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Legends of Solerin (OOC/Open)

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Tarnen
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Legends of Solerin (OOC/Open)

Postby Tarnen » Sat Oct 01, 2016 1:37 am

In the land of Solerin there are eight rings of power forged by the gods given to the mortals. Although on their own powerful, they proven to corrupt, eventually destroying the wearer. It is said that if brought the eight together the wearer would be all powerful controlling the gods themselves. One mortal almost succeeded, the powerful user of magic known as Malus, the Evil One. Originally possessing the ring of the Fallen One he traveled throughout the lands searching for the rings. One by one the kingdoms fell under his power, gaining the Seven other rings. But before his plans were realized The Seven Chosen, sealed Malus forever in stone. The Seven rings were returned to their places in the world but defeating the Evil one proved costly magic began to wane from the land from the thousands to only a handful in the 400 years of his absence. The realms and kingdoms changed but a seer prophesied Malus's return....

And his return will bring forth a conflict with hasn't been seen in centuries. Where will you stand, against evil, with him? Or is your path different?
Image


The Winter Kingdom of Welmire Note: ALL Credit goes to Ghondrah for the descriptions

The Winter Kingdom is the home of the hardiest of men, here only the strong may survive, the weak cast out into the cold. Ruled by the House of Snow, it is a land of forests, great mountains and endless tundra. It produces no food except for fish, largely dependent on the other realms. It is here that Malus the Dark One was first born into the world, his father a no-named warrior serving House Snow, his mother a tavern wench turned whore.

The Dark Kingdom of Norstol

Once the realm of Malus the Dark One, it is corrupted by his evil and corrosive influence, the landscape, once dotted with majestic mountains, fields of endless wheat and grass of emerald now an endless hellscape, known derogatorily as the arm pit of the world. It is the home of the Malusith, a race of men who worship The Dark One as a god, seeking to restore him to life so that he may reign supreme over their dark kingdom and the world.

The Protective Kingdom of Soven

Once the overlords of Norstol, it is a heavily militaristic Kingdom, born out of years of constant conflict with the Malusith, the Kingdom of Soven is ruled by the Warrior-King Ryon of the House Soven, who, despite his youth has manage to repeatedly prove himself in the field of battle, a successor fitting of the name Soven. The north of the Kingdom is often raided by the Malusith, and affected by the corrosive influence of Malus that still lingers even today, the south however is a rich land of plenty.

The Red Kingdom of Redore

So called the Red Kingdom due to its history of Bloody Warfare with its neighbors Merrine and Agarothin, it is a land where warriors are destined to live and die, plagued by constant warfare with either Merrine, Agarothin, or a coalition of the two, the Red Kingdom is a fitting title for Redore. A landscape dotted by plains and rolling green hills, Redore, despite its name as the Red Kingdom is actually a rather pleasant place to live, provided that you are a lord or a warrior. A peasant's life is here is a grueling one due to a rather infertile soil relative to its neighbor in the south.

The Kingdom of the Sea

The Kingdom of the sea is a place of true plenty, endless farms dot the landscape, a very fertile one due to the many rivers that make up the land. It is the largest of the Kingdoms in terms of population and wealth, with a huge retinue of troops at its beck and call. As the most powerful of the kingdoms, it was the primary target of Malus' conquest 300 years ago, and the scars of past wars still dot the landscape. It is in an alliance with the Kingdom of Stone Agorathin, a mutual relationship that keeps in check a dangerous enemy in Redore.

The Kingdom of Stone Agorathin

Much like the Kingdom of Winter, the Kingdom of Stone has an inhospitable landscape, where the hardiest of men live and die, however this is where the similarities end. The Kingdom of Stone is one of builders, not one of hunters and warriors. The Stone Kingdom houses the Rockmen, a race of men characterized by their short stature and honest, earthy nature. The landscape of the Kingdom is one of rocks, hills, crevices and great mountains, the cities of the Rockmen are built on plateaus that grows from the Earth. It is a favorite target of Redore due to its natural resources and weakness, however its alliance with Merrine keeps Redore in check.

The Noble Republic of Convastrius

Convastrius is the home of traders and patricians, 48 Families are in constant battle, either open or behind closed doors for ultimate mastery of the great city of Convastrius. It is strategically situated, protected by the Stone Kingdom as a natural barrier and juts out commandingly into the Great Pearl Sea, all trade in the East leads into Convastrius. It is spectacularly wealthy but depends on mercenaries for its defense, with no standing army and a small retinue of troops.

