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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 2:29 pm

Great Korean Empire wrote:Page is not yet fully complete, there are still some aspects in design. Links to factbooks will be added to this post as they are completed

Faction/Nation Name: Dakotan Directorate (Nation)

Faction/Nation Territory: Cities/Towns/Landmarks which form the edges of Dakotan territory, starting from the western edge, will be listed; Turtle Lake(ND), San Haven(ND), Grygla(MN), Detroit Lakes(MN), Alexandria(MN), Sioux City(IA), Missouri River until Washburn(ND), back to Turtle Lake(ND).

Capital City/Faction HQ: Fallen Fargo (Fargo, ND)

Population: 135,000 Dakotans

Government: Modeled between the French Directory and the US government, the Directorate has four branches and is led by three directors.

Executive
The executive branch is responsible for the leading and ruling of the nation, and is led by a board of three directors, known as the Board of Chief Directors(BCD). Although the majority of directors must agree to a proposal for it to pass, the authority of the BCD is not rivaled or kept in check by any other branch. The BCD also holds final judgement in the passing of laws, allowing them to keep full power over the nation under their control.

Judiciary
The judiciary branch is responsible for the courts of the nation, and is tasked with the issuing of BCD commands and upholding civil authority. The branch itself holds little power or value, and has been on the verge of disappearing altogether for several years.

Legislative
The legislative branch is responsible primarily for forming legal proposals. Though the legislative branch forms proposals, only the executive branch may accept or reject these proposals. The legislative branch has little purpose other than the regulation and creation of laws and other legal materials.

Administrative
The administrative branch, commonly known as the Authority, is responsible for the civil protection of citizens and upholding national law. The Authority has control over police forces, and many courts, often overruling judicial decisions.

Leaders: Peter Ludecke(Chief Director), Walther Tanne(Chief Director), Lili Eichel(Chief Director)

National/Group Ideology:
General Ideologies
Patriotism, isolationism, civic nationalism and diaspora nationalism.

Goals
Unite former native tribes under a single banner, conquer and protect the Greater Dakotan area, become the biggest trading power possible, remain a neutral power in conflicts.

Beliefs
The rights and opinions of native peoples, both of former native tribes and peoples native to the wasteland, should be heeded and respected. If you require the protection of the Directorate, you must do your part. Foreigners are to be treated with caution at all times and are never to be trusted.

Military: Military section is rather lax because I have not yet finished designing the smaller branches.
General Information
The military arm of the Directorate, collectively known as the Directorate Marshal Service(DMS), is comprised of two large branches and several smaller independent groups. The army equivalent, the Frontier Guards, is the largest branch. The smaller branch is the Directorates’ brown-water navy, the Marshal Naval Service. The Directorate Marshal Service has 2000 personnel. Most DMS troops use prewar US equipment, though not all do. The Frontier Guards and Naval Service currently use prewar equipment, namely Winterized Combat Armor, R91 Assault Rifles, and M199 Assault Rifles. Smaller branches use Directorate-made equipment, which is of a lower tech level. The DMS does not currently have an air force or power armor, although the Directorate does own two unarmed, transport model vertibirds, and has programs to design postwar automobiles(very unsuccessful so far.)

Major Towns or Locations:
Surrey Frontier Guards Outpost
Located in Surrey, ND, just outside of Minot, this outpost is controlled by the Frontier Guards, and is used to protect against any potential attacks from the Minot AFB to the northwest.

Turtle Lake Frontier Base
A Frontier Guards base located in Turtle Lake, it houses the Regional Frontier Guards HQ, responsible for all regional activities, both civil and marshal. The base is also the site of one of the largest water filtration sites in the Directorate.

Grygla Frontier Outpost
The Grygla Frontier Base is a small, important hub for the Directorate. Responsible for all missions into the former Midwest Commonwealth, the base is also an important farming and scavenging base. The Frontier Guards have a detachment in the base, and frequently use it for scouting missions into the surrounding areas.

