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Ascent of Mankind - Civilization RP - OOC/Signups

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GAME SPEED

Sundial - 1 Turn every 2 day
6
10%
Hourglass - 1 Turns per day
5
8%
Clocktower - 2 Turns per day
11
19%
IC TIME
3
5%
Centuries - Each Turn is a century
1
2%
20 Years - Each Turn brings a new generation
1
2%
Decades - Each Turn is a decade (Current time, Recommended)
15
25%
5 Years - Each Turn is mere 5 years
7
12%
1 Years - 1 Turn 1 year
10
17%
 
Total votes : 59

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Harkback Union
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Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Nov 22, 2016 6:20 am

The Grim Reaper wrote:
The Knights of Azorea wrote:
Yeah, With one manpower they can be ranched, and the ranch can either produce 2 Food or 2 Fur, which can then be transformed into wealth in a workshop. You can just have them too, if you'd like. Everybody gets a fur coat.


Interesting. I mean, I wouldn't be too mad about that, but G-Tech's leviathans are just better for me because +1 Fertility /also/ gets me a Culture from the farm. And I don't need boats if I have 'em. The wealth is /super/ interesting, though - that's a double efficiency mine, once you get two workshops up.

Personally, though, I would have made it 1 Fur that creates 2 Wealth in a workshop - two workshops is sorta expensive when you can't use Furs to build with.


If I recall correctly, it was 1 Fur => 1 Fur coat, and each faction may convert 1 fur coat to 2 wealth per turn + more times if they have more population.
I'm thinking about using the same rules as with growth. 1 Clothing item -> 2 wealth per 5 population, for a minimum of 1.

"Clothing(Fur Coat), Luxury Goods(Wine, Tea), Furniture, Appliance, Automobiles" would be 5 categories of goods. Each faction could convert to wealth 1 unit of goods in each category for every 5 population. This would make trading significantly more important and interesting, but also the rules more complex and slightly more tedious. Most goods would be tied to special resources, which would make it difficult for one faction to produce goods in all categories, while other factions with a lot of the same resource could produce so much that they are unable to convert all the goods to wealth and would have to sell to others. And Because there is a limit to wealth conversion in each category, Fur coats of one faction would be competing with textiles of another, to see who can get the larger share of the world's market.

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Nov 22, 2016 7:59 am

So, how does this Zunism work? It allows ignoring food requirements and all population working at the Monolith?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Nov 22, 2016 9:23 am

Hmm I think I'ma just switch to alpaca llamas since it appears my shalk beetles aren't legitimate

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Maljaratas
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Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Tue Nov 22, 2016 11:58 am

Novas Arcanum wrote:Hmm I think I'ma just switch to alpaca llamas since it appears my shalk beetles aren't legitimate

That's what I'm doing, though without the fur since I'm in the middle of a desert.
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

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New Communist and Socialist Unions
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Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 11:59 am

I'm not giving up my Mammoths dagnabbit.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Nov 22, 2016 12:18 pm

New Communist and Socialist Unions wrote:I'm not giving up my Mammoths dagnabbit.


Remind me to loot your technology first :P
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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New Communist and Socialist Unions
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Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 12:30 pm

G-Tech Corporation wrote:
New Communist and Socialist Unions wrote:I'm not giving up my Mammoths dagnabbit.


Remind me to loot your technology first :P


Really...
Anyhow, about your question earlier, Zunism still needs some mechanics to be fleshed out.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Nov 22, 2016 12:33 pm

New Communist and Socialist Unions wrote:
G-Tech Corporation wrote:
Remind me to loot your technology first :P


Really...
Anyhow, about your question earlier, Zunism still needs some mechanics to be fleshed out.


Yeah, I don't think you're supposed to be able to research, what, five or six technologies all at once?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 12:43 pm

G-Tech Corporation wrote:
New Communist and Socialist Unions wrote:
Really...
Anyhow, about your question earlier, Zunism still needs some mechanics to be fleshed out.


Yeah, I don't think you're supposed to be able to research, what, five or six technologies all at once?


