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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 8:07 am

The Knights of Azorea wrote:Civilization Application
Formal Name: The Cities of the Porphyrae
Form of Government: The Porphyrae city states are ruled by commerce above all else. Prominent men, who own the equivalent of five hundred sheep, or one shipyard from whence purple dye flows, are granted a place in the House of Captains (A Senate), along with those who may convince a thousand men to support them. These Senators elect from among them once every five years an Archon, who is granted the right to rule in all things within the city, though nothing beyond it. The Senate manages trade in the name of the Archon, and administrators chosen jointly by both parties manage the hinterlands of the cities. The military is run by the appointees of the Archons.
Location: On the Southern Levant and the northern Sinai.
Brief History: The Levant has always been a land in possession of many commodities, though less fertile than Egypt or Mesopotamia, and as such it has been conquered many a time. The Aramaic peoples found themselves the first to settle the place as their home, and their many cities served as trading hubs for those in east and west. Conquests and wars drove these states many a time to ruin, and many times did waves of cataclysm come. The city of Aram-Porphyrus was founded in the time before, and from it came a new people, half bred from every sort in all the known world. These men farmed olives, grapes, barley, wheat and many flocks of sheep, living simply under chieftains and kings and trading more often than most. As years passed many men began to gather wealth to them, away from the Kings, spreading their influence across the Sinai and as far as the Nile. These rich merchants grew too strong for their kings, and ousted them, before settling new cities, scattered and indistinct, all across the domains of the Porphyrae.

In these years of scattering and dominion by other peoples, the Porhyrae grew to define themselves, knowing them by their marks and by their language. Men of the Porphyrae worshiped their own gods and kept away from the gods of their conquerors, worshiping a Pantheon based on the two Sea gods, Phratun of the West Sea (Mediterranean) and Katun of the East Sea (Red Sea) and their various children. Eventually the Porphyrae coalesced around conclaves of merchants, and set their loyalty by these men. It is said that many years after their subjugation, the Porphyrae Captains took up all the men, women and children of their people, along with all of their possessions from their scattered homes and lead them in a seaborne invasion of the old city of Aram Porphyhrus.

In their numbers and with their determination behind them, the Porphyrae retook their city. The many Captains elected from within their number a Great Captain, an Archon. The Archon re-established control of the city and it's hinterlands, before setting out on a great campaign to re-unite the lands of the Porphyrae. The great multitude of the captain's ships took them along the coast, where they seized control of several cities. The men of the ships settled in these cities, and several captains were left in command each time the Archon moved on with his force, until all the land once claimed by the Porphyrae.

With the Archon in place, along with the Senate of Captains, the Porphyrae prospered. The production of purple dye blossomed, and trade flowed out in either direction, south into the Red Sea and West into the Mediterranean. The cities of the Porphyrae are rich and prosperous, and now they look outwards to grow their empire of trade.

Military Description:The Military is not the most sophisticated part of the Porphyrae state. In order to be a citizen, and thus eligible to vote for a Senator and in that way receive alms from him, a man must be able to afford to arm himself with a spear and shield. A citizen's militia is in this way formed when the cities are threatened, usually headed by mercenaries purchased by rich landowners. The Archon of Porphyrus draws from the sons of rich men a personal guard of the finest soldiers, and the head captain of each city does the same. It is very hard to mobilize any of these troops for any large scale military engagements outside of their home cities and hinterlands.
Naval Description: The Navy is far more sophisticated, utilizing triremes of great size in great number. Ships are a common sight, and almost any urban dwelling Porphyrian can at least manage himself on a ship. The many captain-senators of the cities each own enough ships to trade across the seas, with the most lucrative of these captains owning several ships with bows rowing decks and sails, along with their own complements of armed marines. It is an honourable thing for a father to give over his second son to serve as an officer aboard a ship, so that he might travel to Crete, Cyprus or even down into the lands of Punt to form himself into a decent man. Each city has it's merchant navy, the ships owned by it's captains and armed by them with their own marines, while the Archon maintains his own central fleet. It is a great conveyor of legitimacy for an Archon to be able to build and finance his own navy, with many Archons being remembered solely for the size of their navy. These ships are armed with a much more professional military force of archers and marines, able to both bombard the enemy and to board his ships with hooks. Rams are seen as a costly investment, so arrows and boarding are the most common tools of naval war. For a man to seize his own ship is the difference between peasantry and nobility, for to be able to manage one's own trade almost assures a step up the social ladder.

