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The Battle of the Believers [OoC / Signups / Deity / CLOSED]

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Albertasby
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The Battle of the Believers [OoC / Signups / Deity / CLOSED]

Postby Albertasby » Fri Sep 02, 2016 7:40 am

The Battle of the Believers


Before existence there was nothing, a void made up of darkness and silence. A vast expanse of nothingness, blissfully existing without anyone or anything to disrupt it. This blankness reigned supreme for millennia. Until the 'moment' changed everything. All it took was a flash, a spark, a bang - and thus creation was born. This light perforated every last inch of the darkness and set about the motions to bring the beginnings of existence. With nothing to resist its explosive nature, creation spiralled and span, invading all of the void until nothing was left untouched. The void ceased to exist, and a new universe had been birthed.

As the excitable creation continued its dominance, celestial bodies began to emerge. Star systems and planets teeming with life came and went. Dense rocks of ice and fire swarmed in this microcosm of activity. More and more was made, and it began to expand out of control, going beyond the space that the void had once existed within. It was then that a second spark, smaller than its predecessor, exploded. From this spark stepped Amaron, the first being. And he said "Enough", and creation listened. Everything halted, frozen in its expansion, seemingly terrified of the power this great being held.

Amaron glanced at the creation all around him and organised it into a comprehensive order. To him, this made sense, and so universes were held apart, whilst the heavens and underworld became separate entities in themselves. Seeing that his work was done, he slowly disbanded, sending his energy every which way. Some of this energy populated distant world with its peoples, whilst other parts formed new worlds all together. But at the centre, this energy created something truly wonderful; a new pantheon of immortal beings.

Emerging into a new universe, these divine beings blinked at each other - confused and dazed. But each had a role, and a part of Amaron was embedded within each and every one of them. They knew what they must do, and that was guide the worlds below them to prosperity. Amongst them stepped forward a leader, an ambitious goddess named Snowelia, who spoke sense. A plan was formulated to guide one world at a time, directing these new citizens to a point where they could worship but no longer need the constant watching of these deities, before moving on to the next world.

At first their attempts were futile, descending into famine and warfare. But after a while their efforts began to pay off. Civilisations blossomed and conquered, whilst entire worlds flourished. The beings had realised that their power and health came from those that worshipped them, and thrived off the prayers, sacrifices and belief given to them by the peoples below them. As they move to a new solar system, and a new world, they just hope it can continue.



Hello, and welcome to The Battle of the Believers (or BotB as I shall refer to it), a new RP that follows the great tradition of deity / pantheon RPs that have existed on NS for quite some time. This RP will be a little different, however, as the God's power, influence, health and existence stems directly from those that worship them. The more believers / active worshippers they have, the more powerful they become. A complete loss of worshippers means a complete loss of existence for a particular deity. So remember, each and every decision you make will have lasting effects so be very careful and wise, but other than that - HAVE FUN!

Game Schematics


1. You, the RPer, will be in charge of one particular God or Goddess. The decisions and actions your character makes will have a direct impact on your position of power, your health and your respect within the heavens. A completely ruthless tyrant will quickly lose believers, whilst a kind walkover will rapidly become a victim of being downgraded to the status of a sprite. You must balance your character to ensure they are revered, respected, feared and, above all, worshipped.

2. Me, the OP, will bring about *random* events in both the heavens and on the worlds. This will cause changes to those who worship you and effect your status directly. Some will be a simple disagreement that requires two Gods to intervene, whilst others will be devastating world events that requires all to act. Their frequency will be as random as they are, and so RPers must be prepared to react and RP to any and all situations. I will post updates every few dates as to how your actions have influenced your followers, but will happily elaborate and give reasons if someone feels there's isn't acceptable.

3. Your God/Goddess will have a sect on the world, and this is where your influence will be strongest. Because of this, you will also have control to RP as the people from this village/town/city. The world will be shaped and made around these locales, and so I shall grant creative freedom in the making of both the place and the peoples that inhabit your sects. However, please keep it somewhat reasonable and in line with the other communities. There is to be no time travelling robots in a world filled with classical/medieval civilisations.

4. The domain ruled by your deity is important, do not control things beyond your chosen realms. If you choose to be a God of Fire, you cannot control the night sky. Similar domains can be permitted, however the two players must agree on separations. If decisions cannot be reached fairly on whom should control which aspects of a specific realm, the OP will make final decisions (and this will be in favour of whomever made the first application). You have the power to influence the worlds and peoples with your chosen powers, do so very carefully.

5. Although the gods are immortal, they are not invincible. Weaknesses exist in everyone and everything, including the Gods. The more followers you have, the more power and strength you will have, with the same working in reverse. Mortals can cause serious damage to the divine beings, as well as gods causing damage to each other. However, celestial wars will have impacts on your believers, so be very careful.

6. As the RP advances, pantheons will begin to establish themselves. These are alliances between the Gods and Goddesses, and will allow for sects to worship multiple deities at once. These must establish themselves naturally and slowly, and often will incorporate gods who have similar or linked domains.

7. Once the RP begins, the IC threads will be ran episodically and exist as separate threads for each episode. This allows for a definite end point and allows us to plan for future episodes. All ideas for story arcs are welcomed and encouraged, after all the RP needs the players to direct it. Each episode will have an overarching story line, but individual plot lines will exist and can be carried over to different episodes.

