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The Elder Scrolls: Aftermath (OOC, Reboot, Open)

For all of your non-NationStates related roleplaying needs!

New IC?

Yes! Lets Reboot This Thing!
2
40%
No! Don't Change What Isn't Broken!
3
60%
 
Total votes : 5

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Gerdon Laughis
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Founded: Jul 24, 2015
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The Elder Scrolls: Aftermath (OOC, Reboot, Open)

Postby Gerdon Laughis » Tue Nov 22, 2016 11:30 am

Image
THE ELDER SCROLLS: AFTERMATH


IC Thread
Previous RP



Co-op: Oberstyre and Lorduex



...he laughed and swung his sword, running into the rain of Kyne to slaughter their Ayleid captives, screaming, "O Aka, for our shared madness I do this! I watch you watching me watching back! Umaril dares call us out, for that is how we made him!" And it was during these fits of anger and nonsense that Pelinal would fall into the Madness, where whole swaths of lands were devoured in divine rampage to become Void, and Alessia would have to pray to the Gods for their succor, and they would reach down as one mind and soothe the Whitestrake until he no longer had the will to kill the earth in whole.

The Song of Pelinal, Volume 6: On His Madness




War. It is, perhaps, too often seen as some sort of final solution for all of one's troubles. One swiftly crushes its foes, wiping out the opposition with but a few blows, ending the problem forever. And so they go to war. They forget about the cost.

Forty years ago, the Empire and the Aldmeri Dominion went to war once again. The two mortal enemies clashed, and the Dominion was pushed back towards the Summerset Isles. The Empire hailed it as a great victory. They forgot about what it had costed them. In the north, Skyrim was divided, the victorious Imperial forces, returning from the southern front unable to retake the land they had lost up in the cold. Without the manpower to consolidate on their victory, Elsweyr remained an empty no-man's land, restored to an independent, but fragile, divided state. Many had perished in the Great War, and many of the smaller towns back in Cyrodiil found themselves with a shortage of men to yield the crops, entire villages dying of starvation. Peryite's many plagues ran rampant across the continent, killing many in its path.

The Bosmer of Valenwood, many of them having sided with the Empire against their Aldmeri overlords, found themselves ending up as nothing but a puppet state of their supposed allies, their dreams of independence crushed once more. At the Summerset Isles, what was left of the Aldmeri Dominion's governing powers were overtaken in a coup similar to the one they themselves had undertaken several years prior, the Thalmor once again enforcing their rule and teachings over the Aldmeri lands. The battered Dominion dug in, reinforcing their borders, bracing themselves for any further attacks against them that might follow.

Remaunes Cardes II, hailed as victor of this Second Great War, was felled by disease. His only child far too young to ascend the throne, power was handed over to the Elder Council. and the late Emperor's cousin, having had at least some experience on statesmanship several years prior, in Skyrim. Having to deal with more and more rebellious nobles by the month, it was a wonder that the Empire remained standing, if barely. The Cardes regent was killed by assassins, murdered in her sleep. The last Emperor's only child, Alessascia Emeveria Marilotta Cardes, was rapidly instated as the Empress at the fragile age of seventeen, and still rules to this day, although many question how much it is the people around her that rule, rather than the Cardes child.

Three years have passed since the death of the Regent. According to some, it is a miracle the Empire still stands. It's ancient enemy still a presence in the southeast, and surrounded by independent territories, their motives uncertain, the fact that the Empire still stands may be seen as the legacy of Cyrodiil's rulers of old. Their realm is now under attack not from the outside - although one might question for how long that is - but from the inside. It has become increasingly common for nobles to rise to power, attempting to seize the throne for themselves, as in the corners of society, there are hushed whispers of Daedric Princes and the powers that they promise those willing to aid their cause, although no one seems to know what exactly that is.

As the leafs fall off of the trees and the cold winds of winter come, nothing is certain but for one thing. It will be a long, long winter indeed.




"I am Cyrodiil come."

Reman I



Hi, and welcome! As you might've gotten out of the intro text, this RP is set quite a while (well, depending on the length of your lifespan...) after the events of the last Elder Scrolls game, Skyrim. This Roleplay is set as a sequel of this roleplay, and the events presented above have all been influenced by events that happened there. That is not to say that you, as a newcomer, can't join this - the contrary! This is set 40 years after the 'original' (which was set about a 100 years after Skyrim), and below you'll find a summary of the most important things that have happened - both of which shouldn't make it too hard for you to create a character and jump right into the action!

This OOC thread is intended for both discussion of the RP, planning things concerning this RP, asking questions addressed to the OP (and any potential co-ops), but also for general discussion between participants, be it about the Elder Scrolls universe, or something else entirely - basically, don't be afraid to talk about whatever, and if there's any questions, just ask!




The World


Image



I've divided this into two pieces so that it's easier for the 'veterans' to read. Underneath the first spoiler you'll find the text that was found in the OP at this spot, describing what happened between Skyrim and the setting of The Elder Scrolls: Ascension. Underneath the second spoiler, you'll find everything that's happened since then, or at least, the most important stuff!

The Dragonborn's done all the quests and such from The Elder Scrolls V: Skyrim, and during the Civil War he sided with the Stormcloaks - racist Nord bastard that he is! With the Emperor assassinated by the Dark Brotherhood, Cyrodiil slowly erupts into Chaos once again as Councillors begin vying for power, although the Elder Council manages to agree on sending more Legionaries towards Skyrim to aid the remaining troops in an effort to reclaim the province - successfully so, the Imperial Legion managing to claim Markarth, Falkreath, Riften, Morthal, and Solitude - keeping the vital link between High Rock and Cyrodiil in Imperial hands.

For roughly 40 years the play for power in Cyrodiil regularly changes into open conflict, not much different from the Stormcrown Interregnum not more than 200 years before. The Aldmeri Dominion, still suffering from its losses during the Great War, is unable to invade but assassinates several key political figures. Eventually, the civil war is ended as Remaunus Cardes, claiming to be sent to claim the throne by the Worldy God Reman Cyrodiil and the hero-god Tiber Septim (and even naming himself after the former), ascends the throne, pushing his claim by his recovering of several of the Divine Crusader's relics, formerly lost once more following the Oblivion Crisis. Getting rid of the opposition, the guy cements his power in the Empire. Following that, he sets his eyes upon Skyrim, seeking to reunite the Empire of old as best as he can in order to combat the Aldmeri Dominion.

Remaunus Cardes proceeds to invade the parts of Skyrim that remain independent, wiping out what remained of the Stormcloak rebellion and replacing the local government with Imperial nobility. Following that, the newly crowned Emperor sets for High Rock, cementing the province's allegiance to the Empire by several marriage contracts - wedding the Breton High King's daughter as well as several other notable families wedding into the Imperial family with the Emperor's relatives. With High Rock in his pocket, the man (the legend!) moves for the Skyrim-Hammerfel border, towards the city of Orsinium - securing the aid of the Orcs by promising them their own province should the Aldmeri threat be dealt with, the Imperial Legion's ranks swelling with Orsimer recruits.

With that done, he returns to Cyrodiil (smug grin and all), attempting to restore relations with Hammerfel, rather than outright seizing it sending more Imperial "advisers" as well as supplies, in return for the province's aid in the coming Second Great War. Relations with Morrowind and Argonia are not restored, the Emperor unwilling to waste his resources on stopping the conflict between the two former provinces of the Empire, the conflict ever at a standstill, House Redoran forming the bulwark against the Argonian tide.

Que even more years later, Emperor Cardes' grandson, Remaunus Cardes III has risen to the throne, and the Imperial Legion is almost at its largest since the Great War. With the aid of the Orsimer and Hammerfel promised to the Empire, the Empire prepares for the Second Great War, intent on defeating the Aldmeri Dominion once and for all...


War found its way to Tamriel once more. Supplying rebellious Bosmer, based around Arenthia in Valenwood, the Empire attacked the Aldmeri Dominion, intent on ending their rivals forever. Rallying the aid of other rivals of the Dominion, such as forces from Hammerfell, Orsinium, rebel Khajiit, and through circumstance even the Maormer, the Empire succeeded in driving the Aldmeri forces out of the lands of Elsweyr and Valenwood, driving them back to their homeland, the Summerset Isles or Alinor. The Isles came under siege, but the invaders were repelled, retreating but still claiming their victory as they returned to their homes.

