Pacific Brotherhood of Steel wrote:Where'd he get a Yao Gui from? There are no bears in southern California.
Actually, there are. As far south as San Diego county. The idea is that the government gives him one to test the concept of trained Yao Gui and basically says "knock yourself out" when he embarks on his quest.
Pacific Brotherhood of Steel wrote:Where'd he get a Yao Gui from? There are no bears in southern California.
Actually, there are. As far south as San Diego county. The idea is that the government gives him one to test the concept of trained Yao Gui and basically says "knock yourself out" when he embarks on his quest.
Not in Fallout though. They are presumed extinct in the area based of dialogue from 1, 2, and New Vegas, and I wouldn't doubt anything would be different here.
Posted: Mon Jan 30, 2017 9:08 pm
by The Traansval
Ulls, you best be careful with those cloaked campaigns, or I'll have to call in SOG
Posted: Mon Jan 30, 2017 9:29 pm
by Ulls
The Traansval wrote:Ulls, you best be careful with those cloaked campaigns, or I'll have to call in SOG
Would be fun having some shadow wars or spy games. However, the Watch will still be doing their job since the Institute is expanding their scope. Though I do have some interests that Boston have in New York.
Fascist Republic Of Bermuda wrote:Actually, there are. As far south as San Diego county. The idea is that the government gives him one to test the concept of trained Yao Gui and basically says "knock yourself out" when he embarks on his quest.
Not in Fallout though. They are presumed extinct in the area based of dialogue from 1, 2, and New Vegas, and I wouldn't doubt anything would be different here.
San Diego Zoo? Bears brought by the Red Fleet to keep Soviet Culture alive? Sadist-Vault had a bunch of bears for... You can imagine why reasons
Posted: Tue Jan 31, 2017 2:42 am
by Tysklandia
I want to ship in animals from canada, repopulate virginia with healthy animals. restore some of the natural balance.
Would the mountaineers be up for that? healthy deer, wildcats
Name of Character: Doctor Jones Age of Character: 43 Appearance:(Image) Gender:Male Faction Alignment: The Academy (Former New York University) Character S.P.E.C.I.A.L:
S - 3 P - 8 E - 3 C - 6 I -10 A - 8 L -5
Equipment: NY-CP Pistol Character Backstory: Doctor Henry Jones was born in the Metro Community of Blacklight, underneath New York City. He grew up, showing a aptitude for Reading and Learning. His father, who was a professor of Early Pre-war history at the Academy, enrolled his son in the school in the hopes of him following his path. Instead, Henry took a liking to Recovery and the study of Late Pre-War History.
After completing his courses, Henry became a Doctor of Late Pre-War History and Archaeology, and became apart of the Recovery and Salvage team, which was tasked with finding and salvaging Pre-War Technology for the Academy. He still preforms this fuction to this day, leading a time of 4 Academy Guards who use highly advanced technology.
Soon, Jones would be on another Mission, this time to find the fabled Vault of legend.
You're only allowed 40 overall amount of S.P.E.C.I.A.L points. Yours is 43 points in total. Lower them to 40.
Name of Character: Yuri Krukov Age of Character: 19 Appearance:Da Gender: Male Faction Alignment: Union of Soviet Socialist Settlements (as a Conscript) Character S.P.E.C.I.A.L:
S- 5 P- 5 E- 5 C- 6 I- 4 A- 5 L- 10
Equipment: AK-242, Coat, Ushanka, trained Yao Guai named Bear Character Backstory: Yuri Krukov was born a happy little bouncing communist baby in Novaya Mosvka to a conscript and his factory worker wife. After a simple childhood with the education provided by the Novaya Moskva Soviet, he decided he wanted to join the Red Army. So, when he became old enough to get a job, 16 years old, he professed his desire to be in the Red Army to his local official. Sadly, the adventurous young communist did not get his dream job, and was relegated to factory duty in accordance with the employment quotas set by the year's One Year Plan. Eventually, however, he was assigned to Conscript duty when he was 18 years old. He couldn't wait to adventure just like his father had. Sadly, he was deployed in Novaya Omsk the entirety of that year, and did not get to explore new lands. The year turned again, another 1 Year Plan was put into effect, and Krukov remained a Conscript. He was deployed to patrol the area near the old Novaya Stalin Line, where he is about to go on a trip beyond his wildest (if admittedly somewhat lacking) imagination...
