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Ascent of Mankind - Civilization RP - OOC/Signups

For all of your non-NationStates related roleplaying needs!

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GAME SPEED

Sundial - 1 Turn every 2 day
6
10%
Hourglass - 1 Turns per day
5
8%
Clocktower - 2 Turns per day
11
19%
IC TIME
3
5%
Centuries - Each Turn is a century
1
2%
20 Years - Each Turn brings a new generation
1
2%
Decades - Each Turn is a decade (Current time, Recommended)
15
25%
5 Years - Each Turn is mere 5 years
7
12%
1 Years - 1 Turn 1 year
10
17%
 
Total votes : 59

User avatar
The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Sat Nov 26, 2016 3:02 pm

Well, in the aftermath of a raid by eldritch horrors, the Tharak have developed their philosophy.

I'm thinking something Military, based on the rule of the Heroes. Maybe have one population designated as Ariarchs that can be mobilized and when they are there are certain military benefits. Maybe something is gained for every victory they have? I'm trying to think of a way to incorporate the idea of a Senate of Ariarchs into it, along with the two ideas the Tharak draw on (Roman Republican Virtue and Homeric Greek Glory)

Also, why is the Tharaki homeland province/local area surrounded by a black circle?
Last edited by The Knights of Azorea on Sat Nov 26, 2016 3:03 pm, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 26, 2016 4:04 pm

The Knights of Azorea wrote:Well, in the aftermath of a raid by eldritch horrors, the Tharak have developed their philosophy.

I'm thinking something Military, based on the rule of the Heroes. Maybe have one population designated as Ariarchs that can be mobilized and when they are there are certain military benefits. Maybe something is gained for every victory they have? I'm trying to think of a way to incorporate the idea of a Senate of Ariarchs into it, along with the two ideas the Tharak draw on (Roman Republican Virtue and Homeric Greek Glory)

Also, why is the Tharaki homeland province/local area surrounded by a black circle?


Alternatively, by the by, my civilization can grant major bonuses to races that willingly provide members to be sacrificed to or worship in the temples of the Dark Gods. Yknow, if you're interested :P
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Sat Nov 26, 2016 4:38 pm

G-Tech Corporation wrote:
The Knights of Azorea wrote:Well, in the aftermath of a raid by eldritch horrors, the Tharak have developed their philosophy.

I'm thinking something Military, based on the rule of the Heroes. Maybe have one population designated as Ariarchs that can be mobilized and when they are there are certain military benefits. Maybe something is gained for every victory they have? I'm trying to think of a way to incorporate the idea of a Senate of Ariarchs into it, along with the two ideas the Tharak draw on (Roman Republican Virtue and Homeric Greek Glory)

Also, why is the Tharaki homeland province/local area surrounded by a black circle?


Alternatively, by the by, my civilization can grant major bonuses to races that willingly provide members to be sacrificed to or worship in the temples of the Dark Gods. Yknow, if you're interested :P

What do you get for sacrificing people?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 26, 2016 4:40 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
Alternatively, by the by, my civilization can grant major bonuses to races that willingly provide members to be sacrificed to or worship in the temples of the Dark Gods. Yknow, if you're interested :P

What do you get for sacrificing people?


Blasphemous Secrets, which are the lifeblood of my expansion and can be used to give bonuses to allies.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Sat Nov 26, 2016 5:23 pm

Hey guys? The IC opening page says we should sync at turn 14, so please do that. Even if you last posted for turn 13, please sync up.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 26, 2016 5:25 pm

ApplePieistan wrote:Hey guys? The IC opening page says we should sync at turn 14, so please do that. Even if you last posted for turn 13, please sync up.


I am waiting on feedback for my Currency discovery, so I am delayed unfortunately.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sat Nov 26, 2016 5:32 pm

Cainesland wrote:
INTELLIGENT LIFE # 19

Species Name: Homo Castorian

Species Appearance:

Species Biology: There are 2 genders, male and female. They are omnivores, eating fish, as well as leaves, branches, bark, water lilies, and more. They have long front teeth that are used to bite down trees. They have a thick and well oiled fur and a layer of blubber that keeps them warm in the winter, and can swim comfortably in water up to -50 degrees celsius, but it gives them a more pudgy appearance. Since the monolith they have sprouted into a more upright posture, drastically extended their average lifespan, and maintained there distinct large flat tail and webbed feet, though this has sometimes been a hinderance it aides with long range warnings and construction. They have reasonably large efficient brains, excellent hearing, smell, and touch, with a mildly poorer sense of sight compared to other species.