The Kingdom of Equals - Lefianath

The Kingdom of Equals, also known as the Desert Kingdom by the Northmen is the home of the Southmen, a race of men that populates Lefianath and Korenil. It is known as the Kingdom of equals do to its egalitarian culture, both men and women are considered equals, with both men and women having the ability to rule and inherit land, and to command armies. However equality ends there as there is a strict hierarchy between the nobility and the peasantry. It only has a a quarter of Merrine's population and 1/10th of its army. However the Deserts that populate the land makes it extremely hard for any foreign army to invade and conquer it.

The People's Kingdom of Korenil

Known as the People's Kingdom due to the fact that there is no in-born nobility and the system of Elective Monarchy, it is the smallest of the 9 Kingdoms of Men but undoubtedly the most pleasant to live in. Its small population means that there's plenty of land for everyone, and the egalitarian culture of the Korenil meant that there is no inherent distinction between peasants and nobility.


Species
Human - they cover the entire continent of Sorelin and rule the 8 kingdoms, they come in all shape and sizes and walks of life. Those who have the ability to use magic has dwindle considerable among them less then .05 % of the total population know how to effectively wield magic.

Orcs - Primarly make their home in the Kingdoms of Agorathin and Redore, though some roam the lands as mercenaries and bandits. Magic wielding Orcs are totally unheard of and are considered outcasts.

Elven - Once they had an Empire that covered Merrine, Redore and Lefianath and then some, until internal turmoil and hostiling from the humans led to the sacking of their captial in Lefianath over 1000 years ago. The Elfs were scattered in the wind their numbers dwindle after the fall of Lefianath, due to genocide and disease. They became nomadic for 500 years they were outlawed from entire any human city. in 100 BDM, the laws were revoke in Lefianath as they were allowed back into society, though elven nomads are not uncommon, they are one of the higher users of magic although have a smaller population.

Fae - Primarily make their home in Soven, these are the only users of magic which have not totally been affected by the Great Shift.


Other Info:
Magic - Magic is a supernatural force that is a part of Sorelin, some believe it is a sentient force. Regardless magic is a powerful not to be trifled with, it can serve the greatest good or evil. But here is a universal truth magic cannot be destroyed only shifted and changed.

The Great Shift - When Malus was defeated and encased in stone he was no longer considered part of this world, not dead but no longer could exert his will upon the land. This caused a huge release of magic, the entire magical plane shifted fewer were mortals being born with magic and magic that existed began to imbued objects and natural landscapes.

The Eight Rings of Power
the eight rings that houses the enormous power. Nobody know how these rings came to be but one legend that the Gods forge them and where stolen by the immortal, Calsum, The First One. He was striped of his immortality, but the Gods were not cruel they created another a female name Vorna, as they were told to populate this land and maybe their descendants will be forgiven. But Calsum hide the rings giving one to each of his 8 children.
Gold - The Ring of Linos
Silver - The Ring of Wyintur
Ruby - The Ring of Renus
Sapphire - The Ring of Regalas
Emerald - The Ring of Hevastus
Amethyst - The Ring Onos
Pearl - The Ring of Letras
Obsidian - The Ring of Nertras

The 7 Gods and the Fallen One.
Originally there were 8 Gods but Neros, also just known as the Fallen One tried to seize power. The Gods banished him from Astras, or the Realm of the Gods
Linos
Wyintur
Renus
Regalas
Hevastus
Onos
Letras
Nertras(The Fallen One)

Code: Select all
Name:
Age:
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Personality:
Bio:
Magic User?:
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Tarnen
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Postby Tarnen » Sat Oct 01, 2016 1:37 am

Last edited by Tarnen on Sat Oct 01, 2016 7:50 am, edited 1 time in total.
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Postby New Roman Empire » Sat Oct 01, 2016 4:17 am

Name: Saxon Guio
Age: 26
Appearance:
Species: human
Personality:
Bio:
Magic User?: No
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Postby Tarnen » Sat Oct 01, 2016 6:03 am

awesome
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Postby The Clockwork Cities » Sat Oct 01, 2016 6:44 am

