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Rise of Darkness [Magic|Fantasy|OOC|Open]

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Terrelis
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Rise of Darkness [Magic|Fantasy|OOC|Open]

Postby Terrelis » Sat Oct 01, 2016 6:32 pm

Image
Rise of Darkness
A Fantasy Roleplay


A long time ago wizard and witches lived freely, and openly, amongst the rest of the world. Legend has it that God had endowed the first mages with magical powers, in order to protect the humans from the demons that roamed the earth. Soon however some of these mages began to be lured into the darkness and began mating with the demons, and the result of these relations were half-wizards, known as Imps, and several new species, known as the Minors. The Imps were outcast amongst society and soon Regnus Moltaine, a British Imp wizard, founded the Moltaine Society and led an open revolt against the Council of Elders, who governed the magical world. A drawn out 200 year war ensued and raged on throughout the world causing millions of deaths. The war seemed to have no end until one man, Alexo Gillore, an African American wizard, defeated Moltaine and ended the war. Though Moltaine was killed physically his spirit still lived on earth, for reasons unknown for this was unheard of. The magical community was forced to go into hiding, however as the humans were not pleased and began openly hunting them.

In the 16th Century, shortly after the war, Gillore founded the Council of Magic, a assembly of mages that would govern the magical community; and the Prefects, who would enforce the councils laws. The council tasked a young American female mage by the name of Theodora Ragnald to start a school for young mages, and Imps, to go and learn about magic. Thus Iunctus School of Magic was founded at the highest point of the Denali; a large castle was built and protected by the most powerful spells from the most powerful mages, and completely undetectable by humans.

Now, after over 600 years of peace Iunctus remains the only source of unity in a fractured and divided society. The Imps and the Minors grow increasingly dissatisfied with their lack of representation on the Council, and there are even rumors of a return of the Moltaine Society. Amongst the most widely spread of these rumors is talk of a young child who now houses Regnus Moltaines lost souls, and is being controlled by the former dark wizard; though these are only conspiracies...or are they. Will you stand up for the oppressed, will you continue to fight for the power of the pure, or will you try to instate a new world order? The choice is yours and whatever choice you make must guide you through the Rise of Darkness.

Species

There are several species that you can choose from.
Wizards/Witches: Wizards and witches are the oldest magical species and the most powerful. Historically called mages, they rule the magical world through the Council and the Prefects. They are the most skilled and most powerful when it comes to combat.
Werewolves: Werewolves carry the Lycan gene which causes them to involuntarily transform into large wolves, though with great practice and strength these changes can be controlled. Though even the most powerful among them struggle controlling their changes during full moons. They have enhanced strength, agility, and hearing; they also have the same magical powers as wizards though extremely less powerful and they can not use wands.
Faeries: Faeries are a rather tall species that specialize in elemental magic (Fire, Water, Air, Earth, Light, Wood). The Faeries are very reclusive people, and very rarely have dealings with the other members of the magical community outside of Iunctus. Each Faerie has two elements that they are able to ineptly control, while they may learn the others it takes quite some time. Faeries have unnatural beauty and can use this to their advantage to control others, though being able to do so also takes much learning and practice. THEY DO NOT HAVE WINGS
Dwarves/Goblins: Dwarves and Goblins are very closely related and often mistaken for one another, which highly upsets them. Dwarves are creatures of no more than 2.5 feet that specialized in herbology and healing; Goblins are creatures of no more than 4 feet that specialize in metalwork and forging. Goblins are immune to all heat thus allowing them to better handle their jobs. Both Dwarves and Goblins are able to cast charms, though they can not use wands.
Imps: Imps are half-bloods who have two parents of different species. They have one power from each parent, though these powers are significantly less powerful than any pureblood. Imps are looked down upon and they are outcast in society.
Half-Wizard: Charms or Flying | Half-Werewolf: Enhanced Strength or Hearing | Half-Faerie: Inept Control of One Element or Unnatural Beauty and Persuasion | Half-Dwarf: Short, Enhanced Healing | Half-Goblin: Short, Minor Immunity to Heat (They can still burn to death)

