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Zepplien
Negotiator
 
Posts: 6750
Founded: Oct 10, 2010
Father Knows Best State

Postby Zepplien » Mon Jan 16, 2017 2:40 pm

The Traansval wrote:
Prusslandia wrote:Verti-Bird to the Oil Rig, refuel, head to the mainland? I've already worked out an agreement with the Vault-Tec guy to let me use the Oil-Rig as an embassy/FOB. Soooooo

There is no Oil Rig, due to there being no Enclave.

Also, i added in your outposts

The Oil Rig was built before the war though, and thus would have still been built in this timeline. Would still likely have been the safehouse for my quasi mini Enclave.
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

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Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Mon Jan 16, 2017 2:40 pm

The Traansval wrote:
Halium wrote:
Theres a difference between our countries being joint, and mine being annexed by yours.

Also remember that this is the nucleur fallout, the weather is going to be MUCH more unpredictable


Yeah, but the reason for winter is the revolution of the earth. So it'd only be snowy in the Winter, because that would be when the region is at its farthest from the sun due to the revolution of earth around the sun.


Sure, but all I would have to do is hold out until winter, which among all those mountains wouldn't be so hard.

On the other hand if my leaders and your leader made joint decisions, and acted like we were a union, not one being annexed by the other, we wouldn't have to fight.
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 2:42 pm

Pacific Brotherhood of Steel wrote:I doubt you would know each other though. Considering you are on opposite sides of the continent and satellite communication is basically a no go.

I like how you made Hsu a Lt. General. He was always more competent than Oliver

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 2:43 pm

Halium wrote:
The Traansval wrote:
Yeah, but the reason for winter is the revolution of the earth. So it'd only be snowy in the Winter, because that would be when the region is at its farthest from the sun due to the revolution of earth around the sun.


Sure, but all I would have to do is hold out until winter, which among all those mountains wouldn't be so hard.

On the other hand if my leaders and your leader made joint decisions, and acted like we were a union, not one being annexed by the other, we wouldn't have to fight.

Hmm. I think i can find this reasonable. We can workout the specifics of how power is shared between us later once our leaders meet.

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Halium
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Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Mon Jan 16, 2017 2:46 pm

The Traansval wrote:
Halium wrote:
Sure, but all I would have to do is hold out until winter, which among all those mountains wouldn't be so hard.

On the other hand if my leaders and your leader made joint decisions, and acted like we were a union, not one being annexed by the other, we wouldn't have to fight.

Hmm. I think i can find this reasonable. We can workout the specifics of how power is shared between us later once our leaders meet.


Kay, remember my exploration party is gonna meet with your people first, then go to the other side of the Hudson... don't miss them
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

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Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Mon Jan 16, 2017 2:47 pm

The Traansval wrote:
Pacific Brotherhood of Steel wrote:I doubt you would know each other though. Considering you are on opposite sides of the continent and satellite communication is basically a no go.

I like how you made Hsu a Lt. General. He was always more competent than Oliver

I always liked him as well. He just seemed to be more level headed and had great work ethic considering all the pressure he was under. No Wait-and-See for me.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 2:47 pm

Halium wrote:
The Traansval wrote:Hmm. I think i can find this reasonable. We can workout the specifics of how power is shared between us later once our leaders meet.


Kay, remember my exploration party is gonna meet with your people first, then go to the other side of the Hudson... don't miss them

Have them discover the town of Troy, which is a couple of miles north of Albany. They can talk with the local Polis Ranger.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 2:48 pm

Pacific Brotherhood of Steel wrote:
The Traansval wrote:I like how you made Hsu a Lt. General. He was always more competent than Oliver

I always liked him as well. He just seemed to be more level headed and had great work ethic considering all the pressure he was under. No Wait-and-See for me.