The Thalmor seized control of the Dominion again, only a scant few years after the successful coup committed against them at the onset of the Second Great War, the Dominion's new Queen naught but a puppet, the Dominion digging in, reinforcing its cities and navy as it tries to recover from its grievous losses. Valenwood was granted independence, ruled over by a council settled in Arenthia, the city where their rebellion started, although in truth the Imperial 'ambassador' or 'envoy' has more to say about what actually happens. Elsweyr is independent again, split into its two Kingdoms. Up in the North Skyrim lies divided, the ancient holds of The Pale, Winterholdt, and Eastmarch lost to the Empire, taken over by the rebel lord Ylgim Skycrown.

Upon his return to Cyrodiil, the Emperor Remaunes Cardes II married, although his one and only child, a daughter, was born many years later, leaving much speculation as to whether or not he is the actual father of the child or not. Felled by disease, his cousin Esthael Cardes was named Regent until the child got of age, ruling in her stead. The Empire clung together, if barely, until she, too, died, murdered by assassins of unknown origin. The child, then seventeen, was named Empress at once as several small rebellions rose, lords from throughout Cyrodiil seeking to claim the Ruby Throne for themselves. Their uprisings squashed by the Legion, she remained in power, although largely delegating her tasks to others, mostly to those seated on the Elder Council.

Now, three years after the ascension of the Empire's new ruler, the situation remains dire, the Empire itself fragile, the Great War having taken its toll on the once great realm, as well as its neighbors and foes. Uprisings and cults appear to be more common than ever, and the legitimacy of the Empress' claim to the throne is something much discussed, be it questioning her actual descent, her unhealthily pale and gaunt appearance, and from the way many of her tasks have been delegated to the extravagant parties held in the Imperial City at her behest more than often. The fragile Empire, combined with the fractured, unstable Tamriel as a whole, make the future nothing but uncertain - who knows what could ever happen?




Rules & Application



As always, there are some rules in place - these shouldn't be too hard to follow, I believe, and are pretty much common sense, but here they are anyway!

The OP's rule is law!
If the Op is not available, Co'Ops are Law until he returns!
Follow the site's rules!
Don't godmod/metagame/etc!
Use correct grammar and spelling!
Minimum IC post size should be one paragraph compromising of at least 4 lines!
Don't be an ass!
Players can not achieve CHIM, nor can they use Console Commands (looking at you, Vivec) or the Creation Kit. No reloading old save games!
You're allowed three characters total - none of them should be Canon characters, and if they're related only distantly so (exceptions for minor characters)!
Have fun!




Current no-no's for character creation:
Dragonborn (or people that can shout in general), Shezzarines, etc.
No races that aren't playable in the game (this might be up for discussion, but generally, no)
No leaders of Companions/Fighters Guild/College of Winterhold/etc. unless given permission.




And here's the app form, if you'd like to join.

Code: Select all
[size=135][b](CHARACTER NAME HERE)[/b][/size][floatright][img](link to image for appearance if you got one)[/img][/floatright]
[b]Race:[/b]
[b]Gender/Sex:[/b]
[b]Appearance:[/b] What do you look like? Description or picture. You may delete this part of the app if you did a picture in the [float right] tags!
[b]Class:[/b] What is your class? Check the Elder Scrolls wiki or UESP for more info if required!
[b]Equipment:[/b] What equipment do you use? Equipment includes armor, weapons, and any other gear you might use.
[b]Skills:[/b] What are you really good at?
[b]Weaknesses:[/b] What are you really bad at/What are your weaknesses?
[b]Bio:[/b] Two paragraph minumum.
[b]RP Sample:[/b] One or more. You can also write one for this RP specifically.

(please remove all text in this app that isn't within the bold tags)
(everything underneath is optional)

[b]Personality:[/b]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Theme song:[/b]
[b]Voice:[/b]
(feel free to add something else to this list yourself!)

Brug Gro'ala
Image

Race: Orsimer
Gender/Sex: Male
Class: Barbarian
Equipment: Set of Orcish Armor with an Orcish War-hammer, a rucksack, charcoal, Health and Stamina Potions, Provisions, 100 Septims, and a set of traveling clothes.
Skills: Hand-to-Hand combat, Heavy Armor Proficiency, Warhammer combat, Smithing, "Lock-picking" and Natural Born Leader
Weaknesses: Magic, Ranged Combat, Short Tempered, Stealth, and Lock-picking
Bio and RP Sample: A journal lies within a Crevasse. Laying bound, it has a history inside it. Slightly tattered, it tells years of use and travel. Patched by seams of leather and cloth that make up its constantly changing cover. Upon further inspection, it has some symbols engraved that seem to have some sort of dynastic representation. This is a personal journal, and one used for cataloging ones life till they die. Gravity, pulling the book down, caused it to slip off the damp ledge in the crevasse. As it falls, it flies open, the pages fly from the loose binding as it slams into the ground. It settles, and the pages drift down towards the bottom of the hole landing on and around a stiff body. Now, written in Orcish, is the title. Brug Gro'ala: the Journeys of the Man, Volume 1.

Upon further inspection of the pages, the following information can be scavenged:
Chapter 1: What is there to say about the Orc known as Brug Gro'ala. He is a Barbarian, a Diplomat, a Warrior, an Adventurer, and most of all, a Pariah among Pariah's. He was born 23 cycles ago, on the 26th of Hearthfire in one of the many Orcish Stronghold's that dot The Reach. Raised as the successor of his clan, Gro'ala, Brug was trained in the many aspects that encompass being a leader. Although he is an expert with two handed weapons and adept at hand-to-hand, he took particular interest in the diplomatic aspects of leading. Negotiating treaties with the other clans, trade deals, settling land disputes, and ending wars. This is what he was truly a natural at accomplishing. He was charismatic, well disciplined, and civilized even by human standards. Well versed and with good knowledge of foreign customs, he was to be a fine chief, and the people know. Although, intrigue exists even at the lowest of levels, and there were those already plotting to dispose of the young Orc and place a less competent chief in charge when succession decides to rear its ugly head. So, those political opponents, backed by the many rival clans that were fearful of a stronger and more unified Gro'ala clan, lay siege to the Stronghold. Corrupt guards leave gates open, a bought out blacksmith fails to properly repair armor and weapons. The fighting lasted 2 nights, with the forces barley holding together as a younger Brug struggles to beat back a group of assassins that entered the Chiefs hall. As one manages to shoot him in the leg, another slices up his chest, breaking ribs, slicing flesh, but managing to miss vital organs. With the blood loss and shock, he quickly collapses and falls unconscious as the Chief is overtaken and beheaded. The stronghold then waves the banner of another, with the clan slayed. The next morning as corpses were thrown over the walls, Brug's body falls lifelessly and rolls down the pile of Clansmen that had been formed. When the last of the bodies had been thrown over, the gates were closed and the new occupants began seeing fit that everything would be found and scrapped to be made use of later. In this time, looters seeing the siege had seen the bodies fall and took the opportunity to scavenge from them. They then found the Orc noble, bleeding out and already half dead. Staying alive by pure will of body. Taking pity, they dragged him off, and nursed him to health. These looters, "The Pariah's" were those outcast from all walks of life, and all different races, bound together by their shared history and will to survive. As they brought Brug back from deaths cold embrace, he learned of their pasts, and realized he to was now an outcast. This lone orc, last member of his clan, now an outcast even to the Orcish People, a Pariah amongst Pariahs, had found his new brotherhood. From that point on, he now travels in search of land for "The Pariahs" and a place to build a keep, a stronghold for all those that are abandoned and cast aside. A noble ambition indeed, and these pages shall be filled with his quests and adventures. Should he shall survive and fulfill his goal, this journal is passed upon his death to you, next generation of the Clan Gro'ala, to learn of this mans legacy. And should he fall in battle, this journal now belongs to you great swordsman, so you shall learn of the man you have slain.
From that point on, the chapters are written in slightly, covering only about 100 pages, leaving a massive section left unfilled. How much more will be written, and whether future volumes shall come to fruition, depends on the will of the Divines.
Personality: Cocky, Short Tempered, Suave, Flirtatious, Confident, Persuasive, Tolerant
Likes: Music, Companions, Order
Dislikes: Working Alone, Anarchy, Ignorance
Theme song: "Freedom" by Anthony Hamilton & Elayna Boynton
Voice: Basso Profondo
Last edited by Gerdon Laughis on Fri Dec 02, 2016 5:11 pm, edited 5 times in total.

