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Ascent of Mankind - Civilization RP - OOC/Signups

For all of your non-NationStates related roleplaying needs!

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GAME SPEED

Sundial - 1 Turn every 2 day
6
10%
Hourglass - 1 Turns per day
5
8%
Clocktower - 2 Turns per day
11
19%
IC TIME
3
5%
Centuries - Each Turn is a century
1
2%
20 Years - Each Turn brings a new generation
1
2%
Decades - Each Turn is a decade (Current time, Recommended)
15
25%
5 Years - Each Turn is mere 5 years
7
12%
1 Years - 1 Turn 1 year
10
17%
 
Total votes : 59

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Wed Nov 30, 2016 8:03 am

Brunslavia wrote:And since i have that can i create my own religion


If you have prophesy I presume you would be able to create your own religion.

User avatar
Brunslavia
Attaché
 
Posts: 94
Founded: Nov 17, 2016
Ex-Nation

Postby Brunslavia » Wed Nov 30, 2016 8:06 am

and also i have been approved to be a Military Republic
here is what is is
- 2 Base authority
- Free General unit (MAX 1 PER FACTION!) (2 Mobility, 3 Durability, Cannot be targeted in battle unless all other friendly units are killed, No maintenance, +1 Power for every friendly unit in battle)
You can build:
CITADEL - 8 Minerals. Max one per faction. Designates province as capital. Employs 1 population. Counts as a fort with double durability. +1 Authority
MILITARY ACADEMY - Requires writing and 3 Minerals investment - Max 1 per faction. 1 Wealth and 1 Culture per turn maintenance. Respawns killed generals in 2 turns. Also Upgrades them to "Great Generals", which gives them the ability to select up to 2 units in his army and allow them to attack twice (thus dealing twice as much damage). Great Generals can also outsmart regular ones, thus cancelling any bonus from opposing generals in a battle.
hows that?

help used to make this
Last edited by Brunslavia on Wed Nov 30, 2016 8:47 am, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 8:09 am

Cainesland wrote:Do the illustrious gardens take up population to function?


It appears they do not, no.

Brunslavia wrote:and also i have been approved to be a Military Republic
here is what is is
- 2 Base authority
- Free General unit (MAX 1 PER FACTION!) (2 Mobility, 3 Durability, Cannot be targeted in battle unless all other friendly units are killed, No maintenance, +1 Power for every friendly unit in battle)
You can build:
CITADEL - 8 Minerals. Max one per faction. Designates province as capital. Employs 1 population. Counts as a fort with double durability. +1 Authority
MILITARY ACADEMY - Requires writing and 3 Minerals investment - Max 1 per faction. 1 Wealth and 1 Culture per turn maintenance. Respawns killed generals in 2 turns. Also Upgrades them to "Great Generals", which gives them the ability to select up to 2 units in his army and allow them to attack twice (thus dealing twice as much damage). Great Generals can also outsmart regular ones, thus cancelling any bonus from opposing generals in a battle.
hows that?


Ooh, shiny. That's a fair bit of Authority.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Brunslavia
Attaché
 
Posts: 94
Founded: Nov 17, 2016
Ex-Nation

Postby Brunslavia » Wed Nov 30, 2016 8:46 am

whats authority for anyways i know its good but

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 8:48 am

Brunslavia wrote:whats authority for anyways i know its good but


Basically, you require one Authority for every province you hold. So it's the thing that allows you to expand.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Wed Nov 30, 2016 8:49 am

Brunslavia wrote:whats authority for anyways i know its good but


It lets you expand. If you have 1 authority you can have 1 additional territory, or 2 territories total. If you have 2 authority you can have 2 additional territories, or 3 territories total. And so on and so forth.
Last edited by Cainesland on Wed Nov 30, 2016 8:50 am, edited 1 time in total.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Wed Nov 30, 2016 8:57 am

G-Tech Corporation wrote:
Cainesland wrote:Do the illustrious gardens take up population to function?


It appears they do not, no.

Brunslavia wrote:and also i have been approved to be a Military Republic
here is what is is
- 2 Base authority
- Free General unit (MAX 1 PER FACTION!) (2 Mobility, 3 Durability, Cannot be targeted in battle unless all other friendly units are killed, No maintenance, +1 Power for every friendly unit in battle)
You can build:
CITADEL - 8 Minerals. Max one per faction. Designates province as capital. Employs 1 population. Counts as a fort with double durability. +1 Authority
MILITARY ACADEMY - Requires writing and 3 Minerals investment - Max 1 per faction. 1 Wealth and 1 Culture per turn maintenance. Respawns killed generals in 2 turns. Also Upgrades them to "Great Generals", which gives them the ability to select up to 2 units in his army and allow them to attack twice (thus dealing twice as much damage). Great Generals can also outsmart regular ones, thus cancelling any bonus from opposing generals in a battle.
hows that?


Ooh, shiny. That's a fair bit of Authority.

I can hear the sarcasm all the way over here.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 9:02 am

The Burning Sun wrote:
G-Tech Corporation wrote:
It appears they do not, no.



Ooh, shiny. That's a fair bit of Authority.

I can hear the sarcasm all the way over here.


Eh? Sarcasm?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Wed Nov 30, 2016 9:03 am

G-Tech Corporation wrote:
The Burning Sun wrote:I can hear the sarcasm all the way over here.


Eh? Sarcasm?

