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Ashes Of Aethion Worldbuilding and Brainstorming

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which OOC ETA

As soon as possible ( within a week)
2
33%
When the wb is all done.
3
50%
Either
0
No votes
Whatever.
1
17%
 
Total votes : 6

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Shadowwell
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WB apps

Postby Shadowwell » Mon Sep 12, 2016 4:07 pm

Code: Select all
WB Empire/Kingdom App
[b]Nation Banner:[/b] ( what does the kingdoms banner look like?)
[b]Nation Name:[/b]
[b]Nation History:[/b]
[b]Races:[/b] (What races are in the kingdom, and how many are there? include slaves as well.)
[b]Leader name:[/b] (Name, age, history, race, etc)
[b]Notable members:[/b] (Either relatives of the ruler and famous people or other similar things.)
[b]Captial city:[/b] (Name and history)
[b]Major Cities: [/b]
[b]Military:[/b] (What is the military like)
[b]Economy:[/b] (What if anything does the city specialize in?)
[b]Territory ruling:[/b] (How is the land under the nations control governed, by vassals or pure fear from the countries military might.)


Should i include a bit for hiearchy as well or just have it generalized for the world?
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Nea Videssos
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Postby Nea Videssos » Mon Sep 12, 2016 4:10 pm

Shadowwell wrote:Vid what races are in that empire?
Also what major cities are there?

I will try to get an empire app up today.


Well, here's a bit, anyway:

The empire is dominated by humans, though some other communities of races exist within the country, many are enslaved, be they elves, beastmen or demihumans. The greatest amount of slaves taken are often done so through conquest, though the slave trade, and commercial acquisition of slaves through that manner, is also prevalent. Certain types of slaves are seen as more valuable and are often sought in particular, such as elves with unusual magic potential, or rare beastmen with unique spirits. Halfbreeds are not unheard, of, though generally treated with particular scorn. One of the oldest human countries known, ancient legends often tell of various ancient conquerors and heroes who vanquished monsters and spirits within their lands. Likewise, they have darker tales, of mysterious chaos-sorcerers and the machinations of the older mage cadres and organisations. Many of the most skilled human mages from from Šhal-Morzīnn, with the empire's ancient libraries and arcane traditions containing a great deal of magical knowledge. The empire is known for influencing the development of magical tradition around much of the neighbouring lands, though many of those neighbouring lands are ruled by states who have fought it at various points in history.

Šhal-Morzīnn is a fairly populous, if declining state, with a number of major cities. Many of them are renowned for various specialities and their rich heritage. The border fortress city of Felhadan, the trade city of Karzasiani, the underground city networks of Malidiya, the port city of Arathaeon and the industrial hub of Kal Doreilonya are several examples.
Last edited by Nea Videssos on Mon Sep 12, 2016 4:14 pm, edited 1 time in total.
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Shadowwell
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Postby Shadowwell » Mon Sep 12, 2016 4:30 pm

I added a bit about spirits and am detailing the magic more.

I also include Nature magic which is rare and dangerous, I may include anothr type that will encompass miscellaneous spells, or something, just cant think of a name.
Last edited by Shadowwell on Mon Sep 12, 2016 5:40 pm, edited 1 time in total.
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Eraus
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Postby Eraus » Mon Sep 12, 2016 5:42 pm

Tag....

I'll prob play a Lycan
Political Compass
Economic Left/Right: -1.63
Social Libertarian/Authoritarian: -2.56
Pro: Islam,USA, US Military, Capitalism, Freedom,Democratic Party
Against: ISIS, Trump, Far Right Conservatives

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Holy Empire of Avalon
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Postby Holy Empire of Avalon » Mon Sep 12, 2016 7:27 pm