Color for Map: Purple, or if it is taken, Golden.


Good to see you Az. The imagery I'm getting off of this application I like a lot. Accepted.
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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Sat Nov 05, 2016 8:09 am

G-Tech Corporation wrote:
The Knights of Azorea wrote:Civilization Application

Good to see you Az. The imagery I'm getting off of this application I like a lot. Accepted.


Thanks, I've been going through the Illiad for the first time and it's really put me in the mood for some ancient RP.
Last edited by The Knights of Azorea on Sat Nov 05, 2016 8:09 am, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 8:12 am

Tricolour, please try not to quote up the entirety of such a long post when responding, if at all possible.

I can let you have a three thousand man standing army if you want, but there are tradeoffs; such a large standing force will place a considerable financial burden on your government if well equipped or be less than optimally trained and armed if you don't want a hobbled economy.
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Rygondria
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Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Nov 05, 2016 8:15 am

One question, would the dorains would of still invaded greece or would i have to make a other barbarian group since my countries history depends on a barbarian invasion of greece which along with Greece's less than fair soil began the development of Greek colonies

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Sanabel
Post Czar
 
Posts: 35696
Founded: Nov 10, 2014
Ex-Nation

Postby Sanabel » Sat Nov 05, 2016 8:15 am

I know what I will do.

Ugric Crimea, Greek influenced, worshipping a Moloch offshoot.
The interregnum is over- I am once again the OP of the Land of the Free RP


I am a Radical Centro-Transhumanist and a National Globalist.
If you don't have a high enough IQ to know what those are, then we can't be friends.

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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sat Nov 05, 2016 8:20 am

G-Tech Corporation wrote:Indeed; I'm going to change one thing about your application, though. Let us make your fleet the "Hundred Ships" instead of the thousand, with a fleet strength of ~80 and your military numbers adjusted accordingly. It isn't that I don't trust you to write the local power reasonably, it just doesn't jive with a setting where most nations have a fleet of a dozen galleys for your city-state to deploy 400.


I can accept that, provided that the Fleet is allowed to grow in size over time even if the city's territory is not. After all, Athens fielded 180 triremes at Salamis, just twenty years after our start date. Deal?
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 8:32 am

Reverend Norv wrote:
G-Tech Corporation wrote:Indeed; I'm going to change one thing about your application, though. Let us make your fleet the "Hundred Ships" instead of the thousand, with a fleet strength of ~80 and your military numbers adjusted accordingly. It isn't that I don't trust you to write the local power reasonably, it just doesn't jive with a setting where most nations have a fleet of a dozen galleys for your city-state to deploy 400.


I can accept that, provided that the Fleet is allowed to grow in size over time even if the city's territory is not. After all, Athens fielded 180 triremes at Salamis, just twenty years after our start date. Deal?


Oh yes, certainly. Honestly, I don't have any issues with your city's territory growing in size over time either, just at a slower rate than younger less established powers.

As such, accepted.

Map update and civ updates in the pipe. IC after that.

Rygondria wrote:One question, would the dorains would of still invaded greece or would i have to make a other barbarian group since my countries history depends on a barbarian invasion of greece which along with Greece's less than fair soil began the development of Greek colonies


That is entirely up to you. Right now I don't believe we have anyone in "main" Greece, so their history is unformed.
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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Nov 05, 2016 8:35 am

G-Tech Corporation wrote:
Reverend Norv wrote:
I can accept that, provided that the Fleet is allowed to grow in size over time even if the city's territory is not. After all, Athens fielded 180 triremes at Salamis, just twenty years after our start date. Deal?


