NATION

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The Distant Past and Present [OOC|Closed]

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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sat Nov 05, 2016 9:41 pm

Theyra wrote:
Reverend Norv wrote:Well, that should give y'all something to reply to. And it gives me plenty of characters to play with, too.


I don't think I have seen someone post that many times in a row....... could you just limit that to one post or two?


You see, the first post was for background. Each of the subsequent posts was directed to a different player. I have found that it is actually easier for other players to keep straight what they need to respond to when different events and characters are separated into different posts, rather than being combined as different sections of a few very long posts. Believe it or not, this was intended to make things easier for y'all.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Nuxipal
Powerbroker
 
Posts: 8866
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Nov 05, 2016 9:50 pm

Reverend Norv wrote:
Theyra wrote:
I don't think I have seen someone post that many times in a row....... could you just limit that to one post or two?


You see, the first post was for background. Each of the subsequent posts was directed to a different player. I have found that it is actually easier for other players to keep straight what they need to respond to when different events and characters are separated into different posts, rather than being combined as different sections of a few very long posts. Believe it or not, this was intended to make things easier for y'all.


May I make a suggestion for the next time?

Spoiler with the city name that the ship is approaching. This makes it so that all of the information is in one post and it is separated for each individual player.
National Information: http://kutath.weebly.com/

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 10:22 pm

Some fine reading material there, Norv.

I'll actually be putting up blurbs about the NPCs tomorrow when I look at apps, so that should give you some insight in to the disposition of Jeled and her politics.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Of the Quendi
Post Marshal
 
Posts: 15363
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Sun Nov 06, 2016 1:32 am

Reverend Norv wrote:Just a note about those walls: no walls in the Bronze Age were taller than about thirty feet; until the Romans perfected cement, taller structures were basically architecturally impossible.

I don't think the Pyramids got that memo. :blink:
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Auchterland
Envoy
 
Posts: 253
Founded: Dec 20, 2014
Ex-Nation

Postby Auchterland » Sun Nov 06, 2016 1:43 am

Oh my. I hope it'll still be fine to join in wednesday, when my life will be my own once again.

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New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Sun Nov 06, 2016 2:16 am

Of the Quendi wrote:Civilization Name: Pârsâ
Current Resources Possessed Natively: Emeralds
Current Resources Possessed via Trade:
Current Standing Army Size:
  • 300 Anûšiya: Well trained heavy infantry
  • 2,000 Sparabara: Heavy infantry shield bearers
  • 1,000 Kamandaran: Archers
  • 20,000 Paighan: Peasant levies
  • 100 Chariot Archers
  • 750 Horse cavalry
  • 250 Camel Cavalry
  • 10 Elephants
Current Navy Size:

Just wondering if this size of an army is allowed?

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Of the Quendi
Post Marshal
 
Posts: 15363
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Sun Nov 06, 2016 3:11 am

New Minahasa wrote:Just wondering if this size of an army is allowed?

Its smaller than the Pelitone one and it is almost certainly smaller than the forces raised for the RL Persian revolt.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Sun Nov 06, 2016 5:20 am

Of the Quendi wrote:
New Minahasa wrote:Just wondering if this size of an army is allowed?

Its smaller than the Pelitone one and it is almost certainly smaller than the forces raised for the RL Persian revolt.

Just saw Peliton's forces. I should have questioned his first instead of yours. Anyway, if both forces are allowed by G-Tech, I'm going to have to consider modifying mine.
Last edited by New Minahasa on Sun Nov 06, 2016 5:21 am, edited 1 time in total.

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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sun Nov 06, 2016 5:27 am

New Minahasa wrote:
Of the Quendi wrote:Its smaller than the Pelitone one and it is almost certainly smaller than the forces raised for the RL Persian revolt.

Just saw Peliton's forces. I should have questioned his first instead of yours. Anyway, if both forces are allowed by G-Tech, I'm going to have to consider modifying mine.


