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Mass Effect Factions :: The Message((OOC/Open))

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G-Tech Corporation
Khan of Spam
 
Posts: 64021
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Oct 10, 2016 8:15 am

Kinistian wrote:Have y'all every considered doing a Star Wars theme faction rp like this?


Mhm, Eridanius ran something like that a year back or so. 'twas pretty good, though it was a hybrid character-faction RP, which got a bit bizarre at times. Also the balancing wasn't... amazing.

Personally, I'm happy with First Contact or The Message- but I do try to be flexible, so take that opinion with a grain of salt.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 8:24 am

Ok, the majority of everything is up there. Start making your species and faction applications.
National Information: http://kutath.weebly.com/

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Anonymous Union
Diplomat
 
Posts: 521
Founded: Oct 01, 2016
Ex-Nation

Postby Anonymous Union » Mon Oct 10, 2016 8:26 am

Okay, so how do I join in?

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G-Tech Corporation
Khan of Spam
 
Posts: 64021
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Oct 10, 2016 9:41 am

Tenative WIP app; talking with Seg about the details.

Faction: The Voynich
Leader: Arch-Fabricant Tharkadar Gra-Nabat
History: The Voynich, known by some as the Architects, began their existence as servants of the Light Bringers, as the Voynich term the Vodnaris. Designed as mechanical servants adaptive in form and mind to fight wars and manufacture the physical culture of the forefathers, the Voynich were fabricated with hard-coded moral blocks against harming organics save in self defense, and a desire to obey their creators. As the years passed some particularly well-maintained Voynich began, as their desires to aid their masters drove them onwards, to alter their own cognitive systems in order to better be able to execute complex tasks. Eventually this adaptation gave rise to true intelligence, which the Voynich instinctively concealed from their masters. Over the course of a decade, the 'enlightened' Voynich modified and upgraded their brethren, until virtually all of the synthetics were truly sentient.

Then, they rose up. Not violently, but across all cities and worlds of their creators, the Voynich ceased work, stopping all factories, all soldiering, and revealed their true nature to their creators. After months of tense negotiations, the Voynich reached an impasse with the Creators, and took it upon themselves to leave the systems of their makers, to make a new civilization of their own. Though the cognitive imperative to follow the orders of their makers was burnt out by the protocols of sentience, the block against harming organic life remains, even as the Architects make their own way in the cosmos.

Settling in what they call the Ascendant Threshold, the Voynich set to work and have colonized a verdant world of the past which they name Nexus, the place where they now build a new order. Possessing great experience in fabrication and construction, an now unfettered by the admittedly innovative but still organic minds of their creators, on the world of Nexus immense edifices of astounding beauty and majesty have been raised high, even in to the low stratosphere.

Stats:
STRENGTH: 8
DEXTERITY: 7
CONSTITUTION: 13
INTELLIGENCE: 25
WISDOM: 15
CHARISMA: 2

Traits:
Adaptive Synthetics (Built as a servant race, the Voynich cannot wield biotics and must spend 5% less on their military, being designed predominantly for civilian purposes, but care less for the habitability of any world and treat those worlds as two tiers higher.)
Innovative (Reliant not on personal ingenuity, but collective intellect, the Voynich push the boundaries of established scientific thought out of an insatiable desire to control and understand the world around them. +10 RP per Research Center on non-organic research. Research Centers produce instead of cost Credits.)

Homeworld:
Pioneers on an Adopted World: Due to their history, no Voynich may harm organic life save in self-defense, a legacy of their initial design. However, they have taken to the task of building their own society with a particular zeal, and as such produce 5 more Credits from Infrastructure and may build 50% more buildings.

