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Nuxipal
Powerbroker
 
Posts: 8866
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Nov 05, 2016 1:41 pm

Rygondria wrote:Still kinda want to make it a Greek Colony/City state though


Go with a migration instead of a colonial event. Greeks were forced out of one area, and settled in another.
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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Nov 05, 2016 1:43 pm

Nuxipal wrote:
Rygondria wrote:Still kinda want to make it a Greek Colony/City state though


Go with a migration instead of a colonial event. Greeks were forced out of one area, and settled in another.

Maybe i can have them migrate to the area that is now Phonecia causing Phonecians to colonize other areas to avoid the Greek invasion

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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sat Nov 05, 2016 1:44 pm

Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
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Sanabel
Post Czar
 
Posts: 35696
Founded: Nov 10, 2014
Ex-Nation

Postby Sanabel » Sat Nov 05, 2016 1:46 pm

Civilization Application
Formal Name: The Celestial Kingdom of Uulaan
Form of Government: Despotic monarchy
Location: Crimea.
Brief History:
In the days of yore, the peoples of the Northern Steppe(Ugric tribes) wandered the land, lacking any cities or farms to call their own, or any knowledge of either of those valuable necessities for the people of Jukksa. After millenia of nomadism, the Jukk people reached the banks of what is now the Don, then called the "Anayarak," or "path to enlightenment." For it was on those banks that the noble chief of the Jukks, Chief Varomak, encountered a mariner on a great and maginificent vessel, who revealed himself to be Djae, creator of the heavens and Earth. This man was obviously celestial, for he appeared to be not at all like the fair steppe barbarians. He weilded metal, and had navigational tools beyond anything the Jukk had seen. And so, Varomak laid down the vassalage of his people to Djae, who then ordered the Jukks to follow the Anayarak to a great lake, a lake they must cross to reach paradise, the home of Djae and the most perfect piece of land in existence. Following Djae's directions, the Jukks reached the great lake. Generations had passed, but Djae's words rang true. The land the Jukksa discovered was certainly a great one, ringed with sparkling blue waters, and warmer than any they had ever encountered. But Djae did not appear before them. No, they were met by a fearsome people they had faced on the Steppe in prior ages. Obviously, a test from Djae, the Jukks sallied into Crimea, which they had named Uulaan(meaning paradise/Eden) and brutally savaged the dastardly thieves of their mandate(those being Scythians). Having conquered down to the Tauric Mountains, in the 9th century BCE, the history of the Jukks took a dark turn. Unable to conquer the Tauri due to their strategic location and lack of sea power, the Jukks fell to internal decay and starvation. Atop Roman-Kosh, the then chief of the Jukks, Kavaja was met by Djae's twin brother, Maalkar, who dwelt there. A large, nonhuman beast, Maalkar's duty was to guard his humanoid brother's creation. Maalkar told Kavaja that he could protect the Jukks, aid them in combat, and allow his sons to go on to rule all of Uulaan. All it would take is the routine sacrifice of infants, the taking of a Tauric chief's daughter for a wife, and ritualistic cannibalism of their enemies. Eager to lead his people to greatness, Kavaja accepted. He came down from the mountain, with a golden idol of a horned beast to represent the new god of his people. The Jukks went on to rally around their new celestial master, second of their dualtheistic pantheon. They conquered the Tauric peoples, and Kavaja went on to found a great city named after himself, in modern Simferopol, took a Tauric wife, and bore ten sons. Over time, the Jukks became sedentary, enjoying the excellent farming conditions and strategic location of their godly homeland. However it would not last. Over time, the land declined, first beginning after the death of Kavaja. His ten sons chose to divide the land between themselves, and an age of warlordism took hold. A few wars were fought, between the brothers, and against attempted invasions from the steppe. In the 7th century BC, the Kreikal Sea Invaders arrived(Hellenic colonists). The Jukk warlord states fought back, but could not match the bronze weapons of the invaders. The sea invaders conquered part of Uulaan, and established their own great city(Feodosia), humiliating the Jukk states. For decades, the invaders held part of the sacred land. Until one of the Kreikal peoples' leaders, Gaafor(his name in Jukk) became enlightened by Djae and Maalkar, who came to him in a dream. They told him to bring the Sons of Kavaja together, and to kill them, taking their wives in a large harem. They told him to bring their language into the written word, and to unite the Jukk peoples under one banner, to enlighten them. And so, Gaafor did just that. He took their wives, and named himself King of the Jukks and Uulaan. He then raised an army, and conquered all of the peninsula. Finally, he burned his own city, Feodosia, to the ground and moved his court to the traditional capital of Kavaja. In place of Feodosia he erected acollosus honoring Maalkar. Gaafor then ordered his court scholars to turn Jukk into a written language, in Greek script. And so, the golden age of Uulaan was ushered in, as intellectualism took hold in Kavaja, fueled by the fertile lands of the peninsula and large population of farmers. Skepticism of Djae and Maalkar, and the alleged history of the Juuks took hold, until a plague hit in the 6th century, one that killled 15% of the Kingdom's population, thus ending the golden age. 50 years after the plague, the Scythians returned with veangence in their hearts and an unsatiable bloodlust. The Jukks were forced to levy a massive army to stave off the attack, and to return to their brutal roots, according to the priestly class, under the instruction of Maalkar. Ritual cannibalism and human sacrifices have resumed since the failed invasion, giving the Jukks notariaty. Gaafor's great grandson Tuuli is now King, and he seeks to bring Uulaan into the status of a great power, as slavers capturing Jukks or hiring them as mercenaries has only increased recently, much to his chagrin. If nothing else, Tuuli will continue to ensure the survival of his people, and will ensure the pleasure of his master, Maalkar.
Military Description: Jukksa has a military of around 600 professional soldiers, privately financed by the King, and mostly made up of his relations. Quality is decent, mostly due to brutality.
Naval Description: 5 ships, varying quality, with a very small supply of sailors. Why should they need it though? Jukksa is a paradise, built by Djae's own hands. There is no need to conquer.
Color for Map: Coquelicot
The interregnum is over- I am once again the OP of the Land of the Free RP


