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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 6:42 pm


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Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jan 21, 2017 6:43 pm

Prusslandia wrote:
Alinora wrote:Since I'm apping for the Institute, I'm assuming that regular guidelines for the military don't apply since we "make" our soldiers?

Eh, I'd assume they'd be roughly apply, since you're still consuming raw resources to produce them- whether they be Gen1s and 2s, or Gen3s.

I mean if you look in game there are far more synths than actual people in the Institute, and synth production seems fairly quick and efficient. Not that I plan to like swarm people with massive synth armies - we don't operate like that.

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Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Ex-Nation

Postby Waztaskio » Sat Jan 21, 2017 6:43 pm

The Traansval wrote:Waz, you forgot or didn't notice the guy so he's not on the OP





Tysklandia wrote:
I don't know how the calculations in my head went to 45 k instead 5k. xD
Both are fixed.

Faction/Nation Name: Washington State
Faction/Nation Territory:
Washington DC, mariland towards Norfolk, richmond, harrisonburg, blacksburg, charleston, the bulk of the national forest.

Capital City/Faction HQ: Washington DC
Population: Estimated around 270 000 in a rough census held 6 years ago.
Some survivors from the blast, others decendants from vault dwellers across the decades and even a century prior to today.
Mutants are despised and not allowed in many settlements, some outposts trade with them, but often only out of neccesity. Mutants are not allowed citizenship and are not counted in the census as other non-citizen settlers in the washington state region.

Government: Totalitarian/Militaristic government, with an advisory council of elected members.
Leading and important members across the nation sit in a council to discuss and decide on matters of economy, military and government action, added with a small parliament of Mayors or their representative, .which serves an advisory function in the current effective government. Normally the parliament elects members of the council from the citizenry, but this function had been overturned after a military coup took over a few years ago.

After certain events in the past, a coup was enforced by the military after famine, raiders and a mutant crisis ran rampant in the territory and the council failed to provide concise action and the Washington region was on the edge of full collapse. The coup members of the military elected one of their own to precede the council and to this day the military still enforces an unofficial but real deciding force on who gets to join the council and which laws are enforced.

The mayor or representative of each town (and attached land/territory) is voted in by its citizenry. To properly own land, one must acquire citizenship. To earn said citizenship one must serve in the military or have enough influence to convince the council to grant them personally or a group of people citizenship directly.

Leaders:
General James smith (Unofficial President and head of the military)
Colonel Heinrich Waudman (Councilmember and important commander in the military)
Mayor Friedrich Waudman, Mayor Elisabeth Warner (Elected leaders of two influential towns)
Rancher Danny welsh (Important landowner, whose territory provides the majority of the agricultural produce and livestock)

National/Group Ideology: Borderline Fascism, totalitarian. Although the council has supposed enforcing power through a reasonably well trained military/Militia arm, considering the lack of efficient means of long range communication and swift transportation methods, keeping fringe villages and settlements complacent and happy within the nation is important and decisions are made for their protection and continued alliance and cooperation.
Originally the nation was one of many offshoots to rebuild the original American democracy, but lack of similar infrastructure and the nature of the wasteland made its leaders more cynical, after they turned to a more totalitarian style of government.

Military:
Size:
An estimated 2500 people serve in the Army and Ranger corps in frontline, logistic and intelligence roles, but many of those serve in depots and patrol duty. It would be impossible to even deploy the bulk of these men in a single deployment without months or even years of planning.
It is unknown howmany men can be raised from the Washington Guard at one time. Raising a substansial amount of men from the Washington guard into active duty would bring supply issues to arm and supply them, in theory the guard would triple the soldiers the state can field in defense, but has never occured in bulk before.

