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The Hierophancy
Ambassador
 
Posts: 1091
Founded: Oct 24, 2016
Compulsory Consumerist State

Postby The Hierophancy » Tue Nov 01, 2016 8:18 pm

Olimpiada wrote:
The Hierophancy wrote:Would you be interested in allying yourself with the Pact of the Divinely Inspired? After we work out the kinks in our official treaty, mayhaps we could invite you. Help to establish Human supremacy over the galaxy. Hell, you can probably even keep your little xeno buddies so long as they remain within your borders.

You rejected robots that ultimately like humanity, I don't think accepting xenos can be allowed. Certainly not by me anyway.

These robots are much worse than xenos - they are engineered and purposeful corruptions, in this case of the Holy Form and Genome itself. A handful of subservient xeno slave races is tolerable, at least by the Coalition - let them labor for the Cause before their eventual death and descent into the netherworld. Plus, we need more allies, and though fanaticism is great and all it won't be of much help should the entire Concordat come-a-knocking. I say that, so long as he supports the cause and acknowledges these filthy xenos as an inferior race, we allow him to keep them as cute little pets or something.

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Zjaum
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Posts: 3919
Founded: Oct 15, 2016
New York Times Democracy

Postby Zjaum » Tue Nov 01, 2016 8:19 pm

Anyone interested with allying with the Sovereignty? We're a rapidly-growing power in the galaxy.

We are NOT interested in joining a mega-alliance, like the Concordat or the Divine Pact. However, we do want close friends as we make grand expansions in the galaxy. We are not an offensive nation, but we are an expanding nation.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

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The Hierophancy
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Posts: 1091
Founded: Oct 24, 2016
Compulsory Consumerist State

Postby The Hierophancy » Tue Nov 01, 2016 8:20 pm

Zjaum wrote:Anyone interested with allying with the Sovereignty? We're a rapidly-growing power in the galaxy.

We are NOT interested in joining a mega-alliance, like the Concordat or the Divine Pact. However, we do want close friends as we make grand expansions in the galaxy. We are not an offensive nation, but we are an expanding nation.

When the divine pact has 3 members and is considered a mega alliance <3

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Democratic East-Asia
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Posts: 6059
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Nov 01, 2016 8:20 pm

Zjaum wrote:Anyone interested with allying with the Sovereignty? We're a rapidly-growing power in the galaxy.

We are NOT interested in joining a mega-alliance, like the Concordat or the Divine Pact. However, we do want close friends as we make grand expansions in the galaxy. We are not an offensive nation, but we are an expanding nation.

I'm already busy with 3 separate people.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Anowa
Post Marshal
 
Posts: 17631
Founded: Jul 29, 2014
Left-wing Utopia

Regarding Energy Shields

Postby Anowa » Tue Nov 01, 2016 8:39 pm

Shields work in the following way. They start building up heat when energy (kinetic, light, etc) is applied to them, they all but absorb the energy (which means that yes, it'll stop bullets and rocks). Rather than transfer this heat to the suit/user directly, it's applied to the generator. The generator builds up heat, and eventually has to vent this heat (the shield 'breaks') usually the wait time is between 5 seconds (personnel/infantry) or thirty minutes (ships and bunkers) depending on tech tier and generator envelope (size of what has a shield).
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Democratic East-Asia
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Posts: 6059
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Nov 01, 2016 8:44 pm

Anowa wrote:Shields work in the following way. They start building up heat when energy (kinetic, light, etc) is applied to them, they all but absorb the energy (which means that yes, it'll stop bullets and rocks). Rather than transfer this heat to the suit/user directly, it's applied to the generator. The generator builds up heat, and eventually has to vent this heat (the shield 'breaks') usually the wait time is between 5 seconds (personnel/infantry) or thirty minutes (ships and bunkers) depending on tech tier and generator envelope (size of what has a shield).

Couldn't said heat be converted to energy and used to power weapons? I was going for something along those lines. While venting exists, simply shooting back your own lasers with more energy is our alternative.