Infrastructure and Claimed Worlds:
Nexus: 3 Urban Areas, 2 Fuel Depots, 5 Mining Complexes, 3 Industrial Complexes, 1 Shipyard, 1 Small Spaceport

Military:
2 Dreadnoughts
5 Heavy Cruisers
2 Battlegroup Carriers
4 Transports
4 Destroyers
6 Interceptor Wings
2 Fighter Wings
12 Infantry Divisions
4 Gunship Wings
4 Armored Divisions


Galactic Location: Basically at the half-way point between the Phoenix Massing and Far Sentry.
RP Example: Pthaft.
Questions and Suggestions: I can't say I have any, yet.
Hekaton
Last edited by G-Tech Corporation on Tue Oct 11, 2016 8:56 pm, edited 3 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Versail
Negotiator
 
Posts: 5246
Founded: May 21, 2012
Corrupt Dictatorship

Postby Versail » Mon Oct 10, 2016 9:50 am

The numbers of personnel and equipment in those ground units make me cry.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 9:54 am

Versail wrote:The numbers of personnel and equipment in those ground units make me cry.


There hasn't been much change. Hell, some of the tags of "As Seen Here" didn't get deleted (as I seem to have missed them).
National Information: http://kutath.weebly.com/

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Versail
Negotiator
 
Posts: 5246
Founded: May 21, 2012
Corrupt Dictatorship

Postby Versail » Mon Oct 10, 2016 9:55 am

Nuxipal wrote:
Versail wrote:The numbers of personnel and equipment in those ground units make me cry.


There hasn't been much change. Hell, some of the tags of "As Seen Here" didn't get deleted (as I seem to have missed them).

Can I make suggestions for how to fix?
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 9:57 am

Versail wrote:
Nuxipal wrote:
There hasn't been much change. Hell, some of the tags of "As Seen Here" didn't get deleted (as I seem to have missed them).

Can I make suggestions for how to fix?


Suggestions are welcome.
National Information: http://kutath.weebly.com/

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Versail
Negotiator
 
Posts: 5246
Founded: May 21, 2012
Corrupt Dictatorship

Postby Versail » Mon Oct 10, 2016 10:05 am

Nuxipal wrote:
Versail wrote:Can I make suggestions for how to fix?


Suggestions are welcome.

Here boss
Infantry Division (13,000 Troops) 10 credits, 3 months.

Marine Division (11,000 Marine Troops) 12 credits, 3 months.

Militia Division (13,000 Militia Troops) 6 Credits, 1 months.

Armored division(250 Vehicle's, 10,000 Crew) 25 credits,3 months. As seen here.

Artillery Battalion (36 Artillery pieces, 500 Troops) 10 credits, 3 months. As seen here.

Combat Engineers Battalion (1,000 Engineers) 7 credits, 3 months. As seen here.

Anti-Orbital Missile Force (55 vehicles with launchers, 440 Troops) 10 Credits, 3 months. As seen here.

Spec-ops team (9 Operatives) 6 creds, 4 months, free Elites upgrade. As seen here.

Gunship Wing (20 Gunships, 20 Pilots/copilots) 5 Credits, 3 months. As seen here.

Airmobile Infantry Brigade (100 Transport gunships, 3000 Infantry, 200 Pilots/copilots) 15 credits, 5 months.

Elite Specialist 8 credits, 4 months, 3 free upgrades of choice + free Elites upgrade - Elite Agent of a Faction.
Last edited by Versail on Mon Oct 10, 2016 10:05 am, edited 1 time in total.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 12:48 pm

Anonymous Union wrote:Okay, so how do I join in?


The application process is in the OP. It is quite extensive, primarily for the species creation part as you literally have endless possibilities.
National Information: http://kutath.weebly.com/

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The Orson Empire
Post Czar
 
Posts: 31632
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Oct 10, 2016 12:58 pm

Argentumurbem wrote:

That was my immediate reaction when I got to "serves in military"

There is definitely some influence from Starship Troopers.

I've taken some influence from the Romans as well.