Fallen City
Located within former Detroit Lakes, the city was ground zero for one of the bombs, destroying the majority of the former city. The city ruins have become one of the most populated cities in the Directorate, and has become a slum city in recent years.

Alexandria
Used for many of the same purposes as Grygla and the Fallen City, Alexandria was also one of the first cities to join the Directorate, and is houses one of the three Chief Directors.

Sioux Frontier Guards Fortress
Housing the Frontier Guards HQ, the Sioux City has been turned into a fortress, using many of the ruined building to help build fortifications. The Fortress is heavily defended, but relies on the supply caravans from Sioux Falls for most of its food, water, and other supplies. The Fortress is also the planned staging point for all further expansions and invasions into the former Northern Commonwealth.

SupplX(Supp-Lex) Trading Company HQ
The former city of Sioux Falls has become a major trading city for the Directorate, and houses the HQ of the SupplX Trading Company.

Fort Sisseton
Fort Sisseton has been rebuilt since the Great War, and has become one of the largest military bases in the Directorate, housing the 2nd Army.

Wakhpetonwan
Built from the former town of Wahpeton, it holds no current strategic importance, but is regarded with respect as the last of the three villages that formed the Directorate.

Chahinkapa
The second of the three founding villages, Chahinkapa was a small sister-village of Wakhpetonwan, built right across the river respectively. The village, which has since grown, is now the site of several memorials, but holds no other significant importance.

Termina
Termina was the first of the villages to found the Directorate, and is home to a memorial of the first three directors. Besides being the former capital, the village holds no other significance. The town was built underneath the ruins of a small prewar town named Hankinson.

History:
Early History
The Directorate’s origins can be traced to the early post-War period, 46 years after the end of the Great War. In 2123 the village of Termina declared the formation of the Terminus Directory. Two years later, when a large group of raiders took over Chahinkapa, the Terminus Directory aided the village and repelled the raiders. After chasing the raiders and burning down their camp, Chahinkapa agreed to join the Terminus Directory. Wakhpetonwan, the sister-village of Chahinkapa, also agreed to join one month later.

From Alliance to Nation
The three villages agreed that there would be one director from each village, to make a fair system for making decisions, and set a goal to unify an area they referred to as “Greater Dakota.” This area included the Dakotas, Minnesota, along with parts of Iowa, Nebraska, and Wisconsin. As they readied themselves to move from an alliance to a country, the directors agreed upon the Dakotan Directorate as the name of their new nation. So the Directorate came to be, fighting to unite the various peoples of the former Northern United States.


Accepted

Also, i'm going to be adding you to this map. And just to be clear, you territory is the former territory of the states of North and South Dakota?

https://www.google.com/maps/d/u/0/edit? ... 979493&z=6

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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 2:30 pm

United Layfet wrote:[box]Faction/Nation Name: The Utah Republic
Faction/Nation Territory: Rich County, Morgan County , Weber County , Davis County, Tooele County, Salt Lake County, Utah County, Wasatch County along US-6, Carbon County, and an outpost in St. George, UT
Capital City/Faction HQ: the rebuilt Salt Lake City, UT
Population: ~ 60,000 at most (no real census)
Government: Uses the Pre-War Utah Constitution- https://en.wikipedia.org/wiki/Constitution_of_Utah
Leaders: Governor Benjamin Morris Yule, Attorney-General Edward P. Sherman
National/Group Ideology: More Liberal then Pre-War Utah, but still very Mormon.
Military: (Detail every single detail about your military. What are they armed with, how are they trained, what are they trained in, what equipment do they use, bases, what is their military doctrine, etc. If it's military related, it should be here. Remember 1% of Population for Volunteers. 4% of Population for Conscripts.)
Major Towns or Locations: (Do you have other major towns or installations outside of your capital or faction headquarters for your nation or group respectively? All of them should be placed here and why they're important.)
History: box]

