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by Mondrova » Sat Jan 14, 2017 2:59 am

by Granis » Sat Jan 14, 2017 4:50 am

by Mechanist Combine » Sat Jan 14, 2017 4:08 pm


by CAS Commission Account » Sat Jan 14, 2017 6:53 pm
Granis wrote:Umm, so could you tell me if my race has been officially accepted or not? I kind of want to start posting... Also, if I have, could you add me to the race and nation list, and the map?
I just don't want to start posting if I'm not meant to yet. Sorry if I sound rude.

by CAS Commission Account » Sat Jan 14, 2017 7:00 pm
Mondrova wrote:I have made the edits. Also here is my religion.
Name of Religion: The Heavenly Paths - Often called the Paths

by CAS Commission Account » Sat Jan 14, 2017 7:22 pm
Mechanist Combine wrote:NationStates Name: Mechanist Combine
=Nation within Roleplay=
Nation Name: Ursus Imperii Romani
Government Type: Aristocratic Republic
Leader and other notable people: Elected State Governor Alastor, Military Coordinator Makarov, Governor
Capital City: Civitatem Magnam Arctos
Flag: Flag
Cultural Policy: Maritime Trade, Military Tradition, Melting pot policies, Gender equality, Sexuality rights, Freedom of religion.
National Policies: Defence of the Empire (Military fortifications are a common sight in the Ursus Imperii), National Conscription program.
Population: 63 million
Resources: Coal, Iron, Copper, Lead, Lumber, Steel, Lead, Fish, Gold
Army Size: 882,000
400,000 Heavy Infantry
202,000 Missile Infantry
280,000 Artillery Troops
Strengths: Very well trained and equipped
Weaknesses: Long training time, Slow deployment.
Navy Size: 378,000 Mariners
150 Ships (1 Flagship, 5 Heavy Quad Decker Frigates, 45 Frigates, 100
Strengths: Warships are sturdy and powerful.
Weaknesses: Warships are hard to conceal, Warships are extremely slow.
Notable Commanders: Military Coordinator Makarov, Grand Admiral Vanthof, General
Other Military Information: Specialises in heavy armor deployments of Land troops .
Dominant Species: Ursa
Minority Species: Human (Polish), Dwarves
Claims: Greeny color to the north.

by Vahn » Mon Jan 16, 2017 11:34 am

by Grand Adruvain » Mon Jan 16, 2017 11:57 am
Vahn wrote:Alright, I updated the map with all of the currently accepted nations and their most recent expansions (also, I'd be grateful if someone would add me to the list of nations on the cover post.) Not every nation was rendered in the colors they used for their initial claims (everyone chooses red). I'm not one of the map makers, I just wanted people to have something more up-to-date than the current map and I had the time.
Important: There is a conflict with the claims of Clan Drunkenfist and the Forger Knights: Blue indicates Clan Drunkenfist, yellow the Forger Knights, and green indicates the territory that both seem to have claimed.

by Verenigde Oost-Indische Compaigne » Wed Jan 18, 2017 1:48 am
(sorry if the flag doesnt works, i dont know how to post)
by Verenigde Oost-Indische Compaigne » Wed Jan 18, 2017 1:50 am

by CAS Commission Account » Wed Jan 18, 2017 2:17 pm
Verenigde Oost-Indische Compaigne wrote:I'd like to claim 5 provinces, wherever.

by Camelone » Thu Jan 19, 2017 9:44 pm

by Grand Adruvain » Fri Jan 20, 2017 8:24 am
Camelone wrote:How come some of my claims are disputed with another nation?