Oh yes, certainly. Honestly, I don't have any issues with your city's territory growing in size over time either, just at a slower rate than younger less established powers.

As such, accepted.

Map update and civ updates in the pipe. IC after that.

Rygondria wrote:One question, would the dorains would of still invaded greece or would i have to make a other barbarian group since my countries history depends on a barbarian invasion of greece which along with Greece's less than fair soil began the development of Greek colonies


That is entirely up to you. Right now I don't believe we have anyone in "main" Greece, so their history is unformed.

I will just use the Dorians for now

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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sat Nov 05, 2016 8:46 am

G-Tech Corporation wrote:
Reverend Norv wrote:
I can accept that, provided that the Fleet is allowed to grow in size over time even if the city's territory is not. After all, Athens fielded 180 triremes at Salamis, just twenty years after our start date. Deal?


Oh yes, certainly. Honestly, I don't have any issues with your city's territory growing in size over time either, just at a slower rate than younger less established powers.

As such, accepted.

Map update and civ updates in the pipe. IC after that.


Excellent. My app is edited accordingly.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Rygondria
Negotiator
 
Posts: 6179
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sat Nov 05, 2016 9:10 am

how does trade work in this ?

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 9:14 am

Rygondria wrote:how does trade work in this ?


Resources will be TGed to each nation when the IC begins, if they have any. Beyond that, you are free to do as you like with regard to those resources.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Nuxipal
Powerbroker
 
Posts: 8866
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Nov 05, 2016 9:21 am

You know, in the interest of not messing with someone's massive app, I'll move where I'm putting my city-state.
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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Sat Nov 05, 2016 9:32 am

Reverend Norv wrote:[box]Civilization Application

Formal Name:

Free City of Peliton (adj./demonym "Pelitine," originally from Proto-Indo-European "pelə" - citadel, fortified high place.)



Hm. Having now gone back and seen this application I feel as if I've been a tad, entirely accidentally, derivative. I feel as if I should change my application, seeing as how we've managed to independantly produce two almost exactly the same states. Semi-Republican, Naval Focused and built on trade. I'm not sure what to do with Porphyrae with this in mind, asides from moving it to Iberia or down into the Red Sea entirely, but neither of those seem decent ways of doing it.

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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sat Nov 05, 2016 9:39 am

The Knights of Azorea wrote:
Reverend Norv wrote:[box]Civilization Application

Formal Name:

Free City of Peliton (adj./demonym "Pelitine," originally from Proto-Indo-European "pelə" - citadel, fortified high place.)



Hm. Having now gone back and seen this application I feel as if I've been a tad, entirely accidentally, derivative. I feel as if I should change my application, seeing as how we've managed to independantly produce two almost exactly the same states. Semi-Republican, Naval Focused and built on trade. I'm not sure what to do with Porphyrae with this in mind, asides from moving it to Iberia or down into the Red Sea entirely, but neither of those seem decent ways of doing it.


Well, I don't see a huge problem. We're in fairly different areas, for one thing. For another, Peliton is a single metropolis where as Porphyrae is a confederation. Peliton starts larger but has less room for expansion. And with good writing, we can clearly distinguish the two cultures.

That said, it is true that there are a lot of quasi-republican trading powers in the game right now, and we could do with some diversity. One notion that would fit with your current territory is that Porphyrae could serve something of the role of Ancient Israel. A trading entrepot, yes, located at a strategically significant crossroads - but also a country with roots in the desert, and with a tendency to produce prophets and religious ideas that change the world out of all proportion to their humble beginnings. That could be a way to make Porphyrae unique and distinctive.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 9:40 am

The Knights of Azorea wrote:
Reverend Norv wrote:[box]Civilization Application

Formal Name:

Free City of Peliton (adj./demonym "Pelitine," originally from Proto-Indo-European "pelə" - citadel, fortified high place.)