WORK IN PROGRESS, WILL FINISH BY END OF DAY


When this is done, repost it, otherwise we wont notice

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Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Ex-Nation

Postby Pacific Brotherhood of Steel » Thu Jan 19, 2017 2:30 pm

The Traansval wrote:
Great Korean Empire wrote:Page is not yet fully complete, there are still some aspects in design. Links to factbooks will be added to this post as they are completed

Faction/Nation Name: Dakotan Directorate (Nation)

Faction/Nation Territory: Cities/Towns/Landmarks which form the edges of Dakotan territory, starting from the western edge, will be listed; Turtle Lake(ND), San Haven(ND), Grygla(MN), Detroit Lakes(MN), Alexandria(MN), Sioux City(IA), Missouri River until Washburn(ND), back to Turtle Lake(ND).

Capital City/Faction HQ: Fallen Fargo (Fargo, ND)

Population: 135,000 Dakotans

Government: Modeled between the French Directory and the US government, the Directorate has four branches and is led by three directors.

Executive
The executive branch is responsible for the leading and ruling of the nation, and is led by a board of three directors, known as the Board of Chief Directors(BCD). Although the majority of directors must agree to a proposal for it to pass, the authority of the BCD is not rivaled or kept in check by any other branch. The BCD also holds final judgement in the passing of laws, allowing them to keep full power over the nation under their control.

Judiciary
The judiciary branch is responsible for the courts of the nation, and is tasked with the issuing of BCD commands and upholding civil authority. The branch itself holds little power or value, and has been on the verge of disappearing altogether for several years.

Legislative
The legislative branch is responsible primarily for forming legal proposals. Though the legislative branch forms proposals, only the executive branch may accept or reject these proposals. The legislative branch has little purpose other than the regulation and creation of laws and other legal materials.

Administrative
The administrative branch, commonly known as the Authority, is responsible for the civil protection of citizens and upholding national law. The Authority has control over police forces, and many courts, often overruling judicial decisions.

Leaders: Peter Ludecke(Chief Director), Walther Tanne(Chief Director), Lili Eichel(Chief Director)

National/Group Ideology:
General Ideologies
Patriotism, isolationism, civic nationalism and diaspora nationalism.

Goals
Unite former native tribes under a single banner, conquer and protect the Greater Dakotan area, become the biggest trading power possible, remain a neutral power in conflicts.

Beliefs
The rights and opinions of native peoples, both of former native tribes and peoples native to the wasteland, should be heeded and respected. If you require the protection of the Directorate, you must do your part. Foreigners are to be treated with caution at all times and are never to be trusted.

Military: Military section is rather lax because I have not yet finished designing the smaller branches.
General Information
The military arm of the Directorate, collectively known as the Directorate Marshal Service(DMS), is comprised of two large branches and several smaller independent groups. The army equivalent, the Frontier Guards, is the largest branch. The smaller branch is the Directorates’ brown-water navy, the Marshal Naval Service. The Directorate Marshal Service has 2000 personnel. Most DMS troops use prewar US equipment, though not all do. The Frontier Guards and Naval Service currently use prewar equipment, namely Winterized Combat Armor, R91 Assault Rifles, and M199 Assault Rifles. Smaller branches use Directorate-made equipment, which is of a lower tech level. The DMS does not currently have an air force or power armor, although the Directorate does own two unarmed, transport model vertibirds, and has programs to design postwar automobiles(very unsuccessful so far.)

Major Towns or Locations:
Surrey Frontier Guards Outpost
Located in Surrey, ND, just outside of Minot, this outpost is controlled by the Frontier Guards, and is used to protect against any potential attacks from the Minot AFB to the northwest.

Turtle Lake Frontier Base
A Frontier Guards base located in Turtle Lake, it houses the Regional Frontier Guards HQ, responsible for all regional activities, both civil and marshal. The base is also the site of one of the largest water filtration sites in the Directorate.