Main Families

Gillore Family (African-American): The Gillore Family is the most powerful wizarding family in the world and has maintained a seat on the council since it was created by Alexo Gillore. They are highly influential, and they have acquired quite a large sum of wealth through the years. With the growth of tr status came the growth of their egos, and they have became an elitist family who believes that Imps should be treated with the same disdain as Norms (non-magical people). Lead by Alexander Gillore (M).
Moltaine Family (European): The most powerful Imp family, and descendants of Regnus Moltaine. Though Imps the family has a great deal of power that they have accrued over the years due to their dirty dealing with Demons and the Minors. The Moltaines believe that one day Regnus' spirit will be reincarnated and a new world order will begin where wizards are no longer the rulers of society. Led by Ulrich Moltaine (M).
Dolaria Family (South America): The Dolaria family is a powerful wizarding family that fought with the Gillores in the Magic Wars. The second most powerful wizarding family in the world, while they believe wizards should be on top they are much more accepting of the Imps. Minors, and Norms. Led by Rolanda Dolaria (F).
Thrombi Family (African): The Thrombi Family is the wealthiest magical family in the world, even ahead of the Gillores. The family has built a fortune as the largest wand and broom makers in the world, and they account for 65% of all wands and brron=ms used in the world. They believe that all magical people should be treated equally and should have equal representation on the council. Led by Kerita Thrombi (F).
Ragnald Family (American): The Ragnalds are one of the more famous but less powerful families in the magical world, they are a Faerie family. They tend to be neutral in most disputes and do not openly align themselves with any cause, howevere they would make a very uselful ally in the event of a war. Led by Mellore Ragnald (F).

YOU MAY CREATE A NEW FAMILY, HOWEVER THEY CAN NOT BE MORE POWERFUL THAN THE ABOVE FAMILIES. A FAMILY APP IS NOT NECESSARY, THOUGH IT IS ENCOURAGED IF YOU WAN THTEM TO BE A MAJOR FAMILY.


Iunctus School of Magic

Location: Denali Mountain, Alaska
Staff
Headmistress – Ophelia Lisaire
Deputy Headmaster/mistress -
Magical Defense -
Non-Magical Defense -
Potions & Apothecary -
Elemental Magic -
Charms -
Flying -
Divination -
Dark Arts - Aleister Ashwood
Head of Security -
IF YOU WOULD LIKE TO TEACH A SUBJECT NOT ON THE LIST PT IT IN YOUR APP AND WE WILL DISCUSS IT.


Applications

The main focus of this RP will be Iunctus School of Magic, the last place that has been untouched by the conflicts that engulf the rest of the magical world. However students are beginning to pick sides and rivalries are ensuing amongst the pupils, and staff, of Iunctus. In addition to this you may also play as the head of a magical family who is trying to gain support for their cause before the start of the impending war.

CHARACTER
Code: Select all
[align=center][b][u]Character Profile[/u][/b][/align]
[b]Name:[/b]
[b]Age:[/b] (Students: 15-17 | Staff – 30+ | Others: Any)
[b]Species:[/b]
[b]Additional Abilities:[/b] (Imps and Faeries Only)
[b]Appearance:[/b] (Preferably a picture)
[b]Position:[/b] (If student put student)
[b]Special Possessions:[/b] (Pets, wand, special jewelry, etc)
[b]Greatest Achivement:[/b]
[b]Biggest Strength:[/b]
[b]Biggest Weakness:[/b]
[b]Bio:[/b] (At least two paragraphs please)

0058 - Do Not Remove
[/align]


FAMILY
Code: Select all
[align=center][b][u]Family Profile[/u][/b]
[b]Family Name:[/b]
[b]Colors:[/b] (Only two)
[b]Species:[/b]
[b]Country of Origin:[/b]
[b]Country of Residence:[b]
[b]Notable Members:[/b]
[b]Background:[/b][/align]


LOOSELY BASED ON AN RP BY NURIDIA
Last edited by Terrelis on Wed Oct 12, 2016 1:11 pm, edited 12 times in total.

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Terrelis
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Postby Terrelis » Sat Oct 01, 2016 6:35 pm

Reserved

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Anonymous Union
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Posts: 521
Founded: Oct 01, 2016
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Postby Anonymous Union » Sat Oct 01, 2016 6:41 pm

Character Profile

Name: Aurora Ragnald

Age: 15

Species: Imp, 2/3 Faerie

Additional Abilities: Aurora has the ability to manipulate air and fire. However, in order to control those elements, they must be abundant. For example, if she wants to manipulate fire, there must be a fire to be manipulated. She can manipulate air at any time, but however, the strength varies with the wind speed.

Appearance:

Image

Position: Student

Greatest Achievement: Aurora once flew into the air and saved an elderly woman from falling off her balcony on the roof.

Biggest Strength: Aurora is determined to work for difficult-to-obtain goals. Her magic is also powerful.

Biggest Weakness: Aurora has a tendency to feel nervous when approaching people. Thus, she does not have many friends to help or support her. She often thinks she is not good enough for things. Due to her mixed blood, she is often discriminated.

Bio: Aurora is tranquil, serene, talented, friendly, stoic, thoughtful, and may come off as shy at many times. But this is all just a facade, a mechanism to deal with her position. Aurora was born July 1st to a polite, hardworking faerie named Raphael Ragnald and a serene, high-standard half-mage named Luna Manala. She lived in a large house, which was conveniently nearby the marketplace and the school itself. For the most part, her life was rather fortunate.