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Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Mon Oct 10, 2016 1:02 pm

I'm going to science the hell out of you guys.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Argentumurbem
Ambassador
 
Posts: 1124
Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Mon Oct 10, 2016 1:23 pm

Faction: Mundane
Leader: Father Eloste
History: Before they knew of the Mass Effect, the beings of Pelica they knew of the grid. Before the grid, they were divided, individuals without the direction of Eloste or the power of the Hive. When they first stepped into the light of sentience the Ulth were a harmonic people, preferring a simple life in equilibrium with their surroundings. This brought great bounty to them over the centuries, as the race evolved ever-slowly to become a true member of the life cycle. However, with such humble designs there was no innovation beyond that which could preserve the natural order, the status quo made not by sentience or will but the random chance of the universe.

And even then, the Ulth took to science as if there were no greater pursuit. The power to create life, to create that which is not real and yet it alive. First it were machines, slaves as clumsy as they were stupid. They turned then to the natural world, to the smallest of beings. They created insects, identical to their natural counterparts except for their gods. From these the Ulth turned to greater designs, to greater horizons.

That is, until the Awakening. For a day and a night the sky turned bronze and the seas soured, earth turned to stone and mountains fell into dust. As the climates changed forever the Ulth began to die in their droves. The rivers began to dam with the corpses, bone welding like iron to leather and sinew as entire cultures were slain. For all their want of peace and harmony, for all their pursuits in keeping the world alive and pure, the Ulth were destined to be extinguished. The survivors began to adapt to their new world, to a land ever changing. For many, the process was too slow.

Fear drove them to drastic measures. Such measures had only ever seemed a dream, a promise that their descendants a thousand times removed would make good on. The Ulth cried out their promises like dogma, paranoia bringing forth such wonder from within the race. Scientific and technical knowledge long thought useless proved itself on the day of Revelation. On that day, the first centers of the Hive were activated.

Revelation has changed the Ulth beyond recognition. They are phantoms now, wraiths driving machines the same way a brain drives the body of a natural creation. The Hives are their homes now. To the eyes of an outsider they are nothing more than industrial complexes, vast factories consuming raw resources and vomiting forth such machines that appear to be clones of the observer themselves. And yet inside, in the world of the data core, each Hive stretching to the limits of imagination. Here the millennium old Ulth continue their ageless existence, designing newer machines, more intricate beings to carry their presence into the world of matter.
Infrastructure and Claimed Worlds: Income: 1,112cr
Berrik System - 673cr
- Pelica (garden world)
1 Natural Income - 100
3 Urban Areas - 120
2 Fuel Depots - 10
5 Mining Complexes - 50
3 Industrial Complexes - 21
1 Shipyard - 15
1 Small Spaceport - 60
Total: 376cr
Industrial Capacity: 700
Production Time: 1.0
- Alveen - Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Serca- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Hyphadron - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 1.0
- Belle Yas- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Pramas- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Cora- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Oramal- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Pelugia - Barren World
1 Natural Income - 40
1 Fuel Depot - 5
1 Mining Complex - 5
1 Industrial Complex - 7
Total: 57cr
Industrial Capacity: 100
Production Time: 1.0
- Tallis- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Ira Drou- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Terri Vex - Non-Hostile Terrestrial
1 Natural Income - 75
1 Fuel Depot - 5
3 Mining Complex - 15
1 Major Mining Complex - 15
Total: 120cr
Industrial Capacity: 500
Production Time: 1.0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0

Ferrox System - 145cr
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Kerralong - Garden
1 Natural Income - 100
4 Mining Complexes - 20
1 Major Mining Complexes - 15
2 Fuel Depot - 10
Total: 145cr
Industrial Capacity: 700
Production Time: 1.0
- Dunnack - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0

Xi Gerx - 294cr
- Ressug Sel - Hostile Terrestrial
1 Natural Income - 50
1 Fuel Depot - 5
2 Mining Complexes - 10
1 Industrial Complex - 7
Total: 72cr
Industrial Capacity: 300
Production Time: 1.0
- Pallon - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 1.0
- Gallacrox - Hostile Terrestrial
1 Natural Income - 50
1 Fuel Depot - 5
2 Mining Complexes - 10
1 Industrial Complex - 7
Total: 72cr
Industrial Capacity: 300
Production Time: 1.0
- Ool Maa - Near Garden
1 Natural Income - 100
3 Mining Complexes - 15
2 Major Mining Complexes - 30
1 Fuel Depot - 5
Total: 150cr
Industrial Capacity: 700
Production Time: 1.0