Grygla Frontier Outpost
The Grygla Frontier Base is a small, important hub for the Directorate. Responsible for all missions into the former Midwest Commonwealth, the base is also an important farming and scavenging base. The Frontier Guards have a detachment in the base, and frequently use it for scouting missions into the surrounding areas.

Fallen City
Located within former Detroit Lakes, the city was ground zero for one of the bombs, destroying the majority of the former city. The city ruins have become one of the most populated cities in the Directorate, and has become a slum city in recent years.

Alexandria
Used for many of the same purposes as Grygla and the Fallen City, Alexandria was also one of the first cities to join the Directorate, and is houses one of the three Chief Directors.

Sioux Frontier Guards Fortress
Housing the Frontier Guards HQ, the Sioux City has been turned into a fortress, using many of the ruined building to help build fortifications. The Fortress is heavily defended, but relies on the supply caravans from Sioux Falls for most of its food, water, and other supplies. The Fortress is also the planned staging point for all further expansions and invasions into the former Northern Commonwealth.

SupplX(Supp-Lex) Trading Company HQ
The former city of Sioux Falls has become a major trading city for the Directorate, and houses the HQ of the SupplX Trading Company.

Fort Sisseton
Fort Sisseton has been rebuilt since the Great War, and has become one of the largest military bases in the Directorate, housing the 2nd Army.

Wakhpetonwan
Built from the former town of Wahpeton, it holds no current strategic importance, but is regarded with respect as the last of the three villages that formed the Directorate.

Chahinkapa
The second of the three founding villages, Chahinkapa was a small sister-village of Wakhpetonwan, built right across the river respectively. The village, which has since grown, is now the site of several memorials, but holds no other significant importance.

Termina
Termina was the first of the villages to found the Directorate, and is home to a memorial of the first three directors. Besides being the former capital, the village holds no other significance. The town was built underneath the ruins of a small prewar town named Hankinson.

History:
Early History
The Directorate’s origins can be traced to the early post-War period, 46 years after the end of the Great War. In 2123 the village of Termina declared the formation of the Terminus Directory. Two years later, when a large group of raiders took over Chahinkapa, the Terminus Directory aided the village and repelled the raiders. After chasing the raiders and burning down their camp, Chahinkapa agreed to join the Terminus Directory. Wakhpetonwan, the sister-village of Chahinkapa, also agreed to join one month later.

From Alliance to Nation
The three villages agreed that there would be one director from each village, to make a fair system for making decisions, and set a goal to unify an area they referred to as “Greater Dakota.” This area included the Dakotas, Minnesota, along with parts of Iowa, Nebraska, and Wisconsin. As they readied themselves to move from an alliance to a country, the directors agreed upon the Dakotan Directorate as the name of their new nation. So the Directorate came to be, fighting to unite the various peoples of the former Northern United States.


Accepted

Also, i'm going to be adding you to this map. And just to be clear, you territory is the former territory of the states of North and South Dakota?

https://www.google.com/maps/d/u/0/edit? ... 979493&z=6

He's not finished

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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Thu Jan 19, 2017 2:31 pm

Yo Traans, can I have those outposts I posted a while back or nah?
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

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Duestchstien
Minister
 
Posts: 2819
Founded: Nov 15, 2015
Ex-Nation

Postby Duestchstien » Thu Jan 19, 2017 2:31 pm

Waztaskio wrote:
Pacific Brotherhood of Steel wrote:I'd be willing to help like I said.