Considering the dismal state of Amerika , supplying and deploying a military force is difficult and cumbersome. But the situation of the wasteland, including factions, nearby nations and a plethora or raider and mutant gangs make an organized and trained armed force necessary. This means that providing weapons, ammunition and uniforms is one of the prime concerns of government. To ensure overall structural oversight in deploying the army, the military is divided into Companies of around 100 men, then individually assigned into squads of around 10 men on average. Some larger deployments are organized into battalions of several companies and a selection of companies would then serve under a regiment.
In theory multiple regiments could be organized into a division, but that logistic necessity has not occurred yet.
Armory:
Manufacturing of uniforms and weaponry is done centralized, in part for logistics and because of resource scarcity. scavenged metal is re-used or melted down for the construction of new firearms in slightly mechanized factories near the capital, ballistic weaponry, such as semi-automatic rifles, bolt-rifles and pistols are the mainstay of the military, but production is always stretched to keep up with demand, several armories focusing on repair and refurbishing of worn out gear to fill demand.

Uniforms are mostly designed for endurance and survivability. The Armories of Washington provide the bulk of the military with body armor in some form or another, but resources are always scarce. Logistical items are also issued in bulk, allowing Washington troops some allowance for independent action in the field, such as scavenging, the digging of trenches or fortifications, construction of field-communications with Radio equipment and similar actions that allow them to operate in a more or less organized and efficient manner in the field.

Training:
When recruited or when volunteering, one is shipped to a large military facility near Washington, where the main armory, workshops and factories are situated, as well as the military headquarters. There they train physical fitness, marksmanship, tactics and mental endurance amongst other things. Depending on their response to the training and their excellence at it , some may be partnered with officers for peer to peer officer training or even elected to join the Rangers.
The Washington military focusses on discipline, marksmanship and tactics to carry the day, unwilling to waste manpower and equipment to achieve a swift victory due to the irreplaceability of manpower and equipment.

Branches of the Military:

Army
The nation keeps a trained and equipped core of soldiers who serve to earn citizenship rights, a stable pay, a place to sleep or otherwise the lifestyle or brotherhood an organized military brings with it. The pride of the Washington Army is a well-known phenomenon in the region and being a veteran or a reservist is almost a requirement to being respected in the nation. So becoming a soldier is to many a requirement to having a proper future.

The military is stationed at key installations, factories, workshops and roads around Washington and the outlying villages in fortified forts and supply hubs, from which they run patrols and deploy to deal with armed criminals and incursions where necessary. The military is often asked to aid the Guard to apprehend well-armed and organized criminals, ensuring the military is decently integrated with the needs of the citizenry and remains respected even during times or relative peace.

Rangers
Rangers are the smallest and most specialized branch of the military. Serving as spotters, scouts and military intelligence, Rangers are the best trained men in Washington, Recruiters often scouting and selecting their men from the best the Army has to offer. They run scouting missions across the region, often into neutral, foreign or enemy territory in whatever uniform, clothing or cover story that would give them the most chance to infiltrate and acquire intelligence.
Rangers are often the first to engage the enemy and the likely the last, providing critical intelligence on most hostile factions in the region and deployed constantly to allow for a constant influx of up to date information and intelligence. As well as assaulting strategically targets such as the leaders of raider bands, sabotaging supply roads or hubs in support of the Army.

Guard/Militia
People who are discharged with valor (any soldier leaving after serving a without serious penalization and for a reasonable amount of time is asked to join the guard or militia. They serve as the reserves and are expected to serve as town guards and first response defense of their own homes and towns until the military can respond. Often a town elects their sheriff or police force directly from the guard, ensuring that trained men and women serve as their protectors. Guard members serve as army reserve and can be called into action to supplement the army or to replace combat losses in dire situations.