WB Empire/Kingdom App
Nation Banner: http://www.tmealf.com/native_american/Athabascan.jpg
Nation Name: Adaica (Uh-Day-Ca)
Nation History:
Races: overwhelming Mikumwess majority (90% or upwards), small numbers of humans (estimated 5% or less), and the remaining population is an assortment of those who have immigrated to Adaica
Leader name: Formal name; Aylen Isi, Spiritual name; Roosting Owl, age twenty suns (years), due to nocturnal habits linked to her animal being an owl Aylen is often referred to a "paleskin" as a result of her lack of a tan skin tone (this being a form of slur among some Adaicans), her hair is a fair light brown and runs long in length well to her shoulders though it will be cut back during summer months so that she may hunt. Roosting Owl's eyes are a bright forest green and she is an averaged height lady in Adaica at four foot six inches weighting in at about seventy five pounds.
http://media-cache-ec0.pinimg.com/736x/ ... c342dd.jpg
Notable members: The nation is a form of confederacy that rose out of unification of the tribes, the main governing bodies are the legislature called the Council which is made of two chambers titled the Confederal and Federal chambers - the Confederal is elected by the tribes to represent their tribe specifically while the Federal is elected in the same manner though is to think on a more national level. The judiciary branch of this system is titled the Court system, the highest tier that balances the Chief and Council being titled the Superior Court while all others are called Tribal Courts. The executive wing of this government is the Chief. The superior court has five seats and are elected by popular vote across the country (the top five winners of the ballot fill the seats with #1 being the Head Adjudicator) and declare constitutionality of laws, the Council votes on laws in the Confederal Chamber and if verified by the Federal CHamber goes to the Chief to sign off on - No real difference that the Democratic Republican system we all know and love minus a few tiny modifications, the names are still works in progress as they sound pretty bad
Captial city: Cahokia
Major Cities: Will be working on this.
Military: Ground forces would be heavily focused on stealth and mobility while hidden due to their hunting nature, if aerial forces are permitted it is likely they would ride flight capable creatures into combat, naval forces would be very pirate like as they would follow no set of rules and fight to win
Economy: The nation is mainly agricultural though would be self sustainable, exports would likely be food products and magical items, imports would likely be for resources to create products that they would then export for profit
Territory ruling: The nation is divided into tribes, those tribes being governed by a Niave (Ni-Ah-Vay I think? Just say it however you want to :P) who is the executor of the tribe; each tribe is in all regards its own free nation, though foreign affairs are federal as are disputes between tribes and the military is also federally operated with each state having their own defense forces and militias that they can voluntarily put under federal jurisdiction at any point and revoke such jurisdiction should they choose to.

Green or red light? I was hoping this could be the blue island on the map as it could be unique for the story to have an undiscovered nation of people that are a peculiar folk as they are highly civilized yet live solely off nature in a very respectful manner. I will go ahead and work to flesh it out fully if you enjoy this idea, if not I will go ahead and scrap if and begin working on a better one.
Global War on Crime
______
Operation: VENGEFUL SPIRIT
|____|
Order of the Purple Cross
______
Al-Khalifiya Campaign
_|||_|||_
Arabic Spain Remembrance
______
Aravean Liberation
______
Magian Defense
||||||||


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Shadowwell
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Postby Shadowwell » Mon Sep 12, 2016 11:38 pm

Looks nice but dont make it to dependent an thecpolitical map.
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Holy Empire of Avalon
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Postby Holy Empire of Avalon » Mon Sep 12, 2016 11:57 pm

Shadowwell wrote:Looks nice but dont make it to dependent an thecpolitical map.

In that case, it can just be any island, cause and islandic nation just makes so much sense for this culture as they are so strange; I feel this could not develop in a nation that had land borders as it would mean some exchange between them and another culture thus they would kind of seem normal.
Global War on Crime
______
Operation: VENGEFUL SPIRIT
|____|
Order of the Purple Cross
______
Al-Khalifiya Campaign
_|||_|||_
Arabic Spain Remembrance
______
Aravean Liberation
______
Magian Defense
||||||||


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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Tue Sep 13, 2016 12:10 am

Avalon, i just noticed you used TheS.P.E.C.I.A.L.S from FO in the app last page. I may still use the app format but change it a bit.