Hm. Having now gone back and seen this application I feel as if I've been a tad, entirely accidentally, derivative. I feel as if I should change my application, seeing as how we've managed to independantly produce two almost exactly the same states. Semi-Republican, Naval Focused and built on trade. I'm not sure what to do with Porphyrae with this in mind, asides from moving it to Iberia or down into the Red Sea entirely, but neither of those seem decent ways of doing it.


Realistically, most city-states in the Med basin should have naval-focused and built-on-trade roots. I'm not bothered.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Olthenia
Senator
 
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sat Nov 05, 2016 9:45 am

Civilization Application
Formal Name: The Crones of Cochlea
Form of Government: Despotic Oligarchy
Location: Under the Crones of Cochlea lies many, if not all, the provinces which line the sole of the boot of Italy.

Brief History: There is not much a man can say of Cochlea. Or rather, not much a man can say without sifting his truth carefully - lest it slip from his mouth like sand between his fingers. This is so, because Cochlea is a land ruled not by men - but women. Their vengeful eyes and fickle councils guard well the tale of their origins. For both persistent scholars and lackwit layabouts alike, however - a few facts, at least, holds the gleam of truth for all to see. For starters; the tale of Cochlea starts across the Adriatic - in the land of the Epirotes - where Narica, a silver-eyed sorceress, saved her tribe from the demon hounds of distant Kandaloz and led them west - across the waters - to safety in the arms of the Fathomqueen.

What facts might a careful listener account from this? That the Cochleans mark the skein of their ancestry back to a tribe that once crossed into southern Italy on the heels of some Balkan upheaval? Possibly. Some facts glare against this tale, however - like grains of sand in a loaf of bread. Narica, the name of the "silver-eyed sorceress" who led her people to safety, is hardly a name common in distant Epirus. Does that mean Narica is but a myth? Or that both her and her people's origins lie somewhere even more remote? No man can say. Yet as for the demonic hounds which so pursued her, perhaps some clarity can be gained by dissecting the name of their origin; "Kandaloz". No such place is known to maps or men, to be certain - yet the name of "Khan Daloz" is. For of all the red-haired monsters that spewed forth from the endless steppes beyond the Last River, Khan Daloz's name is certainly the one that shines the clearest - draped as it is in the gleam of blood and cruelty. If his were the "hounds" from which silver-eyed Narica sought refuge for her people across the Adriatic, their foe was indeed a dread one.

Now, upon their arrival in Italy, it is hard to continue the tale of Cochlea without first encountering their goddess. For such was the haste and terror with which Narica had led her people across the narrow waters, claim the tales, the Cochleans had left everything they owned behind. Even their animals. Even their menfolk. Even their gods. Again, there is something about this statement which leaves something to be desired for those not in want of wisdom. How, indeed, does a tribe leave its menfolk behind? Would such a course of action not leave its women and children open and vulnerable to the depredations of vagrants and vagabonds of every stripe and color? Or, to be true, leave them unable to secure offspring for posterity? Yes and yes, ring our answers to this - yet listen: If it is indeed so that the Cochleans came as refugees, shorn from the bosom of their ancestral lands, it is not unlikely that many of their menfolk had perhaps fallen elsewhere. And as for their gods - well, why not them also? To this end, we can imagine the dire straits of Narica's tribe which, with little more than women, babes and greybeards to their number, wandered the wilds of southern Italy when they encountered the Goddess.

No man who has ever heard the name of Cochlea has not also heard of the Fathomqueen. Her hall is the vast, crumbling glory in whose shadow the Cochleans founded their greatest city - a temple, partially sunken, raised by a forgotten people in a past yet more distant than ours. It is here that the legend of Narica comes into its own; for, having led her people to exile in Italy, all tales agree that their plight as refugees was heavy indeed. Yet there, in the shadow of the Fathomqueen's temple, Narica is said to have suffered a vision. It was a message from the goddess of the temple in whose shadow the Cochleans slept. She named herself the Fathomqueen, and she made the dreaming Narica a promise: If the Cochleans would settle in that land and light a beacon in her Hall, she would embrace them as her children in perpetuity, and be a mother to them always. To this, Narica readily assented - and so it was.

