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Kinistian
Minister
 
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Founded: Nov 24, 2012
Ex-Nation

Postby Kinistian » Sun Aug 28, 2016 8:03 pm

1st Ic post up!

Now we wait until month two for the emergence of the Tals! Or you know,unless you of you guys finds me first.

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The Grim Reaper
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Postby The Grim Reaper » Sun Aug 28, 2016 8:38 pm

I think I've finished my app.

viewtopic.php?p=29730472#p29730472

I was considering going back and reediting my ground forces to be much heavier on SpecOp Teams and Elite Operatives, and giving stealth to my space force, but I really like multiples of 3 and 4, guys.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 8:45 pm

The Grim Reaper wrote:Just gonna work on this. I think the maths part is all done.

Faction: The Ialessan Free Territory (Asari Splinter State)
Leader: Chair Treeya Nuwani, the First Matriarch. Treeya Nuwani is a relatively young asari anthropologist, familiar with other races - particularly humans, having worked with the Systems Alliance prior to the Reaper War. She is, within the Free Territory, accorded the moniker First Matriarch, as the mother of Free Territorial ideology.
Citadel Council member Y/N or N/A: N
Brief description of diplomatic relations: The Ialessan Free Territory is a newcomer to politics, one of the latest of the Asari Splinter States to assert itself as an independent force on the international arena. It is known to be particularly hostile towards its kinswomen, considering itself to be the only true successor to the Asari Republic, but holds a similarly strong dedication to maintaining positive relations with all other nations. It refuses, point-blank, to participate in Council politics, and many of its immigrants are considered to be undesirables, or at least defectors, from their homeworlds within Citadel space.

However, the Free Territory maintains active civil diplomacy programs with Council & Citadel races, maintaining at least lukewarm relationships with key powerbrokers through informal means. As a result, the Citadel Embassy on Lusia has more akin to an Asari entertainment palace than an Asari diplomatic mission, while the Ialessan Intelligence Agency is responsible for both recruiting potential sympathists & immigrants, and greasing the palms necessary to keep their former governments from taking retributive measures.

In particular, the Ialessan Free Territory has made overtures towards individual Krogan clans (in the hopes of convincing a more civil female clan to defect), towards former Batarian diplomats and scientists, and towards human colonies left on the outskirts of Cerberus and the Systems Alliance.
Military state of readiness: Low. The Free Territory is aware, and expectant, of militant responses from other Asari, but is convinced that it will be better-served by proactively relieving border tensions, in order to justify pleas for Council intervention should they be challenged.
History: Sanves' limited settlements were easy pickings during the Reaper Invasions, their occupants quickly subjugated. With its minimal capacity to maintain defenses, it was left mostly untouched after the Reaper invasion, with survivors hiding in the considerable wilderness of Sanves. By the end of the Reaper War, and Treeya Nuwani's dispatch to Sanves in the dying days of the Asari Republic, the planetary governance of Sanves had become all but reestablished, entirely disconnected from the outside world by their new primitive outlook. Isolated from the true cruelties of war, as an emotional necessity to survive, they retained the traditions of their people as the underpinning feature of a slowly developing Free Territory.

Treeya Nuwani's arrival on Sanves gave the fragmented survivors a figure to coalesce around, bringing with her a motley volunteer crew of Citadel military units and naval ships intending to retake Sanves for the Republic. However, as even the illusion of the Republic collapsed around them, Treeya Nuwani formulated a large-scale defection, creating the Free Territory by placing her military under the command of the decentralized Sanvese refuges. Her military was quickly tasked to ferry immigrants and refugees from across Citadel Space, using trade routes to recruit more defectors and refugees to her cause, both as settlers and as sympathists. Whilst other Asari splinter states may have preferred to occupy populations closer to the Republic in physiology and further in spirit, she restored Sanves under her tutelage, under the ideals of the Asari Republic, casting off the racial politics that she viewed as inherent to Citadel - now, a symbol of self-destructive decadent centralization.