I just want to note that, for most practical purposes, the Pelitine army numbers less than three thousand men - the Fleet Guard plus the Anerisi Auxiliaries. The single most important fact about the City Guard is that it is constitutionally prohibited from being used anywhere outside the walls of Peliton. So unless you literally besiege the city itself, the City Guard is irrelevant - meaning that for practical purposes, Peliton has one of the smaller armies in the region.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Sun Nov 06, 2016 5:39 am

Reverend Norv wrote:
New Minahasa wrote:Just saw Peliton's forces. I should have questioned his first instead of yours. Anyway, if both forces are allowed by G-Tech, I'm going to have to consider modifying mine.


I just want to note that, for most practical purposes, the Pelitine army numbers less than three thousand men - the Fleet Guard plus the Anerisi Auxiliaries. The single most important fact about the City Guard is that it is constitutionally prohibited from being used anywhere outside the walls of Peliton. So unless you literally besiege the city itself, the City Guard is irrelevant - meaning that for practical purposes, Peliton has one of the smaller armies in the region.

Considering that most civilizations in this RP have less than 7k troops, even for garrison, 35k is still a lot. Your city garrison would be almost impenetrable, unless of course that kind of force is allowed by the OP.

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The Tricolour
Ambassador
 
Posts: 1213
Founded: May 24, 2015
Ex-Nation

Postby The Tricolour » Sun Nov 06, 2016 5:42 am

G-Tech Corporation wrote:Tricolour, please try not to quote up the entirety of such a long post when responding, if at all possible.

I can let you have a three thousand man standing army if you want, but there are tradeoffs; such a large standing force will place a considerable financial burden on your government if well equipped or be less than optimally trained and armed if you don't want a hobbled economy.


2,500 with no tradeoffs. Is that okay? Am I accepted?
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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sun Nov 06, 2016 5:55 am

New Minahasa wrote:
Reverend Norv wrote:
I just want to note that, for most practical purposes, the Pelitine army numbers less than three thousand men - the Fleet Guard plus the Anerisi Auxiliaries. The single most important fact about the City Guard is that it is constitutionally prohibited from being used anywhere outside the walls of Peliton. So unless you literally besiege the city itself, the City Guard is irrelevant - meaning that for practical purposes, Peliton has one of the smaller armies in the region.

Considering that most civilizations in this RP have less than 7k troops, even for garrison, 35k is still a lot. Your city garrison would be almost impenetrable, unless of course that kind of force is allowed by the OP.


Yes, but that was my agreement with G-Tech: Peliton starts as the largest city in the world, with a pretty much impenetrable ring of fortifications - but in exchange, it does not expand. Other civilizations get bigger, but Peliton remains just a city. That's why it's important that the City Guard be a purely defensive force.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Sun Nov 06, 2016 5:59 am

Reverend Norv wrote:
New Minahasa wrote:Considering that most civilizations in this RP have less than 7k troops, even for garrison, 35k is still a lot. Your city garrison would be almost impenetrable, unless of course that kind of force is allowed by the OP.


Yes, but that was my agreement with G-Tech: Peliton starts as the largest city in the world, with a pretty much impenetrable ring of fortifications - but in exchange, it does not expand. Other civilizations get bigger, but Peliton remains just a city. That's why it's important that the City Guard be a purely defensive force.

Ah, OK. I'm sorry for that then. If that's the case, Quendi should consider lowering his forces. But still, I'm waiting for G-Tech's confirmation on that one.

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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Sun Nov 06, 2016 6:08 am

I've just edited the end of my latest post to send a short missive to the Maghrza.

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 06, 2016 6:20 am

Mm, yes Quendi, that will need to be changed. I certainly follow your logic, but it must be remembered that no civilization here is Persia/Egypt/Babylon of our RL timeline. Nobody has the depth of history and the land area to raise thousands of men on a permanent basis without significant drawbacks. Several hundred professional soldiers supplemented by campaign levies should be your military, or with the right reasoning I would accept a higher number of citizen soldiers of more middling quality. Those numbers are also purely preliminary- you are free to expand them ICly as you acquire wealth and territory, as long as attention is paid to the drawbacks of raising larger armies and equipping them.

