26 days for me, and I live in a little town of under 2,000 people north of Green Bay.
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by Ithalian Empire » Wed Dec 07, 2016 4:24 pm

by The Krogan » Wed Dec 07, 2016 4:47 pm

by The Krogan » Wed Dec 07, 2016 4:58 pm

by Benuty » Wed Dec 07, 2016 5:01 pm
The Krogan wrote:Destroyed the world in 26 days and 3 hours..... oops.
Though if I'm going to be honest the game kinda forces stupid decisions on you, like why would I suddenly run towards the nearest international airport (which is about six or seven hours away) when the hospital it forced me to go to was only two hours away from my home? Which adds an even bigger question as to why it would send me too a city that far away.
sin counter on this simulation is adding up!

by Benuty » Wed Dec 07, 2016 5:01 pm
The Krogan wrote:What the shit... This collapse thing knows everything about where I live....
*Destroys laptop*

by New Grestin » Wed Dec 07, 2016 5:07 pm
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers- Best Worldbuilding - 2016 (Community Choice)
- Best Horror/Thriller RP for THE ZONE - 2016 (Community Choice)

by Benuty » Wed Dec 07, 2016 5:19 pm

by New Grestin » Wed Dec 07, 2016 5:23 pm
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers- Best Worldbuilding - 2016 (Community Choice)
- Best Horror/Thriller RP for THE ZONE - 2016 (Community Choice)

by The Krogan » Wed Dec 07, 2016 6:16 pm
Benuty wrote:The Krogan wrote:Destroyed the world in 26 days and 3 hours..... oops.
Though if I'm going to be honest the game kinda forces stupid decisions on you, like why would I suddenly run towards the nearest international airport (which is about six or seven hours away) when the hospital it forced me to go to was only two hours away from my home? Which adds an even bigger question as to why it would send me too a city that far away.
sin counter on this simulation is adding up!
I have a feeling patient zero is the first one to die, and you take control of another person fleeimg the chaos.

by The Krogan » Wed Dec 07, 2016 6:18 pm
Theyra wrote:I think my change the name for the rp before I post it, any ideas for my sci fi desert rp?

by The Krogan » Wed Dec 07, 2016 6:39 pm

by The Olog-Hai » Wed Dec 07, 2016 6:43 pm

by The Krogan » Wed Dec 07, 2016 6:47 pm
The Olog-Hai wrote:Ithalian Empire wrote:26 days for me, and I live in a little town of under 2,000 people north of Green Bay.
Yeah, I live north of Trenton.
But, it decided to take me to the hospital in trenton, like half an hour away at the most, when there's one under five minutes away....
Then it made me go to Philly for the airport there, even though there's a smaller airport in Trenton...

by Imperial Idaho » Wed Dec 07, 2016 7:17 pm
I'm from the land of Coeur D'alene Idaho.
By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.
Next up on the Sopranos...
Imperial "Slick" Idaho, the fixer.Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

by The Olog-Hai » Wed Dec 07, 2016 7:22 pm
The Krogan wrote:The Olog-Hai wrote:Yeah, I live north of Trenton.
But, it decided to take me to the hospital in trenton, like half an hour away at the most, when there's one under five minutes away....
Then it made me go to Philly for the airport there, even though there's a smaller airport in Trenton...
Lol, it brought me to a rehab centre a little over two hours away, when the nearest hospital in the capital of my province is only a little over thirty minutes away.
Might be because Trenton airport isn't international.

by The Krogan » Wed Dec 07, 2016 7:27 pm
The Olog-Hai wrote:The Krogan wrote:
Lol, it brought me to a rehab centre a little over two hours away, when the nearest hospital in the capital of my province is only a little over thirty minutes away.
Might be because Trenton airport isn't international.
That's exactly why. But from the list of destinations it gave me from Philly, I coulda gone to most of the East Coast ones from Trenton.

by Transoxthraxia » Wed Dec 07, 2016 8:48 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by The Olog-Hai » Wed Dec 07, 2016 9:01 pm
Transoxthraxia wrote:Hey there guys. I know I haven't been super active in the Pub revently, mostly because my time's been dedicated to in-region RPs and my rocky educational and personal life. And I also know that I promised myself after the failure of my last RP that I'd stop trying these.
But I suppose this is an exception, since I have been working on it for about a year. Regardless, it's still pretty WIP and a lot still has to be figured out, but I figured that I'd announce it on here and accompany it with Paradox-esque Developmental Diaries either in this thread (if OP allows) or on its own, separate thread. Either way, I just thought I'd give anyone who may be interested a heads-up.
What the project is bears the working title Ozymandias: The Great Campaign and is a demi-strategy RP set literally at the dawn of time. The intention of the RP is for player characters to create (or inherit) civilizations or tribes in the Fertile Crescent/Ancient Near East in the year 3000 BCE and develop those civilizations as they're shaped by their own, other PC's, and outside history.
I don't want to get too into the mechanics now, partially because I'll be describing a lot of them later and partially because they're definitely subject to change. Civilizations will rise and fall, but their legacies will last forever.
Anyways, thought I'd put that on the table. You'll all hear from me soon about the whole ordeal.