Species Climate: Treeland - The space next to the grey fill with 5f and 2m (Where the bright green outline is)

Species History: Evolving from Giant Beavers, the Casorians were good at construction and logistics naturally. It was how they got food. They constructed dams that water would fill. Ecosystems would occupy it, including fish, frogs, insects, and algae among other creatures, and the Castorians could move wood easier through it. When the Monolith arrived there brain grew and became more efficient, and they began to spread out from their traditional stomping grounds and into the modern day. Today there appearance represents there mentality, a mix between the past and the future.


What do you think?
Last edited by Cainesland on Sat Nov 26, 2016 5:39 pm, edited 2 times in total.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Sat Nov 26, 2016 5:48 pm

Cainesland wrote:
Cainesland wrote:*snip*


What do you think?
Looks good to me. I don't have the authority to approve it, but Harkback should accept it.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Nov 26, 2016 5:49 pm

Cainesland wrote:
Cainesland wrote:
INTELLIGENT LIFE # 19

Species Name: Homo Castorian

Species Appearance:

Species Biology: There are 2 genders, male and female. They are omnivores, eating fish, as well as leaves, branches, bark, water lilies, and more. They have long front teeth that are used to bite down trees. They have a thick and well oiled fur and a layer of blubber that keeps them warm in the winter, and can swim comfortably in water up to -50 degrees celsius, but it gives them a more pudgy appearance. Since the monolith they have sprouted into a more upright posture, drastically extended their average lifespan, and maintained there distinct large flat tail and webbed feet, though this has sometimes been a hinderance it aides with long range warnings and construction. They have reasonably large efficient brains, excellent hearing, smell, and touch, with a mildly poorer sense of sight compared to other species.

Species Climate: Treeland - The space next to the grey fill with 5f and 2m (Where the bright green outline is)

Species History: Evolving from Giant Beavers, the Casorians were good at construction and logistics naturally. It was how they got food. They constructed dams that water would fill. Ecosystems would occupy it, including fish, frogs, insects, and algae among other creatures, and the Castorians could move wood easier through it. When the Monolith arrived there brain grew and became more efficient, and they began to spread out from their traditional stomping grounds and into the modern day. Today there appearance represents there mentality, a mix between the past and the future.


What do you think?



Swimming in below -50 C water?
Interesting...
Otherwise, Welcome to the RP! Please choose starting spot on interactive map not adjacent to other factions and feel free to post IC from turns 1-14!
Last edited by Harkback Union on Sat Nov 26, 2016 5:53 pm, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Nov 26, 2016 5:50 pm

North America Inc wrote:
ApplePieistan wrote:No, as long as your species is humanoid, it's good enough.

Thanks. In the same token, are species similar to the Vulcans and Asari allowed?


Of course!

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Nov 26, 2016 5:51 pm

G-Tech Corporation wrote:
The Grim Reaper wrote:
I might be missing nuance, but that just sounds like feudalism + a fort for which the prerequisite is feudalism.


...I have now realized that feudalism is actually a technology.


I think Its best if I come up with paradigms in advance, so that I waste less time arguing and more time balancing.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sat Nov 26, 2016 6:01 pm

Harkback Union wrote:
Cainesland wrote:
What do you think?



Swimming in below -50 C water?
Interesting...
Otherwise, Welcome to the RP! Please choose starting spot on interactive map not adjacent to other factions and feel free to post IC from turns 1-14!


Thank you :). The areas I hoped for are adjacent to other players (green outline). I will choose others.
Last edited by Cainesland on Sat Nov 26, 2016 6:01 pm, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Nov 26, 2016 6:02 pm

Cainesland wrote:
Harkback Union wrote:

Swimming in below -50 C water?
Interesting...
Otherwise, Welcome to the RP! Please choose starting spot on interactive map not adjacent to other factions and feel free to post IC from turns 1-14!


Thank you :). The areas I hoped for are adjacent to other players (green outline). I will choose others.


Although, if you ask for their permission and they say yes, you can settle adjacent. The roeselt for one don't mind neighbors.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sat Nov 26, 2016 9:51 pm

What kind of F M and S combinations might the islands have?

User avatar
The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Sat Nov 26, 2016 9:55 pm

Well then, turn 14.

Time to discover the New World! What uncultured savages will the Helveti make first contact with? Stay tuned!

Spoiler alert: It'll probably be Roeselt.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Sat Nov 26, 2016 9:57 pm

Harkback Union wrote:
Cainesland wrote:
Thank you :). The areas I hoped for are adjacent to other players (green outline). I will choose others.


Although, if you ask for their permission and they say yes, you can settle adjacent. The roeselt for one don't mind neighbors.


That particular area is, however, my only real option for expansion >_> I mean there are a couple of other options, but they're sort of far away, and one of them would block all three of us in with Eien <_<
Last edited by The Grim Reaper on Sat Nov 26, 2016 10:01 pm, edited 1 time in total.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sun Nov 27, 2016 2:39 am

Cainesland wrote:What kind of F M and S combinations might the islands have?


At least 5 F,
At least 2 M for being starting area.

S is only for remote deserts.

User avatar
Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Sun Nov 27, 2016 9:53 am

Okay so heres my government

Great House System-I would say this is a feudal system,but in a feudal system someone usually pledges fealty to a king but there are no kings
the Houses each rule their own section of land,and thus are loosely united,there is a Council that is made up of the Highlords of each House.

So these are the three main Great Houses,I would only be able to use one of the houses' bonuses

House Sadras- The House of scholars this ancient family is dedicated to research and pursuit of knowledge,their chief deity is Azara goddess of mysteries and knowledge ,+1 Science each turn

House Avalis- A House of skilled warriors,and dedicated military leaders many of their sons and daughters trained in the Justicar Order,their chief deity is Lord Dagoth god of honor,and righteous battle ,provides +3 guard

House Narndus - This House is the house of artists, and cultural scholars,many painters,poets, and songwriters make up the ranks of this House,their main deity is Eos god patron of the arts,+1 culture each turn

I'm not sure on the costs of the houses bonuses so I'll let Harkback decide on that

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Sun Nov 27, 2016 10:36 am

Novas Arcanum wrote:Okay so heres my government

Great House System-I would say this is a feudal system,but in a feudal system someone usually pledges fealty to a king but there are no kings
the Houses each rule their own section of land,and thus are loosely united,there is a Council that is made up of the Highlords of each House.

So these are the three main Great Houses,I would only be able to use one of the houses' bonuses

House Sadras- The House of scholars this ancient family is dedicated to research and pursuit of knowledge,their chief deity is Azara goddess of mysteries and knowledge ,+1 Science each turn

House Avalis- A House of skilled warriors,and dedicated military leaders many of their sons and daughters trained in the Justicar Order,their chief deity is Lord Dagoth god of honor,and righteous battle ,provides +3 guard

House Narndus - This House is the house of artists, and cultural scholars,many painters,poets, and songwriters make up the ranks of this House,their main deity is Eos god patron of the arts,+1 culture each turn

I'm not sure on the costs of the houses bonuses so I'll let Harkback decide on that

Sounds like a lesser version of Soviet's paradigm.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 27, 2016 10:43 am

So what are people thinking for Architectural Paradigms? I'm think something good but not OP.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Sun Nov 27, 2016 11:34 am

Hmm maybe a Council Hall which cost 2 minerals that provides +1 Authority and +1 Culture ,and a passive bonus of +2 Fertility?,I'm not too good at this mechanic thing

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sun Nov 27, 2016 12:31 pm

Harkback Union wrote:
Cainesland wrote:What kind of F M and S combinations might the islands have?


At least 5 F,
At least 2 M for being starting area.

S is only for remote deserts.


Thank you. I have moved the green outline to the central southern treeland island.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Sun Nov 27, 2016 12:35 pm

Looking at everyone's governments, I realized I was severely unambitious with my political paradigm. Having authority equal to my Court's happiness is far less than all the cool stuff everyone else has.
Last edited by ApplePieistan on Sun Nov 27, 2016 12:41 pm, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 27, 2016 1:01 pm

Novas Arcanum wrote:Hmm maybe a Council Hall which cost 2 minerals that provides +1 Authority and +1 Culture ,and a passive bonus of +2 Fertility?,I'm not too good at this mechanic thing


Haha I think that's a bit OP.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sun Nov 27, 2016 1:30 pm

Do you need enough food available to create a new pop?

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