Tricolour, I'I not sure what you think you're negotiating? Just because you reduced the size of your force by a sixth doesn't mean it would operate without any of the natural disadvantages of taking that many men permanently out of your economy and actively paying/housing/equipping them. We're not haggling, I'm merely pointing out that a military of thousands of armed professionals will be a burden on a city-state of any size.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sun Nov 06, 2016 6:25 am

am i accepted

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 06, 2016 6:31 am

Rygondria wrote:am i accepted


I will be running through applications presently.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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The Tricolour
Ambassador
 
Posts: 1213
Founded: May 24, 2015
Ex-Nation

Postby The Tricolour » Sun Nov 06, 2016 6:48 am

G-Tech Corporation wrote:Mm, yes Quendi, that will need to be changed. I certainly follow your logic, but it must be remembered that no civilization here is Persia/Egypt/Babylon of our RL timeline. Nobody has the depth of history and the land area to raise thousands of men on a permanent basis without significant drawbacks. Several hundred professional soldiers supplemented by campaign levies should be your military, or with the right reasoning I would accept a higher number of citizen soldiers of more middling quality. Those numbers are also purely preliminary- you are free to expand them ICly as you acquire wealth and territory, as long as attention is paid to the drawbacks of raising larger armies and equipping them.

Tricolour, I'I not sure what you think you're negotiating? Just because you reduced the size of your force by a sixth doesn't mean it would operate without any of the natural disadvantages of taking that many men permanently out of your economy and actively paying/housing/equipping them. We're not haggling, I'm merely pointing out that a military of thousands of armed professionals will be a burden on a city-state of any size.


Okay, then. Am I accepted?
Join Alternis Mundi!

UKCS wrote:Appears right-wing (FKBS) and it also seems French.
NUKE NUKE NUKE NUKE NUKE!

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 06, 2016 7:25 am

Olthenia wrote:Civilization Application
Formal Name: The Crones of Cochlea
Form of Government: Despotic Oligarchy
Location: Under the Crones of Cochlea lies many, if not all, the provinces which line the sole of the boot of Italy.

Brief History: There is not much a man can say of Cochlea. Or rather, not much a man can say without sifting his truth carefully - lest it slip from his mouth like sand between his fingers. This is so, because Cochlea is a land ruled not by men - but women. Their vengeful eyes and fickle councils guard well the tale of their origins. For both persistent scholars and lackwit layabouts alike, however - a few facts, at least, holds the gleam of truth for all to see. For starters; the tale of Cochlea starts across the Adriatic - in the land of the Epirotes - where Narica, a silver-eyed sorceress, saved her tribe from the demon hounds of distant Kandaloz and led them west - across the waters - to safety in the arms of the Fathomqueen.

What facts might a careful listener account from this? That the Cochleans mark the skein of their ancestry back to a tribe that once crossed into southern Italy on the heels of some Balkan upheaval? Possibly. Some facts glare against this tale, however - like grains of sand in a loaf of bread. Narica, the name of the "silver-eyed sorceress" who led her people to safety, is hardly a name common in distant Epirus. Does that mean Narica is but a myth? Or that both her and her people's origins lie somewhere even more remote? No man can say. Yet as for the demonic hounds which so pursued her, perhaps some clarity can be gained by dissecting the name of their origin; "Kandaloz". No such place is known to maps or men, to be certain - yet the name of "Khan Daloz" is. For of all the red-haired monsters that spewed forth from the endless steppes beyond the Last River, Khan Daloz's name is certainly the one that shines the clearest - draped as it is in the gleam of blood and cruelty. If his were the "hounds" from which silver-eyed Narica sought refuge for her people across the Adriatic, their foe was indeed a dread one.

Now, upon their arrival in Italy, it is hard to continue the tale of Cochlea without first encountering their goddess. For such was the haste and terror with which Narica had led her people across the narrow waters, claim the tales, the Cochleans had left everything they owned behind. Even their animals. Even their menfolk. Even their gods. Again, there is something about this statement which leaves something to be desired for those not in want of wisdom. How, indeed, does a tribe leave its menfolk behind? Would such a course of action not leave its women and children open and vulnerable to the depredations of vagrants and vagabonds of every stripe and color? Or, to be true, leave them unable to secure offspring for posterity? Yes and yes, ring our answers to this - yet listen: If it is indeed so that the Cochleans came as refugees, shorn from the bosom of their ancestral lands, it is not unlikely that many of their menfolk had perhaps fallen elsewhere. And as for their gods - well, why not them also? To this end, we can imagine the dire straits of Narica's tribe which, with little more than women, babes and greybeards to their number, wandered the wilds of southern Italy when they encountered the Goddess.

