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Intermountain States
Minister
 
Posts: 2114
Founded: Oct 12, 2014
Capitalist Paradise

Postby Intermountain States » Sat Jan 21, 2017 7:22 pm

The Traansval wrote:
The United Equstrian Front wrote:I see.

I especially want to adopt the BAR, since it uses the same Ammo and same Magazines as the NY Battle Rifle (T20E2), which will make it so much easier for Supply and Quartermasters.

Wouldn't the 5.56mm be more plentiful than the .308 and cheaper to manufacture as well?

Then again, I too use the BAR for my Texas Rangers and Marines along with the R91 and the Light Machine Gun. Of course, the BAR is largely reserved for some units in the field.
I find my grammatical mistakes after I finish posting
"A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed"
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.

If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)
Search boxes are your friends

User avatar
The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 7:22 pm

Hey guys, do you think that the nukes would have set off the Yellowstone Super Volcano?

User avatar
Cesopium
Diplomat
 
Posts: 793
Founded: Jan 09, 2016
Ex-Nation

Postby Cesopium » Sat Jan 21, 2017 7:24 pm

The Traansval wrote:Hey guys, do you think that the nukes would have set off the Yellowstone Super Volcano?



Not in Fallout canon, though if that somehow did get put in, we'd all probably have no reason to be in this RP since even more of humanity would be dead.

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Intermountain States
Minister
 
Posts: 2114
Founded: Oct 12, 2014
Capitalist Paradise

Postby Intermountain States » Sat Jan 21, 2017 7:24 pm

The Traansval wrote:Hey guys, do you think that the nukes would have set off the Yellowstone Super Volcano?

I sure hope not since that would just destroy pretty much destroy the American west.
I find my grammatical mistakes after I finish posting
"A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed"
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.

If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)
Search boxes are your friends

User avatar
The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 7:24 pm

Intermountain States wrote:
The Traansval wrote:I especially want to adopt the BAR, since it uses the same Ammo and same Magazines as the NY Battle Rifle (T20E2), which will make it so much easier for Supply and Quartermasters.

Wouldn't the 5.56mm be more plentiful than the .308 and cheaper to manufacture as well?

Then again, I too use the BAR for my Texas Rangers and Marines along with the R91 and the Light Machine Gun. Of course, the BAR is largely reserved for some units in the field.

Maybe there is something about Ammunition that i don't understand or know here, but i don't see why 5.56 would be easier to manufacture than the .30-06.

Still, the .30-06 is more powerful than the 5.56.

User avatar
Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Ex-Nation

Postby Waztaskio » Sat Jan 21, 2017 7:26 pm

Jahe Davmwoem wrote:Waz, did you think up of anything for me yet?

I actually haven't. I've been doing so many other things. However, I might have something for you coming up.

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Jan 21, 2017 7:27 pm

Intermountain States wrote:
The Traansval wrote:I especially want to adopt the BAR, since it uses the same Ammo and same Magazines as the NY Battle Rifle (T20E2), which will make it so much easier for Supply and Quartermasters.

Wouldn't the 5.56mm be more plentiful than the .308 and cheaper to manufacture as well?

Then again, I too use the BAR for my Texas Rangers and Marines along with the R91 and the Light Machine Gun. Of course, the BAR is largely reserved for some units in the field.


YOOUUU!

Your back! Please dear sweet merciful Texan's, assist the soldiers of New Start before they all get eviscerated by angry spiders.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:28 pm

I also like how Provo is basically inaccessible to me now. Since the Republic of Utah made Provo one of their major towns.
Last edited by The United Equstrian Front on Sat Jan 21, 2017 7:28 pm, edited 1 time in total.

User avatar
Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Ex-Nation

Postby Waztaskio » Sat Jan 21, 2017 7:29 pm

The Twelve Isles wrote:
Intermountain States wrote:Wouldn't the 5.56mm be more plentiful than the .308 and cheaper to manufacture as well?