Name: Ylyndar Aelynn
Age: Can't remember but is young by Elf standards
Appearance: Tall (but short by Elf standards), white long haired and slim. He has jade green eyes with constrasts his much pailer complexion. He is often seen wearing softern whites and blues to go alongside his skin and hair.
Species: Elf
Personality: Clumsy and incredibly forgetful with things like names, somewhat detached from the world and could be seen as cold by some. But he is shown to be incredibly intelligent.
Bio: Ylyndar is an amnesia suffering Elf with a insane wanderlust. He can't remember exactly where or what he came from, and his name is self given.
He has spent the last few years simply wandering the world from place to place, often alone, trying to find out who he is. Many attempts to do so, have proven unsuccessful due to the fact any human or Orc doesn't want to associate themselves with an amnesiac Elf, and many of his own race have claimed to have never seen him before. However he is determined to find out exactly where he has come from, and what exactly happened to him over the past few years.
Magic User?: Yes
"If those who seek to prevent out glorious quest mobilise, they will have to endure the trials we did! There sanity will break before they can harm us! Their blood will paint the white snow a crimson taint! We safe here! In this land, where tyrants cannot touch!" - The First Overseer

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Postby Great Estheria » Sat Oct 01, 2016 6:53 am

Name: Mikael Lundne
Age: 39
Appearance: Average height with blonde, unruly short hair. He is of a slim build. He has ocean blue eyes set into his pale, drawn face. His outfit usually consists of a red-dyed tunic, and dark blue-dyed leggings.
Species: Elf
Personality: Initially seems to be distant, but will open up to those he trusts. He prefers to work with his hands.
Bio: From a young age, he was taught how to survive in the wilderness, learning which plants will kill, and which will heal. He has 1 memory of his parents, before they were just gone. Greta, a hermit in the woods, raised him as her own, until she died. Mikael then started to wander the wilds around.
Magic User?: Yes (Do you need to know the type of magic, or?)

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Tarnen
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Postby Tarnen » Sat Oct 01, 2016 7:02 am

Great Estheria wrote:Name: Mikael Lundne
Age: 39
Appearance: Average height with blonde, unruly short hair. He is of a slim build. He has ocean blue eyes set into his pale, drawn face. His outfit usually consists of a red-dyed tunic, and dark blue-dyed leggings.
Species: Elf
Personality: Initially seems to be distant, but will open up to those he trusts. He prefers to work with his hands.
Bio: From a young age, he was taught how to survive in the wilderness, learning which plants will kill, and which will heal. He has 1 memory of his parents, before they were just gone. Greta, a hermit in the woods, raised him as her own, until she died. Mikael then started to wander the wilds around.
Magic User?: Yes (Do you need to know the type of magic, or?)

Yeah sure
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Tarnen
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Postby Tarnen » Sat Oct 01, 2016 8:30 am

Name:Malus
Age: 436 years old
Appearance:
Image

Realm: Norstol
Species: Human
Personality: Malus is incredible crafty and manipulative. Any resembles of good or caring are long gone from this man if you could call him a man. Any alliance or any deal he makes is purely for his benefit, he seems to be several steps ahead of his opponents at all times.
Bio: The man known as Malus is long gone, he has done well to hid his history of his former self. Malus appeared in Redore 400 years ago storming Castle Red in the country's capital of Ventrus. Demanding the Ring of Renus, easily slaughtering the castle guards and even the elite force the Red Dawn with ease. King Venor relented after Malus killed his Queen and their unborn child, thus beginning his dark reign as one by one the kindgoms fell to his power and Army as he collected all 7 other rings. He was on the verge of Godly power when he was stopped by the seven chosen, people chosen by the gods as their champions to stop Malus and his Lord Nertras from plunging the world into darkness. He was stripped on his rings and encased in stone as the magic he held by his own right would destroy the rings and the world with its raw energy. Thus stopping his reign forever or so the world thought, a seer received a vision of his return, but eventually they were forgotten and the world return to a sense of normalcy.

Name: Vanelius Altrius
Age: 18
Appearance: http://pre06.deviantart.net/bdfc/th/pre/f/2015/229/9/9/kylar_stern_and_the_black_ka_kari_by_vynthallas-d95th28.jpg
Species: Human
Personality: Caring, funny, also willing to help people or animals. Though he hides things about himself such as his magic
Bio: Vanelius is the youngest prince of the Altrius family, out of 2 older brothers. He actually was adopted by his mother when he was found as a baby on one of their trips to the countryside. He has lived in Redore his entire life, but wanting to experience life outside of the castle walls having ran away more then a few times. Vane believe he is much more then what he has been raised into, something keeps pulling him from his home and he wants to experience the world at large.
Magic User?: Yes, though he hides it well
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Tarnen
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Postby Tarnen » Sat Oct 01, 2016 10:05 pm

More will be added to the codex thread I made early the op just covers the basics
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Kaledoria
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Postby Kaledoria » Mon Oct 03, 2016 5:03 am

I just clicked your link and this looks like it could become something!