There is more, of course, than this to say of Cochlea. Her more recent history is still entirely untouched, but suffice to say that the Cochleans of today are not the humble refugees their ancestors might have recognized. Under the Fathomqueen's august blessing, they have raised new lives and prospered in Italy's harsh sun. Chief among their strongholds stands Cochlea - the city that bears their name. Cochlea itself has a fine port, one of the best in all the seas - or so Cochleans boast - and stands protected by a thick wooden wall large enough for five men to march abreast. Perhaps understandably, her people are fiercely religious - and worship to this day their Queen of Fathoms in her partially sunken temple. The occasional news of human sacrifice are likely nonsense, however. Those without a profession or family lands to work can find purpose by pledging service to one of the city's mighty Oarlords. Criminals, derelicts and other outcasts are often goaded onto the rigging and rower's benches by men like them. If a child cannot forge a skein of his own, he will certainly find one on the Mediterranean's great, green waves. On them, or below them.

Day-to-day affairs are handled in sereen splendor by the eldest women of the fourteen finest households. Unsurprisingly, these worthies are known simply as the Fourteen Crones, and their Council pass laws and mind the public well with an even hand. Thus, in the southern land of Cochlea, where a harsh sun scorches the land brown and dry, only men may own or captain ships - while real estate is restricted to women. Men may lease, but durable ownership of the land in Cochlea always passes to the eldest daughter or sister. Such is the will of the Fathomqueen, and all know it. In matters martial, the people of Cochlea are renowned for the quality of their archers - men and women whose place of honor in the prow of their ships give pause to pirates and predators alike. Though relatively weak at sea, their trading ships - made recognizable by their red, triangular sails - ply much of Italy's southern coast, and commerce - it is said - is in their blood. Care, however, should be taken not to offend the more religious merchant-mothers of this city-state. Hell, after all, hath no fury like a cheated Cochlean.

Military Description: Cochlea's armed forces betray her people's tribal origins.

By ancient custom, each member of the Council of Crones is responsible for fielding a force of semi-professional warriors in defense of their mother-city. These, then, are the "Tontos". First and foremost in any land-born battle line, they are Cochlea's widest shields and boldest bows. However, those who call them little more than well-shod tribal warbands are not altogether wrong - beholden now to their respective neighborhoods where they once they stood in bond to blood and kin. Their armors are the toughest linen cuiriasses, their wicker shields as tall as any wall, and their bows the largest men or women can bend.

On the flanks of a Cochlean war-host stands its cavalry. Cochlean cavalry are usually manned by the sons and daughters of her lesser nobility - daughters, cousins and lesser sons of her more miserly merchant houses. With their purple half-cloaks, swift steeds and gleaming lance-points, their role is to be the hammer to the Tontos' anvil. In recent years, riders from Cochlea's neighborhoods have begun grouping themselves in traditional "Stratoi" or "street-units" which trumpet their own local origins by means of particular banners, colors and crests. Fierce is the rivalry between these Stratoi - a fact which, though mostly good-natured, sometimes result in fisticuffs.

Lastly, perhaps the most common sight among the ranks of the Cochlean soldiery is the "Pleboi". They are, as their name suggests, the rank-and-file of the Fathomqueen's feckless favored. Recruited partly from the sweepings of Cochlea's ports and fishing villages, these men and women are marshaled into levies of either spear or sling and often set to harass and surround an advancing foe while the Tontos and Stratoi bring home the killing blow.