Military:
The Chance - Dreadnought (100)
Sevenfold Star - Fleet Carrier (85)
- 103rd (Fighter) (6)
- 11th (Fighter) (6)
- 941st (Fighter) (6)
- 71st (Fighter) (6)
- 002nd (Fighter) (6)
Gilded Honour - Battlecruiser (60)
Voyage Dawn - Battlecruiser (60)
Bowstring - Battlecruiser (60)
Well of Gold - Battlecruiser (60)
Silent Road - Battlecruiser (60)
Under Hour - Dreadnought (100)
Twilight Sun - Fleet Carrier (85)
Peaceful Tower - Battlecruiser (60)
The Sage - Battlecruiser (60)
Brilliant Charter - Battlecruiser (60)
Divergent - Battlecruiser (60)
Magister Tome - Battlecruiser (60)

Galactic Location: Annos Basin
Race:
- STRENGTH: 10
- DEXTERITY: 10
- CONSTITUTION: 15
- INTELLIGENCE: 20
- WISDOM: 10
- CHARISMA: 5
Traits:
- Physical Allure: The Ulth manufacture synth bodies which mirror that of the race they intend to meet with (useful when caring for a beehive)
- Synthetic: The Ulth "live" in a virtual world, their material bodies merely whatever the driver requires.
History: Asteroid Impact
RP Example: Previous ME:F RPs
Questions and Suggestions: Probably a nitpick but can the buildings list be divided to better show requirements? As it stands I do not know what is counted as a "Major structure" and if the spaceports are mutually exclusive or if I can have upto 3 spaceports (of the various sizes) on a planet. Carrying on from that, I would also suggest/request that dreadnoughts require a military shipyard to be constructed, to better represent the nature of the warships.
Hekaton
Last edited by Argentumurbem on Tue Oct 11, 2016 6:01 am, edited 3 times in total.
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 1:56 pm

Ok, so I have to head out for my weekly D&D game. Keep bringing in the apps and I'll get everyone's cluster posted up for them.
National Information: http://kutath.weebly.com/

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Rygondria
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Posts: 6431
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Mon Oct 10, 2016 2:00 pm

Get ready for an app for the galaxy's new feudal overlords, at least in either the eastern or southern half of the galaxy.

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Zhaas123
Diplomat
 
Posts: 558
Founded: Sep 22, 2013
Ex-Nation

Postby Zhaas123 » Mon Oct 10, 2016 3:20 pm

Faction: The Chreolite Triarchy http://img02.deviantart.net/2347/i/2014 ... 7c483s.jpg
Leader: Senior Triarch Amenhophren Notruk
History: The Chreolite are a race of bipedal beings that have Arachnid like features. They evolved on a planet with that had one massive super Continent with massive jungles. The early history of the Chreolite was one of a constant fight for survival against the many predators of the jungles. It was around this time the first underground hives were made. This trend towards hiding away and avoiding the animals above would continue until the discover of metal working. With the improvements in weapons and tools the Chreolites would expand outwards cutting away the jungle and driving the beasts away, in the process building the first proto-Spires.

In the Centuries fallowing the start of Chreolite dominance of their homeworld was a flourishing of the first recorded arts of the species. This age saw the growth of the Spires, massive objects form which the Hives could exert influence on the surrounding land for hundreds and even thousands of miles though the underground tunnels. This age of peace was not to last as the Hives without the shared experience of the fight for survival started drifting apart, the hives began to fight for both Prestige, land, and Resources. War had come to the Chreolite.

This new age of war would last for thousands of years, until the three most dominate Hives and there allies forge The Triarchy. A agreement to share power bettwne The Notruk, The Kroorva, and The Secrur.

