outdated, one particular elite army unit (roughly 50,000 men, refuse to modernise, yet still stay with the Republic due to bribes)
Navy Size:150 Ship of the line
Strengths: Decent ships
Weaknesses: mediocre commanders
Notable Commanders: Grand Marshal Alçert Zürez, Field Marshal Abdaile Quentyn, Brigadier General Ali Sokmen, General Obara al-Mousavi, Colonel Moustafa-Ibn Batoufa, Colonel Belin al-Gourad Captain Meira Cetin,
Other Military Information:
Will include later

Dominant Species: Osfenar (Humans, olive to brown skin, arabs, Greek, Persians, the like) (70% of the population
Minority Species: Wild walkers 15% of the population, They kind of hide around, don't do much, the Republic doesn't really see them as anything, but minority rights are also extented to them. They are kind of keeping down the necrophage population down, which is good The Roving Clans (These lads and lasses are good at commerce, for a long time, the religious authorities have discriminated against them due to the immoral practices of commerce lol, but after the revolution, secular leaders see them as a very important asset. Roving clans make up about 15% of the population
Necrophages (these terrifying creatures aren't large in number, although a few leading academics are noticing a sharp rise in their population
Claims: https://imgur.com/a/RLZYL


=Species APP=
Species name: Osfenar
General appearance: Olive-Brown skin
General Lifespan: 90-110 years
History:

Culture: Hellenistic, Persian, Arab, Roman mix lol
Strengths: Very pragmatic, intelligent, perseveres through lots, loves the arts and philosophy
Weaknesses: Can become terrifyingly utilitarian, decisions are kind of hard to make sometimes ;(, sometimes too stubborn
Magical Affinity(How common is magic within the species?): Relatively little, however there are some who learn from a minority speices, magic is of interest but few pursue it
Other Information:

=Species APP=
Species name: Wild walkers
General appearance: humanoid, but skin is a little pale-greyish, long appendages sticking out of their heads and run down their backs, females have two.
General Lifespan: 100-150 years
History:
The Wild Walkers were simple elves living as hunter-gathers in the forests. Their gift was to shape rocks and trees into great buildings; cities rose as green towers in the deep woods. This act, called The Sharing, let an elf experience the wild, untamed energy of their totem animal.

Elves who Shared often, however risked having the spirit of the beast burst out like a violent flame and take control during moments of stress. In spite of that, some sought increasingly savage beasts in order to experience Sharings of greater intensity.

With individuals embracing the savagery of the animals and vanishing forever into the woods, the nation had to choose between the wild spirits of nature and the civilization of their towers. Troubled but determined, they forswore the Sharing, renamed themselves the Wild Walkers, and set out to build their towers away from their dark past.

Only time will tell if the Sharing still has its hold on their souls.

Culture: intune with nature, magical based, plant/animism based
Strengths: Charming, intelligent, strong, especially in magic
Weaknesses: The sharing can make them appear to be threats to the rest of society, relatively reserved leads many to be suspicious of them
Magical Affinity(How common is magic within the species?): The sharing, they're very magical things
Other Information:

=Species APP=
Species name: Roving Clans
General appearance: Brown to black
General Lifespan: 90-110 years
History: Plying roads and sea lanes with skill and courage, they are ever on the lookout for new resources, new products, new markets, and new customers. Wherever the Clans pass, markets spring up, commerce blossoms, and the strange and wondrous goods from the many strange and wondrous peoples of Vermania are traded. The Roving Clans are so entwined in the business dealings of Vermania, that a tiny piece of every transaction somehow makes it into their coffers.

While their preference is for peace and trade, the Roving Clans should not be underestimated in war. With rapid, mounted units giving them an advantage in speed, they make difficult targets and frustrating enemies. Even their great cities can move, perched on the backs of giant Setseke scarabs -- an exploit unmatched by another nation.