With it, Treeya began an organized operation to replace the trappings of Asari traditions with egalitarian rites, and rituals. The ailing Justicar Code was cast aside, replaced with a New Justicar Code emphasising individual responsibility over individual execution, and with it, eschewing biotics as the withhold of a dead era. In lieu of the biotics that had defined asari society, and of the Spectres that had defined Citadel's military history, Treeya's New Justicar Code was wrapped in the mythology of the elite Spectre, the mysterious one-man armies of Citadel Space. Where the Justicars and Spectres were once elites who could bring down vengeance by their genetic treasury, Treeya's Free Army was truly an army of individuals - not elite, and not possessed of mysterious powers, but exemplars of the old doctrine of the asari huntresses, who could melt in and out of the shadows as if formed of them. More to the point, it was an army of many species - All is One.
Infrastructure and Claimed Worlds: Sanves
Starting - Asari Splinter State
5 Mining Complexes
2 Major Mining Complexes
3 Industrial Complexes
1 Major Industrial Complex
1 Shipyard
4 Urban Areas
2 Planetary Fuel Depots
Level 1 Ground Fortifications
1 Small Spaceport
Starting Budget - Asari Splinter State: 1200 Credits
-300: 1 Orbital Fuel Refinery
-200: 1 Orbital Industrial Yard
-200: 1 Intelligence Centre
-400: 1 Research Station
-100: 1 Citadel Embassy
Military:
a) On Planet Forces(Ground Battalions and Docked Ships):
Sanves -
7 Infantry Divisions, 1 Marine Division, 2 Armored Divisions, 3 Artillery Battalions, 3 Gunship Wings, 2 Spec Ops Teams (Elites), 1 Elite Specialist (Elites, Stealth Training, Sniper, Close-Combat Specialization)

b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):
Orbit of Sanves -
3 Dreadnoughts
2 Battlegroup Carriers
[Each carries]
- 2 Fighter Squadrons
- 1 Interceptor Squadron
1 Battlecruiser
2 Heavy Cruisers
1 Bulk Transport
13 Light Cruisers
11 Destroyers
15 Frigates
2 Corvette Packs
1 Light Transport
2 Assault Landers

[600 Credits Starting Budget]

45 - +1 Battlegroup Carrier
6 - +2 Fighter Wings
28 - +4 Interceptor Wings
120 - +2 Battlecruiser
45 - +1 Heavy Cruiser
100 - +2 Bulk Transport
50 - +2 Light Cruisers
15 - +1 Destroyer
4 - +1 Corvette Pack
14 - +2 Light Transport
3 - +1 Assault Landers
430

90 - +9 Infantry Division
30 - +3 Artillery Battalion
15 - +3 Gunship Wing
12 - +1 Marine Division
15 - +1 Airmobile Infantry Brigade
8 - +1 Elite Specialist (Elites, Stealth Training, Sniper, Close Combat Specialization)
170

Advantages:
Shadows of the Shadow Broker: Every Territory planet generates a free Intelligence point. Every Established Trade Route with a new faction also generates a free Intelligence Point.
Spectres of Old Doctrine: Stealth Training costs half as much as normal.

Disadvantages:
All is One: Accomadating many races in harmony is hard on infrastructure. All Planetary build limits operate as if they were one tier lower.
A New Justicar Code: Trying to build coherent biotic units is a real struggle. Combat Biotics take a month to apply and cost twice as much as normal.
RP Example: viewtopic.php?p=29619158#p29619158
Questions and Suggestions:
Mandalorian


That all seems to be in order Grim, accepted. Do not the announcement a page or two ago about how Asari splinter states can accquire neutral holdings of the old Republics.
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The Grim Reaper
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Ex-Nation

Postby The Grim Reaper » Sun Aug 28, 2016 8:53 pm

G-Tech Corporation wrote:That all seems to be in order Grim, accepted. Do not the announcement a page or two ago about how Asari splinter states can accquire neutral holdings of the old Republics.


Ooh, very nice. I'm probably going to look to claim Parnithia, as it'll likely be uncontested by the other states who will have more lucrabahahahaha.

Nah, I might try and pick up some of the more second-tier systems. Not having combat biotics puts me at a disadvantage versus the others, particularly Mr. Destiny Ascension over there.

