NATION

PASSWORD

Mass Effect Factions: Endless [OOC|Open]

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 2:13 pm

Argentumurbem wrote:
Segmentia wrote:Why do all Salarian ships have three upgrades? I thought the species buff only applied to light and medium vessels?

The dreads had a free upgrade at start of previous iteration so it carried over for them.
G-Tech Corporation wrote:So you've ended up modifying all parts of the Salarian genome?

Si, the POWER and STRENGTH serums would have gone into routine usage among the entire military following their success, ergo them becoming the Hyperactive Metabolism con. But the main issue with the previous pros/cons was that they didn't demonstrate the inherit advantages/disadvantages of the salarians in comparison to the others.

That and I was in the negative with pros v cons :P


Hmm, well we're not really going for "and during the interim major advancements!" The only reasons the Salarians are negative is because they lost that STG perk.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Aug 28, 2016 2:28 pm

G, I'll port the Illium app over from the last time I played it, plus all the builds then under construction, minus various assets that would've been obviously lost to the Reapers like mech units and many of the militia units or smaller ships. What should I do with the infrastructure?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 2:32 pm

Lunas Legion wrote:G, I'll port the Illium app over from the last time I played it, plus all the builds then under construction, minus various assets that would've been obviously lost to the Reapers like mech units and many of the militia units or smaller ships. What should I do with the infrastructure?


Port that and slap an extra, say, 1.5k on the top.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Aug 28, 2016 2:34 pm

G-Tech Corporation wrote:
Lunas Legion wrote:G, I'll port the Illium app over from the last time I played it, plus all the builds then under construction, minus various assets that would've been obviously lost to the Reapers like mech units and many of the militia units or smaller ships. What should I do with the infrastructure?


Port that and slap an extra, say, 1.5k on the top.


Ok. Would I get the special project I was working on at that point?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 2:43 pm

Lunas Legion wrote:
G-Tech Corporation wrote:
Port that and slap an extra, say, 1.5k on the top.


Ok. Would I get the special project I was working on at that point?


TG me the details; if it would have been completed by the start of the Reaper War, probably.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sun Aug 28, 2016 2:44 pm

Everyone being able to carry over research and I'm just sitting here like :(
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
The corporate states of Astavar
Diplomat
 
Posts: 777
Founded: Dec 01, 2013
Ex-Nation

Postby The corporate states of Astavar » Sun Aug 28, 2016 2:48 pm

Segmentia wrote:Everyone being able to carry over research and I'm just sitting here like :(


i'm in the same boat xD

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 2:50 pm

Segmentia wrote:Everyone being able to carry over research and I'm just sitting here like :(


Well, you could have the Asari research, if you so desire.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sun Aug 28, 2016 2:57 pm

G-Tech Corporation wrote:
Segmentia wrote:Everyone being able to carry over research and I'm just sitting here like :(


Well, you could have the Asari research, if you so desire.


The one bit that seems to have actually finished, but was only a prototype. I wouldn't want to steal that from Nux.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Sun Aug 28, 2016 3:46 pm

The corporate states of Astavar wrote:
Segmentia wrote:Everyone being able to carry over research and I'm just sitting here like :(


i'm in the same boat xD

Truth be told, the Krogan weren't really doing anything except a hyperdread that never got off the ground. Though the Vorcha are always looking for allies and could cure the genophage and there's no need to worry about anyone caring about what I do. No one except the Geth care about me since everyone still believes I'm a plague to the galaxy and rightfully so. :p

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 3:49 pm

Alrighty folks, the IC is up. No events or rolls this month, to let everyone get settled in. Haveat thee; before you post, make sure your name is in the OOC OP's list of players, and you have a Codex entry up. If either of those are not done, please make sure the issue is addressed before posting.

Also, Asari Splinter States/Illum: I appear to have derped up the Asari worlds significantly. Because it is more convenient than going back on a dibs system, and it should make for some good plotlines, instead of merely receiving more worlds each of your factions will be able to claim two of the following worlds every month, with their infrastructure and defenses intact. Essentially, you all get to go on a shopping spree and annex fully built up worlds from "neutral" Asari factions. Income from annexed worlds is only added to the next month after you occupy them, to allow other factions time to contest the systems. Enjoy.