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Gerdon Laughis
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Posts: 1187
Founded: Jul 24, 2015
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Postby Gerdon Laughis » Tue Nov 22, 2016 11:31 am

Useful links



The Elder Scrolls: Aftermath
Archive Thread
IC Thread

The Elder Scrolls

The Unofficial Elder Scrolls Pages
The Elder Scrolls Wiki
The Imperial Library
Name Generators
Map of Tamriel
In-game maps



Character Roster:


Brug Gro'ala
Aragon Pendragon
Lyanna Alexus
Dietrich Ekerhart
Cyhyraeth Aurvanithar
High Justiciar Naemon
Queen Seianacana Feya Aldmeri
Ancino Jerium
Antus Matius


Last edited by Gerdon Laughis on Fri Dec 02, 2016 7:34 pm, edited 8 times in total.

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Gerdon Laughis
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Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Tue Nov 22, 2016 11:31 am

Reserved 2/2

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Mikia
Ambassador
 
Posts: 1327
Founded: Dec 04, 2012
Ex-Nation

Postby Mikia » Tue Nov 22, 2016 5:27 pm

tagged app be up shortly
Nations of the World there is a new manifesto for a pure a just way for the Gov't, people and Businesses to interact I encourage you to read about Righteous Capitalism it is they way of the future.
Governments need to have both shepherds and butchers.
Voltaire

You live by the gun and knife, and die by the gun and knife.
Joe Valachi
I would rather live my life as if there is a God and die to find out there isn't, than live my life as if there isn't and die to find out there is.
Albert Camus
Religion is what keeps the poor from murdering the rich.
Napoleon Bonaparte

Whether you say you can or can't you are right
Henry Ford

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Everhall
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Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Tue Nov 22, 2016 5:54 pm

Aragon Pendragon
Image

Race: Imperial
Gender/Sex: Male
Age: 26
Appearance:
A Trait Common in the Pendragon Family is their height compared to other Imperials. They are normally the height of the basic Nord.

Class: Warrior (Aspiring)
Equipment: Niinyolx (Family Dragonbone Sword.
Skills: Speech, Administration, Learning, Stategy, Swordplay.
Weaknesses: Arrogance, Pride, Wrath for those who wrong him. He is not trusted by most due to the nature of his Father's destruction of the Pendragon name.
Bio:

Aragon Martin Pendragon was born on the 8th of Frostfall 321 4E in the hold of Falkreath. His Great-Great-Grandfather, Pelagius Pendragon, founded the acclaimed Pendragon Trading Company, which at its height in 307 4E rivaled the East Empire Trading Company. With the outbreak of the Second Great War, the Pendragons lost some of the influence, not enough to be insignificant, but still a shadow of their former selves. At the time of Aragon's birth, his grandfather, Martin Pendragon, was the head of the Pendragon Trading Company at the time of Aragon's birth. His son, and Aragon's father, Augur Pendragon, represented a new start for the company. He was young, handsome, and learned, and he was skilled in the arts of speech. So when his first son came into the world, everyone rejoiced.
However, things would not last. When Aragon was only four-years-old his mother, Rhela Pendragon died of the illness. Her death send shockwaves through the family. Augur Pendragon, once the proud heir to the Pendragon fortune, became depressed and turned to drink. Martin Pendragon watched with sorrow as his son fell into his depression. He took custody of his grandson in the family estate in the Jerall Mountains, and send his son off to Anvil. Hidden in the family estate in Bruma, Martin taught Aragon the skills he would need to carry on the family name and business; the skills to rebuild the company. He spared with the estate's Master-of-Arms and learned the art of the sword. Aragon enjoyed his time with his Grandfather, and seemed to know him better than his own father. He wished things could remain like they were for him. Simple, comforting, and learned. Fate however had other plans.
Martin Pendragon died in Last Seed of 341 4E leaving his fortune and the company to Augur Pendragon. When Aragon met his father after sixteen years of separation he seemed like an entirely different man. Now slightly overweight his father had lost most of his hair over the years. He was drunk almost always and was prone to fits of rage. Aragon watched in horror as he proceeded to squander away the Pendragon fortune. People around Tamriel joked about "The Fat Dragon" who had lost the massive fortune of the Pendragons, and the disgraced the family. When he died in 346 4E, he left his massive debts to land on Aragon. He knew that he could never repay the debt; that he would be locked in debtor's prison at the whim of the Pendragon's investors. He gathered whatever he could find and sold it for as much money as he could, enough to buy passage from Anvil to Dawnstar in Skyrim and then some. Aragon hated to leave his homeland in Cyrodiil, but he knew what staying would mean. he boarded the ship to Dawnstar to begin his new life.

RP Sample:

The Legend of Eroris

Personality: Kind and Caring, Aragon Pendragon has both a rough and gentle side. Most those who are on his bad side learn to never incite his anger. Those on his good side love and defend the man they know so dearly. In Skyrim he hopes to remake life, and he won't let anyone take it from him again.
Likes: Gold, His Grandfather, Cyrodiil, Skyrim, Falkreath, Books, Dwemer Artifacts, Swordplay, The Empire
Meh: The Empress, Alinor
Dislikes: His Father, Those Who have Wronged Him, Mead, Greed, Gluttony, Supernatural
Theme song:
Voice: Sean BEAN!
(feel free to add something else to this list yourself!)

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Achesia
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Posts: 6440
Founded: Sep 26, 2009
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Postby Achesia » Tue Nov 22, 2016 5:57 pm

Tag, and we need to redo apps?

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The Grene Knyght
Minister
 
Posts: 3274
Founded: May 07, 2016
Left-wing Utopia

Postby The Grene Knyght » Tue Nov 22, 2016 6:06 pm

Tag
[_★_]
(◕‿◕)
Socialist Women wrote:Part of the reason you're an anarchist is because you ate too much expired food
Claorica wrote:Oh look, an antifa ancom being smartaleck
Old Tyrannia wrote:Bold words from the self-declared Leninist
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
     
PRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
Portal Nationalist | Proletarian Moralist

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Gerdon Laughis
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Founded: Jul 24, 2015
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Postby Gerdon Laughis » Tue Nov 22, 2016 7:13 pm

Achesia wrote:Tag, and we need to redo apps?

It would be preferred just so I can keep track of everyone easier.

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Gerdon Laughis
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Posts: 1187
Founded: Jul 24, 2015
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Postby Gerdon Laughis » Tue Nov 22, 2016 7:15 pm

Everhall wrote:-Snip-

Accepted!

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Lorduex
Chargé d'Affaires
 
Posts: 351
Founded: Jul 22, 2016
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Postby Lorduex » Tue Nov 22, 2016 7:41 pm

Tag. This is good Gerdon.
Hi, I'm Albertae. Some of you may know Albertae and participated in one of my Fantasy Medieval RPs or maybe I've RPed in the same RP as you.

Add 4467 to my post count.

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Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Tue Nov 22, 2016 7:44 pm

Lyanna Alexus |
Image

Race: Imperial
Gender/Sex: Female
Age: 18
Appearance: Short, slim, and fair brunette, a beautiful girl for such a base station of birth. Often described as born out of class, a jewel in the muck.
Class: Thief
Equipment: Typically casual in dress, wearing what blends in most to the scene or what allows her to quickly move to her destination without drawing much attention. She is skilled in archery and often hides one or more short bladed weapons on her person. Her favorite being a dirk she stole from a knight whom she caught in a stupor in a distant inn.
Skills: Lyanna is swift of foot, able to move agilely through tight spaces, and blend into a crowd. She has been trained in archery and can has a proven ability at thievery, including pick-pocketing.
Weaknesses: Her past is dark, and she is mentally scared and more often than not in fear of threats whether real or imaginary. She is not the strongest, even amongst the average person, and she is often paranoid about people's intentions.
Personality:She keeps to herself, not one to draw much attention unless she has something to gain. Will try to stay in the shadows, and make her living from those not paying attention to their purses. With those she does interact with she is shy, does not trust others intentions and tries to not build relationships with others.
Likes:Warm fire on a cold damp night, and a safe and secure place to rest her head, a good book or trinket. A collector of sorts, often likes to steal items from around the world to add to her collection.
Dislikes:Those who try to get close, not trusting in nature, those people who try hard to get close to her in which she question's their intentions.
Voice:Soft, like a soothing rain.
Bio:
Born and raised on a farm in the south of the Skingrad, Lyanna lived a simple life till the age of thirteen, all the while tending to the normal living of a farm girl. Her father was a war veteran and expert bowmen who had later settled down to the farm where he raised his family, and taught what he knew to his three daughters. One summer on the farm, a band of brigands came to raid and pillage the surrounding area, Lyanna's family was not spared. In the course of the raid her father was killed and she and her sisters were raped, only she survived the incident and was rescued and brought to a healer by a band of travelers who happened by at the right time.