No man who has ever heard the name of Cochlea has not also heard of the Fathomqueen. Her hall is the vast, crumbling glory in whose shadow the Cochleans founded their greatest city - a temple, partially sunken, raised by a forgotten people in a past yet more distant than ours. It is here that the legend of Narica comes into its own; for, having led her people to exile in Italy, all tales agree that their plight as refugees was heavy indeed. Yet there, in the shadow of the Fathomqueen's temple, Narica is said to have suffered a vision. It was a message from the goddess of the temple in whose shadow the Cochleans slept. She named herself the Fathomqueen, and she made the dreaming Narica a promise: If the Cochleans would settle in that land and light a beacon in her Hall, she would embrace them as her children in perpetuity, and be a mother to them always. To this, Narica readily assented - and so it was.

There is more, of course, than this to say of Cochlea. Her more recent history is still entirely untouched, but suffice to say that the Cochleans of today are not the humble refugees their ancestors might have recognized. Under the Fathomqueen's august blessing, they have raised new lives and prospered in Italy's harsh sun. Chief among their strongholds stands Cochlea - the city that bears their name. Cochlea itself has a fine port, one of the best in all the seas - or so Cochleans boast - and stands protected by a thick wooden wall large enough for five men to march abreast. Perhaps understandably, her people are fiercely religious - and worship to this day their Queen of Fathoms in her partially sunken temple. The occasional news of human sacrifice are likely nonsense, however. Those without a profession or family lands to work can find purpose by pledging service to one of the city's mighty Oarlords. Criminals, derelicts and other outcasts are often goaded onto the rigging and rower's benches by men like them. If a child cannot forge a skein of his own, he will certainly find one on the Mediterranean's great, green waves. On them, or below them.

Day-to-day affairs are handled in sereen splendor by the eldest women of the fourteen finest households. Unsurprisingly, these worthies are known simply as the Fourteen Crones, and their Council pass laws and mind the public well with an even hand. Thus, in the southern land of Cochlea, where a harsh sun scorches the land brown and dry, only men may own or captain ships - while real estate is restricted to women. Men may lease, but durable ownership of the land in Cochlea always passes to the eldest daughter or sister. Such is the will of the Fathomqueen, and all know it. In matters martial, the people of Cochlea are renowned for the quality of their archers - men and women whose place of honor in the prow of their ships give pause to pirates and predators alike. Though relatively weak at sea, their trading ships - made recognizable by their red, triangular sails - ply much of Italy's southern coast, and commerce - it is said - is in their blood. Care, however, should be taken not to offend the more religious merchant-mothers of this city-state. Hell, after all, hath no fury like a cheated Cochlean.

Military Description: Cochlea's armed forces betray her people's tribal origins.

By ancient custom, each member of the Council of Crones is responsible for fielding a force of semi-professional warriors in defense of their mother-city. These, then, are the "Tontos". First and foremost in any land-born battle line, they are Cochlea's widest shields and boldest bows. However, those who call them little more than well-shod tribal warbands are not altogether wrong - beholden now to their respective neighborhoods where they once they stood in bond to blood and kin. Their armors are the toughest linen cuiriasses, their wicker shields as tall as any wall, and their bows the largest men or women can bend.

On the flanks of a Cochlean war-host stands its cavalry. Cochlean cavalry are usually manned by the sons and daughters of her lesser nobility - daughters, cousins and lesser sons of her more miserly merchant houses. With their purple half-cloaks, swift steeds and gleaming lance-points, their role is to be the hammer to the Tontos' anvil. In recent years, riders from Cochlea's neighborhoods have begun grouping themselves in traditional "Stratoi" or "street-units" which trumpet their own local origins by means of particular banners, colors and crests. Fierce is the rivalry between these Stratoi - a fact which, though mostly good-natured, sometimes result in fisticuffs.

