Seinlo wrote:Cymrea wrote:For almost the entire RP, we have only had combat with NPCs. But when two players do finally tangle, the most emphasis will be on what we write. While the point is rarely to just "win", relying on stuff like, "My army is large and well-equipped, and disciplined, and will fight to the very last man!" probably won't cut it.
Cambria has a massive navy, big new boats, and plenty of national pride. But a clever and tricksy player stands a great chance of outsmarting me.
So I, for one, hope to see our abundant creativity and cleverness put to best use.
I don't have anything special about my army, so they're well-equipped and disciplined... Perhaps I should edit that. Any suggestions?
No, it's fine to have it in your app. Just don't rely on it when it comes to any actual combat RP.
In my decade+ of RPing on this site, there seems to me to be a couple of general styles:
One is very technical, which works well for modern tech, and is generally [this many of this class of equipment, with this ammunition/ordnance, this location, distance, target, et cetera]. Numbers and real world specs tend to be the primary determination of strength. Even then, this isn't a perfect system and still needs players to employ some kind of strategy.
Another style, which becomes more prevalent as the tech regresses, is to take equipment and numbers as a general framework of strength and relying much more on strategy and tactics, with much more room for clever shenanigans.
A third style is something like a third-person omniscient narrative - almost like a news report. For combat RP, this approach is very limited in it's usefulness.