Application


Code: Select all
God / Goddess' Name:

Appearance:

Chosen Domain (max 2):

Brief Bio:

Name of Sect's Location:

Description of Sect Location's Area:

Species of People's in Sect's Location (plus info if relevant):

Leader of Sect's Location:

RP Sample:


Accepted Gods / Goddesses


Snowelia, Goddess of Knowledge and Writing, Albertasby
Misneach, God of Wisdom and Heroism, Camelone
Elevar(ia), God(dess) of Healing and Illness/Disease, Vaquas
Hanehah, Goddess of Nature and Hunting, The Blazing Aura
Hazeru, Goddess of Life and Fire, Mewsland
Agankhôr, God of Death and the Underworld, Oberstrye
Wravion, God of Nobility and Power, Woodstovia
Nather, God of Justice and Truth, House of Judah

Sect Locations


Swantana - A large township in the East of the world, it exists as a major port and a trade route link between the East and West hemispheres. It is a blossoming community, where the local populace of humans also make a living through farming livestock such as cows and sheep, as well as tending to the numerous citrus trees in the area. Luxury goods often find their biggest market here, before being transported through, and Swantana has become infamous around the world for its spice markets and its silk markets. Under the rule of Queen Aurelia, the city-state has rapidly advanced and resembles the Ancient Greek culture seen on other worlds. Due to placing an importance on learning, education and art, the area's art scene has flourished, and philosophy and literature find their centres in and around the city. There is no better place on the world for these aspects, being seen as a paradise for both academics and businessmen, and is the largest township in a significant distance.

The Verdruse Jungle - A relatively large swathe of Jungle towards the South of the world. At the very centre of the Jungle lies its largest clearing, and within this clearing lies the town of Verdruse, whilst not spectacular compared to any town or city outside of the Jungle, the town stands, and if tales can be believed has stood in one form or another since the first humans came to live in the Jungle. It is here that the Genasii are said to have first been born. Whilst Verdruse does not have a wall, or any real defences at all, it can be seen why such things are not needed, for the Jungle itself acts as a wall, any invading force would have to work their way through it whilst harried by any number of hunters and the animals that they live alongside. Verdruse exists as the centre of worship towards Hanehah and it is where the Druids who practice and preach in her name gather at least once a year to communicate, hopefully with the Goddess, and definitely with each other. Many Hunters from all over the world make a trip to Verdruse to worship Hanehah and ask her for bountiful kills and lasting luck. The buildings in Verdruse are either made from wood or stone, the stone having been gathered from nearby clearings-turned-quarries or mines that exist in the Jungle, although there is not enough stone for all to use. Those buildings that serve as more than homes, and those homes that are occupied all year round are made of stone, those that are not are made of wood. Verdruse is not the only settlement in the Verdruse Jungle but it is by far the biggest, many clearings exist within the Jungle and almost all of them hold a hut or two that belongs to the residents of the Jungle. Most of the hunters of the Verdruse Jungle prefer living in these smaller clearings most of the year and then traveling to the town to sell off any excess they have as well as buy other goods that they'll need.

Misrigh - A rich mountainous region in the west of the world where clans farm the fertile soil and care for livestock either in compounds of several different clans or a single clan. The people of Misrigh are a hardy and honorable bunch who dedicate themselves to the cultivation of the soul in accordance to the decrees of Misneach, passed to the clansmen from the monks of the monasteries that dominate the mountain region. Unified under the benevolent warrior king Cath Rasach the clans of Misrigh operate along tribal Irish succession law except the electors include Elders of the monasteries and the Venerables of the clans who decide the rightful ruler of the realm after a week of prayerful meditation and reflection on the truths of Misneach. A great importance is placed on fighting and inner reflection on the self and the world to obtain correct conduct, while they may not be the most refined bunch the people of Misrigh are a people with a song always in the heart and skip in their step and ready to lay their lives down for their brothers and sisters, or even a stranger is the situation calls for it.

The City of Oronor - A sprawling and economically powerful City-State of both slums and palaces, and an early example of representative government. It is divided into 4 districts (Aristocrat, Noblemen, Tradesmen, and Laymen districts) based on a caste system, and progresses further and further up the side of Mount Hyros. The city has strong reliable architecture and patronizes Elevar alongside a Craftsman god. The district closest to the ocean, the Laymen district, makes mercantile contact with the Xarthaians, and contains the majority of Half-Human Half-Zarthians, known as Zurs, who make up a significant part of the laymen population.

The Underwater Metropolis of Xarthau - A typical kingdom, currently ruled by Queen Octavia, and populated with 90% Xarthians, 10% Zurs.

Citadel of Myrávia - Known as the "place of life", it is an insular city-state in the Eastern World constructed as a complex network of buildings, some floating, others attached to the ground (some of which is also floating), and all interconnected. The Myrávian government exists as a moderately-advanced example of directly democratic government, and all the Arynnines (and inhabitants of other species) enjoy great social and economic equality and a high quality of life. Myrávia, though somewhat smaller than towns such as Oronor, Xarthau, or Swantana, remains an economic powerhouse, with its denizens highly devoted to Hazeru, who occasionally appears to her faithful.

Akallabêth - A city built into the walls of a chasm over a river. Fertile fields above, farmed by the people.

The Empire of Layothor - Of the grand Empire of Layothor little more than a husk remains. At it's ancient might the Empire spanned over much of the west but over the coming ages the Empire has retreated to little more than the city of Layothor and it's surrounding area. The Empire was the first of it's kind and with a single autocratic ruler, a noble class and a court full of schemers and shifting faction politics it was little wonder why Wravion managed to become the God of the Empire. It's decay was caused for that very reason, the endless bickering and internal politics inwardly crippled the Empire, with 35 Emperors coming and going within just one year. The deliberate sabotaging of military campaigns to make prominent figures look bad and lack of a strong leader led to the Empire's enemies slowly eating away at it. By now much of the city is in poverty, with famines and economic crises becoming near commonplace as the city's still wealthy nobles care little for the commoners. The city itself is still fairly wealthy as it's advantageous trading position and long history has led to a strong merchant class even now and a wealth of unique luxury products such as Layothor silk and wine which possess quality unseen in the rest of the world still rake in a fortune. For now Wravion is content to watch his playthings bicker and scheme, seeing it as priceless entertainment as his Empire crumbles to dust around him.