I have a question regarding FTL: how fast exactly? I was thinking a few days to cross the galaxy for higher tiered civs. Correct me if I'm wrong.
Last edited by Democratic East-Asia on Tue Nov 01, 2016 8:45 pm, edited 1 time in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Parcia
Powerbroker
 
Posts: 7682
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Tue Nov 01, 2016 8:45 pm

So your mad at me...because I helped you?
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
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The Hierophancy
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Posts: 1091
Founded: Oct 24, 2016
Compulsory Consumerist State

Postby The Hierophancy » Tue Nov 01, 2016 8:47 pm

Democratic East-Asia wrote:
Anowa wrote:Shields work in the following way. They start building up heat when energy (kinetic, light, etc) is applied to them, they all but absorb the energy (which means that yes, it'll stop bullets and rocks). Rather than transfer this heat to the suit/user directly, it's applied to the generator. The generator builds up heat, and eventually has to vent this heat (the shield 'breaks') usually the wait time is between 5 seconds (personnel/infantry) or thirty minutes (ships and bunkers) depending on tech tier and generator envelope (size of what has a shield).

Couldn't said heat be converted to energy and used to power weapons? I was going for something along those lines. While venting exists, simply shooting back your own lasers with more energy is our alternative.

Well, I would assume so, but you would only get that energy in small bursts, and once the shield inevitably overheats it may take take your weapons systems with it in the ensuing meltdown. Plus, you would need a whole load of hardware to convert the heat energy back into weaponized energy in the first place, and it may take a while.

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Olimpiada
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Posts: 1261
Founded: Aug 13, 2016
Ex-Nation

Postby Olimpiada » Tue Nov 01, 2016 8:49 pm

Democratic East-Asia wrote:
Anowa wrote:Shields work in the following way. They start building up heat when energy (kinetic, light, etc) is applied to them, they all but absorb the energy (which means that yes, it'll stop bullets and rocks). Rather than transfer this heat to the suit/user directly, it's applied to the generator. The generator builds up heat, and eventually has to vent this heat (the shield 'breaks') usually the wait time is between 5 seconds (personnel/infantry) or thirty minutes (ships and bunkers) depending on tech tier and generator envelope (size of what has a shield).

Couldn't said heat be converted to energy and used to power weapons? I was going for something along those lines. While venting exists, simply shooting back your own lasers with more energy is our alternative.

I have a question regarding FTL: how fast exactly? I was thinking a few days to cross the galaxy for higher tiered civs. Correct me if I'm wrong.

Wouldn't said shields have a lack of capability to absorb heat for re-use? Seeing as by that logic, you could use the heat generated by your shields warming up to power cooling systems for them which let them absorb more heat, cool more, until you just kind of shit all over the first law of thermodynamics? Just kinda sounds like a perpetual motion machine.
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Democratic East-Asia
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Posts: 6059
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Nov 01, 2016 8:52 pm

The Hierophancy wrote:Well, I would assume so, but you would only get that energy in small bursts, and once the shield inevitably overheats it may take take your weapons systems with it in the ensuing meltdown. Plus, you would need a whole load of hardware to convert the heat energy back into weaponized energy in the first place, and it may take a while.

Well, being somewhat tier 1 helps. The cooling system is still a must though, as I wouldn't be able to use nearly everything. It's more of a combat quirk than anything, and I think it could be useful.
Last edited by Democratic East-Asia on Tue Nov 01, 2016 8:53 pm, edited 2 times in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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The Hierophancy
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Posts: 1091
Founded: Oct 24, 2016
Compulsory Consumerist State

Postby The Hierophancy » Tue Nov 01, 2016 8:54 pm

Democratic East-Asia wrote:
The Hierophancy wrote:Well, I would assume so, but you would only get that energy in small bursts, and once the shield inevitably overheats it may take take your weapons systems with it in the ensuing meltdown. Plus, you would need a whole load of hardware to convert the heat energy back into weaponized energy in the first place, and it may take a while.

Well, being somewhat tier 1 helps. The cooling system is still a must though, as I wouldn't be able to use nearly everything. It's more of a combat quirk than anything, and I think it could be useful.

Just seems sort of inefficient and unnecessary, but whatevs. Cooling systems are definitely needed though.

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Parcia
Powerbroker
 
Posts: 7682
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Tue Nov 01, 2016 8:55 pm

Parcia wrote:So your mad at me...because I helped you?


Maybe I didn't run it past you, or maybe I didn't respond quick enough?

I'm kinda lost here.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
hell hole behind until I leave Uni.
I reserve all rights to my posts, OCs, and contributions to any threads I post on.
I'm a Pagan too, figure that shit out!
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Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Tue Nov 01, 2016 8:56 pm

Hope you all like your first taste of the Yamatai Imperial Navy.

