Wonder Spam whilst being Egypt is the only way.
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by Maljaratas » Wed Nov 23, 2016 2:45 pm

by Harkback Union » Wed Nov 23, 2016 3:02 pm

by The Burning Sun » Wed Nov 23, 2016 3:42 pm
Harkback Union wrote:I could add great library, which would allow copying stealing techs en-masse from other factions upon completion.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99

by ApplePieistan » Wed Nov 23, 2016 3:57 pm
Harkback Union wrote:2 Wonder types may be suggested for ancient wonder list by players.

by ApplePieistan » Wed Nov 23, 2016 4:31 pm

by Harkback Union » Wed Nov 23, 2016 4:33 pm

by The Grim Reaper » Wed Nov 23, 2016 6:35 pm
GREAT TEMPLE
- 10 Minerals, 10 CULTURE (Invest excess culture), Prophecy technology -
First to build: +1 Authority for current religious paradigm.
Second to build: +3 Culture

by Harkback Union » Wed Nov 23, 2016 6:41 pm
The Grim Reaper wrote:GREAT TEMPLE
- 10 Minerals, 10 CULTURE (Invest excess culture), Prophecy technology -
First to build: +1 Authority for current religious paradigm.
Second to build: +3 Culture
Hark, you /do/ love me <3

by Harkback Union » Wed Nov 23, 2016 6:42 pm
ApplePieistan wrote:Do I have to be neighbors with someone to conquer them? I think my troops may all starve if that isn't the case.

by Harkback Union » Wed Nov 23, 2016 6:49 pm

by ApplePieistan » Wed Nov 23, 2016 6:50 pm

by Harkback Union » Wed Nov 23, 2016 6:53 pm

by Harkback Union » Wed Nov 23, 2016 6:54 pm

by Harkback Union » Wed Nov 23, 2016 6:56 pm

by The Grim Reaper » Wed Nov 23, 2016 6:56 pm
Harkback Union wrote:REMEMBER!
All of 'Planet's rivers, hills, oceans, lakes, continents should be assigned names by the players themselves. It would perhaps be ideal if each faction named their own territory's stuff, while official names for larger areas would be agreed on. Of course you are free to call whatever you want however you want, but We'll need some names for the map.

by Harkback Union » Wed Nov 23, 2016 6:56 pm
The Grim Reaper wrote:Harkback Union wrote:REMEMBER!
All of 'Planet's rivers, hills, oceans, lakes, continents should be assigned names by the players themselves. It would perhaps be ideal if each faction named their own territory's stuff, while official names for larger areas would be agreed on. Of course you are free to call whatever you want however you want, but We'll need some names for the map.
The ocean is called Outer Hel.
Nobody disagree with me or we'll peck you to death.
More seriously, the strait between Hel and the mainland shall be known as Helstrait.

by ApplePieistan » Wed Nov 23, 2016 7:03 pm
Harkback Union wrote:Another strategy that could work is that, if you have excess authority, you can conquer empty provinces on the way to ensure proper flow of supplies.

by Harkback Union » Wed Nov 23, 2016 7:13 pm

by Ironsbad » Wed Nov 23, 2016 7:23 pm
Harkback Union wrote:ApplePieistan wrote:Hmm, do I need a trading post to give food to adjacent friendly provinces?
TRADE LAW
You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.
So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...

by ApplePieistan » Wed Nov 23, 2016 7:40 pm
Harkback Union wrote:ApplePieistan wrote:Hmm, do I need a trading post to give food to adjacent friendly provinces?
TRADE LAW
You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.
So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...

by Harkback Union » Thu Nov 24, 2016 12:57 am
Ironsbad wrote:Harkback Union wrote:
TRADE LAW
You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.
So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...
Can you use the trade depot to deliver food to adjacent populations?

by Harkback Union » Thu Nov 24, 2016 1:00 am
ApplePieistan wrote:Harkback Union wrote:
TRADE LAW
You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.
So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...
Alright, I think I have a cheeky strategy.
Clarification about my imperial cult: If my imperial cult has 1 happiness, does that mean I can have one more province, or would they need 2 happiness since it would be 2 total provinces?

by The Grim Reaper » Thu Nov 24, 2016 2:41 am

by New Communist and Socialist Unions » Thu Nov 24, 2016 3:56 am
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