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by The Grim Reaper » Sun Aug 28, 2016 8:38 pm
by G-Tech Corporation » Sun Aug 28, 2016 8:45 pm
The Grim Reaper wrote:Just gonna work on this. I think the maths part is all done.
Faction: The Ialessan Free Territory (Asari Splinter State)
Leader: Chair Treeya Nuwani, the First Matriarch. Treeya Nuwani is a relatively young asari anthropologist, familiar with other races - particularly humans, having worked with the Systems Alliance prior to the Reaper War. She is, within the Free Territory, accorded the moniker First Matriarch, as the mother of Free Territorial ideology.
Citadel Council member Y/N or N/A: N
Brief description of diplomatic relations: The Ialessan Free Territory is a newcomer to politics, one of the latest of the Asari Splinter States to assert itself as an independent force on the international arena. It is known to be particularly hostile towards its kinswomen, considering itself to be the only true successor to the Asari Republic, but holds a similarly strong dedication to maintaining positive relations with all other nations. It refuses, point-blank, to participate in Council politics, and many of its immigrants are considered to be undesirables, or at least defectors, from their homeworlds within Citadel space.
However, the Free Territory maintains active civil diplomacy programs with Council & Citadel races, maintaining at least lukewarm relationships with key powerbrokers through informal means. As a result, the Citadel Embassy on Lusia has more akin to an Asari entertainment palace than an Asari diplomatic mission, while the Ialessan Intelligence Agency is responsible for both recruiting potential sympathists & immigrants, and greasing the palms necessary to keep their former governments from taking retributive measures.
In particular, the Ialessan Free Territory has made overtures towards individual Krogan clans (in the hopes of convincing a more civil female clan to defect), towards former Batarian diplomats and scientists, and towards human colonies left on the outskirts of Cerberus and the Systems Alliance.
Military state of readiness: Low. The Free Territory is aware, and expectant, of militant responses from other Asari, but is convinced that it will be better-served by proactively relieving border tensions, in order to justify pleas for Council intervention should they be challenged.
History: Sanves' limited settlements were easy pickings during the Reaper Invasions, their occupants quickly subjugated. With its minimal capacity to maintain defenses, it was left mostly untouched after the Reaper invasion, with survivors hiding in the considerable wilderness of Sanves. By the end of the Reaper War, and Treeya Nuwani's dispatch to Sanves in the dying days of the Asari Republic, the planetary governance of Sanves had become all but reestablished, entirely disconnected from the outside world by their new primitive outlook. Isolated from the true cruelties of war, as an emotional necessity to survive, they retained the traditions of their people as the underpinning feature of a slowly developing Free Territory.
Treeya Nuwani's arrival on Sanves gave the fragmented survivors a figure to coalesce around, bringing with her a motley volunteer crew of Citadel military units and naval ships intending to retake Sanves for the Republic. However, as even the illusion of the Republic collapsed around them, Treeya Nuwani formulated a large-scale defection, creating the Free Territory by placing her military under the command of the decentralized Sanvese refuges. Her military was quickly tasked to ferry immigrants and refugees from across Citadel Space, using trade routes to recruit more defectors and refugees to her cause, both as settlers and as sympathists. Whilst other Asari splinter states may have preferred to occupy populations closer to the Republic in physiology and further in spirit, she restored Sanves under her tutelage, under the ideals of the Asari Republic, casting off the racial politics that she viewed as inherent to Citadel - now, a symbol of self-destructive decadent centralization.
With it, Treeya began an organized operation to replace the trappings of Asari traditions with egalitarian rites, and rituals. The ailing Justicar Code was cast aside, replaced with a New Justicar Code emphasising individual responsibility over individual execution, and with it, eschewing biotics as the withhold of a dead era. In lieu of the biotics that had defined asari society, and of the Spectres that had defined Citadel's military history, Treeya's New Justicar Code was wrapped in the mythology of the elite Spectre, the mysterious one-man armies of Citadel Space. Where the Justicars and Spectres were once elites who could bring down vengeance by their genetic treasury, Treeya's Free Army was truly an army of individuals - not elite, and not possessed of mysterious powers, but exemplars of the old doctrine of the asari huntresses, who could melt in and out of the shadows as if formed of them. More to the point, it was an army of many species - All is One.
