They have always existed in one fashion or another, bards singing tales of old around a camp-fire or the hearth of a tavern. Sell-swords seeking to use their quick wits and skills for another day's pay and a chance at a good meal. Shady figures in the shadows, always looking to 'find' a quick coin in the pocket or belongings of others. They are the ruffians, the rogues, the ne'er-do-wells of society. Those wretched faces you shun so much and yet cannot live without in a tried and true civilized world. They are the faces you curse so and love all at once. These, dear brother, these are our chance at glory.

The Setting:
The world of Algria has been a relatively peaceful (or as much as one may expect) place for thousands of years. While wars wage, nobles plot and the workers toil, life was altogether peaceful. It wasn't until the great astromancer Feinus Takus took note of an unusual constellation at the start of the new year 451 that the world was plunged into chaos. Gone were the years when a man could live in relative peace in his hamlet. For now the dead rise from their graves in unspeakable manners. Banished are the times when one could easily tell a friendly neighbor from a foe, for now new creatures roam the kingdoms and villages, friendly at face value but who is to say beyond that? The world has turned upside down, with more and more individuals turning to either lives of crime or wandering the roads. With so many souls searching for adventure and glory in an era where magic is becoming less the stuff of fairy-tales and more the nightmare of reality, who is to say what one may find around the next bend in the road?
Players will be taking on the role of new-comers to the Sons of Plunder, this setting will likely contain content not for the faint of heart. It will be drawing (at least mildly) from both Darkest Dungeon and Witcher settings. While this will not be a '2 edgy 4 U' RP to coin an internet idiom, this setting may not hold very many cheery moments by comparison to others.
The Sons of Plunder:
With the collapse of the great kingdom of Aikus 20 years ago, untold scores of land lay un-taxed and unexplored by nobles and courageous traveler respectively as the realm is twisted into an otherworldly domain. While the horrors of the unknown crop up everywhere nowadays, the realm of Aikus has been thoroughly saturated with magical phenomena, relics and mysterious trinkets from worlds beyond our own. Numerous kingdoms have spoken out, stating claims to this village or that castle due to blood relations or ownership of titles long since forgotten. Even the most foolish soldier however refuses to step unto this now foreign and treacherous place. Talks of unspeakably unnatural rituals and fiends beyond description roaming these lands have terrified many from ever stepping foot onto the now blackened, blighted soil that was once the greatest kingdom the world had ever seen.
Enter the now legendary "Sons of Plunder". Stepping forward and venturing into the unknown. These hardened men and women of fortune recruit from the dregs of society, those whom have little to live for and even less to lose. the Sons of Plunder are among the only individuals brave enough to wander the roads and forgotten homes that once stood so proudly. Whether they be hedge-knights of forgotten fame and glory or the lowliest thief seeking to flee from bounties on their head, the Sons offer something no-one else can provide to today's commoners. These strange, uncaring acres of unexplored hell made manifest hold untold treasures and mysterious relics just looking to be used or sold for a tidy sum. Such a life is far from easy however, for only a handful of recruits ever survive to see such wondrous, albeit profane, creations.