I need to type a bit concerning stats, eventually.
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Holy Empire of Avalon
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Postby Holy Empire of Avalon » Tue Sep 13, 2016 12:14 am

Shadowwell wrote:Avalon, i just noticed you used TheS.P.E.C.I.A.L.S from FO in the app last page. I may still use the app format but change it a bit.

I need to type a bit concerning stats, eventually.

I had no idea what to do for that part so I went Fallout :P
Global War on Crime
______
Operation: VENGEFUL SPIRIT
|____|
Order of the Purple Cross
______
Al-Khalifiya Campaign
_|||_|||_
Arabic Spain Remembrance
______
Aravean Liberation
______
Magian Defense
||||||||


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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Tue Sep 13, 2016 12:26 am

Holy Empire of Avalon wrote:
Shadowwell wrote:Avalon, i just noticed you used TheS.P.E.C.I.A.L.S from FO in the app last page. I may still use the app format but change it a bit.

I need to type a bit concerning stats, eventually.

I had no idea what to do for that part so I went Fallout :P

For stats i was thinking

Strength

Intellect

Swiftness

Intelligence

Vitality

Charm

Will get descriptions out later.

What would be a good number of stat pounts to give for during CC?
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Holy Empire of Avalon
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Postby Holy Empire of Avalon » Tue Sep 13, 2016 12:32 am

Shadowwell wrote:
Holy Empire of Avalon wrote:I had no idea what to do for that part so I went Fallout :P

For stats i was thinking

Strength

Intellect

Swiftness

Intelligence

Vitality

Charm

Will get descriptions out later.

What would be a good number of stat pounts to give for during CC?

Enough to be average in all of them, like if ten in strength is total badass then five would be average and same thought goes for all stats. That way compromise comes into it when it comes to design, you could either be entirely average or sacrifice a bit of say strength for intelligence. This is all mostly for fun is it not? So it is not like this will be harmful in the RP, yet it can be just a bit of added fun and aids us in gauging conflicts, say if Arack fought a bear and the bear had ten strength and he had four then he would definitely lose to it in a head on fight and thus would have to resort to other methods of solving the issue.
Global War on Crime
______
Operation: VENGEFUL SPIRIT
|____|
Order of the Purple Cross
______
Al-Khalifiya Campaign
_|||_|||_
Arabic Spain Remembrance
______
Aravean Liberation
______
Magian Defense
||||||||


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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Tue Sep 13, 2016 12:42 am

I was thinking all stats will have 1 to syart and you will get 12? Stat points to distribute?there will be positive and negative race stat modifiers as well.

A - in a certain stat and then 2 points to go to certain stats for the race, elves would be charm and intelligence, beastmen and demihumans would vary, and humans would be vitality and swiftness maybe or any, but only 1 free stat but no negatives exactly.
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Holy Empire of Avalon
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Postby Holy Empire of Avalon » Tue Sep 13, 2016 12:48 am

Shadowwell wrote:I was thinking all stats will have 1 to syart and you will get 12? Stat points to distribute?there will be positive and negative race stat modifiers as well.

A - in a certain stat and then 2 points to go to certain stats for the race, elves would be charm and intelligence, beastmen and demihumans would vary, and humans would be vitality and swiftness maybe or any, but only 1 free stat but no negatives exactly.

I do not remember which, but one game had it where humans got no bonus or defect, but instead they got one point to raise their stats. (which for me rocked cause I always play the Grunt) I think that could make sense, humans are not superior to any other race in anything correct? However they must be resourceful then or else would have been wiped out by now; if you don't do that for the humans then could you do that for the Mikumwess if they are added as a race? I like that small buff of variability as one point may not be much, but it can make a difference to balance out a stat build if used correctly
Global War on Crime
______
Operation: VENGEFUL SPIRIT
|____|
Order of the Purple Cross
______
Al-Khalifiya Campaign
_|||_|||_
Arabic Spain Remembrance
______
Aravean Liberation
______
Magian Defense
||||||||


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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
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Postby Shadowwell » Tue Sep 13, 2016 12:53 am

Holy Empire of Avalon wrote:
Shadowwell wrote:I was thinking all stats will have 1 to syart and you will get 12? Stat points to distribute?there will be positive and negative race stat modifiers as well.