Main Character:

Name: Marius Gracius of Nekkarstein
Age: 22
Appearance: A handsome young noblemen and knight of Convastrius, tall (well, a bit taller then average) and athletic. Short, black hair and a hind of beard (Convastrian custom has man well-shaven but he is a bit of a rebel). His clothes are tailored to the style of commoner's functional clothes and light armor, with only hints of his family's great wealth.
Species: Human
Personality: A sanguine, hotheaded but overall friendly guy. He is easily exited and enthusiastic with everything he does. He seeks adventure and distastes boring, repetitive things.
Bio: Born as the second son of the Gracius family, Marius had the freedom to pick between a clerical and a military career and picked the later. He learned under the best personal teachers, the arts of fighting, etiquette, philosophy and mathematics. And although he did not like it at first, politics, just in case. Luckily, at 16 years of age he got a new teacher, who could interest him in politics by pointing out the manyfold of intrigue, blackmail and even murder involved in Convastrian politics, because 2 years later, Marius' brother Julius died in a duel and suddenly Marius was the heir to the family fortune and holdings. While there is rumor, that Marius might pass out on the right in favor of his younger brother, so far he has neither accepted nor rejected the title of heir (also because their father Gaius is healthy as an ox and will probably remain the head of the family for another decade or two.
Magic User?: Yes but passive: Marius has a strange ability, not only to resist magical effects onto himself to a greater degree then the average human but also to alter or enhance them. Moreover he can trigger magical items and anchored spells normally restricted in use to magic users. He also has a sixth sense for magic, a gut feeling when something is magical nearby but it's not always accurate.



Side Character:

Name: Gaius "Bovie" Gracius of Nekkarstein
Age: 42
Appearance: A large, very muscular and slightly overweight man. Originally of the "noble" Convastrian appearance of fair skin and black hair, his head is shaven bald and he is not wearing any beard either. He usually wears wide, comfortable clothes and only plain jewelry (As a Convastrian noble patriarch one is expected to show some display of wealth. He fulfills this social obligation but no bit more).
Species: Human
Personality: A calm and controlled character. He has grown serious over the years and enjoys the simple things in life, that sadly he has only very little time for.
Bio: Going against his father's wishes, Gaius went thought squireship ‎and became a knight of the realm. He served the Republican army for 4 years (but was not deployed to any mayor wars) and made some good connection, foremost among them his marriage to a Praefectus' daughter, which finally marked the event when House Gracius rose from a secondary power in Convastrian politics to the first tier. Gaining a reputation as an ambitious but nevertheless honest and diligent noble he fortified this position. His reputation only took one hit, when 12 years ago, an extramarital affair with another noblewomen came to light. It marked the turn to a calmer Gaius, who turned his focus on strengthening his own families bonds and saving his marriage. The loss of his firstborn son hit him hard and though he has finally managed to overcome the grief, it left him more pessimistic.
Magic User?: No but he has realized the power that magic presents he has enacted policies in his demesne to train mages and put them into service of the nobility. (In secret, the program also serves to alienate the mages from the common population and support natural rivalries among mages, because as much as he wants to use them to his advantage he fears they could use their power to overthrow the nobility.)
Last edited by Kaledoria on Mon Oct 03, 2016 5:09 am, edited 2 times in total.

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Tarnen
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Postby Tarnen » Mon Oct 03, 2016 7:16 am

Kaledoria wrote:I just clicked your link and this looks like it could become something!

Main Character:

Name: Marius Gracius of Nekkarstein
Age: 22
Appearance: A handsome young noblemen and knight of Convastrius, tall (well, a bit taller then average) and athletic. Short, black hair and a hind of beard (Convastrian custom has man well-shaven but he is a bit of a rebel). His clothes are tailored to the style of commoner's functional clothes and light armor, with only hints of his family's great wealth.
Species: Human
Personality: A sanguine, hotheaded but overall friendly guy. He is easily exited and enthusiastic with everything he does. He seeks adventure and distastes boring, repetitive things.
Bio: Born as the second son of the Gracius family, Marius had the freedom to pick between a clerical and a military career and picked the later. He learned under the best personal teachers, the arts of fighting, etiquette, philosophy and mathematics. And although he did not like it at first, politics, just in case. Luckily, at 16 years of age he got a new teacher, who could interest him in politics by pointing out the manyfold of intrigue, blackmail and even murder involved in Convastrian politics, because 2 years later, Marius' brother Julius died in a duel and suddenly Marius was the heir to the family fortune and holdings. While there is rumor, that Marius might pass out on the right in favor of his younger brother, so far he has neither accepted nor rejected the title of heir (also because their father Gaius is healthy as an ox and will probably remain the head of the family for another decade or two.
Magic User?: Yes but passive: Marius has a strange ability, not only to resist magical effects onto himself to a greater degree then the average human but also to alter or enhance them. Moreover he can trigger magical items and anchored spells normally restricted in use to magic users. He also has a sixth sense for magic, a gut feeling when something is magical nearby but it's not always accurate.