Quantity is probably going to work out better for me, if only that -1 infrastructure limit wasn't liable to make every world I take a tad bit less effective. The espionage point freebies are tasty.
Last edited by The Grim Reaper on Sun Aug 28, 2016 8:55 pm, edited 1 time in total.
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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Aug 28, 2016 9:00 pm

The Grim Reaper wrote:
G-Tech Corporation wrote:That all seems to be in order Grim, accepted. Do not the announcement a page or two ago about how Asari splinter states can accquire neutral holdings of the old Republics.


Ooh, very nice. I'm probably going to look to claim Parnithia, as it'll likely be uncontested by the other states who will have more lucrabahahahaha.

Nah, I might try and pick up some of the more second-tier systems. Not having combat biotics puts me at a disadvantage versus the others, particularly Mr. Destiny Ascension over there.

Quantity is probably going to work out better for me, if only that -1 infrastructure limit wasn't liable to make every world I take a tad bit less effective. The espionage point freebies are tasty.


You watch out now, lots of those "Second Tier Worlds" were of vital importance to me when I was playing the Republics.. I was about two months from completing a Major Space Station over Thessia, you can assume its destroyed and scattered across the planet's surface.
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Argentumurbem
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Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Mon Aug 29, 2016 2:28 am

@G-Tech: So no bonus for research points? :( I mean I am happy to keep the previous pros/cons, just think dem salarians need to demonstrate their vast superiority over the other races with regards to science and/or espionage. Also is Sur'Kesh turned to barren/decreased from Garden or is it just the infrastructure which is destroyed?
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 29, 2016 2:35 am

Argentumurbem wrote:@G-Tech: So no bonus for research points? :( I mean I am happy to keep the previous pros/cons, just think dem salarians need to demonstrate their vast superiority over the other races with regards to science and/or espionage. Also is Sur'Kesh turned to barren/decreased from Garden or is it just the infrastructure which is destroyed?


Eh? Oh no, I'm perfectly fine with you picking up some espionage bonuses and such. Especially now that we have a specific mechanic for it. I'm just (I think understandably?) a bit leery of renegotiating all bonuses/cons for canon factions- some should change, obviously. The STG used to be how the Salarians got their espionage prowess represented; now we have actual espionage. But I'm not sure the Union had changed to the extent that we should change all of their perks, no?

As far as Sur'kesh, it was decimated, not devastated. It still has a biosphere, but saw all infrastructure more or less destroyed during its depopulation.
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The Grim Reaper
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Ex-Nation

Postby The Grim Reaper » Mon Aug 29, 2016 2:37 am

Man, I just realised I have to recalculate the Ialessa income G-Tech posted for my -1 livability nerf :P. I need to figure out how maximum infrastructure actually works.
Last edited by The Grim Reaper on Mon Aug 29, 2016 2:44 am, edited 2 times in total.
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Segmentia
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Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Mon Aug 29, 2016 3:03 am

I pity any faction that dares to try and reclaim Thessia that is not the Order...
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Argentumurbem
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Ex-Nation

Postby Argentumurbem » Mon Aug 29, 2016 4:41 am

G-Tech Corporation wrote:
Eh? Oh no, I'm perfectly fine with you picking up some espionage bonuses and such. Especially now that we have a specific mechanic for it. I'm just (I think understandably?) a bit leery of renegotiating all bonuses/cons for canon factions- some should change, obviously. The STG used to be how the Salarians got their espionage prowess represented; now we have actual espionage. But I'm not sure the Union had changed to the extent that we should change all of their perks, no?

As far as Sur'kesh, it was decimated, not devastated. It still has a biosphere, but saw all infrastructure more or less destroyed during its depopulation.

It was just because of the previous research the salarian frailness con is now technically obsolete (mechanically overridden via the serums (which would for formality's sake be rebranded as the Hyperactive Metabolism con) and the more expensive upgrades makes more sense than just having more expensive heavy ships. But I'll go with the current ones if that is the decision.

So repopulation is a near-future possibility? Perfect.
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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Aug 29, 2016 6:19 am

The battle for Thessia already began! That is exciting. Unfortunate for the Free Territories, but exciting. Also, in conjunction with my previous OP-ness, I had a map. A map that put location on almost a dozen clusters that were missing from the ME Universe as well as a few extras.