Aurora lived free of trouble until she was about 13 years old, as she hit the rebellious teenage stage in which she would struggle to find her identity and purpose in life. For a short period of time, Aurora was a rude, bigoted, sensitive jerk who constantly played tricks on those she disliked. Due to that, her parents were forced to discipline her with corporeal punishment, such as using a switch or forcing her to paint the fence. Aurora was conditioned, and gained responsibilities and was learning how to cook in new styles. With a great deal of determination, she is trying to help others in a harsh, difficult world. But with her talents, there's nothing to stop her from accomplish all goals. She could quickly become a true inspiration for many. But things could change quickly; she is currently exploring everything. She feels like there's more caution than needed in this world. Luckily, Aurora has plenty of resources to support her.

0058 - Do Not Remove
Last edited by Anonymous Union on Sat Oct 01, 2016 9:21 pm, edited 6 times in total.

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Frinalia
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Posts: 1598
Founded: Apr 25, 2016
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Postby Frinalia » Sat Oct 01, 2016 7:01 pm

Will the prior version continue?

Character Profile

Name:Valic
Age: 15
Species: Human
Additional Abilities: HE'S A HUMAN!
Appearance: I'm total trash at links and images, so: here, sorry... If student, then second one. If he's approved to teach ***SEE THE VERY VERY BOTTOM*** then the third one.
Position: Student
Special Possessions: Deathtouch Tome, which has all of Valic's spells.
Greatest Achivement: Writing the Deathtouch Tome.
Biggest Strength: Dark magic and necromancy
Biggest Weakness: Light magic and life drain magic.
Bio: A direct descendant from Voltaire. Voltaire himself didn't possess any magic, but he had magic blood. This magic rich blood ran down all the way to Valic. Valic, when he was born, had one black colored eye, and one pale white. Valic's parents lived out in the country, far away from any other people so as to practice their magic more freely. His parents were mages themselves, and trained Valic in all forms of magic since he could speak. In the Voltaire family, there is a "coming of age" day when the child turns five. The day shows what element/category the child will be strong in. When Valic turned five, he stepped outside that morning, and was greeted with a friendly skeleton. Rather than being afraid, Valic talked to it, and played a little before his parents saw. No one in the Voltaire family had been a necromancer. Ever. Valic also showed strength in darkness manipulation and things of that nature. His parents knew some about darkness manipulation and necromancy, but not as much as Valic could know. At age 13, Valic was writing his own spell books. His prize spell book is the Deathtouch tome. He wrote the Deathtouch tome when he was 15. Valic may possess dark magic, but in his heart, all he wants is adventure. His parents told him about the Maverty's School of Magic and sent him off there when he was 15. He now arrives.

0058 - Do Not Remove
[/align]

Also, if Valic could teach the Dark Arts class, that would be cool. All I have to do is play with the bio a bit, add 15 more years, and post a new app.
FCC can't stop me!


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Kractero
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Capitalist Paradise

Postby Kractero » Sat Oct 01, 2016 7:35 pm

No elves

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Terrelis
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Posts: 2871
Founded: Aug 08, 2014
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Postby Terrelis » Sat Oct 01, 2016 8:40 pm

Anonymous Union wrote:
Character Profile

Name: Aurora Ragnald

Age: 15

Species: Faerie

Additional Abilities: Aurora has the ability to manipulate air and fire. However, in order to control those elements, they must be abundant. For example, if she wants to manipulate fire, there must be a fire to be manipulated. She can manipulate air at any time, but however, the strength varies with the wind speed.

Appearance:

(Image)

Position: Student

Greatest Achievement: Aurora once flew into the air and saved an elderly woman from falling off her balcony on the roof.

Biggest Strength: Aurora is determined to work for difficult-to-obtain goals. Her magic is also powerful.

Biggest Weakness: Aurora has a tendency to feel nervous when approaching people. Thus, she does not have many friends to help or support her. She often thinks she is not good enough for things. Due to her mixed blood, she is often discriminated.

Bio: Aurora is tranquil, serene, talented, friendly, stoic, thoughtful, and may come off as shy at many times. But this is all just a facade, a mechanism to deal with her position. Aurora was born July 1st to a polite, hardworking faerie named Raphael Ragnald and a serene, high-standard half-mage named Luna Manala. She lived in a large house, which was conveniently nearby the marketplace and the school itself. For the most part, her life was rather fortunate.