Major Towns or Locations:
Washington DC serves as the primary capital and center of power. The ruins of Washington DC serves as the hub of the Washington nation, outskirts of the capitol have been decently refurbished for civilian repopulation and infrastructure not too damaged from the blast, such as some metro tunnels and roads are repaired and used to the extent possible. (the tunnels, not the metro system itself)

Other important hubs of activity and population are centered in Harrisonburg, Richmond, Charleston, Blacksburg and Maryland.
The Army has outposts across the territory as well as around route 66,64, 95,81 and 85 around Washington State. They have recently occupied Norfolk, in search for loot able military equipment, but no sizeable settlement had been constructed yet and the native population has not yet been fully integrated into the Washington nation

History:
2077- The Great War occurs. Millions die in minutes as the bombs fall, many millions more in the days and weeks after, dying of radiation, disease, famine, dehydration and worse. A fraction of the population survives the bombs and the ensuing chaos in massive vault shelters build either by the USA government or by Vault Tec, a private corp.
2150- Several Vaults, both vault-Tec and government based begin to systematically open around the DC area, spewing forth a new generation of Americans in the harsh and unforgiving wasteland that has yet to recover from its apocalypse, each attempting to rebuild civilization, All of them fail and pay the price. Incompetence of the dwellers, the insane and unpractical nature of vault-Tec vaults or the sheer unforgiving nature of the wasteland was to blame. But many of the vault dwellers survive and escape into the wider Washington Area, hoping to survive and rebuild.
2153 - A new attempt to rebuild civilization has a better chance, somewhere in the outskirts of Washington a large group of survivors take hold of an old and looted military base, having the luck of finding useful and workable equipment and weaponry. Fighting back against raiders, slavers and worse, the group quickly expanded in influence and territory, pushing back raiders and offering their protection in return for loyalty, tribute and later, tax. That was the birth of the "nation" or "state of Washington.
2165- With stability and safety even a shaky one, comes growth. The settlements nearest to Washington DC grow systematically, tearing down ruins and rebuilding on top of them one town at a time under the protection of the DC group. Hoping to rebuild civilization, the DC group establishes a small government, with an elected president and parliament, holding elections every 4 years. In practice it was a shady and inefficient practice, but it gave people some hope for the future.
2185- Further growth allowed for more centralization and the establishment of a small official corps of Rangers, who patrolled the territory for troublemakers and ran scouting missions for other survivors and interesting places to scavenge.
2190- Increased wealth meant that the DC area became a prime target for raiders and even mutants, in an extent the rangers could not deal with. A new vault opened in the DC-area, unbeknownst to the Washington State settlements and as super mutants started ravaging entire settlements and even penetrating the city itself.
In response the Washington DC arranged a militia that fought a long and bloody fight to remove the mutants. In the end it took years before the Rangers found the source of the mutants and managed to close off the vault that they emerged from. The Militia was re-organized into a proper military and repurposed to fight off the raiders, thieves and mutants that still rampaged across their territory.
2200- With a proper military and a more centralized government, the Washington state has goals to expand and to ensure its continued safety through treaties, military strength, access to resources and other means. For this purpose many Rangers have been sent out across the region to scout and to spy on nearby settlements and abandoned sites.

He's on the OP. Just overlooked.

The United Equstrian Front wrote:So Waz when are horses going to be introduced?

Whenever I decide to do a random event about them if the poll continues to say yes.

Alinora wrote:Since I'm apping for the Institute, I'm assuming that regular guidelines for the military don't apply since we "make" our soldiers?

Just be realistic with your numbers. A large institute army I don't want. But it can be a little different then the standard guidelines.

The Traansval wrote:
Waztaskio wrote:These guys basically paratrooped onto the facility. And without the knowledge on how to access the more "sensitive," areas of the Pentagon like a government faction would. I doubt The Pentagon would be a seriously important objective. Now of course they could be attempting to crack the lower levels open, but it's the Pentagon. So it would've been well designed against that like the Anchorage Simulation Armory was against the Brotherhood Renegade faction. If that nation wishes to launch an assault against them if they lose contact with the outpost (If the Pentagon is one.) Or launches their own separate expedition, they can engage in combat.

But, Washington D.C is their Capital. They are going to notice Vertibirds flying overhead

Hence, why I say let that player send military to investigate. And let that icly be dealt with.

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Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Sat Jan 21, 2017 6:44 pm

Alinora wrote:Since I'm apping for the Institute, I'm assuming that regular guidelines for the military don't apply since we "make" our soldiers?

You don't get anything.

