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by Tysklandia » Wed Feb 01, 2017 6:03 pm
Of the Lions den wrote:Name of Character: Marcos Fletcher a.k.a The Drifter
Age of Character: 35
Appearance: He looks like this:
https://drive.google.com/file/d/0B1A06iqGpAZqM0EwNC1OaEpQY1E/view?usp=sharing although with an Australian slouch hat and a red bandanna
Gender: Male
Faction Alignment: Neutral, but can’t stand those who pick on the weak
Character S.P.E.C.I.A.L:
Strength 6
Perception 8
Endurance 6
Charisma 5
Intelligence 6
Agility 4
Luck 5
Equipment: El Patriota; a modified assault rifle with an extended magazine and a Puerto Rican flag wrapped around the stock as a cheek rest, .45 cavalry pistol, Hiking Bag, 3 Caravan Meals, 2 Nuka-Cola’s, A Black Lab wearing a Tallahassee PD K-9 harness
Character Backstory: The Drifter comes from a forgotten land not many have heard of The Island of Rico born in the town of Guánica on July 25th, 2206. Most say the island doesn't exist anymore, dragged into the sea after an earthquake but before that the Drifter lived with his family and multiple others on the island, his early life is mostly unknown but some have heard he stopped a coup lead by his brother. The first report of his appearance on the North American continent was in 2226 when a slaver gang in Cancún was overthrown by an uprising of the slaves led by a man nobody had seen before. After the uprising the man disappeared like he was never even there. The former slaves named the “spirit” Driftwood, as one second it showed up the next it was gone. The Drifter as he was nicknamed showed up every once in awhile rather he helped defend Hot Springs from a super mutant army or wiped out a powerful raider gang in a beached destroyer, those looking could never find him but those needing him, found him without looking. Now as the rumors of a mysterious vault peak the Drifter’s interest he prepares to search for the vault to create a safe haven for those not strong enough to defend themselves.
by Tysklandia » Wed Feb 01, 2017 7:56 pm
by New Minahasa » Thu Feb 02, 2017 12:44 am
Fascist Republic Of Bermuda wrote:Name of Character: Yuri Krukov
Age of Character: 19
Appearance: Da
Gender: Male
Faction Alignment: Union of Soviet Socialist Settlements (as a Conscript)
Character S.P.E.C.I.A.L:S- 5
Equipment: AK-242, Coat, Ushanka, trained Yao Guai named Bear
P- 5
E- 5
C- 6
I- 4
A- 5
L- 10
Character Backstory: Yuri Krukov was born a happy little bouncing communist baby in Novaya Mosvka to a conscript and his factory worker wife. After a simple childhood with the education provided by the Novaya Moskva Soviet, he decided he wanted to join the Red Army. So, when he became old enough to get a job, 16 years old, he professed his desire to be in the Red Army to his local official. Sadly, the adventurous young communist did not get his dream job, and was relegated to factory duty in accordance with the employment quotas set by the year's One Year Plan. Eventually, however, he was assigned to Conscript duty when he was 18 years old. He couldn't wait to adventure just like his father had. Sadly, he was deployed in Novaya Omsk the entirety of that year, and did not get to explore new lands. The year turned again, another 1 Year Plan was put into effect, and Krukov remained a Conscript. He was deployed to patrol the area near the old Novaya Stalin Line, where he is about to go on a trip beyond his wildest (if admittedly somewhat lacking) imagination...
Of the Lions den wrote:Name of Character: Marcos Fletcher a.k.a The Drifter
Age of Character: 35
Appearance: He looks like this:
https://drive.google.com/file/d/0B1A06iqGpAZqM0EwNC1OaEpQY1E/view?usp=sharing although with an Australian slouch hat and a red bandanna
Gender: Male
Faction Alignment: Neutral, but can’t stand those who pick on the weak
Character S.P.E.C.I.A.L:
Strength 6
Perception 8
Endurance 6
Charisma 5
Intelligence 6
Agility 4
Luck 5
Equipment: El Patriota; a modified assault rifle with an extended magazine and a Puerto Rican flag wrapped around the stock as a cheek rest, .45 cavalry pistol, Hiking Bag, 3 Caravan Meals, 2 Nuka-Cola’s, A Black Lab wearing a Tallahassee PD K-9 harness
Character Backstory: The Drifter comes from a forgotten land not many have heard of The Island of Rico born in the town of Guánica on July 25th, 2206. Most say the island doesn't exist anymore, dragged into the sea after an earthquake but before that the Drifter lived with his family and multiple others on the island, his early life is mostly unknown but some have heard he stopped a coup lead by his brother. The first report of his appearance on the North American continent was in 2226 when a slaver gang in Cancún was overthrown by an uprising of the slaves led by a man nobody had seen before. After the uprising the man disappeared like he was never even there. The former slaves named the “spirit” Driftwood, as one second it showed up the next it was gone. The Drifter as he was nicknamed showed up every once in awhile rather he helped defend Hot Springs from a super mutant army or wiped out a powerful raider gang in a beached destroyer, those looking could never find him but those needing him, found him without looking. Now as the rumors of a mysterious vault peak the Drifter’s interest he prepares to search for the vault to create a safe haven for those not strong enough to defend themselves.
by Of the Lions den » Thu Feb 02, 2017 4:33 am
Tysklandia wrote:Of the Lions den wrote:Name of Character: Marcos Fletcher a.k.a The Drifter
Age of Character: 35
Appearance: He looks like this:
https://drive.google.com/file/d/0B1A06iqGpAZqM0EwNC1OaEpQY1E/view?usp=sharing although with an Australian slouch hat and a red bandanna
Gender: Male
Faction Alignment: Neutral, but can’t stand those who pick on the weak
Character S.P.E.C.I.A.L:
Strength 6
Perception 8
Endurance 6
Charisma 5
Intelligence 6
Agility 4
Luck 5
Equipment: El Patriota; a modified assault rifle with an extended magazine and a Puerto Rican flag wrapped around the stock as a cheek rest, .45 cavalry pistol, Hiking Bag, 3 Caravan Meals, 2 Nuka-Cola’s, A Black Lab wearing a Tallahassee PD K-9 harness
Character Backstory: The Drifter comes from a forgotten land not many have heard of The Island of Rico born in the town of Guánica on July 25th, 2206. Most say the island doesn't exist anymore, dragged into the sea after an earthquake but before that the Drifter lived with his family and multiple others on the island, his early life is mostly unknown but some have heard he stopped a coup lead by his brother. The first report of his appearance on the North American continent was in 2226 when a slaver gang in Cancún was overthrown by an uprising of the slaves led by a man nobody had seen before. After the uprising the man disappeared like he was never even there. The former slaves named the “spirit” Driftwood, as one second it showed up the next it was gone. The Drifter as he was nicknamed showed up every once in awhile rather he helped defend Hot Springs from a super mutant army or wiped out a powerful raider gang in a beached destroyer, those looking could never find him but those needing him, found him without looking. Now as the rumors of a mysterious vault peak the Drifter’s interest he prepares to search for the vault to create a safe haven for those not strong enough to defend themselves.
Canine armor, fuck...
Can I steal the idea? xD
by Parcia » Thu Feb 02, 2017 9:52 am
Faction/Nation Name: Republic of Castio
Faction/Nation Territory:http://imgur.com/gallery/L7W9P - incorporates the major cities of Jacksonville, Orlando, St. Augustine, and Daytona. Incorporates Naval Base Mayport, Naval Air station Jacksonville, Camp Blanding, and Cecile field.
Capital City/Faction HQ: St. Augustine Florida
Population: 120,344
Government: Democratic State
Leaders: President Achermen - General 4 star Graves, Generals 2 Star Heartment and Nacnarma
National/Group Ideology: Capitalism
Military: Regulars: 1205 on hand.
Regular Load out:http://vignette1.wikia.nocookie.net/fallout/images/d/d5/Combat_armor.png/revision/latest?cb=20120115053044
R91 assault rifle (supplemented with Type 98 rifle were needed) renamed the "Rifle, M1, 5.56mm" and "Rifle, M2, 5.56mm" Respectively.
N99 pistol, renamed "Pistol, Model 10, 10mm"
or
.45 Auto pistol, renamed to its old military label "Pistol, .45 caliber, model of 1911"
Snipers are given the DKS line of rifles, renamed "Rifle, long range, model 5, 7.62mm (.308)
Guards and security troops are given the 10mm SMG (Fallout 3) renamed "Side arm, automatic, M9, 10mm"
4813 areconscriptsmilitia, armed with the standard hunting rifle in .308, with various side arms.
The Republic is in possession of a pair of T-51-D Power armor sets, as well as a quartet (4) of T-45-B power armor sets, training is underway at Camp Blanding.
A pair of broken down M4A3E8 Sherman tanks where found at Blanding, each had a working 76.2 mm main gun, with ample ammo stocks from the camp it self, but the engines have long since stopped working. Extended repair is needed.
The Republic also posses small stocks of shoulder mounted missile launchers, a stock of 6 miniguns, and a pair of working M41 "Fat Man" Tactical nuclear launchers, though only with a single round for each launcher.
The special weapon of the Republic is the M3 squad support weapon; A modified version of the standard M2 .50 HMG with a top carry handle mounted on top of the receiver and a pistol grip taken from a broken Minigun, turning the gun in to a longer ranged, heavier hitting alternative to the minigun.
Militia forces and infantry under go training at Camp Blanding, Power armor troops are trained at NS Mayport. Militia training is comparable to National Gaurd/Police training, with Regular training being on par with Pre-war US army training.
Major Towns or Locations: Jacksonville, St. Augustine, Orlando, Mayport, Gainsville and Daytona. Military bases include: Naval Air Station Jacksonville, Naval Station Mayport, Camp Blanding, Castio De San Marcos, Cecile Field.
History:
The republic was born out of two distinct group of people: A large group of Vault dwellers from up north, their home Vaults being lost to time, and the dependents of the survivors of the major US military bases in the area. When the dwellers arrived, the different bases were at war with each other yet could barely hold there own. After some political maneuvering, the dwellers were able to negotiate a treaty, which included a sizable land-claim in St. Augustine. In time, the two groups worker more and more closely together as they expanded. Eventually, roughly 50 years prior to the modern day, the Republic of Castio was created as a singular, unified government.
In the years since then, and even before the declaration, the two group shad been working together closely in order to restore some order to Florida, setting up a stable power grid in St. Augustine, then later Jacksonville, and restoring important land marks and buildings. Now the Republic stretched as far north at the old boarder, and as far south as Orlando, its relatively peacefull, with the rare bandit raid getting put down by the active and armed militia as to not bother the Regulars, who are busy with scouting out the area out side the Republic's boarders.
by Pacific Brotherhood of Steel » Thu Feb 02, 2017 2:45 pm
by The Traansval » Thu Feb 02, 2017 2:55 pm
Pacific Brotherhood of Steel wrote:Traans and Halium. You guys are spamming the IC WITH subpar roleplay. I ask that you put more effort into your roleplays and space them out a bit. One sentence roleplays are unnacceptable.
by Elerian » Thu Feb 02, 2017 2:57 pm
The Traansval wrote:Pacific Brotherhood of Steel wrote:Traans and Halium. You guys are spamming the IC WITH subpar roleplay. I ask that you put more effort into your roleplays and space them out a bit. One sentence roleplays are unnacceptable.
Its Dialouge, more importantly its smaller scenes, i've been working on another post for my Republic that is much more indepth.
Maybe in the future you don't just go around claiming people are being "subpar" just because they don't meet your standards.
by Pacific Brotherhood of Steel » Thu Feb 02, 2017 2:57 pm
The Traansval wrote:Pacific Brotherhood of Steel wrote:Traans and Halium. You guys are spamming the IC WITH subpar roleplay. I ask that you put more effort into your roleplays and space them out a bit. One sentence roleplays are unnacceptable.
Its Dialouge, more importantly its smaller scenes, i've been working on another post for my Republic that is much more indepth.
Maybe in the future you don't just go around claiming people are being "subpar" just because they don't meet your standards.
by Halium » Thu Feb 02, 2017 2:58 pm
The Traansval wrote:Pacific Brotherhood of Steel wrote:Traans and Halium. You guys are spamming the IC WITH subpar roleplay. I ask that you put more effort into your roleplays and space them out a bit. One sentence roleplays are unnacceptable.
Its Dialouge, more importantly its smaller scenes, i've been working on another post for my Republic that is much more indepth.
Maybe in the future you don't just go around claiming people are being "subpar" just because they don't meet your standards.
by Intermountain States » Thu Feb 02, 2017 3:06 pm
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.
If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)
by The Traansval » Thu Feb 02, 2017 3:07 pm
Pacific Brotherhood of Steel wrote:The Traansval wrote:Its Dialouge, more importantly its smaller scenes, i've been working on another post for my Republic that is much more indepth.
Maybe in the future you don't just go around claiming people are being "subpar" just because they don't meet your standards.
Not just my standards, the roleplays standards. It is unnacceptable. You will find no RP lead by seasoned rolplayers that allows this kind of stuff.
by The Traansval » Thu Feb 02, 2017 3:08 pm
Intermountain States wrote:You guys could do more than just putting your characters' name and a dialogue. You can add in emotion, the tone of the voice, even the characters' thoughts.
by Halium » Thu Feb 02, 2017 3:10 pm
Intermountain States wrote:You guys could do more than just putting your characters' name and a dialogue. You can add in emotion, the tone of the voice, even the characters' thoughts.
by Pacific Brotherhood of Steel » Thu Feb 02, 2017 3:11 pm
Halium wrote:Intermountain States wrote:You guys could do more than just putting your characters' name and a dialogue. You can add in emotion, the tone of the voice, even the characters' thoughts.
For a conversation by a fire? Lol.
These small conversations are meant to be, at least for me, a small subplot thats going to last throughout the whole rp.
You don't like that? Thats cool, just say that.
by Halium » Thu Feb 02, 2017 3:12 pm
Pacific Brotherhood of Steel wrote:Halium wrote:
For a conversation by a fire? Lol.
These small conversations are meant to be, at least for me, a small subplot thats going to last throughout the whole rp.
You don't like that? Thats cool, just say that.
The point of the matter is that you shouldn't be doing it. This RP has standards and a one sentence post is far below those standards.
by Zepplien » Thu Feb 02, 2017 3:16 pm
by The Traansval » Thu Feb 02, 2017 3:20 pm
Pacific Brotherhood of Steel wrote:Halium wrote:
For a conversation by a fire? Lol.
These small conversations are meant to be, at least for me, a small subplot thats going to last throughout the whole rp.
You don't like that? Thats cool, just say that.
The point of the matter is that you shouldn't be doing it. This RP has standards and a one sentence post is far below those standards.
by Waztaskio » Thu Feb 02, 2017 4:17 pm
The Traansval wrote:Pacific Brotherhood of Steel wrote:The point of the matter is that you shouldn't be doing it. This RP has standards and a one sentence post is far below those standards.
1.) No Godmodding, Metagaming, etc in this RP. Anything lacking respect or common courtesy is frowned upon.
2.) No Spamming in the IC or OOC.
3.) Most canon lore is deemed non-canon. Meaning, let's make Fallout the we want to make fallout. If you want an NCR, create one. If you want another faction that never existed or does in non-canon history, make it. Nothing is set in stone after 2077. Refer to Additional Information for more information.
4.) Be realistic. Know your limits of your areas, faction, or character.
5.) Obey the OP and CO-OP.
6.) Enjoy the RP.
What rule have we broken? Because you seem to be taking your position a little too far and imposing your own Standards on the thread. I'm not saying a one line of dialoug is a detailed and good post. I'm saying that your blowing it out of proportion, and that your making a big deal out of nothing. Its a small side dialoug, its not meant to be endearing or make us feel deep emotions, just answer some questions and explain some things.
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