by Verenigde Oost-Indische Compaigne » Sat Jan 21, 2017 2:35 am

by Verenigde Oost-Indische Compaigne » Sat Jan 21, 2017 2:37 am

by Verenigde Oost-Indische Compaigne » Sat Jan 21, 2017 3:13 am

by CAS Commission Account » Sat Jan 21, 2017 4:23 pm
Verenigde Oost-Indische Compaigne wrote:NationStates Name:Verenigde Oost-Indische Compaigne
=Nation within Roleplay=
Nation Name:Verenigde Oost-Indische Compaigne
Government Type:Trade Colony Company
Leader and other notable people:Jan Pieterszoon Coen(Governor-General), Herman William Daendels(Supreme Lord General), Pieter Both(Prime Minister)
Capital City:Indischuis
flag: See my Nation's flag up there
Cultural Policy (National ideas):Insitution of the Colony States
National Policies (National Focuses):Making a Great Trading Empire
Population: (nothing over 100 million):14 Million
Resources:Gold, Silver, Exotic fruits, spices, tobacco, rum, all colonial trading goods
Military information
Army Size:100.000 personnels
Strengths:150 Artillery, 200 Catapult
Weaknesses:We dont have enough generals to lead our massive forces!! they're just scattered.
Navy Size:20.000 Personnels
Strengths:20 man-o-wars,150 brigs, 40 frigates, 150 gunboats
Weaknesses:Just same as the Army
Notable Commanders:Heman William Daendels(Army), Cornelis de Houtman(Army), Jan van Riebeck(Army), Antony van Diemen(Navy), Jan Williem Janssens(Navy), Hubert Johann van Mook(Navy
Dominant Species:Humans
Minority Species:Spell-Casters(Evolved Humans, Magic controllers)
Claims: 5 provinces

by Granis » Mon Jan 23, 2017 1:32 am
Verenigde Oost-Indische Compaigne wrote:NationStates Name:Verenigde Oost-Indische Compaigne
=Nation within Roleplay=
Nation Name:Compagnia
Government Type:Trade Colony Company
Leader and other notable people:Jan Pieterszoon Coen(Governor-General), Herman William Daendels(Supreme Lord General), Pieter Both(Prime Minister)
Capital City:Indischuis
flag: See my Nation's flag up there
Cultural Policy (National ideas):Insitution of the Colony States
National Policies (National Focuses):Making a Great Trading Empire
Population: (nothing over 100 million):14 Million
Resources:Gold, Silver, Exotic fruits, spices, tobacco, rum, all colonial trading goods
Military information
Army Size:400.000 personnels
VOC Soldier 1 Soldier
1x Shotgun
2x Pistols
1x Jungle Knife
1x Medic Kit
1x Long Sword
Total Soldiers: 25 Batallons, Each 1500 Soldiers
Colonial Expedition Soldier 1 Soldier
2x Longpistol
1x Shotgun
2x Jungle Knife
2x Medic Kit
1x Cutlass
Total Soldiers: 10 Baatallions, Each 400 Soldiers
Cavalry 1 Soldier
1x Longsword
1x Shotgun
1x Pistol
1x Medic Kit
Total Soldiers: 10 Batallions, Each 500 Soldiers
Artillery 1 Unit
1x Small Cannon
1x Giant Cannon
2x Rear Cannon
Total Soldiers: 5 Batallions, Each 40 Units
Air Force 1 Unit
4x Gas Baloons, equipped with 6 Machineguns
4x Fighter Planes, equipped with 2 Mini Cannons and 4 Machineguns
3x Freighters (Troop carriers), each carrying up to 200 Soldiers
Total Soldiers: 5 Batallions, each 15 Units
Navy 1 Unit
2x Battleships, equipped with 2 Cannons, 2 Rocketlaunchers(WARNING UNSTABLE OILS IN EACH ROCKET), and Machineguns
2x Frigates, a Battleship, but smaller, equipped with half the Battleship's weaponry
2x Brigs, equipped with 2 cannons
6x Schooners, only contain a pack of 15 soldiers
Total Soldiers: 8 Batallions, Each 40 Units (VOC is a sea-based nation)
Strengths:150 Artillery, 200 Catapult
Weaknesses:We dont have enough generals to lead our massive forces!! they're just scattered.
Navy Size:20.000 Personnels
Strengths:20 man-o-wars,150 brigs, 40 frigates, 150 gunboats
Weaknesses:Just same as the Army
Notable Commanders:Heman William Daendels(Army), Cornelis de Houtman(Army), Jan van Riebeck(Army), Antony van Diemen(Navy), Jan Williem Janssens(Navy), Hubert Johann van Mook(Navy
Dominant Species:Humans
Minority Species:Spell-Casters(Evolved Humans, Magic controllers)
Claims: 5 provinces

by Equalsun Empire » Tue Jan 24, 2017 12:02 pm

Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

by CAS Commission Account » Tue Jan 24, 2017 7:17 pm

by Verenigde Oost-Indische Compaigne » Wed Jan 25, 2017 1:02 am

by Equalsun Empire » Wed Jan 25, 2017 8:14 am
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

by The Mighty Datlofian Empire » Wed Feb 01, 2017 7:33 am

by Equalsun Empire » Wed Feb 01, 2017 1:29 pm
The Mighty Datlofian Empire wrote:Is steam power a thing? I am planning to make a post about modernizing some of my industry but IDK what is allowed necessarily when it comes to industrial technology. Also why am I not on the list of nations?
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.
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