This Map should give insight as to where some of the locations in my posts, and some Salarian posts will take place. As for the other locations, not 100% sure as to if anyone else has remembered this map and its movement points.
Last edited by Nuxipal on Mon Aug 29, 2016 6:22 am, edited 2 times in total.
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The Burning Sun
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Ex-Nation

Postby The Burning Sun » Mon Aug 29, 2016 6:22 am

The Grim Reaper wrote:Man, I just realised I have to recalculate the Ialessa income G-Tech posted for my -1 livability nerf :P. I need to figure out how maximum infrastructure actually works.

Yeah, same here.
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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 29, 2016 7:05 am

Argentumurbem wrote:
G-Tech Corporation wrote:
Eh? Oh no, I'm perfectly fine with you picking up some espionage bonuses and such. Especially now that we have a specific mechanic for it. I'm just (I think understandably?) a bit leery of renegotiating all bonuses/cons for canon factions- some should change, obviously. The STG used to be how the Salarians got their espionage prowess represented; now we have actual espionage. But I'm not sure the Union had changed to the extent that we should change all of their perks, no?

As far as Sur'kesh, it was decimated, not devastated. It still has a biosphere, but saw all infrastructure more or less destroyed during its depopulation.

It was just because of the previous research the salarian frailness con is now technically obsolete (mechanically overridden via the serums (which would for formality's sake be rebranded as the Hyperactive Metabolism con) and the more expensive upgrades makes more sense than just having more expensive heavy ships. But I'll go with the current ones if that is the decision.

So repopulation is a near-future possibility? Perfect.


Hmm, okay, how about this:

Advantages:
Masters of Subterfuge: Espionage Missions cost 25% less, and two Intelligence Centers may be built per world.
Ultra-Violet GARDIAN: Salarian weapons technology is one of the most advanced in the galaxy. Salarian Medium Vessels gain the Enhanced GARDIAN upgrade for free.
Disadvantages: Mandatory Genetic Upgrades: As all Salarian troops must now be genetically upgraded and serve for life, the pool of soldiers has understandably shrunk. All Salarian ground forces cost 20% more and take an extra month to train.
The Best Equipment: Whether or not it makes a difference is debatable, but Salarian admirals insist on extensive bouts of testing and calibration for each and every part of their vessels. All upgrades cost 5% more on Space Forces.
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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Aug 29, 2016 7:15 am

So, when shall I get to know the results of my exploration? I did a trial run, and it was way above average.. which is kinda sad because I'll never get a Gas Giant with two Garden Moons ever again..
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 29, 2016 7:17 am

Nuxipal wrote:So, when shall I get to know the results of my exploration? I did a trial run, and it was way above average.. which is kinda sad because I'll never get a Gas Giant with two Garden Moons ever again..


Probably when I'm on break at work :P

So, hmm, two or three hours from now.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 29, 2016 7:51 am

G-Tech Corporation wrote:Alrighty folks, the IC is up. No events or rolls this month, to let everyone get settled in. Haveat thee; before you post, make sure your name is in the OOC OP's list of players, and you have a Codex entry up. If either of those are not done, please make sure the issue is addressed before posting.

Also, Asari Splinter States/Illum: I appear to have derped up the Asari worlds significantly. Because it is more convenient than going back on a dibs system, and it should make for some good plotlines, instead of merely receiving more worlds each of your factions will be able to claim two of the following worlds every month, with their infrastructure and defenses intact. Essentially, you all get to go on a shopping spree and annex fully built up worlds from "neutral" Asari factions. Income from annexed worlds is only added to the next month after you occupy them, to allow other factions time to contest the systems. Enjoy.