Infrastructure and Claimed Worlds: SanvesStarting - Asari Splinter State
5 Mining Complexes
2 Major Mining Complexes
3 Industrial Complexes
1 Major Industrial Complex
1 Shipyard
4 Urban Areas
2 Planetary Fuel Depots
Level 1 Ground Fortifications
1 Small Spaceport
Starting Budget - Asari Splinter State: 1200 Credits
-300: 1 Orbital Fuel Refinery
-200: 1 Orbital Industrial Yard
-200: 1 Intelligence Centre
-400: 1 Research Station
-100: 1 Citadel Embassy
Military:
a) On Planet Forces(Ground Battalions and Docked Ships):
Sanves -
7 Infantry Divisions, 1 Marine Division, 2 Armored Divisions, 3 Artillery Battalions, 3 Gunship Wings, 2 Spec Ops Teams (Elites), 1 Elite Specialist (Elites, Stealth Training, Sniper, Close-Combat Specialization)
b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):
Orbit of Sanves -
3 Dreadnoughts
2 Battlegroup Carriers
[Each carries]
- 2 Fighter Squadrons
- 1 Interceptor Squadron
1 Battlecruiser
2 Heavy Cruisers
1 Bulk Transport
13 Light Cruisers
11 Destroyers
15 Frigates
2 Corvette Packs
1 Light Transport
2 Assault Landers
[600 Credits Starting Budget]
45 - +1 Battlegroup Carrier
6 - +2 Fighter Wings
28 - +4 Interceptor Wings
120 - +2 Battlecruiser
45 - +1 Heavy Cruiser
100 - +2 Bulk Transport
50 - +2 Light Cruisers
15 - +1 Destroyer
4 - +1 Corvette Pack
14 - +2 Light Transport
3 - +1 Assault Landers
430
90 - +9 Infantry Division
30 - +3 Artillery Battalion
15 - +3 Gunship Wing
12 - +1 Marine Division
15 - +1 Airmobile Infantry Brigade
8 - +1 Elite Specialist (Elites, Stealth Training, Sniper, Close Combat Specialization)
170
Advantages:
Shadows of the Shadow Broker: Every Territory planet generates a free Intelligence point. Every Established Trade Route with a new faction also generates a free Intelligence Point.
Spectres of Old Doctrine: Stealth Training costs half as much as normal.
Disadvantages:
All is One: Accomadating many races in harmony is hard on infrastructure. All Planetary build limits operate as if they were one tier lower.
A New Justicar Code: Trying to build coherent biotic units is a real struggle. Combat Biotics take a month to apply and cost twice as much as normal.
RP Example: viewtopic.php?p=29619158#p29619158
Questions and Suggestions:
Mandalorian
by The Grim Reaper » Sun Aug 28, 2016 8:53 pm
G-Tech Corporation wrote:That all seems to be in order Grim, accepted. Do not the announcement a page or two ago about how Asari splinter states can accquire neutral holdings of the old Republics.
by Nuxipal » Sun Aug 28, 2016 9:00 pm
The Grim Reaper wrote:G-Tech Corporation wrote:That all seems to be in order Grim, accepted. Do not the announcement a page or two ago about how Asari splinter states can accquire neutral holdings of the old Republics.
Ooh, very nice. I'm probably going to look to claim Parnithia, as it'll likely be uncontested by the other states who will have more lucrabahahahaha.
Nah, I might try and pick up some of the more second-tier systems. Not having combat biotics puts me at a disadvantage versus the others, particularly Mr. Destiny Ascension over there.
Quantity is probably going to work out better for me, if only that -1 infrastructure limit wasn't liable to make every world I take a tad bit less effective. The espionage point freebies are tasty.
by Argentumurbem » Mon Aug 29, 2016 2:28 am
by G-Tech Corporation » Mon Aug 29, 2016 2:35 am
Argentumurbem wrote:@G-Tech: So no bonus for research points? I mean I am happy to keep the previous pros/cons, just think dem salarians need to demonstrate their vast superiority over the other races with regards to science and/or espionage. Also is Sur'Kesh turned to barren/decreased from Garden or is it just the infrastructure which is destroyed?
by The Grim Reaper » Mon Aug 29, 2016 2:37 am
by Segmentia » Mon Aug 29, 2016 3:03 am
by Argentumurbem » Mon Aug 29, 2016 4:41 am
G-Tech Corporation wrote:
Eh? Oh no, I'm perfectly fine with you picking up some espionage bonuses and such. Especially now that we have a specific mechanic for it. I'm just (I think understandably?) a bit leery of renegotiating all bonuses/cons for canon factions- some should change, obviously. The STG used to be how the Salarians got their espionage prowess represented; now we have actual espionage. But I'm not sure the Union had changed to the extent that we should change all of their perks, no?