Patient, clever, and wily, the Roving Clans bring sophistication -- and manipulation -- to the peoples of Vermania.

Culture: Berber
Strengths: Patient, Clever, wity, wily, sophistocated, manipulative, kind and alturistic, good gureillas, great at commerce
Weaknesses: can get arrogant sometimes, dislikes rules, was a small problem during the revolution since they often went on to do their own thing, equipment is usually outdated
Magical Affinity(How common is magic within the species?): Little care, but they have a magical way with money
Other Information:


Species name: Necrophages
General appearance: Insectoid http://endlesslegend.gamepedia.com/Necrophages
General Lifespan: 20-50 years, hive mind several thousand
History:
They're just mutated insects, calm down

Culture: Insects!
Strengths: terrifying, fast, strong, hive mind is intelligent
Weaknesses:relies heavily on hive mind, if the hivemind is taken out, they become catatonic
Magical Affinity(How common is magic within the species?): limited
Other Information:
Last edited by Osphen on Tue Jan 03, 2017 10:57 pm, edited 1 time in total.
hand hook man

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Yottabota
Minister
 
Posts: 2043
Founded: Sep 12, 2013
Ex-Nation

Updated (New claim)

Postby Yottabota » Tue Jan 03, 2017 10:55 pm

NationStates Name: Yottabota
=Nation within Roleplay=
Nation Name: The Yuanti Sovereignty
Government Type: Divine Matriarchy
Leader and other notable people: High Priestess Gwendolin (Leader), Aurora Yu'Kow (Soldier/Guard), Lower Priest Ragnar, Judrow Yu'Vas (Governor of the holy city), Hes Ui'Kow (Governor of Kow), Illidan Ji'Kow (Governor of Vas).
Capital City: Vas
flag
Cultural Policy (National ideas): Harmony Over Warfare, Work Ethics, Advancement in Technology over Stagnation
National Policies (National Focuses): Pure Equality, Advanced Architecture (Cement, Rebar (putting metal rods in buildings instead of wood))
Population: 88,500,465
Resources: Gold, copper, iron, jewels (ruby, sapphire, emerald and sometimes diamond), reeds, papyrus, rice and grains, silk, fish and whales/whale products (whale oil, blubber and ambergris)
Army Size: 500,000 (120,000 Missile Division, 200,000 Blitz Division, 80,000 Psion Division)
Weaponry: Large Spiked Clubs, The Griffen Rifle (Also called the Kirko Cannon, a light-weight (750 lbs) 75mm cannon which can be held by hand by any Yaunti Frontliner which can fire a 75mm ball of iron), Siege Bows (Stationary long bows that are used to blow up defences), Ballista (Wielded like a crossbow)
Armor: Sandbag Vest (Using sandbags they wear them like a rudimentary vest to more effectively counter flintlock combat but it doesn't handle well against swords, disadvantages are it's heavy and the way it is used means that if it gets hit and the sand leaks it cannot be reused. The vest is segmented into 6 cells on the front and the back.)
Strengths: Close Quarters Engagements, Long Range, psychological warfare (fear tactics and demoralizing)
Weaknesses: Medium Range, Long Range when no long range weapons are available, too fearless (refuse to retreat unless it seems ultimately hopeless) and honorbound warriors
Navy Size: 10,000 Sailors; 5,000 Ships (Retrofitted fishing ships with harpoons and hand cannons)
Strengths: Boarding, Maneuvering, Coordination
Weaknesses: Actual Naval Combat
Notable Commanders: Varus Yu'Nix (Admiral), Illya Il'Qrow (General), Magnus Nu'Kwin (General)
Other Military Information: The hand cannons used by the ships are equivalent to an 8 pounder

Dominant Species: The Yuanti
Minority Species: Arachne, Drow, and Driders
Claims: https://imgur.com/a/vFquo


