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Ascent of Mankind - Civilization RP - OOC/Signups

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GAME SPEED

Sundial - 1 Turn every 2 day
6
10%
Hourglass - 1 Turns per day
5
8%
Clocktower - 2 Turns per day
11
19%
IC TIME
3
5%
Centuries - Each Turn is a century
1
2%
20 Years - Each Turn brings a new generation
1
2%
Decades - Each Turn is a decade (Current time, Recommended)
15
25%
5 Years - Each Turn is mere 5 years
7
12%
1 Years - 1 Turn 1 year
10
17%
 
Total votes : 59

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Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Wed Nov 23, 2016 2:45 pm

The Burning Sun wrote:
Maljaratas wrote:Ah okay. Now to rush sewers :p

...

Everybody knows rushing Great Library is the only way.

once I got Writing from ruins in a multiplayer game on turn 5 and my friends were so pissed it was amazing I won btw

Wonder Spam whilst being Egypt is the only way.
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 3:02 pm

I could add great library, which would allow copying stealing techs en-masse from other factions upon completion.

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The Burning Sun
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Posts: 3822
Founded: Sep 15, 2014
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Postby The Burning Sun » Wed Nov 23, 2016 3:42 pm

Harkback Union wrote:I could add great library, which would allow copying stealing techs en-masse from other factions upon completion.

Nah. The current enigmatic thingy is basically the great library of Civ.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
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Postby ApplePieistan » Wed Nov 23, 2016 3:57 pm

Harkback Union wrote:2 Wonder types may be suggested for ancient wonder list by players.

El dorado, perhaps? It could provide wealth and free dwellings.
Last edited by ApplePieistan on Wed Nov 23, 2016 4:06 pm, edited 1 time in total.

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
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Postby ApplePieistan » Wed Nov 23, 2016 4:31 pm

Do I have to be neighbors with someone to conquer them? I think my troops may all starve if that isn't the case.
Last edited by ApplePieistan on Wed Nov 23, 2016 4:44 pm, edited 1 time in total.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 4:33 pm

The Burning Sun wrote:
Harkback Union wrote:I could add great library, which would allow copying stealing techs en-masse from other factions upon completion.

Nah. The current enigmatic thingy is basically the great library of Civ.


It be nice if there were 2 techy wonders so its not everyone racing to enigmatic structure.

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Wed Nov 23, 2016 6:35 pm

GREAT TEMPLE
- 10 Minerals, 10 CULTURE (Invest excess culture), Prophecy technology -
First to build: +1 Authority for current religious paradigm.
Second to build: +3 Culture


Hark, you /do/ love me <3
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 6:41 pm

The Grim Reaper wrote:
GREAT TEMPLE
- 10 Minerals, 10 CULTURE (Invest excess culture), Prophecy technology -
First to build: +1 Authority for current religious paradigm.
Second to build: +3 Culture


Hark, you /do/ love me <3


I wanted to make CULT useful for something.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 6:42 pm

ApplePieistan wrote:Do I have to be neighbors with someone to conquer them? I think my troops may all starve if that isn't the case.


Trade posts let you supply troops away from territory.
Docks too, but only if your armies are adjacent to shores.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 6:49 pm

REMEMBER!

All of 'Planet's rivers, hills, oceans, lakes, continents should be assigned names by the players themselves. It would perhaps be ideal if each faction named their own territory's stuff, while official names for larger areas would be agreed on. Of course you are free to call whatever you want however you want, but We'll need some names for the map.

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed Nov 23, 2016 6:50 pm

Harkback Union wrote:
ApplePieistan wrote:Do I have to be neighbors with someone to conquer them? I think my troops may all starve if that isn't the case.


Trade posts let you supply troops away from territory.
Docks too, but only if your armies are adjacent to shores.

What if my foes don't have an army? Then I wouldn't have to enter the conflict phase to grab their food.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 6:53 pm

ApplePieistan wrote:
Harkback Union wrote:
Trade posts let you supply troops away from territory.
Docks too, but only if your armies are adjacent to shores.

What if my foes don't have an army? Then I wouldn't have to enter the conflict phase to grab their food.


Hmmm... thats a mechanic I could consider.
You could perhaps pillage for food rather then wealth.

However, since you can feed your troops at any point of the turn, it is possible to go beyond your supply area for a turn, and then come back right away in the next.
Although in this case you wouldn't have time to pillage, you could establish authority in an undefended province!

You can also go way beyond your borders as long as you can afford to lose some soldiers on the way.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 6:54 pm

I'll for sure add a tech that lets you manufacture CANNED FOOD which you can give to your armies so they'll survive being away from supply.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 6:56 pm

Another strategy that could work is that, if you have excess authority, you can conquer empty provinces on the way to ensure proper flow of supplies.