For some time after the incident she recovered physically under the care of the travelers, and from there she began her own travels across the land, far from emotionally recovered. Her travels ranged far and wide through much of the Skyrim, the Valenwood, and the Cyrodill. As she wandered with various bands or went out alone she picked up various skills to survive, such as pick pocketing, lock picking, and general thievery. She learned to use her looks as a woman to her advantage, and along the way trusted too much on several occasions making her paranoid of trusting again.

She once spent time with a knight that rescued her from a pair of brigands, but said knight only wanted her for himself and so she ran, taking his prized dirk. She has since been largely distrusting of the intentions of men, but remains infallibly curious about them. During her time going from town to town in the Empire she spent some time as part of a dance troop as a dancer, it was there she learned that her looks as a woman went a long way into stealing both valuables and secrets from the men she enticed.

Though she has been injured, hurt, and torn inside a number of times she still tries to survive, tries to find purpose in a world that seems to move all around her. She has no one to seek revenge on, as she knows nothing about the men who killed her family and raped her. She has no family to find, she is just alone in a large world, trying to survive, and she still is too young to make sense of its chaos.

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Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Tue Nov 22, 2016 7:54 pm

Lorduex wrote:Tag. This is good Gerdon.

Hey Alb! You see my app?

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Lorduex
Chargé d'Affaires
 
Posts: 351
Founded: Jul 22, 2016
Ex-Nation

Postby Lorduex » Tue Nov 22, 2016 8:18 pm

Everhall wrote:
Lorduex wrote:Tag. This is good Gerdon.

Hey Alb! You see my app?


Ay. If I have time I'll make an app and we can do some shet.
Hi, I'm Albertae. Some of you may know Albertae and participated in one of my Fantasy Medieval RPs or maybe I've RPed in the same RP as you.

Add 4467 to my post count.

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Gerdon Laughis
Ambassador
 
Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Tue Nov 22, 2016 9:40 pm

Achesia wrote:Lyanna Alexus |
Race: Imperial
Gender/Sex: Female
Age: 18
Appearance: Short, slim, and fair brunette, a beautiful girl for such a base station of birth. Often described as born out of class, a jewel in the muck.
Class: Thief
Equipment: Typically casual in dress, wearing what blends in most to the scene or what allows her to quickly move to her destination without drawing much attention. She is skilled in archery and often hides one or more short bladed weapons on her person. Her favorite being a dirk she stole from a knight whom she caught in a stupor in a distant inn.
Skills: Lyanna is swift of foot, able to move agilely through tight spaces, and blend into a crowd. She has been trained in archery and can has a proven ability at thievery, including pick-pocketing.
Weaknesses: Her past is dark, and she is mentally scared and more often than not in fear of threats whether real or imaginary. She is not the strongest, even amongst the average person, and she is often paranoid about people's intentions.
Personality:She keeps to herself, not one to draw much attention unless she has something to gain. Will try to stay in the shadows, and make her living from those not paying attention to their purses. With those she does interact with she is shy, does not trust others intentions and tries to not build relationships with others.
Likes:Warm fire on a cold damp night, and a safe and secure place to rest her head, a good book or trinket. A collector of sorts, often likes to steal items from around the world to add to her collection.
Dislikes:Those who try to get close, not trusting in nature, those people who try hard to get close to her in which she question's their intentions.
Voice:Soft, like a soothing rain.
Bio:
Born and raised on a farm in the south of the Skingrad, Lyanna lived a simple life till the age of thirteen, all the while tending to the normal living of a farm girl. Her father was a war veteran and expert bowmen who had later settled down to the farm where he raised his family, and taught what he knew to his three daughters. One summer on the farm, a band of brigands came to raid and pillage the surrounding area, Lyanna's family was not spared. In the course of the raid her father was killed and she and her sisters were raped, only she survived the incident and was rescued and brought to a healer by a band of travelers who happened by at the right time.

For some time after the incident she recovered physically under the care of the travelers, and from there she began her own travels across the land, far from emotionally recovered. Her travels ranged far and wide through much of the Skyrim, the Valenwood, and the Cyrodill. As she wandered with various bands or went out alone she picked up various skills to survive, such as pick pocketing, lock picking, and general thievery. She learned to use her looks as a woman to her advantage, and along the way trusted too much on several occasions making her paranoid of trusting again.

She once spent time with a knight that rescued her from a pair of brigands, but said knight only wanted her for himself and so she ran, taking his prized dirk. She has since been largely distrusting of the intentions of men, but remains infallibly curious about them. During her time going from town to town in the Empire she spent some time as part of a dance troop as a dancer, it was there she learned that her looks as a woman went a long way into stealing both valuables and secrets from the men she enticed.

Though she has been injured, hurt, and torn inside a number of times she still tries to survive, tries to find purpose in a world that seems to move all around her. She has no one to seek revenge on, as she knows nothing about the men who killed her family and raped her. She has no family to find, she is just alone in a large world, trying to survive, and she still is too young to make sense of its chaos.

Looks great!

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Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Tue Nov 22, 2016 9:55 pm

Gerdon Laughis wrote:
Achesia wrote:Lyanna Alexus |
Race: Imperial
Gender/Sex: Female
Age: 18
Appearance: Short, slim, and fair brunette, a beautiful girl for such a base station of birth. Often described as born out of class, a jewel in the muck.
Class: Thief
Equipment: Typically casual in dress, wearing what blends in most to the scene or what allows her to quickly move to her destination without drawing much attention. She is skilled in archery and often hides one or more short bladed weapons on her person. Her favorite being a dirk she stole from a knight whom she caught in a stupor in a distant inn.
Skills: Lyanna is swift of foot, able to move agilely through tight spaces, and blend into a crowd. She has been trained in archery and can has a proven ability at thievery, including pick-pocketing.
Weaknesses: Her past is dark, and she is mentally scared and more often than not in fear of threats whether real or imaginary. She is not the strongest, even amongst the average person, and she is often paranoid about people's intentions.
Personality:She keeps to herself, not one to draw much attention unless she has something to gain. Will try to stay in the shadows, and make her living from those not paying attention to their purses. With those she does interact with she is shy, does not trust others intentions and tries to not build relationships with others.
Likes:Warm fire on a cold damp night, and a safe and secure place to rest her head, a good book or trinket. A collector of sorts, often likes to steal items from around the world to add to her collection.
Dislikes:Those who try to get close, not trusting in nature, those people who try hard to get close to her in which she question's their intentions.
Voice:Soft, like a soothing rain.
Bio:
Born and raised on a farm in the south of the Skingrad, Lyanna lived a simple life till the age of thirteen, all the while tending to the normal living of a farm girl. Her father was a war veteran and expert bowmen who had later settled down to the farm where he raised his family, and taught what he knew to his three daughters. One summer on the farm, a band of brigands came to raid and pillage the surrounding area, Lyanna's family was not spared. In the course of the raid her father was killed and she and her sisters were raped, only she survived the incident and was rescued and brought to a healer by a band of travelers who happened by at the right time.

For some time after the incident she recovered physically under the care of the travelers, and from there she began her own travels across the land, far from emotionally recovered. Her travels ranged far and wide through much of the Skyrim, the Valenwood, and the Cyrodill. As she wandered with various bands or went out alone she picked up various skills to survive, such as pick pocketing, lock picking, and general thievery. She learned to use her looks as a woman to her advantage, and along the way trusted too much on several occasions making her paranoid of trusting again.