=Species APP=
Species name: The Yuanti
General appearance: Due to sexual dimorphism, male and women look drastically different. Men tend to look more human, and stand to an average 7 feet (or roughly two meters) tall. Women tend to stand at an average of 9 feet (2.5ish meters) and have the lower appearance of a spider mixed with a sort of cow or bull.
Average Lifespan: Male (Mature at 15, 150 Years), Female (Mature at 25, 385 Years)
History: For a long time the Yuanti were a proud warrior race, following a sort of Amazonian type lifestyle where the females would be the primary provider and caretaker while the males were the home workers or educators. As time grew on and wars happened more and more often, the need for true equality became apparent. The first war where men and women fought alongside was the Tyrid Heresy, where a Lower Priest of the House of Nui attempted to overthrow the High Priestess (High Priestess Syndra) via military coup. The war stretched on for fifty years and at the end the heresy was suppressed but at a great cost, with almost half of the Yuanti population being decimated in the conflict, the result of which ended in what is now called "The Great Age of Despair". The Yuanti people were looking ofr answers and found it in the House of Nimue (The House of Nui was ultimately destroyed in the heresy, 30 years into the war the reason for the war changed and it is now actually known as the "Vilkid Rebellion"). The House of Nimue reconstructed the very fiber of Yuanti life, first reverting them into people of engineering and architecture but then reconstruction the military doctrine, from one of shock and awe to one of passivism and honor bound combat.Now the Yuanti lead a life of peace and prosperity, with buildings that reach monumental height thanks to new building methods and new way of life that has helped slowly boost their population, but there is still much left to do to regain the former glory the race once held.
Culture: The Yuanti value art greatly, on the maturing age of all Yuanti women they are sent to the Sisterhood to be branded with a design unique to them and them alone. Men and Women engrave intricate designs onto their horns and men tattoo their bodies to show status, important events to them or religious symbols to show their position.
Strengths: Strength and Endurance (They're walking tanks), high fertility (average litter is 3 children per pregnancy),
Weaknesses: Clumsy, Women are extremely aggressive, Psion overload (women), Silk buildup (women), Prematurity (men)
Magical Affinity(How common is magic within the species?): Men must be trained to harness their innate magic potential; Women must be trained to constrain their magic potential or risk a Psion overload which can kill or paralyze them. A common magic for the Yuanti is telekinesis, which greatly assists their ability to construct buildings faster.
Other Information: Last names are determined as such; They are given the prefix of Ui, Il, Yu, Go, Sho, Ki, Ji, Vi, etc... and then an apostrophe which means "of" and then the city of their birth. So you get names like Illya Ui'Kow which means she was born in the city of Kow. First names have no real cultural significance. Yuanti get bigger with age, at the age of 360, the average height of a female can remain at 2.5 meters to somewhere up to 5.3 meters (example; High Priestess Gwendolin is presumably 530 years old and stands at 6.5 meters). On a select amount of females, they can produce an extremely valuable silk, favored for it's texture and strength as it is 100 times stronger than regular spider silk. The average Yuanti can carry over 600 pounds by themselves.


Name of Religion: House of Nimue
Founding History: From the ashes of the Vilkid Rebellion, the House of Nimue arose with the High Priestess Gwendolin leading the charge of it's resurgence. The house was once minor, being shadowed by the House of Nui, but always held power in a basic form, but at the end of the Vilkid Rebellion, the house became the state religion. High Priestess Gwendolin has been in the house since her maturity, and many have expected that her actual age over-exceeds the life expectancy of any Yuanti, as she has been the head for well over 200 years.
Holy City(If applicable): Qrow
Pantheon(Important figures of the religion, or the solitary figure if monotheism): Monotheistic, following in the Goddess Nimue.
Beliefs: Equality and Peace, the pursuit of inner tranquility. Justice for those who have been wronged that is fair but harsh. Reincarnation.
Approximate number of followers: 88 Million
Last edited by Yottabota on Fri Jan 13, 2017 7:25 am, edited 7 times in total.

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