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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 1:50 pm

Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?


I'd imagine there are any number of pirate captains and commanders larking about Jeled these days, whom might be interested in such an arrangement depending on the terms. Feel free to RP sending diplomats/agents to investigate the politician entanglements of the Pirate-King's Court.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Sat Nov 05, 2016 1:54 pm

G-Tech Corporation wrote:
Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?


I'd imagine there are any number of pirate captains and commanders larking about Jeled these days, whom might be interested in such an arrangement depending on the terms. Feel free to RP sending diplomats/agents to investigate the politician entanglements of the Pirate-King's Court.


Hmm, Jeled's relatively close to me. I think I can figure out a way to approach this in an interesting manner.

Might be time to get evangelical. I've got one of the most internally-powerful religions in the game, being an ecclesiarchy rather than a monarchy, and I have a copper deposit. Wouldn't mind turning the Statza-Jeled trade route into the Med's favourite channel for trade, either. Spreading my religion is a goal in itself, too, and it lends itself to a thassalocracy like Jeled.
Last edited by The Grim Reaper on Sat Nov 05, 2016 1:55 pm, edited 2 times in total.
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Olthenia
Senator
 
Posts: 4229
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sat Nov 05, 2016 1:56 pm

Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?


The Crones of Cochlea could be amenable to such an agreement - provided their little corner of Italy actually holds significant deposits of copper, and provided G-Tech actually acknowledges their existence.

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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Nov 05, 2016 1:59 pm

Which would be better for a location of a new Greek nation, Phonecia or the area in southern Anatolia ?

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 2:00 pm

Olthenia wrote:
Reverend Norv wrote:Oi, G-Tech. If I wanted to support a local pirate lord in Barisos, one who would be prepared to behave himself and to export copper/bronze at low prices in exchange for a guarantee of his rule by Peliton and possibly other nations, whom would I contact? Is there such a man waiting in the wings?