Although, it was kinda annoying when you get that glitch where you can't tell him you saved the monorail cause there is no dialouge option. I was forced to actually let the train get blown up so i could finish the quest in my current playthrough

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 2:51 pm

Pacific Brotherhood of Steel wrote:
The Traansval wrote:I like how you made Hsu a Lt. General. He was always more competent than Oliver

I always liked him as well. He just seemed to be more level headed and had great work ethic considering all the pressure he was under. No Wait-and-See for me.

Also, you should probably know, the dam is currently held by Concord. So you'd be attacking them.

Also, are "Rattlesnakes" supposed to be the name for Irregulars recruited from the locals?

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Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Mon Jan 16, 2017 2:59 pm

The Traansval wrote:
Pacific Brotherhood of Steel wrote:I always liked him as well. He just seemed to be more level headed and had great work ethic considering all the pressure he was under. No Wait-and-See for me.

Also, you should probably know, the dam is currently held by Concord. So you'd be attacking them.

Also, are "Rattlesnakes" supposed to be the name for Irregulars recruited from the locals?

Rattlesnakes are my SOU. They are comparable to GIGN, Spetzsnaz, SEAL's, etc. Counter insurgency, behind enemy lines operations, and all that fun stuff is what they do. They are also used as elite heavy weapons teams and scouts.

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Halium
Ambassador
 
Posts: 1070
Founded: Dec 09, 2016
Ex-Nation

Postby Halium » Mon Jan 16, 2017 2:59 pm

The Traansval wrote:
Halium wrote:
Kay, remember my exploration party is gonna meet with your people first, then go to the other side of the Hudson... don't miss them

Have them discover the town of Troy, which is a couple of miles north of Albany. They can talk with the local Polis Ranger.


Done
Opinions on politics: In light of the failure of two parties, there either should be none, or multiple major ones

Opinion on Government: Should be run by Mirthocracy (ask me about it sometime)

Why do I always play weak nations? I hate having every advantage, makes it boring to me

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Mon Jan 16, 2017 3:00 pm

I know Fallout 4 isn't canon, but I have stated that I do have Nuka World. Just minus all of the continuity errors and add the raiders ruling the place under the watch of the Empire.

and maybe Project Cobalt if I put the effort to research it.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 3:01 pm

Ulls wrote:I know Fallout 4 isn't canon, but I have stated that I do have Nuka World. Just minus all of the continuity errors and add the raiders ruling the place under the watch of the Empire.

and maybe Project Cobalt if I put the effort to research it.

Nuka World was pre-war so...

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Mon Jan 16, 2017 3:05 pm

The Traansval wrote:
Ulls wrote:I know Fallout 4 isn't canon, but I have stated that I do have Nuka World. Just minus all of the continuity errors and add the raiders ruling the place under the watch of the Empire.

and maybe Project Cobalt if I put the effort to research it.

Nuka World was pre-war so...

Yeah but it had things that had continuity errors, like a suit of X0-1 power armor in a Quantum paint job.

In Boston's lore, the Porter is the overboss of the place and the Empire uses some of the power plant's energy to power up Boston. Gage is cool enough that Luther spared Nuka World, though I maybe sending in some scientist to see about Project Cobalt.

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Zepplien
Negotiator
 
Posts: 6750
Founded: Oct 10, 2010
Father Knows Best State

Postby Zepplien » Mon Jan 16, 2017 3:06 pm

Ulls wrote:I know Fallout 4 isn't canon, but I have stated that I do have Nuka World. Just minus all of the continuity errors and add the raiders ruling the place under the watch of the Empire.

and maybe Project Cobalt if I put the effort to research it.

Set up some sweet sweet 'cola road' trade deals with me! :p
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Mon Jan 16, 2017 3:10 pm

Zepplien wrote:
Ulls wrote:I know Fallout 4 isn't canon, but I have stated that I do have Nuka World. Just minus all of the continuity errors and add the raiders ruling the place under the watch of the Empire.

and maybe Project Cobalt if I put the effort to research it.

Set up some sweet sweet 'cola road' trade deals with me! :p

Depends if they let me have the place. I was able to keep Far Harbor since its important to my history, but Nuka World is different...