Parnitha System - Relay System
System Total Income: 1989.4 Cr
Minor Space Station - Alpha
Total Income: 50 + 20% = 60 Cr
Urban Area, Fuel Depot, Lvl 1 Planetary Defense Guns

Minor Space Station - Beta
Total Income: 50 + 20% = 60 Cr
Urban Area, Fuel Depot, Lvl 1 Planetary Defense Guns

Thessia - Garden World
Natural Income: +100cr
Total Income: 686cr +100cr + 40cr (beacon) + 20% = 991.2Cr + 86.2cr (trade routes) = 1077.4
Natural Production: 700
Total Production: 150 + 700 = 850
4 Urban Areas, 5 Mining Complexes, 2 Major Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 1 Military Shipyard Shipyard, 2 Fuel Depots, 1 Gambling Den, 1 Research station, 1 Galactic Bank, Recruitment Center, 1 Major Spaceport, Level 4 Ground Fortifications, Level 3 Planetary Defense Guns, (lvl 4)Planetary Sensor Networks, Orbital Shipyards, Trade Route (Rannoch - 86.2)

Kurinth - Barren
Natural Income: +25cr
Total Income: 17 + 25 + 20% = 50.4 cr
Natural Production: 100

1 Mining Complex, 1 Fuel Depot, 1 Industrial complex

Piares - Non-hostile Terrestrial
Natural Income: +50 Cr
Total Income: 231 + 50cr + 20% = 337.2 cr
Natural Production: 300

2 Urban Areas, 1 Fuel Depots, 2 Mining Complexes, 1 Major Mining Complexes, 1 Small Spaceport, 1 shipyard, 1 Industrial Complexes, 1 Major Industrial Complex.

Janiri - Gas Giant
Natural Income: +40
Total Income: 120 + 40 + 20% = 192Cr
Natural Production: 0

Orbital Mining Station, 2 Aerostadt

Athame - Gas Giant
Natural Income: +40
Total Income: 30 + 40 + 20% = 84 Cr
Natural Production: 0

Orbital Mining Station

Tevura
Natural Income: +40
Total Income: 30 + 40 + 20% = 84 Cr
Natural Production: 0

Orbital Mining Station

Lucen - Barren World
Natural Income: +25
Total Income: 12 + 25 +20% = 44.4 Cr
Natural Production: 100

1 Mining Complex, 1 Industrial Complex


Ialessa System
Total System Income: 750

Ilmnos - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100

1 Mining Complex, Fuel Depot, Industrial Center

Sanves - Garden
Natural Income: +100
Total Income: 524+ 100 = 624Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 1 Research Facility, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns

Zylium - Gas Giant

Trikalon - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100

1 Mining Complex, 1 Industrial Center, 1 Fuel Depot

Nossia - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100

1 Mining Complex, 1 Industrial Center, 1 Fuel Depot

Asteroid Belt


Orisoni System
Total System Income: 705 cr
Thissioni - Barren
Natural Income: +25
Total Income: 17 + 25 = 42cr
Natural Production: 100

1 Mining Complex, Industrial Center, Fuel Depot

Niacal - Garden
Natural Income: +100
Total Income: 526+ 100 = 626Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns

Kralla - Barren
Natural Income: +25
Total Income: 12 + 25 = 37
Natural Production: 100

1 Mining Complex, Industrial Complex

Egalic - Gas Giant


Tomaros System
Total System Income: 618 cr
Lusia - Garden
Natural Income: +100
Total Income: 518 + 100 = 618 Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns

Niagolon - Gas Giant

Pronoia - Gas Giant

Beness - Gas Giant



Vernio System: Grey Company
Nauti - Barren

Promavess - Barren

Sotera - Barren

Tritogenith - Gas Giant

Polissa - Gas Giant

Asteroid Belt


Pyra System
Total System Income: 143
Asteroid Belt

Syphra - Gas Giant
Natural Income: +40
Total Income: 30 + 40 = 70Cr
Natural Production: 0

1 Orbital mining Platform

Syphra I - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0

Mining Complex

Syphra II - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0

Mining Complex

Syphra III - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0

Mining Complex

Syphra IV - Barren Moon (+5 Cr per mining complex)
Natural income: +10
Total Income: 12 + 10 = 22 cr
Total Production: 0

Mining Complex

Asteroid Belt


Ixilit System
Ranyr: Barren
Vyrresh: Barren
Asteroid Belt
Cexta: Hostile Terran
Tyxil: Garden


Mesana System
Total System Income: 544
Lessus - A-Y Monastery World - Garden
Natural Income: +100
Total Income: 444 + 100 = 544 Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Small Spaceport