Then again, I too use the BAR for my Texas Rangers and Marines along with the R91 and the Light Machine Gun. Of course, the BAR is largely reserved for some units in the field.


YOOUUU!

Your back! Please dear sweet merciful Texan's, assist the soldiers of New Start before they all get eviscerated by angry spiders.

Gotta say, can't wait for your next post. Cause mine is gunna be glorious. And yes...I'm having way too much fun with these spiders.

User avatar
Jahe Davmwoem
Diplomat
 
Posts: 761
Founded: Mar 13, 2016
Ex-Nation

Postby Jahe Davmwoem » Sat Jan 21, 2017 7:29 pm

Waztaskio wrote:
Jahe Davmwoem wrote:Waz, did you think up of anything for me yet?

I actually haven't. I've been doing so many other things. However, I might have something for you coming up.


I understand, you have to push out our spiders ;)

Take your time, I just just asking, was not trying to be pushy

User avatar
The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 7:30 pm

Image

Can i keep it?

User avatar
Rygondria
Negotiator
 
Posts: 6180
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Jan 21, 2017 7:30 pm

The Twelve Isles wrote:Alright, I have my response for the Spider attack.

Anyone want to join me in war?

Nah, you are producing chems and in my governments eyes you are making the Cartel problem worse. So have fun with the spiders

User avatar
Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Ex-Nation

Postby Waztaskio » Sat Jan 21, 2017 7:31 pm

Jahe Davmwoem wrote:
Waztaskio wrote:I actually haven't. I've been doing so many other things. However, I might have something for you coming up.


I understand, you have to push out our spiders ;)

Take your time, I just just asking, was not trying to be pushy

No, you're fine. You are not being pushy in the slightest. I just need to find an event that would fit your isolationist science group.

User avatar
The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:32 pm

Waztaskio wrote:
Jahe Davmwoem wrote:
I understand, you have to push out our spiders ;)

Take your time, I just just asking, was not trying to be pushy

No, you're fine. You are not being pushy in the slightest. I just need to find an event that would fit your isolationist science group.

Hey Waz did you get my post? in here on the OOC

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Jan 21, 2017 7:33 pm

Waztaskio wrote:
The Twelve Isles wrote:
YOOUUU!

Your back! Please dear sweet merciful Texan's, assist the soldiers of New Start before they all get eviscerated by angry spiders.

Gotta say, can't wait for your next post. Cause mine is gunna be glorious. And yes...I'm having way too much fun with these spiders.


Ill get it up soon. I should have air power by next post from Ledoux, and with the Spiders withdrawal I can get the Verti-Birds at the FOB up in the air as well.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Jahe Davmwoem
Diplomat
 
Posts: 761
Founded: Mar 13, 2016
Ex-Nation

Postby Jahe Davmwoem » Sat Jan 21, 2017 7:33 pm

Waztaskio wrote:
Jahe Davmwoem wrote:
I understand, you have to push out our spiders ;)

Take your time, I just just asking, was not trying to be pushy

No, you're fine. You are not being pushy in the slightest. I just need to find an event that would fit your isolationist science group.


Alright, sounds good. With a year passing being canon, I also have to figure out how my Arch-Guardian has adapted to the exoskeleton suit.

User avatar
Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Ex-Nation

Postby Waztaskio » Sat Jan 21, 2017 7:33 pm

The United Equstrian Front wrote:
Waztaskio wrote:No, you're fine. You are not being pushy in the slightest. I just need to find an event that would fit your isolationist science group.

Hey Waz did you get my post? in here on the OOC

I added you to the roster.

User avatar
Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jan 21, 2017 7:33 pm

App is coming up soon.

User avatar
The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:34 pm

Waztaskio wrote:
The United Equstrian Front wrote:Hey Waz did you get my post? in here on the OOC

I added you to the roster.

Not that the one after it. About the Republic of Utah.

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Jan 21, 2017 7:34 pm

The United Equstrian Front wrote:
Waztaskio wrote:No, you're fine. You are not being pushy in the slightest. I just need to find an event that would fit your isolationist science group.