I gotcha. There are going to be some areas I need help with. Here is my rough draft:

  • Alabama - Pre-War Industry, and Agriculture.
  • Alaska - Mining.
  • Arizona - Copper Mining.
  • Arkansas - Agriculture and Bauxite Mining.
  • California - Population and Agriculture.
  • Colorado - Advanced Robotics, Agriculture, Coal and Uranium Mining.
  • Connecticut - Pre-War gun schematics and Aircraft Research.
  • Delaware - Agriculture.
  • Florida - Advanced Space Research, Agriculture, and Phosphate Mining.
  • Georgia - Disease Research, Conventional Mining (Varied), Textile Industry.
  • Idaho - Agriculture, Advanced Manufacturing.
  • Illinois - Agriculture and Coal Mining.
  • Indiana - Agriculture and Steel Production.
  • Iowa - Agriculture.
  • Kansas - Aircraft Research and Agriculture.
  • Kentucky - Pre-War Industry and Coal Mining.
  • Louisiana - Agriculture and Mississippi Trade Route Control.
  • Maine - Lumber and Agriculture.
  • Maryland - Agriculture and Advanced Biotech Research.
  • Massachusetts - Advanced Biotech.
  • Michigan - Agriculture and Pre-War Industry.
  • Minnesota - Agriculture.
  • Mississippi - Pre-War Industry.
  • Missouri - Conventional Mining (Varied) and Agriculture.
  • Montana - Advanced Brewing Techniques.
  • Nebraska - Agriculture and Railroad Expertise.
  • Nevada - Gold, Silver, and Copper Mining.
  • New Hampshire - Agriculture.
  • New Jersey - Advanced Medical Research and Lumber.
  • New Mexico - Advanced Research Facilities.
  • New York - High-Tech Industry Research (Think Big MT, but on a state level.).
  • North Carolina - Agriculture and Pre-War Industry.
  • North Dakota - Agriculture.
  • Ohio - Pre-War Industry.
  • Oklahoma - Agriculture and High Energy Production.
  • Oregon - Agriculture and Forestry.
  • Pennsylvania - Railroad Expertise, Pre-War Industry, and Agriculture.
  • Rhode Island - Textile Industry.
  • South Carolina - Agriculture and Aircraft Research.
  • South Dakota - Agriculture.
  • Tennessee - Agriculture, Textile Industry, and High Energy Production.
  • Texas - Agriculture, Conventional and Unconventional Mining (Varied), High Energy Production, Pre-War Industry, Advanced Space Research.
  • Utah - Conventional Mining.
  • Vermont - Agriculture, Quarrying.
  • Virginia - High-Tech Industry, Agriculture, Pre-War Military, Cultural, and Historical Information.
  • Washington - Agriculture.
  • West Virginia - Coal Mining.
  • Wisconsin - Agriculture and Pre-War Industry.
  • Wyoming - Conventional and Unconventional Mining (Varied).


These are just major bonuses, and does not account for special buildings or institutions that may reside in those states. Merely a general overview of what it kicks butt at. Of course, we will need modifications and from here I welcome you all to help out on it. Go!


Just came across this, I think the Canadian Provinces should be added in case of any *cough* future conquest *cough cough*
Last edited by Duestchstien on Thu Jan 19, 2017 2:32 pm, edited 1 time in total.
National Info
Chancellor - Alexei Matrovitch
Vice Chancellor - Dmitri Zdunowo
Capital - Moscow
Population - 404.2 Million
Currency - Roys Ruble (₽)
Active RPs
2024: Age of Superpowers - Nigeria



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Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Thu Jan 19, 2017 2:33 pm

If your going to advance one year, then I need to start figuring out what I did in one year.

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United Layfet
Chargé d'Affaires
 
