Rygondria wrote:Still kinda want to make it a Greek Colony/City state though
Go with a migration instead of a colonial event. Greeks were forced out of one area, and settled in another.
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by Nuxipal » Sat Nov 05, 2016 1:41 pm
Rygondria wrote:Still kinda want to make it a Greek Colony/City state though

by Reverend Norv » Sat Nov 05, 2016 1:44 pm
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647
A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

by Sanabel » Sat Nov 05, 2016 1:46 pm

by G-Tech Corporation » Sat Nov 05, 2016 1:50 pm
Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?

by The Grim Reaper » Sat Nov 05, 2016 1:54 pm
G-Tech Corporation wrote:Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?
I'd imagine there are any number of pirate captains and commanders larking about Jeled these days, whom might be interested in such an arrangement depending on the terms. Feel free to RP sending diplomats/agents to investigate the politician entanglements of the Pirate-King's Court.

by Olthenia » Sat Nov 05, 2016 1:56 pm
Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?

by G-Tech Corporation » Sat Nov 05, 2016 2:00 pm
Olthenia wrote:Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?
The Crones of Cochlea could be amenable to such an agreement - provided their little corner of Italy actually holds significant deposits of copper, and provided G-Tech actually acknowledges their existence.

by Nuxipal » Sat Nov 05, 2016 2:03 pm
Rygondria wrote:Which would be better for a location of a new Greek nation, Phonecia or the area in southern Anatolia ?

by Sanabel » Sat Nov 05, 2016 2:06 pm

by G-Tech Corporation » Sat Nov 05, 2016 2:07 pm

by Rygondria » Sat Nov 05, 2016 2:10 pm

by The Grim Reaper » Sat Nov 05, 2016 2:23 pm

by G-Tech Corporation » Sat Nov 05, 2016 2:27 pm
The Grim Reaper wrote:Would lead be common enough that I can assume we have access to it, or would it be a distributed resource as well? Same question for tin, I suppose.

by The Knights of Azorea » Sat Nov 05, 2016 3:59 pm

by The V O I D » Sat Nov 05, 2016 4:13 pm

by The Knights of Azorea » Sat Nov 05, 2016 4:14 pm

by Nuxipal » Sat Nov 05, 2016 4:19 pm
The Knights of Azorea wrote:I've just made a short amendment to my post to include a missive to the King of Thessan, just so it isn't missed. Nuxipal, does that request to trade extend to other civilizations in the Mediterranean or just those listed?

by The V O I D » Sat Nov 05, 2016 4:19 pm
The Knights of Azorea wrote:I'd be happy to. Just toss up a post with the message and I'll respond.