Naval Description: A rough baker's dozen of mean, war-manned tririmes - girded with the red, triangular sails that so define them - are Cochlea's spears of the sea. From their fighting platforms, Cochlea's fighting Tontos rain death with lethal accuracy no matter the swell of sea and salt - and when her drums roll forth the rhythm of 'full speed ahead' - the gleam of her bronze-horned rams have spelled watery doom for many a crew of maritime miscreants.

Color for Map: Purple, if you please.
Last edited by Olthenia on Sat Nov 05, 2016 1:32 pm, edited 4 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 9:50 am

If you see your name on the list of Civilizations in the OP, please follow this link and post the information requested there. I've realized we'll need some semblance of bookkeeping with this many RPers knocking about.

TGs about resources are popping off next, then the IC.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Nuxipal
Powerbroker
 
Posts: 8866
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Nov 05, 2016 10:10 am

got the app up instead.
Last edited by Nuxipal on Sat Nov 05, 2016 10:26 am, edited 1 time in total.
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Nuxipal
Powerbroker
 
Posts: 8866
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Nov 05, 2016 10:25 am

Civilization Application

Formal Name: City-State of Eroshia

Form of Government: Tanist Monarchy

Location: Image

Brief History: Eroshia was founded by nomadic tribes of the interior, and the mercantile traders of the coast. Over the centuries, the two cultures have blended into a single homogeneous culture ruled by a King chosen by the nobility some time before the previous King has died. This heir, called a Tanist, must be of age when they are selected and can lose the title should they be deemed less worthy than another candidate. Candidates typically are chosen from the bloodlines of the previous ruler, though sometimes chosen from a rival branch of the royal family. While many customs from the nomadic peoples have permeated into the upper tiers of society, the coastal traders left the largest impact overall.

Craftsmen in the city are well known for their stonework and architecture. The walls of the city-state are believed to have been built by the gods themselves. The walls average about sixty feet in height with towers dotted along the wall ranging up to eighty feet. Easily the largest structures in the area. At the heart of the city, a large hill has the palace walls, thirty foot walls, easily visible from outside of the city making the walls appear even higher than they really are. Because of these high and thick walls, the city itself is fairly defensive. Archery is taught to most boys starting at the age of eight. Girls are also taught to shoot a bow, but they are not started in this area until eleven or twelve depending on the individual family.

Religiously, the city is polytheistic consisting of several tiers of gods each with their own mythos and purpose. The most prominent of these gods have Temples within the city, while others have shrines both inside and outside of the city. The people of the city seem to have combined two pantheons at some point in pre-history and many overlap. There are those traders within the city, most of whom sail to distant lands semi-regularly, who bring back with them figures of gods from various cultures which typically find their way into a temple without much fuss.

In the last several decades, small military adventures into the interior have proven fruitful in bringing much needed farmland to Eroshia's aid. Villages and towns outside of the city are uncommon, but there are at least half a dozen towns scattered in the territory which Eroshia claims control over. While many of them do not pay tribute to Eroshia directly, they all do have small garrisons, typically raised from the local population, that sends messages to the city should a threat approach from the interior.

Military Description: The military of Eroshia is the typical levy based system. There is a standing guard in the city of some 300 men. These are the best fighters the city can muster and are typically armed with spears, shields, and bows. A typical levy from Eroshia can raise almost 2500 men for offensive action, or 5500 men and women for defensive of the city. The city has little in the way of cavalry, but it can raise about 250 noblemen to act as a light cavalry force should the need arise. On the offensive, the army typically fights in lock-step phalanx fashion with a large screen of archers to pelt enemy armies with arrows from a distance and give the phalanx a weaker foe to face in battle.

Naval Description: The navy of Eroshia is relatively small. Some 20 ships in total. However, due to the large numbers of trained archers, these twenty ships have gained a reputation for being decisively effective against pirates and other naval vessels. While the ships can ram and sink opposing ships, the preferred method of warfare includes killing or weakening the enemy on a ship and then boarding the ship to take control of it for future use.