Lastly, perhaps the most common sight among the ranks of the Cochlean soldiery is the "Pleboi". They are, as their name suggests, the rank-and-file of the Fathomqueen's feckless favored. Recruited partly from the sweepings of Cochlea's ports and fishing villages, these men and women are marshaled into levies of either spear or sling and often set to harass and surround an advancing foe while the Tontos and Stratoi bring home the killing blow.

Naval Description: A rough baker's dozen of mean, war-manned tririmes - girded with the red, triangular sails that so define them - are Cochlea's spears of the sea. From their fighting platforms, Cochlea's fighting Tontos rain death with lethal accuracy no matter the swell of sea and salt - and when her drums roll forth the rhythm of 'full speed ahead' - the gleam of her bronze-horned rams have spelled watery doom for many a crew of maritime miscreants.

Color for Map: Purple, if you please.


This all seems to be in order Olth- accepted, and I'll TG you your resources soon.

Sanabel wrote:Civilization Application
Formal Name: The Celestial Kingdom of Uulaan
Form of Government: Despotic monarchy
Location: Crimea.
Brief History:
In the days of yore, the peoples of the Northern Steppe(Ugric tribes) wandered the land, lacking any cities or farms to call their own, or any knowledge of either of those valuable necessities for the people of Jukksa. After millenia of nomadism, the Jukk people reached the banks of what is now the Don, then called the "Anayarak," or "path to enlightenment." For it was on those banks that the noble chief of the Jukks, Chief Varomak, encountered a mariner on a great and maginificent vessel, who revealed himself to be Djae, creator of the heavens and Earth. This man was obviously celestial, for he appeared to be not at all like the fair steppe barbarians. He weilded metal, and had navigational tools beyond anything the Jukk had seen. And so, Varomak laid down the vassalage of his people to Djae, who then ordered the Jukks to follow the Anayarak to a great lake, a lake they must cross to reach paradise, the home of Djae and the most perfect piece of land in existence. Following Djae's directions, the Jukks reached the great lake. Generations had passed, but Djae's words rang true. The land the Jukksa discovered was certainly a great one, ringed with sparkling blue waters, and warmer than any they had ever encountered. But Djae did not appear before them. No, they were met by a fearsome people they had faced on the Steppe in prior ages. Obviously, a test from Djae, the Jukks sallied into Crimea, which they had named Uulaan(meaning paradise/Eden) and brutally savaged the dastardly thieves of their mandate(those being Scythians). Having conquered down to the Tauric Mountains, in the 9th century BCE, the history of the Jukks took a dark turn. Unable to conquer the Tauri due to their strategic location and lack of sea power, the Jukks fell to internal decay and starvation. Atop Roman-Kosh, the then chief of the Jukks, Kavaja was met by Djae's twin brother, Maalkar, who dwelt there. A large, nonhuman beast, Maalkar's duty was to guard his humanoid brother's creation. Maalkar told Kavaja that he could protect the Jukks, aid them in combat, and allow his sons to go on to rule all of Uulaan. All it would take is the routine sacrifice of infants, the taking of a Tauric chief's daughter for a wife, and ritualistic cannibalism of their enemies. Eager to lead his people to greatness, Kavaja accepted. He came down from the mountain, with a golden idol of a horned beast to represent the new god of his people. The Jukks went on to rally around their new celestial master, second of their dualtheistic pantheon. They conquered the Tauric peoples, and Kavaja went on to found a great city named after himself, in modern Simferopol, took a Tauric wife, and bore ten sons. Over time, the Jukks became sedentary, enjoying the excellent farming conditions and strategic location of their godly homeland. However it would not last. Over time, the land declined, first beginning after the death of Kavaja. His ten sons chose to divide the land between themselves, and an age of warlordism took hold. A few wars were fought, between the brothers, and against attempted invasions from the steppe. In the 7th century BC, the Kreikal Sea Invaders arrived(Hellenic colonists). The Jukk warlord states fought back, but could not match the bronze weapons of the invaders. The sea invaders conquered part of Uulaan, and established their own great city(Feodosia), humiliating the Jukk states. For decades, the invaders held part of the sacred land. Until one of the Kreikal peoples' leaders, Gaafor(his name in Jukk) became enlightened by Djae and Maalkar, who came to him in a dream. They told him to bring the Sons of Kavaja together, and to kill them, taking their wives in a large harem. They told him to bring their language into the written word, and to unite the Jukk peoples under one banner, to enlighten them. And so, Gaafor did just that. He took their wives, and named himself King of the Jukks and Uulaan. He then raised an army, and conquered all of the peninsula. Finally, he burned his own city, Feodosia, to the ground and moved his court to the traditional capital of Kavaja. In place of Feodosia he erected acollosus honoring Maalkar. Gaafor then ordered his court scholars to turn Jukk into a written language, in Greek script. And so, the golden age of Uulaan was ushered in, as intellectualism took hold in Kavaja, fueled by the fertile lands of the peninsula and large population of farmers. Skepticism of Djae and Maalkar, and the alleged history of the Juuks took hold, until a plague hit in the 6th century, one that killled 15% of the Kingdom's population, thus ending the golden age. 50 years after the plague, the Scythians returned with veangence in their hearts and an unsatiable bloodlust. The Jukks were forced to levy a massive army to stave off the attack, and to return to their brutal roots, according to the priestly class, under the instruction of Maalkar. Ritual cannibalism and human sacrifices have resumed since the failed invasion, giving the Jukks notariaty. Gaafor's great grandson Tuuli is now King, and he seeks to bring Uulaan into the status of a great power, as slavers capturing Jukks or hiring them as mercenaries has only increased recently, much to his chagrin. If nothing else, Tuuli will continue to ensure the survival of his people, and will ensure the pleasure of his master, Maalkar.
Military Description: Jukksa has a military of around 600 professional soldiers, privately financed by the King, and mostly made up of his relations. Quality is decent, mostly due to brutality.
Naval Description: 5 ships, varying quality, with a very small supply of sailors. Why should they need it though? Jukksa is a paradise, built by Djae's own hands. There is no need to conquer.
Color for Map: Coquelicot


