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by Democratic East-Asia » Thu Sep 29, 2016 4:11 am
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by Democratic East-Asia » Thu Sep 29, 2016 5:09 am
Remnants of Exilvania wrote:You and your wannabe great industry...
Dunkelberge underground industry overshadows all other heavy industry in the region!!!!!!!!
Commies laughPan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by Remnants of Exilvania » Thu Sep 29, 2016 12:50 pm

by Democratic East-Asia » Thu Sep 29, 2016 2:55 pm

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by The Frozen Forest » Thu Sep 29, 2016 4:10 pm

by Democratic East-Asia » Thu Sep 29, 2016 4:11 pm
The Frozen Forest wrote:I'm finally able to get back online, what have i missed?
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by Imperial City-States » Thu Sep 29, 2016 4:13 pm

by Intermountain States » Thu Sep 29, 2016 4:22 pm
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.
If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)

by Democratic East-Asia » Thu Sep 29, 2016 4:24 pm
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by The Frozen Forest » Thu Sep 29, 2016 4:24 pm

by Democratic East-Asia » Thu Sep 29, 2016 4:25 pm
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by Intermountain States » Thu Sep 29, 2016 4:28 pm
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.
If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)

by Democratic East-Asia » Thu Sep 29, 2016 4:33 pm
Intermountain States wrote:Looks like we need a unified coalition of monarchies to fight the Red Menace
Or we can wait and see the unethical scientists and necromancers invade Orbis.
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by Imperial City-States » Thu Sep 29, 2016 4:48 pm

by Intermountain States » Thu Sep 29, 2016 4:57 pm
Imperial City-States wrote:Seriously all you guys need to do to cripple his Industrial Capacity. Is destroy is Agricultural focused Puppet State.
No way in hell he will be able to import the amount of food needed for his civilian population let alone his military. Kill the Food, You Kill the Communist. He's not some unstoppable juggernaut. The people can't build tanks if they're selling off the production equipment for bread.
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.
If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)

by The Empire of Pretantia » Thu Sep 29, 2016 5:01 pm
Imperial City-States wrote:Seriously all you guys need to do to cripple his Industrial Capacity. Is destroy is Agricultural focused Puppet State.

by Imperial City-States » Thu Sep 29, 2016 5:27 pm

by Democratic East-Asia » Thu Sep 29, 2016 5:37 pm
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by The Empire of Pretantia » Thu Sep 29, 2016 5:40 pm