Sanni - The Sanni River, one of the world’s largest rivers in the world and the chief river of the Sanni Drainage Basin, has its mouth on the Bay of Sannindi. Around the river delta and the arms of the bay lies the city of Sannindi, capital of Sanni. Sanni itself is full of lush forests and farmlands. The majority of settlements lie on the banks of one of the many rivers in Sanni, and the majority of internal trade is carried on barges up and down the river network. The ports of Sannindi receive and send off merchant ships at all hours of the day. In the heart of Sannindi Bay lies Isle of Truth, a piece of land particularly holy and beholden to Nather and directly administered by the Archjusticar. The main temple dedicated to Nather lies on the island, including Nather’s Lighthouse, a large marble tower with a light at the top which can be seen in all corners of Sanni during the night. Barg Mountains, the source of many of Sanni’s rivers and metals form the eastern barrier to Sanni. Sanni is ruled by its King and his various noble vassals, though the city burghers and justicars of the Natherian religion also play a large role in the governance of the land.

Species


Humans - Found in Swantana, Misrigh, Oronor, The Verdruse Jungle, Akallabêth, Layothor, Sanni

Arynnines - Various elemental phoenix-form creatures (who collectively refer to themselves as Arynnines) which are capable of taking human form. The Arynnines do have weak powers related to their element or combination of elements, though it's nothing near the level of the "fiery daemons" many like to call the Arynnines. - Found in Myrávia.

Xarthians - Ocean-Dwelling Squid-People. - Found in Xarthau.

Zurs - Half-Human Half-Xarthians. - Found in Oronor and Xarthau.

Genasii - They are said to have originally come from the union between man and nature. Genasii look relatively human with a few differences. First of all, all Genasii have brown skin that, besides on their face has a look and a texture more closely resembling that of tree bark than that of human skin, thanks to this Genasii can take slightly more punishment than a human can. Another difference is their hair, the Genasii have relatively short hair that never seems to grow further down than their chin, besides this their hair is always a mid to dark shade of green, something that along with their skin colour makes it easy for Genasii to hide in their home jungle and remain unseen to all but the most perceptive of outsiders. - Found in Misrigh

IC Links


Episode 1: The Cradling of Civilisation
Last edited by Albertasby on Sun Sep 11, 2016 2:30 pm, edited 13 times in total.
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Albertasby
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Postby Albertasby » Fri Sep 02, 2016 7:40 am

God / Goddess' Name: Snowelia

Appearance: Here

Chosen Domain (max 2): Knowledge and Writing

Brief Bio: Emerging as the leader from the very first day, Snowelia has remained as the guide and ruler of the heavens, and continues to direct the gods and goddesses on the best path she can imagine. Her tolerance of others, levelheadedness and calm, soothing manner have given her the attributes to emerge as the best kind of leader the heavens could have imagined. However, she often bores easily, hoping for new knowledge and better stories to witness and write that her decisions are sometimes made so as to create the most chaos / havoc to entertain herself. Combining beauty and knowledge has made her desirable amongst both mortals and immortals alike, and she often uses this to manipulate men into doing things she wants them to do. Overall, she is a strong-willed character who wants to do the best for her fellow divine beings, but does sometimes act from selfish means.

Name of Sect's Location: Swantana

Description of Sect Location's Area: A medium-large township in the East of the world, it exists as a major port and a trade route between differing parts of the world. The local populace of humans also make a living through farming livestock such as cows and sheep, as well as tending to the numerous citrus trees in the area. Under the rule of Queen Aurelia they have rapidly advanced and resemble the Ancient Greek culture seen on other worlds. An importance is placed on learning and education, and the arts, philosophy and literature have all flourished in the area. It is seen as a paradise for academics and businessmen, and is the largest township in a significant distance.

Species of People's in Sect's Location (plus info if relevant): Humans

Leader of Sect's Location: Queen Auerlia
Last edited by Albertasby on Sat Sep 03, 2016 2:31 am, edited 1 time in total.
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Camelone
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Postby Camelone » Fri Sep 02, 2016 9:37 am

God / Goddess' Name: Misneach

Appearance:
Image


Chosen Domain (max 2): Wisdom and Heroism

Brief Bio: Misneach has always been the hermit of the gods, he peacefully watches from far away until he is needed or he sees an evil that must be protected. Among the gods he is the wisest and the hardest to fool, calm, collected, and insightful Misneach is one who the other gods come to for counsel when they do not know what to do as he always picks the just and heroic path to follow. Unwilling to divulge his secrets to anyone Misneach is a hard god to track down as he wishes for his wisdom to be used for right actions and not for greed and cruelty. Fully driven to defend the innocent he will face immeasurable odds alongside his followers even if the situation seems hopeless as some things are greater than life, like the immortal stories of heroes that will resonate throughout history in the great halls and taverns of the world.

Name of Sect's Location: Misrigh

Description of Sect Location's Area: Misrigh is a rich mountainous region in the west of the world where clans farm the fertile soil and care for livestock either in compounds of several different clans or a single clan. The people of Misrigh are a hardy and honorable bunch who dedicate themselves to the cultivation of the soul in accordance to the decrees of Misneach, passed to the clansmen from the monks of the monasteries that dominate the mountain region. Unified under the benevolent warrior king Cath Rasach the clans of Misrigh operate along tribal Irish succession law except the electors include Elders of the monasteries and the Venerables of the clans who decide the rightful ruler of the realm after a week of prayerful meditation and reflection on the truths of Misneach. A great importance is placed on fighting and inner reflection on the self and the world to obtain correct conduct, while they may not be the most refined bunch the people of Misrigh are a people with a song always in the heart and skip in their step and ready to lay their lives down for their brothers and sisters, or even a stranger is the situation calls for it.