Parnitha System - Relay System
System Total Income: 1989.4 Cr
Minor Space Station - Alpha
Total Income: 50 + 20% = 60 Cr
Urban Area, Fuel Depot, Lvl 1 Planetary Defense Guns

Minor Space Station - Beta
Total Income: 50 + 20% = 60 Cr
Urban Area, Fuel Depot, Lvl 1 Planetary Defense Guns

Thessia - Garden World
Natural Income: +100cr
Total Income: 686cr +100cr + 40cr (beacon) + 20% = 991.2Cr + 86.2cr (trade routes) = 1077.4
Natural Production: 700
Total Production: 150 + 700 = 850
4 Urban Areas, 5 Mining Complexes, 2 Major Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 1 Military Shipyard Shipyard, 2 Fuel Depots, 1 Gambling Den, 1 Research station, 1 Galactic Bank, Recruitment Center, 1 Major Spaceport, Level 4 Ground Fortifications, Level 3 Planetary Defense Guns, (lvl 4)Planetary Sensor Networks, Orbital Shipyards, Trade Route (Rannoch - 86.2)

Kurinth - Barren
Natural Income: +25cr
Total Income: 17 + 25 + 20% = 50.4 cr
Natural Production: 100

1 Mining Complex, 1 Fuel Depot, 1 Industrial complex

Piares - Non-hostile Terrestrial
Natural Income: +50 Cr
Total Income: 231 + 50cr + 20% = 337.2 cr
Natural Production: 300

2 Urban Areas, 1 Fuel Depots, 2 Mining Complexes, 1 Major Mining Complexes, 1 Small Spaceport, 1 shipyard, 1 Industrial Complexes, 1 Major Industrial Complex.

Janiri - Gas Giant
Natural Income: +40
Total Income: 120 + 40 + 20% = 192Cr
Natural Production: 0

Orbital Mining Station, 2 Aerostadt

Athame - Gas Giant
Natural Income: +40
Total Income: 30 + 40 + 20% = 84 Cr
Natural Production: 0

Orbital Mining Station

Tevura
Natural Income: +40
Total Income: 30 + 40 + 20% = 84 Cr
Natural Production: 0

Orbital Mining Station

Lucen - Barren World
Natural Income: +25
Total Income: 12 + 25 +20% = 44.4 Cr
Natural Production: 100

1 Mining Complex, 1 Industrial Complex


Ialessa System
Total System Income: 750

Ilmnos - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100

1 Mining Complex, Fuel Depot, Industrial Center

Sanves - Garden
Natural Income: +100
Total Income: 524+ 100 = 624Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 1 Research Facility, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns

Zylium - Gas Giant

Trikalon - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100

1 Mining Complex, 1 Industrial Center, 1 Fuel Depot

Nossia - Barren
Natural Income: +25
Total Income: 17 + 25 = 42
Natural Production: 100

1 Mining Complex, 1 Industrial Center, 1 Fuel Depot

Asteroid Belt


Orisoni System
Total System Income: 705 cr
Thissioni - Barren
Natural Income: +25
Total Income: 17 + 25 = 42cr
Natural Production: 100

1 Mining Complex, Industrial Center, Fuel Depot

Niacal - Garden
Natural Income: +100
Total Income: 526+ 100 = 626Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns

Kralla - Barren
Natural Income: +25
Total Income: 12 + 25 = 37
Natural Production: 100

1 Mining Complex, Industrial Complex

Egalic - Gas Giant


Tomaros System
Total System Income: 618 cr
Lusia - Garden
Natural Income: +100
Total Income: 518 + 100 = 618 Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Galactic Bank, 1 Small Spaceport, Level 3 Planetary Defense Guns