by Vidhelm » Thu Sep 29, 2016 8:10 pm

by Charmera » Thu Sep 29, 2016 8:20 pm
Vidhelm wrote:Heres a nice little triple-application, They all tie in with one another.Name of School: Biomancy
Description of Capabilities: Biomancy typically allows the user to manipulate the building blocks of life. Biomancy varies greatly depending on who is using it. A learned sorcerer would be able to do anything from accelerate the growth of a plant to slow his own age or heal grievous injuries.
Advantages and Disadvantages:
- Easy to learn (a novice mage could easily learn the skills needed to help a small plant grow)
- Excellent support potential (could be used to heal or bolster allies)
- Potentially Disastrous (rampant misuse could result in the user getting Cronenberged)
- Difficult to Master (it could take lifetimes to fully master the art, though this usually isnt a problem for the determined biomancer)
*Note: Mimics use a very distinct and unique form of Biomancy that is inherent to their biology. Mimic biomancy is very different from typical learned biomancy, thought thats not to say that someone couldnt replicate a Mimic's abilities (camoflauge for example) with enough skillName: Mimic
Appearance: Mimics' appearances can vary wildly depending on their environment and prey. Most Mimics however tend to take the appearance of heavily muscled Humans as their base form, this hints at them possibly being a far removed offshoot of baseline humans.
Lifespan: Biologically immortal (not affected by old age). They do tend to hibernate for years to decades at a time however. As far as how prey affects their appearance, a mimic who spends his entire lifetime absorbing Orcs will likely exhbit Orcish traits in his basic form (Small Tusks or Green tinted skin). Typical Mimic in its Base Form
Physical Abilities: Varies wildly depending on what form they are assuming at that particular time. Their basic forms exhibit...
- Massive Physical Strength (just above that of a Gorilla)
- Enhanced Speed and Agility
- Enhanced senses (for hunting prey in the dark mines they frequent)
- Absorption (Mimics subsist entirely on biomass absorbed from living organism, typically through the fingertips)
Magical Abilities:
- Mimics have a near mastery of the art of Biomancy from 'birth' (if you could call it that), although this Biomancy only affects their own bodies and cannot normally be projected onto other beings. They are able to manipulate their bodies on a cellular to an extremely fine degree. This natural ability allows them to not only function as the ultimate ambush predator (altering the pigment and texture of their skin to blend into nearly any environment or changing their appearance to fit in with the surrounding population) but also grants them exceptional durability and offensive power (The ability to re attach severed limbs or mold their bones into makeshift weapons). Their reliance on biomancy for regular bodily functions leaves them particularly vulnerable to abjuration, which quite literally causes their bodies to disintegrate at high enough doses.
Demeanor: Mimics are typically Aloof, violent, calculating, but nonetheless primitive. Most have no understanding of or use for the languages of the world, preferring to remain mute for much of their lives. But like all things regarding mimics, they are defined by their environment. Most mimics prefer remote but frequently visited locations such as mine-shafts or thick forests, but a mimic that stalked the sewers or slums of a large city would most likely be able to crudely speak the common language of said city. Mimics also possess absolutely no conscious or moral compass and see the concepts of right and wrong completely foreign. Mimics are also incapable of feeling physical pain thanks to their Biomancy (they are able to acknowledge injuries but do not feel the stinging sensation most other races experience).
Drawbacks: While seemingly an incredibly powerful species, Mimics are plagued with a number of crippling disadvantages. They are especially vulnerable to Abjuration and direct sunlight. Abjuration will cause their bodies to literally turn to ash in sufficient quantities while direct sunlight causes severe burns, turning their skin to a charred rocky substance with prolonged exposure. Cooperation is also nonexistent between mimics, they are extremely territorial and two mimics who encounter each other will almost always fight to death over hunting rights. This is further demonstrated by their reproductive methods. Mimics have no gender (though almost all of them assume male characteristics in their base forms) and are asexual. Similar to a starfish, if a mimic loses a sufficient amount of body mass (ie an entire arm) and is unable to reattach it, it will eventually reshape itself into another mimic. This 'child' will appear identical to its progenitor, but will be considerably smaller and more gaunt depending on the size of the appendage it developed from. Mimics show no interest in reproduction and when another mimic is born, it will usually grow to full size and then cause a territorial dispute with its 'father'. The newborn will then either kill and absorb or be killed and absorbed by its father. Their many weaknesses and refusal to co operate, coupled with their non-existent technology (mimics rely entirely on their biology to survive) and exceptionally low birth rate has led to them never acting as more than a terrifying boogeyman for the various races of the world. While mimics are able to mold their bodies into nearly any shape, they are unable to change the color or texture of their eyes. This is a telltale giveaway of mimics infiltrating human populations, as they will always retain their Crimson colored irises.Name: Red (Mimics dont typically have names, but for simplicity's sake well just call him by the name the local Dwarves have given him)
Appearance: Awaken my Masters!
Age: ~800 years
Race: Mimic
Magical Ability: Biomancy (all mimics are inherently capable of Biomancy)
Personality: Like all mimics, Red is aloof, contemptuous, violent, analytical and finds the notion of morality completely alien. The only relatable emotion a mimic experiences is curiosity. This curiosity is what leads Red out of the mine complex he called home for centuries to see just how far the world had progressed. He also experiences what mortals would call fear for the first time when he observes that the other races had finally developed technology capable of seriously threatening his life.
Bio: Red was born thousands of years ago on what is now Auria into a much different world. For much of his life he hunted Dwarves as his father had done before him, the same father he killed over a territory dispute months after his birth. He still resembles his father greatly, though this is merely because he acquired another potent of his father's DNA after absorbing his corpse. Centuries past without much incident. He spent the years lurking in ore rich mines, knowing that the local Dwarves would gladly look past the deaths of a few miners in return for ample resources. As the decades turned into centuries, he noticed that the Dwarves stopped wielding swords and began attempting to harm him with strange sticks that breathed fire and metal. Fascinating things these Dwarves, they made up for their inferior biology by crafting stout armors and masterful weapons. These weapons began to become more and more potent, presenting just enough challenge as to make every hunt at least mildly interesting. But now the Dwarf things taunt him, luring him to the mouth of the cave. Normally Red was content to lurk in the darkest reccesses of the cave, artfully blending in with the stone walls and wooden pillars but something made these Dwarves brave enough to actually taunt the beast that had drank them for centuries. This is an opportunity Red cannot refuse... [cue first IC post]
Rp Sample:
JoJo's Bizarre Adventure
Lunacy Befitting Gods
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