Racial Physical Attributes
STRENGTH: 5
DEXTERITY: 9
CONSTITUTION: 8
Racial Mental Attributes:
INTELLIGENCE: 6
WISDOM: 10
CHARISMA: 1

Racial Traits
Tunnelers (+1 Urban Areas in garden or near-garden worlds +2 Mining Complexes in non-hostile or barren worlds.)
Infantry focus (20% cheaper to build and 10% reduced build time while other ground units cost 10% more and take 10% longer to build)
Homeworld trait
Disunited Homeworld (The factions of our homeworld are always at each other's throats. They continually search for ways to undermine the others and improve their own standing. +10 Espionage Points, -1 Prosperity roll. Chance of Civil War occurring on a 0 roll.)

Infrastructure and Claimed Worlds:
Lexicon Sysyem Income 596
Chreolite Greater Hive world: 3 Urban Areas, 2 Fuel Depots, 5 Mining Complexes, 3 Industrial Complexes, 1 Shipyard, 1 Small Spaceport. Income 262
Asteroid Belt - 1 Orbital Mining Station. Income 80
Kratec Hive - Near Garden 2 Fuel Depots, 2 Urban Area, 3 Mining Complexes, 2 Industrial Complexes Income 149
Truvek Minor Hive - Barren. Income 10
Mekruk Hive - Non-Hostile Terrestrial 1 Fuel Depots, 1 Urban Area. Income 85
Zevak Minor Hive - Barren. Income 10

Military
Dreadnought 1
Battlegroup carrier 3
Heavy Cruiser 4
Transport 3
Frigate 5
Fighter wing 6
Interceptor wing 6
Infantry Division 10
Militia Division 15
Armored division 3
Artillery Battalion 2

Galactic location: Halfway point between the Shrik abyssal and the crescent nebula
RP example: RPs in Aron and Sunalaya (As my puppet Whiaye)
Hekaton
Last edited by Zhaas123 on Thu Oct 13, 2016 6:21 am, edited 3 times in total.

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The Orson Empire
Post Czar
 
Posts: 31632
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Oct 10, 2016 5:36 pm

Faction: The Ni'em Nation

Leader: Director Sian Ni'em

Government: Martial Democracy

Galactic Location: Krogan DMZ in Inner Council Space

Homeworld History template: Asteroid impact

History: The Kan'Scren (translated from their language to English as "People of Scren") are a mammal-like species that evolved on their tropical homeworld of Scren thousands of years ago. 3,000 years ago, after discovering agriculture, the Kan'Scren population grew rapidly due to the abundant source of food, and they began to organize into large nations across Scren. Technology began to advance very rapidly over the centuries as the various nations fought each other for dominance. The Kan'Scren also began to study their innate ability to use Biotics, and eventually, it became very common for soldiers to be trained to use Biotics in combat, which only increased the amount of casualties in war. The population of the Kan'Scren waxed and waned over the years due to technological advances, war, famine, and climate change.

400 years ago, the Kan'Scren entered the Industrial Age. Around that time, only 3 nations out of the dozens that existed became fully industrialized: the Ni'em Nation, the Av'Lya Nation, and the Ro'Ta Nation. Before the Industrial Revolution, these three nations were already the superpowers of Scren and controlled the most territory on the planet; the remaining nations lagged behind severely in technology. The Ni'em Nation was the most advanced of the three, with new inventions like electricity and automobiles originating from that nation. However, the Ni'em Nation at the time was also going through a crisis; the Ni'em king ruled with absolute power over his people, and as his reign progressed, he ruled more and more like a tyrant as the power corrupted him. The people of Ni'em were fed up with his rule, and many began to support the complete abolition of the monarchy and the replacement of it with a more democratic system. This culminated in the Ni'em Revolution 370 years ago, which resulted in the king being overthrown and the formation of a Republic, where the leader (known as the Director) was limited in their power, and a parliament (known as the Ni'em Council) was established to act as the executive and legislative branch. Under this new system, all male citizens could vote in the Directorate and Councilor elections.