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 3:12 pm

Ulls wrote:
The Traansval wrote:Nuka World was pre-war so...

Yeah but it had things that had continuity errors, like a suit of X0-1 power armor in a Quantum paint job.

In Boston's lore, the Porter is the overboss of the place and the Empire uses some of the power plant's energy to power up Boston. Gage is cool enough that Luther spared Nuka World, though I maybe sending in some scientist to see about Project Cobalt.

Speaking of Plants, i should see if there are some New York Nuclear Plants i can use.

Since we have Fusion Cores, i assume American Nuclear Plants use Fusion instead of Fission.

User avatar
The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 3:12 pm

Ulls wrote:
Zepplien wrote:Set up some sweet sweet 'cola road' trade deals with me! :p

Depends if they let me have the place. I was able to keep Far Harbor since its important to my history, but Nuka World is different...

You having Nuka World is up to Waz

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Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Mon Jan 16, 2017 3:13 pm

The Traansval wrote:
Ulls wrote:Yeah but it had things that had continuity errors, like a suit of X0-1 power armor in a Quantum paint job.

In Boston's lore, the Porter is the overboss of the place and the Empire uses some of the power plant's energy to power up Boston. Gage is cool enough that Luther spared Nuka World, though I maybe sending in some scientist to see about Project Cobalt.

Speaking of Plants, i should see if there are some New York Nuclear Plants i can use.

Since we have Fusion Cores, i assume American Nuclear Plants use Fusion instead of Fission.

No fusion cores. Microfusion cells yes but no major fusion plants were ever built to my knowledge.

User avatar
The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 3:15 pm

Pacific Brotherhood of Steel wrote:
The Traansval wrote:Speaking of Plants, i should see if there are some New York Nuclear Plants i can use.

Since we have Fusion Cores, i assume American Nuclear Plants use Fusion instead of Fission.

No fusion cores. Microfusion cells yes but no major fusion plants were ever built to my knowledge.

Fuck, thats right, no Fusion Cores cause no F4...

Well, i would assume if you can make MF's, then you'd have the tech to make Fusion Plants..

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Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Mon Jan 16, 2017 3:17 pm

The Traansval wrote:
Pacific Brotherhood of Steel wrote:No fusion cores. Microfusion cells yes but no major fusion plants were ever built to my knowledge.

Fuck, thats right, no Fusion Cores cause no F4...

Well, i would assume if you can make MF's, then you'd have the tech to make Fusion Plants..

Yes and no. It's really damn difficult to build and maintain a fusion plant. In fact, that's one of my goals as a nation is to build a working one in the Divide to power my nation. I have the materials to do so with all the nukes in the silos but I have to build and fund this and find a way to spark the initial fusion reaction. So this will not be done anytime soon.
Last edited by Pacific Brotherhood of Steel on Mon Jan 16, 2017 3:18 pm, edited 1 time in total.

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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Mon Jan 16, 2017 3:22 pm

The Traansval wrote:
Ulls wrote:Depends if they let me have the place. I was able to keep Far Harbor since its important to my history, but Nuka World is different...

You having Nuka World is up to Waz

That's what I'm saying, a lot of my lore is up in the air but I have been able to work around. So far no problems but I'm not incapable of change.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Mon Jan 16, 2017 3:25 pm

Pacific Brotherhood of Steel wrote:
The Traansval wrote:Fuck, thats right, no Fusion Cores cause no F4...

Well, i would assume if you can make MF's, then you'd have the tech to make Fusion Plants..

Yes and no. It's really damn difficult to build and maintain a fusion plant. In fact, that's one of my goals as a nation is to build a working one in the Divide to power my nation. I have the materials to do so with all the nukes in the silos but I have to build and fund this and find a way to spark the initial fusion reaction. So this will not be done anytime soon.

I might try to rebuild either the Nine Mile Point or Indian Point Nuclear Plants into Fusion Reactors.

Of course, for right now my main objective is invading Ronto and capturing the Niagara Hydroelectric Dam.