Color for Map: Some darker shade of Teal
National Information: http://kutath.weebly.com/

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Reverend Norv
Minister
 
Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Sat Nov 05, 2016 10:29 am

Just a note about those walls: no walls in the Bronze Age were taller than about thirty feet; until the Romans perfected cement, taller structures were basically architecturally impossible.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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G-Tech Corporation
Khan of Spam
 
Posts: 62431
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 05, 2016 10:39 am

Zelphos, I'm afraid your civilization doesn't actually possess any of the resources you listed in the Archive. I would have TGed you if you possessed any.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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The V O I D
Post Marshal
 
Posts: 16375
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat Nov 05, 2016 10:49 am

G-Tech Corporation wrote:
The V O I D wrote:Civilization Application
Formal Name: The Sacred Indautai Empire
Form of Government: Theocratic absolute monarchy: the Sajyilyr (Indautai word; roughly translates to 'Shepherd') acts as a holy monarch; His word is the Law of the Indautai God, known as the Buir (roughly 'Father' or 'Allfather'). Sajyilyr is pronounced 'Sahdg-yeel-yur'. The Sajyilyr can only conceive one child, and must do so when he is nearing the age of death - such is the Law of the Buir from prior Sajyilyrs. The Sajyilyr's word is law and no one may question him; the Ta'hye Ke'gyce be Buir (roughly 'Holy Order of the Father') is the only legal church/religion in Indau. The Indautai people are fiercely loyal to their religion and are thus fiercely loyal to the Sajyilyr. The Sajyilyr is believed to reincarnate by the will of the Buir within the next born son of his; and so, he is to get many wives. If more than one wife conceives, the Ta'hye Ke'gyce Laamyc Salyr ('High Priests') must decide which child is the Sajyilyr's next form to incarnate into. The Sajyilyr's wives are to be young and fresh so as to ensure extremely probable birth of the next Sajyilyr. The Sajyilyr listens to the Laamyc Salyr as an advisory court in terms of law, order and military matters.
Location: Light blue, please.
Brief History: The nation of Indau was founded by the Indautai people; a very strongly religious people who believed they were blessed by their God for being protected from the harsh environment they live around. The Sacred Indautai Empire was founded when the First Sajyilyr was born and revealed the word of the Buir, the True God. The Sajyilyr has ruled ever since through his reincarnations thanks to the Buir.

The Indautai people are staunchly religious and fiercely loyal people; thus, they will not easily break trust or alliance once it is forged, even if it is despite religious and cultural differences. They are also proud servants to the Buir; who wills them to protect Indau from all of its enemies.
Military Description: 400 strong; formed up of the Sajyilyr's guard, who protect Indau for him and for the Buir.
Naval Description: Several ships, mostly small; several ports due to positioning.
Color for Map: Light blue or any color you can manage, really.


Unfortunately, given Danceria is putting together an application for the same area, I'm going to have to ask you to find a different location.


Understood. Editing map accordingly.

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The V O I D
Post Marshal
 
Posts: 16375
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat Nov 05, 2016 10:52 am

Fixed map; is this better?

The V O I D wrote:Civilization Application
Formal Name: The Sacred Indautai Empire
Form of Government: Theocratic absolute monarchy: the Sajyilyr (Indautai word; roughly translates to 'Shepherd') acts as a holy monarch; His word is the Law of the Indautai God, known as the Buir (roughly 'Father' or 'Allfather'). Sajyilyr is pronounced 'Sahdg-yeel-yur'. The Sajyilyr can only conceive one child, and must do so when he is nearing the age of death - such is the Law of the Buir from prior Sajyilyrs. The Sajyilyr's word is law and no one may question him; the Ta'hye Ke'gyce be Buir (roughly 'Holy Order of the Father') is the only legal church/religion in Indau. The Indautai people are fiercely loyal to their religion and are thus fiercely loyal to the Sajyilyr. The Sajyilyr is believed to reincarnate by the will of the Buir within the next born son of his; and so, he is to get many wives. If more than one wife conceives, the Ta'hye Ke'gyce Laamyc Salyr ('High Priests') must decide which child is the Sajyilyr's next form to incarnate into. The Sajyilyr's wives are to be young and fresh so as to ensure extremely probable birth of the next Sajyilyr. The Sajyilyr listens to the Laamyc Salyr as an advisory court in terms of law, order and military matters.
Location: Light blue, please.
Brief History: The nation of Indau was founded by the Indautai people; a very strongly religious people who believed they were blessed by their God for being protected from the harsh environment they live around. The Sacred Indautai Empire was founded when the First Sajyilyr was born and revealed the word of the Buir, the True God. The Sajyilyr has ruled ever since through his reincarnations thanks to the Buir.