Unless you have the population. I had 5 of my 6 population dance around the Monolith and research that stuff. Population no.6 built a mine. In order to balance this out, I made everyone in turn 10 farm the farms.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

User avatar
Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Nov 22, 2016 12:44 pm

Maljaratas wrote:
Novas Arcanum wrote:Hmm I think I'ma just switch to alpaca llamas since it appears my shalk beetles aren't legitimate

That's what I'm doing, though without the fur since I'm in the middle of a desert.


yeah I'm just going to do it story wise where some parasite slowly kills of the beetles,and their forced to get the llamas

also can we go to turn 11/12?

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue Nov 22, 2016 12:45 pm

G-Tech Corporation wrote:So, how does this Zunism work? It allows ignoring food requirements and all population working at the Monolith?

I'd kinda like to know too...especially since ignoring food sounds really stupid fluff wise.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 12:46 pm

The Burning Sun wrote:
G-Tech Corporation wrote:So, how does this Zunism work? It allows ignoring food requirements and all population working at the Monolith?

I'd kinda like to know too...especially since ignoring food sounds really stupid fluff wise.


I never added an ignore food mechanic to Zunism, only increased mobility.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Nov 22, 2016 1:05 pm

New Communist and Socialist Unions wrote:
G-Tech Corporation wrote:
Yeah, I don't think you're supposed to be able to research, what, five or six technologies all at once?


Unless you have the population. I had 5 of my 6 population dance around the Monolith and research that stuff. Population no.6 built a mine. In order to balance this out, I made everyone in turn 10 farm the farms.


So it's essentially you can infinitely use the Monolith?

Yeah, that's seriously broken. Also you need to feed population every turn- you can't just make up for not feeding them one year by feeding them the next, I'm pretty sure.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 1:09 pm

G-Tech Corporation wrote:
New Communist and Socialist Unions wrote:
Unless you have the population. I had 5 of my 6 population dance around the Monolith and research that stuff. Population no.6 built a mine. In order to balance this out, I made everyone in turn 10 farm the farms.


So it's essentially you can infinitely use the Monolith?

Yeah, that's seriously broken. Also you need to feed population every turn- you can't just make up for not feeding them one year by feeding them the next, I'm pretty sure.


Hmm, maybe you are right, I should cut down on 3 of my researched stuff. Leaving only for Crude Weapons and Archery.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Nov 22, 2016 1:11 pm

New Communist and Socialist Unions wrote:
G-Tech Corporation wrote:
So it's essentially you can infinitely use the Monolith?

Yeah, that's seriously broken. Also you need to feed population every turn- you can't just make up for not feeding them one year by feeding them the next, I'm pretty sure.


Hmm, maybe you are right, I should cut down on 3 of my researched stuff. Leaving only for Crude Weapons and Archery.


I mean, even that is pretty powerful. I had to argue Hark for ages before he let me generate something with my religion that can eventually be traded for Science. Or like Grim, he only gets 1 Science if he has a Monastery in every region.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Tue Nov 22, 2016 1:17 pm

G-Tech Corporation wrote:
New Communist and Socialist Unions wrote:
Hmm, maybe you are right, I should cut down on 3 of my researched stuff. Leaving only for Crude Weapons and Archery.


I mean, even that is pretty powerful. I had to argue Hark for ages before he let me generate something with my religion that can eventually be traded for Science. Or like Grim, he only gets 1 Science if he has a Monastery in every region.

Mine is one science total (and one culture), and then I can only build one total. (Once Hark gives me a mineral cost)
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Nov 22, 2016 2:04 pm

Maljaratas wrote:
G-Tech Corporation wrote:
I mean, even that is pretty powerful. I had to argue Hark for ages before he let me generate something with my religion that can eventually be traded for Science. Or like Grim, he only gets 1 Science if he has a Monastery in every region.

Mine is one science total (and one culture), and then I can only build one total. (Once Hark gives me a mineral cost)


I think we could say 3 minerals.
Oh, and the learning center should also provide access to "Knowledge" to 5 populations in its province. Will become important later.

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Maljaratas
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Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Tue Nov 22, 2016 2:13 pm

Harkback Union wrote:
Maljaratas wrote:Mine is one science total (and one culture), and then I can only build one total. (Once Hark gives me a mineral cost)


I think we could say 3 minerals.
Oh, and the learning center should also provide access to "Knowledge" to 5 populations in its province. Will become important later.

I believe the final version is this then (Orunufis being the name of the religion):

LEARNING CENTER: Unique, max one per faction. Requires the religion Orunufis. 3 minerals cost of building. Provides +1 Science when worked with one population, and provides knowledge to five population.

In any case, I'll get a decent backstory up soon when I have time.
When it says that MINES are free to build, does that mean that I start with 5 in my home province, or something else?
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Nov 22, 2016 2:22 pm

G-Tech Corporation wrote:
New Communist and Socialist Unions wrote:
Unless you have the population. I had 5 of my 6 population dance around the Monolith and research that stuff. Population no.6 built a mine. In order to balance this out, I made everyone in turn 10 farm the farms.


So it's essentially you can infinitely use the Monolith?

Yeah, that's seriously broken. Also you need to feed population every turn- you can't just make up for not feeding them one year by feeding them the next, I'm pretty sure.


Populations need food every turn, including the turn they are born, Else they start dying off pretty fast. Consequently, there must be at least 1 turn when one's population is not praying to monolith but building a farm, and then another turn when it grows crops.

Sadly, The Happiness/Culture/Science mechanics are a bit broken as of now due to poorly negotiated paradigms and I think it would be best if I didn't touch the early techtree or re-negotiate things in an attempt to fix it as it would probably confuse the hell out of everyone. I'll instead add new cards from the enlightenment that replace existing ones upon research while introducing new mechanics.

But first, I'll add wonder options for Antiquity.
Research Architecture to build these.

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New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 2:24 pm

Harkback Union wrote:
G-Tech Corporation wrote:
So it's essentially you can infinitely use the Monolith?

Yeah, that's seriously broken. Also you need to feed population every turn- you can't just make up for not feeding them one year by feeding them the next, I'm pretty sure.


Populations need food every turn, including the turn they are born, Else they start dying off pretty fast. Consequently, there must be at least 1 turn when one's population is not praying to monolith but building a farm, and then another turn when it grows crops.

Sadly, The Happiness/Culture/Science mechanics are a bit broken as of now due to poorly negotiated paradigms and I think it would be best if I didn't touch the early techtree or re-negotiate things in an attempt to fix it as it would probably confuse the hell out of everyone. I'll instead add new cards from the enlightenment that replace existing ones upon research while introducing new mechanics.

But first, I'll add wonder options for Antiquity.
Research Architecture to build these.


Is me post retconned?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Nov 22, 2016 2:25 pm

Maljaratas wrote:
Harkback Union wrote:
I think we could say 3 minerals.
Oh, and the learning center should also provide access to "Knowledge" to 5 populations in its province. Will become important later.

I believe the final version is this then (Orunufis being the name of the religion):

LEARNING CENTER: Unique, max one per faction. Requires the religion Orunufis. 3 minerals cost of building. Provides +1 Science when worked with one population, and provides knowledge to five population.

In any case, I'll get a decent backstory up soon when I have time.
When it says that MINES are free to build, does that mean that I start with 5 in my home province, or something else?


Well, pretty much. You can just spawn mines if you need them. Also, your starting province should be immune to industrial-age air attacks.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Nov 22, 2016 2:25 pm

New Communist and Socialist Unions wrote:
Harkback Union wrote:
Populations need food every turn, including the turn they are born, Else they start dying off pretty fast. Consequently, there must be at least 1 turn when one's population is not praying to monolith but building a farm, and then another turn when it grows crops.

Sadly, The Happiness/Culture/Science mechanics are a bit broken as of now due to poorly negotiated paradigms and I think it would be best if I didn't touch the early techtree or re-negotiate things in an attempt to fix it as it would probably confuse the hell out of everyone. I'll instead add new cards from the enlightenment that replace existing ones upon research while introducing new mechanics.

But first, I'll add wonder options for Antiquity.
Research Architecture to build these.


Is me post retconned?


Let me take a look at it

User avatar
New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 2:26 pm

Harkback Union wrote:
New Communist and Socialist Unions wrote:
Is me post retconned?


Let me take a look at it


Okayhz.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Nov 22, 2016 2:32 pm

Harkback Union wrote:
New Communist and Socialist Unions wrote:
Is me post retconned?


Let me take a look at it


Turn 1 Action: Research Agriculture (1 Sci available, research finished)
Turn 2 Action: Build Farm (1/1 MP)
Turn 3 Action: Research Mythos (1 Sci available, research finished)
Turn 4 Action: Research Animal Breeding (1 Sci available, 50% done)|1 farm + 1 pop = 2 food added, GROWTH 1 POP!
Turn 5 Action: Research Animal Breeding (Add 1 Sci, research finished)|1 farm + 1 pop = 2 food, GROWTH 1 POP!|Animal Breeding: Get Necrosk Specialty, Mammoths!


Turn 4 is problematic. Both research and farming takes place, while there is only one population, This would require 2 turns time.

Worry not, this can be fixed by simply adding an extra turn after turn 4. This means that turn 5 on this list was actually turn 6, turn 6 was turn 7

... So In The end, you are currently in turn 11.

But there is another problem:

Turn 9 Action: Research Bronze Working, done. Build Mine, -1 pop for manpower, done. Research Crude Weapons, done. Research Archery, 1 population dance around the Monolith, 1 science, research done. Research Alien Phonetics, 1 pop + Monolith = one science, research done. Research Pottery, 1 pop + Monolith = 1 science, research done. End turn due to no more population available.

MONOLITH - Structure - UNIQUE! Pernamently located at starting province. 1 Population may perform a rituals around the structure to gain 1 Science. Max 1 population, max once per turn! No faction may interact with more then 2 monoliths each turn.

IF we could put infinite people around monolith, game would end pretty fast. Choose 1 of the techs with 1 SCI cost and you should be fine
Last edited by Harkback Union on Tue Nov 22, 2016 2:33 pm, edited 1 time in total.

User avatar
New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Tue Nov 22, 2016 2:36 pm

Harkback Union wrote:
Harkback Union wrote:
Let me take a look at it


Turn 1 Action: Research Agriculture (1 Sci available, research finished)
Turn 2 Action: Build Farm (1/1 MP)
Turn 3 Action: Research Mythos (1 Sci available, research finished)
Turn 4 Action: Research Animal Breeding (1 Sci available, 50% done)|1 farm + 1 pop = 2 food added, GROWTH 1 POP!
Turn 5 Action: Research Animal Breeding (Add 1 Sci, research finished)|1 farm + 1 pop = 2 food, GROWTH 1 POP!|Animal Breeding: Get Necrosk Specialty, Mammoths!


Turn 4 is problematic. Both research and farming takes place, while there is only one population, This would require 2 turns time.

Worry not, this can be fixed by simply adding an extra turn after turn 4. This means that turn 5 on this list was actually turn 6, turn 6 was turn 7

... So In The end, you are currently in turn 11.

But there is another problem:

Turn 9 Action: Research Bronze Working, done. Build Mine, -1 pop for manpower, done. Research Crude Weapons, done. Research Archery, 1 population dance around the Monolith, 1 science, research done. Research Alien Phonetics, 1 pop + Monolith = one science, research done. Research Pottery, 1 pop + Monolith = 1 science, research done. End turn due to no more population available.

MONOLITH - Structure - UNIQUE! Pernamently located at starting province. 1 Population may perform a rituals around the structure to gain 1 Science. Max 1 population, max once per turn! No faction may interact with more then 2 monoliths each turn.

IF we could put infinite people around monolith, game would end pretty fast. Choose 1 of the techs with 1 SCI cost and you should be fine


Oh shiete, I am on turn 11. HARK HAS BLESSED THE NECROSK WITH TIME TRAVEL. In all seriousness, yeah, I'll be editing.
Last edited by New Communist and Socialist Unions on Tue Nov 22, 2016 2:39 pm, edited 1 time in total.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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