Rise of Darkness
A Fantasy Roleplay
A long time ago wizard and witches lived freely, and openly, amongst the rest of the world. Legend has it that God had endowed the first mages with magical powers, in order to protect the humans from the demons that roamed the earth. Soon however some of these mages began to be lured into the darkness and began mating with the demons, and the result of these relations were half-wizards, known as Imps, and several new species, known as the Minors. The Imps were outcast amongst society and soon Regnus Moltaine, a British Imp wizard, founded the Moltaine Society and led an open revolt against the Council of Elders, who governed the magical world. A drawn out 200 year war ensued and raged on throughout the world causing millions of deaths. The war seemed to have no end until one man, Alexo Gillore, an African American wizard, defeated Moltaine and ended the war. Though Moltaine was killed physically his spirit still lived on earth, for reasons unknown for this was unheard of. The magical community was forced to go into hiding, however as the humans were not pleased and began openly hunting them.
In the 16th Century, shortly after the war, Gillore founded the Council of Magic, a assembly of mages that would govern the magical community; and the Prefects, who would enforce the councils laws. The council tasked a young American female mage by the name of Theodora Ragnald to start a school for young mages, and Imps, to go and learn about magic. Thus Iunctus School of Magic was founded at the highest point of the Denali; a large castle was built and protected by the most powerful spells from the most powerful mages, and completely undetectable by humans.
Now, after over 600 years of peace Iunctus remains the only source of unity in a fractured and divided society. The Imps and the Minors grow increasingly dissatisfied with their lack of representation on the Council, and there are even rumors of a return of the Moltaine Society. Amongst the most widely spread of these rumors is talk of a young child who now houses Regnus Moltaines lost souls, and is being controlled by the former dark wizard; though these are only conspiracies...or are they. Will you stand up for the oppressed, will you continue to fight for the power of the pure, or will you try to instate a new world order? The choice is yours and whatever choice you make must guide you through the Rise of Darkness.
There are several species that you can choose from.
Wizards/Witches: Wizards and witches are the oldest magical species and the most powerful. Historically called mages, they rule the magical world through the Council and the Prefects. They are the most skilled and most powerful when it comes to combat.
Werewolves: Werewolves carry the Lycan gene which causes them to involuntarily transform into large wolves, though with great practice and strength these changes can be controlled. Though even the most powerful among them struggle controlling their changes during full moons. They have enhanced strength, agility, and hearing; they also have the same magical powers as wizards though extremely less powerful and they can not use wands.
Faeries: Faeries are a rather tall species that specialize in elemental magic (Fire, Water, Air, Earth, Light, Wood). The Faeries are very reclusive people, and very rarely have dealings with the other members of the magical community outside of Iunctus. Each Faerie has two elements that they are able to ineptly control, while they may learn the others it takes quite some time. Faeries have unnatural beauty and can use this to their advantage to control others, though being able to do so also takes much learning and practice. THEY DO NOT HAVE WINGS
Dwarves/Goblins: Dwarves and Goblins are very closely related and often mistaken for one another, which highly upsets them. Dwarves are creatures of no more than 2.5 feet that specialized in herbology and healing; Goblins are creatures of no more than 4 feet that specialize in metalwork and forging. Goblins are immune to all heat thus allowing them to better handle their jobs. Both Dwarves and Goblins are able to cast charms, though they can not use wands.
Imps: Imps are half-bloods who have two parents of different species. They have one power from each parent, though these powers are significantly less powerful than any pureblood. Imps are looked down upon and they are outcast in society.
Half-Wizard: Charms or Flying | Half-Werewolf: Enhanced Strength or Hearing | Half-Faerie: Inept Control of One Element or Unnatural Beauty and Persuasion | Half-Dwarf: Short, Enhanced Healing | Half-Goblin: Short, Minor Immunity to Heat (They can still burn to death)
Gillore Family (African-American): The Gillore Family is the most powerful wizarding family in the world and has maintained a seat on the council since it was created by Alexo Gillore. They are highly influential, and they have acquired quite a large sum of wealth through the years. With the growth of tr status came the growth of their egos, and they have became an elitist family who believes that Imps should be treated with the same disdain as Norms (non-magical people). Lead by Alexander Gillore (M).
Moltaine Family (European): The most powerful Imp family, and descendants of Regnus Moltaine. Though Imps the family has a great deal of power that they have accrued over the years due to their dirty dealing with Demons and the Minors. The Moltaines believe that one day Regnus' spirit will be reincarnated and a new world order will begin where wizards are no longer the rulers of society. Led by Ulrich Moltaine (M).
Dolaria Family (South America): The Dolaria family is a powerful wizarding family that fought with the Gillores in the Magic Wars. The second most powerful wizarding family in the world, while they believe wizards should be on top they are much more accepting of the Imps. Minors, and Norms. Led by Rolanda Dolaria (F).
Thrombi Family (African): The Thrombi Family is the wealthiest magical family in the world, even ahead of the Gillores. The family has built a fortune as the largest wand and broom makers in the world, and they account for 65% of all wands and brron=ms used in the world. They believe that all magical people should be treated equally and should have equal representation on the council. Led by Kerita Thrombi (F).
Ragnald Family (American): The Ragnalds are one of the more famous but less powerful families in the magical world, they are a Faerie family. They tend to be neutral in most disputes and do not openly align themselves with any cause, howevere they would make a very uselful ally in the event of a war. Led by Mellore Ragnald (F).
Location: Denali Mountain, Alaska
Staff
Headmistress – Ophelia Lisaire
Deputy Headmaster/mistress -
Magical Defense -
Non-Magical Defense -
Potions & Apothecary -
Elemental Magic -
Charms -
Flying -
Divination -
Dark Arts - Aleister Ashwood
Head of Security -
The main focus of this RP will be Iunctus School of Magic, the last place that has been untouched by the conflicts that engulf the rest of the magical world. However students are beginning to pick sides and rivalries are ensuing amongst the pupils, and staff, of Iunctus. In addition to this you may also play as the head of a magical family who is trying to gain support for their cause before the start of the impending war.
CHARACTER
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[align=center][b][u]Character Profile[/u][/b][/align]
[b]Name:[/b]
[b]Age:[/b] (Students: 15-17 | Staff – 30+ | Others: Any)
[b]Species:[/b]
[b]Additional Abilities:[/b] (Imps and Faeries Only)
[b]Appearance:[/b] (Preferably a picture)
[b]Position:[/b] (If student put student)
[b]Special Possessions:[/b] (Pets, wand, special jewelry, etc)
[b]Greatest Achivement:[/b]
[b]Biggest Strength:[/b]
[b]Biggest Weakness:[/b]
[b]Bio:[/b] (At least two paragraphs please)
0058 - Do Not Remove
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FAMILY
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[align=center][b][u]Family Profile[/u][/b]
[b]Family Name:[/b]
[b]Colors:[/b] (Only two)
[b]Species:[/b]
[b]Country of Origin:[/b]
[b]Country of Residence:[b]
[b]Notable Members:[/b]
[b]Background:[/b][/align]