As far as Sur'kesh, it was decimated, not devastated. It still has a biosphere, but saw all infrastructure more or less destroyed during its depopulation.
by Nuxipal » Mon Aug 29, 2016 6:19 am
by The Burning Sun » Mon Aug 29, 2016 6:22 am
The Grim Reaper wrote:Man, I just realised I have to recalculate the Ialessa income G-Tech posted for my -1 livability nerf . I need to figure out how maximum infrastructure actually works.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by G-Tech Corporation » Mon Aug 29, 2016 7:05 am
Argentumurbem wrote:G-Tech Corporation wrote:
Eh? Oh no, I'm perfectly fine with you picking up some espionage bonuses and such. Especially now that we have a specific mechanic for it. I'm just (I think understandably?) a bit leery of renegotiating all bonuses/cons for canon factions- some should change, obviously. The STG used to be how the Salarians got their espionage prowess represented; now we have actual espionage. But I'm not sure the Union had changed to the extent that we should change all of their perks, no?
As far as Sur'kesh, it was decimated, not devastated. It still has a biosphere, but saw all infrastructure more or less destroyed during its depopulation.
It was just because of the previous research the salarian frailness con is now technically obsolete (mechanically overridden via the serums (which would for formality's sake be rebranded as the Hyperactive Metabolism con) and the more expensive upgrades makes more sense than just having more expensive heavy ships. But I'll go with the current ones if that is the decision.
So repopulation is a near-future possibility? Perfect.
by Nuxipal » Mon Aug 29, 2016 7:15 am
by G-Tech Corporation » Mon Aug 29, 2016 7:17 am
Nuxipal wrote:So, when shall I get to know the results of my exploration? I did a trial run, and it was way above average.. which is kinda sad because I'll never get a Gas Giant with two Garden Moons ever again..
by G-Tech Corporation » Mon Aug 29, 2016 7:51 am
G-Tech Corporation wrote:Alrighty folks, the IC is up. No events or rolls this month, to let everyone get settled in. Haveat thee; before you post, make sure your name is in the OOC OP's list of players, and you have a Codex entry up. If either of those are not done, please make sure the issue is addressed before posting.
Also, Asari Splinter States/Illum: I appear to have derped up the Asari worlds significantly. Because it is more convenient than going back on a dibs system, and it should make for some good plotlines, instead of merely receiving more worlds each of your factions will be able to claim two of the following worlds every month, with their infrastructure and defenses intact. Essentially, you all get to go on a shopping spree and annex fully built up worlds from "neutral" Asari factions. Income from annexed worlds is only added to the next month after you occupy them, to allow other factions time to contest the systems. Enjoy.Parnitha System - Relay System
System Total Income: 1989.4 CrMinor Space Station - Alpha
Total Income: 50 + 20% = 60 Cr
Urban Area, Fuel Depot, Lvl 1 Planetary Defense Guns
Minor Space Station - Beta
Total Income: 50 + 20% = 60 Cr
Urban Area, Fuel Depot, Lvl 1 Planetary Defense Guns
Thessia - Garden World
Natural Income: +100cr
Total Income: 686cr +100cr + 40cr (beacon) + 20% = 991.2Cr + 86.2cr (trade routes) = 1077.4
Natural Production: 700
Total Production: 150 + 700 = 850
4 Urban Areas, 5 Mining Complexes, 2 Major Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 1 Military Shipyard Shipyard, 2 Fuel Depots, 1 Gambling Den, 1 Research station, 1 Galactic Bank, Recruitment Center, 1 Major Spaceport, Level 4 Ground Fortifications, Level 3 Planetary Defense Guns, (lvl 4)Planetary Sensor Networks, Orbital Shipyards, Trade Route (Rannoch - 86.2)
Kurinth - Barren
Natural Income: +25cr
Total Income: 17 + 25 + 20% = 50.4 cr
Natural Production: 100
1 Mining Complex, 1 Fuel Depot, 1 Industrial complex
Piares - Non-hostile Terrestrial
Natural Income: +50 Cr
Total Income: 231 + 50cr + 20% = 337.2 cr
Natural Production: 300
2 Urban Areas, 1 Fuel Depots, 2 Mining Complexes, 1 Major Mining Complexes, 1 Small Spaceport, 1 shipyard, 1 Industrial Complexes, 1 Major Industrial Complex.