The Crones of Cochlea could be amenable to such an agreement - provided their little corner of Italy actually holds significant deposits of copper, and provided G-Tech actually acknowledges their existence.


Ah, you've finished your app then?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Olthenia
Senator
 
Posts: 4229
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sat Nov 05, 2016 2:02 pm

G-Tech Corporation wrote:
Olthenia wrote:
The Crones of Cochlea could be amenable to such an agreement - provided their little corner of Italy actually holds significant deposits of copper, and provided G-Tech actually acknowledges their existence.


Ah, you've finished your app then?


I have indeed.

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Nuxipal
Powerbroker
 
Posts: 8866
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Nov 05, 2016 2:03 pm

Rygondria wrote:Which would be better for a location of a new Greek nation, Phonecia or the area in southern Anatolia ?


South Anatolia or Eastern Black Sea if you want that region. There is also the coast of the Adriatic on the Balkan side that is fairly empty.
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Sanabel
Post Czar
 
Posts: 35696
Founded: Nov 10, 2014
Ex-Nation

Postby Sanabel » Sat Nov 05, 2016 2:06 pm

Hey G, mind checking out my app whenever?
The interregnum is over- I am once again the OP of the Land of the Free RP


I am a Radical Centro-Transhumanist and a National Globalist.
If you don't have a high enough IQ to know what those are, then we can't be friends.

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 2:07 pm

Sanabel, Olth, both of those applications look good. I'll go through the necessary process of adding you to the RP when I get back home to you my computer.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Nov 05, 2016 2:10 pm

Nuxipal wrote:
Rygondria wrote:Which would be better for a location of a new Greek nation, Phonecia or the area in southern Anatolia ?


South Anatolia or Eastern Black Sea if you want that region. There is also the coast of the Adriatic on the Balkan side that is fairly empty.

Well since most of the Civilizations would be in the Mediterranina, i think anatolia would be fine, Besides it gives me a new objective, reclaim the Homeland from the Danube Men (My replacement for the Dorians)

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Sat Nov 05, 2016 2:23 pm

Would lead be common enough that I can assume we have access to it, or would it be a distributed resource as well? Same question for tin, I suppose.
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Melbourne, Australia

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 2:27 pm

The Grim Reaper wrote:Would lead be common enough that I can assume we have access to it, or would it be a distributed resource as well? Same question for tin, I suppose.


Lead is indeed a distributed resource, along with tin. Of course, low scale trade will bring in small amounts of either naturally, but on government-usable levels you'll have to go find a source/ICly trade for it with someone who has it.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Nov 05, 2016 2:34 pm

Debating whether to make it a Oligarchic republic or a monarchy.

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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Sat Nov 05, 2016 3:59 pm

I've just made a short amendment to my post to include a missive to the King of Thessan, just so it isn't missed. Nuxipal, does that request to trade extend to other civilizations in the Mediterranean or just those listed?

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The V O I D
Post Marshal
 
Posts: 16375
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat Nov 05, 2016 4:13 pm

So, considering there are two nations in close proximity to me, are either of you interested in a post about one of the Sajyilyr's blessed ambassadors coming in and trying to gain trade and such?

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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Sat Nov 05, 2016 4:14 pm

I'd be happy to. Just toss up a post with the message and I'll respond.

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Nuxipal
Powerbroker
 
Posts: 8866
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Nov 05, 2016 4:19 pm

The Knights of Azorea wrote:I've just made a short amendment to my post to include a missive to the King of Thessan, just so it isn't missed. Nuxipal, does that request to trade extend to other civilizations in the Mediterranean or just those listed?


I just listed the closest civilizations to me. Perhaps in time rumors that a people in the Western Middle Sea are looking for trading partners.
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The V O I D
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Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat Nov 05, 2016 4:19 pm

The Knights of Azorea wrote:I'd be happy to. Just toss up a post with the message and I'll respond.