Aurora lived free of trouble until she was about 13 years old, as she hit the rebellious teenage stage in which she would struggle to find her identity and purpose in life. For a short period of time, Aurora was a rude, bigoted, sensitive jerk who constantly played tricks on those she disliked. Due to that, her parents were forced to discipline her with corporeal punishment, such as using a switch or forcing her to paint the fence. Aurora was conditioned, and gained responsibilities and was learning how to cook in new styles. With a great deal of determination, she is trying to help others in a harsh, difficult world. But with her talents, there's nothing to stop her from accomplish all goals. She could quickly become a true inspiration for many. But things could change quickly; she is currently exploring everything. She feels like there's more caution than needed in this world. Luckily, Aurora has plenty of resources to support her.

0058 - Do Not Remove

Our first Imp...ACCEPTED

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Terrelis
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Posts: 2871
Founded: Aug 08, 2014
Ex-Nation

Postby Terrelis » Sat Oct 01, 2016 8:41 pm

Frinalia wrote:Will the prior version continue?

Character Profile

Name:Valic
Age: 15
Species: Human
Additional Abilities: HE'S A HUMAN!
Appearance: I'm total trash at links and images, so: here, sorry... If student, then second one. If he's approved to teach ***SEE THE VERY VERY BOTTOM*** then the third one.
Position: Student
Special Possessions: Deathtouch Tome, which has all of Valic's spells.
Greatest Achivement: Writing the Deathtouch Tome.
Biggest Strength: Dark magic and necromancy
Biggest Weakness: Light magic and life drain magic.
Bio: A direct descendant from Voltaire. Voltaire himself didn't possess any magic, but he had magic blood. This magic rich blood ran down all the way to Valic. Valic, when he was born, had one black colored eye, and one pale white. Valic's parents lived out in the country, far away from any other people so as to practice their magic more freely. His parents were mages themselves, and trained Valic in all forms of magic since he could speak. In the Voltaire family, there is a "coming of age" day when the child turns five. The day shows what element/category the child will be strong in. When Valic turned five, he stepped outside that morning, and was greeted with a friendly skeleton. Rather than being afraid, Valic talked to it, and played a little before his parents saw. No one in the Voltaire family had been a necromancer. Ever. Valic also showed strength in darkness manipulation and things of that nature. His parents knew some about darkness manipulation and necromancy, but not as much as Valic could know. At age 13, Valic was writing his own spell books. His prize spell book is the Deathtouch tome. He wrote the Deathtouch tome when he was 15. Valic may possess dark magic, but in his heart, all he wants is adventure. His parents told him about the Maverty's School of Magic and sent him off there when he was 15. He now arrives.

0058 - Do Not Remove
[/align]

Also, if Valic could teach the Dark Arts class, that would be cool. All I have to do is play with the bio a bit, add 15 more years, and post a new app.

If ypu want to be a teacher then change the app, and I'll judge based off of that.

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Terrelis
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Posts: 2871
Founded: Aug 08, 2014
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Postby Terrelis » Sun Oct 02, 2016 6:13 am

Character Profile

Name: Ophelia Lisaire
Age: 93
Species: Wizard
Additional Abilities: Able to control and create all seven elements.
Appearance: Headmisress Lisaire
Position: Headmistress
Special Possessions: Twin dragons: Ignis, a Pyrodraco, and Glacies, a Cryodraco. Amulet of Ulvain (Said to have belonged the first wizard Magnus Ulvain, and hold's immense power.)
Greatest Achievement: Maintaining the safety of Iunctus and her students through the years.
Biggest Strength: Ophelia is one of the most powerful wizards of all time, though she is very modest about her abilities and very rarely uses her full power.
Biggest Weakness: Ophelia wears her heart on her sleeve and she is a very caring person, sometimes too caring, always giving people the benefit of the doubt.
Bio: Ophelia Lisaire is the child of Thelma Lisaire, a apothecary owner, and Ophelus Lisaire, a Prefect. The Lisaire family was once one of the most powerful wizarding families and held a high position on the council. That was until Nethander Lisaire went mad and tried to expose the magical community to the Norms; he was sent to the Rothechild Hospital For Magical Ailments, and his family was relegated to the lowest level of the council and forced to pay a hefty fine that accounted for most of their wealth. The Lisaires were shunned and called the Family of Crazies.

That was until Ophelia Lisaire came about; from a young age Ophelia was a proven magical prodigy. By 10 she had mastered spells that elderly wizards couldn't even do, and by age 12 she had mastered the elements of ice and fire. She entered school at age 12 like all magical children and she excelled at school, being named Head Girl in her fifth and six years. After graduating from Iunctus, she began working as a Prefect. Ophelia wasn't happy with her job though she was quit in 1954 when the Elemental Magic position opened at unctus. She applied and was hired by her former professor. She eventually became Deputy Headmistress and then Headmistress in 1991.