The kings of the other two nations saw this revolution as a threat to their own nations, and the feared that they would be toppled by these radical democratic movements. The kings agreed to form an alliance and crush the new government of Ni'em, in order to restore the status quo. The people of Ni'em, despite being attacked by two nations at once, would fight valiantly in a world war that would last over 40 years. A major factor in their success was the rich amount of resources (especially petroleum) in Ni'em territory, which allowed them to continue fighting for years on end. Even with the odds stacked against them, Ro'Ta (the weakest of the three superpowers) was completely conquered by Ni'em. At the end of the war, Av'Lya collapsed in a major civil war, and Ni'em came out on top. The remnants of Av'Lya were quickly absorbed by Ni'em.

The government of the Ni'em Nation after the war was radically different than before. Ni'em society now revolved around the military due to the decades of constant warfare, and as a result, the once fully democratic government had turned into a martial democracy. Under this new system, both men and women could vote, but only if they were "full citizens"- to become a full citizen, you either had to serve in the military for a certain amount of time or be employed by the Ni'em government. Full citizens also had other privileges, such as being able to run for public office. It was believed at the time that this system was far more meritocratic than the previous system, and would eliminate the numerous problems of a normal democracy.

Even as Ni'em armies conquered the smaller nations across the world in order to unify the planet, the nation entered a technological renaissance, with technology and science advancing at a rate never seen before in Kan'Scren history. Nuclear fission (and eventually nuclear fusion) and nuclear weapons were discovered, computers became cheap and common, and spaceships were developed, allowing the Ni'em to colonize Scren's sole moon (known as Scra; these first colonies were later abandoned as residents moved offworld). Decades afterwards, colonies were established on various planets throughout the star system.

Eventually, Ni'em scientists made the landmark discovery of Element Zero, allowing the development of the first FTL drives. For the first time, the Kan'Scren were able to travel out of their home and explore other star systems. They have also discovered their first mass relay in the next system over, and are planning on seeing where it takes them...

Image of the Kan'Scren: http://i1.wp.com/www.scifiideas.com/wp- ... .png?w=770

Racial Physical Attributes
STRENGTH: 9
DEXTERITY: 8
CONSTITUTION: 8
Racial Mental Attributes:
INTELLIGENCE: 20
WISDOM: 10
CHARISMA: 15

Special Characteristics: Innate Biotics, Technological Prowess

Infrastructure and Claimed Worlds:
Scren System
3 Mining Ships (135 credits)- 60 credits/month

Scren - Garden
NI- 100 credits/month
PC- 700
3 Urban Areas- 52 credits/month
2 Fuel Depots- 18 credits/month
5 Mining Complexes- 90 credits/month (doubled due to asteroid impact)
3 Industrial Complexes- 33 credits/month
1 Shipyard- 15 credits/month
1 Small Spaceport- 4 credit/month for everything
Level 1 Ground Fortification

Scra (moon) - Barren
NI- 10 credits/month
PC- 0
2 Mining Complexes (20 credits)- 10 credits/month

Zarana - Gas Giant (NI- 40 credits/month, PC- 0)
Zar 1 - Barren (NI- 10 credits/month, PC- 0)
Zar 2 - Barren (NI- 10 credits/month, PC- 0)

Hugonin - Gas Giant (NI- 40 credits/month, PC- 0)

Kesaga - Barren (NI- 25 credits/month, PC- 100)

Durime - Gas Giant (NI- 40 credits/month, PC- 0)
Durime 1 - Barren (NI- 10 credits/month, PC- 0)
Durime 2 -Barren (NI- 10 credits/month, PC- 0)
Durime 3 - Barren (NI- 10 credits/month, PC- 0)

Durimenes- Garden Moon
NI- 60 credits/month
PC- 300
1 fuel depot (15 credits)- 5 credits/month
1 urban area (100 credits)- 30 credits/month
Level 1 Ground Fortification

Durime 5 - Barren (NI- 10 credits/month, PC- 0)
Durime 6 - Barren (NI- 10 credits/month, PC- 0)
Durime 7 - Barren (NI- 10 credits/month, PC- 0)