Sounds good. I'll start working on a post for you and post it tomorrow.

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New Communist and Socialist Unions
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Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Sat Nov 05, 2016 5:27 pm

G-Tech Corporation wrote:
The V O I D wrote:Civilization Application
Formal Name: The Sacred Indautai Empire
Form of Government: Theocratic absolute monarchy: the Sajyilyr (Indautai word; roughly translates to 'Shepherd') acts as a holy monarch; His word is the Law of the Indautai God, known as the Buir (roughly 'Father' or 'Allfather'). Sajyilyr is pronounced 'Sahdg-yeel-yur'. The Sajyilyr can only conceive one child, and must do so when he is nearing the age of death - such is the Law of the Buir from prior Sajyilyrs. The Sajyilyr's word is law and no one may question him; the Ta'hye Ke'gyce be Buir (roughly 'Holy Order of the Father') is the only legal church/religion in Indau. The Indautai people are fiercely loyal to their religion and are thus fiercely loyal to the Sajyilyr. The Sajyilyr is believed to reincarnate by the will of the Buir within the next born son of his; and so, he is to get many wives. If more than one wife conceives, the Ta'hye Ke'gyce Laamyc Salyr ('High Priests') must decide which child is the Sajyilyr's next form to incarnate into. The Sajyilyr's wives are to be young and fresh so as to ensure extremely probable birth of the next Sajyilyr. The Sajyilyr listens to the Laamyc Salyr as an advisory court in terms of law, order and military matters.
Location: Light blue, please.
Brief History: The nation of Indau was founded by the Indautai people; a very strongly religious people who believed they were blessed by their God for being protected from the harsh environment they live around. The Sacred Indautai Empire was founded when the First Sajyilyr was born and revealed the word of the Buir, the True God. The Sajyilyr has ruled ever since through his reincarnations thanks to the Buir.

The Indautai people are staunchly religious and fiercely loyal people; thus, they will not easily break trust or alliance once it is forged, even if it is despite religious and cultural differences. They are also proud servants to the Buir; who wills them to protect Indau from all of its enemies.
Military Description: 400 strong; formed up of the Sajyilyr's guard, who protect Indau for him and for the Buir.
Naval Description: Several ships, mostly small; several ports due to positioning.
Color for Map: Light blue or any color you can manage, really.


Unfortunately, given Danceria is putting together an application for the same area, I'm going to have to ask you to find a different location.

New Communist and Socialist Unions wrote:Civilization Application
Formal Name: The Auretanic Cult
Form of Government: Cultist Monarchy: This kind of monarchy uses Tanistry, where only family members can become King-Cultist. Laws are created by the King-Cultist and is presented to his peers in the Upper Circle, the council. The law is passed if there is a 50% majority saying 'yes'.
Location: Just give me 4 coastal provinces in morocco
Brief History: The Auretanic Cult began as a obscure religion/cult in Morocco, the religion was all about human sacrifices to their deities, with the most powerful and most popular deity being Kastur. Eventually this cult was pushed out of its obscurity and into the light, where it became popular to the people due to being able to sacrifice their enemies. Eventually the religion imploded into various versions, but all were friendly to each other and preferred being called collectively as the Auretanic Cult. The cult expanded into most of Morocco, with hordes of armed missionaries converting peoples. Eventually, in the area the state currently occupies, where most of the cultists were in, the state was born. With its armies of cultists, they expanded into the current territories of the nation. When sailing was introduced, they began exploring the coasts, and eventually became adept seafarers, integrating that into their religion. Due to this, there are isolated villages and trade posts placed randomly on the Atlantic European coastline controlled by Auretanic Cultists, these are not controlled by the state though. Now, the nation looks to the sea, wishing to expand.