A - in a certain stat and then 2 points to go to certain stats for the race, elves would be charm and intelligence, beastmen and demihumans would vary, and humans would be vitality and swiftness maybe or any, but only 1 free stat but no negatives exactly.

I do not remember which, but one game had it where humans got no bonus or defect, but instead they got one point to raise their stats. (which for me rocked cause I always play the Grunt) I think that could make sense, humans are not superior to any other race in anything correct? However they must be resourceful then or else would have been wiped out by now; if you don't do that for the humans then could you do that for the Mikumwess if they are added as a race? I like that small buff of variability as one point may not be much, but it can make a difference to balance out a stat build if used correctly

I think the mikumwess would be a aubspecies of elf, the way you have described them. I will leave the stat bonus to the rpers discretion, but will correct of neef be.
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Holy Empire of Avalon
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Postby Holy Empire of Avalon » Tue Sep 13, 2016 12:55 am

Shadowwell wrote:
Holy Empire of Avalon wrote:I do not remember which, but one game had it where humans got no bonus or defect, but instead they got one point to raise their stats. (which for me rocked cause I always play the Grunt) I think that could make sense, humans are not superior to any other race in anything correct? However they must be resourceful then or else would have been wiped out by now; if you don't do that for the humans then could you do that for the Mikumwess if they are added as a race? I like that small buff of variability as one point may not be much, but it can make a difference to balance out a stat build if used correctly

I think the mikumwess would be a aubspecies of elf, the way you have described them. I will leave the stat bonus to the rpers discretion, but will correct of neef be.

Sounds good, now, do we got a character app yet? :3 I got a "cute girls with random animal ears and tails" fetish to fulfill :P
Serious though, I got some character ideas for state leaders though I have zero ideas for states XD
Global War on Crime
______
Operation: VENGEFUL SPIRIT
|____|
Order of the Purple Cross
______
Al-Khalifiya Campaign
_|||_|||_
Arabic Spain Remembrance
______
Aravean Liberation
______
Magian Defense
||||||||


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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Tue Sep 13, 2016 1:02 am

I will put an app together later.

As for the poll i may go half and half, allow some rpers/characters to do it ( in the worda of Sin: it will be hillarious if the 300 lb 27 year old neck beard suddenly becomes the hot dark elf assassin.) So it willplease the parties involved.
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Holy Empire of Avalon
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Postby Holy Empire of Avalon » Tue Sep 13, 2016 1:12 am

Shadowwell wrote:I will put an app together later.

As for the poll i may go half and half, allow some rpers/characters to do it ( in the worda of Sin: it will be hillarious if the 300 lb 27 year old neck beard suddenly becomes the hot dark elf assassin.) So it willplease the parties involved.

It would be kind of funny

Human, Male, Age 19, Knight: *sees entire army of monsters up ahead* "Yo, scales, you turn into a dragon, right?"
Lizard dude who can go full on football field sized dragon, male, age 20 something, beserker: "Sure...?"
Human, Male, Age 19, Knight: *sees entire army of monsters up ahead* "What do you say we find some cloth and make parachutes, you dragon up, we jump off your back deeeeeeeep on the otherside of that massive army and paradrop onto that mountain?"
Lizard dude who can go full on football field sized dragon, male, age 20 something, beserker: "Paradrop?"
Human, Male, Age 19, Knight: "You know, Army Rangers, SEAL Team Six, those guys?"
Lizard dude who can go full on football field sized dragon, male, age 20 something, beserker: "Huh?!"

Knight IRL: "Dude, Rick, you know who the fuck the Rangers and SEALs are, stop being a douche."
Douchebag Rick: "Sure I do, but Izascar does not."