Posts: 390
Founded: Mar 13, 2015
Ex-Nation

Postby United Layfet » Thu Jan 19, 2017 2:34 pm

The Traansval wrote:
United Layfet wrote:[box]Faction/Nation Name: The Utah Republic
Faction/Nation Territory: Rich County, Morgan County , Weber County , Davis County, Tooele County, Salt Lake County, Utah County, Wasatch County along US-6, Carbon County, and an outpost in St. George, UT
Capital City/Faction HQ: the rebuilt Salt Lake City, UT
Population: ~ 60,000 at most (no real census)
Government: Uses the Pre-War Utah Constitution- https://en.wikipedia.org/wiki/Constitution_of_Utah
Leaders: Governor Benjamin Morris Yule, Attorney-General Edward P. Sherman
National/Group Ideology: More Liberal then Pre-War Utah, but still very Mormon.
Military: (Detail every single detail about your military. What are they armed with, how are they trained, what are they trained in, what equipment do they use, bases, what is their military doctrine, etc. If it's military related, it should be here. Remember 1% of Population for Volunteers. 4% of Population for Conscripts.)
Major Towns or Locations: (Do you have other major towns or installations outside of your capital or faction headquarters for your nation or group respectively? All of them should be placed here and why they're important.)
History: box]

WORK IN PROGRESS, WILL FINISH BY END OF DAY


When this is done, repost it, otherwise we wont notice


At least reserve it for me

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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 2:35 pm

Pacific Brotherhood of Steel wrote:
The Traansval wrote:
Accepted

Also, i'm going to be adding you to this map. And just to be clear, you territory is the former territory of the states of North and South Dakota?

https://www.google.com/maps/d/u/0/edit? ... 979493&z=6

He's not finished

Hes filled out the required app. Anything else he adds is just optional extra

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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 2:35 pm

United Layfet wrote:
The Traansval wrote:
When this is done, repost it, otherwise we wont notice


At least reserve it for me


Yes, that territory is reserved

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Cesopium
Diplomat
 
Posts: 793
Founded: Jan 09, 2016
Ex-Nation

Postby Cesopium » Thu Jan 19, 2017 2:46 pm

well i invaded Wisconsin and Missouri and set up camps in Indiana, which isn't that bad of progress for a year

Of the Lions den wrote:
Cesopium wrote:i wonder if the taxmaspada will ever reach nevada, we're just what, 4 states away

If you go to Nevada through Nebraska, please don't kill us


Thinking of implementing player-controlled Settlements or Tribes/Gangs as their own "Satrapy", autonomous regions with their own hierarchy and laws and military in return for this, the Taxmaspada will follow policy akin to these terms "For your safety, give us your future." Something akin to enslaving a number appropriate to its size for this deal and further tribute of so many youths or firstborns a year and implementing them as Sparabara or their own separate functional units within the Taxmaspada such as what the Houndmasters were in the Legion(Remnants of the Hangdog Tribe) to specialize in their own type of fighting or tribal weaponry. Imagine for a second the Boomers under Legion-control and acting as heavy troops in combat in return for their independence.

then again that's only if the settlement gives in immediately, any resistance means the standard legion enslave and conquer

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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 2:47 pm

Cesopium wrote:well i invaded Wisconsin and Missouri and set up camps in Indiana, which isn't that bad of progress for a year

Of the Lions den wrote:If you go to Nevada through Nebraska, please don't kill us


Thinking of implementing player-controlled Settlements or Tribes/Gangs as their own "Satrapy", autonomous regions with their own hierarchy and laws and military in return for this, the Taxmaspada will follow policy akin to these terms "For your safety, give us your future." Something akin to enslaving a number appropriate to its size for this deal and further tribute of so many youths or firstborns a year and implementing them as Sparabara or their own separate functional units within the Taxmaspada such as what the Houndmasters were in the Legion(Remnants of the Hangdog Tribe) to specialize in their own type of fighting or tribal weaponry. Imagine for a second the Boomers under Legion-control and acting as heavy troops in combat in return for their independence.

then again that's only if the settlement gives in immediately, any resistance means the standard legion enslave and conquer


Now you see, this is why traders take the alternate routes...