A very interesting backstory- I look forward to seeing how your religion interacts with that of the nations around you. Accepted.

New Communist and Socialist Unions wrote:Civilization Application
Formal Name: The Auretanic Cult
Form of Government: Cultist Monarchy: This kind of monarchy uses Tanistry, where only family members can become King-Cultist. Laws are created by the King-Cultist and is presented to his peers in the Upper Circle, the council. The law is passed if there is a 50% majority saying 'yes'.
Location: Just give me 4 coastal provinces in morocco
Brief History: The Auretanic Cult began as a obscure religion/cult in Morocco, the religion was all about human sacrifices to their deities, with the most powerful and most popular deity being Kastur. Eventually this cult was pushed out of its obscurity and into the light, where it became popular to the people due to being able to sacrifice their enemies. Eventually the religion imploded into various versions, but all were friendly to each other and preferred being called collectively as the Auretanic Cult. The cult expanded into most of Morocco, with hordes of armed missionaries converting peoples. Eventually, in the area the state currently occupies, where most of the cultists were in, the state was born. With its armies of cultists, they expanded into the current territories of the nation. When sailing was introduced, they began exploring the coasts, and eventually became adept seafarers, integrating that into their religion. Due to this, there are isolated villages and trade posts placed randomly on the Atlantic European coastline controlled by Auretanic Cultists, these are not controlled by the state though. Now, the nation looks to the sea, wishing to expand.

Work in progress
Military Description: The state currently can field a army of some 550 men. Currently split into heavy and light, the heavies are the heavily armed swordsmen and the like. Some even carved large stones into smaller ones, and carved those into claws of rock with a strap for safety, the ones who arm themselves with this are called berserkers, as they are sent into battle drugged, wearing only animal hides. For light, there were archers, slingers, spearmen, stone-throwers, spear throwers, and anyone using chariots and horses. One chariot based unit uses three men, one controlling the horse and the others spearing anything that moves.
Naval Description: Due to being a militaristic naval state, the nation can send 10-15 transports to the water at any time, and expansion is being planned. Most if not all of the ships built have blades strapped on them in order to do massive damage to enemies. Some boat units only have archers on them, the archers would then rain death and destruction upon the enemy. Some boats are built to board other boats in order to study said other boats to improve the current design of ships.
Color for Map: Blood red

Still too advanced?