Side Character:

Name: Gaius "Bovie" Gracius of Nekkarstein
Age: 42
Appearance: A large, very muscular and slightly overweight man. Originally of the "noble" Convastrian appearance of fair skin and black hair, his head is shaven bald and he is not wearing any beard either. He usually wears wide, comfortable clothes and only plain jewelry (As a Convastrian noble patriarch one is expected to show some display of wealth. He fulfills this social obligation but no bit more).
Species: Human
Personality: A calm and controlled character. He has grown serious over the years and enjoys the simple things in life, that sadly he has only very little time for.
Bio: Going against his father's wishes, Gaius went thought squireship ‎and became a knight of the realm. He served the Republican army for 4 years (but was not deployed to any mayor wars) and made some good connection, foremost among them his marriage to a Praefectus' daughter, which finally marked the event when House Gracius rose from a secondary power in Convastrian politics to the first tier. Gaining a reputation as an ambitious but nevertheless honest and diligent noble he fortified this position. His reputation only took one hit, when 12 years ago, an extramarital affair with another noblewomen came to light. It marked the turn to a calmer Gaius, who turned his focus on strengthening his own families bonds and saving his marriage. The loss of his firstborn son hit him hard and though he has finally managed to overcome the grief, it left him more pessimistic.
Magic User?: No but he has realized the power that magic presents he has enacted policies in his demesne to train mages and put them into service of the nobility. (In secret, the program also serves to alienate the mages from the common population and support natural rivalries among mages, because as much as he wants to use them to his advantage he fears they could use their power to overthrow the nobility.)

Thanks for the interest accepted
My RPs:
The Supernatural Chronicles

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Kaledoria
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Postby Kaledoria » Mon Oct 03, 2016 1:39 pm

Some points:
- May I further design Convastrius and do you imagine it more like the Roman Republic or more like the Polish-Lithuanian Commonwealth?

- The capital of Convastrius should not be named "The Imperial City", since the noble republic is no Empire. Convastrius as both the republic's and the capital's name works well, though.

- It may be because I'm German ( ;) ) but your speaking of human "races" confuses me. I think to really be different races, they should be as far apart as Humans and Hobbits (Homo sapiens to Homo floresiensis, in Earth history), or at least as far apart as Númenóreans and Eriador Men in middle earth (clearly distinct by one race easily reaching an age of over 200 years and the other one dying usually somewhere between 60 and 80). Otherwise, the term "ethnicities" might be better. Which one is it?
(In fact, Orcs could easily be a human race, given the fact, that interbreeding is so easy and there really is not much physical difference except for a bit of bulk and the teeth. ... Elves should - despite the Existence of Half-Elves - be called an own species, they are sufficiently weird in their nature (and although rare, inter-species crossbreeds are a thing nevertheless).)

- What plot hook will there be for the characters? "So you all meet in a bar" seams to not work for "and now go out and secure the McGuffins because the ancient evil reawakens and is metaphorically reaching for them." :D

- I will totally make a map, too, even though yours are definitely good (but I like making maps). What is the font you are using there?
Last edited by Kaledoria on Mon Oct 03, 2016 2:25 pm, edited 2 times in total.

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Tarnen
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Postby Tarnen » Tue Oct 04, 2016 12:00 pm

Kaledoria wrote:Some points:
- May I further design Convastrius and do you imagine it more like the Roman Republic or more like the Polish-Lithuanian Commonwealth?

- The capital of Convastrius should not be named "The Imperial City", since the noble republic is no Empire. Convastrius as both the republic's and the capital's name works well, though.