Lymentis - Barren

Medokos - Gas Giant

Shastessia - Gas Giant

Vylius - Gas Giant


Kallini System

Total System Income:
Ithrone - Hostile Terrestrial

Pania - Barren

Lemnia - Hostile Terrestrial


Agaiou System
Total System Income:

Carcosa - Non-Hostile Terrestrial

Neargas - Barren

Pelion System - Relay System
Total System Income:
Zosteros - Hostile Terrestrial

Sthenia - Non-Hostile Terrestrial

Trategos - Near Garden World

Aitis - Barren


[spoiler=Syda Cluster]Chelob System, Syda Cluster
System Income: 796

Kype - Garden World
Natural Income: +100
Total Income: 626 + 100 = 726
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 2 Major Mining Complexes, 1 Major Industrial Center, 1 Shipyard, 2 Fuel Depots, 1 Galactic Bank, 1 Gambling Den, 1 Small Spaceport

Anagar - Hostile Terrestrial
Desnone - Barren
Merove - Gas Giant
Natural Income: +40
Total Income: 30 + 40 = 70Cr
Natural Production: 0

Orbital Mining Platform

Vomiew - Gas Giant


Ah, yes, Seg reminded me to tell all Asari players that, aside from Niacal and Lessus, all Asari worlds listed here come with their infrastructure. Niacal and Lessus, however, have none, being depopulated and ravaged by Reaper assaults.
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Nuxipal
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Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Aug 29, 2016 8:44 am

G-Tech Corporation wrote:
Nuxipal wrote:So, when shall I get to know the results of my exploration? I did a trial run, and it was way above average.. which is kinda sad because I'll never get a Gas Giant with two Garden Moons ever again..


Probably when I'm on break at work :P

So, hmm, two or three hours from now.


Sounds fair, my own trial run was far too good to me. Gas Giant with 2 Garden Moons, Non-Hostile Terrestrial with 3 barren moons, Gas Giant, Gas Giant, Barren, Non-Hostile Terrestrial.

That is a beautiful system..
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Lunas Legion
Post Czar
 
Posts: 31060
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Mon Aug 29, 2016 8:49 am

Faction: Illium Directorate
Leader: Matriarch Lyessa T'Eveis
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations: Illium is the main link between the Terminus and Citadel Space. Most factions within both tolerate it's existence as a neutral place to conduct buisness in stability and remaining outside the restraints of Citadel law. Predominantly run by Asari corporations.

Military state of readiness: Medium. Although substantual elements of Illium's army from the Reaper War has demobilised and dispersed, and the threat from the Terminus has been diminished by the Reaper War, Illium maintains a state of alert in case of opportunistic raiders or warlords.

History: See wiki for Illium's history. The Directorate is the government of Illium, elected by democratic vote where votes are in proportion to the relative size of each company. Only companies may vote, and normally CEOs are the only contenders. This makes Illium a plutocracy in function, but since no one can achieve the 2/3rds majority to be named Director of Illium on the back of their own corporation, normally a coalition of the five largest corporations run the Directorate's government.

During the Reaper War Illium was not entirely unprepared, having been preparing for a conflict with Omega due to the latter's destabilisation of the Terminus trade, and Illium was not a primary target for the Reapers, but it was not enough. Illium's extensive mech armies turned on their well-equipped but poorly-trained organic counterparts shortly before the Reapers invaded.

Most of the outer worlds were lost, their garrisons destroyed or forced into guerilla warfare against the Reaper ground forces. Illium's planet-based fighter and interceptor groups attempted to destroy Reaper capital ships with no success, and in frustration, attacked the Reaper troop transports with more success. As the Reapers closed on Illium itself, this tactic was repeated, thinning out the Reaper ground forces before they could land and allowing the surface forces to hold out far longer than they would've otherwise been able to, and many of Illium's core worlds held out until the Reapers were defeated by Shepard.

Infrastructure and Claimed Worlds: Faction Base Income: 30

Crecent Nebula:
Illium (Garden World):
Natural Income: 100
4 Urban Areas (+360)
3 Industrial Complexes (+16)
1 Major Industrial Complex (+16)
5 Mining Complexes (+35)
2 Major Mining Complexes (+20)
2 Fuel Depot (+10)
1 Major Spaceport (+378)
1 Military Shipyard (+15)
2 Gambling Dens (+20)
1 Orbital Shipyard
Lv3 Planetary Defense Guns
Lv4 Ground Defences
System Total: 970


Helyme (Near-Garden World):
Natural Income:  75
3 Urban Areas (+270)
1 Fuel Depot (+10)
1 Spaceport (+232)
2 Industrial Complex (+11)
1 Major Industrial Complex (+16)
4 Mining Complexes (+28)
1 Major Mining Complex (+10)
1 Gambling Den (+10)
1 Shipyard (+15)
Research Station (-10)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
Planetary Total: 667

Epho (Non-Hostile Terrestrial World):
Natural Income: 50
2 Urban Areas (+180)
1 Fuel Depot (+10)
1 Spaceport (+170)
1 Industrial Complex (+5)
1 Major Industrial Complex (+16)
2 Mining Complexes (+14)
1 Major Mining Complex (+10)
1 Gambling Den (+10)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
Planetary Total: 480

Nepyma (Hostile Terrestrial)
Natural Income: 40
1 Urban Area (+45)
1 Fuel Depot (+5)
1 Mining Complex (+7)
1 Industrial Complex (+5)
1 Major Industrial Complex (+16)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
Planetary Total: 133
System Total: 1,280


 
Zesmeni (Hostile Terrestrial)
Natural Income: 40
1 Urban Area (+45)
1 Fuel Depot (+5)
1 Mining Complex (+7)
1 Industrial Complex (+5)
1 Major Industrial Complex (+16)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
System Total: 133


Ismar Frontier:
Zorya (Garden World)
Natural Income: 100
4 Urban Areas (+360)
3 Industrial Complexes (+16)
1 Major Industrial Complex (+16)
5 Mining Complexes (+35)
2 Fuel Depot (+10)
1 Spaceport (+77)
1 Shipyard (+15)
Lv4 Ground Defences 
Lv2 Planetary Defence Guns 
System Total: 629


Odasst (Garden World)
Natural Income: 100
2 Urban Areas (+230)
1 Industrial Complex (+5)
1 Fuel Depot (+5)
1 Shipyard (+15)
Lv4 Ground Defences
Lv2 Planetary Defence Guns
System Total: 355



Vecciho (Near-Garden World)
Natural Income: 75
2 Urban Areas (+230)
1 Industrial Complex (+5)
1 Fuel Depot (+5)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
System Total: 330


Eagle Nebula:
Korlus (Near-Garden World)
Natural Income: 75
2 Urban Areas (+230)
1 Industrial Complex (+5)
1 Fuel Depot (+5)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
System Total: 330


Hourglass Nebula:
Zanethu (Near-Garden World) Natural Income: 75
2 Urban Areas (+230)
1 Industrial Complex (+5)
1 Fuel Depot (+5)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
System Total: 330


Nemean Abyss
Tortuga (Garden World) Natural Income: 100
2 Urban Areas (+230)
1 Industrial Complex (+5)
1 Fuel Depot (+5)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
System Total: 355


Bekke (Non-Hostile Terrestrial) Natural Income: 50
2 Urban Areas (+230)
1 Industrial Complex (+5)
1 Fuel Depot (+5)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
System Total: 305


Vhas, (Non-Hostile Terrestrial) Natural Income: 50
2 Urban Areas (+230)
1 Industrial Complex (+5)
1 Fuel Depot (+5)
1 Shipyard (+15)
Lv3 Ground Defences
Lv2 Planetary Defence Guns
System Total: 305


Other Sources:
Faction Total: 4790

Military:
a) On Planet Forces(Ground Battalions and Docked Ships):
Garrison Forces:  
Illium Defence Force (Illium):
1 Marine Division w/ Combat Biotics, Stealth Training, Advanced Armour
1 Gunship Wing 
1 Artillery Battalion
3 Fighter Squadrons
2 Interceptor Squadrons