I have found that I am bordering Horizon and am thus the closest to the Vikings; Olimpiada if you want those Vikings we could collaborate to get them with a cooperative expedition... Of course "GET" in both of our cases refer to widely different ideas (but ICly the Empire would go along for some other reasons I will spawn later on)

My huge location and "surrounding" shape is interesting as my draconian border policies (blocked to everyone, even to allies) could cause problems with galactic travel in that entire area, and I'm not removing what is a very important part of my national concept, so everyone can ICly bitch about how the Empire is essentially a barrier to the whole area (or is very dangerous to move through, given that moving through the space runs the risk of FTL interdiction, tripping the sensor net and bringing in a bunch of Kabekage wolfpacks).
Last edited by Toishima on Tue Nov 01, 2016 8:56 pm, edited 1 time in total.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
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Democratic East-Asia
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Posts: 6059
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Nov 01, 2016 8:56 pm

The Hierophancy wrote:
Democratic East-Asia wrote:Well, being somewhat tier 1 helps. The cooling system is still a must though, as I wouldn't be able to use nearly everything. It's more of a combat quirk than anything, and I think it could be useful.

Just seems sort of inefficient and unnecessary, but whatevs. Cooling systems are definitely needed though.

Higher tech enables us to do things thought of as otherwise impractical more practically. Kinda like how it's now easier to make supercomputers now than it was 50 years ago (not to mention modern supercomputers are far better).
Last edited by Democratic East-Asia on Tue Nov 01, 2016 8:58 pm, edited 2 times in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Relikai
Powerbroker
 
Posts: 9974
Founded: Feb 11, 2014
Authoritarian Democracy

Postby Relikai » Tue Nov 01, 2016 8:56 pm

Toishima wrote:Hope you all like your first taste of the Yamatai Imperial Navy.

I have found that I am bordering Horizon and am thus the closes to the Vikings; Olimpiada if you want those Vikings we could collaborate to get them with a cooperative expedition... Of course "GET" in both of our cases refer to widely different ideas (but ICly the Empire would go along for some other reasons I will spawn later on)

My huge location and "surrounding" shape is interesting as my draconian border policies (blocked to everyone, even to allies) could cause problems with galactic travel in that entire area, and I'm not removing what is a very important part of my national concept, so everyone can ICly bitch about how the Empire is essentially a barrier to the whole area (or is very dangerous to move through, given that moving through the space runs the risk of FTL interdiction, tripping the sensor net and bringing in a bunch of Kabekage wolfpacks).


I'm just glad I didn't start using Star Wars designs, as they were my last resort to finding designs for my multiple hulls.
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Anowa
Post Marshal
 
Posts: 17631
Founded: Jul 29, 2014
Left-wing Utopia

Postby Anowa » Tue Nov 01, 2016 8:57 pm

Parcia wrote:So your mad at me...because I helped you?

I'm not, the Lord Admiral is.
The Hierophancy wrote:
Democratic East-Asia wrote:Couldn't said heat be converted to energy and used to power weapons? I was going for something along those lines. While venting exists, simply shooting back your own lasers with more energy is our alternative.

Well, I would assume so, but you would only get that energy in small bursts, and once the shield inevitably overheats it may take take your weapons systems with it in the ensuing meltdown. Plus, you would need a whole load of hardware to convert the heat energy back into weaponized energy in the first place, and it may take a while.

It won't exactly work like that. What's absorbing and transferring the energy still has the energy coursing through it. So that will still heat immeasurably.

In Vacuum that's how you get your generators to explode. Thus the use of heat sinks in most cases.
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Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Tue Nov 01, 2016 9:00 pm

Relikai wrote:I'm just glad I didn't start using Star Wars designs, as they were my last resort to finding designs for my multiple hulls.

Long ago I used Space Battleship Yamato-type designs, which made my nation really unique and cool. However recently I decided the Galactic Empire itself fits my vision for Yamatai, so the Yamato-style designs are now canonically the "previous generation" ships.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

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Democratic East-Asia
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Posts: 6059
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Nov 01, 2016 9:04 pm

Toishima wrote:
Relikai wrote:I'm just glad I didn't start using Star Wars designs, as they were my last resort to finding designs for my multiple hulls.

Long ago I used Space Battleship Yamato-type designs, which made my nation really unique and cool. However recently I decided the Galactic Empire itself fits my vision for Yamatai, so the Yamato-style designs are now canonically the "previous generation" ships.

I think the Yamatai Empire is a name used by another space civ on a separate role play forum.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Tue Nov 01, 2016 9:08 pm

Democratic East-Asia wrote:I think the Yamatai Empire is a name used by another space civ on a separate role play forum.