Species of People's in Sect's Location (plus info if relevant): Humans

Leader of Sect's Location: King Cath Rasach

RP Sample: http://forum.nationstates.net/viewtopic.php?f=31&t=368998
Last edited by Camelone on Sun Sep 04, 2016 3:46 pm, edited 2 times in total.
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Albertasby
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Postby Albertasby » Sun Sep 04, 2016 3:30 am

Camelone wrote:*snip*


This character looks really interesting, shaping up well. Once its all finished you're in! Wisdom and knowledge may cross over though, so watch out
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The Blazing Aura
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Postby The Blazing Aura » Sun Sep 04, 2016 5:49 am

God / Goddess' Name: Hanehah

Appearance: Humanoid with brown, shoulder length hair normally tied into a single ponytail, pointed ears, cat like eyes and olive coloured skin. Normally dresses in something similar to this: https://s11.postimg.org/wcfkp0xhv/Ranger.png

Chosen Domain (max 2): Nature and Hunting

Brief Bio: Originally just the Goddess of Nature, Hanehah adopted hunting as her domain on the first world that the deities ruled over. Being a bit of an outside with the other Deities, Hanehah is quite happy to do her own thing, although she always tries to make sure that it at least follows the letter of whatever Snowelia has said should be done. As the Hunting Goddess, Hanehah watches over all those who hunt, often helping those who choose to hunt the more difficult and dangerous prey, however those who seek to hunt something that will disrupt the balance of nature (for exampe killing the last creatures of a species) often find themselves in Hanehah's disfavour, finding their shots missing and their prey escaping them. Hanehah is quite protective of the flora and fauna of the Worlds she looks over, getting angry with any who abuse nature whilst granting boons to those who do their utmost to protect it, sometimes even coming down in mortal form to personally 'thank' (and even rarely aid) those who do so. Protective of those who look after nature, and a vengeful spirit to those who only seek to do it harm, Hanehah is the Goddess of Nature and will do all she can to keep it in balance.

Name of Sect's Location: The Verdruse Jungle

Description of Sect Location's Area: A relatively large swathe of Jungle towards the South of the world. At the very centre of the Jungle lies its largest clearing, and within this clearing lies the town of Verdruse, whilst not spectacular compared to any town or city outside of the Jungle, the town stands, and if tales can be believed has stood in one form or another since the first humans came to live in the Jungle. It is here that the Genasii are said to have first been born.

Whilst Verdruse does not have a wall, or any real defences at all, it can be seen why such things are not needed, for the Jungle itself acts as a wall, any invading force would have to work their way through it whilst harried by any number of hunters and the animals that they live alongside. Verdruse exists as the centre of worship towards Hanehah and it is where the Druids who practice and preach in her name gather at least once a year to communicate, hopefully with the Goddess, and definitely with each other. Many Hunters from all over the world make a trip to Verdruse to worship Hanehah and ask her for bountiful kills and lasting luck. The buildings in Verdruse are either made from wood or stone, the stone having been gathered from nearby clearings-turned-quarries or mines that exist in the Jungle, although there is not enough stone for all to use. Those buildings that serve as more than homes, and those homes that are occupied all year round are made of stone, those that are not are made of wood.

Verdruse is not the only settlement in the Verdruse Jungle but it is by far the biggest, many clearings exist within the Jungle and almost all of them hold a hut or two that belongs to the residents of the Jungle. Most of the hunters of the Verdruse Jungle prefer living in these smaller clearings most of the year and then traveling to the town to sell off any excess they have as well as buy other goods that they'll need.

Species of People's in Sect's Location (plus info if relevant): Human and Genasii.

Genasii are said to have originally come from the union between man and nature. Genasii look relatively human with a few differences. First of all, all Genasii have brown skin that, besides on their face has a look and a texture more closely resembling that of tree bark than that of human skin, thanks to this Genasii can take slightly more punishment than a human can. Another difference is their hair, the Genasii have relatively short hair that never seems to grow further down than their chin, besides this their hair is always a mid to dark shade of green, something that along with their skin colour makes it easy for Genasii to hide in their home jungle and remain unseen to all but the most perceptive of outsiders.

All who live in the jungle and follow Hanehah have a tread as soft as a cat and have the ability to see almost as well in the night as they can during the day.


Leader of Sect's Location: Arch-Druid Tion

Arch-Druid Tion, is not only the leader of the Druids, and in turn all those who follow Hanehah, but also the Governor of Verdruse Town. For most, being a Druid is not a job in and of itself, all Druids work with nature, whether as a hunter or a doctor or whatever, and then perform their Druid duties when they are called upon, for example to help with one of the rites that any who follow, or want to follow, Hanehah must do (for example all who follow Hanehah swear the Oath of Continuance, a promise between them and Hanehah that they will never abuse the environment or nature, the Oath must be resworn every decade and at each swearing a Druid must be present, if a Druid is the one saying the Oath another Druid must be there as the physical embodiment of Hanehah). When the previous Arch-Druid dies, all the Druids of Hanehah must convene in Verdruse town and agree upon one of them who is most like their Goddess, either in the role of Nature Goddess or Hunting Goddess (or both), gender aside, and they take upon themselves the role of Arch-Druid, shedding all their previous burdens and instead taking the role of Governor and Protector of Verdruse (Governor of Verdruse Town, Protector of Verdruse Jungle). Besides managing the town, and leading the Druids (something that is nowhere near as important or possible as it sounds) the Arch-Druid acts as the judge for every case of law breaking in Verdruse, although he can pass cases onto other Druids, and often does so if it falls outside his area of expertise. He also has to do other things like assign different areas of the Jungle to be OK to cut down trees in, and how much of that area can be cut down, or recording how much a species has been hunted in a year, and whether to allow more of said species to be hunted. Leading both parts of Verdruse and the worship of Hanehah, the Arch-Druid is a vital position, and Arch-Druid Bas Tion is a fine example of an Arch Druid.