Not too advanced, but I'm amused by the concept of galleys with blades strapped on the side. Accepted. Also, psst, you forgot to take out the "Work in progress" marker ;)

Rygondria wrote:Civilization Application
Formal Name: The city of Salamnus
Form of Government: Oligarchic Republic
Location: Southern Anatolia
Brief History: Salamnus had its start during what was know as the Greek migration. This occured due to an invasion by tribe of barbarians from the Danube River basin named The Brachhi. In order to avoid being destroyed Greeks either stayed and fought and where ultimately subjugated, fled and created colonies or joined in a great migration lead by Alexandros for the people who could not afford passage on the boats. Under his Rule Alex lead the Greek people through Greece and Anatolia fighting many battle against both Brachhi and Anatolian's seeking to end the migration. Eventually they found themselves in southern Anatolia which they decided would be their permanent home. So they attacked the city states in the area and due to their overwhelming numbers easily conquered the area, they then established the City of Salamnus in the newly conquered city of Hykos.

After the death of Alexandros the city was faced with a sucession crisis, in the end it was decided that an Archon would rule the city from now on. The city over the centuries of it expanded both its trade tendrils through anatolia and is planning territorial expansion to give more living space for the Greek people. Will this homeland for the greeks last, will they ever see greece again, will the build a civilization to last the test time.
Military Description: They have a standing army of 700 but if citizen levies are raised they can have about 5,700 soliders
Naval Description: With one of the best navies in the Eastern Mediterranean Salamnus sports 20 triremes which are used to control and exert their trade routes and protect against piracy and occasionally blockade and ram enemy ships during times of war.
Color for Map: Umm olive Green ?


That Civ reference is approved of by the Gods. Seems reasonable otherwise, accepted happily.

The Tricolour wrote:Civilization Application
Formal Name: The Kingdom of Cyprus
Form of Government: Absolute Monarchy
Location: http://imgur.com/a/DqSHD Everything in green.
Brief History:
532-523 BC: Antigonus I - United all of Cyprus and proclaimed himself as it's King. He oversaw the 6-year building period of the Royal Capitol, and the 7-year construction of the new Capitol, Mycanthia. (Focused on military)
523-520 BC: Eusebius I - Began building trade networks across the Mediteranean. Began the Golden Age. (Focused on economy)
520-509 BC: Xenokrates I - Established a foothold in Turkey, and began fortifying it. (Focused on military)
509-500 BC: Euthymius I - Continued building trade routes, like his grandfather. (Focused
Military Description: An army of around 4,000. 3,000 of these are stationed on the mainland, in Turkey, ready for yet another invasion.
Naval Description: Since Cyprus is an island nation focused on trade, it has a navy stronger than most. It has 13 triremes.
Color for Map: Green, please.


This is still looking unedited, Tricolour. Please edit in the changes we discussed to your army size.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sun Nov 06, 2016 7:34 am

so do i get a resource tg

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 06, 2016 7:40 am

Rygondria wrote:so do i get a resource tg


A man can only type so rapidly :P
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sun Nov 06, 2016 7:43 am

G-Tech Corporation wrote:
Rygondria wrote:so do i get a resource tg


A man can only type so rapidly :P

I know :p

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 06, 2016 8:01 am

Alright, I've gotten up some brief blurbs to let you know more about the NPCs kicking about. I'll be off my computer for a bit now, but you can expect responses for IC posts aimed at NPCs in a few hours.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Sun Nov 06, 2016 8:14 am

I'm substantially less enthusiastic about conquering Namuria now that I know they are enlightened and lawful monarchs. Hell, they sound like wonderful allies.

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Nov 06, 2016 8:44 am

The Knights of Azorea wrote:I'm substantially less enthusiastic about conquering Namuria now that I know they are enlightened and lawful monarchs. Hell, they sound like wonderful allies.


It's probably worth noting your original plan would require sailing an invasion fleet up the Nile's cataracts, to be fair.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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