by New Communist and Socialist Unions » Sat Nov 05, 2016 5:27 pm
G-Tech Corporation wrote:The V O I D wrote:Civilization Application
Formal Name: The Sacred Indautai Empire
Form of Government: Theocratic absolute monarchy: the Sajyilyr (Indautai word; roughly translates to 'Shepherd') acts as a holy monarch; His word is the Law of the Indautai God, known as the Buir (roughly 'Father' or 'Allfather'). Sajyilyr is pronounced 'Sahdg-yeel-yur'. The Sajyilyr can only conceive one child, and must do so when he is nearing the age of death - such is the Law of the Buir from prior Sajyilyrs. The Sajyilyr's word is law and no one may question him; the Ta'hye Ke'gyce be Buir (roughly 'Holy Order of the Father') is the only legal church/religion in Indau. The Indautai people are fiercely loyal to their religion and are thus fiercely loyal to the Sajyilyr. The Sajyilyr is believed to reincarnate by the will of the Buir within the next born son of his; and so, he is to get many wives. If more than one wife conceives, the Ta'hye Ke'gyce Laamyc Salyr ('High Priests') must decide which child is the Sajyilyr's next form to incarnate into. The Sajyilyr's wives are to be young and fresh so as to ensure extremely probable birth of the next Sajyilyr. The Sajyilyr listens to the Laamyc Salyr as an advisory court in terms of law, order and military matters.
Location: Light blue, please.
Brief History: The nation of Indau was founded by the Indautai people; a very strongly religious people who believed they were blessed by their God for being protected from the harsh environment they live around. The Sacred Indautai Empire was founded when the First Sajyilyr was born and revealed the word of the Buir, the True God. The Sajyilyr has ruled ever since through his reincarnations thanks to the Buir.
The Indautai people are staunchly religious and fiercely loyal people; thus, they will not easily break trust or alliance once it is forged, even if it is despite religious and cultural differences. They are also proud servants to the Buir; who wills them to protect Indau from all of its enemies.
Military Description: 400 strong; formed up of the Sajyilyr's guard, who protect Indau for him and for the Buir.
Naval Description: Several ships, mostly small; several ports due to positioning.
Color for Map: Light blue or any color you can manage, really.
Unfortunately, given Danceria is putting together an application for the same area, I'm going to have to ask you to find a different location.New Communist and Socialist Unions wrote:Civilization Application
Formal Name: The Auretanic Cult
Form of Government: Cultist Monarchy: This kind of monarchy uses Tanistry, where only family members can become King-Cultist. Laws are created by the King-Cultist and is presented to his peers in the Upper Circle, the council. The law is passed if there is a 50% majority saying 'yes'.
Location: Just give me 4 coastal provinces in morocco
Brief History: The Auretanic Cult began as a obscure religion/cult in Morocco, the religion was all about human sacrifices to their deities, with the most powerful and most popular deity being Kastur. Eventually this cult was pushed out of its obscurity and into the light, where it became popular to the people due to being able to sacrifice their enemies. Eventually the religion imploded into various versions, but all were friendly to each other and preferred being called collectively as the Auretanic Cult. The cult expanded into most of Morocco, with hordes of armed missionaries converting peoples. Eventually, in the area the state currently occupies, where most of the cultists were in, the state was born. With its armies of cultists, they expanded into the current territories of the nation. When sailing was introduced, they began exploring the coasts, and eventually became adept seafarers, integrating that into their religion. Due to this, there are isolated villages and trade posts placed randomly on the Atlantic European coastline controlled by Auretanic Cultists, these are not controlled by the state though. Now, the nation looks to the sea, wishing to expand.
Work in progress
Military Description: The state currently can field a army of some 550 men. Currently split into heavy and light, the heavies are the heavily armed swordsmen and the like. Some even carved large stones into smaller ones, and carved those into claws of rock with a strap for safety, the ones who arm themselves with this are called berserkers, as they are sent into battle drugged, wearing only animal hides. For light, there were archers, slingers, spearmen, stone-throwers, spear throwers, and anyone using chariots and horses. One chariot based unit uses three men, one controlling the horse and the others spearing anything that moves.
Naval Description: Due to being a militaristic naval state, the nation can send 10-15 transports to the water at any time, and expansion is being planned. Most if not all of the ships built have blades strapped on them in order to do massive damage to enemies. Some boat units only have archers on them and flammable liquids, the archers would then rain brimstone and fire upon the enemy. Some boats are built to board other boats in order to study said other boats to improve the current design of ships. Some naval infantry units are armed with small pots filled with flammable liquids, the top is capped off, with the exception of a smallish hole. Placed into said hole is a rag drenched in flammable liquid, the rag is lit and thrown to enemy ships, and you can guess what happens next.
Color for Map: Blood red.
Too advanced?
Probably too advanced, yes; no Greek Fire or colonization just yet.New Minahasa wrote:Fixed.
Looks good now Min. Happily accepted.FelrikTheDeleted wrote:Civilization Application
Formal Name: Josania
Form of Government: Monarchy
Location: (Please choose 3-4 provinces on the map below) Yellow on the map please
Brief History: (Include a summary of the population of your civilization here) Josania is the formation of 4 provinces all of which have similar cultures and languages, they found the need to become one after the surrounding tribes began being exceedingly assertive, surrounding tribes began edging into their territory and raiding more and more often. Eventually the tribes that became one, who Before hated each other with a passion and only joined out of a need for safety began loving each other. Soon they conquered and interpreted the surrounding tribes into the state coming to form what Josania is now, the Jos people now look to the south, south west and north east for land.
Military Description: Josania can raise at the most <a href="tel:900-1000">900-1000</a> fighting men out of its 15,000 population. The military are split into 4 groups, the light infantry, the heavy infantry, the ranged unit and the horsemen. Approximately 200 men are light infantry, 200 men are horsemen, 200 are ranged men and 300-400 men are heavy infantry.
The light infantry is equipped with one layer of hard leather armour and two fur armour layers, they wear a hard leather helmet. The weapons they are equipped with are a bronze sword, stone spear and a wood/hard leather shield.
The heavy infantry are equipped with hard leather and fur armour both one layer, they also wear pieces of bronze armour scattered on their hard leather armour, they wear a bronze helm. The weapons they carry are a bronze spear, bronze sword and bronze shield.
The horse men are equipped with a horse, a bronze and stone spear, a short sword and hard leather armour.
The ranged men are equipped with slings and bows (they choose which one they will use), a short sword and soft leather armour.
Naval Description: The Kingdom Of Josania retains near to no naval power, the nation is situated inland 3 provinces from the sea. What naval power it does retain are all river based boats that carry approximately 5 men and are used as raiding craft.
Color for Map: Yellow
Is this too much? I think the bronze equipment and the numbers may be.
Yes, you are correct. For a force I presume you raise ad-hoc in time of war, I wouldn't expect that level of organization or equipment. It is also worth noting that your full mobilization numbers should be higher for a single campaign; armies in antiquity could occasionally reach as high as 30% of the populace during a single season.
That said, your failure to delete the parantheses in your application is triggering me.The Tricolour wrote:Civilization Application
Formal Name: The Kingdom of Cyprus
Form of Government: Absolute Monarchy
Location: http://imgur.com/a/DqSHD Everything in green.
Brief History:
532-523 BC: Antigonus I - United all of Cyprus and proclaimed himself as it's King. He oversaw the 6-year building period of the Royal Capitol, and the 7-year construction of the new Capitol, Mycanthia. (Focused on military)
523-520 BC: Eusebius I - Began building trade networks across the Mediteranean. Began the Golden Age. (Focused on economy)
520-509 BC: Xenokrates I - Established a foothold in Turkey, and began fortifying it. (Focused on military)
509-500 BC: Euthymius I - Continued building trade routes, like his grandfather. (Focused
Military Description: An army of around 4,000. 3,000 of these are stationed on the mainland, in Turkey, ready for yet another invasion.
Naval Description: Since Cyprus is an island nation focused on trade, it has a navy stronger than most. It has 13 triremes.
Color for Map: Green, please.
Hmm. Are the military figures listed here an army raised for campaign, or a standing force? One is realostic, the other is not.Reverend Norv wrote:
Is there a consensus yet that Peliton is okay? I've heard several voices approve it and nobody has objected.
Indeed; I'm going to change one thing about your application, though. Let us make your fleet the "Hundred Ships" instead of the thousand, with a fleet strength of ~80 and your military numbers adjusted accordingly. It isn't that I don't trust you to write the local power reasonably, it just doesn't jive with a setting where most nations have a fleet of a dozen galleys for your city-state to deploy 400.