0058 - Do Not Remove
[/align]

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Nea Videssos
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Iron Fist Consumerists

Postby Nea Videssos » Sun Oct 02, 2016 8:26 am

*Reads OP*

African American in the 15th century? Eh?
:p
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Razzgriz
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Founded: Aug 01, 2014
Inoffensive Centrist Democracy

Postby Razzgriz » Sun Oct 02, 2016 9:31 am

Nea Videssos wrote:*Reads OP*

African American in the 15th century? Eh?
:p

We're coming up in the world :p :lol:
Last edited by Razzgriz on Sun Oct 02, 2016 9:31 am, edited 1 time in total.
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Learn more about it here

Interested in, or want to participate in the Beyond the Isles Project Click here

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Frinalia
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Founded: Apr 25, 2016
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Postby Frinalia » Sun Oct 02, 2016 9:53 am

Alright.
Character Profile

Name:Valic
Age: 30
Species: Human
Additional Abilities: none.
Appearance: Image
Position: Teacher
Special Possessions: Deathtouch Tome, which has all of Valic's spells.
Greatest Achivement: Writing the Deathtouch Tome.
Biggest Strength: Dark magic and necromancy
Biggest Weakness: Light magic and life drain magic.
Bio: A direct descendant from Voltaire. Voltaire himself didn't possess any magic, but he had magic blood. This magic rich blood ran down all the way to Valic. Valic, when he was born, had one black colored eye, and one pale white. Valic's parents lived out in the country, far away from any other people so as to practice their magic more freely. His parents were mages themselves, and trained Valic in all forms of magic since he could speak. In the Voltaire family, there is a "coming of age" day when the child turns five. The day shows what element/category the child will be strong in. When Valic turned five, he stepped outside that morning, and was greeted with a friendly skeleton. Rather than being afraid, Valic talked to it, and played a little before his parents saw. No one in the Voltaire family had been a necromancer. Ever. Valic also showed strength in darkness manipulation and things of that nature. His parents knew some about darkness manipulation and necromancy, but not as much as Valic could know. At age 13, Valic was writing his own spell books. His prize spell book is the Deathtouch tome. He wrote the Deathtouch tome when he was 15. Valic may possess dark magic, but in his heart, all he wants is adventure. Valic went to a magic school when he was 17, and his experience there made him want to teach. When Valic was 30, he found this school, and applied to teach as the Dark Arts teacher.

0058 - Do Not Remove


Fixed now.
Last edited by Frinalia on Sun Oct 02, 2016 12:20 pm, edited 1 time in total.
FCC can't stop me!


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Terrelis
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Posts: 2871
Founded: Aug 08, 2014
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Postby Terrelis » Sun Oct 02, 2016 10:39 am

Frinalia wrote:Alright.
Character Profile

Name:Valic
Age: 30
Species: Human
Additional Abilities: HE'S A HUMAN!
Appearance: I'm total trash at links and images, so: here, sorry... If he's approved to teach then the third one.
Position: Student
Special Possessions: Deathtouch Tome, which has all of Valic's spells.
Greatest Achivement: Writing the Deathtouch Tome.
Biggest Strength: Dark magic and necromancy
Biggest Weakness: Light magic and life drain magic.
Bio: A direct descendant from Voltaire. Voltaire himself didn't possess any magic, but he had magic blood. This magic rich blood ran down all the way to Valic. Valic, when he was born, had one black colored eye, and one pale white. Valic's parents lived out in the country, far away from any other people so as to practice their magic more freely. His parents were mages themselves, and trained Valic in all forms of magic since he could speak. In the Voltaire family, there is a "coming of age" day when the child turns five. The day shows what element/category the child will be strong in. When Valic turned five, he stepped outside that morning, and was greeted with a friendly skeleton. Rather than being afraid, Valic talked to it, and played a little before his parents saw. No one in the Voltaire family had been a necromancer. Ever. Valic also showed strength in darkness manipulation and things of that nature. His parents knew some about darkness manipulation and necromancy, but not as much as Valic could know. At age 13, Valic was writing his own spell books. His prize spell book is the Deathtouch tome. He wrote the Deathtouch tome when he was 15. Valic may possess dark magic, but in his heart, all he wants is adventure. Valic went to a magic school when he was 17, and his experience there made him want to teach. When Valic was 30, he found this school, and applied to teach as the Dark Arts teacher.