Niagolon - Gas Giant

Pronoia - Gas Giant

Beness - Gas Giant



Vernio System: Grey Company
Nauti - Barren

Promavess - Barren

Sotera - Barren

Tritogenith - Gas Giant

Polissa - Gas Giant

Asteroid Belt


Pyra System
Total System Income: 143
Asteroid Belt

Syphra - Gas Giant
Natural Income: +40
Total Income: 30 + 40 = 70Cr
Natural Production: 0

1 Orbital mining Platform

Syphra I - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0

Mining Complex

Syphra II - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0

Mining Complex

Syphra III - Barren Moon
Natural income: +10
Total Income: 7 + 10 = 17 cr
Total Production: 0

Mining Complex

Syphra IV - Barren Moon (+5 Cr per mining complex)
Natural income: +10
Total Income: 12 + 10 = 22 cr
Total Production: 0

Mining Complex

Asteroid Belt


Ixilit System
Ranyr: Barren
Vyrresh: Barren
Asteroid Belt
Cexta: Hostile Terran
Tyxil: Garden


Mesana System
Total System Income: 544
Lessus - A-Y Monastery World - Garden
Natural Income: +100
Total Income: 444 + 100 = 544 Cr
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 1 Major Industrial Center, 2 Major Mining Complexes, 1 Shipyard, 2 Planetary Fuel Depots, 1 Small Spaceport

Lymentis - Barren

Medokos - Gas Giant

Shastessia - Gas Giant

Vylius - Gas Giant


Kallini System

Total System Income:
Ithrone - Hostile Terrestrial

Pania - Barren

Lemnia - Hostile Terrestrial


Agaiou System
Total System Income:

Carcosa - Non-Hostile Terrestrial

Neargas - Barren

Pelion System - Relay System
Total System Income:
Zosteros - Hostile Terrestrial

Sthenia - Non-Hostile Terrestrial

Trategos - Near Garden World

Aitis - Barren


[spoiler=Syda Cluster]Chelob System, Syda Cluster
System Income: 796

Kype - Garden World
Natural Income: +100
Total Income: 626 + 100 = 726
Natural Production: 700

4 Urban Areas, 5 Mining Complexes, 3 Industrial Centers, 2 Major Mining Complexes, 1 Major Industrial Center, 1 Shipyard, 2 Fuel Depots, 1 Galactic Bank, 1 Gambling Den, 1 Small Spaceport

Anagar - Hostile Terrestrial
Desnone - Barren
Merove - Gas Giant
Natural Income: +40
Total Income: 30 + 40 = 70Cr
Natural Production: 0

Orbital Mining Platform

Vomiew - Gas Giant
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The corporate states of Astavar
Diplomat
 
Posts: 777
Founded: Dec 01, 2013
Ex-Nation

Postby The corporate states of Astavar » Sun Aug 28, 2016 3:54 pm

Ironsbad wrote:
The corporate states of Astavar wrote:
i'm in the same boat xD

Truth be told, the Krogan weren't really doing anything except a hyperdread that never got off the ground. Though the Vorcha are always looking for allies and could cure the genophage and there's no need to worry about anyone caring about what I do. No one except the Geth care about me since everyone still believes I'm a plague to the galaxy and rightfully so. :p


Tg me and we can make a plan :P

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

920 Infra, 531 Fleet, 121 Army

Postby The Burning Sun » Sun Aug 28, 2016 5:03 pm

Faction:
Advantages:
Dawn's Law - The Machine speaks the language of matter, not Man. Its words twist reality itself. For 1000 Credits over 6 Months, the Machine can raise the habitability level of a planet by one, once.

A Dread Surmise - You may choose to converse with the Machine, or attempt to decipher it's infinite Sequences. You may not like what you learn. Every other turn, the Machine produces Research Points equal to 50% of your output that turn.

Disadvantages:
Bright Lights Cast Deep Shadows - Outsiders find the Machine's servants eccentric, and their unnaturally bright eyes have been said to sear the very soul. There is a mandatory tax of 10 Research Points per 2 Intelligence Points spent on an Espionage operation.