Work in progress
Military Description: The state currently can field a army of some 550 men. Currently split into heavy and light, the heavies are the heavily armed swordsmen and the like. Some even carved large stones into smaller ones, and carved those into claws of rock with a strap for safety, the ones who arm themselves with this are called berserkers, as they are sent into battle drugged, wearing only animal hides. For light, there were archers, slingers, spearmen, stone-throwers, spear throwers, and anyone using chariots and horses. One chariot based unit uses three men, one controlling the horse and the others spearing anything that moves.
Naval Description: Due to being a militaristic naval state, the nation can send 10-15 transports to the water at any time, and expansion is being planned. Most if not all of the ships built have blades strapped on them in order to do massive damage to enemies. Some boat units only have archers on them and flammable liquids, the archers would then rain brimstone and fire upon the enemy. Some boats are built to board other boats in order to study said other boats to improve the current design of ships. Some naval infantry units are armed with small pots filled with flammable liquids, the top is capped off, with the exception of a smallish hole. Placed into said hole is a rag drenched in flammable liquid, the rag is lit and thrown to enemy ships, and you can guess what happens next.
Color for Map: Blood red.

Too advanced?


Probably too advanced, yes; no Greek Fire or colonization just yet.

New Minahasa wrote:Fixed.


Looks good now Min. Happily accepted.

FelrikTheDeleted wrote:Civilization Application
Formal Name: Josania
Form of Government: Monarchy
Location: (Please choose 3-4 provinces on the map below) Yellow on the map please
Brief History: (Include a summary of the population of your civilization here) Josania is the formation of 4 provinces all of which have similar cultures and languages, they found the need to become one after the surrounding tribes began being exceedingly assertive, surrounding tribes began edging into their territory and raiding more and more often. Eventually the tribes that became one, who Before hated each other with a passion and only joined out of a need for safety began loving each other. Soon they conquered and interpreted the surrounding tribes into the state coming to form what Josania is now, the Jos people now look to the south, south west and north east for land.
Military Description: Josania can raise at the most <a href="tel:900-1000">900-1000</a> fighting men out of its 15,000 population. The military are split into 4 groups, the light infantry, the heavy infantry, the ranged unit and the horsemen. Approximately 200 men are light infantry, 200 men are horsemen, 200 are ranged men and 300-400 men are heavy infantry.
The light infantry is equipped with one layer of hard leather armour and two fur armour layers, they wear a hard leather helmet. The weapons they are equipped with are a bronze sword, stone spear and a wood/hard leather shield.
The heavy infantry are equipped with hard leather and fur armour both one layer, they also wear pieces of bronze armour scattered on their hard leather armour, they wear a bronze helm. The weapons they carry are a bronze spear, bronze sword and bronze shield.
The horse men are equipped with a horse, a bronze and stone spear, a short sword and hard leather armour.
The ranged men are equipped with slings and bows (they choose which one they will use), a short sword and soft leather armour.
Naval Description: The Kingdom Of Josania retains near to no naval power, the nation is situated inland 3 provinces from the sea. What naval power it does retain are all river based boats that carry approximately 5 men and are used as raiding craft.
Color for Map: Yellow

Is this too much? I think the bronze equipment and the numbers may be.


Yes, you are correct. For a force I presume you raise ad-hoc in time of war, I wouldn't expect that level of organization or equipment. It is also worth noting that your full mobilization numbers should be higher for a single campaign; armies in antiquity could occasionally reach as high as 30% of the populace during a single season.

That said, your failure to delete the parantheses in your application is triggering me.

The Tricolour wrote:Civilization Application
Formal Name: The Kingdom of Cyprus
Form of Government: Absolute Monarchy
Location: http://imgur.com/a/DqSHD Everything in green.
Brief History:
532-523 BC: Antigonus I - United all of Cyprus and proclaimed himself as it's King. He oversaw the 6-year building period of the Royal Capitol, and the 7-year construction of the new Capitol, Mycanthia. (Focused on military)
523-520 BC: Eusebius I - Began building trade networks across the Mediteranean. Began the Golden Age. (Focused on economy)
520-509 BC: Xenokrates I - Established a foothold in Turkey, and began fortifying it. (Focused on military)
509-500 BC: Euthymius I - Continued building trade routes, like his grandfather. (Focused
Military Description: An army of around 4,000. 3,000 of these are stationed on the mainland, in Turkey, ready for yet another invasion.
Naval Description: Since Cyprus is an island nation focused on trade, it has a navy stronger than most. It has 13 triremes.
Color for Map: Green, please.