by Imperial City-States » Thu Sep 29, 2016 8:36 pm

by Democratic East-Asia » Fri Sep 30, 2016 5:29 am
Charmera wrote:Vidhelm wrote:Heres a nice little triple-application, They all tie in with one another.Name of School: Biomancy
Description of Capabilities: Biomancy typically allows the user to manipulate the building blocks of life. Biomancy varies greatly depending on who is using it. A learned sorcerer would be able to do anything from accelerate the growth of a plant to slow his own age or heal grievous injuries.
Advantages and Disadvantages:
- Easy to learn (a novice mage could easily learn the skills needed to help a small plant grow)
- Excellent support potential (could be used to heal or bolster allies)
- Potentially Disastrous (rampant misuse could result in the user getting Cronenberged)
- Difficult to Master (it could take lifetimes to fully master the art, though this usually isnt a problem for the determined biomancer)
*Note: Mimics use a very distinct and unique form of Biomancy that is inherent to their biology. Mimic biomancy is very different from typical learned biomancy, thought thats not to say that someone couldnt replicate a Mimic's abilities (camoflauge for example) with enough skillName: Mimic
Appearance: Mimics' appearances can vary wildly depending on their environment and prey. Most Mimics however tend to take the appearance of heavily muscled Humans as their base form, this hints at them possibly being a far removed offshoot of baseline humans.
Lifespan: Biologically immortal (not affected by old age). They do tend to hibernate for years to decades at a time however. As far as how prey affects their appearance, a mimic who spends his entire lifetime absorbing Orcs will likely exhbit Orcish traits in his basic form (Small Tusks or Green tinted skin). Typical Mimic in its Base Form
Physical Abilities: Varies wildly depending on what form they are assuming at that particular time. Their basic forms exhibit...
- Massive Physical Strength (just above that of a Gorilla)
- Enhanced Speed and Agility
- Enhanced senses (for hunting prey in the dark mines they frequent)
- Absorption (Mimics subsist entirely on biomass absorbed from living organism, typically through the fingertips)
Magical Abilities:
- Mimics have a near mastery of the art of Biomancy from 'birth' (if you could call it that), although this Biomancy only affects their own bodies and cannot normally be projected onto other beings. They are able to manipulate their bodies on a cellular to an extremely fine degree. This natural ability allows them to not only function as the ultimate ambush predator (altering the pigment and texture of their skin to blend into nearly any environment or changing their appearance to fit in with the surrounding population) but also grants them exceptional durability and offensive power (The ability to re attach severed limbs or mold their bones into makeshift weapons). Their reliance on biomancy for regular bodily functions leaves them particularly vulnerable to abjuration, which quite literally causes their bodies to disintegrate at high enough doses.
Demeanor: Mimics are typically Aloof, violent, calculating, but nonetheless primitive. Most have no understanding of or use for the languages of the world, preferring to remain mute for much of their lives. But like all things regarding mimics, they are defined by their environment. Most mimics prefer remote but frequently visited locations such as mine-shafts or thick forests, but a mimic that stalked the sewers or slums of a large city would most likely be able to crudely speak the common language of said city. Mimics also possess absolutely no conscious or moral compass and see the concepts of right and wrong completely foreign. Mimics are also incapable of feeling physical pain thanks to their Biomancy (they are able to acknowledge injuries but do not feel the stinging sensation most other races experience).