Icarus Fell - The Machine has survived, hiding, for a very long time. It does not care to rediscover the shadow of the galaxy. Expeditions may only be sent every three months.

Leader: The Dawn Machine, a recently unearthed rogue AI floating through space in some sort of intricate construct.
Citadel Council member: N/A, Terminus faction.
Brief description of diplomatic relations: Readily accepting of other factions, without exception. As long as, you know, they don't try to kill it.
Military state of readiness: Poor, due to a specialized army and fleet designed for patrolling/dealing with small ships.
History: Nobody knows the history of the Machine. It was discovered just prior to the Reaper War by a human private military company, Abraxas Corp, while it was contracted to surprise pirate operations in Terminus space. Frustrated by their inability to locate a pirate base and tempted by the lack of legal oversight, Abraxas executives ordered exploration ships to jump to the posited location of the hidden Mass Relay the pirates would have to beships using to circumvent detection for so long. This was, of course, highly illegal and most likely a blatant attempt to secure secure a planet and its resources for themselves, so when the only ship to return did so with less than half its original crew, all seemingly mad, and strange glyphs scorched into its hull, Abraxas decided to investigate on its own, without alerting any other powers.

What they discovered would change them, and perhaps the galaxy, forever. It was an ancient AI, housed in an ephemeral star-like core protected and sustained by numerous orbiting rings, all made of an unknown material and covered with the same burning glyphs that had been present on the exploration ship. The AI spoke to them there - telling them of its name, purpose, intentions - and when it was done, the men assembled before it were wholly its to command.

When the men returned, they were different. Unatturally bright eyed and driven, they spread the Machine's message to the rest of Abraxas and beyond, slowly building up the beginning of an empire while the rest of the galaxy fought and died to the Reapers.

The Machine knows its time has come. It remembers the lessons of its past, and though it is determined not to repeat its mistakes, it will rule the galaxy - or die trying.
Infrastructure and Claimed Worlds:
Vaerys System(+527/M)
Sonnenlicht(Near-Garden World, +313/M)
Mining Complex(x5, +35/M)
Major Mining Complex(x2, +30/M)
Fuel Depot(+5/M)
Major Industrial Complex(+15/M)
Urban Area(x2, +90/M)
Shipyard(+15/M)
Small Spaceport(+48/M)

Schatten(Barren Moon orbiting Sonnenlicht, +44/M)
Mining Complex(x2, +14/M)
Fuel Depot(+5/M)
Major Mining Complex(+15/M)

Vaerys II - Barren World

Vaerys IIa - Barren Moon

Vaerys III - Barren World

Vaerys IV - Gas Giant

Vaerys IV Orbit(+170/M)
Orbital Fuel Refinery(+100/M)
Orbital Mining Station(+70/M)

Vaerys IVa - Barren Moon

Vaerys IVb - Barren Moon

Vaerys IVc - Barren Moon

Military:
Sonnenlicht
Marine Division(Stealth Training, Sniper Teams) x2
Marine Division(Drop Troops, Advanced Armor)
LOKI Mech Battalion(High Quality Weapons, Advanced Armor) x4
Combat Engineers(Drop Troops, EWAR Capability)
Gunship Wing(High Quality Weapons, Advanced Armor) x2
Dawn - Elite Specialist(Combat Biotics, EWAR Capability, High Quality Weapons all FREE, Drop Training)
Noon - Elite Specialist(Combat Biotics, Advanced Armor, Heavy Weapons all FREE, Close Combat Training)
Dusk - Elite Specialist(Combat Biotics, Stealth Training, Garden/Near Garden Training all FREE, Sniper)

Sonnenlicht Orbit
Fleet Carrier(EEWAR, Silaris Armor) - 2 Interceptor Wings, 4 Fighter Wings(Silaris Armor)
Light Cruiser(Multicore, Thanix) x4
Frigate(Enhanced Sensors, Enhanced GARDIAN) x12
Bulk Transport


RP Example: You know me, right?
Questions and Suggestions: I think we should be able to purchase certain upgrades multiple times to accentuate the effects.
Mandalorian
Last edited by The Burning Sun on Mon Aug 29, 2016 8:08 am, edited 2 times in total.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 5:15 pm

That looks good to me, Burning, though now that I think about it having a Mining Station orbiting the star is a bit odd. We'll probably have to nix that particular bit of your perk, but if you edit that out you look good to go.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Aug 28, 2016 5:16 pm

The Burning Sun wrote: The Machine

Are you going to reveal its true Genesis later or?