Yao Guai? Hmm. I still need to talk to Waz about it. What about a commie Super Mutant as companion instead?
Pacific Brotherhood of Steel wrote:Not in Fallout though. They are presumed extinct in the area based of dialogue from 1, 2, and New Vegas, and I wouldn't doubt anything would be different here.
San Diego Zoo? Bears brought by the Red Fleet to keep Soviet Culture alive? Sadist-Vault had a bunch of bears for... You can imagine why reasons
Two bears locked in a cage wouldn't have a high survivability rate, especially considering San Diego was most likely nuked. Bears? On a ship? Well.
Posted: Tue Jan 31, 2017 7:46 am
by Prusslandia
It could easily be one that wandered a bit far south and was captured.
Posted: Tue Jan 31, 2017 4:09 pm
by Halium
When your exploration party is about to get shot up for having guns...
Posted: Tue Jan 31, 2017 4:35 pm
by Tysklandia
Halium wrote:When your exploration party is about to get shot up for having guns...
Name of Character: MGS Amanda Stevens Age of Character: 27 Appearance: Gender: Female Faction Alignment: Rattlesnakes, so ultimately the Columbian government Character S.P.E.C.I.A.L: S: 5 P: 5 E: 6 C: 8 I: 6 A: 6 L: 3 Equipment: Advanced Riot Gear, Winchester Plasma Rifle, Pulse Pistol, 700 caps, backpack filled with assorted tools and foodstuffs. Character Backstory: Amanda was born on 2215 in Vault 34. Her father was head of security in the Vault and her mother was a doctor. Her formative years would be filled with strife as the Overseer of Vault 34 continued to push for tighter gun control within the Vault. Though her father was head of security and firmly with the Overseer, Amanda was against the Overseer trying to lock down the weapons of the Vault.
As the years passed by the infighting increased and culminated when Amanda was seventeen. The Overseer would declare martial law within the vault and order all officers to begin sweeping the living quarters to confiscate all weaponry to be locked in the armory away from the civilian population. Riots would ensue and much of the vault was split along lines of loyalty to the Overseer, and freedom to bear arms.
Amanda's father confronted her the first day of the riots, knowing that she would likely join the rebels in the fight against the Overseer. In doing so a fight ensued and Amanda killed her father with a 10mm pistol that she kept in her drawer. While heartbroken she still knew that she had a job to do and took her father's access card and clearance codes to the leader of the rebellion, Marcus Vertrell.
With her father's access card and his security clearance, the rebels were able to come up from underneath the overseer's office and kill him, putting his loyal officers in a pincers, forcing them to surrender.
Marcus Vertrell was elected as the new overseer and he would reopen the armory to all. He would also confiscate the GECK that was provided to the vault and would open the vault to the outside to form their first colony on Lake Mead. In doing so they would meet with New Columbia who had just annexed Vegas and open relations with them. They would also be annexed as well.
But, back to Amanda. She would join the Columbian army along with many others from the vault when they were annexed. Her excellent marksmen skill was common with many of the 34 recruits and most were moved to The Rattlesnakes. Amanda would join shortly after her 20th birthday. Since then she had been with the Rattlesnakes and has slowly moved up the ranks to Master Gunnery Sergeant.
Off by one special point. Unless that's what you want.
Name of Character: Norman Hyde. Age of Character: 39. Appearance:When not in his power armour. Gender: Male. Faction Alignment: Concord of Stars (formerly); now an outcast. Character S.P.E.C.I.A.L:
Equipment: T-70 Mk. II power armour, Tri-beam laser rifle, Plasma defender, Combat knife, a few plasma grenades, Microfusion and energy cells, a rucksack, x6 Stimpaks, a canteen, and a few cans of food. He's accompanied by a Mr. Gutsy. Character Backstory: Norman was born in Vault 122, like the rest of the Concord men. His father was a high ranking Concord soldier, and his mother a respected Concord scientist. As a kid, his talents were leaning more into his mother's side, as a scientist, but his father had urged him to join the military instead. Reading books became his hobby, especially those regarding pre-war history.