3 Authority max. Compared to your infinite growth.

Or maybe it's just me.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 9:05 am

The Burning Sun wrote:
G-Tech Corporation wrote:
Eh? Sarcasm?

3 Authority max. Compared to your infinite growth.

Or maybe it's just me.


Well, to be fair, as of now I have 1 Authority equivalent, while he has two and one more for a few minerals that provides a fortress I certainly don't want to mess with. It's certainly taken him off the "to eat" list.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Wed Nov 30, 2016 9:36 am

So triremes can only move along coasts. Do you guys think they can transport people between the southern islands then?

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed Nov 30, 2016 10:05 am

I got telegram confirmation from Harkback that I can assume Ninurtusur surrenders! I will post shortly.
Last edited by ApplePieistan on Wed Nov 30, 2016 10:05 am, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 10:09 am

ApplePieistan wrote:I got telegram confirmation from Harkback that I can assume Ninurtusur surrenders! I will post shortly.


Hmm, I should go conquer an inactive too. A bonus Monolith would come in handy.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed Nov 30, 2016 10:15 am

G-Tech Corporation wrote:
ApplePieistan wrote:I got telegram confirmation from Harkback that I can assume Ninurtusur surrenders! I will post shortly.


Hmm, I should go conquer an inactive too. A bonus Monolith would come in handy.

It's actually quite hard to make good use of colonies. Since you need soldiers permanently stationed there, they need more food, which means more farmers are needed, and there's fewer people to research or mine.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 30, 2016 10:20 am

G-Tech Corporation wrote:
ApplePieistan wrote:I got telegram confirmation from Harkback that I can assume Ninurtusur surrenders! I will post shortly.


Hmm, I should go conquer an inactive too. A bonus Monolith would come in handy.


Remind me to blow apart inactive's monolith with meteor before you get to them.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 30, 2016 10:21 am

Cainesland wrote:Do the illustrious gardens take up population to function?


Well, if it doesn't say so...
Last edited by Harkback Union on Wed Nov 30, 2016 10:22 am, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 30, 2016 10:22 am

Brunslavia wrote:And since i have that can i create my own religion


Yes. What kind of religion you want?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 10:24 am

ApplePieistan wrote:
G-Tech Corporation wrote:
Hmm, I should go conquer an inactive too. A bonus Monolith would come in handy.

It's actually quite hard to make good use of colonies. Since you need soldiers permanently stationed there, they need more food, which means more farmers are needed, and there's fewer people to research or mine.


I'm surprised you're not going to just exterminate the population and replace them with your own people. There aren't any atrocity negatives yet, after all.

Harkback Union wrote:
G-Tech Corporation wrote:
Hmm, I should go conquer an inactive too. A bonus Monolith would come in handy.


Remind me to blow apart inactive's monolith with meteor before you get to them.


But where's the fun in that?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed Nov 30, 2016 10:26 am

G-Tech Corporation wrote:
ApplePieistan wrote:It's actually quite hard to make good use of colonies. Since you need soldiers permanently stationed there, they need more food, which means more farmers are needed, and there's fewer people to research or mine.


I'm surprised you're not going to just exterminate the population and replace them with your own people. There aren't any atrocity negatives yet, after all.


There needs to be peasants to farm so your soldiers can eat.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 30, 2016 10:27 am

G-Tech Corporation wrote:
ApplePieistan wrote:It's actually quite hard to make good use of colonies. Since you need soldiers permanently stationed there, they need more food, which means more farmers are needed, and there's fewer people to research or mine.


I'm surprised you're not going to just exterminate the population and replace them with your own people. There aren't any atrocity negatives yet, after all.

Harkback Union wrote:
Remind me to blow apart inactive's monolith with meteor before you get to them.


But where's the fun in that?


Yes, but exterminating can cause revolts.

Also, from now on, inactive factions will simply disappear from the world along with their monolith if someone enters their province.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 10:31 am

Harkback Union wrote:
G-Tech Corporation wrote:
I'm surprised you're not going to just exterminate the population and replace them with your own people. There aren't any atrocity negatives yet, after all.



But where's the fun in that?


Yes, but exterminating can cause revolts.

Also, from now on, inactive factions will simply disappear from the world along with their monolith if someone enters their province.


But I just entered an inactive's province....
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 30, 2016 10:32 am

G-Tech Corporation wrote:
Harkback Union wrote:
Yes, but exterminating can cause revolts.

Also, from now on, inactive factions will simply disappear from the world along with their monolith if someone enters their province.


But I just entered an inactive's province....


Its too easy taking a monolith like that. You're supposed to fight for the thing.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 30, 2016 10:34 am

Harkback Union wrote:
G-Tech Corporation wrote:
But I just entered an inactive's province....


Its too easy taking a monolith like that. You're supposed to fight for the thing.


Well, I'm going to have to go about exterminating or occupying, just like Apple. Of course, I intend to exterminate because RP, but it's still an expenditure.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed Nov 30, 2016 10:38 am

G-Tech Corporation wrote:
Harkback Union wrote:
Its too easy taking a monolith like that. You're supposed to fight for the thing.


Well, I'm going to have to go about exterminating or occupying, just like Apple. Of course, I intend to exterminate because RP, but it's still an expenditure.


I might as well just spawn inactives in every province so that everyone can have a 2nd free monolith,

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed Nov 30, 2016 10:39 am

What happens if you have multiple provinces and go into anarchy? Do you immediately lose all provinces but your homeland?

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