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The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 6:45 pm

Cool beans Waz.

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Sat Jan 21, 2017 6:47 pm

Waztaskio wrote:
Ulls wrote:I thought I told you about the crashed alien ship I was investigating? I can always get rid of that if it isn't going to work.

Wait. Were you the one saying-...yea. Now I remember. Nvm, continue.

Yeah, now I'm thinking about trying to get the thing flying and see if its possible to replicate that with Vertibrids and things.

Was expecting, like power armor manufacturing, to take me years of R&D since I'm starting with new concepts and having to retrofit the Polymer Labs to try and start some sort of Power Armor production, but I may need the Enclave for this one.

If not, I was thinking that Chapter II would be where any major progress on either or.

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Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Ex-Nation

Postby Waztaskio » Sat Jan 21, 2017 6:49 pm

Ulls wrote:
Waztaskio wrote:Wait. Were you the one saying-...yea. Now I remember. Nvm, continue.

Yeah, now I'm thinking about trying to get the thing flying and see if its possible to replicate that with Vertibrids and things.

Was expecting, like power armor manufacturing, to take me years of R&D since I'm starting with new concepts and having to retrofit the Polymer Labs to try and start some sort of Power Armor production, but I may need the Enclave for this one.

If not, I was thinking that Chapter II would be where any major progress on either or.

Chapter II will of course be way more years down the line with some of the established factions of chapter I expanding and such. It will begin when the major threat of Spiders has been eradicated. Btw. Even though they are tough, they are not invincible or undefeatable. Just know though, if you defeat them completely really early. That ends the Chapter there. And each Chapter of this RP will have a stronger and stronger outside force, in addition to petty nation stuff between nations. So yea. Be prepared. This Chapter ends either very quickly, or very slowly. Depends on how fast you players take it. Just like a fallout game can end either quickly depending on your playstyle, or really long.
Last edited by Waztaskio on Sat Jan 21, 2017 6:50 pm, edited 2 times in total.

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Cesopium
Diplomat
 
Posts: 793
Founded: Jan 09, 2016
Ex-Nation

Postby Cesopium » Sat Jan 21, 2017 6:52 pm

The Traansval wrote:
Cesopium wrote:
Used mutated Musk-Ox instead with bigger horns, since it seems horses are still gonna be extinct in North America.

The vote to have Horses is 7-4 in favor of Horses.


Horses are extinct in North America if we go along with the established canon. However, there are still pretty of alternatives you can make up as a common replacements such as escaped Zebras from a pre-war Zoo that has made a population in the aftermath of the War or mutated donkeys, who are relatives of Horses scientifically speaking, although it's family Equidae could be extinct altogether in North America. Could go with Mutated Oversized Foxes, or if that doesn't work use Mutated insects. The Hermit Crab is a good example of a pre-war creature growing extremely large following the Great War.

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The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 6:53 pm

Waztaskio wrote:
Ulls wrote:Yeah, now I'm thinking about trying to get the thing flying and see if its possible to replicate that with Vertibrids and things.

Was expecting, like power armor manufacturing, to take me years of R&D since I'm starting with new concepts and having to retrofit the Polymer Labs to try and start some sort of Power Armor production, but I may need the Enclave for this one.

If not, I was thinking that Chapter II would be where any major progress on either or.

Chapter II will of course be way more years down the line with some of the established factions of chapter I expanding and such. It will begin when the major threat of Spiders has been eradicated. Btw. Even though they are tough, they are not invincible or undefeatable. Just know though, if you defeat them completely really early. That ends the Chapter there. And each Chapter of this RP will have a stronger and stronger outside force, in addition to petty nation stuff between nations. So yea. Be prepared. This Chapter ends either very quickly, or very slowly. Depends on how fast you players take it. Just like a fallout game can end either quickly depending on your playstyle, or really long.

Okay then, hmm so you said automatic guns will do the trick?

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 6:55 pm

I think i'm gonna add these weapons into official issue for the NYRA

Image

Image
Last edited by The Traansval on Sat Jan 21, 2017 6:56 pm, edited 1 time in total.