Hmm. Are the military figures listed here an army raised for campaign, or a standing force? One is realostic, the other is not.

Reverend Norv wrote:
Is there a consensus yet that Peliton is okay? I've heard several voices approve it and nobody has objected.


Indeed; I'm going to change one thing about your application, though. Let us make your fleet the "Hundred Ships" instead of the thousand, with a fleet strength of ~80 and your military numbers adjusted accordingly. It isn't that I don't trust you to write the local power reasonably, it just doesn't jive with a setting where most nations have a fleet of a dozen galleys for your city-state to deploy 400.


G, we did colonize, but all of those colonies are only tiny villages and trading posts, even worse, they're independent and are going to be overrun by barbarians any time soon. But no Greek fire is understandable, I'll remove that part at it all OK?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

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Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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New Communist and Socialist Unions
Senator
 
Posts: 4283
Founded: Dec 21, 2015
Ex-Nation

Postby New Communist and Socialist Unions » Sat Nov 05, 2016 5:29 pm

New Communist and Socialist Unions wrote:Civilization Application
Formal Name: The Auretanic Cult
Form of Government: Cultist Monarchy: This kind of monarchy uses Tanistry, where only family members can become King-Cultist. Laws are created by the King-Cultist and is presented to his peers in the Upper Circle, the council. The law is passed if there is a 50% majority saying 'yes'.
Location: Just give me 4 coastal provinces in morocco
Brief History: The Auretanic Cult began as a obscure religion/cult in Morocco, the religion was all about human sacrifices to their deities, with the most powerful and most popular deity being Kastur. Eventually this cult was pushed out of its obscurity and into the light, where it became popular to the people due to being able to sacrifice their enemies. Eventually the religion imploded into various versions, but all were friendly to each other and preferred being called collectively as the Auretanic Cult. The cult expanded into most of Morocco, with hordes of armed missionaries converting peoples. Eventually, in the area the state currently occupies, where most of the cultists were in, the state was born. With its armies of cultists, they expanded into the current territories of the nation. When sailing was introduced, they began exploring the coasts, and eventually became adept seafarers, integrating that into their religion. Due to this, there are isolated villages and trade posts placed randomly on the Atlantic European coastline controlled by Auretanic Cultists, these are not controlled by the state though. Now, the nation looks to the sea, wishing to expand.

Work in progress
Military Description: The state currently can field a army of some 550 men. Currently split into heavy and light, the heavies are the heavily armed swordsmen and the like. Some even carved large stones into smaller ones, and carved those into claws of rock with a strap for safety, the ones who arm themselves with this are called berserkers, as they are sent into battle drugged, wearing only animal hides. For light, there were archers, slingers, spearmen, stone-throwers, spear throwers, and anyone using chariots and horses. One chariot based unit uses three men, one controlling the horse and the others spearing anything that moves.
Naval Description: Due to being a militaristic naval state, the nation can send 10-15 transports to the water at any time, and expansion is being planned. Most if not all of the ships built have blades strapped on them in order to do massive damage to enemies. Some boat units only have archers on them, the archers would then rain death and destruction upon the enemy. Some boats are built to board other boats in order to study said other boats to improve the current design of ships.
Color for Map: Blood red

Still too advanced?


Hallo, is this edit good?
Last edited by New Communist and Socialist Unions on Sat Nov 05, 2016 5:52 pm, edited 1 time in total.
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FelrikTheDeleted
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Posts: 8949
Founded: Aug 27, 2016
Ex-Nation

Postby FelrikTheDeleted » Sat Nov 05, 2016 5:31 pm

Snip had to cancel.
Last edited by FelrikTheDeleted on Sat Nov 05, 2016 10:26 pm, edited 1 time in total.

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