She once spent time with a knight that rescued her from a pair of brigands, but said knight only wanted her for himself and so she ran, taking his prized dirk. She has since been largely distrusting of the intentions of men, but remains infallibly curious about them. During her time going from town to town in the Empire she spent some time as part of a dance troop as a dancer, it was there she learned that her looks as a woman went a long way into stealing both valuables and secrets from the men she enticed.

Though she has been injured, hurt, and torn inside a number of times she still tries to survive, tries to find purpose in a world that seems to move all around her. She has no one to seek revenge on, as she knows nothing about the men who killed her family and raped her. She has no family to find, she is just alone in a large world, trying to survive, and she still is too young to make sense of its chaos.

Looks great!


Thanks :3

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Wed Nov 23, 2016 8:03 am

Dietrich Ekerhart
Image

Race: Nord
Gender/Sex: Male
Class: Agent (that counts, right?)
Equipment:
-Custom Steel Dagger (Extra Long for maximum stab and slicing fun)
-Old Nordic Bow he raided from some tomb plus steel or iron arrows (25)
-Clothing depends on his mission but he usually walks around in the light armour of the Windhelm Guards (aka Stormcloak Armour)
-3 vials with poison of long suffering
-Woodcutter's Axe for maximum chopping pleasure!
-lockpicks (10)
-Ink, feather and paper rolls
-Purse with about 150 Gold
-Several jewels hidden in his armour

Skills:
-Sneaking
-Acrobatic
-Speechcraft
-Light Armour
-Short Blade
-Block
-Mercantile

Weaknesses: Obviously lacking armour or heavy weaponry to last in a frontal one on one fight against a well armed or armoured opponent. The same goes for mages as opponents.
Bio:
Born as unwanted bastard child to a travelling nord woman in Moorside Inn (Morthal). Due to the woman actually not wanting a child but not getting it over her heart to kill him, he was given to the local inkeeper before the travelling woman disappeared again. Dietrich later had a very hard childhood, being picked on by the other children because of his origin as bastard. This constant mobbing led to his personality slowly growing more and more dark, with moral rules falling and sadistic desires awakening.

And at some point it just had to come out. It was a murder. In his early teens. Dietrich ambushed the most beautiful young girl all of Morthal when she just happened to come back home late from playing with her friends. He beat her unconscious and dragged her all the way to Ustengrav, an old nordic tomb. There, in the entrance hall of the tomb he tied her up and then started his gruesome fun. He cut her often all over her body with a dagger he liked to rub in all kinds of stuff he could find. May it be the mumified remnants of some long dead people lying in the entrance hall, moss or stone dust. He also r##ed her hard down there. No one could hear her cries from that location. And when she was finally dead, Dietrich cut her into pieces and threw them into the swamps.

It was only bad luck which got him banished from Morthal and declared an outlaw. A hunter had been in the area around Ustengrav and, although he couldn`t hear the screams, he very well saw Dietrich later throw the bodyparts into the swamp. Even though the hunter was disgusted by what Dietrich had done, he spared him for he was a child and instead brought him to Morthal with blood still all over his clothes. It was again only sheer luck that Dietrich managed to get out alife, although badly beaten up and completely naked.

He fled to Orotheim where he joined up with bandits. They got taken out eventually though Dietrich managed to sneak away and then joined anoher bandit crew in Robber's Gorge. After a while, when he could finally be sure that nobody would recognize him anymore from the people who had banished him, he left the bandits and visited Morthal. Now, during his time with the bandits, he had come into contact with Nord Radicals, still believing into their Hero Ulfric Stormcloak and being hostile towards non nord. Now, Dietrich liked the ideas but he wasn`t stupid enough to follow them like the radicals roaming the country. He simply acknowledged it`s usefulness for bringing up people against the Empire (Which he had started to hate due to Imperial Troops often cooperating with Hold Guards to counter the bandit raids)

His visit in Morthal was a success and he started travelling through all of Skyrim. He lacked the necessary ressources though to leave Skyrim. And so he was stuck there. Now, he liked to follow the knowledge is power doctrine and was often lurking around in taverns and alleys, eavesdropping on everything. The information he gathered he used to blackmail people like crazy. He also stalked expeditions to get a piece of the archeological treasures they often uncovered from dangerous ruins, not even mentioning the amount of ancient history. With this he slowly got to quite some wealth. Enough to actually hire people to do the information gathering for him. These were often Nord Radicals, easily persuaded by him that the information was necessary to help with a new Nord revolution.

But Information simply wasn`t enough! He knew that he could make more profit when he could further destabilize Skyrim. He hired notorious killers, psychopaths and other criminals and started a weapon smuggler ring with them. His base of Operations became Bloodlet Throne from where he used the nearby road to deliver weaponry to radical nords and bandit groups all over Skyrim, slowly destabilizing the region once again. And of course actually making profit. As time went by, he actually bought human prisoners made by the rebels and bandits he supplied, and expanded his smuggler ring into one encompassing human trade as well. Number 1 customers were vampires who needed the humans to feed on.

Now, he recently got an order, to bring a good bunch of slaves through half of Skyrim to some castle on a remote island off the coast of Haafingar. He was surprised because he hadn`t known about such a castle yet and decided to personally accompany the convoy and see this castle with his own eyes. And maybe maybe, even take it from it`s original owners if it could prove to be a nice place to organize and bundle a nice sea trade expansion of his sick businesses.

RP Sample: http://forum.nationstates.net/viewtopic ... #p26752961


Personality: Sadistic, pedophile, ruthless etc
Likes: Children, Stormcloaks, Torture, Winter, Mountains, Prolonged Life
Dislikes: Elves, Imperial bootlickers, Most magic, Peace
Theme song: https://youtu.be/9L7mZH2u3Qc
Voice:


Straight from the old RP
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Gerdon Laughis
Ambassador
 
Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Wed Nov 23, 2016 8:05 am

Remnants of Exilvania wrote:
Dietrich Ekerhart
Race: Nord
Gender/Sex: Male
Class: Agent (that counts, right?)
Equipment:
-Custom Steel Dagger (Extra Long for maximum stab and slicing fun)
-Old Nordic Bow he raided from some tomb plus steel or iron arrows (25)
-Clothing depends on his mission but he usually walks around in the light armour of the Windhelm Guards (aka Stormcloak Armour)
-3 vials with poison of long suffering
-Woodcutter's Axe for maximum chopping pleasure!
-lockpicks (10)
-Ink, feather and paper rolls
-Purse with about 150 Gold
-Several jewels hidden in his armour

Skills:
-Sneaking
-Acrobatic
-Speechcraft
-Light Armour
-Short Blade
-Block
-Mercantile

Weaknesses: Obviously lacking armour or heavy weaponry to last in a frontal one on one fight against a well armed or armoured opponent. The same goes for mages as opponents.
Bio:
Born as unwanted bastard child to a travelling nord woman in Moorside Inn (Morthal). Due to the woman actually not wanting a child but not getting it over her heart to kill him, he was given to the local inkeeper before the travelling woman disappeared again. Dietrich later had a very hard childhood, being picked on by the other children because of his origin as bastard. This constant mobbing led to his personality slowly growing more and more dark, with moral rules falling and sadistic desires awakening.

And at some point it just had to come out. It was a murder. In his early teens. Dietrich ambushed the most beautiful young girl all of Morthal when she just happened to come back home late from playing with her friends. He beat her unconscious and dragged her all the way to Ustengrav, an old nordic tomb. There, in the entrance hall of the tomb he tied her up and then started his gruesome fun. He cut her often all over her body with a dagger he liked to rub in all kinds of stuff he could find. May it be the mumified remnants of some long dead people lying in the entrance hall, moss or stone dust. He also r##ed her hard down there. No one could hear her cries from that location. And when she was finally dead, Dietrich cut her into pieces and threw them into the swamps.

It was only bad luck which got him banished from Morthal and declared an outlaw. A hunter had been in the area around Ustengrav and, although he couldn`t hear the screams, he very well saw Dietrich later throw the bodyparts into the swamp. Even though the hunter was disgusted by what Dietrich had done, he spared him for he was a child and instead brought him to Morthal with blood still all over his clothes. It was again only sheer luck that Dietrich managed to get out alife, although badly beaten up and completely naked.