*Knight IRL and in-game both facepalm*

I think it provides some good humor situationally, and could lead to some Deadpool moments. "Oh yay, a cave, only two things live in caves - one blows up and the other eats your face off." *shrug* I find the idea amusing as it would technically not be "immersion breaking" to have stupid little comments like that :P
Global War on Crime
______
Operation: VENGEFUL SPIRIT
|____|
Order of the Purple Cross
______
Al-Khalifiya Campaign
_|||_|||_
Arabic Spain Remembrance
______
Aravean Liberation
______
Magian Defense
||||||||


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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Tue Sep 13, 2016 4:36 am

Correction to my above statement, it was Ularn not Sin, though i woulbdt put such a character past them, they made a lich that was always crqcking skeleton qnd bone jokes.
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Nea Videssos
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Postby Nea Videssos » Tue Sep 13, 2016 6:07 am

WIP:

WB Empire/Kingdom App
Nation Banner: A black banner with a golden two-headed eagle, a lightning bolt clutched in one set of talons and a sickle-sword in the other. Below is emblazoned several arcane cuneiform letters, the meaning of which has been long forgotten to most.
Nation Name: The High Empire of Šhal-Morzīnn
Nation History: Founded millennia ago, Šhal-Morzīnn is the remnant of an ancient state that once ruled over substantially more than it currently does. Though the early history of their region is shrouded in mystery, it is known that Šhal-Morzīnn began as the kingdom of Óreṧari, one amongst a number of other early states in the area. Under the semi-mythical king Khattasulis, the kingdom expanded, in the name of their supreme god (storm deity name pending), who had apparently ordered Khattasulis to conquer and rule in his name. Khattasulis himself is sometimes credited with being of divine descent, though there are conflicting stories both about him, and about the foundation of the kingdom. To go into the true extent of the empire's history would require a great deal of time. Needless to say, despite various difficulties, including times of darkness, famine, barbarian invasion, clashes with foreign kingdoms, tribes and empires, civil wars and various other issues, Óreṧari and later Šhal-Morzīnn, would become a mighty state. Óreṧari, under Kupridhwān II, founded the empire of Šhal-Morzīnn in a divine vision at the great temple of the city of Uršaráí, following the conquest of the kingdom of Tarhuntaša.

To the distant west, from a colony Šhal-Morzīnn founded long ago, a heretical monothiestic faith arose, worshipping a god syncretised from an obscure tribal deity and one of the main gods of the Šhal-Morzīnn pantheon. For some time, the faith was Henothiestic (worshipping one god but accepting the existence of others), and before that, polythiestic. The colony was the minor kingdom of Halikueraš, which was in a strategically key territory, often subject to being invaded by neighbouring empires for resources and an edge towards territorial domination over the entire region. The senior leadership of the realm feared invasion from the Empire of Anshar to the east, or from Divine Kingdom of Akhnefer to the southwest. They began promoting the worship of one deity in particular, backed by the increasingly powerful cultists and priesthood of that deity.

Tribal migrations into Halikueraš from the southern lands brought their beliefs and culture with them, and in a manner akin to the old pagan ways of interpreting similar gods of different peoples as one and the same, a similar thing occurred in Halikueraš. Thus, a gradual syncretisation occurred. Meanwhile, an invasion from Anshar occurred, with the army of Halikueraš forced to retreat, and defend the capital of Urušelim. Praying for the help of one deity, the leaders of Halikueraš cowered behind their high walls. Though liturgy and holy scriptures would later say that their god had brought down a divine host to smite the Ansharian army, the truth was that an Akhneferi army had been sent in from their realm, in order to check the expansion of Anshar into Halikueraš, which bordered their own land, and which they had ambitions towards themselves. The Akhneferi army approached, and the emperor of Anshar ordered a retreat, knowing that otherwise the army would be crushed between the walls of Urušelim and the army of Akhnefer. Halikueraš itself had formed a secret alliance with Akhnefer, and had stopped paying tribute to Anshar, which prompted the attack. At times Halikueraš was a vassal of both neighbouring realms. Empires rose and fall. Halikueraš itself, along with Anshar and Akhnefer would all wax and wane over the years. Halikueraš was at some point destroyed, though refugees would flee west, bringing their by that point monotheistic faith with them.

To the north, of the old battlegrounds, Šhal-Morzīnn prospered.