Okay? I have no affiliation with them, if you were thinking that. It's just a not-very-original name taken wholesale from Yamataikoku, an ancient kingdom in the Japanese islands.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

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Relikai
Powerbroker
 
Posts: 9974
Founded: Feb 11, 2014
Authoritarian Democracy

Postby Relikai » Tue Nov 01, 2016 9:09 pm

Toishima wrote:
Relikai wrote:I'm just glad I didn't start using Star Wars designs, as they were my last resort to finding designs for my multiple hulls.

Long ago I used Space Battleship Yamato-type designs, which made my nation really unique and cool. However recently I decided the Galactic Empire itself fits my vision for Yamatai, so the Yamato-style designs are now canonically the "previous generation" ships.


Interesting. Although for imperial designs, do they suffer from the same weakness as forward-firing designs, with most guns pointed towards the tip of the arrow, as well as the shape with more surface area facing the front than the rear ?

*Weakness*, in this sense that Rebel ships like the Mon-Calamansi ships being about to put out a balanced array of fire on a near 360-degree field of fire.
Last edited by Relikai on Tue Nov 01, 2016 9:09 pm, edited 1 time in total.
Russia's an idiot. So is the US, and quite a few of the western sphere. Population education and literacy is your issue, not the politics of foreign nations.
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Licata
Senator
 
Posts: 4786
Founded: Sep 12, 2014
Ex-Nation

Postby Licata » Tue Nov 01, 2016 9:20 pm

WIP WIP

Image

Name: Qadians
Description of Appearance(disregard if you have a picture
Homeworld: Fleeex I
Life Span: 800
Height: 3'4
Weight: 45
Tech Tier: Tier 2
Description:

The Qadians are a small and feeble species who evolved on a peaceful planet and never faced the threat of predators. Industrial production was always a struggle for the Qadians, however after robots were introduced the Qadians were able begin mass production. Since then Qadians have relied upon robots for all forms of labor.


#I2tV (DO NOT REMOVE!!!!)


GENERAL-
NS Nation Name: Licata
Nation Name: The Democratic Union of Fleeex I
Flag: Image
Location: Carina–Sagittarius Arm
Tech Tier: T2
Nation Type: Multi System (3)
Capital (System, Planet, City): Schwoop System, Fleeex I, Illimot Metropolis
Government type: Presidential Democracy
History:

The Democratic Union of Fleeex I formed long ago evne before the Qadians launched their first manned mission into space. The peaceful Qadians have been united for centuries, or atleast they were never not united. Nation states never formed on Fleex I, and so when it was finally proposed that the Qadians form a government all Qadians essentially agreed, a democratic government naturally formed and every 100 years a leader is elected. The nature of the Qadian government has not changed in almost 2,000 years.

The Qadians have been toiling about for most of the time that they've been navigating space. Two habitable worlds have been colonized and some 12 other planets have been claimed claimed for mining. The mass

Population: Qadians- 40 million(due to reproduction laws) Robots- 12 billion
Number of Systems (max 500 for Expansive Empires, 200 for Multi Star Nations, 1 for New arrivals and single system nations, obviously): 3
Species: Qadians, robots(various types)


ECONOMIC-
Ideology: Communism* (Kinda, not really)
Economy (Horrible, weak, decent, good, strong, etc): Strong*
Manufacturing(Horrible, weak, decent, good, strong, etc): Strong*
Agriculture(Horrible, weak, decent, good, strong, etc): Strong*


MILITARY-
Population (No more than 5% of entire population): 500 million
Branches: Planetary Defense, Fleet < Marines
Standard infantry: Robotic Infantry
Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other): mass drivers, hand held explosives, and personal shields
Standard ship: Shmoop class corvette
Space Weapon Types(Energy Based, Mass Drivers, Missile, Other): Energy based lasers, and torpedoes
Strengths: Entirely non-organic so only power is needed to maintain the military.
Weaknesses: Ineffective military doctrines(due to extremely limited experience)

#IA_APP
Last edited by Licata on Tue Nov 01, 2016 9:45 pm, edited 1 time in total.
Economic Left/Right: -7.38
Social Libertarian/Authoritarian: 1.54


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Pro: Fascism, Italy, leftism, Nationalism, Militarism, Atheism, Abortion, Socialism, and Paganism
Anti: China, Russia, Nazism, Free Market, Capitalism, Conservatives, Racism, Belgium, Leopold II, Feminism, MRA, MGTOW, Stormfront, national Socialist dogs, racistic dogs, and Zionism
Neutral: Gay Rights, and Gender Equality

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Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Tue Nov 01, 2016 9:22 pm

Please shrink that image.