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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 2:47 pm

Cesopium wrote:well i invaded Wisconsin and Missouri and set up camps in Indiana, which isn't that bad of progress for a year

Of the Lions den wrote:If you go to Nevada through Nebraska, please don't kill us


Thinking of implementing player-controlled Settlements or Tribes/Gangs as their own "Satrapy", autonomous regions with their own hierarchy and laws and military in return for this, the Taxmaspada will follow policy akin to these terms "For your safety, give us your future." Something akin to enslaving a number appropriate to its size for this deal and further tribute of so many youths or firstborns a year and implementing them as Sparabara or their own separate functional units within the Taxmaspada such as what the Houndmasters were in the Legion(Remnants of the Hangdog Tribe) to specialize in their own type of fighting or tribal weaponry. Imagine for a second the Boomers under Legion-control and acting as heavy troops in combat in return for their independence.

then again that's only if the settlement gives in immediately, any resistance means the standard legion enslave and conquer

Also, i'm gonna send a expedition West on the I-80, they're gonna run into you first..

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Cesopium
Diplomat
 
Posts: 793
Founded: Jan 09, 2016
Ex-Nation

Postby Cesopium » Thu Jan 19, 2017 3:00 pm

Probably will be inspected and maybe allowed to pass depending on what they got on them, all for Dissolutes as long as they don't manage to do anything dumb.

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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 3:03 pm

Cesopium wrote:Probably will be inspected and maybe allowed to pass depending on what they got on them, all for Dissolutes as long as they don't manage to do anything dumb.

They're carrying their Rifles, Pistols, and rations for the trip (Purified Water, various food items, stimpacks, rad-x, Radaway)

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Rygondria
Negotiator
 
Posts: 6431
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Thu Jan 19, 2017 3:06 pm

So in a year Mexico would annex those two provinesbo ordered invaded after veracruz and guest to and possibly begin operations in northern Mexico

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Great Korean Empire
Political Columnist
 
Posts: 3
Founded: Sep 19, 2013
Ex-Nation

Postby Great Korean Empire » Thu Jan 19, 2017 3:15 pm

The Traansval wrote:
Pacific Brotherhood of Steel wrote:He's not finished

Hes filled out the required app. Anything else he adds is just optional extra

Well, it's in the area. The list of towns we're to show the borders, those are the towns at the edges of the territory. If I knew how to work those maps, I could make a separate map to show you.. ^^'

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The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Thu Jan 19, 2017 3:18 pm

Here's my nation if anyone missed it if you didn't then well, whoops.
The United Equstrian Front wrote:
Faction/Nation Name: Itinerant Confederacy
Faction/Nation Territory: None we roam, but traditionally we spend a month in Nevada and Utah to honor our ancestors
Capital City/Faction HQ: We gather in Provo Utah, Black Rock Nevada. But for a month.
Population: 4,000 humans and ghouls who believe in trade, peace and harmony can heal the New World. Everyone can hunt, gather and even farm if the need calls for it. We wont shy from chems and weaponry but don't expect us to trade between warring factions and or nations.
Government: A council of Chieftains, Shaman, Holy men and women meet and decide on what the Confederation needs.
Leaders: Chief Bulusk leader of the largest clan Bushwulusk. With 1,500 humans underneath his rule.
High Priestess Valerie leader of the religious clan Trivulk with 500 ghouls and humans who worship the stars and ancestors.
General Larson commander of 500 ghouls and 320 humans. His clan name can't be said, it is cursed (it's Werldset for any of you who use spies, don't expect this to be easy)
Journeyman Brice leader of the Fragments, (Another cursed clan, except in the pitying way and not fear.) He has the rest of the population.
National/Group Ideology: various clans have debated long and hard but they found an answer, the council of chiefs.
Military: Those who wish to defend the Confederacy are branded with stars around their body and wear reinforced leather armor and wield various bladed melee weapons and bolt action rifles. As they rack up kills and years they start gaining new armor to replace their old one and their weapons start going into the automatic range and even more powerful ammunition. The most efficient, well equipped, trained unit would be the Sky Runners, only 50 of them exist at the moment, they have flak armor, full automatic rifles and serrated machetes. But for the rest of the military has about 1,137 troops in their roster with 400 of those in reserves and 737 on active duty. The troops are taught to not fully engage the enemy and to keep mobile on the field of battle, and to not attack a fortified position without just cause.
Major Towns or Locations: None.
History: Our nation is a fairly new one but the idea wasn't. See our first ancestors had this idea to roam the Wastes and give free trade to those who wished it. That was 40 or so years before the founding of Ronto, but the idea didn't catch due to the fact that many problems were on the road and raiders were more abundant. About 60 years later the teachings of various elders and chiefs of few tribes put the idea in play again and a mass of various clans, tribes and a few gangs founded the dominate clans that rule over the Confederation. That is to say the Confederation grew since then and kept hidden by traveling through sewers, back roads and skirting the edges of new nations and traveling at night through faction territories. This tactic and way of moving around made a legend, the "Shadows of the past", but now the Confederation might come into the light of recognition.