He fled to Orotheim where he joined up with bandits. They got taken out eventually though Dietrich managed to sneak away and then joined anoher bandit crew in Robber's Gorge. After a while, when he could finally be sure that nobody would recognize him anymore from the people who had banished him, he left the bandits and visited Morthal. Now, during his time with the bandits, he had come into contact with Nord Radicals, still believing into their Hero Ulfric Stormcloak and being hostile towards non nord. Now, Dietrich liked the ideas but he wasn`t stupid enough to follow them like the radicals roaming the country. He simply acknowledged it`s usefulness for bringing up people against the Empire (Which he had started to hate due to Imperial Troops often cooperating with Hold Guards to counter the bandit raids)

His visit in Morthal was a success and he started travelling through all of Skyrim. He lacked the necessary ressources though to leave Skyrim. And so he was stuck there. Now, he liked to follow the knowledge is power doctrine and was often lurking around in taverns and alleys, eavesdropping on everything. The information he gathered he used to blackmail people like crazy. He also stalked expeditions to get a piece of the archeological treasures they often uncovered from dangerous ruins, not even mentioning the amount of ancient history. With this he slowly got to quite some wealth. Enough to actually hire people to do the information gathering for him. These were often Nord Radicals, easily persuaded by him that the information was necessary to help with a new Nord revolution.

But Information simply wasn`t enough! He knew that he could make more profit when he could further destabilize Skyrim. He hired notorious killers, psychopaths and other criminals and started a weapon smuggler ring with them. His base of Operations became Bloodlet Throne from where he used the nearby road to deliver weaponry to radical nords and bandit groups all over Skyrim, slowly destabilizing the region once again. And of course actually making profit. As time went by, he actually bought human prisoners made by the rebels and bandits he supplied, and expanded his smuggler ring into one encompassing human trade as well. Number 1 customers were vampires who needed the humans to feed on.

Now, he recently got an order, to bring a good bunch of slaves through half of Skyrim to some castle on a remote island off the coast of Haafingar. He was surprised because he hadn`t known about such a castle yet and decided to personally accompany the convoy and see this castle with his own eyes. And maybe maybe, even take it from it`s original owners if it could prove to be a nice place to organize and bundle a nice sea trade expansion of his sick businesses.

RP Sample: http://forum.nationstates.net/viewtopic ... #p26752961


Personality: Sadistic, pedophile, ruthless etc
Likes: Children, Stormcloaks, Torture, Winter, Mountains, Prolonged Life
Dislikes: Elves, Imperial bootlickers, Most magic, Peace
Theme song: https://youtu.be/9L7mZH2u3Qc
Voice:


Straight from the old RP

And accepted!

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Wed Nov 23, 2016 8:06 am

Gerdon Laughis wrote:
Remnants of Exilvania wrote:
Dietrich Ekerhart
Race: Nord
Gender/Sex: Male
Class: Agent (that counts, right?)
Equipment:
-Custom Steel Dagger (Extra Long for maximum stab and slicing fun)
-Old Nordic Bow he raided from some tomb plus steel or iron arrows (25)
-Clothing depends on his mission but he usually walks around in the light armour of the Windhelm Guards (aka Stormcloak Armour)
-3 vials with poison of long suffering
-Woodcutter's Axe for maximum chopping pleasure!
-lockpicks (10)
-Ink, feather and paper rolls
-Purse with about 150 Gold
-Several jewels hidden in his armour

Skills:
-Sneaking
-Acrobatic
-Speechcraft
-Light Armour
-Short Blade
-Block
-Mercantile

Weaknesses: Obviously lacking armour or heavy weaponry to last in a frontal one on one fight against a well armed or armoured opponent. The same goes for mages as opponents.
Bio:
Born as unwanted bastard child to a travelling nord woman in Moorside Inn (Morthal). Due to the woman actually not wanting a child but not getting it over her heart to kill him, he was given to the local inkeeper before the travelling woman disappeared again. Dietrich later had a very hard childhood, being picked on by the other children because of his origin as bastard. This constant mobbing led to his personality slowly growing more and more dark, with moral rules falling and sadistic desires awakening.

And at some point it just had to come out. It was a murder. In his early teens. Dietrich ambushed the most beautiful young girl all of Morthal when she just happened to come back home late from playing with her friends. He beat her unconscious and dragged her all the way to Ustengrav, an old nordic tomb. There, in the entrance hall of the tomb he tied her up and then started his gruesome fun. He cut her often all over her body with a dagger he liked to rub in all kinds of stuff he could find. May it be the mumified remnants of some long dead people lying in the entrance hall, moss or stone dust. He also r##ed her hard down there. No one could hear her cries from that location. And when she was finally dead, Dietrich cut her into pieces and threw them into the swamps.

It was only bad luck which got him banished from Morthal and declared an outlaw. A hunter had been in the area around Ustengrav and, although he couldn`t hear the screams, he very well saw Dietrich later throw the bodyparts into the swamp. Even though the hunter was disgusted by what Dietrich had done, he spared him for he was a child and instead brought him to Morthal with blood still all over his clothes. It was again only sheer luck that Dietrich managed to get out alife, although badly beaten up and completely naked.

He fled to Orotheim where he joined up with bandits. They got taken out eventually though Dietrich managed to sneak away and then joined anoher bandit crew in Robber's Gorge. After a while, when he could finally be sure that nobody would recognize him anymore from the people who had banished him, he left the bandits and visited Morthal. Now, during his time with the bandits, he had come into contact with Nord Radicals, still believing into their Hero Ulfric Stormcloak and being hostile towards non nord. Now, Dietrich liked the ideas but he wasn`t stupid enough to follow them like the radicals roaming the country. He simply acknowledged it`s usefulness for bringing up people against the Empire (Which he had started to hate due to Imperial Troops often cooperating with Hold Guards to counter the bandit raids)

His visit in Morthal was a success and he started travelling through all of Skyrim. He lacked the necessary ressources though to leave Skyrim. And so he was stuck there. Now, he liked to follow the knowledge is power doctrine and was often lurking around in taverns and alleys, eavesdropping on everything. The information he gathered he used to blackmail people like crazy. He also stalked expeditions to get a piece of the archeological treasures they often uncovered from dangerous ruins, not even mentioning the amount of ancient history. With this he slowly got to quite some wealth. Enough to actually hire people to do the information gathering for him. These were often Nord Radicals, easily persuaded by him that the information was necessary to help with a new Nord revolution.

But Information simply wasn`t enough! He knew that he could make more profit when he could further destabilize Skyrim. He hired notorious killers, psychopaths and other criminals and started a weapon smuggler ring with them. His base of Operations became Bloodlet Throne from where he used the nearby road to deliver weaponry to radical nords and bandit groups all over Skyrim, slowly destabilizing the region once again. And of course actually making profit. As time went by, he actually bought human prisoners made by the rebels and bandits he supplied, and expanded his smuggler ring into one encompassing human trade as well. Number 1 customers were vampires who needed the humans to feed on.

Now, he recently got an order, to bring a good bunch of slaves through half of Skyrim to some castle on a remote island off the coast of Haafingar. He was surprised because he hadn`t known about such a castle yet and decided to personally accompany the convoy and see this castle with his own eyes. And maybe maybe, even take it from it`s original owners if it could prove to be a nice place to organize and bundle a nice sea trade expansion of his sick businesses.

RP Sample: http://forum.nationstates.net/viewtopic ... #p26752961


Personality: Sadistic, pedophile, ruthless etc
Likes: Children, Stormcloaks, Torture, Winter, Mountains, Prolonged Life
Dislikes: Elves, Imperial bootlickers, Most magic, Peace
Theme song: https://youtu.be/9L7mZH2u3Qc
Voice:


Straight from the old RP

And accepted!

Gonna make a second app though sometime today probably.
I`ll simply make his vampiric master.
Huehue
Lil Skyrim Remilia.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
The Lendol Archipelago
Senator
 
Posts: 4607
Founded: Mar 08, 2014
Ex-Nation

Postby The Lendol Archipelago » Wed Nov 23, 2016 8:07 am

Kastelon Lundson
Image

Race: Breton
Gender/Sex: Male
Appearance: The man, obviously.
Class: Spellsword
Equipment:
  • An old sword, enchanted to be more durable and strong than one would expect from something unearthed in a ruin.
  • A darker, male version of the armour worn by Kainie.
  • Lotsa knowledge
  • Various potions, most of his own concoction
Skills: After years of training in both swordsmanship and sorcery, he has became more than proficient in both. Like his sister, he learned several other languages and is proficient in each.
Weaknesses: He can't use a bow to save his life and very much prefers to avoid swimming, where possible, though he can doggy paddle.
Bio: Kastelon is the older brother of Kainie, and the adopted child of Einar and Ja’sari.