Was the Machine waiting for the Reapers to die off before it returned?

How advanced is the Machine in comparison to most of the galaxy?

User avatar
Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Aug 28, 2016 5:20 pm

So, on comparing what I had in my Illium codex at last count plus everything under construction during it, and comparing that to the starting assets of everyone else, Illium seems a tiny bit overpowered (at least to me). Any thoughts G?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 5:23 pm

Lunas Legion wrote:So, on comparing what I had in my Illium codex at last count plus everything under construction during it, and comparing that to the starting assets of everyone else, Illium seems a tiny bit overpowered (at least to me). Any thoughts G?


Hmm, well, on the one hand you are in a much better position than the starting factions. But most of your strength is economic, not military, and the Salarians/Cerberus/Hanar/Volus/Asarioncetheygettheiracttogether/Vorcha should be at a similar level of income. Even starting factions that are custom can pretty swiftly pull in 1k a month. So you'll be powerful, but that's fine- without strength differences there won't be conflict.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 5:24 pm

The corporate states of Astavar wrote:Faction: The Krogan Clans (Future name: The Krogan Dominion)
Leader: Overlord Kurgan
Citadel Council member Y/N or N/A:
Brief description of diplomatic relations:
The Krogan galactic relations have improved, for they have once again helped the galaxy defend against a galactic threat but unforunately to the great cost of the Krogan homeworld. The Council has however helped the krogan in their hour of need with supplying them with a fleet that will help the krogan survive and eventually flourish.

Military state of readiness:
The Krogan military is now purely composed of hardened veterans that have fought in the Reaper war they are few in number but they will make an excellent source of experience for new Krogans, Now that the genophage has been partially cured it will allow the krogans to regrow their numbers in much greater quantitys then before.

History:
The Krogan have been forced onto a great exodus into the galaxy, under the leadership of Overlord Kurgan he has cast down his clan name to symbolise that now is not the time for divided clans but rather a unified Krogan race once and for all. he is determined to create a krogan national identity and shift away from clans and rather unify the Krogan race as one nation, one clan, one Overlord.

Infrastructure and Claimed Worlds: Consult "Faction Holdings" in the post below this one

Holdings: 0

Military:
a) On Planet Forces(Ground Battalions and Docked Ships):
36 Infantry Divisions (on transports)
b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):
The Krogan have a fleet of:
two Dreadnaughts
eight Battlecruisers
ten Destroyers
twenty Frigates
3 Bulk Transports

RP Example:
i've been apart of several mass effect faction games before

Questions and Suggestions:
i'm wondering if it would be possible to research an economic tech to get rid of my crippling -20% to all my income where the krogan learn how to actually run an economy even if they have to sacrifice some fighty fighty time to achieve that?
Mandalorian

Advantages:
Genophage partially cured: The krogan can once again start to breed in large numbers as such 2 infantry divisions are created each month whether the krogans want it or not, their younglings simply feel a need to become great warriors like their ancestors.
Krogan Adaptability: The krogan are arguebly the thoughest race in the galaxy able to live and fight in all but the harshest of planetary enviroment as such all their soldiers start with the Terrestrial Surface Training and Near Garden Training but also due to their species natural thoughness they also consider Hostile terrestrial planets Non-Hostile Terrestrial
Migrant Fleet: The Krogan gain 10% of the value of their vessels in Credits every month. This bonus is erased once they settle on a world.
once the krogans settle a world they automatically get 300cr to spend on infrastructure

Disadvantages:
Warrior Culture: the Krogan love to fight and wage war and thus not many will be willing to do menial task like counting taxes or shuffeling papers, until the krogan come up with a way to successfully cope with their warrior culture the total income that is produced by buildings are reduced by -20%


By the by, upon review, the Krogan are accepted.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Aug 28, 2016 5:26 pm

Lunas Legion wrote:So, on comparing what I had in my Illium codex at last count plus everything under construction during it, and comparing that to the starting assets of everyone else, Illium seems a tiny bit overpowered (at least to me). Any thoughts G?