Races: Predominantly human, and many of the other races are used as slaves, though some beastmen are employed as mercenaries, and some elven mage-scholars are granted special protection privileges in turn for providing their knowledge and skills to the empire. Certain types of slaves are seen as more valuable and are often sought in particular, such as elves with unusual magic potential, or rare beast-men with unique spirits. Half-breeds are not unheard of, though generally treated with particular scorn. They most often result due to non-consensual liaisons between slave owners and their "property". Sometimes human families with non-human ancestors can have children that possess traits of non-humans, such as beastmen, with ancestral elements reoccuring. These are typically mistreated and abandoned, similar to more immediate half-breeds.

Šhal-Morzīnn takes slaves through both its heavy involvement in the slave trade and purchasing through foreign routes, as well as through war and conquest. Prisoners of war and civilians taken through raiding and invasion are very often enslaved, though important individuals can be ransomed. Slavery is mostly an urban phenomenon with most of the slaves working in households. One example of slavery through conquest would be the reconquest of Karkiya, where 250,000 men, women and children were taken as slaves. Yet parents, living in the Šhal-Morzīnn empire, were forced to sell their children to pay their debts, which Šhal-Morzīnn laws unsuccessfully tried to prevent.

Over the centuries, various laws arose in attempts by those in charge to regulate and control slavery in the empire, which was often a thing of fierce discussion amongst certain circles. Of course, most elements of society found it in the best interests of themselves and the empire to avoid weakening slavery and their own wealth and manpower as a result, so some of the more liberal laws were never enforced. Slaves were not allowed to marry until it was legalised two hundred years ago by Storm Emperor Telipuros IV, and they remain slaves even if they marry. The children of slaves remain slaves even if the father was their master. Many of the slaves are drafted in the army, though they usually end up serving as cannon fodder, save for when particularly talented individuals prove their worth. Through well-enforced propaganda, slaves are indoctrinated to serve the empire, and that their place in society is for them, a great privilege, as granted to them by the gods. Abuse and misuse of slaves, especially in household circumstances, and situations where they cannot easily spread accounts of their experiences to large groups of fellow slaves, or foreigners, is common.

Among other special groups of slaves, eunuchs are popular. They both fetch high prices, and rise to high posts, often in the imperial bureaucracy, and in the imperial palace and court. Castration is widely outlawed, but the law is poorly enforced. In rich Šhal-Morzīnn families they are accepted as part of the household. Members of the Imperial Family are often e surrounded by eunuchs for such functions as bathing, hair cutting, dressing, and bureaucratic functions. In effect acting as a shield between the Storm Emperor and his administrators from physical contact, thus enjoying great influence in the Imperial Court. They are often seen as loyal and indispensable. At the Šhal-Morzīnn imperial court, there are a great number of eunuchs employed in domestic and administrative functions, organized as a separate hierarchy, following a parallel career of their own. Being unable to have children of their own, they they would not be tempted to seize power and start a dynasty. Or so it is often believed, though some individuals in the administration have achieved considerable power in this way. They have also been used as regents for under-age emperors or empresses, sometimes.

(What races are in the kingdom, and how many are there? include slaves as well.)
Leader name: Storm Empress Tarhestriya Theispas Karvaelos, 22, Human. Succeeding her father, Storm Emperor Enkhaliyas XIV, who died in suspicious circumstances, she was regarded as a young pawn to manipulate by the nobles, the imperial bureaucracy, the mage cadres, the merchantry and the imperial army, among other factions within the empire. Alas, they had vastly underestimated her. Though she had shown promise and talent from an early age, in matters of war, sorcery and politics alike, she was also perceptive, and hid, for the most part, her true capabilities. Subtly consolidating power from within, and making the best of the empire's myriad, corrupt and bloated institutions, with the backing of several key elements in the army and one of the most illustrious mage cadres, the Alwanzariotes, (Name, age, history, race, etc)
Notable members: (Either relatives of the ruler and famous people or other similar things.)
Capital city: Korakaesion-Šarhulis.
Major Cities: Felhadan, Karzasiani, Malidiya. Arathaeon, Kal Dorélonya. Norashen. Harreuteria. Others to come.
Military: Like the Byzantine Empire merged with Hittites, infantry and light cavalry conscription was practiced, with every citizen eligible to serve, with training very much like that of the legionaries, with the soldiers taught close quarters melee techniques with their swords, whilst archery was also extensively practised. Formidable heavy infantry (including an elite Imperial Guard unit composed of foreign axe/spearmen, expanded over the centuries, and known for their ferocity, and their lack of ties with the empire's internal politics, which most of the other myriad array of old guard units, some merely ceremonial by this stage, are influenced by), and heavy cavalry. Potent navy, and an long existent and organised system of mage cadres. Nonetheless, corruption, an overgrown, institutionalised bureaucracy, and scheming vassals is an ever present issue that only grows still. One example being a mage cadre with its headquarters at the Black Tower of Tēkanyrion, named the Keepers of the Divine Sphere. They have acquired much influence over the past millennia, and in the places where it is strongest, the more corrupt and ill-intentioned of their kind have free reign to do as they desire. The empire's heavy cavalry is particularly famed. Though they also have magic, Šhal-Morzīnn equips elite units of infantry, and more frequently naval forces, with fire-siphons or flamethrowers, using a chemical composition developed by alchemists nearly a thousand years ago, which is kept as a state secret. Inextinguishable by water, it serves as a potent weapon against enemy navies, wooden settlements/defences as a strategic weapon in forested areas, and a weapon of terror against cavalry. The military has a system of organisation akin to the Byzantine theme system.
Economy: Byzantine economy. Enough said. More details and stuff will probably come, though.

Korakaesion-Šarhulis is a strategically and geographically important city, and a major trade hub for the continent. Two of the most important commodities are grain and silk, though various others also play a key role. These include oil, wine, salt, fish, vegetables, timber, wax, and varieties of ceramic products. Luxury items such as silks, perfumes, and spices also play a role. The mountains of Vardenekan also provide a considerable amount of gold, silver and iron. Development of agriculture in the empire's rural areas, though slow and sometimes damaged by invasions and pillaging by foreign powers and "barbarians," has gradually become an increasingly significant aspect of the state. Areas close to sea featuring many cereal crops played an important role in the development of the economy. Early on, villages as a whole used to produce a crop, and it would be considered a product of the village. In due time, large estates assumed the role then held by villages, so the economy became oriented towards demand. The agricultural power of the empire is such that it provides enough supply for the demands of not only themselves, but for traders from around the continent. The coinage system involves a gold standard, which whilst on occasion in the past debased, is generally regarded as an internationally trustworthy coinage.
Territory ruling: Whilst ruled by an Imperial autocracy, the majority of the empire in its current state is delegated to vassals (mostly de facto, though recently the empress has been consolidating power), with the more distant lands being essentially governed by themselves. Some parts are essentially independent, and potentially count as separate. Same applies with certain facets of the population within the empire proper, including particular organisations, ethnic groups, military, political, trade and sorcerous factions. (How is the land under the nations control governed, by vassals or pure fear from the countries military might.)
Last edited by Nea Videssos on Sat Sep 17, 2016 2:15 pm, edited 3 times in total.
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Sindrya
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Postby Sindrya » Tue Sep 13, 2016 6:27 am

Shadowwell wrote:Correction to my above statement, it was Ularn not Sin, though i woulbdt put such a character past them, they made a lich that was always crqcking skeleton qnd bone jokes.


I was just ripping off Brook from One Piece, and added some Ice magic to him, actually.

Also, do you mind adding Lich to the Races section?

I'll submit a few religions I had in mind. Most probably a rip-off of the two big religions IRL. Though I'd say I'll make Not!Christianity leaning more towards Roman Catholic rather than Protestant.
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Nea Videssos
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Postby Nea Videssos » Tue Sep 13, 2016 6:40 am

Sindrya wrote:
Shadowwell wrote:Correction to my above statement, it was Ularn not Sin, though i woulbdt put such a character past them, they made a lich that was always crqcking skeleton qnd bone jokes.