- It may be because I'm German ( ;) ) but your speaking of human "races" confuses me. I think to really be different races, they should be as far apart as Humans and Hobbits (Homo sapiens to Homo floresiensis, in Earth history), or at least as far apart as Númenóreans and Eriador Men in middle earth (clearly distinct by one race easily reaching an age of over 200 years and the other one dying usually somewhere between 60 and 80). Otherwise, the term "ethnicities" might be better. Which one is it?
(In fact, Orcs could easily be a human race, given the fact, that interbreeding is so easy and there really is not much physical difference except for a bit of bulk and the teeth. ... Elves should - despite the Existence of Half-Elves - be called an own species, they are sufficiently weird in their nature (and although rare, inter-species crossbreeds are a thing nevertheless).)

- What plot hook will there be for the characters? "So you all meet in a bar" seams to not work for "and now go out and secure the McGuffins because the ancient evil reawakens and is metaphorically reaching for them." :D

- I will totally make a map, too, even though yours are definitely good (but I like making maps). What is the font you are using there?

More like Roman Republic, Imperial City was more of a place holder I never got around to change it. I suppose I meant race and not species. Elfs have the oldest life span reaching into their 200s. Orcs and humans have similar life spans in their 90s. Faerie are into their 100s of course magic can extend anyone's life. Making a map is fine I suppose
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Kaledoria
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Postby Kaledoria » Tue Oct 04, 2016 12:26 pm

Tarnen wrote:More like Roman Republic, Imperial City was more of a place holder I never got around to change it. I suppose I meant race and not species. Elfs have the oldest life span reaching into their 200s. Orcs and humans have similar life spans in their 90s. Faerie are into their 100s of course magic can extend anyone's life. Making a map is fine I suppose

The Roman Republic had some decent power in elected commoners (Tribunes) but that works as a cultural baseline. Specifically in terms of centralization (did the Polish Lithuanian Commonwealth have a capitol at all? It was so decentralized, I can't tell)

Languages: I noticed, that the northernmost 5 Kingdoms/Protectorates have Capitols ending in -us (Altimus, Auruminus, Convastrius, Ventrus and Mortius, though this is not the norm) Could it be, that Latin is the Solerin stand-in for some old language that used to be spoken in vast parts of the north but has mostly been replaced or evolved into other languages now? (Elven, maybe?)

Could there be a continent to the east, to far away to think about colonization or conquest but in reach for some rare trade goods flowing through Convastrius?

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Kaledoria
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Postby Kaledoria » Tue Oct 04, 2016 9:07 pm

(*Stealthily bumping, since this definilty still needs people*)

You didn't say anything about the hook.

How about: One of the rings (the publicly displayed and supposedly well protected one) went missing. People from allover the Kingdoms come to help the Investigation, since the one who lost it can not be trusted to find it again, since it's that important after all.
(Do you have details about the rings' whereabouts and powers, btw?
Last edited by Kaledoria on Tue Oct 04, 2016 9:09 pm, edited 1 time in total.

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Nitom
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Postby Nitom » Wed Oct 05, 2016 1:52 am

Name: Kegan Kruvok of Korenil
Age: 23
Appearance: https://lh3.googleusercontent.com/-4fZ3 ... rdsman.png
Species: Human
Personality: Lazy, intelligent, prideful, mild mannered....usually. Can get worked up occasionally, especially when someone interrupts his sleep.
Bio: Kegan was raised to a wealthy and prosperous family. Despite this, he was raised to respect others and not treat others wrong regardless of their social standing. He was trained by his father with a sword and when he reached the age of nine he had shown signs of being a mage. His father soon searched throughout the lands until he found an elf by the name of Megas Fruntell. This elf was exceptionally good at magic and was paid to train Kegan in the basics of magic. As time went on Kegan showed talent for the magical arts, even applying it to his sword skills. He is currently heir to the Kruvok family name and all of its holdings. He will be sent out to preform a great task in order to finally take over his fathers position.
Magic User?: Yes, he mostly uses enchantment magic, healing, and body enchantment magic, however, he does have several offensive and defensive spells and has a talent for creating new ways to deploy his spells. Offensive magic outside of his enchantment magic tends to be his weak point and he is decent at defensive magic.

Magic defined:

Enchantment: Placing magic and magical abilities into an item such as a shield or sword. This creates a more powerful item that will do better in combat.

Healing: Speeding up the healing process by introducing magic into the body. In terms of science, this basically makes your body age faster, however, with the counter deployment of rejuvenation magic, the aging process can be reversed while keeping the healing ability.

Rejuvenation: Reversing the effects of time, space, and matter to a point before an incident occurred. The longer back the incident occurred, the more magic and more time using the magic will be required.

Body Enchantment: Use of magic to make the body preform better and complete task that would be otherwise impossible. (Jumping across buildings, running at extreme speeds, kicking someone through a wall) The stronger the desired enchantment, the more magic and skill at body enchantment are required.

Offensive: Use of magic to create natural elements to attack an enemy. (Gout of fire, fireball, ice spear, rock spikes.) Advanced offensive magic goes into more complex attacks such as gravity manipulation, volcanic eruptions, meteors, etc. The more advanced the attack, the more magic and training is required to use it. Offensive magic can place great strain on the body as a result of massive amounts of magic being used all at once. This can even lead to death if the user is not skilled enough to survive the spell.

Defensive: There are four types of defensive magic. Continuous, stand alone, elemental, and group. Continuous requires that a constant stream of magic is supplied, otherwise the spell will dissipate. Stand alone uses a set amount of magic and once that magic is used up it will disappear. Stand alone is usually used to block a strong attack or to place to block enemies from following while the caster escapes. Elemental is either continuous or stand alone and is simply a physical element that is used as a shield. Group can encompass all three of the prior defensive magic types. It is usually used for large areas or when a massive offensive spell is being used against the defensive casters.

If you liked my explanations of magic then id be happy to go into more detail and create a guide book for anyone who participates in this.
"Good, better, best.
Never let it rest.
'Till your good is better
And your better is best." -St. Jerome

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Tarnen
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Inoffensive Centrist Democracy

Postby Tarnen » Wed Oct 05, 2016 3:17 am

Kaledoria wrote:(*Stealthily bumping, since this definilty still needs people*)

You didn't say anything about the hook.

How about: One of the rings (the publicly displayed and supposedly well protected one) went missing. People from allover the Kingdoms come to help the Investigation, since the one who lost it can not be trusted to find it again, since it's that important after all.
(Do you have details about the rings' whereabouts and powers, btw?

Well that can work having the obsidian ring of Netras got missing as it is the first ring Malus himself gets back when. Unfortunately all info I had got deleted so most im doing from memory.
Kaledoria wrote:
Tarnen wrote:More like Roman Republic, Imperial City was more of a place holder I never got around to change it. I suppose I meant race and not species. Elfs have the oldest life span reaching into their 200s. Orcs and humans have similar life spans in their 90s. Faerie are into their 100s of course magic can extend anyone's life. Making a map is fine I suppose

The Roman Republic had some decent power in elected commoners (Tribunes) but that works as a cultural baseline. Specifically in terms of centralization (did the Polish Lithuanian Commonwealth have a capitol at all? It was so decentralized, I can't tell)

Languages: I noticed, that the northernmost 5 Kingdoms/Protectorates have Capitols ending in -us (Altimus, Auruminus, Convastrius, Ventrus and Mortius, though this is not the norm) Could it be, that Latin is the Solerin stand-in for some old language that used to be spoken in vast parts of the north but has mostly been replaced or evolved into other languages now? (Elven, maybe?)

Could there be a continent to the east, to far away to think about colonization or conquest but in reach for some rare trade goods flowing through Convastrius?

For the language some old language is possible though rarely spoken today, evolved into other language the big one being Solaris equivalent of English. Elfs have their own language, and are equivalent to both formerly the Roman Empire in terms of power and size way back when 1000 years prior, and in terms of fall internal struggle and outside invasion the humans of the North. Lands formerly extended to Merrine border. And after similar to native Americans population decline, eventually turned into nomads. Eventually getting land back a few centuries ago not the capital of lefinanth but the other city there.
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Tarnen
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Inoffensive Centrist Democracy

Postby Tarnen » Wed Oct 05, 2016 9:43 am

Nitom wrote:Name: Kegan Kruvok of Korenil
Age: 23
Appearance: https://lh3.googleusercontent.com/-4fZ3 ... rdsman.png
Species: Human
Personality: Lazy, intelligent, prideful, mild mannered....usually. Can get worked up occasionally, especially when someone interrupts his sleep.
Bio: Kegan was raised to a wealthy and prosperous family. Despite this, he was raised to respect others and not treat others wrong regardless of their social standing. He was trained by his father with a sword and when he reached the age of nine he had shown signs of being a mage. His father soon searched throughout the lands until he found an elf by the name of Megas Fruntell. This elf was exceptionally good at magic and was paid to train Kegan in the basics of magic. As time went on Kegan showed talent for the magical arts, even applying it to his sword skills. He is currently heir to the Kruvok family name and all of its holdings. He will be sent out to preform a great task in order to finally take over his fathers position.
Magic User?: Yes, he mostly uses enchantment magic, healing, and body enchantment magic, however, he does have several offensive and defensive spells and has a talent for creating new ways to deploy his spells. Offensive magic outside of his enchantment magic tends to be his weak point and he is decent at defensive magic.