They had always been close, had the siblings, doing most things together, spending many days in happiness, one that was proven to be oh-so-fragile.

Witnessing the death of one's parents at the age of 9 is the kind of tragedy that can't get any worse, but, unfortunately for Kastelon, it did.

The blood still seeping from the wounds that slowly killed his mother and father, Kastelon and his sister were dragged screaming from their home, their childhood ruined by cultists of Molag Bol, a name he had heard only in stories until that day.

They were taken further from their home than they had ever ventured, to a place that would become their prison. The Daedric Worshippers had followed an old tale to a cave, one which was said to hold an item of great power, one which would do… something. They had never deigned to give them the details, only the bare minimum of food and a pickaxe older than Kastelon with which to dig.

Were he to refuse to dig, he would be cut. Were he to dig, he'd be whipped and ordered to dig faster. This became his life, digging, followed by barely eating or sleeping. His sister was the only thing keeping him alive, and only just. To this day, he could remember the songs that she would sing as they rested their weary bodies after their forced labour. This singing was to cause periods of separation, however, as the leader had taken a liking to the young girl’s voice. Not enough of a liking, unfortunately, to treat them any better. In fact, the times they spent separated were the worst. Kastelon would have preferred to never hear her beautiful voice had it meant that his sister wasn't taken away.

It was during one of these lonely times that their rescuers happened upon the cave, fighting off and killing the cultists with spell, arrow and blade. It was the moment when his door was unlocked that he knew that they would make it out. Upon seeing Kainie’s absence, he broke down, fearing the worst, that she had died in the battle.

Fortunately, the leader was a cowardly man and had fled into a recently excavated chamber with the girl in hand. It was Kastelon’s partial knowledge of the cave that led Ja’sari to her as Einar took him to safety, partly by force.

The adventurer discovered, as they were making their way to the mouth of the cave, that not all of the cultists had been present for the battle that had occurred, some being on another “hunting” expedition, like the one that brought the brother and sister to the cave in the first place, only with less success.

Einar, fortunately, heard them announcing their arrival to their now-dead comrades as they entered, and he told Kastelon to hide. Being the curious soul he was, he made sure to hide in such a place where from the fight was visible.
Through a mixture of various destruction magics, Einar unknowingly demonstrated the immense power of sorcery, making up Kastelon’s mind for the future, he was to become a spellsword, a goal which Einar helped him achieve.

After the death of the final cultists, Kastelon felt a relief wash over him, trumped only by the moment his sister and future adoptive mother joined Einar and him outside the cave.

The siblings’ happy life resumed, somewhat, when they were adopted by the adventurers, and moved into their home.

Kastelon spent as much time as he could learning about magic from Einar and swordsmanship from whoever would teach him. This continued for many years, until five years ago Ja’sari had passed away. This was when the brother and sister decided to start their own adventure, as their adoptive parents had, all those years ago. Now, they've returned home at their adoptive father’s request.

RP Sample: Ascension and, more recently, Pokémon: Adventures in Anglion.

Personality: Kastelon picked up more than a few traits from his adoptive father and retained some from his birth father. This has lead to him becoming a quiet, intelligent man who knows right from wrong and isn't afraid of fighting for what he believes in.

He also obtained Einar’s thirst for knowledge and love for adventure and discovery.
Likes: Adventure, knowledge, his sister
Dislikes: Being separated from Kainie, being trapped, swimming
Theme song: coming soon
Age: 29
Proud Member of the INTERNATIONAL FREEDOM COALITION!
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I'm Lebdol Archpenis

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The Olog-Hai
Negotiator
 
Posts: 6116
Founded: May 12, 2015
Ex-Nation

Postby The Olog-Hai » Wed Nov 23, 2016 8:28 am

Tag so I can keep track of this.
I'll make an app eventually...
It appears I'm an INTP-T. You're not gonna get much more about me.
Wenglesy wrote:Might as well submit now to the obviously superior forces of Legyon fun Genital.

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The Land of Golden Blobfish
Ambassador
 
Posts: 1195
Founded: May 14, 2014
Ex-Nation

Postby The Land of Golden Blobfish » Wed Nov 23, 2016 8:58 am

Before I make an app, I was just wondering if I can make a duo? Like two characters that are traveling together? Was planning on making a young villager and an ancient draugr. The draugr is more or less the side character as well as the character foil to my main.
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Nea Videssos
Minister
 
Posts: 2201
Founded: May 01, 2016
Iron Fist Consumerists

Postby Nea Videssos » Wed Nov 23, 2016 9:14 am

I got a bit too busy when I joined the original TES: Ascension RP back in August last year (being on holiday at a place with bad internet in rural southern France didn't help), but hopefully I can get involved in this one.

Cyhyraeth Aurvanithar
Race: Vampire (former Altmer)
Gender/Sex: Male
Class: Nightblade
Equipment: An enchanted, basket-hilted, rune-carved longsword named C'threk Goru. Some hidden daggers. Enchanted Amulet. Ring of Telekinesis, Ring of Magicka Regen. Clothes (such as those shown in the appearance). Some other stuff/generic things.
Skills: Swordsmanship, acrobatics, stealth, Conjuration, Illusion, Alteration and Destruction. Anything missed is implied in bio.
Weaknesses: Is blind. Weak to sound-based attacks, considering he relied most upon his hearing, and to a lesser extent, his other remaining senses, which are all amplified greatly, be it touch, taste or smell, though that sensitivity gives both advantages and disadvantages, from remarkable perception to increased pain. Physically weak, relying more on agility, magic and intelligence than strength or endurance. Fire, holy type stuff. Silver.
Bio:
Born long ago, he was once a prince of Summerset, though he was a cousin of the ruler at that time. As he grew up, he was often engrossed in reading various occult manuscripts. Known for his beauty, he was often mistaken for a woman. He was charismatic and learned, traits that would bring him some level of fame. As a mage-scholar, he was known for his insights into the arcane.

This was even in his youth, relatively young at the time by human standards, never mind that of the Elves. His position of influence was regarded, however, with envy by others, and some feared he would come to have too much power when he grew older, his childhood spent at the palace. At that time, he was in some ways naïve, kind and of a somewhat gentle disposition, even if shyness had arisen due to his spending more time reading than socialising, and what socialising he did do, was often with certain members of the court, and high society. At court, there were several assassination attempts, one of which would result in the death of his father.
His view of things grew darker, as did his arcane experimentation. He delved into necromancy and conjuration more and more, whilst he sought out what knowledge he could from various sorcerers. Becoming perhaps a tad reckless in this regard, he also travelled in search of more knowledge and power. Though he remembers little of the specifics, a vampire bit him during his travails.

Not long after, he returned. He became more ruthless, demanding at first, that captured brigands and thieves be brought for his experiments. Then he turned on his own people, secretly taking Altmeri villagers and townsmen for the purposes of dark sorcery. Knowing that his antics would soon be discovered, and that there were more powerful sorcerers than him, who would surely attempt to put a stop, he moved to Cyrodiil, believing the Imperials to be shortlived, incompetent fools. The Imperial authorities would find out, however. His undead and Daedric servants would end up fighting them. A number of towns and villages were looted and massacred, though Cyhyraeth himself always ordered that artefacts, books and sources of knowledge and arcane interest be brought to his collection, whilst Elven, and human alike, if they survived, either became vampires, or were used for potentially fatal occult experiments. Nonetheless, his own forces were attacked from multiple sides and ambushed near the Nibenay.

The losses on both sides were horrendous, though it would be an Imperial victory. The victor was a young general and noblewomen who was also infamous for her cruelty, especially against vampires, against whom she held a zealous hatred of. Captured during the battle, he was brutally tortured, driven into insanity, his limbs broken and his veins drained of blood. An enchanted silver blade was used to blind him, so that it would never heal, and the sockets were burnt. He languished there, for a time. Within a few decades, he would be forgotten by these short lived creatures. Only rumours would remain. They said that in the darkest parts of that fortress's dungeons, a blind vampire-sorcerer lurked. The fortress would be abandoned in due time, financial constraints for the coffers of the local legion ensuring that it was necessary to abandon that which was no longer necessary. The fortress would be prey to bandits, adventurers and a variety of such sorts.