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Rygondria
Negotiator
 
Posts: 6180
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Jan 21, 2017 6:55 pm

Hmm i have an idea what to do with Luchador culture in the fallout universe. Either make it gladiatorial combat or make it a tribe that still does the wrestling but worship the Lucha Gods (Aka Legendary Luchadors from before the war)

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Sat Jan 21, 2017 6:56 pm

Hey Pruss, you don't mind if my scouts were to radio your troops to enter the Pentagon?

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Prusslandia
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Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sat Jan 21, 2017 6:58 pm

Ulls wrote:Hey Pruss, you don't mind if my scouts were to radio your troops to enter the Pentagon?

Well, there isn't any ground entrance iirc- That's why I sent an airteam.
Add 7000 to 8000 posts to my post count.
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The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:00 pm

The Traansval wrote:I think i'm gonna add these weapons into official issue for the NYRA

(Image)

(Image)

Why did you edit out the M16a1?

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 7:06 pm

The United Equstrian Front wrote:
The Traansval wrote:I think i'm gonna add these weapons into official issue for the NYRA

(Image)

(Image)

Why did you edit out the M16a1?

It wasn't a M16a1, it was the Service Rifle of the NCR. And i edited it out because i decided i didn't want to dilute my army with two main rifles, my NY Battle Rifle (T20E2) is far better.

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The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:06 pm

The Traansval wrote:
The United Equstrian Front wrote:Why did you edit out the M16a1?

It wasn't a M16a1, it was the Service Rifle of the NCR. And i edited it out because i decided i didn't want to dilute my army with two main rifles, my NY Battle Rifle (T20E2) is far better.

I see.

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Jan 21, 2017 7:10 pm

Alright, I have my response for the Spider attack.

Anyone want to join me in war?
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 7:11 pm

The United Equstrian Front wrote:
The Traansval wrote:It wasn't a M16a1, it was the Service Rifle of the NCR. And i edited it out because i decided i didn't want to dilute my army with two main rifles, my NY Battle Rifle (T20E2) is far better.

I see.

I especially want to adopt the BAR, since it uses the same Ammo and same Magazines as the NY Battle Rifle (T20E2), which will make it so much easier for Supply and Quartermasters.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 7:11 pm

The Twelve Isles wrote:Alright, I have my response for the Spider attack.

Anyone want to join me in war?

Too far south for me to waste good men.

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The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:12 pm

The Twelve Isles wrote:Alright, I have my response for the Spider attack.

Anyone want to join me in war?

I'll do so after I "encounter" the damned thing.

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Jan 21, 2017 7:14 pm

The United Equstrian Front wrote:
The Twelve Isles wrote:Alright, I have my response for the Spider attack.

Anyone want to join me in war?

I'll do so after I "encounter" the damned thing.


Which nation are you?
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Jahe Davmwoem
Diplomat
 
Posts: 761
Founded: Mar 13, 2016
Ex-Nation

Postby Jahe Davmwoem » Sat Jan 21, 2017 7:15 pm

Waz, did you think up of anything for me yet?

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The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Sat Jan 21, 2017 7:17 pm

The Twelve Isles wrote:
The United Equstrian Front wrote:I'll do so after I "encounter" the damned thing.


Which nation are you?

The Itinerant Confederacy but the OP or Co-ops didn't add me to the roster yet.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sat Jan 21, 2017 7:18 pm

Jahe Davmwoem wrote:Waz, did you think up of anything for me yet?

There is a Mormon Republic directly south of you...

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Jahe Davmwoem
Diplomat
 
Posts: 761
Founded: Mar 13, 2016
Ex-Nation

Postby Jahe Davmwoem » Sat Jan 21, 2017 7:21 pm

The Traansval wrote:
Jahe Davmwoem wrote:Waz, did you think up of anything for me yet?

There is a Mormon Republic directly south of you...


Nothing we would seek out. We are very isolationist, any one who wants to communicate with us has to come up to us.

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