Hey Waz did you get my post? in here on the OOC


I see your people like Jet.

Well, it just so happens that my people have built an entire economy on Jet.

*wink wink nudge nudge*
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jan 21, 2017 7:35 pm

Faction/Nation Name: The Institute
Faction/Nation Territory: The Institute; has influence in the Commonwealth and agents across the wasteland.
Capital City/Faction HQ: The Institute; advanced facility in an unspecified location of the Commonwealth.
Population: Around 100 personnel, 1500 synths (without daily production)
Government: The Institute is run by a Director, who was full control over.
Leaders:
Director: Michael Hampton (will be Bruce at start)
Head of the Synth Retention Bureau: Dr. Zimmer
Head of Advanced Systems: Joseph Arden (Michael Hampton at start)
Head of Robotics: Lucas Axter
Head of BioScience: Joan Williams (Peter Harlic)
Head of Facilities: Sierra Wessing
Military: The Institute, while largely known for it's role as a major scientific group, has a large and mighty army comprised mostly of their feared Synths. They come in many classes, that perform different tasks.
Synth - Cheap and easy to produce, Synths are the most basic unit used in the Institute's military. Alone or in a small group they're harmless, but many, mixed with higher-tier ones, they can be deadly.
Synth Strider - A bump up from the regular synth, but certainly not the strongest.
Synth Patroller - Unlike synths and synth striders, Patrollers meet the equivalent of a high-level NCO or an officer. They are stronger, more accurate, and deadly in combat. Also unlike the lower-tier synths, striders are usually dressed in a clean-pressed synth uniform and wearing some form of synth armor - often heavy with a field helmet.
Synth Leader - The head of the pack in squads, Synth leaders are usually equipped with a black variant of Synth Armor, and a extremely deadly.
Synth Trooper - The backbone of the Institute's military, Synth Troopers make up most of it's ranks. They're a professional force, equipped with clean-pressed suits and armor.
Synth Assaulter - Usually equipped with heavy weapons and explosives, Synth Assaulters serve as sappers and heavy weapons support. They vary, however, with some being equipped with synth armor and others not.
Synth Eradicator - One of the toughest of the Institute's synths, just below the Courser. They are fast, strong, accurate, resilient, and deadly in combat. While are synths are hard to distinguish, apart from uniforms and armor, the Eradicator's combat skills make it easily identified.
Courser - "The Coursers are designed to be elite killing machines, unlike others of the synth 'race'. They are noted by the Railroad and the Institute to be exceptional even for synths, as they possess exceptional strength, combat prowess, awareness and endurance, They are widely feared by the Railroad, as their first instinct when they see a Courser is to cease all operations and remain low.

It is stated by several members of the Railroad as well as Justin Ayo that Coursers are designed to be smarter, faster, stronger, and more perceptive than the average combat synth. They are equipped with the best equipment the Institute has to offer, and often lead earlier model synths into battle. Other times, however, they can serve as spies in big cities or small settlements, and oftentimes when operating in this manner they work with other Coursers, who then funnel the gathered intelligence back to the Synth Retention Bureau.

While the training program that Coursers are put through is not described in detiial, Justin Ayo claims that coursers are taught armed and unarmed combat, disguise, infiltration and mechanical skills. It is implied to be strenuous both physically and mentally, as Ayo himself states that most synths who are considered eligible for the program drop out within the first few days due to the physical costs of the program. In addition, the fact that Coursers have been spotted standing around dozens of dead bodies without any signs of emotion implies that Coursers are stripped of their emotion in order to effectively carry out orders without question from their SRB masters. However, the Sole Survivor can travel with a Courser, X6-88, and after gaining max affinity with him, he seems to have a sense of sarcastic humor and admiration for his master, implying that they can relearn the emotion that the Courser program denied them if they remain on the surface for too long.