Magic defined:

Enchantment: Placing magic and magical abilities into an item such as a shield or sword. This creates a more powerful item that will do better in combat.

Healing: Speeding up the healing process by introducing magic into the body. In terms of science, this basically makes your body age faster, however, with the counter deployment of rejuvenation magic, the aging process can be reversed while keeping the healing ability.

Rejuvenation: Reversing the effects of time, space, and matter to a point before an incident occurred. The longer back the incident occurred, the more magic and more time using the magic will be required.

Body Enchantment: Use of magic to make the body preform better and complete task that would be otherwise impossible. (Jumping across buildings, running at extreme speeds, kicking someone through a wall) The stronger the desired enchantment, the more magic and skill at body enchantment are required.

Offensive: Use of magic to create natural elements to attack an enemy. (Gout of fire, fireball, ice spear, rock spikes.) Advanced offensive magic goes into more complex attacks such as gravity manipulation, volcanic eruptions, meteors, etc. The more advanced the attack, the more magic and training is required to use it. Offensive magic can place great strain on the body as a result of massive amounts of magic being used all at once. This can even lead to death if the user is not skilled enough to survive the spell.

Defensive: There are four types of defensive magic. Continuous, stand alone, elemental, and group. Continuous requires that a constant stream of magic is supplied, otherwise the spell will dissipate. Stand alone uses a set amount of magic and once that magic is used up it will disappear. Stand alone is usually used to block a strong attack or to place to block enemies from following while the caster escapes. Elemental is either continuous or stand alone and is simply a physical element that is used as a shield. Group can encompass all three of the prior defensive magic types. It is usually used for large areas or when a massive offensive spell is being used against the defensive casters.

If you liked my explanations of magic then id be happy to go into more detail and create a guide book for anyone who participates in this.

Accepted and I do like your explanations a guide book who be nice
My RPs:
The Supernatural Chronicles

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Kaledoria
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Ex-Nation

Postby Kaledoria » Wed Oct 05, 2016 10:07 am

My artistic side:
http://i.imgur.com/0sAUYcM.jpg

Btw, what's the size of the continent / the total population?
Last edited by Kaledoria on Wed Oct 05, 2016 10:25 am, edited 1 time in total.

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Tarnen
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Founded: Oct 22, 2008
Inoffensive Centrist Democracy

Postby Tarnen » Wed Oct 05, 2016 11:09 am

Kaledoria wrote:My artistic side:
http://i.imgur.com/0sAUYcM.jpg

Btw, what's the size of the continent / the total population?

Thats looks awesome, 49 million total population as for size about 3/4 the size of South America so 13,380,000 km2 or 5,166,047sq.mi
My RPs:
The Supernatural Chronicles

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Nitom
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Founded: Aug 29, 2008
Ex-Nation

Postby Nitom » Thu Oct 06, 2016 1:51 pm

So how are we each going to come across these rings?
"Good, better, best.
Never let it rest.
'Till your good is better
And your better is best." -St. Jerome

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Tarnen
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Founded: Oct 22, 2008
Inoffensive Centrist Democracy

Postby Tarnen » Thu Oct 06, 2016 6:02 pm

Nitom wrote:So how are we each going to come across these rings?

I have various ideas, but for now one of them goes missing and the others at least the one that have been under guard 3 and other 4 are out there
My RPs:
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Tarnen
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Founded: Oct 22, 2008
Inoffensive Centrist Democracy

Postby Tarnen » Fri Oct 07, 2016 9:53 am

Bump
My RPs:
The Supernatural Chronicles

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Tarnen
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Founded: Oct 22, 2008
Inoffensive Centrist Democracy

Postby Tarnen » Sat Oct 08, 2016 10:13 am

Bumps
My RPs:
The Supernatural Chronicles

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Tarnen
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Posts: 9707
Founded: Oct 22, 2008
Inoffensive Centrist Democracy

Postby Tarnen » Fri Oct 14, 2016 1:17 pm

Bump
My RPs:
The Supernatural Chronicles

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