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Ascent of Mankind - Civilization RP - OOC/Signups

For all of your non-NationStates related roleplaying needs!

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GAME SPEED

Sundial - 1 Turn every 2 day
6
10%
Hourglass - 1 Turns per day
5
8%
Clocktower - 2 Turns per day
11
19%
IC TIME
3
5%
Centuries - Each Turn is a century
1
2%
20 Years - Each Turn brings a new generation
1
2%
Decades - Each Turn is a decade (Current time, Recommended)
15
25%
5 Years - Each Turn is mere 5 years
7
12%
1 Years - 1 Turn 1 year
10
17%
 
Total votes : 59

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The Grim Reaper
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Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Thu Nov 24, 2016 7:36 pm

Harkback Union wrote:
The Grim Reaper wrote:
Wait, so you don't need pop on a construction site that uses minerals?


Nope. Just minerals.


That's useful to know, lucky I didn't make that post earlier or I'd have to have rewritten it all xD

Fortune smiles upon the procrastinator yet again!
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

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ApplePieistan
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Founded: Apr 06, 2015
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Postby ApplePieistan » Thu Nov 24, 2016 8:18 pm

I realized that my imperial court can't do anything offensive, so I'm going to edit my latest post.

EDIT: finished.
Last edited by ApplePieistan on Thu Nov 24, 2016 8:43 pm, edited 1 time in total.

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ApplePieistan
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Founded: Apr 06, 2015
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Postby ApplePieistan » Thu Nov 24, 2016 9:10 pm

Question about conquering (not that I'm planning it or anything): if an individual conquers someone that has buildings that the conquered doesn't know how to make yet, can the conqueror still use those buildings? I figure it might work in a puppet state-like system, but I'm not sure.

EDIT: Also, if everyone could refrain from telling my target he's going to get attacked, that'd be great.
Last edited by ApplePieistan on Thu Nov 24, 2016 10:33 pm, edited 1 time in total.

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The Grim Reaper
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Posts: 10526
Founded: Oct 08, 2011
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Postby The Grim Reaper » Thu Nov 24, 2016 10:33 pm

If I built the Great Temple, and /then/ went through the Reformation, would I lose the +1 Authority?
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

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ApplePieistan
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Founded: Apr 06, 2015
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Postby ApplePieistan » Thu Nov 24, 2016 10:45 pm

Now that I think about it, I think nearly every invasion could be stopped by spamming nomads. I mean, sure there's a penalty after 5, but I think it's pretty negligible.

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The Grim Reaper
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Founded: Oct 08, 2011
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Postby The Grim Reaper » Thu Nov 24, 2016 10:49 pm

ApplePieistan wrote:Now that I think about it, I think nearly every invasion could be stopped by spamming nomads. I mean, sure there's a penalty after 5, but I think it's pretty negligible.


If you have the food for it, too.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Thu Nov 24, 2016 10:49 pm

The Grim Reaper wrote:
ApplePieistan wrote:Now that I think about it, I think nearly every invasion could be stopped by spamming nomads. I mean, sure there's a penalty after 5, but I think it's pretty negligible.


If you have the food for it, too.

They can scavenge. If invaded, someone could make their entire population into nomads and beat practically any army.
Last edited by ApplePieistan on Thu Nov 24, 2016 10:56 pm, edited 1 time in total.

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Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Nov 25, 2016 12:13 am

The Grim Reaper wrote:If I built the Great Temple, and /then/ went through the Reformation, would I lose the +1 Authority?


That would be silly.

Just add reformation/fundamentalism next to existing bonuses.

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Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Nov 25, 2016 12:15 am

ApplePieistan wrote:
The Grim Reaper wrote:
If you have the food for it, too.

They can scavenge. If invaded, someone could make their entire population into nomads and beat practically any army.


There is a limit on nomads, 5 I think, if you have more you'll lose 1 authority and they can only scavange if there is unused fertility, 1 scavanger per unused fertility.

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The Grim Reaper
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Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Fri Nov 25, 2016 1:05 am

Harkback Union wrote:
The Grim Reaper wrote:If I built the Great Temple, and /then/ went through the Reformation, would I lose the +1 Authority?


That would be silly.

Just add reformation/fundamentalism next to existing bonuses.


Coo'.

I'm still trying to decide whether to take currency or architecture first. I can't risk missing out on a socio-economic paradigm, given that feudalism would really suck for me.

Would 'patronage' be a good weak socio-economic paradigm? Workshops can use culture instead of minerals to produce wealth?
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Nov 25, 2016 1:15 am

The Grim Reaper wrote:
Harkback Union wrote:
That would be silly.

Just add reformation/fundamentalism next to existing bonuses.


Coo'.

I'm still trying to decide whether to take currency or architecture first. I can't risk missing out on a socio-economic paradigm, given that feudalism would really suck for me.

Would 'patronage' be a good weak socio-economic paradigm? Workshops can use culture instead of minerals to produce wealth?


I think it would make more sense if patronage let workshops produce both wealth and culture.

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The Grim Reaper
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Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Fri Nov 25, 2016 1:25 am

Harkback Union wrote:
The Grim Reaper wrote:
Coo'.

I'm still trying to decide whether to take currency or architecture first. I can't risk missing out on a socio-economic paradigm, given that feudalism would really suck for me.

