That's useful to know, lucky I didn't make that post earlier or I'd have to have rewritten it all xD
Fortune smiles upon the procrastinator yet again!
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by The Grim Reaper » Thu Nov 24, 2016 7:36 pm

by ApplePieistan » Thu Nov 24, 2016 8:18 pm

by ApplePieistan » Thu Nov 24, 2016 9:10 pm

by The Grim Reaper » Thu Nov 24, 2016 10:33 pm

by ApplePieistan » Thu Nov 24, 2016 10:45 pm

by The Grim Reaper » Thu Nov 24, 2016 10:49 pm
ApplePieistan wrote:Now that I think about it, I think nearly every invasion could be stopped by spamming nomads. I mean, sure there's a penalty after 5, but I think it's pretty negligible.

by ApplePieistan » Thu Nov 24, 2016 10:49 pm

by Harkback Union » Fri Nov 25, 2016 12:13 am
The Grim Reaper wrote:If I built the Great Temple, and /then/ went through the Reformation, would I lose the +1 Authority?

by Harkback Union » Fri Nov 25, 2016 12:15 am

by The Grim Reaper » Fri Nov 25, 2016 1:05 am

by Harkback Union » Fri Nov 25, 2016 1:15 am
The Grim Reaper wrote:Harkback Union wrote:
That would be silly.
Just add reformation/fundamentalism next to existing bonuses.
Coo'.
I'm still trying to decide whether to take currency or architecture first. I can't risk missing out on a socio-economic paradigm, given that feudalism would really suck for me.
Would 'patronage' be a good weak socio-economic paradigm? Workshops can use culture instead of minerals to produce wealth?

by The Grim Reaper » Fri Nov 25, 2016 1:25 am
Harkback Union wrote:The Grim Reaper wrote:
Coo'.
I'm still trying to decide whether to take currency or architecture first. I can't risk missing out on a socio-economic paradigm, given that feudalism would really suck for me.
Would 'patronage' be a good weak socio-economic paradigm? Workshops can use culture instead of minerals to produce wealth?
I think it would make more sense if patronage let workshops produce both wealth and culture.

by Harkback Union » Fri Nov 25, 2016 1:27 am

by The Grim Reaper » Fri Nov 25, 2016 1:30 am

by The Soviet Union of Mother Russia » Fri Nov 25, 2016 2:15 am

by ApplePieistan » Fri Nov 25, 2016 3:02 am
The Soviet Union of Mother Russia wrote:Is it possible to create a socio-economic paradigm that boost mineral production ?

by Harkback Union » Fri Nov 25, 2016 5:41 am
The Grim Reaper wrote:Harkback Union wrote:
And if you could use CULTURE to maybe increase power of units by 1?
This very very works for me.
So, PATRONAGE (Socio-economic Paradigm) - +1 Culture from Workshops. 1 Culture can be spent to increase power of a unit by 1 for 1 turn.
And, when I get Architecture up, may I propose TERRACE FARMS (Architectural Paradigm) - Farms grant +1 Culture and provide Fresh Water to its workers. Would that be too powerful? Alternatively, same name, but a province with any number of sewers gains 1 Fertility.

by The Grim Reaper » Fri Nov 25, 2016 5:45 am
Harkback Union wrote:The Grim Reaper wrote:
This very very works for me.
So, PATRONAGE (Socio-economic Paradigm) - +1 Culture from Workshops. 1 Culture can be spent to increase power of a unit by 1 for 1 turn.
And, when I get Architecture up, may I propose TERRACE FARMS (Architectural Paradigm) - Farms grant +1 Culture and provide Fresh Water to its workers. Would that be too powerful? Alternatively, same name, but a province with any number of sewers gains 1 Fertility.
You can already get freshwater to all populations just for building sewers...
That might be in fact too easy... but its too late to change.
How about +1 Fertility, max 1 per province, cost 3 minerals terrace farm?

by Harkback Union » Fri Nov 25, 2016 5:46 am
The Soviet Union of Mother Russia wrote:Is it possible to create a socio-economic paradigm that boost mineral production ?

by Harkback Union » Fri Nov 25, 2016 1:45 pm

by Novas Arcanum » Fri Nov 25, 2016 1:58 pm

by ApplePieistan » Fri Nov 25, 2016 2:00 pm
Novas Arcanum wrote:Sorry thanksgiving so haven't been able to post but I'll get one out soon,by the way culture provides happiness correct?

by Harkback Union » Fri Nov 25, 2016 2:08 pm
Novas Arcanum wrote:Sorry thanksgiving so haven't been able to post but I'll get one out soon,by the way culture provides happiness correct?

by ApplePieistan » Fri Nov 25, 2016 2:15 pm
Harkback Union wrote:Novas Arcanum wrote:Sorry thanksgiving so haven't been able to post but I'll get one out soon,by the way culture provides happiness correct?
1 Culture can increase the happiness of 1 population by 1.
Same for wealth.
Max 1 Happiness from culture and max 1 Happiness from wealth per each population.
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