Directorate VIP Security Force (Illium):
1 Elite Specialist (Breia H'Ramse): Combat Biotics, Flamethrowers, Close Combat Specialisation, Advanced Armour
2 Spec-Ops Teams w/ Combat Biotics, High-Quality Armor, Stealth Training
5 Spec-Ops Teams w/ Combat Biotics  

Helyme Defence Force (Helyme):
1 Marine Division w/ Combat Biotics, Stealth Training, Advanced Armour
1 Gunship Wing 
3 Fighter Squadrons
2 Interceptor Squadrons

Epho Defence Force (Epho):
1 Marine Division w/ Combat Biotics, Stealth Training, Advanced Armour
1 Gunship Wing
3 Fighter Squadrons
2 Interceptor Squadrons

Nepyma Defence Force (Nepyma):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

Zesmeni Defence Force (Zesmeni):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

Zorya Defence Force (Zorya):
5 Militia Divisions w/ Combat Biotics
1 Artillery Battalion
3 Fighter Squadrons
2 Interceptor Squadrons

Odasst Defence Force (Odasst):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

Vecciho Defence Force (Vecciho):
5 Militia Divisions w/ Combat Biotic
3 Fighter Squadrons
2 Interceptor Squadrons

Korlus Defence Force (Korlus):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

Zanethu Defence Force (Zanethu):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

Tortuga Defence Force (Tortuga):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

Bekke Defence Force (Bekke):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

Vhas Defence Force (Vhas):
5 Militia Divisions w/ Combat Biotics
3 Fighter Squadrons
2 Interceptor Squadrons

b) Space Fleets:

Illium Defence Fleet/Battlegroup 10 (In Orbit of Illium):
1 Dreadnought w/ Silaris Armour, Multicore Shielding
2 Dreadnoughts
1 Battlecruiser
2 Heavy Cruisers
4 Light Cruisers 

Battlegroup 11 (In Orbit of Korlus)
1 Battlecruiser 
4 Light Cruisers 
5 Frigates

Battlegroup 12 (In Orbit of Zorya)
1 Battlecruiser 
5 Light Cruisers 
5 Frigates

Long-Range Patrol Group/Battlegroup 20 (In Orbit of Zanethu)
1 Battlecruiser
1 Escort Carrier (1 Interceptor Wing)
3 Light Cruisers 
7 Frigates

Rapid Response Force/Battlegroup 21 (In Orbit of Illium)
1 Destroyers
5 Frigates
1 Transport
1 Marine Division w/ Combat Biotics, Stealth Training, Advanced Armour
1 Armoured Division w/ Combat Biotics 
1 Gunship Wing


RP Example: Previous ME:Fs
Questions and Suggestions:
Mandalorian
Last edited by Lunas Legion on Mon Aug 29, 2016 8:54 am, edited 1 time in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 29, 2016 9:10 am

Ismar Frontier? Hmm, I don't remember that one.

But all the same, that looks to be in order Lunas. Accepted.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Lunas Legion
Post Czar
 
Posts: 31060
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Mon Aug 29, 2016 9:11 am

G-Tech Corporation wrote:Ismar Frontier? Hmm, I don't remember that one.

But all the same, that looks to be in order Lunas. Accepted.


It's in the far left of the galaxy.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
The corporate states of Astavar
Diplomat
 
Posts: 777
Founded: Dec 01, 2013
Ex-Nation

Postby The corporate states of Astavar » Mon Aug 29, 2016 9:33 am

Wow alot of people have holdins in the hourglass nebula

User avatar
Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Mon Aug 29, 2016 9:38 am

The corporate states of Astavar wrote:Wow alot of people have holdins in the hourglass nebula

I only have a system in it, won't be doing much though since I'm trying to consolidate and keep the uneasy peace.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Aug 29, 2016 10:15 am

Are those both barren moons?
National Information: http://kutath.weebly.com/

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 29, 2016 10:17 am

Nuxipal wrote:Are those both barren moons?

Si signor- I only ever make comments on Garden Moons, since all other moons are axiomatically barren.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Argentumurbem
Ambassador
 
Posts: 1124
Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Mon Aug 29, 2016 10:22 am

Sorry for the bother, but in the end I'll be dropping the Union. A certain imbalance appears to have arisen.
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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