RP Sample: https://forum.nationstates.net/viewtopic.php?f=31&t=194948
Last edited by The Blazing Aura on Mon Sep 05, 2016 2:32 pm, edited 1 time in total.
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The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

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Albertasby
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Postby Albertasby » Sun Sep 04, 2016 2:44 pm

The Blazing Aura wrote:Bring a hard hat, this app is currently a work in progress.

*snip*


The hard hat is well and truly on, awaiting the construction to be finished. Love the ideas, especially the Genasii - so on board with it. Once the app is completed consider your character accepted!
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Camelone
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Postby Camelone » Sun Sep 04, 2016 3:46 pm

Finished it!
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Vaquas
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Postby Vaquas » Sun Sep 04, 2016 6:12 pm

God / Goddess' Name: Elevar/Elevaria

Appearance: Has both a male and female human form, as well as the ability to appear as a Dove, Starfish, or Bat. Forms are both around 6"10, medium length brown hair and grey eyes. Light skin that progresses to a light olive-gold when performing healing miracles and pale sickly white when inducing illness.

Chosen Domain (max 2): Healing and Illness/Disease

Brief Bio: Elevar was conceived from the prayers of a dying species, desperate for a divine being to halt the destruction of their species via disease. While their spiritual efforts resulted in the formation of Elevar as a healing entity, the spiritual force behind the plague melded with his essence, giving him additional power over illness. He first found patronage among the nearby Ocean-Dwelling Squid-People, or Xarthians, of Xarthau when he appeared in the King's Underwater Palace and healed his ailing daughter. He is known to interact with human affairs and Xarthian affairs regularly, and is well known for forewarning humans of an upcoming sickness with a swarm of one of his three patron animals.

Name of Sect's Location: City of Oronor and Underwater City of Xarthau

Description of Sect Location's Area: The City of Oronor is a sprawling and economically powerful City-State of both slums and palaces, and an early example of representative government. It is divided into 4 districts (Aristocrat, Noblemen, Tradesmen, and Laymen districts) based on a caste system, and progresses further and further up the side of Mount Hyros. The city has strong reliable architecture and patronizes Elevar alongside a Craftsman god. The district closest to the ocean, the Laymen district, makes mercantile contact with the Xarthaians, and contains the majority of Half-Human Half-Zarthians, known as Zurs, who make up a significant part of the laymen population.

The Underwater Metropolis of Xarthau is your typical kingdom, currently ruled by Queen Octavia, and populated with 90% Xarthians, 10% Zurs.

The vast majority of both populations currently worship Elevar, though he/she has not recently made a public appearance.

Species of People's in Sect's Location (plus info if relevant): The City of Oronor: Humans and Zurs
The Underwater Metropolis of Xarthau: Xarthians and Zurs.

Leader of Sect's Location: Queen Octavia of Xarthau and High Consul Willhem of Oronor
Last edited by Vaquas on Sun Sep 04, 2016 7:38 pm, edited 1 time in total.
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Mewsland
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Founded: Nov 06, 2008
Ex-Nation

Postby Mewsland » Sun Sep 04, 2016 9:27 pm

Albertasby: I must say that name and description looks really familiar. Didn't you use Snowelia in one of the deity RPs I did?

God / Goddess' Name: Hazeru

Appearance: Hazeru appears on the celestial plane in both a human-like form and the form of a phoenix. She only appears on the mortal planes in her phoenix form.

Chosen Domain (max 2): Life and Fire, though with plans to gain domain over the other elements

Brief Bio: Hazeru is perhaps the youngest of the many deities of the world, estimating her age at between 10 000 and 10 500 Arynnine years (10 157 is the commonly accepted number). What is known about her is that she was the first of the Arynnines, commonly known as phoenixes, and later ascended to the form of a goddess as she gained the power of her worshipers. She is frequently cited as having domain over life (myr, though this is more commonly accepted to mean all life that is vital to the Arynnines) and fire, though she claims domain over all the base elements. In the year 1 717, Hazeru directed the growing population of Arynnines to build Myrávia as a sanctuary of life, and a home for them. Ever since, she has carefully manipulated the world around the Arynnines to ensure they had everything they needed at just the time they needed it to blossom into a strong, self-sustaining, and insular community.

Name of Sect's Location: Citadel of Myrávia

Description of Sect Location's Area: Myrávia ("place of life", seen here in Arynnine year 10 149) is an insular city-state in the Eastern World constructed as a complex network of buildings, some floating, others attached to the ground (some of which is also floating), and all interconnected. The Myrávian government exists as a moderately-advanced example of directly democratic government, and all the Arynnines (and inhabitants of other species) enjoy great social and economic equality and a high quality of life. Myrávia, though somewhat smaller than towns such as Oronor, Xarthau, or Swantana, remains an economic powerhouse, with its denizens highly devoted to Hazeru, who occasionally appears to her faithful.

Species of People's in Sect's Location (plus info if relevant): The people of the Citadel at first glance appear mostly human, though they are in reality various elemental phoenix-form creatures (who collectively refer to themselves as Arynnines) which are capable of taking human form. The Arynnines do have weak powers related to their element or combination of elements, though it's nothing near the level of the "fiery daemons" many like to call the Arynnines.

Leader of Sect's Location: The High Queen of Myrávia is Tali'Xera VII.

RP Sample: Where do I begin? Well, here, here, and here are as good as anywhere to start.
Last edited by Mewsland on Mon Sep 05, 2016 2:57 pm, edited 2 times in total.
The Ascendancy of Cártána
Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
I return at long last to P2TM: At the Gates of Elysium, the first part of a new planned series titled The Elysium Variations developed in collaboration with Zarkenis Ultima & Sovreignry, is open now!