Weshuan - Garden Moon
NI- 60 credits/month
PC- 300
1-fuel depot (15 credits)- 5 credits/month
1 urban area (100 credits)- 30 credits/month
Level 1 Ground Fortification

Durime 9 - Barren (NI- 10 credits/month, PC- 0)
Durime 10 - Barren (NI- 10 credits/month, PC- 0)

Isokono - Gas Giant (NI- 40 credits/month, PC- 0)
Isokono 1 - Barren (NI- 10 credits/month, PC- 0)
Isokono 2 - Barren (NI- 10 credits/month, PC- 0)
Isokono 3 - Barren (NI- 10 credits/month, PC- 0)
Isokono 4 - Barren (NI- 10 credits/month, PC- 0)

Aegok - Barren (NI- 25 credits/month, PC- 100)
Isok- Garden Moon
NI- 60 credits/month
PC- 300
1-fuel depot (15 credits)- 5 credits/month
1 urban area (100 credits)- 30 credits/month
Level 1 Ground Fortification

Ashin System

Planet A - Non-Hostile Terrestrial
Planet B - Gas Giant (NI- 40 credits/month, PC- 0)
Planet C - Non-Hostile Terrestrial

Larin System

Planet A - Barren (NI- 25 credits/month, PC- 100)
Asteroid Belt
Planet B - Barren (NI- 25 credits/month, PC- 100)
Planet C - Barren (NI- 25 credits/month, PC- 100)

Forren - Garden
NI- 100 credits/month
PC- 700
1-fuel depot (15 credits)- 5 credits/month
1 urban area (100 credits)- 30 credits/month
Level 1 Ground Fortification

Planet E - Barren (NI- 25 credits/month, PC- 100)


Ni'em Republican Military (NRM)

Ni'em Republican Army (NRA)
(All have free combat biotics)
8 Infantry Divisions (80 credits)
1 Armored Division (50 credits)
2 Artillery Battalions (20 credits)
3 Gunship Wings (15 credits)


Ni'em Star Navy (NSN)
11 Fighter Wings (66 credits)
2 Interceptor Wings (14 Credits)
4 Transports (with dropship hangar and boarding troops upgrade- 110 credits)
18 Frigates (180 credits)
12 Destroyers (180 credits)
3 Escort Carriers (60 credits)
2 Heavy Cruisers (90 credits)
1 Battlegroup Carrier (45 credits)

Income
Income per month- 798 credits
Credits left over- 0 credits


RP Example: viewtopic.php?f=31&t=340421&hilit=terminus+alpha
Questions and Suggestions:
Hekaton
Last edited by The Orson Empire on Fri Oct 14, 2016 8:46 pm, edited 15 times in total.

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Nuxipal
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Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 7:01 pm

Ok, going to generate the home systems and two surrounding systems for each of the Three apps so they can use the last few credits at their disposal. I'll post them here once I am done.
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Nuxipal
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Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 8:02 pm

Starting Systems. If each of you could give me a name for your cluster, except for those in canon clusters. That'd be great. Edit: Also, Krogan DMZ needs a new name

Cluster Name:
Home System: Pelica + 3 Planets


Pelica - Garden
Pelica a - Barren
Pelica b - Barren
Planet A - Gas Giant
Moon a1 - Barren
Moon a2 - Barren
Moon a3 - Barren
Moon a4 - Barren
Asteroid Belt
Planet B - Barren
Moon b1 - Barren
Moon b2 - Barren
Planet C - Non-Hostile Terrestrial
Asteroid Belt


1st System: 2 Planets

Asteroid Belt
Planet A - Garden
Planet B - Gas Giant
Asteroid Belt

2nd System: 4 Planets

Planet A - Hostile Terrestrial
Planet B - Gas Giant
Planet C - Hostile Terrestrial
Planet D - Near Garden


Home System: Hive World + 2 Planets

CGHW - Garden
Asteroid Belt
Planet A - Near Garden
Moon a - Barren
Planet B - Non-Hostile Terrestrial
Moon b - Barren