0058 - Do Not Remove

1. Explain this deathtouch thing?
2. His species is wizard.

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Frinalia
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Posts: 1598
Founded: Apr 25, 2016
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Postby Frinalia » Sun Oct 02, 2016 12:21 pm

Terrelis wrote:
Frinalia wrote:Alright.
Character Profile

Name:Valic
Age: 30
Species: Human
Additional Abilities: HE'S A HUMAN!
Appearance: I'm total trash at links and images, so: here, sorry... If he's approved to teach then the third one.
Position: Student
Special Possessions: Deathtouch Tome, which has all of Valic's spells.
Greatest Achivement: Writing the Deathtouch Tome.
Biggest Strength: Dark magic and necromancy
Biggest Weakness: Light magic and life drain magic.
Bio: A direct descendant from Voltaire. Voltaire himself didn't possess any magic, but he had magic blood. This magic rich blood ran down all the way to Valic. Valic, when he was born, had one black colored eye, and one pale white. Valic's parents lived out in the country, far away from any other people so as to practice their magic more freely. His parents were mages themselves, and trained Valic in all forms of magic since he could speak. In the Voltaire family, there is a "coming of age" day when the child turns five. The day shows what element/category the child will be strong in. When Valic turned five, he stepped outside that morning, and was greeted with a friendly skeleton. Rather than being afraid, Valic talked to it, and played a little before his parents saw. No one in the Voltaire family had been a necromancer. Ever. Valic also showed strength in darkness manipulation and things of that nature. His parents knew some about darkness manipulation and necromancy, but not as much as Valic could know. At age 13, Valic was writing his own spell books. His prize spell book is the Deathtouch tome. He wrote the Deathtouch tome when he was 15. Valic may possess dark magic, but in his heart, all he wants is adventure. Valic went to a magic school when he was 17, and his experience there made him want to teach. When Valic was 30, he found this school, and applied to teach as the Dark Arts teacher.

0058 - Do Not Remove

1. Explain this deathtouch thing?
2. His species is wizard.


1. His deathtouch ability short circuits his lifeforce with another being's lifeforce through physical touch. This kills them both, but Valic has amulets that hold on to extra lifeforce. So, when Valic kills with the Deathtouch, the amulets give Valic back the extra lifeforce so he doesn' t die.
2. Okay. I changed it in the original. It now says "Fixed".
FCC can't stop me!


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Terrelis
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Postby Terrelis » Sun Oct 02, 2016 1:57 pm

Frinalia wrote:
Terrelis wrote:1. Explain this deathtouch thing?
2. His species is wizard.


1. His deathtouch ability short circuits his lifeforce with another being's lifeforce through physical touch. This kills them both, but Valic has amulets that hold on to extra lifeforce. So, when Valic kills with the Deathtouch, the amulets give Valic back the extra lifeforce so he doesn' t die.
2. Okay. I changed it in the original. It now says "Fixed".

And the book.

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Frinalia
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Postby Frinalia » Sun Oct 02, 2016 2:00 pm

Terrelis wrote:And the book.

The book is Valic's ultimate dark spellbook. It has every spell Valic knows.
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Terrelis
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Postby Terrelis » Sun Oct 02, 2016 3:41 pm

Do you guys think I should add more species or no?

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Frinalia
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Postby Frinalia » Sun Oct 02, 2016 3:59 pm

Terrelis wrote:Do you guys think I should add more species or no?

Goblins, Elves, Dwarfs, oh my!
FCC can't stop me!


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Naval Monte
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Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Oct 02, 2016 4:09 pm

Coming in as a dark arts professor.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

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Terrelis
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Posts: 2871
Founded: Aug 08, 2014
Ex-Nation

Postby Terrelis » Sun Oct 02, 2016 4:17 pm

Frinalia wrote:
Terrelis wrote:Do you guys think I should add more species or no?

Goblins, Elves, Dwarfs, oh my!

Already have Goblins and Dwarves...just not elves. Any ideas for their magical specialties? I'm thinking divination.

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Frinalia
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Founded: Apr 25, 2016
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Postby Frinalia » Sun Oct 02, 2016 4:22 pm

Terrelis wrote:
Frinalia wrote:Goblins, Elves, Dwarfs, oh my!

Already have Goblins and Dwarves...just not elves. Any ideas for their magical specialties? I'm thinking divination.

Maybe potions and healing.

Is Valic the teacher good to go?
FCC can't stop me!


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Terrelis
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Posts: 2871
Founded: Aug 08, 2014
Ex-Nation

Postby Terrelis » Sun Oct 02, 2016 7:35 pm

Frinalia wrote:
Terrelis wrote:Already have Goblins and Dwarves...just not elves. Any ideas for their magical specialties? I'm thinking divination.

Maybe potions and healing.

Is Valic the teacher good to go?

I'm wating on Navy to post his app, I 'll judge based on who has a better quality app.

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Terrelis
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Founded: Aug 08, 2014
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Postby Terrelis » Sun Oct 02, 2016 10:30 pm

Just to make sure everyone is clear this is set in modern times.

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Nuridia
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Founded: Dec 28, 2011
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Postby Nuridia » Sun Oct 02, 2016 10:36 pm

Looking good Terrelis, you did really great.
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Terrelis
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Posts: 2871
Founded: Aug 08, 2014
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Postby Terrelis » Sun Oct 02, 2016 10:45 pm

Nuridia wrote:Looking good Terrelis, you did really great.

Thanks

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Naval Monte
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Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Mon Oct 03, 2016 9:05 am

Character Profile

Name: Aleister Morris Ashwood (True name)
Age: 92
Species: Wizard
Additional Abilities: None
Appearance: Aleister
Position: Professor of the Dark Arts and former travelling merchant/scholar
Special Possessions: A blackthorn wand, a garnet (called the Blood Diamond) that stores vast amount of dark power in the form of a necklace, a crow that is a familiar and houses the mind and soul of an "outsider entity" (It's name Crowley), a bag containing various magical minerals, herbs and other items for his spells and rituals and finally the The Magdalene Grimoire, a text of occult ceremonies, incantations, mystic rites and summoning spells. He also a ring that acts as an amulet, a key that can open any locked doors, gates and windows and a knife for self defense
Greatest Achievement: Summoning and binding the being that would become Crowley.
Mastering all the spells and rituals from both Magdalene but from all the sources of the dark arts from his family library.
He resisted the efforts of a ancient demon to become it's thrall and banished it back home dimension.
Has fought against the temptation to given to the more corruptive aspects of the dark arts for many years but it's still a long battle for the old mage.
Has created a few new spells and rituals of his own.
Has used his cunning and intelligence to manipulate and tricked many mortal and immortal beings.
Finding and regaining the Magdalene Grimoire
Biggest Strength: His intelligent, cunning, wisdom, discipline, willpower and his knowledge and power over the dark arts; especially when it comes to matters like necromancy and summoning otherworldly beings
Biggest Weakness: Light magic, poor physical fighter, hides his usage of the dark arts from the public knowing the negative reputation of that branch of magic, due to his manipulative and ruthless nature he can a hard person to trust. His family name also gives him a negative reputation to those that meet him. He also has a hard time trusting people and would need time to know a person before he can trust them.
Bio: Aleister was a shy and quiet child during the early years of his life, his father being a mage and his mother a news reporter from the norm world. Spending most of his time getting both a private education on both the Norm and Magical world, he wasn't allowed to learn his families dark arts until he has proven himself to have the strength and fortitude to learn it and not go mad or corrupt by it. By the time he was 12 he was ready to enter public school and both the teaching from his home school and his natural great intelligence made Aleister a wonderful student but he rarely socialized with the other students.

It was during his school years that Aleister proved to his family that he has the will, discipline and thirst for the dark arts as he would secretly practice the very dark spells and rites that his teacher warned the students to never use. By the time he after graduating from Iunctus he became an adept of the dark arts and the shy boy became a charming, cunning, intelligent, diligent, resourceful and ambitious man. Aleister however would find that in this point he would find trouble as he can never find a path that best suits him, often staying in a job for a week or 2 at most before moving on.

It as during this time that Aleister would see the price to learning dark magic as he was called in by his still leaving uncle at the time that he needed all available hands on dealing with his brother who not only went insane but his body mutated into a horrific form due to becoming hopelessly addicted and corrupted by dark magic, Fearing that the magical authority would arrive and find out about dark magic being used any Ashwood that was near by was called in to settle the problem quickly and quietly as possible as not to attract attention. The battle against the fallen dark mage was a sombering experience for Aleister who knew of the dangers of his craft but never quite understood until now the ramification of what can happen to those who are weak of heart, mind and soul that dare play with the dark. It was a dark truth that almost made the young mage want to leave his art and family for good.

Some time after this and many events, many of which showed the young mage the price and dangers of dark magic and the magical world in general, Aleister would leave his family, some of it due to fear over his dark powers, to become both a traveling merchant and scholar, using the money and items that he collected and earn to not only sustain himself throughout his trips in the magical world and occasional the norm world but to use the money to find more arcane texts for his own personal collection. The greatest items found by him was the Magdalene Grimoire which was own by the Ashwoods but became lost during their move from Europe to the Americas, this grimoire would help pull Aleister back to the dark arts. Using the Grimoire he would forge his life long familiar and friend Crowley. He eventually make contact with his family again in the late 80s but not return to them right away.

During his travels he would travel to different parts of the world, gaining more knowledge about magic and using what he has learned to improve his own magic, even going as far as to make some new spells for himself with the dark arts (though some of the new spells were once used by his ancestors so the correct term would be relearned). The last chapter on his adventure was when he found a lost temple that houses a powerful artifact called the Blood Diamond guarded by an exile demon. The now old dark mage fought a battle of wills against the demon and not only bested the demon in this battle but he banished it, gaining the crystal for himself. It was after this battle that he would return back to his family now an experienced mage and no longer fearing the dark powers that were linked to him from birth

Aleister would eventually return back to Iunctus as powerful and wise master of the dark arts and applied for a job as a professor of the dark arts.