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Albertasby
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Founded: Dec 23, 2010
Ex-Nation

Postby Albertasby » Mon Sep 05, 2016 9:39 am

Camelone wrote:Finished it!


Welcome aboard the RP, may heroism and wisdom serve you well.

Vaquas wrote:*snip*


I hereby decree that Elever(ia), the Zurs and Xarthians are all welcome within this here RP.

Mewsland wrote:Albertasby: I must say that name and description looks really familiar. Didn't you use Snowelia in one of the deity RPs I did?


Chosen Domain (max 2): Life and the Elements


I think (?) I used Connaissance in one of the deity RPs you did, and she was goddess of knowledge and beauty. But it may have been Drommare who was goddess of dreams and the night? Not sure if I've used Snowelia yet in a deity RP but I could be very wrong. Either way, glad to be reacquainted.

The only issue I have with this app is your domain. "The Elements" constitutes multiple things, and means you control more than two domains. In the interest of fairness I'd prefer it if you controlled Life and one of the elements. Sorry to be nitpicking, but would like to keep the RP as fair and balanced as possible. Maybe you can acquire the other elements at a later date, but for now I'd rather you just had one.

*Will update the OP now*
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Mewsland
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Founded: Nov 06, 2008
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Postby Mewsland » Mon Sep 05, 2016 12:13 pm

The limitation I included to "the elements" that I hoped would balance it out is that Hazeru can only operate on all of "the elements" where belief in her is strongest (in and around Myrávia), but can only operate on 1 (fire) beyond that. If this isn't enough, I can reduce it, though it kinda contradicts the Arynnines involving all of them.
The Ascendancy of Cártána
Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
I return at long last to P2TM: At the Gates of Elysium, the first part of a new planned series titled The Elysium Variations developed in collaboration with Zarkenis Ultima & Sovreignry, is open now!

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Albertasby
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Founded: Dec 23, 2010
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Postby Albertasby » Mon Sep 05, 2016 1:22 pm

Mewsland wrote:The limitation I included to "the elements" that I hoped would balance it out is that Hazeru can only operate on all of "the elements" where belief in her is strongest (in and around Myrávia), but can only operate on 1 (fire) beyond that. If this isn't enough, I can reduce it, though it kinda contradicts the Arynnines involving all of them.

I'm just worried that if someone wanted to be a god of water or an earth goddess that the domain is already claimed and becomes shared and it all becomes a little mixed and confused. Plus I personally believe that controlling all four elements is slightly over powered. For now, I'd prefer it if you just stuck with two domains, sorry.
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The Blazing Aura
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Founded: Apr 04, 2011
Corrupt Dictatorship

Postby The Blazing Aura » Mon Sep 05, 2016 2:33 pm

Finished editing. Sorry about all the extra stuff, once I started writing I just couldn't stop.
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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Oberstyre
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Posts: 270
Founded: Jul 22, 2016
Ex-Nation

Postby Oberstyre » Mon Sep 05, 2016 2:48 pm

God / Goddess' Name: Agankhôr

Appearance: http://imgur.com/a/UCRcE - Generally appears as the second image, the first he changes to whenever he feels it, and the third is for times of significant death.

Chosen Domain(max 2): Death/the Dead/the Underworld

Brief Bio: Originally, there was no death. Everything lived forever - immortal. That all changed when Agankhôr (previously known as Pharikos the god of Order.) was struck down over an argument that only Agankhôr himself can remember. In his passing, he became the god of Death. He was essentially reborn. When he became the god of death things began dying. The cycle of immortality for anything without godly intervention was struck down. The balance between life and death was completely destroyed until his ascension. This inspired contempt at first but soon enough humans forgot all about being immortal in the first place. They began to revere Agankhôr - which only increased his power.

Name of Sect's Location: Akallabêth

Description of Sect Location's Area: A city built into the walls of a chasm over a river. Fertile fields above, farmed by the people.

Species of People's in Sect's Location: Human.

Leader of Sect's Location: Divine-King Khôrburôda Ar-Agankhôr noted for his heavy hand when ruling. It is said that his family line was created by Agankhôr himself.

RP Sample: Previously was Landenburg, a few around here should remember me. I can scrounge up something if you really want one though.
Last edited by Oberstyre on Mon Sep 05, 2016 2:49 pm, edited 1 time in total.
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Mewsland
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Posts: 8347
Founded: Nov 06, 2008
Ex-Nation

Postby Mewsland » Mon Sep 05, 2016 2:56 pm

Albertasby wrote:
Mewsland wrote:The limitation I included to "the elements" that I hoped would balance it out is that Hazeru can only operate on all of "the elements" where belief in her is strongest (in and around Myrávia), but can only operate on 1 (fire) beyond that. If this isn't enough, I can reduce it, though it kinda contradicts the Arynnines involving all of them.

I'm just worried that if someone wanted to be a god of water or an earth goddess that the domain is already claimed and becomes shared and it all becomes a little mixed and confused. Plus I personally believe that controlling all four elements is slightly over powered. For now, I'd prefer it if you just stuck with two domains, sorry.


Fine. If anything, I think conflicts between gods for similar domains would work well in this type of RP. I tried to go for that in my version (which was how many years ago). I'll edit it down, even though it makes the Arynnines make zero sense.
The Ascendancy of Cártána
Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
I return at long last to P2TM: At the Gates of Elysium, the first part of a new planned series titled The Elysium Variations developed in collaboration with Zarkenis Ultima & Sovreignry, is open now!

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Woodstovia
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Founded: Nov 01, 2012
Ex-Nation

Postby Woodstovia » Mon Sep 05, 2016 3:05 pm

Does magic exist?