By the time he reached teenagehood, his father had unexpectedly assigned him for a training in the military. Norman reluctantly agreed, and began his training as a Concord soldier. But still, his interests for history books hadn't yet faded. Every day he would go to the Concord library and archives and just read through them, even going as far as missing a few scheduled trainings. Eventually, by the age of 21, he was officially declared as a Concord soldier.
He proved to be a competent and intelligent soldier, achieving many accomplishments for himself. A few years after, he was promoted to a sergeant and received his own squad of men. His knowledge of military tactics and strategy came from reading books, his favourite being Sun Tzu's "The Art of War". In the following years, his squad was given a mission to investigate an old military installation.
It proved to be the most devastating mission for him. The installation was discovered to be a nest of Super Mutants, but it was already too late for them. The squad, under the leadership of Sgt. Hyde, was ambushed by a dozen of Super Mutants. It was a slaughter. Only a quarter of the men managed to escape the place, including Norman, but under heavy wounds. All of Norman's men eventually succumbed to their injuries, leaving him alone in the wasteland. Broken, he decided not to return to the Concord, and ventured out into the wastes. He swore that he would not return until he found something to compensate the death of his men, and regain his dignity. In the wastes, he became known as the "Storyteller", with the companionship of a Mr. Gutsy which he found broken in an old workshop, and with the know-how, managed to repair and re-program it.
Seeing how the other applicants have their own companions, I decided to modify my character a bit with the addition of a Mr. Gutsy companion, if that's acceptable?
Sure.
Posted: Tue Jan 31, 2017 8:05 pm
by Ulls
What's the update on the Spider threat?
Posted: Tue Jan 31, 2017 10:38 pm
by Waztaskio
Ulls wrote:What's the update on the Spider threat?
I'll see if I can get to it tomorrow. This week is a real busy week.
Ulls wrote:He wiped them out and we use their tech to rebuild ourselves. "
?
Is this just what they tell people to hide the fact that they actually know nothing about the Institute?
Yes, its just how Luther persuaded the people to get the Empire working. Also for the fact that the Institute did help rebuild Boston, so common knowledge is that the Empire looted Institute tech from during the "war".
Posted: Wed Feb 01, 2017 4:36 pm
by Of the Lions den
Name of Character: Marcos Fletcher a.k.a The Drifter Age of Character: 35 Appearance: He looks like this: https://drive.google.com/file/d/0B1A06iqGpAZqM0EwNC1OaEpQY1E/view?usp=sharing although with an Australian slouch hat and a red bandanna Gender: Male Faction Alignment: Neutral, but can’t stand those who pick on the weak Character S.P.E.C.I.A.L: Strength 6 Perception 8 Endurance 6 Charisma 5 Intelligence 6 Agility 4 Luck 5 Equipment: El Patriota; a modified assault rifle with an extended magazine and a Puerto Rican flag wrapped around the stock as a cheek rest, .45 cavalry pistol, Hiking Bag, 3 Caravan Meals, 2 Nuka-Cola’s, A Black Lab wearing a Tallahassee PD K-9 harness Character Backstory: The Drifter comes from a forgotten land not many have heard of The Island of Rico born in the town of Guánica on July 25th, 2206. Most say the island doesn't exist anymore, dragged into the sea after an earthquake but before that the Drifter lived with his family and multiple others on the island, his early life is mostly unknown but some have heard he stopped a coup lead by his brother. The first report of his appearance on the North American continent was in 2226 when a slaver gang in Cancún was overthrown by an uprising of the slaves led by a man nobody had seen before. After the uprising the man disappeared like he was never even there. The former slaves named the “spirit” Driftwood, as one second it showed up the next it was gone. The Drifter as he was nicknamed showed up every once in awhile rather he helped defend Hot Springs from a super mutant army or wiped out a powerful raider gang in a beached destroyer, those looking could never find him but those needing him, found him without looking. Now as the rumors of a mysterious vault peak the Drifter’s interest he prepares to search for the vault to create a safe haven for those not strong enough to defend themselves.