Here you go guys my nomadic nation, tell me if I need to fix anything and all that jazz.

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Thu Jan 19, 2017 3:20 pm

Think I'm going to invade New York with soda...
May try to do that in the one year advancement. Now, do I use Vim! or Nuka Cola?
Oh, and expand to either Springfield or Cape cod, just to make more ships.

User avatar
The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 3:21 pm

Ulls wrote:Think I'm going to invade New York with soda...
May try to do that in the one year advancement. Now, do I use Vim! or Nuka Cola?
Oh, and expand to either Springfield or Cape cod, just to make more ships.

You should expand south, annex the Massachusetts Peninsula

User avatar
The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Thu Jan 19, 2017 3:23 pm

Ulls wrote:Think I'm going to invade New York with soda...
May try to do that in the one year advancement. Now, do I use Vim! or Nuka Cola?
Oh, and expand to either Springfield or Cape cod, just to make more ships.

Might want to use Nuka Cola, since if you have Quantum then it'll be easy. (Then again in Fo4 they demolished that part if lore.)

User avatar
Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Iron Fist Consumerists

Postby Waztaskio » Thu Jan 19, 2017 3:23 pm

The United Equstrian Front wrote:
Ulls wrote:Think I'm going to invade New York with soda...
May try to do that in the one year advancement. Now, do I use Vim! or Nuka Cola?
Oh, and expand to either Springfield or Cape cod, just to make more ships.

Might want to use Nuka Cola, since if you have Quantum then it'll be easy. (Then again in Fo4 they demolished that part if lore.)

Fallout 4 be not canon in dis RP, except for a few things. So it's fine.

User avatar
The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Thu Jan 19, 2017 3:24 pm

Ulls wrote:Think I'm going to invade New York with soda...
May try to do that in the one year advancement. Now, do I use Vim! or Nuka Cola?
Oh, and expand to either Springfield or Cape cod, just to make more ships.

I can put a Sin Tax on it

User avatar
The United Equstrian Front
Minister
 
Posts: 2243
Founded: Mar 04, 2016
Ex-Nation

Postby The United Equstrian Front » Thu Jan 19, 2017 3:25 pm

Waztaskio wrote:
The United Equstrian Front wrote:Might want to use Nuka Cola, since if you have Quantum then it'll be easy. (Then again in Fo4 they demolished that part if lore.)

Fallout 4 be not canon in dis RP, except for a few things. So it's fine.

I know just griping about that piece of lore change.

User avatar
Cesopium
Diplomat
 
Posts: 793
Founded: Jan 09, 2016
Ex-Nation

Postby Cesopium » Thu Jan 19, 2017 3:25 pm

Vim! feels more local compared to Nuka-Cola.

User avatar
Waztaskio
Negotiator
 
Posts: 7077
Founded: Jun 09, 2013
Iron Fist Consumerists

Postby Waztaskio » Thu Jan 19, 2017 3:27 pm

The United Equstrian Front wrote:
Waztaskio wrote:Fallout 4 be not canon in dis RP, except for a few things. So it's fine.

I know just griping about that piece of lore change.

Oh. Yep. Bethesda really messed that Lore up. I have no idea why....

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