Would 'patronage' be a good weak socio-economic paradigm? Workshops can use culture instead of minerals to produce wealth?


I think it would make more sense if patronage let workshops produce both wealth and culture.


Also works for me.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Nov 25, 2016 1:27 am

The Grim Reaper wrote:
Harkback Union wrote:
I think it would make more sense if patronage let workshops produce both wealth and culture.


Also works for me.


And if you could use CULTURE to maybe increase power of units by 1?

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The Grim Reaper
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Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Fri Nov 25, 2016 1:30 am

Harkback Union wrote:
The Grim Reaper wrote:
Also works for me.


And if you could use CULTURE to maybe increase power of units by 1?


This very very works for me.

So, PATRONAGE (Socio-economic Paradigm) - +1 Culture from Workshops. 1 Culture can be spent to increase power of a unit by 1 for 1 turn.

And, when I get Architecture up, may I propose TERRACE FARMS (Architectural Paradigm) - Farms grant +1 Culture and provide Fresh Water to its workers. Would that be too powerful? Alternatively, same name, but a province with any number of sewers gains 1 Fertility.
Last edited by The Grim Reaper on Fri Nov 25, 2016 2:29 am, edited 3 times in total.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
The Soviet Union of Mother Russia
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Posts: 1741
Founded: Dec 20, 2011
Ex-Nation

Postby The Soviet Union of Mother Russia » Fri Nov 25, 2016 2:15 am

Is it possible to create a socio-economic paradigm that boost mineral production ?

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Nov 25, 2016 3:02 am

The Soviet Union of Mother Russia wrote:Is it possible to create a socio-economic paradigm that boost mineral production ?

Ah, so you can build wonders faster. That's a good idea.
Last edited by ApplePieistan on Fri Nov 25, 2016 3:04 am, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Nov 25, 2016 5:41 am

The Grim Reaper wrote:
Harkback Union wrote:
And if you could use CULTURE to maybe increase power of units by 1?


This very very works for me.

So, PATRONAGE (Socio-economic Paradigm) - +1 Culture from Workshops. 1 Culture can be spent to increase power of a unit by 1 for 1 turn.

And, when I get Architecture up, may I propose TERRACE FARMS (Architectural Paradigm) - Farms grant +1 Culture and provide Fresh Water to its workers. Would that be too powerful? Alternatively, same name, but a province with any number of sewers gains 1 Fertility.


You can already get freshwater to all populations just for building sewers...
That might be in fact too easy... but its too late to change.

How about +1 Fertility, max 1 per province, cost 3 minerals terrace farm?

User avatar
The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Fri Nov 25, 2016 5:45 am

Harkback Union wrote:
The Grim Reaper wrote:
This very very works for me.

So, PATRONAGE (Socio-economic Paradigm) - +1 Culture from Workshops. 1 Culture can be spent to increase power of a unit by 1 for 1 turn.

And, when I get Architecture up, may I propose TERRACE FARMS (Architectural Paradigm) - Farms grant +1 Culture and provide Fresh Water to its workers. Would that be too powerful? Alternatively, same name, but a province with any number of sewers gains 1 Fertility.


You can already get freshwater to all populations just for building sewers...
That might be in fact too easy... but its too late to change.

How about +1 Fertility, max 1 per province, cost 3 minerals terrace farm?


That works for me, yes.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Nov 25, 2016 5:46 am

The Soviet Union of Mother Russia wrote:Is it possible to create a socio-economic paradigm that boost mineral production ?


I would prefer if socio-economic paradigms were linked wish wealth and happiness for now. Its a bit too early for Industrialism.

Perhaps architecture could unlock some kind of new building material that can be used to reduce prices of wonders or provide Minerals towards buildings or ships...

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ApplePieistan
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Founded: Apr 06, 2015
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Postby ApplePieistan » Fri Nov 25, 2016 8:25 am

Is it turn 14 yet?

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Harkback Union
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Founded: Sep 01, 2012
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Postby Harkback Union » Fri Nov 25, 2016 1:45 pm

ApplePieistan wrote:Is it turn 14 yet?


now it is.

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Novas Arcanum
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Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Fri Nov 25, 2016 1:58 pm

Sorry thanksgiving so haven't been able to post but I'll get one out soon,by the way culture provides happiness correct?

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ApplePieistan
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Founded: Apr 06, 2015
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Postby ApplePieistan » Fri Nov 25, 2016 2:00 pm

Novas Arcanum wrote:Sorry thanksgiving so haven't been able to post but I'll get one out soon,by the way culture provides happiness correct?

Yes, correct.

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Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Fri Nov 25, 2016 2:08 pm

Novas Arcanum wrote:Sorry thanksgiving so haven't been able to post but I'll get one out soon,by the way culture provides happiness correct?


1 Culture can increase the happiness of 1 population by 1.
Same for wealth.

Max 1 Happiness from culture and max 1 Happiness from wealth per each population.

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Nov 25, 2016 2:15 pm

Harkback Union wrote:
Novas Arcanum wrote:Sorry thanksgiving so haven't been able to post but I'll get one out soon,by the way culture provides happiness correct?


1 Culture can increase the happiness of 1 population by 1.
Same for wealth.

Max 1 Happiness from culture and max 1 Happiness from wealth per each population.


So the maximum number of happiness 1 population can have is 5, correct? If they have food, water, shelter, wealth, and culture?

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