Drawbacks: While seemingly an incredibly powerful species, Mimics are plagued with a number of crippling disadvantages. They are especially vulnerable to Abjuration and direct sunlight. Abjuration will cause their bodies to literally turn to ash in sufficient quantities while direct sunlight causes severe burns, turning their skin to a charred rocky substance with prolonged exposure. Cooperation is also nonexistent between mimics, they are extremely territorial and two mimics who encounter each other will almost always fight to death over hunting rights. This is further demonstrated by their reproductive methods. Mimics have no gender (though almost all of them assume male characteristics in their base forms) and are asexual. Similar to a starfish, if a mimic loses a sufficient amount of body mass (ie an entire arm) and is unable to reattach it, it will eventually reshape itself into another mimic. This 'child' will appear identical to its progenitor, but will be considerably smaller and more gaunt depending on the size of the appendage it developed from. Mimics show no interest in reproduction and when another mimic is born, it will usually grow to full size and then cause a territorial dispute with its 'father'. The newborn will then either kill and absorb or be killed and absorbed by its father. Their many weaknesses and refusal to co operate, coupled with their non-existent technology (mimics rely entirely on their biology to survive) and exceptionally low birth rate has led to them never acting as more than a terrifying boogeyman for the various races of the world. While mimics are able to mold their bodies into nearly any shape, they are unable to change the color or texture of their eyes. This is a telltale giveaway of mimics infiltrating human populations, as they will always retain their Crimson colored irises.Name: Red (Mimics dont typically have names, but for simplicity's sake well just call him by the name the local Dwarves have given him)
Appearance: Awaken my Masters!
Age: ~800 years
Race: Mimic
Magical Ability: Biomancy (all mimics are inherently capable of Biomancy)
Personality: Like all mimics, Red is aloof, contemptuous, violent, analytical and finds the notion of morality completely alien. The only relatable emotion a mimic experiences is curiosity. This curiosity is what leads Red out of the mine complex he called home for centuries to see just how far the world had progressed. He also experiences what mortals would call fear for the first time when he observes that the other races had finally developed technology capable of seriously threatening his life.
Bio: Red was born thousands of years ago on what is now Auria into a much different world. For much of his life he hunted Dwarves as his father had done before him, the same father he killed over a territory dispute months after his birth. He still resembles his father greatly, though this is merely because he acquired another potent of his father's DNA after absorbing his corpse. Centuries past without much incident. He spent the years lurking in ore rich mines, knowing that the local Dwarves would gladly look past the deaths of a few miners in return for ample resources. As the decades turned into centuries, he noticed that the Dwarves stopped wielding swords and began attempting to harm him with strange sticks that breathed fire and metal. Fascinating things these Dwarves, they made up for their inferior biology by crafting stout armors and masterful weapons. These weapons began to become more and more potent, presenting just enough challenge as to make every hunt at least mildly interesting. But now the Dwarf things taunt him, luring him to the mouth of the cave. Normally Red was content to lurk in the darkest reccesses of the cave, artfully blending in with the stone walls and wooden pillars but something made these Dwarves brave enough to actually taunt the beast that had drank them for centuries. This is an opportunity Red cannot refuse... [cue first IC post]
Rp Sample:
JoJo's Bizarre Adventure
Lunacy Befitting Gods
Accepted.
I'll be making a post today. Sorry for the absence. Just juggling a whole lot of stuff.
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by Remnants of Exilvania » Fri Sep 30, 2016 5:35 am
Imperial City-States wrote:Looking forward to your post Char. I'll wait to put mine up until yours is up so i'm not cluttering.

by Remnants of Exilvania » Sat Oct 01, 2016 6:23 am
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