by Theyra » Wed Dec 07, 2016 9:09 pm

by Trotza » Wed Dec 07, 2016 9:14 pm
Transoxthraxia wrote:Hey there guys. I know I haven't been super active in the Pub revently, mostly because my time's been dedicated to in-region RPs and my rocky educational and personal life. And I also know that I promised myself after the failure of my last RP that I'd stop trying these.
But I suppose this is an exception, since I have been working on it for about a year. Regardless, it's still pretty WIP and a lot still has to be figured out, but I figured that I'd announce it on here and accompany it with Paradox-esque Developmental Diaries either in this thread (if OP allows) or on its own, separate thread. Either way, I just thought I'd give anyone who may be interested a heads-up.
What the project is bears the working title Ozymandias: The Great Campaign and is a demi-strategy RP set literally at the dawn of time. The intention of the RP is for player characters to create (or inherit) civilizations or tribes in the Fertile Crescent/Ancient Near East in the year 3000 BCE and develop those civilizations as they're shaped by their own, other PC's, and outside history.
I don't want to get too into the mechanics now, partially because I'll be describing a lot of them later and partially because they're definitely subject to change. Civilizations will rise and fall, but their legacies will last forever.
Anyways, thought I'd put that on the table. You'll all hear from me soon about the whole ordeal.

by Transoxthraxia » Wed Dec 07, 2016 9:23 pm
The Olog-Hai wrote:Transoxthraxia wrote:Hey there guys. I know I haven't been super active in the Pub revently, mostly because my time's been dedicated to in-region RPs and my rocky educational and personal life. And I also know that I promised myself after the failure of my last RP that I'd stop trying these.
But I suppose this is an exception, since I have been working on it for about a year. Regardless, it's still pretty WIP and a lot still has to be figured out, but I figured that I'd announce it on here and accompany it with Paradox-esque Developmental Diaries either in this thread (if OP allows) or on its own, separate thread. Either way, I just thought I'd give anyone who may be interested a heads-up.
What the project is bears the working title Ozymandias: The Great Campaign and is a demi-strategy RP set literally at the dawn of time. The intention of the RP is for player characters to create (or inherit) civilizations or tribes in the Fertile Crescent/Ancient Near East in the year 3000 BCE and develop those civilizations as they're shaped by their own, other PC's, and outside history.
I don't want to get too into the mechanics now, partially because I'll be describing a lot of them later and partially because they're definitely subject to change. Civilizations will rise and fall, but their legacies will last forever.
Anyways, thought I'd put that on the table. You'll all hear from me soon about the whole ordeal.
Civ 4 Rhye's and Fall much?
Trotza wrote:Transoxthraxia wrote:Hey there guys. I know I haven't been super active in the Pub revently, mostly because my time's been dedicated to in-region RPs and my rocky educational and personal life. And I also know that I promised myself after the failure of my last RP that I'd stop trying these.
But I suppose this is an exception, since I have been working on it for about a year. Regardless, it's still pretty WIP and a lot still has to be figured out, but I figured that I'd announce it on here and accompany it with Paradox-esque Developmental Diaries either in this thread (if OP allows) or on its own, separate thread. Either way, I just thought I'd give anyone who may be interested a heads-up.
What the project is bears the working title Ozymandias: The Great Campaign and is a demi-strategy RP set literally at the dawn of time. The intention of the RP is for player characters to create (or inherit) civilizations or tribes in the Fertile Crescent/Ancient Near East in the year 3000 BCE and develop those civilizations as they're shaped by their own, other PC's, and outside history.
I don't want to get too into the mechanics now, partially because I'll be describing a lot of them later and partially because they're definitely subject to change. Civilizations will rise and fall, but their legacies will last forever.
Anyways, thought I'd put that on the table. You'll all hear from me soon about the whole ordeal.
Seen ideas similar to this a few times before around P2TM. Ultimately out of those discussions there was an rp once, except it started a little closer to modern day and in a bit of a larger area. Showed some promise, but like many things, it was hard to maintain player commitment. I'd think something starting in 3000 BCE would take quite at least a few quite dedicated members to stand a chance at lasting. Personally I'm a little slow when it comes to rps with dedicated mechanics. I wish you luck all the same.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Deramen » Wed Dec 07, 2016 9:30 pm
Transoxthraxia wrote:Hey there guys. I know I haven't been super active in the Pub revently, mostly because my time's been dedicated to in-region RPs and my rocky educational and personal life. And I also know that I promised myself after the failure of my last RP that I'd stop trying these.
But I suppose this is an exception, since I have been working on it for about a year. Regardless, it's still pretty WIP and a lot still has to be figured out, but I figured that I'd announce it on here and accompany it with Paradox-esque Developmental Diaries either in this thread (if OP allows) or on its own, separate thread. Either way, I just thought I'd give anyone who may be interested a heads-up.
What the project is bears the working title Ozymandias: The Great Campaign and is a demi-strategy RP set literally at the dawn of time. The intention of the RP is for player characters to create (or inherit) civilizations or tribes in the Fertile Crescent/Ancient Near East in the year 3000 BCE and develop those civilizations as they're shaped by their own, other PC's, and outside history.
I don't want to get too into the mechanics now, partially because I'll be describing a lot of them later and partially because they're definitely subject to change. Civilizations will rise and fall, but their legacies will last forever.
Anyways, thought I'd put that on the table. You'll all hear from me soon about the whole ordeal.
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