The Indautai people are staunchly religious and fiercely loyal people; thus, they will not easily break trust or alliance once it is forged, even if it is despite religious and cultural differences. They are also proud servants to the Buir; who wills them to protect Indau from all of its enemies.
Military Description: 400 strong; formed up of the Sajyilyr's guard, who protect Indau for him and for the Buir.
Naval Description: Several ships, mostly small; several ports due to positioning.
Color for Map: Light blue or any color you can manage, really.

User avatar
Sanabel
Post Czar
 
Posts: 35696
Founded: Nov 10, 2014
Ex-Nation

Postby Sanabel » Sat Nov 05, 2016 11:00 am

Now that I know where I want to take this, my app will be finished today.
The interregnum is over- I am once again the OP of the Land of the Free RP


I am a Radical Centro-Transhumanist and a National Globalist.
If you don't have a high enough IQ to know what those are, then we can't be friends.

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Narintia
Minister
 
Posts: 2777
Founded: Aug 10, 2015
Ex-Nation

Postby Narintia » Sat Nov 05, 2016 11:07 am

*Tips fedora*
Civilization Application
Formal Name: The Isle of Phoenicia Nova
Form of Government: Republican Oligarchy
Location: The whole island of sicily.
Brief History:
The story of Phoenicia Nova starts with the establishment of a company called Zanai in Tyre. Tyre was the greatest trade city of ancient world. In that city you could find everything from dyes to weaponry, in the large warehouses in the city. Zanai dealt in coal and oils, both very flammable. They grew bigger and bigger by buying other ships and buying companies for a large profit. The coal and oils being transported needed to be transported with the most upmost respect, one spark could light a fire. Meanwhile, in a barbarian island in the middle of the mediterranian, the first few trading settlements were being built on the isle of Sicily. One was called Tyre Nova, and it was established near the straits of messina. It grew prosperous, establishing a small tax through the strait.The town grew and grew. Back to Zanai. Zanai was eventually bought out by a even larger company called Ikelion. Ikelion was much less careless, but a accident still never happened. Untill April the first, 507 BC. Thee was a festival of fire going on. A convoy carrying the coal goods. It only took a second, but the convoy caught on fire. The fire quickly spread to surrounding buildings. The Great Fire of Tyre was underway. Once it was done, Tyre was ruined as a city. But while Tyre fell, Tyre Nova flourished. It was led by a man called Balasru the Great, a elected ruler. He made the first citizen army, and actively expanded his territory. By the year 501 BC, he stretched his nation across the entire isle of Sicily. So lives the isle of Phoenicia Nova.
Military Description:
The army of Phoenicia Nova is a citizen army. It is a small force, just about 900 strong. All soldiers, however must own there own shield and sword. They are well trained, but have home jobs, and are called upon in a emergency.
Naval Description: The navy is one of the largest in the Mediterranean. There are 13 triemes. Each rower must prove he is skilled with a oar, and must know how to handle himself in a battle. Most ships use arrows, the occasional are armed with battering rams.
Color for Map: Fabulous turqoise
Last edited by Narintia on Sat Nov 05, 2016 12:24 pm, edited 1 time in total.
aaaaaaa

weird socialist thing, estonian

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