While for the most part, the Coursers work as either a synth retrieval unit or a squad leader, they have also been known to operate as a type of "hitman" for the Institute. While observing Conrad Kellogg's memories, X6-88 can be seen giving Kellogg information on Brian Virgil, which implies runaway scientists and other former non-synth Institute personnel are assassinated by Coursers or those under the watch of the SRB, as it can be seen with Kellogg. Brian Virgil even states although he ran away from the Institute some time ago, he fears sooner or later, a Courser will find him, and he has thus prepared using a defense system of turrets and a military Protection unit, even though he's right in the middle of the Glowing Sea. He's very afraid of them, simply stating about Coursers that "they're very good at what they do."

Coursers typically fight under the cover of Stealth Boys, which can confuse the opponent and make the courser harder to fight. They use stimpaks to heal themselves if injured.

Some, but not all coursers, have a stern look on their face with a monotoned voice. With the exception of Chase, all coursers encountered are male, though with different facial styles.

The Synth Retention Bureau is the main organization that the coursers work for. They are the ones who assign coursers their missions, and provide access to the surface via relay from their courser chip, a form of teleportation. The SRB primarily uses Coursers to retrieve and reset escaped synths, with deadly efficiency.

According to Justin Ayo, Coursers are trained from Generation 3 Synths, though not all trainee Coursers may pass. Those who pass will be inducted as Coursers, while those who fail will have their memory about the training wiped and reassigned."
- Fallout Wiki credit ^

Weapons - The most common weapon used by Institute synths is the Institute Laser Rifle, but they also use various other arms.
Tactics and Fighting Style - The Institute doesn't engage in battles in which two sides from different camps and bases attack, but with quick and calculated strikes both behind enemy lines and along the front designed to cripple the enemy, while retreating before the enemy can react. The Institute prefers fighting to be quick, and prefers their attacks to be sporadic and unpredictable. However, the Institute would much rather avoid major engagements completely, and employs spies, cells, and assassins to carry out an information war. Synths are more likely to be seen scavenging an old base or hospital than attacking a raider outpost, but if the raiders were to interfere, it would be a swift and efficient bloodbath. While it's military is highly efficient and very powerful, the Institute commonly uses infiltration and espionage.
Major Towns or Locations: Institute forces can often be seen patrolling areas of the Boston Empire and beyond, but their presence is often questioned, and their motives are unknown by the people of the surface.
History:
Everything up until around the formation of the Boston Empire is as it was in canon.

After Father, who's DNA was vital in the creation of Generation 3 Synths, was killed and the position was taken by a man known as Bruce, the Institute took a more progressive role in the Commonwealth. While they maintained secrecy, agreements were made with the then-established Boston Empire to assist in rebuilding. The Institute began using it's Synths to defend the Commonwealth, and it's technology to improve the lives of the people. While many within the Institute supported helping the world above, the shift of the Institute slowly, but surely, was torn away from their research, and they became overwhelmed with responsibilities on the surface. Maintaining their secrecy and protecting themselves became increasingly difficult as their presence on the surface increased, and as the years have passed, many have come to resent Director Bruce.

Many have slowly began to rally around Michael Hampton, the standing Head of Advanced Systems, who has been butting heads with the Director for a long time now. He has already garnered the support of Dr. Zimmer, Head of the SRB, Sierra Wessing, Head of Facilities, and Lucas Axter, Head of Robotics, and tensions within the Institute are growing - each side wondering who will make the first move.
Last edited by Alinora on Sat Jan 21, 2017 7:42 pm, edited 1 time in total.

User avatar
Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Sat Jan 21, 2017 7:35 pm

On my normal soldiers you would find R-91's, LMG's, etc. Basic equipment.

On the Rattlesnakes you'd find FN FAL's, BAR's, City-Killers, Bozars, Plasma Rifles. The expensive stuff.

Though that isn't to say that you wouldn't find these rare weapons on my normal troops, but they'd be reserved for the 1st battalions of army groups and NCO's.