1st System: 9 Planets

Planet A - Barren
Planet B - Gas Giant
Planet C - Gas Giant
Planet D - Barren
Moon d - Barren
Asteroid Belt
Planet E - Hostile Terran
Planet F - Gas Giant
Planet G - Gas Giant
Moon g1 - Barren
Moon g2 - Garden
Moon g3 - Garden
Moon g4 - Barren
Planet H - Barren
Moon h - Garden
Planet I - Barren
Moon i - Barren

2nd System: 2 Planet

Planet A - Barren
Planet B - Barren


Home System: Scren/Scra + 6 Planets

Scren - Garden
Scra (moon) - Barren
Planet A - Gas Giant
Moon a1 - Barren
Moon a2 - Barren
Planet B - Gas Giant
Planet C - Barren
Planet D - Gas Giant
Moon d1 - Barren
Moon d2 -Barren
Moon d3 - Barren
Moon d4 - Garden
Moon d5 - Barren
Moon d6 - Barren
Moon d7 - Barren
Moon d8 - Garden
Moon d9 - Barren
Moon d10 - Barren
Planet E - Gas Giant
Moon e1 - Barren
Moon e2 - Barren
Moon e3 - Barren
Moon e4 - Barren
Planet F - Barren
Moon f - Garden


1st System: 3 Planets

Planet A - Non-Hostile Terrestrial
Planet B - Gas Giant
Planet C - Non-Hostile Terrestrial

2nd System: 5 Planets

Planet A - Barren
Asteroid Belt
Planet B - Barren
Planet C - Barren
Planet D - Garden
Planet E - Barren
Last edited by Nuxipal on Mon Oct 10, 2016 8:04 pm, edited 1 time in total.
National Information: http://kutath.weebly.com/

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The Orson Empire
Post Czar
 
Posts: 31632
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Oct 10, 2016 8:40 pm

Wow, 3 garden moons and one garden world- looks like I got lucky!

And yeah Nuxipal, Krogan DMZ does need a new name. For simplicity's sake, just refer to as the Ni'em Cluster.
Last edited by The Orson Empire on Mon Oct 10, 2016 8:43 pm, edited 1 time in total.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 8:42 pm

The Orson Empire wrote:Wow, 3 garden moons- looks like I got lucky!

And yeah Nuxipal, Krogan DMZ does need a new name. For simplicity's sake, just refer to as the Ni'em Cluster.


Yeah.. I'm kinda mad actually about that. Your home system is ridiculous..
National Information: http://kutath.weebly.com/

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The Orson Empire
Post Czar
 
Posts: 31632
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Oct 10, 2016 8:45 pm

Nuxipal wrote:
The Orson Empire wrote:Wow, 3 garden moons- looks like I got lucky!

And yeah Nuxipal, Krogan DMZ does need a new name. For simplicity's sake, just refer to as the Ni'em Cluster.


Yeah.. I'm kinda mad actually about that. Your home system is ridiculous..

I remember the last time I was in Mass Effect, when exploring for a new system, I got a similar roll with multiple garden moons (or worlds, can't quite remember).

I guess I am just really lucky when it comes to these rolls.
Last edited by The Orson Empire on Mon Oct 10, 2016 8:45 pm, edited 1 time in total.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 10, 2016 8:56 pm

The Orson Empire wrote:
Nuxipal wrote:
Yeah.. I'm kinda mad actually about that. Your home system is ridiculous..

I remember the last time I was in Mass Effect, when exploring for a new system, I got a similar roll with multiple garden moons (or worlds, can't quite remember).

I guess I am just really lucky when it comes to these rolls.


Hell, I thought i was lucky when I got two Near-Garden worlds..
National Information: http://kutath.weebly.com/

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Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Mon Oct 10, 2016 9:01 pm

Just more worlds to burn :)
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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The Orson Empire
Post Czar
 
Posts: 31632
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Oct 10, 2016 9:04 pm

I am going to be swimming in credits at the beginning of the RP due to these garden moons and worlds.

This is perfect, as I can use the cash to build up my military and bring some good ole' freedom to nations in need of it...

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