0058 - Do Not Remove
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Family Profile
Family Name: Ashwood family or The House/Clan of Ashwood
Colors: Black and Red
Species: Human with a few imps and werewolves
Country of Origin: Europe, Great Britain
Country of Residence:[b] America, New York
[b]Notable Members:
Phineas Nigellus Ashwood (One of the founders of the Order of Ancient Mysteries and wealthy Industrialist who made the family have the ties to the norm world)
Bellatrix Ashwood (Arguably the woman who made the Ashwood line what it is today)
Beatrix Elissa Ashwood (The woman who made the Ashwoods and the dark arts inseparable)
Regis Lucis Ashwood (Aleister second uncle, former leader of the Ashwood family)
Celestine Morris Ashwood (current leader and Aleister's younger half sister)
Alexandria Ashwood (Aleister's aunt and one time teacher of potions & apothecary)
Elizabeth Ashwood (Aleister's cousin and private investigator)
Background: Once a very small magi family that existed in the fringes of society most never heard of the name Ashwood before as most were nothing more but mere peasants with only a few remarkable members of the family being merchants and scholars. Yet the family was blessed on one factor that would change their destiny forever, every generation of the Ashwood line had a high chance of producing children that can use magic. However this gift came with a cost as for whatever reason an Ashwood mage would always end up going to the Dark Arts eventually in their life.

The scholars of the family were the first to discover the lure of the dark arts they would be the ones to shape the future of the family, many of them telling their family that with the usage of the dark arts they can rise to greatness. A woman named Beatrix Ashwood, back then the Matriarch of the Ashwood family, was the one to convince her family to heed to the words of the newly made dark mages. Most agreed to follow Beatrix's words and in secret the Ashwoods practice the dark arts. As time went on more Ashwoods would become scholars so they can better understand magic and their growing devotion to the dark arts.

By the time the Industrial Revolution appeared the Ashwoods did something that no other sorcerers and witches expected, they allowd half their family to live with the Norms. The Ashwoods had half of their members become industrialists and entrepreneurs in the norm world as those in the magical world equally became powerful and influential merchants and politicians, bring the family from the growing middle class to the wealthy elites in both the world of the norm and in magical world. The Ashwoods had created many new business or used their wealth to buy off competitors to work for them. One of the reason for the Ashwoods rise to power was them using the dark arts for their own benefits along with using their growing pockets of money and political favors and connections to get whatever they want. It was at this time that the Ashwoods began to collect magical items and tomes throughout the world for their personal collection to gain both knowledge and power from them.

Around this time the Ashwoods became one of the founding families of the dark arts organization called the Order of Ancient Mysteries, a secret group dedicated to learning the more esoteric side of the dark arts to learn the eldritch truths of the cosmos. However it would be this research and organization that would bring the Ashwoods down, just as they were enjoying the fruits of their labor on being close to becoming a great family. In searching for the eldritch truths of the world some of the members went mad and a few in their madness began a spree of murders with some committing suicide. Eventually the authorities of magical Britain would find out about the Order and would storm the hideout, capturing many who were in the middle of performing a dark rite to summon an otherworldly being into their world.

The Ashwoods had many of their members captured by the authority for being members of the Order and had many storehouse that contained their collections of arcane items and tomes taken by the authorities. The remaining Ashwoods were forced to flee and take as much as they can carry with them so as not to lose everything that their family as worked so hard on to achieving, moving to the Americas.

Hiding in the shadows of New York City the family has spent most of it's time reciprocating and is now regaining their strength. Like before the Ashwoods have infiltrated key aspects of both Norm and Magical society. Those that live with the norm sacrificed their potency in magic to gain both an understanding on both norm society and their technology; having connections to politics, finance, the entertainment and news media or even having ties to the criminal underworld. Most of the ones who live with the homs were family members who lacked some vital components that allowed them to be taught the dark arts. Those who sided with magic also developed similar ties when it came to the magical community as the family wish to be powerful in both worlds (though would wish to be powerful on the magic side first).

For now most would rather use manipulation and subterfuge to deal with their enemies while using their wealth, connections and hired hands as to also make sure that their enemies are dealt with, in extreme situations an Ashwood may face their enemies but never face to face as they prefer to fight dirty. Oddly enough the Ashwood line has no interest in being evil as each member posses their own individual moral code.



Considering how dangerous the dark arts is it wouldn't be too strange for there to be two teachers just to make sure that if one goes mad the other can stop them before they can cause harm and to replace them after stopping them but that is me.
Last edited by Naval Monte on Tue Oct 04, 2016 12:15 am, edited 4 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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