User avatar
The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:36 pm

The Twelve Isles wrote:
The United Equstrian Front wrote:Hey Waz did you get my post? in here on the OOC


I see your people like Jet.

Well, it just so happens that my people have built an entire economy on Jet.

*wink wink nudge nudge*

Uh only Valarie uses it, actually my people are pretty neutral to it and can't see the use in it.

User avatar
Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Ex-Nation

Postby Waztaskio » Sat Jan 21, 2017 7:37 pm

Alinora wrote:
Faction/Nation Name: The Institute
Faction/Nation Territory: The Institute; has influence in the Commonwealth and agents across the wasteland.
Capital City/Faction HQ: The Institute; advanced facility in an unspecified location of the Commonwealth.
Population: Around 100 personnel, 5000 synths (without daily production)
Government: The Institute is run by a Director, who was full control over.
Leaders:
Director: Michael Hampton (will be Bruce at start)
Head of the Synth Retention Bureau: Dr. Zimmer
Head of Advanced Systems: Joseph Arden (Michael Hampton at start)
Head of Robotics: Lucas Axter
Head of BioScience: Joan Williams (Peter Harlic)
Head of Facilities: Sierra Wessing
Military: The Institute, while largely known for it's role as a major scientific group, has a large and mighty army comprised mostly of their feared Synths. They come in many classes, that perform different tasks.
Synth - Cheap and easy to produce, Synths are the most basic unit used in the Institute's military. Alone or in a small group they're harmless, but many, mixed with higher-tier ones, they can be deadly.
Synth Strider - A bump up from the regular synth, but certainly not the strongest.
Synth Patroller - Unlike synths and synth striders, Patrollers meet the equivalent of a high-level NCO or an officer. They are stronger, more accurate, and deadly in combat. Also unlike the lower-tier synths, striders are usually dressed in a clean-pressed synth uniform and wearing some form of synth armor - often heavy with a field helmet.
Synth Leader - The head of the pack in squads, Synth leaders are usually equipped with a black variant of Synth Armor, and a extremely deadly.
Synth Trooper - The backbone of the Institute's military, Synth Troopers make up most of it's ranks. They're a professional force, equipped with clean-pressed suits and armor.
Synth Assaulter - Usually equipped with heavy weapons and explosives, Synth Assaulters serve as sappers and heavy weapons support. They vary, however, with some being equipped with synth armor and others not.
Synth Eradicator - One of the toughest of the Institute's synths, just below the Courser. They are fast, strong, accurate, resilient, and deadly in combat. While are synths are hard to distinguish, apart from uniforms and armor, the Eradicator's combat skills make it easily identified.
Courser - "The Coursers are designed to be elite killing machines, unlike others of the synth 'race'. They are noted by the Railroad and the Institute to be exceptional even for synths, as they possess exceptional strength, combat prowess, awareness and endurance, They are widely feared by the Railroad, as their first instinct when they see a Courser is to cease all operations and remain low.

It is stated by several members of the Railroad as well as Justin Ayo that Coursers are designed to be smarter, faster, stronger, and more perceptive than the average combat synth. They are equipped with the best equipment the Institute has to offer, and often lead earlier model synths into battle. Other times, however, they can serve as spies in big cities or small settlements, and oftentimes when operating in this manner they work with other Coursers, who then funnel the gathered intelligence back to the Synth Retention Bureau.

While the training program that Coursers are put through is not described in detiial, Justin Ayo claims that coursers are taught armed and unarmed combat, disguise, infiltration and mechanical skills. It is implied to be strenuous both physically and mentally, as Ayo himself states that most synths who are considered eligible for the program drop out within the first few days due to the physical costs of the program. In addition, the fact that Coursers have been spotted standing around dozens of dead bodies without any signs of emotion implies that Coursers are stripped of their emotion in order to effectively carry out orders without question from their SRB masters. However, the Sole Survivor can travel with a Courser, X6-88, and after gaining max affinity with him, he seems to have a sense of sarcastic humor and admiration for his master, implying that they can relearn the emotion that the Courser program denied them if they remain on the surface for too long.