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Albertasby
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Founded: Dec 23, 2010
Ex-Nation

Postby Albertasby » Mon Sep 05, 2016 3:19 pm

The Blazing Aura wrote:Finished editing. Sorry about all the extra stuff, once I started writing I just couldn't stop.

Haha, I love a well fleshed out app. Your character and community seem v interesting, welcome to the RP proper.

Oberstyre wrote:*snip*

RP Sample: Previously was Landenburg, a few around here should remember me. I can scrounge up something if you really want one though.

Loving this app, especially the idea that humans just eventually accepted mortality. I'll let the RP sample slide for now as it seems you have a decent grasp. Welcome to the RP.

Mewsland wrote:Fine. If anything, I think conflicts between gods for similar domains would work well in this type of RP. I tried to go for that in my version (which was how many years ago). I'll edit it down, even though it makes the Arynnines make zero sense.

You're right in that conflicts are interesting, but for the sake of avoiding conflict at the start of an RP I would like to avoid it. Just keeps tension IC and not OoC, as from running a deity RP in the past when toes are stepped on, its not always pretty. I hope you're not too put off by me making you reduce down your character. Maybe the Arynnines could just be fire elementals?

Woodstovia wrote:Does magic exist?

Magic exists in the immortal realm, but it has yet to permeate into the mortal realm. A few races have abilities that could be deemed magical (eg. the Arynnines) but it is very limited and I want to keep that kind of thing limited in this RP if possible.
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Mewsland
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Founded: Nov 06, 2008
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Postby Mewsland » Mon Sep 05, 2016 3:28 pm

I wanted the Arynnines to be multi-elemental because it seems interesting to consider non-fire phoenix-form life. The classical phoenix is too cliche to me, and I wanted to give them a bit more depth.
The Ascendancy of Cártána
Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
I return at long last to P2TM: At the Gates of Elysium, the first part of a new planned series titled The Elysium Variations developed in collaboration with Zarkenis Ultima & Sovreignry, is open now!

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Woodstovia
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Founded: Nov 01, 2012
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Postby Woodstovia » Mon Sep 05, 2016 4:35 pm

God / Goddess' Name: Wravion

Appearance:
Image
(the king)

Chosen Domain (max 2): Nobility and power

Brief Bio: Wravion is a comparatively young God. Coming into being when the first basic institutions of government were introduced by sentient creatures. When the first chieftain gained power over his tribe and bent them to his will. Wravion was extremely weak at first as a small number of tribal chieftains scattered over a world was hardly enough to compete against the gods of heroism, knowledge and life. But as these tribes and creatures evolved so too did Wravion being perhaps the fastest growing God as tribes organised themselves into villages and towns and then cities and empires, as complex social hierarchies were formed and social standing became more and more important.

Name of Sect's Location: The Empire of Layothor

Description of Sect Location's Area: Of the grand Empire of Layothor little more than a husk remains. At it's ancient might the Empire spanned over much of the west but over the coming ages the Empire has retreated to little more than the city of Layothor and it's surrounding area. The Empire was the first of it's kind and with a single autocratic ruler, a noble class and a court full of schemers and shifting faction politics it was little wonder why Wravion managed to become the God of the Empire. It's decay was caused for that very reason, the endless bickering and internal politics inwardly crippled the Empire, with 35 Emperors coming and going within just one year. The deliberate sabotaging of military campaigns to make prominent figures look bad and lack of a strong leader led to the Empire's enemies slowly eating away at it. By now much of the city is in poverty, with famines and economic crises becoming near commonplace as the city's still wealthy nobles care little for the commoners. The city itself is still fairly wealthy as it's advantageous trading position and long history has led to a strong merchant class even now and a wealth of unique luxury products such as Layothor silk and wine which possess quality unseen in the rest of the world still rake in a fortune. For now Wravion is content to watch his playthings bicker and scheme, seeing it as priceless entertainment as his Empire crumbles to dust around him.

Species of People's in Sect's Location (plus info if relevant): All though mostly humans

Leader of Sect's Location: Emperor Lothian Rend. Though in truth he is merely a puppet to the master of the city guard and his shadow council. Consisting of five members: The head of the city guard Avalor, the head of Layothor's military Caryx, the high admiral Valarr, one of the city's wealthiest merchants Banathor and a respected noble and socialite Laethix

RP Sample: http://forum.nationstates.net/viewtopic.php?f=31&t=313049#p21812222

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The Blazing Aura
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Founded: Apr 04, 2011
Corrupt Dictatorship

Postby The Blazing Aura » Mon Sep 05, 2016 4:40 pm

Albertasby wrote:
The Blazing Aura wrote:Finished editing. Sorry about all the extra stuff, once I started writing I just couldn't stop.

Haha, I love a well fleshed out app. Your character and community seem v interesting, welcome to the RP proper.


Thanks

Albertasby wrote:
Oberstyre wrote:*snip*

RP Sample: Previously was Landenburg, a few around here should remember me. I can scrounge up something if you really want one though.

Loving this app, especially the idea that humans just eventually accepted mortality. I'll let the RP sample slide for now as it seems you have a decent grasp. Welcome to the RP.


I can vouch for Landenburg Oberstyre if need be, I may also be able to find a RP we were both in as a RP sample as well.
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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Oberstyre
Envoy
 
Posts: 270
Founded: Jul 22, 2016
Ex-Nation

Postby Oberstyre » Mon Sep 05, 2016 5:23 pm

The Blazing Aura wrote:I can vouch for Landenburg Oberstyre if need be, I may also be able to find a RP we were both in as a RP sample as well.

Thanks TBA! Good to see that you're still around.

Are humans all pretty much the same? Do they have a common tongue, a common look? Or are they somewhat like RL humans with prominent distinctions.