I was just ripping off Brook from One Piece, and added some Ice magic to him, actually.

Also, do you mind adding Lich to the Races section?

I'll submit a few religions I had in mind. Most probably a rip-off of the two big religions IRL. Though I'd say I'll make Not!Christianity leaning more towards Roman Catholic rather than Protestant.


No Orthodox Christian influence? Or Gnostic, perhaps?
Last edited by Nea Videssos on Tue Sep 13, 2016 6:40 am, edited 1 time in total.
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Sindrya
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Postby Sindrya » Tue Sep 13, 2016 6:57 am

Nea Videssos wrote:
Sindrya wrote:
I was just ripping off Brook from One Piece, and added some Ice magic to him, actually.

Also, do you mind adding Lich to the Races section?

I'll submit a few religions I had in mind. Most probably a rip-off of the two big religions IRL. Though I'd say I'll make Not!Christianity leaning more towards Roman Catholic rather than Protestant.


No Orthodox Christian influence? Or Gnostic, perhaps?


I was actually thinking of the Holy See Religious Order, from Berserk.
Call me Sin.
Self Entitled Wanderer of the Multiverse. Yep, that's me.
Also a Secret Praiser of Baeyonetta.
Member of The Council of the Multiverse community. Click me to find out more!
Accomplished Member of the The Age Of Neophytos RP Group
Current: Returned. Somewhat.
Praise The Lord. Moth Waifu is back! Part Three exists!
Sonitusia wrote:It's not cheating if it's family~

Abserdia wrote:
Sindrya wrote:
*muffled drums and cymbals in the distance*

Who has to change the light bulbs in 221b?
Wattson.
I REVIVED THIS RP, IGOR! I REVIVED IT!

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Shadowwell
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Postby Shadowwell » Tue Sep 13, 2016 12:26 pm

Lich's would be a class achieved either through being a powerful amge turning to the dark arts, or a powerful mage curse with that form.

The race would be undead, which while considered monsters mostly they would also be demihumans, as long as they have intelligence.
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Postby Holy Empire of Avalon » Tue Sep 13, 2016 1:12 pm

For religions we obviously need a couple polytheistic ones and a few monotheistic, then whatever you would consider the religions like Buddhism which technically have no god (s)? Anyone here got good knowledge of religions? As far as texts go I got multiple Bibles, the Mormon book, and technically the Torah? Though via the Internet I can get a hold of a pretty reliable actual Torah and Quran for research. I am not so good with polythestic religions though as I never know what to make gods of or what to name them, I will gladly aid someone in making some though! ^.^
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Shadowwell
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Postby Shadowwell » Tue Sep 13, 2016 2:23 pm

The Beasts of Aethion
While there are certainly many, many races in the World of Aethion, there are also many things Called Monsters and Magical Beasts. These two types of Creatures are very similar yet different.


Monsters
Image

They are very similar to Magical beasts as they were once normal animals or beings that ingested powerful magic, but this magic was unstable and corrupt changing the being forever. Monsters are only created through magical corruption, thus any of the magical beasts or even one of the Races could become something called a Monster. They cannot be born, atleast not normally, some exceptions may occur rather rarely, and these exceptions are ill omens indeed.


Archons
Image


Archons are massive bipedal creatures that look like a combination of a Dragon and a Demon. They possess wings, and extremely durable scales as well as Horns and Talons. These beings are rather rare, and are extremely cunning and intelligent; often laying cruel traps should they know they are being followed. They are capable of seemingly commanding other monsters, though this may be due to a strength difference than an actual hierarchy. This is because Archons have been seen fighting massive monsters at times as well. They possess a massive physical strength fitting of their size, but their main asset lies not with their physical strength but their maneuverability in the air and the amount of magic power they possess. Though these traits are ample reason enough not to willingly engage these monsters, some do simply because nearly every part of them, much like dragons, has some magical use, usually being made into relics and mediums.

So everyone how does this look?
Last edited by Shadowwell on Tue Sep 13, 2016 2:24 pm, edited 1 time in total.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

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