One particular group looked in the depths of the bastion, hoping for hidden treasures. They would instead wake Cyhyraeth from his slumber. He was still weak, having only fed on rats, and bound by silver shackles that halted his feeble attempts at escape. He could barely move, never mind perform magic. To even move a little, he had needed to break iron spikes that had nailed him to the wall, through his arms and legs. A surprised bandit curiously approached, wondering what this pale, tortured, yet seemingly youthful, being was trying to say, as Cyhyraeth's lips moved ever so slightly, yet not a sound emerged. The vampire's other senses easily foretold of his approach. An instant latter, one of those vampire's chains was wrapped around the throat of the brigand. A quick twist, and Cyhyraeth would feed.

With his newly returned strength, he would be released from his imprisonment, the chains that bound him being no longer attached to the dungeon walls. Cyhyraeth would kill from the shadows, bringing an end to the others who had claimed the area as their own, and resided in the ruins, with the last thing those bands heard, being the sound of chains in the darkness. He abandoned this abode, travelling in solitude, a mysterious Altmer, blind, androgynous, cloaked and hooded. Centuries have probably passed, and he portrays himself as a wandering noble and scholar, though he sometimes serves as an assassin, or an advisor to some on magical matters. All the while, for purposes unknown, he builds up contingents of undead at various hideouts throughout Tamriel. Of course, these usually take the form of inert "storehouses" of undead, awaiting awakening, rather than already raised, attended to by some necromancers affiliated with him.

RP Sample: Really?
Personality: Quiet, ruthless and focused, Cyhyraeth is manipulative and ambitious, with a desire for both power and knowledge. He holds an interest in worthy opponents, and possesses a certain hatred for those who mock or scorn his blindness, as well as those who would underestimate him due to this. His personality can change from one thing to another. Generally, he seems arrogant yet usually polite, yet he can be different at other times, sometimes being rude and quite disrespectful. Unsurprisingly, he can be a bit bloodthirsty, and possesses a feral cunning. He often comes across as cold and apathetic, though when pushed, also possesses a certain shyness.

He possesses both a superiority complex and an inferiority complex. He usually considers most other people weaker, and beneath him. He treats them as you might expect, yet when he believes others to be stronger, or they have proven themselves to be stronger, Cyhyraeth obsesses over them, wanting to become as strong as them, yet also seeming fanatical towards them, and perhaps as scared of them. He cannot abide being locked or trapped, and will always seek to escape confinement and will fight to the death to do so. Though after a certain point, part of him might give up.
Likes: Books, magic, other stuff.
Dislikes: The gods, humans, being trapped, other stuff.
Theme song: Touhou Metal/Electric Red- Blood Awakening
Voice: I'll say his voice is smooth, aristocratic, and quite feminine, befitting his appearance. It's difficult to place his accent, though it's clear in his manner of speaking, that he is of an alert and astute mind.
Last edited by Nea Videssos on Wed Nov 23, 2016 9:17 am, edited 1 time in total.
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Bhikkustan
Minister
 
Posts: 2663
Founded: Oct 12, 2014
Ex-Nation

Postby Bhikkustan » Wed Nov 23, 2016 10:06 pm

Tag, I was in the old one but had to leave as I got busy. Hope to be able to contribute here
Sunni Muslim ۞ Shafi'i Fiqh ۞ Ashari Aqidah ۞ Wasatiyyah
illegible nutrition enthousiast - nomadism or barbarism
Crimea is Russia Ukraine Tatar
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Lorduex
Chargé d'Affaires
 
Posts: 351
Founded: Jul 22, 2016
Ex-Nation

Postby Lorduex » Wed Nov 23, 2016 10:52 pm

Looks successful! I'll get an app up soon.
Hi, I'm Albertae. Some of you may know Albertae and participated in one of my Fantasy Medieval RPs or maybe I've RPed in the same RP as you.

Add 4467 to my post count.

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Lorduex
Chargé d'Affaires
 
Posts: 351
Founded: Jul 22, 2016
Ex-Nation

Postby Lorduex » Wed Nov 23, 2016 11:00 pm

Everhall wrote:Aragon Pendragon
Race: Imperial
Gender/Sex: Male
Age: 26
Appearance:
A Trait Common in the Pendragon Family is their height compared to other Imperials. They are normally the height of the basic Nord.

Class: Warrior (Aspiring)
Equipment: Niinyolx (Family Dragonbone Sword.
Skills: Speech, Administration, Learning, Stategy, Swordplay.
Weaknesses: Arrogance, Pride, Wrath for those who wrong him. He is not trusted by most due to the nature of his Father's destruction of the Pendragon name.
Bio:

Aragon Martin Pendragon was born on the 8th of Frostfall 321 4E in the hold of Falkreath. His Great-Great-Grandfather, Pelagius Pendragon, founded the acclaimed Pendragon Trading Company, which at its height in 307 4E rivaled the East Empire Trading Company. With the outbreak of the Second Great War, the Pendragons lost some of the influence, not enough to be insignificant, but still a shadow of their former selves. At the time of Aragon's birth, his grandfather, Martin Pendragon, was the head of the Pendragon Trading Company at the time of Aragon's birth. His son, and Aragon's father, Augur Pendragon, represented a new start for the company. He was young, handsome, and learned, and he was skilled in the arts of speech. So when his first son came into the world, everyone rejoiced.
However, things would not last. When Aragon was only four-years-old his mother, Rhela Pendragon died of the illness. Her death send shockwaves through the family. Augur Pendragon, once the proud heir to the Pendragon fortune, became depressed and turned to drink. Martin Pendragon watched with sorrow as his son fell into his depression. He took custody of his grandson in the family estate in the Jerall Mountains, and send his son off to Anvil. Hidden in the family estate in Bruma, Martin taught Aragon the skills he would need to carry on the family name and business; the skills to rebuild the company. He spared with the estate's Master-of-Arms and learned the art of the sword. Aragon enjoyed his time with his Grandfather, and seemed to know him better than his own father. He wished things could remain like they were for him. Simple, comforting, and learned. Fate however had other plans.
Martin Pendragon died in Last Seed of 341 4E leaving his fortune and the company to Augur Pendragon. When Aragon met his father after sixteen years of separation he seemed like an entirely different man. Now slightly overweight his father had lost most of his hair over the years. He was drunk almost always and was prone to fits of rage. Aragon watched in horror as he proceeded to squander away the Pendragon fortune. People around Tamriel joked about "The Fat Dragon" who had lost the massive fortune of the Pendragons, and the disgraced the family. When he died in 346 4E, he left his massive debts to land on Aragon. He knew that he could never repay the debt; that he would be locked in debtor's prison at the whim of the Pendragon's investors. He gathered whatever he could find and sold it for as much money as he could, enough to buy passage from Anvil to Dawnstar in Skyrim and then some. Aragon hated to leave his homeland in Cyrodiil, but he knew what staying would mean. he boarded the ship to Dawnstar to begin his new life.

RP Sample:

The Legend of Eroris

Personality: Kind and Caring, Aragon Pendragon has both a rough and gentle side. Most those who are on his bad side learn to never incite his anger. Those on his good side love and defend the man they know so dearly. In Skyrim he hopes to remake life, and he won't let anyone take it from him again.
Likes: Gold, His Grandfather, Cyrodiil, Skyrim, Falkreath, Books, Dwemer Artifacts, Swordplay, The Empire
Meh: The Empress, Alinor
Dislikes: His Father, Those Who have Wronged Him, Mead, Greed, Gluttony, Supernatural
Theme song:
Voice: Sean BEAN!
(feel free to add something else to this list yourself!)

Everhall, ok. I'm thinking my character can be an old childhood from of yours. Born in Falkreath, hasn't seen you since you moved, heard of the Fat Dragon issue, he ends up moving up to Skyrim for work as a martial advisor and warrior, they meet up after several years and recognized one another. How about that? Oh and that last part would be in the IC.
Hi, I'm Albertae. Some of you may know Albertae and participated in one of my Fantasy Medieval RPs or maybe I've RPed in the same RP as you.

Add 4467 to my post count.

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