I'm thinking about having my sect's be somewhat of a subrace of men. Still men, just with slight differences. Possibly live longer/shorter lifespans.
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Vaquas
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Posts: 10914
Founded: Oct 28, 2014
Ex-Nation

Postby Vaquas » Mon Sep 05, 2016 8:16 pm

Oberstyre wrote:
The Blazing Aura wrote:I can vouch for Landenburg Oberstyre if need be, I may also be able to find a RP we were both in as a RP sample as well.

Thanks TBA! Good to see that you're still around.

Are humans all pretty much the same? Do they have a common tongue, a common look? Or are they somewhat like RL humans with prominent distinctions.

I'm thinking about having my sect's be somewhat of a subrace of men. Still men, just with slight differences. Possibly live longer/shorter lifespans.


I'd think that most species variations would be allowed, provided they didin't go overboard.
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House of Judah
Ambassador
 
Posts: 1088
Founded: Nov 28, 2015
Ex-Nation

Postby House of Judah » Mon Sep 05, 2016 8:31 pm

God's Name: Nather

Appearance:
Image

Chosen Domain (max 2): Justice and Truth

Brief Bio: Nather is a god as old as man himself. When the very first of the tribes of man formed, the social contract was birthed and from that emergence came a god to enforce it. As society has evolved, so to has Nather. Man began to settle the wild lands of world, build farms and form larger and more organized civilizations. As they did, the informal classes of the tribes began to solidify into castes. Nather soon found justice being perverted, only available to those of the highest places of society. He resolved to keep himself honest and shut his eyes to the identities of those who came before him. Only the truths of the matter at hand would fall upon his ears and from these he would make his judgements. Nather presides over matters both criminal and civil, ensuring that the truth comes out. He enforces contracts between gods and men, but will only do so if the contract was entered into honestly. If one party entered into a contract under fraudulent terms or while concealing the full truth (a fact that hucksters that invoke his name during dealings often forget).

Name of Sect's Location: Sanni

Description of Sect Location's Area: The Sanni River, one of the world’s largest rivers in the world and the chief river of the Sanni Drainage Basin, has its mouth on the Bay of Sannindi. Around the river delta and the arms of the bay lies the city of Sannindi, capital of Sanni. Sanni itself is full of lush forests and farmlands. The majority of settlements lie on the banks of one of the many rivers in Sanni, and the majority of internal trade is carried on barges up and down the river network. The ports of Sannindi receive and send off merchant ships at all hours of the day. In the heart of Sannindi Bay lies Isle of Truth, a piece of land particularly holy and beholden to Nather and directly administered by the Archjusticar. The main temple dedicated to Nather lies on the island, including Nather’s Lighthouse, a large marble tower with a light at the top which can be seen in all corners of Sanni during the night. Barg Mountains, the source of many of Sanni’s rivers and metals form the eastern barrier to Sanni. Sanni is ruled by its King and his various noble vassals, though the city burghers and justicars of the Natherian religion also play a large role in the governance of the land.

Species of People's in Sect's Location (plus info if relevant): 80% Human, 20% Other Races

Leader of Sect's Location:
    Archjusticar Aodhan I - Isle of Truth
      The Justicariot are the priests of the Natherian sect. Their roles are as much clerical as they are magisterial. Throughout Sanni, and in other realms where Nather is worshiped, a Natherian Justicar is empowered to act as mediator and judge in legal proceedings. The decisions of any individual justicar is subject to review by a collective of his peers or by his superior within the hierarchy of justicars. The chief justicar of a temple or shrine is considered a peer for the other justicars, while a regional High Justicar stands above them. The Archjusticar is the highest of all justicars. He is also the governor of the Isle of Truth.
    High Confessor Aisling - Isle of Truth
      The Confessors are a monastic order within the Natherian religion. The monasteries, called Confessionals, are typically divided into a public area and the Cloister, an area closed off to all but confessors and justicars. A confessor is bound by religious oaths that anything said in confidence cannot be divulged. Members of the public can enter into a confessional and make confession to any indiscretion they have made in complete confidence that such confession will not be used against them, but the confessor will have the full truth from the person and give them acts to complete their penance. The High Confessor oversees all confessionals.
RP Sample: Absolute Duo

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Albertasby
Minister
 
Posts: 2396
Founded: Dec 23, 2010
Ex-Nation

Postby Albertasby » Tue Sep 06, 2016 2:41 am

Mewsland wrote:I wanted the Arynnines to be multi-elemental because it seems interesting to consider non-fire phoenix-form life. The classical phoenix is too cliche to me, and I wanted to give them a bit more depth.

Maybe in time they / Hazeru can discover the other elements. I get what you're saying, though.

Woodstovia wrote:*snip*

Welcome aboard the RP, I really like the idea of a fallen empire trying to resettle itself in the new world.

Oberstyre wrote:
The Blazing Aura wrote:I can vouch for Landenburg Oberstyre if need be, I may also be able to find a RP we were both in as a RP sample as well.

Thanks TBA! Good to see that you're still around.

Are humans all pretty much the same? Do they have a common tongue, a common look? Or are they somewhat like RL humans with prominent distinctions.

I'm thinking about having my sect's be somewhat of a subrace of men. Still men, just with slight differences. Possibly live longer/shorter lifespans.

Haha, taking that vouch then!
Most humans are the same yeah, but there's differences across the world. Language, culture, history and appearance differ as they would in the normal world. As Vaquas said, as long as they're kept in check and not overboard species variations are totally cool.

House of Judah wrote:*snip*

Accepted, welcome to the RP. I like the leadership structure loads!
Call me Alby // I'm a She

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Albertasby
Minister
 
Posts: 2396
Founded: Dec 23, 2010
Ex-Nation

Postby Albertasby » Tue Sep 06, 2016 12:56 pm

Behold, we have an IC Thread - see this as my intro post. My next post will feature those dreaded random events I mentioned in this OP. However, get some posts up!
Call me Alby // I'm a She

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