While for the most part, the Coursers work as either a synth retrieval unit or a squad leader, they have also been known to operate as a type of "hitman" for the Institute. While observing Conrad Kellogg's memories, X6-88 can be seen giving Kellogg information on Brian Virgil, which implies runaway scientists and other former non-synth Institute personnel are assassinated by Coursers or those under the watch of the SRB, as it can be seen with Kellogg. Brian Virgil even states although he ran away from the Institute some time ago, he fears sooner or later, a Courser will find him, and he has thus prepared using a defense system of turrets and a military Protection unit, even though he's right in the middle of the Glowing Sea. He's very afraid of them, simply stating about Coursers that "they're very good at what they do."

Coursers typically fight under the cover of Stealth Boys, which can confuse the opponent and make the courser harder to fight. They use stimpaks to heal themselves if injured.

Some, but not all coursers, have a stern look on their face with a monotoned voice. With the exception of Chase, all coursers encountered are male, though with different facial styles.

The Synth Retention Bureau is the main organization that the coursers work for. They are the ones who assign coursers their missions, and provide access to the surface via relay from their courser chip, a form of teleportation. The SRB primarily uses Coursers to retrieve and reset escaped synths, with deadly efficiency.

According to Justin Ayo, Coursers are trained from Generation 3 Synths, though not all trainee Coursers may pass. Those who pass will be inducted as Coursers, while those who fail will have their memory about the training wiped and reassigned."
- Fallout Wiki credit ^

Weapons - The most common weapon used by Institute synths is the Institute Laser Rifle, but they also use various other arms.
Tactics and Fighting Style - The Institute doesn't engage in battles in which two sides from different camps and bases attack, but with quick and calculated strikes both behind enemy lines and along the front designed to cripple the enemy, while retreating before the enemy can react. The Institute prefers fighting to be quick, and prefers their attacks to be sporadic and unpredictable. However, the Institute would much rather avoid major engagements completely, and employs spies, cells, and assassins to carry out an information war. Synths are more likely to be seen scavenging an old base or hospital than attacking a raider outpost, but if the raiders were to interfere, it would be a swift and efficient bloodbath. While it's military is highly efficient and very powerful, the Institute commonly uses infiltration and espionage.
Major Towns or Locations: Institute forces can often be seen patrolling areas of the Boston Empire and beyond, but their presence is often questioned, and their motives are unknown by the people of the surface.
History:
Everything up until around the formation of the Boston Empire is as it was in canon.

After Father, who's DNA was vital in the creation of Generation 3 Synths, was killed and the position was taken by a man known as Bruce, the Institute took a more progressive role in the Commonwealth. While they maintained secrecy, agreements were made with the then-established Boston Empire to assist in rebuilding. The Institute began using it's Synths to defend the Commonwealth, and it's technology to improve the lives of the people. While many within the Institute supported helping the world above, the shift of the Institute slowly, but surely, was torn away from their research, and they became overwhelmed with responsibilities on the surface. Maintaining their secrecy and protecting themselves became increasingly difficult as their presence on the surface increased, and as the years have passed, many have come to resent Director Bruce.

Many have slowly began to rally around Michael Hampton, the standing Head of Advanced Systems, who has been butting heads with the Director for a long time now. He has already garnered the support of Dr. Zimmer, Head of the SRB, Sierra Wessing, Head of Facilities, and Lucas Axter, Head of Robotics, and tensions within the Institute are growing - each side wondering who will make the first move.

Is The Boston Empire giving you a steady stream of resources? Like raw materials to build up the Synth Army to be that big?

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Sat Jan 21, 2017 7:38 pm

Prusslandia wrote:
Ulls wrote:Hey Pruss, you don't mind if my scouts were to radio your troops to enter the Pentagon?

Well, there isn't any ground entrance iirc- That's why I sent an airteam.

I'm about to send my caravan to D.C. Was thinking that the Enclave would figure out that they are there and wander why were there.

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