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Prusslandia
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Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Mon Jan 16, 2017 3:53 pm

A few additions for my outposts, seeing as how I had a few taken away.

Los Alamos National Laboratory, New Mexico
Hanford Reservation, Washington
Sandia National Laboratories, New Mexico
Davis-Monthan AFB, Arizona
Iowa Army Ammunition Plant, Iowa
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

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Pacific Brotherhood of Steel
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Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Mon Jan 16, 2017 3:59 pm

Prusslandia wrote:
Faction/Nation Name: The United States of America. (May change the name to the Republic of Columbia.)
Faction/Nation Territory: The Carolinas, Georgia, Alabama, and military installations across the Wasteland. (Essentially, canon Enclave outposts, as well as some bits in other places.)
Capital City/Faction HQ: Columbia. (Formerly Atlanta.)
Population: 550,000.
Government: A tolitarian republic with theocratic tendencies. Only white, male citizens and proles, with the exception of a landowning freeman, may vote. The classes are structured as follows.
Citizens- Primarily landowing White males and females. The only way into this class other than to own land is to serve in the military.
Proles- Indentured servants, white working-class people. Proles can vote, provided they are white.
Slaves- Non-Whites and subhumans owned under the bondage of slavery.
Leaders:
President Elijah Comstock IV.
High Inquisitor Tobias Clarke.
General Robert Calhoun.
(I'll add more as time goes on.)
National/Group Ideology: Christian Fundamentalism, American Exceptionalism, Manifest Destiny, White Supremacy, etc.
Military:
The Patriot's Militia- The Patriot's militia comprises the domestic defenses of the Republic. Drawn from the general population, these men and owmen are given training equal to that of other nations frontline infantry. Generally wear fatigues covered with kevlar, and wield hunting rifles and marksman carbines, as well as service rifles. The Patriot's number roughly 10,000.
The Minutemen- Trained to the standard of the United States Marine Corp, The Minutemen are the main force of the Republic of Columbia. Generally armed with an assault rifle or shotgun, these men and women defend Columbia with pride. The standard uniform is made up of gray-green fatigues underneath combat armor, with a tricorne hat. The Minutemen number 1,700, with roughly 500-600 in reserve.
The Firemen- The Firemen are an arm of the Inquisition, and are generally responsible for the immolation of heretics and heretical material, though they may be tasked with the execution of any rebellious slaves or sub-humans if the Minutemen ask for it. Should the Firemen be sent to the field, they will use Flamers and laser weaponry, while being outiftted in T-60 power armor. The Firemen number 450, with another 100 in power armour.
The Air Force- 40 VB-02 Verti-Birds, followed by one B-50 Bomber. The B-50 is equipped with a payload of gravity bombs, napalm, and 1 nuclear warhead alongisde other arnaments. Theoretically, more bombers could be procured, as Columbia holds Barksdale Air Force Base. However, massive repairs would have to be made to several of the vehicles.
Artillery- 15 Howitzers. 1 Anti-Air gun, of which a targeting computer needs to be procured, and for now will have to be sighted by eye. Smooth-bore cannons can be built when the Republic acquires a proper munitions factory.
Armor- One engineless tank.
The Inquisition- The Inquisition are both the special forces of the United States and the secret police. Inquisitors often wear reinforced combat armour, and wield laser and plasma weaponry. The Inquisition numbers 700, with an additional 300 in X-03 power armour.
Major Towns or Locations: Various military outposts across the wastes.
History: (Lazy history until I feel like actually filling it in)
2077- The Great War occurs. Several thousand United States military personnel, politcal figures, and other people of the upper class are shuttled into Control Vaults, protecting them from the nuclear war above. In another timeline, these men and women would have been known as the Enclave, but this is not then.
2220- The Vaults holding the Republic open. Contact is quickly established with other vaults still loyal to the United States government, and a string of outposts is setup across the former nation.


I'd like to say this is done, in honesty.

I have several questions.

How do you have vertibirds and plasma weaponry?

How do you have power armor?

What is a gravity bomb?

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