Janiri - Gas Giant
Natural Income: +40
Total Income: 120 + 40 + 20% = 192Cr
Natural Production: 0
Orbital Mining Station, 2 Aerostadt
Athame - Gas Giant
Natural Income: +40
Total Income: 30 + 40 + 20% = 84 Cr
Natural Production: 0
Orbital Mining Station
Tevura
Natural Income: +40
Total Income: 30 + 40 + 20% = 84 Cr
Natural Production: 0
Orbital Mining Station
Lucen - Barren World
Natural Income: +25
Total Income: 12 + 25 +20% = 44.4 Cr
Natural Production: 100
1 Mining Complex, 1 Industrial Complex
Ialessa System
Total System Income: 750Ilmnos - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100
1 Mining Complex, Fuel Depot, Industrial Center
Sanves - Garden
Natural Income: +100
Total Income: 524+ 100 = 624Cr
Natural Production: 700
4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 1 Research Facility, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns
Zylium - Gas Giant
Trikalon - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100
1 Mining Complex, 1 Industrial Center, 1 Fuel Depot
Nossia - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100
1 Mining Complex, 1 Industrial Center, 1 Fuel Depot
Asteroid Belt
Orisoni System
Total System Income: 705 crThissioni - Barren
Natural Income: +25
Total Income: 17 + 25 = 42cr
Natural Production: 100
1 Mining Complex, Industrial Center, Fuel Depot
Niacal - Garden
Natural Income: +100
Total Income: 526+ 100 = 626Cr
Natural Production: 700
4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns
Kralla - Barren
Natural Income: +25
Total Income: 12 + 25 = 37
Natural Production: 100
1 Mining Complex, Industrial Complex
Egalic - Gas Giant
Tomaros System
Total System Income: 618 crLusia - Garden
Natural Income: +100
Total Income: 518 + 100 = 618 Cr
Natural Production: 700
4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns
Niagolon - Gas Giant
Pronoia - Gas Giant
Beness - Gas Giant
Vernio System: Grey CompanyNauti - Barren
Promavess - Barren
Sotera - Barren
Tritogenith - Gas Giant
Polissa - Gas Giant
Asteroid Belt
Pyra System
Total System Income: 143Asteroid Belt
Syphra - Gas Giant
Natural Income: +40
Total Income: 30 + 40 = 70Cr
Natural Production: 0
1 Orbital mining Platform
Syphra I - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0
Mining Complex
Syphra II - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0
Mining Complex
Syphra III - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0
Mining Complex
Syphra IV - Barren Moon (+5 Cr per mining complex)
Natural income: +10
Total Income: 12 + 10 = 22 cr
Total Production: 0
Mining Complex
Asteroid Belt
Ixilit SystemRanyr: Barren
Vyrresh: Barren
Asteroid Belt
Cexta: Hostile Terran
Tyxil: GardenMesana System
Total System Income: 544Lessus - A-Y Monastery World - Garden
Natural Income: +100
Total Income: 444 + 100 = 544 Cr
Natural Production: 700
4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Small Spaceport
Lymentis - Barren
Medokos - Gas Giant
Shastessia - Gas Giant
Vylius - Gas Giant
Kallini System
Total System Income:Ithrone - Hostile Terrestrial
Pania - Barren
Lemnia - Hostile Terrestrial
Agaiou System
Total System Income:Carcosa - Non-Hostile Terrestrial
Neargas - Barren
Pelion System - Relay System
Total System Income:Zosteros - Hostile Terrestrial
Sthenia - Non-Hostile Terrestrial
Trategos - Near Garden World
Aitis - Barren
[spoiler=Syda Cluster]Chelob System, Syda Cluster
System Income: 796Kype - Garden World
Natural Income: +100
Total Income: 626 + 100 = 726
Natural Production: 700
4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 2 Major Mining Complexes, 1 Major Industrial Center, 1 Shipyard, 2 Fuel Depots, 1 Galactic Bank, 1 Gambling Den, 1 Small Spaceport
Anagar - Hostile Terrestrial
Desnone - Barren
Merove - Gas Giant
Natural Income: +40
Total Income: 30 + 40 = 70Cr
Natural Production: 0
Orbital Mining Platform
Vomiew - Gas Giant
by Nuxipal » Mon Aug 29, 2016 8:44 am
G-Tech Corporation wrote:Nuxipal wrote:So, when shall I get to know the results of my exploration? I did a trial run, and it was way above average.. which is kinda sad because I'll never get a Gas Giant with two Garden Moons ever again..
Probably when I'm on break at work
So, hmm, two or three hours from now.
by Lunas Legion » Mon Aug 29, 2016 8:49 am
by G-Tech Corporation » Mon Aug 29, 2016 9:10 am
by Lunas Legion » Mon Aug 29, 2016 9:11 am
G-Tech Corporation wrote:Ismar Frontier? Hmm, I don't remember that one.
But all the same, that looks to be in order Lunas. Accepted.
by The corporate states of Astavar » Mon Aug 29, 2016 9:33 am
by Ironsbad » Mon Aug 29, 2016 9:38 am
The corporate states of Astavar wrote:Wow alot of people have holdins in the hourglass nebula
by Nuxipal » Mon Aug 29, 2016 10:15 am
by G-Tech Corporation » Mon Aug 29, 2016 10:17 am
Nuxipal wrote:Are those both barren moons?
by Argentumurbem » Mon Aug 29, 2016 10:22 am
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