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Wed Nov 23, 2016 6:56 pm

Harkback Union wrote:REMEMBER!

All of 'Planet's rivers, hills, oceans, lakes, continents should be assigned names by the players themselves. It would perhaps be ideal if each faction named their own territory's stuff, while official names for larger areas would be agreed on. Of course you are free to call whatever you want however you want, but We'll need some names for the map.


The ocean is called Outer Hel.

Nobody disagree with me or we'll peck you to death.

More seriously, the strait between Hel and the mainland shall be known as Helstrait.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 6:56 pm

The Grim Reaper wrote:
Harkback Union wrote:REMEMBER!

All of 'Planet's rivers, hills, oceans, lakes, continents should be assigned names by the players themselves. It would perhaps be ideal if each faction named their own territory's stuff, while official names for larger areas would be agreed on. Of course you are free to call whatever you want however you want, but We'll need some names for the map.


The ocean is called Outer Hel.

Nobody disagree with me or we'll peck you to death.

More seriously, the strait between Hel and the mainland shall be known as Helstrait.


That sound cool enough!

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed Nov 23, 2016 7:03 pm

Harkback Union wrote:Another strategy that could work is that, if you have excess authority, you can conquer empty provinces on the way to ensure proper flow of supplies.

Hmm, do I need a trading post to give food to adjacent friendly provinces?

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 23, 2016 7:13 pm

ApplePieistan wrote:
Harkback Union wrote:Another strategy that could work is that, if you have excess authority, you can conquer empty provinces on the way to ensure proper flow of supplies.

Hmm, do I need a trading post to give food to adjacent friendly provinces?


TRADE LAW

You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.

So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Wed Nov 23, 2016 7:23 pm

Harkback Union wrote:
ApplePieistan wrote:Hmm, do I need a trading post to give food to adjacent friendly provinces?


TRADE LAW

You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.

So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...

Can you use the trade depot to deliver food to adjacent populations?

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed Nov 23, 2016 7:40 pm

Harkback Union wrote:
ApplePieistan wrote:Hmm, do I need a trading post to give food to adjacent friendly provinces?


TRADE LAW

You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.

So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...

Alright, I think I have a cheeky strategy.

Clarification about my imperial cult: If my imperial cult has 1 happiness, does that mean I can have one more province, or would they need 2 happiness since it would be 2 total provinces?
Last edited by ApplePieistan on Wed Nov 23, 2016 7:41 pm, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu Nov 24, 2016 12:57 am

Ironsbad wrote:
Harkback Union wrote:
TRADE LAW

You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.

So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...

Can you use the trade depot to deliver food to adjacent populations?

You can deliver any resources for any purpose adjacent to provinces you ownn, except to the inventory for other factions.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu Nov 24, 2016 1:00 am

ApplePieistan wrote:
Harkback Union wrote:
TRADE LAW

You may spend resources anywhere within YOUR faction, as long as they are connected to each other via land (via adjecent provinces)!
You also may deliver resources provinces adjacent to your faction's territory (but not trade with other factions this way).
To spend resources overseas, ship them to other factions, or maintain units not adjacent to your territory, you must have trade connections (trade posts, ports) with the other faction/your unit. Trade connections may not pass through territory controlled by enemies.

So basically, yes and no.
You can deliver adjacent to your provinces, to your troops or to your ally's troops while your allies can supply any troops adjacent to their provinces...

Alright, I think I have a cheeky strategy.

Clarification about my imperial cult: If my imperial cult has 1 happiness, does that mean I can have one more province, or would they need 2 happiness since it would be 2 total provinces?


Hmmm, I think it should be 2 happiness for 2 authority, although you should have a minimum of 1 authority in case imperial court has 0 or negative happiness.
Last edited by Harkback Union on Thu Nov 24, 2016 1:02 am, edited 1 time in total.

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Thu Nov 24, 2016 2:41 am

I'll be finishing architecture on Turn 12, but I need to know whether it's worth building Docks and taking an architectural paradigm, or if it'd be better to just use architecture to build Docks.

How powerful would an architectural paradigm be? Would something like "Mountain Transhumance - population that produce culture gain +1 happiness" be acceptable? Are we talking more like "population currently building a card also produce +1 culture"?

Also considering something like "Guardians of Sea and Sky - Docks give +2 Guard each".
Last edited by The Grim Reaper on Thu Nov 24, 2016 2:47 am, edited 2 times in total.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
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Postby New Communist and Socialist Unions » Thu Nov 24, 2016 3:56 am

You are on on-screen keyboard Ironsbad?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Thu Nov 24, 2016 3:59 am

New Communist and Socialist Unions wrote:You are on on-screen keyboard Ironsbad?

No, why do you ask?

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