by New Communist and Socialist Unions » Sat Nov 05, 2016 5:29 pm
New Communist and Socialist Unions wrote:Civilization Application
Formal Name: The Auretanic Cult
Form of Government: Cultist Monarchy: This kind of monarchy uses Tanistry, where only family members can become King-Cultist. Laws are created by the King-Cultist and is presented to his peers in the Upper Circle, the council. The law is passed if there is a 50% majority saying 'yes'.
Location: Just give me 4 coastal provinces in morocco
Brief History: The Auretanic Cult began as a obscure religion/cult in Morocco, the religion was all about human sacrifices to their deities, with the most powerful and most popular deity being Kastur. Eventually this cult was pushed out of its obscurity and into the light, where it became popular to the people due to being able to sacrifice their enemies. Eventually the religion imploded into various versions, but all were friendly to each other and preferred being called collectively as the Auretanic Cult. The cult expanded into most of Morocco, with hordes of armed missionaries converting peoples. Eventually, in the area the state currently occupies, where most of the cultists were in, the state was born. With its armies of cultists, they expanded into the current territories of the nation. When sailing was introduced, they began exploring the coasts, and eventually became adept seafarers, integrating that into their religion. Due to this, there are isolated villages and trade posts placed randomly on the Atlantic European coastline controlled by Auretanic Cultists, these are not controlled by the state though. Now, the nation looks to the sea, wishing to expand.
Work in progress
Military Description: The state currently can field a army of some 550 men. Currently split into heavy and light, the heavies are the heavily armed swordsmen and the like. Some even carved large stones into smaller ones, and carved those into claws of rock with a strap for safety, the ones who arm themselves with this are called berserkers, as they are sent into battle drugged, wearing only animal hides. For light, there were archers, slingers, spearmen, stone-throwers, spear throwers, and anyone using chariots and horses. One chariot based unit uses three men, one controlling the horse and the others spearing anything that moves.
Naval Description: Due to being a militaristic naval state, the nation can send 10-15 transports to the water at any time, and expansion is being planned. Most if not all of the ships built have blades strapped on them in order to do massive damage to enemies. Some boat units only have archers on them, the archers would then rain death and destruction upon the enemy. Some boats are built to board other boats in order to study said other boats to improve the current design of ships.
Color for Map: Blood red
Still too advanced?

by FelrikTheDeleted » Sat Nov 05, 2016 5:31 pm
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