Relikai wrote:Interesting. Although for imperial designs, do they suffer from the same weakness as forward-firing designs, with most guns pointed towards the tip of the arrow, as well as the shape with more surface area facing the front than the rear ?

*Weakness*, in this sense that Rebel ships like the Mon-Calamansi ships being about to put out a balanced array of fire on a near 360-degree field of fire.

I replace a lot of the "phantom" weapons which are not visible on the images with similarly invisible turreted weapons in the side trenches and sides of the superstructure for a wider field, though the heaviest weapons (intended for long-range fighting), the beam lasers, are projected out of the upper superstructure, aiming forward only. Since the shape and sizes are identical, all shape-based problems remain.

However, to compensate for this I slap on even more guns, essentially by duplicating the dorsal weapons on the ventral surface (I also did this with my Yamato ships), so there is indeed an almost complete sphere of fire available, except for the very rear of the ships (the engines and behind the tower). Mass-numbers of all-range handwavium-fuelled macross-spiralling missiles would probably be used to deal with targets there.

Mon-Calamansi? ;P
Last edited by Toishima on Tue Nov 01, 2016 9:25 pm, edited 2 times in total.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

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Tagali Federation
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Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Tue Nov 01, 2016 9:26 pm

Toishima wrote:Please shrink that image.

Relikai wrote:Interesting. Although for imperial designs, do they suffer from the same weakness as forward-firing designs, with most guns pointed towards the tip of the arrow, as well as the shape with more surface area facing the front than the rear ?

*Weakness*, in this sense that Rebel ships like the Mon-Calamansi ships being about to put out a balanced array of fire on a near 360-degree field of fire.

I replace a lot of the "phantom" weapons which are not visible on the images with similarly invisible turreted weapons in the side trenches and sides of the superstructure for a wider field, though the heaviest weapons (intended for long-range fighting), the beam lasers, are projected out of the upper superstructure, aiming forward only. Since the shape and sizes are identical, all shape-based problems remain.

However, to compensate for this I slap on even more guns, essentially by duplicating the dorsal weapons on the ventral surface (I also did this with my Yamato ships), so there is indeed an almost complete sphere of fire available, except for the very rear of the ships (the engines and behind the tower). Mass-numbers of all-range handwavium-fuelled macross-spiralling missiles would probably be used to deal with targets there.

Mon-Calamansi? ;P


No invisible guns.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Deramen
Negotiator
 
Posts: 6506
Founded: Sep 05, 2014
Ex-Nation

Postby Deramen » Tue Nov 01, 2016 9:27 pm

Tagali Federation wrote:
Toishima wrote:Please shrink that image.


I replace a lot of the "phantom" weapons which are not visible on the images with similarly invisible turreted weapons in the side trenches and sides of the superstructure for a wider field, though the heaviest weapons (intended for long-range fighting), the beam lasers, are projected out of the upper superstructure, aiming forward only. Since the shape and sizes are identical, all shape-based problems remain.

However, to compensate for this I slap on even more guns, essentially by duplicating the dorsal weapons on the ventral surface (I also did this with my Yamato ships), so there is indeed an almost complete sphere of fire available, except for the very rear of the ships (the engines and behind the tower). Mass-numbers of all-range handwavium-fuelled macross-spiralling missiles would probably be used to deal with targets there.

Mon-Calamansi? ;P


No invisible guns.

Yep.
You can call me Dera.
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[violet] wrote:
Scoochi2 wrote:I'm now being offered Filipino girlfriends...

You say that like it's a bad thing.

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New Grestin
Powerbroker
 
Posts: 9500
Founded: Dec 21, 2013
Ex-Nation

Postby New Grestin » Tue Nov 01, 2016 9:28 pm

Deramen wrote:Yep.

Seconded.
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers
Kentucky Fried Land wrote:I should have known Grestin was Christopher Walken the whole time.
ThePub wrote:New Grestin: "I will always choose the aborable lesbians over an entire town."
Imperial Idaho wrote:And with 1-2 sentences Grestin has declared war on the national pride of Canada.
- Best Worldbuilding - 2016 (Community Choice)
- Best Horror/Thriller RP for THE ZONE - 2016 (Community Choice)

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