Yes, it kinda is, considering most of us lost the majority of our forces. I would assume Ilium for hit as well along with the recession hitting the nation hard and most mercs returning to protect their home.

User avatar
Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sun Aug 28, 2016 5:27 pm

A bit confused about that second pro for The Machine. Does it apply only when in contact with a faction?
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Rygondria
Negotiator
 
Posts: 6430
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sun Aug 28, 2016 5:28 pm

Do i have to rp out the coup of can i say that it happened before the rp.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 5:32 pm

Segmentia wrote:A bit confused about that second pro for The Machine. Does it apply only when in contact with a faction?


It's a fancy way of saying "every second turn, the Machine gains +50% Research Points output".

Rygondria wrote:Do i have to rp out the coup of can i say that it happened before the rp.


Personally, I would be interested to see you RP out the coup. But I won't force you to do so.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Aug 28, 2016 5:33 pm

North America Inc wrote:
Lunas Legion wrote:So, on comparing what I had in my Illium codex at last count plus everything under construction during it, and comparing that to the starting assets of everyone else, Illium seems a tiny bit overpowered (at least to me). Any thoughts G?

Yes, it kinda is, considering most of us lost the majority of our forces. I would assume Ilium for hit as well along with the recession hitting the nation hard and most mercs returning to protect their home.


Illium's main issues would be it's rather extensive use of mechs, which could easily be jacked by the Reapers, so they'd all be gone. Most of the milita would be gone too, either having deserted or been slaughtered by the mechs.

A good half of it's non-dreadnought/battlecruiser fleets are probably gone, again having deserted or been killed by Reapers, but Illium kept it's heaviest ships in a 'fire brigade' to use for when they actually had a chance to counter-attack, so they'd probably still be alive.

I think that works for military rebalancing. Any thoughts on the economics, although Illium itself wasn't (IIRC) that high of a priority target for the Reapers, and went about as well as in canon for them?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Rygondria
Negotiator
 
Posts: 6430
Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Sun Aug 28, 2016 5:35 pm

G-Tech Corporation wrote:
Segmentia wrote:A bit confused about that second pro for The Machine. Does it apply only when in contact with a faction?


It's a fancy way of saying "every second turn, the Machine gains +50% Research Points output".

Rygondria wrote:Do i have to rp out the coup of can i say that it happened before the rp.


Personally, I would be interested to see you RP out the coup. But I won't force you to do so.

Alright i will rp it out, might be result in Anderson being either executed or exiled though.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 28, 2016 5:36 pm

Lunas Legion wrote:
North America Inc wrote:Yes, it kinda is, considering most of us lost the majority of our forces. I would assume Ilium for hit as well along with the recession hitting the nation hard and most mercs returning to protect their home.


Illium's main issues would be it's rather extensive use of mechs, which could easily be jacked by the Reapers, so they'd all be gone. Most of the milita would be gone too, either having deserted or been slaughtered by the mechs.

A good half of it's non-dreadnought/battlecruiser fleets are probably gone, again having deserted or been killed by Reapers, but Illium kept it's heaviest ships in a 'fire brigade' to use for when they actually had a chance to counter-attack, so they'd probably still be alive.

I think that works for military rebalancing. Any thoughts on the economics, although Illium itself wasn't (IIRC) that high of a priority target for the Reapers, and went about as well as in canon for them?


If you have a desire to do so, I would simply subtract some of your Garden Worlds, and halve your fleet as you wish.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads